Re: [Dri-devel] Viagra - Phentermine - Xenical - Propecia and MORE.

2003-02-13 Thread magenta
On Thu, Feb 13, 2003 at 01:38:06PM -0500, Forge wrote: > Is there anything that can be done to cut down the spam on dri-devel? > Several other mailing lists I'm on hold submissions by non-subscribers > for approval. I'd even be willing to sort the non-subscribed emails, so > that everyone else c

Re: [Dri-devel] Which card?

2003-02-05 Thread magenta
On Wed, Feb 05, 2003 at 10:53:20PM +, John Gay wrote: > I posted this on the XFree86 list, but was refered here instead. > > I'm getting ready to rebuild my system from scratch and am pondering which > card to put into it. > > 1) a 3DLabs GVX1 AGP card. This works fine in 2D but the 3D suppo

Re: [Dri-devel] Newer Radeon cards and ATIs driver

2003-01-22 Thread magenta
On Wed, Jan 22, 2003 at 06:11:09PM -0700, Brian Paul wrote: > Gregor Riepl wrote: > > For all those who don't know yet: > > ATI has released a closed source driver which should support most ATI based > > video cards. You can grab it on www.ati.com. (It's an rpm though) > > > > This is quite nice,

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread magenta
On Fri, Jan 17, 2003 at 08:13:05PM -0600, Jeff Hartmann wrote: > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED]]On Behalf Of Ian Romanick > > Sent: Friday, January 17, 2003 7:12 PM > > To: DRI developer's list > > Subject: Re: [Dri-devel] The next round

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread magenta
On Fri, Jan 17, 2003 at 12:09:58PM -0800, Ian Romanick wrote: > > > struct memory_block { > > u32 age_variable; > > u32 status; > > }; > > > > Where the age variable is device dependant, but I would imagine in most > > cases is a monotonically increasing unsigned 32-bit number

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread magenta
On Fri, Jan 17, 2003 at 11:26:02AM -0800, Allen Akin wrote: > On Thu, Jan 16, 2003 at 11:42:31PM -0800, magenta wrote: > | I'd personally take the school of thought that if the user is running a > | game which takes up 60MB of texture memory and then tries to concurrently > |

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread magenta
On Thu, Jan 16, 2003 at 11:03:21PM -0800, Allen Akin wrote: > On Thu, Jan 16, 2003 at 10:16:30PM -0800, magenta wrote: > | > | Should it even be possible for one process to swap out other processes' > | context data? > > In the same way that one process can cause the o

Re: [Dri-devel] The next round of texture memory management...

2003-01-16 Thread magenta
On Thu, Jan 16, 2003 at 05:33:42PM -0800, Ian Romanick wrote: > > 1. In a scheme like this, how could processes be forced to update the > can-swap bits on blocks that they own? Should it even be possible for one process to swap out other processes' context data? Alternatively (forgive me if t

Re: [Dri-devel] R200 - what can I do to help?

2003-01-10 Thread magenta
On Fri, Jan 10, 2003 at 04:25:47PM +, Keith Whitwell wrote: > > > > > Oh, my bad. Too many people to keep track of. :) It seems that Keith has > > already extended the isosurf demo to trigger the failure condition, though, > > so hopefully I can stop pretending to be someone who has any ide

Re: [Dri-devel] R200 - what can I do to help?

2003-01-08 Thread magenta
On Wed, Jan 08, 2003 at 03:23:13PM +0100, Martin Spott wrote: > > On Tue, Jan 07, 2003 at 03:48:51PM +0100, Martin Spott wrote: > [...] > >> >> It was like the image that was supposed to be clipped because it was > >> >> hidden became visible briefly as the light went by. It just happens > >> >>

Re: [Dri-devel] R200 - what can I do to help?

2003-01-08 Thread magenta
On Wed, Jan 08, 2003 at 10:36:10AM +, Keith Whitwell wrote: > > > > > Then there's a problem with glArrayElement() in the R200 driver while > > recording a displaylist. > > > > The specific piece of code that it's running is this (while a displaylist > > is being recorded in GL_COMPILE_AND_E

Re: [Dri-devel] Re: [Dri-patches] CVS Update: xc (branch: trunk)

2003-01-07 Thread magenta
On Tue, Jan 07, 2003 at 03:00:10PM -0700, Jens Owen wrote: > Michel Daenzer wrote: > > This doesn't help mixed OpenGL and X11 rendering in the same > > window, but that supposedly doesn't work with the traditional method of > > drawing to the back buffer and then copying it over the front buf

Re: [Dri-devel] R200 - what can I do to help?

2003-01-07 Thread magenta
On Tue, Jan 07, 2003 at 03:48:51PM +0100, Martin Spott wrote: > >> Yes, that would be the one. If you take all the torus together it reminds > >> me of a cartoonish framework for what could be overall a sphere. Imagine > >> stretching a piece of cloth around the whole grouping ... > >> > >> >

Re: [Dri-devel] R200 notes & issues

2003-01-07 Thread magenta
On Tue, Jan 07, 2003 at 03:40:09PM +0100, Martin Spott wrote: > > And I can guarantee it's not a bug in Solace. ;) > > >> http://document.ihg.uni-duisburg.de/bitmap/Radeon/Solace-4.x.png > >> > >> > >> Maybe this program is not that complex and could server as a test case for > >> DRI/Mesa-4.x,

Re: [Dri-devel] R200 - what can I do to help?

2002-12-30 Thread magenta
On Sun, Dec 29, 2002 at 11:43:59PM -0600, D. Hageman wrote: > On Sun, 29 Dec 2002, magenta wrote: > > > On Sun, Dec 29, 2002 at 08:06:58PM -0600, D. Hageman wrote: > > > > > > > > I know that my engine Solace (http://www.cs.nmsu.edu/~joshagam/Solace/) > >

Re: [Dri-devel] R200 - what can I do to help?

2002-12-29 Thread magenta
On Sun, Dec 29, 2002 at 08:06:58PM -0600, D. Hageman wrote: > > > > I know that my engine Solace (http://www.cs.nmsu.edu/~joshagam/Solace/) > > causes such artifacts... my guess is that it happens when playing back a > > displaylist which was created using glArrayElement(). (I'm guessing that > >

Re: [Dri-devel] R200 - what can I do to help?

2002-12-29 Thread magenta
On Sun, Dec 29, 2002 at 12:07:40PM +, Keith Whitwell wrote: > Mark wrote: > > So i've been sitting on the sidelines waiting for a fix for the rendering bugs > > in the R200 driver, but it doesn't seem like anyone is tackling it. I'm > > running a Radeon Mobility 9000. RTCW is playable but wit

Re: [Dri-devel] Poor performance with Mobile Radeon 7500

2002-12-24 Thread magenta
On Wed, Dec 25, 2002 at 01:42:57AM +, Chris Howells wrote: > Hi, > > After a bit of messing about, I managed to get DRI working on my Mobile Radeon > 7500 (XFree86 4.2.1 from a fairly recent Debian sarge snapshot, custom 2.4.20 > kernel). > > Unfortunately, the performance isn't wonderful.

Re: [Dri-devel] Nvidia source

2002-12-24 Thread magenta
On Tue, Dec 24, 2002 at 03:47:01PM -0800, David Bronaugh wrote: > On Tue, 24 Dec 2002 01:40:14 -0800 (PST) hyper bit > <[EMAIL PROTECTED]> wrote: > > > Hello, you say that you doesn't get the Nvidia sourcecode, then look to > > nvidia.com under download. this is a sourcecode. why do you can't > >

Re: [Dri-devel] S3TC and ut2k

2002-12-21 Thread magenta
On Sat, Dec 21, 2002 at 08:20:59AM -0500, Adam K Kirchhoff wrote: > > Hey folks, > > Wasn't sure if you guys were aware of this, but there's a new > patch out for ut2k that removes the requirement for an OpenGL driver which > supports S3TC. > > I applied the patch and attempted to

Re: [Dri-devel] R200 notes & issues

2002-12-20 Thread magenta
On Fri, Dec 20, 2002 at 12:47:34PM +0100, Martin Spott wrote: > >> There are sporadic rendering bugs in FlightGear, however. Every ~40 > >> frames or so, I'll see a large triangle or two flash on the screen. > > > Like these ones ? > > > http://document.ihg.uni-duisburg.de/bitmap/Radeon/Mesa-4.0

Re: [Dri-devel] S3TC

2002-12-20 Thread magenta
On Fri, Dec 20, 2002 at 03:29:35PM +0100, Dieter Nützel wrote: > Am Freitag, 20. Dezember 2002 14:38 schrieb Alexander Stohr: > > [-] > > > And thats why all the world on the stock marked emphasizes on their > > patents protfolio, its money and power that those patenst sometimes > > do represent.

Re: [Dri-devel] S3TC

2002-12-19 Thread magenta
On Thu, Dec 19, 2002 at 12:43:48PM -0800, Andy Ross wrote: > magenta wrote: > > But they're not transferring the license to others, they're just > > providing a reference implementation. nVidia themselves wouldn't be > > sued for it, but someo

Re: [Dri-devel] S3TC

2002-12-19 Thread magenta
On Thu, Dec 19, 2002 at 11:32:02AM -0800, Linus Torvalds wrote: > > On Thu, 19 Dec 2002, Ian Romanick wrote: > > > > On Thu, Dec 19, 2002 at 10:59:24AM -0800, Andy Ross wrote: > > > And there is no one involved with DRI with assets to > > > pay such an award anyway. > > > > Except all the distros

Re: [Dri-devel] S3TC

2002-12-19 Thread magenta
On Thu, Dec 19, 2002 at 10:59:24AM -0800, Andy Ross wrote: > magenta wrote: > > You don't understand how patents work, do you? All of those people > > (except OpenIL, anyway) have licensed the algorithm itself. The > > algorithm is freely-available (it's even pa

Re: [Dri-devel] S3TC

2002-12-18 Thread magenta
On Wed, Dec 18, 2002 at 08:10:30PM -0800, Linus Torvalds wrote: > > You have to balance things out. Yes, the US is litiginous, and clearly way > too much so. Is the answer to just cower in a hole and hope it passes? > Maybe. And maybe not. Maybe the proper course of action would be to try to come

Re: [Dri-devel] S3TC

2002-12-18 Thread magenta
On Wed, Dec 18, 2002 at 10:14:16PM -0500, Geoffrey Antos wrote: > I believe that it is safe to go ahead and implement S3TC texture > decompression code in DRI. > > > > Thus, there are many indications that S3TC can be used for Open Source > projects without fear. You don't understand how patent

Re: [Dri-devel] R200 notes & issues

2002-12-16 Thread magenta
On Tue, Dec 17, 2002 at 12:14:53AM +0100, Michel Dänzer wrote: > On Mon, 2002-12-16 at 21:58, magenta wrote: > > > http://www.cs.nmsu.edu/~joshagam/Solace/ > > Looks very interesting, is there a chance for a Linux/PPC build? If someone were to lend me a Linux/PPC machine to

Re: [Dri-devel] R200 notes & issues

2002-12-16 Thread magenta
On Mon, Dec 16, 2002 at 01:04:18PM -0800, Andy Ross wrote: > Keith Whitwell wrote: > > Andy Ross wrote: > > > Is it possible [...] to get the client-side libGL to look somethere > > > *other* that /usr/X11R6/lib/modules/dri for drivers? > > > > It's LIBGL_DRIVERS_PATH > > Perfect. Thanks. > > >

Re: [Dri-devel] R200 notes & issues

2002-12-16 Thread magenta
On Mon, Dec 16, 2002 at 12:10:03PM -0800, Andy Ross wrote: > > ATI blows you guys away in glxgears. I see 38% faster frame rates > with their drivers. Since I doubt gears is doing anything but > glVertex calls (someone correct me if I'm wrong), I take this to mean > that there's significant room

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-06 Thread magenta
On Fri, Dec 06, 2002 at 09:26:49AM -0800, Ian Romanick wrote: > On Thu, Dec 05, 2002 at 04:40:00PM -0800, magenta wrote: > > On Thu, Dec 05, 2002 at 03:56:09PM -0800, Ian Romanick wrote: > > > > > > It is one way. It's the way that the OpenGL ARB has sanctified wi

[Dri-devel] A list o' tweaks

2002-12-05 Thread magenta
On Thu, Dec 05, 2002 at 07:25:08PM -0800, Allen Akin wrote: > > But to make this constructive, I think the best thing we can do is to > generate a list of the state that people want to tweak. There's a lot > of low-level state, so it could be a *very* long list. Once it exists, > we'll have a be

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-05 Thread magenta
On Thu, Dec 05, 2002 at 05:38:41PM -0800, Linus Torvalds wrote: > > > > On Thu, 5 Dec 2002, Allen Akin wrote: > > > > Putting it in "kernel guy" terms, it's like sideband mechanisms for > > talking to device-dependent code in the kernel that bypass the syscall > > interface. A few such things e

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-05 Thread magenta
On Thu, Dec 05, 2002 at 04:57:06PM -0800, Linus Torvalds wrote: > > > I doubt the second one. Apparently my understanding of how FSAA is enabled > > in an OpenGL application is flawed > > Yes. For one, you seem to think thatit's just a matterof selecting how > many pixels to sample. That's not t

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-05 Thread magenta
On Thu, Dec 05, 2002 at 03:56:09PM -0800, Ian Romanick wrote: > > > > But it's not even supported in the DRI driver on the R100... It's not like > > the wrapper can magically make functionality which isn't there to begin > > with appear, but in order to do the tweak in teh driver itself, the driv

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-05 Thread magenta
On Thu, Dec 05, 2002 at 03:28:49PM -0800, Linus Torvalds wrote: > > On Thu, 5 Dec 2002, magenta wrote: > > > > > > Well that sucks. I guess I'd never be able to enable super-sampled FSAA > > > with your wrapper on my R100. Even though I CAN do it with a dr

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-05 Thread magenta
On Thu, Dec 05, 2002 at 01:23:42PM -0800, Ian Romanick wrote: > > > > Yes, I did reread it, which is why I then suggested glXChooseVisual as the > > point of change (since it's in visual selection that it's enabled), which > > is exactly the reason why it SHOULDN'T be in the driver - a wrapper lib

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-05 Thread magenta
On Thu, Dec 05, 2002 at 03:21:46PM -0600, D. Hageman wrote: > Careful, let us stick to the technical discussion rather then personal > attacks on how I choose to express myself. Don't attack the analogies > themselves, but rather the content that preceeded them and the point > that they were ve

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-05 Thread magenta
On Thu, Dec 05, 2002 at 02:15:10PM -0600, D. Hageman wrote: > On Thu, 5 Dec 2002, magenta wrote: > > > > > There's enough cases that the wrapper couldn't cover that we'd have to > > > implement something in the driver anyway. For example, one of the curr

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-05 Thread magenta
On Thu, Dec 05, 2002 at 11:48:10AM -0800, Ian Romanick wrote: > On Thu, Dec 05, 2002 at 11:10:56AM -0800, magenta wrote: > > On Thu, Dec 05, 2002 at 10:22:39AM -0800, Ian Romanick wrote: > > > I completely understand how the wrapper idea works. I'm just saying that > &

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-05 Thread magenta
On Thu, Dec 05, 2002 at 10:22:39AM -0800, Ian Romanick wrote: > On Wed, Dec 04, 2002 at 03:52:39PM -0800, magenta wrote: > > On Wed, Dec 04, 2002 at 02:21:30PM -0800, Ian Romanick wrote: > > > > > > As far as I can tell, there is no way either an app or a wrapper libr

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-04 Thread magenta
On Thu, Dec 05, 2002 at 05:29:18AM +0100, Alexander Stohr wrote: > The layer idea is not bad, > but its more the taste of a hack. > Remember that dri is OpenSource, > so you dont need those hacks. Just because something *can* be put into the source doesn't mean it *should*. Have you ever heard th

[Dri-devel] Wrapper library stuff (was: Re: Smoother graphics with 16bpp on radeon)

2002-12-04 Thread magenta
Another note: A third-party tweak library could conceivably convert calls for S3TC functionality into appropriate calls for ARB_texture_compression instead. -- http://trikuare.cx --- This SF.net email is sponsored by: Microsoft Visual Studio.N

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-04 Thread magenta
On Wed, Dec 04, 2002 at 02:21:30PM -0800, Ian Romanick wrote: > > As far as I can tell, there is no way either an app or a wrapper library > could communicate this information to the driver. Yet, shipping "high end" > drivers support and demanding users expect this level of > application-to-drive

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-04 Thread magenta
On Wed, Dec 04, 2002 at 02:33:11PM -0700, Jens Owen wrote: > magenta wrote: > > > > 3. Users should not be able to configure default behavior; applications > > should specify all behavior explicitly if it matters, and expose this as an > > application-level confi

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-04 Thread magenta
On Wed, Dec 04, 2002 at 01:57:48PM -0700, Nicholas Leippe wrote: > On Wednesday 04 December 2002 01:06 pm, you wrote: > > > > I basically see three camps in this discussion: > > > > 1. Users should be able to configure default behavior using configuration > > files (which would be selected based

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-04 Thread magenta
On Wed, Dec 04, 2002 at 12:18:03PM -0800, Ian Romanick wrote: > > 1. Users should be able to configure default behavior using configuration > > files (which would be selected based on argv[0] or similar) > > > > 2. Users should be able to configure default behavior using environment > > variables

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-04 Thread magenta
On Wed, Dec 04, 2002 at 02:30:31PM -0600, D. Hageman wrote: > On Wed, 4 Dec 2002, magenta wrote: > > > > Actually, I just thought of a solution which could possibly satisfy all > > three camps: have a libGL wrapper library (loaded via LD_PRELOAD) which > > overrides fun

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-04 Thread magenta
On Wed, Dec 04, 2002 at 11:06:01AM -0800, Allen Akin wrote: > On Wed, Dec 04, 2002 at 12:57:44AM -0600, D. Hageman wrote: > | This illustrates one of the bad points of using environment variables. > | Will we have to add environment variables every time a new app is pushed > | out the door? Bad

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-03 Thread magenta
On Tue, Dec 03, 2002 at 11:29:34AM -0800, Linus Torvalds wrote: > ... They are also often much more efficient and > easier to use than config files (ie "just say no to another config file > parser"). Another note: The amount of code needed to parse a configuration file isn't signifigantly more tha

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-03 Thread magenta
On Tue, Dec 03, 2002 at 11:29:34AM -0800, Linus Torvalds wrote: > > On Tue, 3 Dec 2002, magenta wrote: > > > > User preferences are an entirely different matter. I totally agree that > > the user should be able to override default behaviors, but environment > > v

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-03 Thread magenta
On Tue, Dec 03, 2002 at 10:32:50AM -0800, Linus Torvalds wrote: > > On Tue, 3 Dec 2002, magenta wrote: > > > > > > Ugh. The internalFormat is itself a hint. If the programmer cares about > > > how much storage is used or the quality, he/she should use GL_R

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-03 Thread magenta
On Tue, Dec 03, 2002 at 10:31:41AM -0700, Brian Paul wrote: > magenta wrote: > > On Tue, Dec 03, 2002 at 02:38:15PM +, Keith Whitwell wrote: > > > >>>I'm with Allen in preferring that we don't add yet another environment > >>>variable - es

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-03 Thread magenta
On Tue, Dec 03, 2002 at 11:31:41AM -0600, D. Hageman wrote: > On Tue, 3 Dec 2002, magenta wrote: > > > On Tue, Dec 03, 2002 at 02:38:15PM +, Keith Whitwell wrote: > > > > I'm with Allen in preferring that we don't add yet another environment > > >

Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-03 Thread magenta
On Tue, Dec 03, 2002 at 02:38:15PM +, Keith Whitwell wrote: > > I'm with Allen in preferring that we don't add yet another environment > > variable - especially for something which other OpenGL drivers haven't > > needed. > > Hmm. Windows drivers tend to have a GUI setup utility, which often