Re: [Dri-users] X hangs when starting glxgears on r350

2005-07-27 Thread Aapo Tahkola
On Tue, 26 Jul 2005 14:18:10 +0200 Bellido Nicolas [EMAIL PROTECTED] wrote: On Monday 25 July 2005 16:22, Aapo Tahkola wrote: On Mon, 25 Jul 2005 08:59:53 +0200 [drm:drm_ioctl] pid=9733, cmd=0x40106450, nr=0x50, dev 0xe200, auth=1 [drm:radeon_cp_cmdbuf] RADEON_CMD_SCALARS2

Re: [Dri-users] X hangs when starting glxgears on r350

2005-07-27 Thread Bellido Nicolas
On Tuesday 26 July 2005 11:06, Jerome Glisse wrote: In fact, i use xfree86 (from debian testing) for fglrx, You mean xfree86 4.3.0 + ati.patch from r300 cvs ? No the original xfree86 from debian with fglrx, and i have installed elsewhere Xorg with r300 (in fact my rep /usr/X11R6 is link

Re: [Dri-users] X hangs when starting glxgears on r350

2005-07-27 Thread Jerome Glisse
On 7/27/05, Bellido Nicolas [EMAIL PROTECTED] wrote: On Tuesday 26 July 2005 11:06, Jerome Glisse wrote: In fact, i use xfree86 (from debian testing) for fglrx, You mean xfree86 4.3.0 + ati.patch from r300 cvs ? No the original xfree86 from debian with fglrx, and i have installed

Re: ATI commercial driver and software suspend

2005-07-27 Thread Jerome Glisse
On 7/27/05, Aapo Tahkola [EMAIL PROTECTED] wrote: On Tue, 26 Jul 2005 13:37:02 -0700 Nguyen The Toan [EMAIL PROTECTED] wrote: You need a program called vbetool. This allows one to save and restore the graphic card state before suspending and after resuming. I wonder if this could be

Re: [Dri-users] X hangs when starting glxgears on r350

2005-07-27 Thread Bellido Nicolas
On Wednesday 27 July 2005 08:44, Aapo Tahkola wrote: On Tue, 26 Jul 2005 14:18:10 +0200 You dont have two cards hooked up by any chance? :) No, no handmade mobo with 2 agp slots :) Does Xorg.0.log get the card right? Apparently yes, it does. You probably want to check if microcode_version

DRI in CVS failed to compile on FC4 2.6.11

2005-07-27 Thread Barry Scott
I pulled the CVS version of DRI and found that it does not compile because the kernel version checks against 2.6.11 all need to be 2.6.10. For example: CC [M] /home/bscott/wc/cvs/dri/drm/linux-core/drm_agpsupport.o /home/bscott/wc/cvs/dri/drm/linux-core/drm_agpsupport.c: In function

Stable DRI with VIA sources

2005-07-27 Thread Barry Scott
What controlled version of the DRI sources with VIA support do you recommend I use with kernel 2.6.11 on an FC4 distribution? Barry --- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow

IGP + DRI + xfce4 = Hang.

2005-07-27 Thread Adam K Kirchhoff
I have an interesting problem with an HP Pavilion. It's an IGP320M with a Radeon Mobility. DRI works just fine when using WindowMaker or gnome. However, when I try to use xfce4 instead, X locks up when the splash screen would normally be displayed. I can move the mouse around, but I

Re: [Dri-users] X hangs when starting glxgears on r350

2005-07-27 Thread Aapo Tahkola
On Wed, 27 Jul 2005 12:25:27 +0200 Bellido Nicolas [EMAIL PROTECTED] wrote: On Wednesday 27 July 2005 08:44, Aapo Tahkola wrote: On Tue, 26 Jul 2005 14:18:10 +0200 You dont have two cards hooked up by any chance? :) No, no handmade mobo with 2 agp slots :) Does Xorg.0.log get the

Re: Stable DRI with VIA sources

2005-07-27 Thread Alex Deucher
On 7/27/05, Barry Scott [EMAIL PROTECTED] wrote: What controlled version of the DRI sources with VIA support do you recommend I use with kernel 2.6.11 on an FC4 distribution? Barry I think you'll have to use xorg/mesa cvs for DRI support: http://dri.freedesktop.org/wiki/Building or:

Re: Stable DRI with VIA sources

2005-07-27 Thread Barry Scott
Alex Deucher wrote: On 7/27/05, Barry Scott [EMAIL PROTECTED] wrote: What controlled version of the DRI sources with VIA support do you recommend I use with kernel 2.6.11 on an FC4 distribution? Barry I think you'll have to use xorg/mesa cvs for DRI support:

why no open source driver for NVIDIA/ATI

2005-07-27 Thread Juhana Sadeharju
Hello. I found a reason why ATI nor NVIDIA provides us hardware details: http://www.futuremark.com/companyinfo/3dmark03_audit_report.pdf Regarding ATI: This performance drop is almost entirely due to 8.2% difference in the game test 4 result, which means that the test was also detected and

Re: [Dri-users] X hangs when starting glxgears on r350

2005-07-27 Thread Bellido Nicolas
On Wednesday 27 July 2005 19:04, Aapo Tahkola wrote: On Wed, 27 Jul 2005 12:25:27 +0200 Bellido Nicolas [EMAIL PROTECTED] wrote: On Wednesday 27 July 2005 08:44, Aapo Tahkola wrote: On Tue, 26 Jul 2005 14:18:10 +0200 You dont have two cards hooked up by any chance? :) No, no

[2.6 patch] drivers/char/drm/drm_pci.c: fix warnings

2005-07-27 Thread Adrian Bunk
This patch fixes the following warnings: -- snip -- ... CC drivers/char/drm/drm_pci.o drivers/char/drm/drm_pci.c:53:5: warning: DRM_DEBUG_MEMORY is not defined drivers/char/drm/drm_pci.c:84:5: warning: DRM_DEBUG_MEMORY is not defined drivers/char/drm/drm_pci.c:119:5: warning:

Re: why no open source driver for NVIDIA/ATI

2005-07-27 Thread Roland Scheidegger
Juhana Sadeharju wrote: Hello. I found a reason why ATI nor NVIDIA provides us hardware details: http://www.futuremark.com/companyinfo/3dmark03_audit_report.pdf Regarding ATI: This performance drop is almost entirely due to 8.2% difference in the game test 4 result, which means that the test

Re: I need the R200 to work!

2005-07-27 Thread Roland Scheidegger
Alan Grimes wrote: Software rendering: WORKS (about 1.2 fps, if that..) ATI Mach 64 (PCI): WORKS -- minor image degradation as would be expected of a card of that vintage... (around 5 fps...) ATI Rage 128: Works, slows down dramaticly in some areas, has a number of visual artifacts.

Re: why no open source driver for NVIDIA/ATI

2005-07-27 Thread Roland Scheidegger
Patrick McFarland wrote: On Wednesday 27 July 2005 02:43 pm, Roland Scheidegger wrote: Juhana Sadeharju wrote: Please continue developing reverse-engineered, open sourced drivers. As time permits... Heh, the only thing I want is GL ARB fragment shaders accelerated as much as possible

Re: why no open source driver for NVIDIA/ATI

2005-07-27 Thread Patrick McFarland
On Wednesday 27 July 2005 03:18 pm, Roland Scheidegger wrote: Patrick McFarland wrote: Heh, the only thing I want is GL ARB fragment shaders accelerated as much as possible by R200 hardware. I don't see that happening with ATI's binary drivers, they only support the old ATI pre-ARB fragment

Re: [Dri-users] X hangs when starting glxgears on r350

2005-07-27 Thread Bellido Nicolas
On Wednesday 27 July 2005 10:13, Jerome Glisse wrote: On 7/27/05, Bellido Nicolas [EMAIL PROTECTED] wrote: BTW, do you have any scenario where you are sure X will hang ?? Launch ut2003 or 2004 (don't remember which one) demos then start a game (quick launch) and it will lockup during level

Re: [Dri-users] X hangs when starting glxgears on r350

2005-07-27 Thread Jerome Glisse
On 7/27/05, Bellido Nicolas [EMAIL PROTECTED] wrote: On Wednesday 27 July 2005 10:13, Jerome Glisse wrote: On 7/27/05, Bellido Nicolas [EMAIL PROTECTED] wrote: BTW, do you have any scenario where you are sure X will hang ?? Launch ut2003 or 2004 (don't remember which one) demos then

Re: [Dri-users] X hangs when starting glxgears on r350

2005-07-27 Thread Aapo Tahkola
On Wed, 27 Jul 2005 21:53:14 +0200 Bellido Nicolas [EMAIL PROTECTED] wrote: On Wednesday 27 July 2005 19:04, Aapo Tahkola wrote: On Wed, 27 Jul 2005 12:25:27 +0200 Bellido Nicolas [EMAIL PROTECTED] wrote: On Wednesday 27 July 2005 08:44, Aapo Tahkola wrote: On Tue, 26 Jul 2005

Re: [Dri-users] X hangs when starting glxgears on r350

2005-07-27 Thread Aapo Tahkola
On Wed, 27 Jul 2005 23:38:57 +0200 Bellido Nicolas [EMAIL PROTECTED] wrote: On Wednesday 27 July 2005 10:13, Jerome Glisse wrote: On 7/27/05, Bellido Nicolas [EMAIL PROTECTED] wrote: BTW, do you have any scenario where you are sure X will hang ?? Launch ut2003 or 2004 (don't remember

Re: why no open source driver for NVIDIA/ATI

2005-07-27 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Patrick McFarland wrote: Even if we violate precision/range stuff, being able to accelerate simplistic shaders would be quite useful. Its better than not having a software implementation of the shader pipeline. The problem is that most shaders

Re: why no open source driver for NVIDIA/ATI

2005-07-27 Thread Patrick McFarland
On Wednesday 27 July 2005 04:54 pm, Ian Romanick wrote: Patrick McFarland wrote: Even if we violate precision/range stuff, being able to accelerate simplistic shaders would be quite useful. Its better than not having a software implementation of the shader pipeline. The problem is that

Re: why no open source driver for NVIDIA/ATI

2005-07-27 Thread Roland Scheidegger
Patrick McFarland wrote: On Wednesday 27 July 2005 04:54 pm, Ian Romanick wrote: Patrick McFarland wrote: Even if we violate precision/range stuff, being able to accelerate simplistic shaders would be quite useful. Its better than not having a software implementation of the shader pipeline.

Re: r300 testing..

2005-07-27 Thread Aapo Tahkola
On Mon, 27 Jun 2005 01:57:56 +0200 Roland Scheidegger [EMAIL PROTECTED] wrote: Ben Skeggs wrote: S3TC does seem to be the killer for UT2004. I started porting over the S3TC stuff from the r200 driver a while back, but haven't had a lot of time recently to fix a couple of issues with it.

Re: r300 testing..

2005-07-27 Thread Roland Scheidegger
Aapo Tahkola wrote: That's true, but to avoid the huge drops you could also just decrease texture detail. Or implement the second texture heap in main memory and use gart texturing (though you'd also need to manually increase the gart size). There are some problems with that for r200, and the

Re: why no open source driver for NVIDIA/ATI

2005-07-27 Thread Dave Airlie
So why can Doom 3 use R200 pixel shaders, and DRI can't? And we currently don't implement the two extensions on r200 that Doom3 uses, I've still got a 90% finished ATI_fragment_shader done but I've little time to pick it back up, and the only test code I had was doom3 and unfortunately when I

Re: why no open source driver for NVIDIA/ATI

2005-07-27 Thread Patrick McFarland
On Wednesday 27 July 2005 06:16 pm, Adam Jackson wrote: On Wednesday 27 July 2005 18:05, Patrick McFarland wrote: So why can Doom 3 use R200 pixel shaders, and DRI can't? Doom3's r200 shader pipeline gives different (read: worse) output than their arb shader pipeline. They have the liberty

AAAARRRGH!!!

2005-07-27 Thread Alan Grimes
I spent all day dl'ing and installing: # This is a pre-release version of the The X.Org Foundation X11. X Window System Version 6.8.99.1 # And my reward for spending $40 on a card that appeared to be supported by Linux? ### [EMAIL PROTECTED] ~/Croquet0.3 $ ppracer

Re: AAAARRRGH!!!

2005-07-27 Thread Adam Jackson
On Thursday 28 July 2005 01:09, Alan Grimes wrote: I spent all day dl'ing and installing: # This is a pre-release version of the The X.Org Foundation X11. X Window System Version 6.8.99.1 # And my reward for spending $40 on a card that appeared to be supported by Linux? Why you

Re: why no open source driver for NVIDIA/ATI

2005-07-27 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Patrick McFarland wrote: On Wednesday 27 July 2005 06:16 pm, Adam Jackson wrote: On Wednesday 27 July 2005 18:05, Patrick McFarland wrote: So why can Doom 3 use R200 pixel shaders, and DRI can't? Doom3's r200 shader pipeline gives different