> On Tue, Jan 07, 2003 at 03:40:09PM +0100, Martin Spott wrote:
>> >> http://document.ihg.uni-duisburg.de/bitmap/Radeon/Solace-4.x.png
[...]
>> > Wow, that's a really cool failure mode... What's your GL_draw_method (in
>> > ~/.Solace/registry) set to? Try changing it to 1 or 0...
>>
>> Yep, thi
On Tue, Jan 07, 2003 at 03:40:09PM +0100, Martin Spott wrote:
> > And I can guarantee it's not a bug in Solace. ;)
>
> >> http://document.ihg.uni-duisburg.de/bitmap/Radeon/Solace-4.x.png
> >>
> >>
> >> Maybe this program is not that complex and could server as a test case for
> >> DRI/Mesa-4.x,
>> > http://document.ihg.uni-duisburg.de/bitmap/Radeon/Mesa-4.0.4_3.png
>>
>> Did you know that 'Solace' - recently mentioned on this list - also shows
>> this sort of artifacts ?
> And I can guarantee it's not a bug in Solace. ;)
>> http://document.ihg.uni-duisburg.de/bitmap/Radeon/Solace-4.x.p
In article you wrote:
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>[EMAIL PROTECTED] on Fri, Dec 20, 2002 at 12:47:34PM +0100
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Am Freitag, 20. Dezember 2002 19:48 schrieb magenta:
> On Fri, Dec 20, 2002 at 12:47:34PM +0100, Martin Spott wrote:
> > >> There are sporadic rendering bugs in FlightGear, however. Every ~40
> > >> frames or so, I'll see a large triangle or two flash on the screen.
> > >
> > > Like these ones ?
>
On Fri, Dec 20, 2002 at 12:47:34PM +0100, Martin Spott wrote:
> >> There are sporadic rendering bugs in FlightGear, however. Every ~40
> >> frames or so, I'll see a large triangle or two flash on the screen.
>
> > Like these ones ?
>
> > http://document.ihg.uni-duisburg.de/bitmap/Radeon/Mesa-4.0
Title: RE: [Dri-devel] R200 notes & issues
> >> There are sporadic rendering bugs in FlightGear, however.
> Every ~40
> >> frames or so, I'll see a large triangle or two flash on the screen.
>
> > Like these ones ?
>
> > http://document.ih
>> There are sporadic rendering bugs in FlightGear, however. Every ~40
>> frames or so, I'll see a large triangle or two flash on the screen.
> Like these ones ?
> http://document.ihg.uni-duisburg.de/bitmap/Radeon/Mesa-4.0.4_3.png
Did you know that 'Solace' - recently mentioned on this list - a
On Tue, Dec 17, 2002 at 01:52:05PM -0800, Andy Ross wrote:
> Ian Romanick wrote:
> > Heh...look at demos/texwrap.c in Mesa. This does basically the same
> > thing, but it enumerates all of the advertised modes, even the
> > various mirror modes.
>
> Silly me. Why bother trying to learn about som
Ian Romanick wrote:
> Heh...look at demos/texwrap.c in Mesa. This does basically the same
> thing, but it enumerates all of the advertised modes, even the
> various mirror modes.
Silly me. Why bother trying to learn about something and share the
knowlege when I could have just... what, exactly?
On Tue, Dec 17, 2002 at 09:59:57AM -0800, Andy Ross wrote:
> So technically, there is a DRI compliance issue here. I've attached
> the little test that I wrote to illustrate the problem. It draws four
> adjacent checkerboard quads and cycles between the wrap modes on key
> presses. With GL_CLAMP,
Keith Whitwell wrote:
> Andy Ross wrote:
> > ATI blows you guys away in glxgears. I see 38% faster frame rates
> > with their drivers.
>
> Actually what gears does most is glClear and glXSwapBuffers, with a
> small amount of glCallList. You can speed up swapbuffers by turning
> page flipping on i
On Tue, Dec 17, 2002 at 02:19:40AM +0100, Michel Dänzer wrote:
> On Die, 2002-12-17 at 01:42, Martin Spott wrote:
> > http://document.ihg.uni-duisburg.de/bitmap/Radeon/Mesa-4.0.4_3.png
> >
> >
> > I see them all the time at least after take-off and a slight left turn.
> > There is another effect
On Die, 2002-12-17 at 01:42, Martin Spott wrote:
> > There are sporadic rendering bugs in FlightGear, however. Every ~40
> > frames or so, I'll see a large triangle or two flash on the screen.
>
> Like these ones ?
>
> http://document.ihg.uni-duisburg.de/bitmap/Radeon/Mesa-4.0.4_3.png
>
>
> I
> There are sporadic rendering bugs in FlightGear, however. Every ~40
> frames or so, I'll see a large triangle or two flash on the screen.
Like these ones ?
http://document.ihg.uni-duisburg.de/bitmap/Radeon/Mesa-4.0.4_3.png
I see them all the time at least after take-off and a slight left tur
Both drivers get terribly confused if the other one touches the card
first. I typically have to do a hard reset before changing X servers
or else the machine chokes (sometimes it's a hard lockup, other times
the X server just enters an infinite loop and I can reboot the machine
over the netwo
On Mon, 2002-12-16 at 21:10, Andy Ross wrote:
>
> First off, getting DRI to coexist with an existing X11 distribution is
> a chore. As everybody knows (translation: I only wasted 20 minutes on
> this one) clients have to have an LD_LIBRARY_PATH containing the right
> libGL.so, but even then you o
On Tue, Dec 17, 2002 at 12:14:53AM +0100, Michel Dänzer wrote:
> On Mon, 2002-12-16 at 21:58, magenta wrote:
>
> > http://www.cs.nmsu.edu/~joshagam/Solace/
>
> Looks very interesting, is there a chance for a Linux/PPC build?
If someone were to lend me a Linux/PPC machine to compile it on. :D Or
On Mon, 2002-12-16 at 21:58, magenta wrote:
> http://www.cs.nmsu.edu/~joshagam/Solace/
Looks very interesting, is there a chance for a Linux/PPC build?
--
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member / CS student, Free Software enth
Am Montag, 16. Dezember 2002 22:59 schrieb Brian Paul:
> Andy Ross wrote:
> > Actually, I'm fuzzy on the spec here. The DRI (and NVidia) drivers
> > appear to *not* sample the texture border color by default when
> > drawing quads with texture coordinates of exactly 1 and 0. The ATI
> > ones see
Andy Ross wrote:
I finally got a chance over the weekend to try out the current DRI
code on my new 8500 card and compare it with the offering from ATI.
The following is a cheers & jeers style review. Hopefully someone
will find it helpful.
My setup: 950MHz Athlon (early/pre-thunderbird), KT133 m
Andy Ross wrote:
Keith Whitwell wrote:
Andy Ross wrote:
Is it possible [...] to get the client-side libGL to look somethere
*other* that /usr/X11R6/lib/modules/dri for drivers?
It's LIBGL_DRIVERS_PATH
Perfect. Thanks.
You also don't exhibit a texture border bug that the ATI drivers
ha
On Mon, Dec 16, 2002 at 01:04:18PM -0800, Andy Ross wrote:
> Keith Whitwell wrote:
> > Andy Ross wrote:
> > > Is it possible [...] to get the client-side libGL to look somethere
> > > *other* that /usr/X11R6/lib/modules/dri for drivers?
> >
> > It's LIBGL_DRIVERS_PATH
>
> Perfect. Thanks.
>
> >
Keith Whitwell wrote:
> Andy Ross wrote:
> > Is it possible [...] to get the client-side libGL to look somethere
> > *other* that /usr/X11R6/lib/modules/dri for drivers?
>
> It's LIBGL_DRIVERS_PATH
Perfect. Thanks.
> > You also don't exhibit a texture border bug that the ATI drivers
> > have
>
>
On Mon, Dec 16, 2002 at 12:10:03PM -0800, Andy Ross wrote:
>
> ATI blows you guys away in glxgears. I see 38% faster frame rates
> with their drivers. Since I doubt gears is doing anything but
> glVertex calls (someone correct me if I'm wrong), I take this to mean
> that there's significant room
On Mon, Dec 16, 2002 at 12:10:03PM -0800, Andy Ross wrote:
> You also don't exhibit a texture border bug that the ATI drivers have
> (also submitted to them; no response yet), so at least I know it's not
> a hardware limitation. Good work. :)
As near as I can tell, there are some OpenGL texture
Andy Ross wrote:
I finally got a chance over the weekend to try out the current DRI
code on my new 8500 card and compare it with the offering from ATI.
The following is a cheers & jeers style review. Hopefully someone
will find it helpful.
My setup: 950MHz Athlon (early/pre-thunderbird), KT133 m
I finally got a chance over the weekend to try out the current DRI
code on my new 8500 card and compare it with the offering from ATI.
The following is a cheers & jeers style review. Hopefully someone
will find it helpful.
My setup: 950MHz Athlon (early/pre-thunderbird), KT133 motherboard,
OEM 85
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