[Flightgear-devel] rmi

2002-11-05 Thread paul mccann
Hi Pretty much done messing with the hsi, but also moved the rmi to the adf position on the c310 2d panel. Makes the adf approaches much easier and is what the original hsi designer probably had in mind. The c172 instrument panel is perfect the way it is for ifr work, but for ifr in the c310

[Flightgear-devel] Re : Opengl

2002-11-05 Thread Danie Heath
Title: Message Hey guys,   I so desperately want to help you guys, but it's one of those time issues.   One of the projects I help with, is a site full of Opengl tutorials.  Go to www.sulaco.co.za .   If you guys ever need any help with any Opengl issues, feel free to contact me directly ..

Re: [Flightgear-devel] multitex investigation

2002-11-05 Thread Roman Grigoriev
- Original Message - From: "Andy Ross" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, November 05, 2002 9:07 PM Subject: Re: [Flightgear-devel] multitex investigation > Roman Grigoriev wrote: > > ok it's done at startup but if we want to have landing lights moves > > we have

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread Andy Ross
Manuel Bessler wrote: > BTW: What is the difference between Speedbrakes and Spoilers? Typically "spoilers" refer only to flaps on the top of a wing. They spoil the lift generated and allow the plane to fly at a higher angle of attack for the same lift, and thus descend more steeply (or remain on

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread Manuel Bessler
On Mon, Nov 04, 2002 at 09:24:43AM -0800, Andy Ross wrote: > Cool, someone's playing with the 747. This model hasn't had a lot of > tweaking yet beyond the engine thrust bugs that Jim Wilson dealt with > a few months back. Hey, the 747 is the queen of the sky :-) > > Does it model the thrust re

[Flightgear-devel] screen-shot

2002-11-05 Thread paul mccann
Hi all: I have been working (a little) on trying to make the hsi look like a real one, here is a link to a screen shot of it. I still need to add the index marks on the bezel. http://members.verizon.net/~vze3b42n/fgfs-screen-001.jpeg Paul ___ Flig

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread David Megginson
Jim Wilson writes: > One advantage of switching to the tail would be that just about any > aircraft would position reasonably on the runway without special > configuration. Don't know if there are any disadvantages. I think that's the wrong reason to make the choice -- it's a permanent kludge

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread Jim Wilson
Andy Ross <[EMAIL PROTECTED]> said: > I agree, we need a per-aircraft runway startup offset (which would > basically be the length of the fuselage). Alternatively, we could > pick the *tail* of the aircraft as the coordinate origin. That would > behave correctly under these conditions. > One a

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread Jim Wilson
burrito <[EMAIL PROTECTED]> said: > Is fuel consumption modeled in yasim, or will it ever be? Lots of fuel in > the tanks could also > cause problems with landing right? I have tried landing several times but > always bounce off > the runway. > It should be possible to land even with "ack!" full t

Re: [Flightgear-devel] Clickable 3D panel

2002-11-05 Thread Andy Ross
Michael Basler wrote: > Andy Ross wrote: > > Try the attached patch, which predicates the boxes on the > > /sim/panel-hotspots property. I mapped a toggle event on this to a > > spare joystick button, and had fun. :) > > Up until we'll have that pretty menu system soon ;-) would it be hard to > bi

RE: [Flightgear-devel] Clickable 3D panel

2002-11-05 Thread Michael Basler
Andy, > Try the attached patch, which predicates the boxes on the > /sim/panel-hotspots property. I mapped a toggle event on this to a > spare joystick button, and had fun. :) Up until we'll have that pretty menu system soon ;-) would it be hard to bind a spare key to this by default? Sincerely

Re: [Flightgear-devel] Clickable 3D panel

2002-11-05 Thread Andy Ross
I wrote: > Jim Wilson wrote: > > How hard would it be to have a property that toggles hotspot > > visibility? It'd be nice to be able to turn it on and have yellow > > rectangles show up on the hotspots... > > That's not a bad idea. It's actually an astoundingly good idea, and implementable over

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread Andy Ross
Burrito Jack wrote: > Is fuel consumption modeled in yasim, or will it ever be? Someday. :) Right now, you can use --prop:/sim/fuel-fraction=0.2 to get an appropriate landing weight. Really, this would be very simple. Like I've said, I'm lazy. To be honest, I don't usually fly cross country in F

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread burrito
I have been flying with the 747-yasim for short while now, and I also have a few questions. Is fuel consumption modeled in yasim, or will it ever be? Lots of fuel in the tanks could also cause problems with landing right? I have tried landing several times but always bounce off the runway. Also,

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread Andy Ross
Jim Wilson wrote: > When the 3D model origin is set at the nose or cockpit, the aircraft > is too far back on the runway at startup. So far back that the main > gear is not on the pavement. It looks stupid. Ah, now I think I understand what you mean. I agree, the model placement looks dumb. Bu

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread John Check
On Tuesday 05 November 2002 3:14 pm, Jim Wilson wrote: > > When the 3D model origin is set at the nose or cockpit, the aircraft is too > far back on the runway at startup. So far back that the main gear is not > on the pavement. It looks stupid. Even as it is currently, it sits too > far back.

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread Martin Spott
> In this case, the simplest solution is to bring up the 747 model in a > (registered) copy of AC3D, drag it around so the nose tip lies exactly > on the origin, and save it. I can do all but the last step. :) I could do nthing - but the last step. AC3D on SGI IRIX is "free and unsupported" - it

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread Jim Wilson
Andy Ross <[EMAIL PROTECTED]> said: > In this case, the simplest solution is to bring up the 747 model in a > (registered) copy of AC3D, drag it around so the nose tip lies exactly > on the origin, and save it. I can do all but the last step. :) Also, don't forget adjusting the animation xml. Th

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread Tony Peden
--- Andy Ross <[EMAIL PROTECTED]> wrote: > Tony Peden wrote: > > BTW, you will rarely see the c.g. used as a reference point for > > dimensions on aircraft. First of all, it moves in flight. Second > of > > all, it's very difficult to actually point to its location. > > That's my intuition too.

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread Andy Ross
Tony Peden wrote: > BTW, you will rarely see the c.g. used as a reference point for > dimensions on aircraft. First of all, it moves in flight. Second of > all, it's very difficult to actually point to its location. That's my intuition too. David is correct, though, that most lightplane POH's u

Re: [Flightgear-devel] multitex investigation

2002-11-05 Thread Andy Ross
Roman Grigoriev wrote: > ok it's done at startup but if we want to have landing lights moves > we have generate second texture coordinates in realtime please give > me hint where in flightgear it can be done? in tileentry? I'm not the right person to answer questions about the scenery tile subsyst

re: [Flightgear-devel] model.h usable for multiplayer

2002-11-05 Thread David Megginson
ace project writes: > Is the class FGModelPlacement a good class to inherit > to be used for drawing other multiplyer planes ? You probably don't need all of that -- just place it like any other 3D model using FGModelMgr. All the best, David -- David Megginson, [EMAIL PROTECTED], http://w

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread David Megginson
Jim Wilson writes: > Ok, yes as long as the origin is in sync, and the fdm rotates > correctly. Just the same if the FDM origin was at the > c.g. (geometry or gravity?) instead of the cockpit there would be a > better chance of actually having the thing on the runway. The CG moves around qui

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread Tony Peden
--- Jim Wilson <[EMAIL PROTECTED]> wrote: > Andy Ross <[EMAIL PROTECTED]> said: > > > Jim Wilson wrote: > > > It isn't tedious at all, we can offset the origin to where we > want > > > without messing with the ac file *and* it won't affect the > > > animation. > > > > Cool. Uh, how? :) > See

re: [Flightgear-devel] multitex investigation

2002-11-05 Thread David Megginson
Roman Grigoriev writes: > Guys Have some troubles with multitex maybe you gime me how-tos Ok > I can use second texture and second texture coordinates but we load > tiles using genleaf function in obj.cxx ok it's done at startup but > if we want to have landing lights moves we have generate se

[Flightgear-devel] model.h usable for multiplayer

2002-11-05 Thread ace project
Is the class FGModelPlacement a good class to inherit to be used for drawing other multiplyer planes ? And does it work correctly yet ? Thank you for any response. Leon = My Flight Gear Multiplayer Stuff (work-in-progress): http://www.kbs.twi.tudelft.nl/People/Students/L.Otte/ OK, I admit

[Flightgear-devel] multitex investigation

2002-11-05 Thread Roman Grigoriev
Guys Have some troubles with multitex maybe you gime me how-tos Ok I can use second texture and second texture coordinates but we load tiles using genleaf function in obj.cxx ok it's done at startup but if we want to have landing lights moves we have generate second texture coordinates in realtime