On Mon, Aug 27, 2012 at 8:02 AM, Cedric BAIL wrote:
> On Mon, Aug 27, 2012 at 2:50 PM, Vincent Torri
> wrote:
>> On Mon, Aug 27, 2012 at 7:46 AM, Cedric BAIL wrote:
>>> On Mon, Aug 27, 2012 at 2:27 PM, Vincent Torri
>>> wrote:
On Mon, Aug 27, 2012 at 7:18 AM, Cedric BAIL wrote:
> On
On Mon, Aug 27, 2012 at 2:50 PM, Vincent Torri wrote:
> On Mon, Aug 27, 2012 at 7:46 AM, Cedric BAIL wrote:
>> On Mon, Aug 27, 2012 at 2:27 PM, Vincent Torri
>> wrote:
>>> On Mon, Aug 27, 2012 at 7:18 AM, Cedric BAIL wrote:
On Mon, Aug 27, 2012 at 2:05 PM, Vincent Torri
wrote:
On Mon, Aug 27, 2012 at 7:46 AM, Cedric BAIL wrote:
> On Mon, Aug 27, 2012 at 2:27 PM, Vincent Torri
> wrote:
>> On Mon, Aug 27, 2012 at 7:18 AM, Cedric BAIL wrote:
>>> On Mon, Aug 27, 2012 at 2:05 PM, Vincent Torri
>>> wrote:
On Mon, Aug 27, 2012 at 6:58 AM, ChunEon Park wrote:
> I
On Mon, Aug 27, 2012 at 2:27 PM, Vincent Torri wrote:
> On Mon, Aug 27, 2012 at 7:18 AM, Cedric BAIL wrote:
>> On Mon, Aug 27, 2012 at 2:05 PM, Vincent Torri
>> wrote:
>>> On Mon, Aug 27, 2012 at 6:58 AM, ChunEon Park wrote:
It doesn't mean I would not work for windows port.
I
On Mon, Aug 27, 2012 at 7:18 AM, Cedric BAIL wrote:
> On Mon, Aug 27, 2012 at 2:05 PM, Vincent Torri
> wrote:
>> On Mon, Aug 27, 2012 at 6:58 AM, ChunEon Park wrote:
>>> It doesn't mean I would not work for windows port.
>>>
>>> I just wanna investigate more efficient ways before starting it.
On Mon, Aug 27, 2012 at 2:05 PM, Vincent Torri wrote:
> On Mon, Aug 27, 2012 at 6:58 AM, ChunEon Park wrote:
>> It doesn't mean I would not work for windows port.
>>
>> I just wanna investigate more efficient ways before starting it.
>>
>> Cedric also suggested the http://code.google.com/p/angl
On Mon, Aug 27, 2012 at 6:58 AM, ChunEon Park wrote:
> It doesn't mean I would not work for windows port.
>
> I just wanna investigate more efficient ways before starting it.
>
> Cedric also suggested the http://code.google.com/p/angleproject/ for windows
> port.
the opengl engine need almost
From: "Vincent Torri"
To: "Enlightenment developer list";
Cc:
Sent: 2012-08-22 (수) 23:46:58
Subject: Re: [E-devel] TO:Vincent. PROBLEMS when setting on Windows
On Wed, Aug 22, 2012 at 4:34 PM, ChunEon Park @naver.com> wrote:
> And Vincent, I think we should hear the e-dev p
t; -Original Message-
> From: "ChunEon Park"
> To: "Enlightenment developer
> list"; Cc:
> Sent: 2012-08-22 (수) 23:10:01
> Subject: Re: [E-devel]TO:Vincent. PROBLEMS when setting on Windows
>
> Yes, Cedric. it says opengl is faster than d3d.
>
On Wed, Aug 22, 2012 at 4:34 PM, ChunEon Park wrote:
> And Vincent, I think we should hear the e-dev people's opinion here.
why ? do raster and other devs ask my opinion when writing some code ?
> Actually, I've thought gl_win port is enough for windows also.
i don't think so, but that's my POV
uot;@gmail.com>
To: @lists.sourceforge.net>;
Cc:
Sent: 2012-08-22 (수) 22:39:14
Subject: Re: [E-devel] TO:Vincent. PROBLEMS when setting on Windows
On Wed, 22 Aug 2012 13:54:46 +0200 Vincent Torri
@gmail.com> wrote:
> On Tue, Aug 21, 2012 at 6:48 PM, ChunEon Park @naver.com>
> wr
el] TO:Vincent. PROBLEMS when setting on Windows
On Wed, 22 Aug 2012 13:54:46 +0200 Vincent Torri
@gmail.com> wrote:
> On Tue, Aug 21, 2012 at 6:48 PM, ChunEon Park @naver.com>
> wrote:
> > And failed on building direct3d :0
> >
> > Probably I need to look them from now?
>
On Wed, 22 Aug 2012 13:54:46 +0200 Vincent Torri
wrote:
> On Tue, Aug 21, 2012 at 6:48 PM, ChunEon Park
> wrote:
> > And failed on building direct3d :0
> >
> > Probably I need to look them from now?
> >
> > By the way, Im wonder what do u use efl on windows for exactly?
>
> first, i began it t
On Tue, Aug 21, 2012 at 6:48 PM, ChunEon Park wrote:
> And failed on building direct3d :0
>
> Probably I need to look them from now?
>
> By the way, Im wonder what do u use efl on windows for exactly?
first, i began it to shut up other people mouth, as it was said that
the EFL were not cross pla
On Wed, Aug 22, 2012 at 12:43 PM, ChunEon Park wrote:
> I think the Direct3D backend will be a little bit overly complex and
> maybe not that useful. The complexity will come from the fact we need
> EvasGL support (That means a layer to convert from EvasGL to
> Direct3D).
> -> For now, I've not th
the module (to not hurt
Evas core).
If it needs to affect evas itself, I will consider again to complete this or
not.
-Regards, Hermet-
-Original Message-
From: "Cedric BAIL"
To: "Enlightenment developer list";
Cc:
Sent: 2012-08-22
On Wed, Aug 22, 2012 at 3:08 AM, Cedric BAIL wrote:
> On Wed, Aug 22, 2012 at 1:48 AM, ChunEon Park wrote:
>> And failed on building direct3d :0
>>
>> Probably I need to look them from now?
>
> I think the Direct3D backend will be a little bit overly complex and
> maybe not that useful. The compl
On Wed, Aug 22, 2012 at 1:48 AM, ChunEon Park wrote:
> And failed on building direct3d :0
>
> Probably I need to look them from now?
I think the Direct3D backend will be a little bit overly complex and
maybe not that useful. The complexity will come from the fact we need
EvasGL support (That mean
per list";
Cc:
Sent: 2012-08-22 (수) 01:36:06
Subject: Re: [E-devel]TO:Vincent. PROBLEMS when setting on Windows
Passed it.
You are great!
-Regards, Hermet-
-Original Message-
From: "Vincent Torri"@gmail.com>
Passed it.
You are great!
-Regards, Hermet-
-Original Message-
From: "Vincent Torri"
To: "Enlightenment developer list";
Cc:
Sent: 2012-08-19 (일) 03:28:35
Subject: Re: [E-devel] TO:Vincent. PROBLEMS when sett
'
> make[1]: *** [all-recursive] Error 1
> make[1]: Leaving directory `/home/Hermet/e/eet'
> make: *** [all] Error 2
>
>
> ------------
> -Regards, Hermet-
>
> -Original Message-
> From: "ChunEon Park"
> To: "
: Leaving directory `/home/Hermet/e/eet'
make: *** [all] Error 2
-Regards, Hermet-
-Original Message-
From: "ChunEon Park"
To: "Enlightenment developer list";
Cc:
Sent: 2012-08-18 (토) 16:02:40
Subject: Re: [E-devel]TO:Vincent. PROBLE
Park"
To: "Enlightenment developer list";
Cc:
Sent: 2012-08-17 (금) 18:43:51
Subject: Re: [E-devel]TO:Vincent. PROBLEMS when setting on Windows
I need to try it at home again. :-0
-Regards, Hermet-
-Original Message-
From: "
I need to try it at home again. :-0
-Regards, Hermet-
-Original Message-
From: "Vincent Torri"
To: "Enlightenment developer list";
Cc:
Sent: 2012-08-17 (금) 16:27:05
Subject: Re: [E-devel] TO:Vincent. PROBLEMS when setting on Win
hey
how is it going ?
Vincent
On Wed, Aug 15, 2012 at 3:32 PM, Vincent Torri wrote:
> On Wed, Aug 15, 2012 at 3:23 PM, Vincent Torri
> wrote:
>> hey
>>
>> On Wed, Aug 15, 2012 at 2:11 PM, ChunEon Park wrote:
>>> Hi Vincent,
>>>
>>> I encounted some problems when I'm setting up the developem
On Wed, Aug 15, 2012 at 3:23 PM, Vincent Torri wrote:
> hey
>
> On Wed, Aug 15, 2012 at 2:11 PM, ChunEon Park wrote:
>> Hi Vincent,
>>
>> I encounted some problems when I'm setting up the developement env on
>> windows using MingW/MSYS for d3d port.
>>
>> Could you please answer (if u can) abou
hey
On Wed, Aug 15, 2012 at 2:11 PM, ChunEon Park wrote:
> Hi Vincent,
>
> I encounted some problems when I'm setting up the developement env on windows
> using MingW/MSYS for d3d port.
>
> Could you please answer (if u can) about the below questions?
>
> 1. I installed toolchain with "mingw-w6
Hi Vincent,
I encounted some problems when I'm setting up the developement env on windows
using MingW/MSYS for d3d port.
Could you please answer (if u can) about the below questions?
1. I installed toolchain with "mingw-w64-bin_x86_64-linux_20129313.tar.bz3"
where at
http://sourceforge
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