any dumps so I can't comment on whats wrong with other
attribs.
Of course, it would help if I'd have some hardware to work with.
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Hope this clears out things a bit.
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On Thu, 1 Mar 2007 21:33:16 +0200
Panagiotis Papadakos [EMAIL PROTECTED] wrote:
On Thursday 01 March 2007 20:11, Aapo Tahkola wrote:
On Thu, 1 Mar 2007 17:46:12 +0200
Panagiotis Papadakos [EMAIL PROTECTED] wrote:
Diving more into the code, I also found weird how the scratch cmd
On Wed, 30 Aug 2006 20:50:16 +0200
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
On Sun, 13 Aug 2006 02:17:40 +0200
Rune Petersen [EMAIL PROTECTED] wrote:
Roland Scheidegger wrote:
Rune Petersen wrote:
Roland Scheidegger wrote:
Adam K Kirchhoff wrote:
Just thought
if the
fragment shader needs the position.
Any help with this would be great.
Bug #8056 patch can do this. Take a look at r300_select_vertex_shader().
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Aapo Tahkola
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Using Tomcat but need to do more? Need to support web services
=9d6b42d8f9429e5e6b259b63e13f9816
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On Wed, 23 Aug 2006 21:45:25 +0200
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
On Tue, 15 Aug 2006 22:16:48 +0200
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
Sauerbraten:
a) open console and type /floatvtx 1 or
b) use this patch or
c) wait
their drivers secure or
even DoS-proof.
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*
File r300_maos.c function r300EmitArrays line 546
Cannot handle offset bc302000 with stride 3, comp 3
***
I do not see this with rss-glx_0.8.1 .
Anyway, it's not fatal.
--
Aapo Tahkola
On Tue, 15 Aug 2006 22:16:48 +0200
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
Sauerbraten:
a) open console and type /floatvtx 1 or
b) use this patch or
c) wait for this patch to get integrated
What version did you use?
the latest release hits a fallback
Sauerbraten:
a) open console and type /floatvtx 1 or
b) use this patch or
c) wait for this patch to get integrated
Unreal Tournament 2004:
Set UseVBO option to True
in ~/.ut2004/System/UT2004.ini .
Rune, could you add these to your status list?
--
Aapo Tahkola
*cough* patch.
--
Aapo Tahkola
diff -uNr src_orig/engine/rendergl.cpp src/engine/rendergl.cpp
--- src_orig/engine/rendergl.cpp 2006-08-15 18:51:23.0 +0300
+++ src/engine/rendergl.cpp 2006-07-31 03:29:06.0 +0300
@@ -140,6 +140,7 @@
const char *vendor = (const char
implementing blits using 3d engine and textures but I ran into
trouble with clip rects so I had to give up. Buffer swaps
work fine with it though.
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in vertex
aliasing in core Mesa is pretty simple. It's really just a change
of which index into the VB-Attribs[] array corresponds to
glVertexAttribARB(index, ...).
This is getting embarrassing...
try 3 attached.
Checked in. Thanks.
--
Aapo Tahkola
Using Tomcat but need to do
fglrx is at it?
That would allow divide and conquer type of approach.
I integrated iba into libsegfault and its working brilliantly. I think
it should be possible to even put all ring buffer traffic and indirect
buffers on ignore.
--
Aapo Tahkola
possible?
Interesting, I can also reproduce this behaviour. So it seems like ARL
is working correctly, but reading from ADDRESSes is broken.
It should work now. Thanks.
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On Sun, 18 Jun 2006 14:13:10 +0200
Jerome Glisse [EMAIL PROTECTED] wrote:
On 6/18/06, Aapo Tahkola [EMAIL PROTECTED] wrote:
On Sun, 18 Jun 2006 11:58:31 +0200
Jerome Glisse [EMAIL PROTECTED] wrote:
On 6/18/06, Elie Morisse [EMAIL PROTECTED] wrote:
Hi,
I'm keeping an eye
On Sun, 11 Jun 2006 15:01:15 +0200
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
On Wed, 07 Jun 2006 17:49:00 +0200
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
On Wed, 07 Jun 2006 10:51:08 +0200
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola
not ati.
I think your xf86-video-ati and drm might be lacking benh's memory
mapping fixes which could cause it to hang the card.
Can you update xorg to 7.1?
Setting GARTSize to some value might also prevent immediate lock,
though it will not fix the problem entirely.
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Aapo Tahkola
On Mon, 12 Jun 2006 00:56:36 +0200
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
On Sun, 11 Jun 2006 15:01:15 +0200
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
On Wed, 07 Jun 2006 17:49:00 +0200
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola
On Wed, 07 Jun 2006 17:49:00 +0200
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
On Wed, 07 Jun 2006 10:51:08 +0200
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
On Sat, 3 Jun 2006 05:04:04 +0200
Jacek Poplawski [EMAIL PROTECTED] wrote:
I am trying
for pageflipping he/she can fix it.
Beyond that its currently broken and it doesn't really improve
performance noticeably. Oh and it doesn't really play well with fbos if
we ever happen to add support for em.
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On Wed, 07 Jun 2006 10:51:08 +0200
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
On Sat, 3 Jun 2006 05:04:04 +0200
Jacek Poplawski [EMAIL PROTECTED] wrote:
I am trying to run http://maniadrive.raydium.org/ on Radeon 9800
with Mesa CVS.
3D view in the menu background
programs?
r300_run_tcl_render has line saying:
vp-native = GL_FALSE;
You shouldn't need to disable them though as iv already fixed this bug
in cvs. You probably want to disable stencil shadows to get reasonable
performance.
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a chance
to stop the process.
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out might be another bug as ut2k4 doesnt show similar
artifacts(only squares).
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tries to eg. change the resolution in Return to Castle
Wolfenstein. The message is:
wolfsp.x86: radeon_mm.c:464: radeon_mm_free: Assertion `id = rmesa-
rmm-u_last' failed.
This has been fixed in CVS.
You can set ColorTiling option to true in xorg.conf to get a speed boost.
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?
Works fine here as I said already.
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texture extension
drmRadeonCmdBuffer: -22 (exiting)
What does dmesg say about it?
What drm and mesa versions are you using?
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On Wed, 12 Apr 2006 16:39:28 +0200
Tino Keitel [EMAIL PROTECTED] wrote:
On Wed, Apr 12, 2006 at 16:30:44 +, Aapo Tahkola wrote:
On Wed, 12 Apr 2006 14:01:15 +0200
Tino Keitel [EMAIL PROTECTED] wrote:
Hi folks,
I use a TV software called MythTV with XOrg 7 and the r300 driver
On Wed, 12 Apr 2006 17:40:41 +0200
Tino Keitel [EMAIL PROTECTED] wrote:
On Wed, Apr 12, 2006 at 17:29:26 +, Aapo Tahkola wrote:
[...]
You'll need newer drm.
Do you mean radeon.ko, libdrm and r300_dri.so?
radeon.ko, drm.ko and libdrm come in same package(CVS
http
On Sat, 08 Apr 2006 20:25:37 +0200
Rune Petersen [EMAIL PROTECTED] wrote:
Hi,
When pressing apply in nexuiz i get this assertion:
radeon_mm.c:464: radeon_mm_free: Assertion `id = rmesa-rmm-u_last'
failed.
Should work now.
--
Aapo Tahkola
to be applied on verts.
I think blocking out _tnl_arb_vertex_program_stage when tnl program is given to
it would be a good way to fix this.
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arent reset on resume.
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On Mon, 13 Mar 2006 20:23:29 +0100
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
On Sun, 12 Mar 2006 17:51:16 +0100
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
On Sat, 11 Mar 2006 22:48:49 +0100
Rune Petersen [EMAIL PROTECTED] wrote:
All this is just
On Sun, 12 Mar 2006 17:51:16 +0100
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
On Sat, 11 Mar 2006 22:48:49 +0100
Rune Petersen [EMAIL PROTECTED] wrote:
All this is just a symptom of dri tex heap manager. nwn will reload
textures but they will be given different
On Sat, 11 Mar 2006 22:48:49 +0100
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
On Fri, 10 Mar 2006 21:58:50 +0100
Rune Petersen [EMAIL PROTECTED] wrote:
The best images this time were in the menu (grows upwards this time):
http://megahurts.dk/rune/stuff/nwn_menu_1.png
might do the trick also but im not too sure thats fast
enough if vector graphics programs start using 3d.
I guess they will be supported when pressure gets high enough...
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On Fri, 10 Mar 2006 18:27:51 +0100
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
On Sat, 04 Mar 2006 20:55:50 +0100
Rune Petersen [EMAIL PROTECTED] wrote:
Update:
The Free temps when possible patch makes NWN lockup again.
It would appear that hw tcl is very fragile
hoping to fix this after GLSL support has been added so I don't have to
rewrite it twice.
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On Wed, 08 Mar 2006 20:30:14 +0100
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
On Tue, 07 Mar 2006 21:43:22 +0100
Rune Petersen [EMAIL PROTECTED] wrote:
Hi,
Me again.
Quite a few games segfault with the CVS HEAD, I tried disabling vbo
(//define HW_VBOS
is big enough and application
doesn't request to draw with more than 65535 verts.
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by default?
Try with these two patches applied:
http://rasterburn.org/~aet/r300_lit.diff
http://rasterburn.org/~aet/r300_no_fog.diff
I was able to get a trace on the vertex program behind one nwn lock but I
cannot make it lock my box any more.
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Aapo Tahkola
without Load
dri works fine Xorg's radeon driver.
So, whats wrong?
https://bugs.freedesktop.org/show_bug.cgi?id=5912 might have some useful
options to try.
Also make sure fast writes arent enabled.
Lastly, radeon memory map issues come to mind.
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On Mon, 20 Feb 2006 16:48:24 -0500
Patrick McFarland [EMAIL PROTECTED] wrote:
On Monday 20 February 2006 16:36, Alex Deucher wrote:
On 2/20/06, Patrick McFarland [EMAIL PROTECTED] wrote:
On Monday 20 February 2006 17:09, Aapo Tahkola wrote:
On Sat, 18 Feb 2006 21:45:54 -0500
is the amount of duplicate code around.
radeon_cp_texture(), texrects uploads, and buffer swaps are just same
operations done differently.
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lately to fix
texture upload issue. Thus you need a new drm which accept to
program this reg.
Problem here was that offset(=0x0) from a disabled tmu were sent to drm.
multiarb with unit 0 disabled and unit 1 enabled triggered this same problem.
This should be fixed in cvs now.
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On Thu, 26 Jan 2006 18:06:25 +
Aapo Tahkola [EMAIL PROTECTED] wrote:
On Thu, 26 Jan 2006 14:41:45 +0100
Jerome Glisse [EMAIL PROTECTED] wrote:
On 1/26/06, Adam K Kirchhoff [EMAIL PROTECTED] wrote:
Marbleblast, a game from GarageGames, seems to have an issue with the
r300 driver
by default because quite a
few changes are needed to get it fully transparent.
Couple shots:
http://www.rasterburn.org/~aet/ut2k4_tweaked.png
http://www.rasterburn.org/~aet/ut2k4_vanilla.png
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On Wed, 25 Jan 2006 17:28:17 -0500
Adam K Kirchhoff [EMAIL PROTECTED] wrote:
On Wednesday 25 January 2006 19:01, Aapo Tahkola wrote:
On Wed, 25 Jan 2006 20:29:05 +0100
khaqq [EMAIL PROTECTED] wrote:
On Wed, 25 Jan 2006 11:51:17 +0100
Kristoffer [EMAIL PROTECTED] wrote:
I'm
by fglrx doesn't work. I (Ben too) suspect
that we miss somethings elsewhere.
Did anyone already looked at that ?
Have you checked regs around 0x4F00 - 0x4Fxx ?
I imagine early z test should be off at least.
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On Sun, 08 Jan 2006 14:31:02 +0100
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
Alright. Have you been able to reproduce this with any other app?
Perhaps if it hits in menus it might be able to track it down but I
wouldnt try it otherwise.
Also, does it lock always at the same
test if manytex -size 512 512 -n 100 works?
It should lock immediately if theres some problem as indirect buffers kept in
gart get tampered over by texture uploads.
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On Sat, 07 Jan 2006 23:58:44 +0100
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
My X800 XT is working fine, the only real problem I have with lockups
are with Quake 3 and is unrelated.
Im a bit dubious your problem not being related as I had some similar
problems
On Sun, 08 Jan 2006 01:33:56 +0100
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
On Sat, 07 Jan 2006 23:58:44 +0100
Rune Petersen [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
My X800 XT is working fine, the only real problem I have with lockups
are with Quake 3
with r9500, r9700 and r9800 cards.
You can initialize the card with official drivers.
No other fix beyond that exist nor is being planned on.
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no fbconfigs.
libGL error: InitDriver failed
libGL error: reverting to (slow) indirect rendering
What does that mean and what went wrong? I attach some files for reference.
[drm] Initialized radeon 1.17.0 20050311 on minor 0:
Youll need 1.20 radeon drm.
--
Aapo Tahkola
nexuiz and nwn get killed by the amount
of vertex data passing through the driver.
Both of these implement locked arrays but I havent been able to figure if they
implement presistent vertex buffers with it somehow.
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On Sat, 10 Dec 2005 18:38:50 +0100
Erik [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
On Sat, 10 Dec 2005 17:04:51 +0100
Philipp Klaus Krause [EMAIL PROTECTED] wrote:
And 3D-acceleration seems to work! But I get some warnings:
*WARN_ONCE
dont have my rv350 hooked.
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these operations in DRM anyway?
Personally I would just pull out as much code from there as possible.
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Just to add that omega drivers actually recommend to use fast writes on r9600.
Could it just be that the chip behaves little differently when fast writes are
enabled?
There was a funky number in PPL parameters at #4847 logs.
--
Aapo Tahkola
On Fri, 04 Nov 2005 23:53:56 -0500
Felix Kuehling [EMAIL PROTECTED] wrote:
A snapshot build failed at Fr Nov 4 23:53:56 EST 2005.
Should build now.
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in r300NewProgram
Please report at bugzilla.freedesktop.org
vptest2: vptest2.c:63: Test1: Assertion `glIsProgramNV(1)' failed.
Aborted
Little better now.
./yuvrect (complete log in attach)
Image: 194x188
drmRadeonCmdBuffer: -22 (exiting)
See bug #4150 .
--
Aapo Tahkola
hairier than that because the
elts aren't always aligned to 4 bytes. See EMIT_ELT in
r{adeon,200}_tcl.c.
I think its more hilarious than anything else.
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conversion to 16-bit elts on Wednesday.
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in his last report ?
No. Sounds like 32-bit elts work for ppc.
16-bit elts are used in vtxfmt_a path so thats still broken.
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radeon_ioctl.c
It should work fine as R200_MERGED is 0.
Did you make clean/remove depend before building?
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at the moment? I am willing to look into the source
if someone could give me a few hints what to look for. I can also do
some further testing if that helps...
Im not ppc expert but you could try this.
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r300_ppc_elt.patch
Description: Binary data
On Thu, 27 Oct 2005 15:03:26 +0200
Jerome Glisse [EMAIL PROTECTED] wrote:
On 10/27/05, Aapo Tahkola [EMAIL PROTECTED] wrote:
On Thu, 27 Oct 2005 14:00:18 +0200
Mattias Nissler [EMAIL PROTECTED] wrote:
3. quake3: I did some heavy struggling with the quake3 source tree,
but now I could
These patches implement simple vertex buffer allocations in user space.
Relying on radeon_alloc means that reclaiming buffers allocated by other
processes isnt possible.
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r300_user_buffers.patch
Description: Binary data
r300_drm_scratch.patch
Description: Binary data
On Mon, 19 Sep 2005 01:18:48 +0200
john [EMAIL PROTECTED] wrote:
hello!
I'm using the r300 driver from mesa+drm cvs and would like to know if there
is
any way of using agpfastwrite?
Such option exist but I dont think anyone has seen it work.
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mipmap filters chosen
-Fix and enable cube maps
-Fix command buffer corruption caused by r300EmitBlit
-Fix bad temp count for vsf(fixes lots of little problems with it)
--
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r300-mipmap.patch
Description: Binary data
googled at bit, this message just means that your card is too old
to run wow.
As to what makes wow think so, who knows.
Perhaps it works if you manipulate OpenGL extensions lists to support
everything.
Also make sure that you arent using indirect mesa for any reason.
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memory manager *if* it never gets done.
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On Sat, 17 Sep 2005 22:48:43 +0200
Nicolai Haehnle [EMAIL PROTECTED] wrote:
On Saturday 17 September 2005 16:04, Aapo Tahkola wrote:
On Sat, 17 Sep 2005 09:48:37 -0400 (EDT)
Vladimir Dergachev [EMAIL PROTECTED] wrote:
The user error messages is due to the fact that glxgears sometimes
LINEAR_MIPMAP_LINEAR
LINEAR_MIPMAP_NEAREST
I imagine mipmaps would work a lot better if the gpu would know what levels are
actually available...
r300 tex reg layout is different from r200s so R200_MAX_MIP_LEVEL_SHIFT
shouldnt work.
--
Aapo Tahkola
On Wed, 24 Aug 2005 16:26:58 -0400
Alex Deucher [EMAIL PROTECTED] wrote:
On 8/24/05, Aapo Tahkola [EMAIL PROTECTED] wrote:
On Fri, 15 Jul 2005 12:04:43 +0200
Rune Petersen [EMAIL PROTECTED] wrote:
Just to add that login (KDM) is more or less fine (cursor is corrupted
untill its
On Thu, 25 Aug 2005 16:19:19 +0200
Roland Scheidegger [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
That check doesnt currently seem to work because some setup(at
preinit) with color tiling enabled will get done earlier.
Does this version break r200s or radeons?
From the top of my head
On Fri, 15 Jul 2005 12:04:43 +0200
Rune Petersen [EMAIL PROTECTED] wrote:
Just to add that login (KDM) is more or less fine (cursor is corrupted
untill its moved).
Attached diff should fix this temporarily.
Im still unsure why MaxSurfaceWidth ends up affecting piches and stuff...
--
Aapo
/nph-Parser?Sect1=PTO1Sect2=HITOFFd=PG01p=1u=%2Fnetahtml%2FPTO%2Fsrchnum.htmlr=1f=Gl=50s1=%2220050168472%22.PGNR.OS=DN/20050168472RS=DN/20050168472
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Win32 Radeon register dumper though I've not
yet
had any luck in that regard.
Only device drivers can access hardware under windows.
Fortunately at least one _working_ HW-library still exists -
http://zealsoftstudio.com/memaccess/ .
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regdump.tar.bz2
Description: Binary data
...
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On Tue, 26 Jul 2005 14:18:10 +0200
Bellido Nicolas [EMAIL PROTECTED] wrote:
On Monday 25 July 2005 16:22, Aapo Tahkola wrote:
On Mon, 25 Jul 2005 08:59:53 +0200
[drm:drm_ioctl] pid=9733, cmd=0x40106450, nr=0x50, dev 0xe200, auth=1
[drm:radeon_cp_cmdbuf] RADEON_CMD_SCALARS2
On Wed, 27 Jul 2005 12:25:27 +0200
Bellido Nicolas [EMAIL PROTECTED] wrote:
On Wednesday 27 July 2005 08:44, Aapo Tahkola wrote:
On Tue, 26 Jul 2005 14:18:10 +0200
You dont have two cards hooked up by any chance? :)
No, no handmade mobo with 2 agp slots :)
Does Xorg.0.log get
On Wed, 27 Jul 2005 21:53:14 +0200
Bellido Nicolas [EMAIL PROTECTED] wrote:
On Wednesday 27 July 2005 19:04, Aapo Tahkola wrote:
On Wed, 27 Jul 2005 12:25:27 +0200
Bellido Nicolas [EMAIL PROTECTED] wrote:
On Wednesday 27 July 2005 08:44, Aapo Tahkola wrote:
On Tue, 26 Jul 2005 14:18
++;
-
/* Emit the vertex buffer age */
BEGIN_RING(2);
RADEON_DISPATCH_AGE(dev_priv-sarea_priv-last_dispatch);
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(apart from
that problem) due to deficiencies in drawArrays handling, at least that
was the case for r200 last time I checked...
First hack attempts to improve it.
Later two patches workaround RADEON_BUFFER_SIZE limit.
While this actually appears to work theres no speed boost in general.
--
Aapo
On Tue, 26 Jul 2005 13:37:02 -0700
Nguyen The Toan [EMAIL PROTECTED] wrote:
You need a program called vbetool. This allows one to save and restore the
graphic card state before suspending and after resuming.
I wonder if this could be used to hunt down the r300 problem.
--
Aapo Tahkola
, dev 0xe200, auth=1
[drm:radeon_cp_cmdbuf] RADEON_CMD_SCALARS2
[drm:radeon_cp_cmdbuf] *ERROR* bad cmd_type 0 at e08fa024
r300_do_cp_cmdbuf doesnt get called...
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Aapo Tahkola
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On Wed, 13 Jul 2005 17:22:36 +0300
Aapo Tahkola [EMAIL PROTECTED] wrote:
Also, r300s state management is not currently very efficient as can be seen
from oprofiled reports... :)
Measured this and state traffic seems to go from 10 to 60 MB per second
depending on application.
Tnl programs
, though so far
I havent seen nothing worse than slight texture corruption when moving 3d apps
out of visible screen area.
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Aapo Tahkola
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be that the command buffer gets too fed up and causes
this bottleneck.
Are there other hacks I can use? (-no-fog usually does not give more
than 1 extra fps).
Fog is not yet supported.
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Aapo Tahkola
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On Wed, 13 Jul 2005 13:27:31 +0200
Lorenzo Colitti [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
atlantis -root -whalespeed 458 -delay 0 -size 8350 -count 3 -gradient -fps
Changed this for atlantis and it gave me 23fps instead of 3, thanks.
I get 120 fps with color tiling on pretty much
of this pretty easily.
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Aapo Tahkola
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On Mon, 04 Jul 2005 17:12:17 +0100
Keith Whitwell [EMAIL PROTECTED] wrote:
Aapo Tahkola wrote:
On Sat, 2 Jul 2005 08:57:17 -0400 (EDT)
Vladimir Dergachev [EMAIL PROTECTED] wrote:
we may not be able to prevent all such cases doesn't mean we shouldn't
prevent the ones we can
the hardware directly for purposes of such
measurement.
Maybe but you might end up in writing code that isnt generally useful as I did.
Attached patch is what I did and its really vapour ware if you ask me.
--
Aapo Tahkola
bench_hack.patch
Description: Binary data
On Fri, 01 Jul 2005 10:51:23 -0400
Michel Dänzer [EMAIL PROTECTED] wrote:
On Fri, 2005-07-01 at 03:24 +0300, Aapo Tahkola wrote:
On Sun, 26 Jun 2005 23:48:11 -0400
Michel Dänzer [EMAIL PROTECTED] wrote:
On Sun, 2005-06-26 at 18:05 -0700, Eric Anholt wrote:
On Mon, 2005-06-27 at 01
packet3.
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Aapo Tahkola
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