ly on not posting e:mail addys)
Just use Common Sense(tm) and you'll do fine.
> Even better would be a filter on the mailing list software to parse out
> email addresses in message bodies.
Well, there's no arguments there
--
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_
wing tapers. One
light (the outboard one) was angled to illuminate the area immediately
infront of the aircraft when on the ground (taxi) and the other (inboard) was
angled to illuminate the nominal glideslope (landing).
Dave Martin
http://
long, all
> these same people are going to look at FG and say ... "ohh, they've been
> diddling around with 0.9.x versions for ever, they must not be doing
> anything serious over there."
We could always go to 0.10.0
On Wednesday 02 November 2005 11:34, Dave Martin wrote:
> Sounds like a good idea.
>
> I don't know if you'd be interested in finishing them, but I have a set of
> fairly generic 3D GA instruments that I made (IIRC, they mainly need
> animating)
>
>
t them somewhere they can be grabbed (assuming they still exists)
Let me know, cheers.
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ilding.
That is extremely nifty.
I'm suprised you can get that sort of 'resolution' in the GPS/IMU downlink.
Glad you got back in the air so soon too :)
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> > ..one check
> > before reaching 650' QNH and turning crosswind.
Just re-read my mail this-morning.
Worryingly, thats not the first time I've confused QNH and QFE.
"Hmm, I don't remember the ground being *that* close in the circuit."
;)
0.3G) is
sustained for maybe 2 to 3 seconds, the engine would behave as in the cruise.
Having flown the manouvers during PPL training (not required but none the less
useful) I am adamant that the IO-200 will experience no power-loss down to a
small fraction of a G even when sustained
about to eat another aircraft.
When this is done on the FG c150, the engine stutters (FDM program fuel
starvation on neg-G?)
According to the HUD, it stutters at about +0.30G.
In the real aircraft, we could make 0G manouevers that could last for a couple
of seconds without the engine missing.
On Thursday 27 October 2005 15:18, George Patterson wrote:
> Correct me if I am wrong but isn't there supposed to be eight reindeers?
> What became of the other four?
>
>
> George Patterson
Cutbacks.
The Lapland Reindeer Union fought it but Santa Inc. won in the end.
On Thursday 27 October 2005 14:19, Vivian Meazza wrote:
> What happened to the poor reindeers' antlers?
>
> V.
I take it you're not aware of Reindeer Service Bulletin 63-11-05 SE 15?
The antlers were removed to improve 'engine out' characteristics after the
infamous 'Rudolph food-poisoning' inc
ew. (Hopefully thereby
boosting the 3d display's performance a bit?)
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sure
about x.org's limitations but the USB interface will support 127 devices per
channel; more than enough for a light-aircraft cockpit interface.
Cheers.
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Flightge
ow'
view?
(Asking out of ignorance)
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bright ideas for providing gauge adjustment controls
infront of the LCD, do you have a trick to do this or do you set them
separately (via a normal key/mouse interface)?
Thanks
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this (I may not code but I'm
quite the engineer when it comes to physical stuff ;) )
I think I could drive an ASI, AI, TC, VSI and engine guages using Phidgets
just by writing FG values to a phidgets device in the correct sense but
anything more is rocket-science to
CCU is for Windows and MSFS only.
So are there, or have there been any examples of someone succesfully driving
analog instruments using FlightGear on Linux?
Cheers
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On Saturday 24 September 2005 16:28, Curtis L. Olson wrote:
> This is somewhat off topic, but in the spirit of open source I'd like to
> share the tragedies as well as the triumphs ...
>
> http://www.flightgear.org/~curt/Models/Special/Rascal110_1/
>
> This is part of a university project I'm helpi
On Saturday 24 September 2005 20:07, Curtis L. Olson wrote:
> It's definitely an interesting thought. Anyone know what size parachute
> a person would need to gentle let down about 15 lbs (7kg)? Many R/C
> receivers have a failsafe mode so you can trigger the servos to go to
> preset locations i
On Saturday 24 September 2005 16:28, Curtis L. Olson wrote:
> This is somewhat off topic, but in the spirit of open source I'd like to
> share the tragedies as well as the triumphs ...
>
> http://www.flightgear.org/~curt/Models/Special/Rascal110_1/
>
> This is part of a university project I'm helpi
On Wednesday 14 September 2005 18:03, Curtis L. Olson wrote:
> I have a question I'd like to toss out to the group for discussion/comment.
>
> What would people think of abandoning our mailing lists and converting
> over to online/web-based forums?
I quite like the idea of forums at least for the
On Saturday 10 September 2005 15:39, Martin Spott wrote:
> We have to be careful about simply dropping a shapefile into our
> "landcover database". Wenever we add a road, river or some other data
> to the database we'll have to have a look if the respective object is
> already represented there.
On Saturday 10 September 2005 10:25, Jon Stockill wrote:
> Here's a couple of pics, the first is looking west over the gherkin, and
> the second is looking out over regents park. Generation time was over an
> hour for that tile on a 1GHz athlon (the resource limits in
> fgfs-construct needed a sig
oment. I'll grab some
> screenshots when it's done.
I look forward to seeing that.
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or
'royalty free' mapping last week. Now that you've mentioned the site I'm all
grins. Thanks very much Jon. :)
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http://mail.fl
r implemented a real-time AI flocking bird
hazard? ;)
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om SGI thru Linux to Mac
so it would seem to be somewhat unsuitable for FlightGear.
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I'd _love_ to see something like that. ;-)
>
> Ralf
Foobillard http://foobillard.sunsite.dk has an OpenGL stereo anaglyph mode.
Its also GNU/GPL so you can look at the source code.
Just for the record, the anaglyph mode is a nightmare for eye-strain - many
times worse than independent stereo IMHO.
in system to quad cpus and use the same
'locally-networked' trick.
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his is probably down to the selected FOV
and proximity of the viewpoint to the seats.
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which could be viewed as 'frequencies'. Most h323 clients
support 'rooms' and switching with the notable exception of Netmeeting on
Windows.
IIRC openmcu can handle packets produced by speex etc.
Dave Martin.
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On Saturday 30 July 2005 15:40, Oliver C. wrote:
> No, it works here.
> You just need to start flightgear in 24 bit mode.
> fgfs --bpp=24
>
>
> Best Regards,
> Oliver C.
>
Thanks for that :)
Dave Martin.
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I don't know if anyone has brought this up yet but the 1.0-7667 driver from
NVIDIA for linux breaks the drawn shadows as in they don't appear at all.
This tested and confirmed on a FX5800U and 6600GT PCIE
Dave Martin
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On Friday 29 July 2005 14:18, Arnt Karlsen wrote:
> ..and, this latter bit can get us some seriously fat funding:
> "FlightGear helps war game authors teach soldiers how
> to prevent war crimes."
Or even just "helps Fight Pilots avoid Friendly-Fire i
x27;t have to be
because the a/c is not part of the FlightGear 'distribution'. (although it
would be nice ;-) )
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MS Windows.
>
I would fix the faults and make a cross-platform version available but
apparently the License doesn't allow this :(
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http:/
Just to follow up on my own thread.
I found 1 picture from day 1.
http://www.socallinuxexpo.org/images/pictures/scale3x_day1_7.jpg
Must say, that is *extremely* impressive!
Think the 747 simulator could do with an 'F10' key somewhere on the panel
tho ;-P
D
Hint hint Curtis :-)
Really hope you remembered the camera last weekend :-)
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is going to be a really awsome demo. John has done some
> really impressive work with his cockpit both in software and hardware.
>
> Regards,
>
> Curt.
Please take plenty of pictures :-)
Hope all goes well for you.
Dave Martin.
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On Monday 07 Feb 2005 20:18, Erik Hofman wrote:
> Dave Martin wrote:
> > Just found this at http://www.linuxgames.com
> >
> > Although the news story appears broken / mislinked, it states that
> > someone will be demoing a full-scale 747 cockpit driven by FlightGear
Just found this at http://www.linuxgames.com
Although the news story appears broken / mislinked, it states that someone
will be demoing a full-scale 747 cockpit driven by FlightGear at Scale 3x
this coming weekend.
Any idea who's hardware / project it is?
Dave M
stuck trying to animate single-faced polys; it just doesn't work.
Simplest test is just to subdivide one face.
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;whacky-baccy?' ;-P
The Dreamcast is RISC based which may be a hurdle but the specs are *really*
low.
SH-4 RISC CPU @ 206Mhz
8MB PowerVR2 Graphics
16MB RAM
12speed GD-ROM.
Who knows, perhaps FG would 'run' but I can't see it running 'fast' ;-)
Dave Martin
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merit, how about PNG?
On average you get about 1/3 the size of the SGI file while still being
loss-less and keeping the alpha channel.
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nery is less
'realistic' but has no shadows etc to spoil the mental picture.
I believe that satellite photos can be used well in certain circumstances but
on the whole 'blanket coverage' can look far worse - you literally get the
feeling that you are flying over a 'pol
he 'border' attribute on a window?
I use this on Linux to switch FlightGear from Windowed to fullscreen without
needing any 'locking' control over the WM.
If you can do that on Windows, just start FG with the correct geometry and
then set the window as 'borderless
> Curt.
It really cuts the mustard.
Was the terrain at Alcatraz designed 'by hand' or is it the regular terrain
data?
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re.
Well, here's thanking you for having the backbone to look after your
operation.
Its a shame that (the) Sun is slowly burning away. I just hope that not too
many more *nix based business are going to go the same way. (I'm still trying
to buy a good SGI 02 but I'm having no luck)
On Friday 28 Jan 2005 00:02, Dave Martin wrote:
> On Thursday 27 Jan 2005 23:39, Ivo wrote:
> > On Thursday 27 January 2005 23:08, Drew wrote:
> > > Does anyone know the easiest way to run flight gear in game mode on a
> > > secondary display.
> > >
> >
(yet)
support dragging one window to the other.
So, unless I'm pleasantly mistaken, I'd have to presume Ivo is running
Windows?
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pping in the generic electrical system config to see if that takes
> care of the problem.
>
> Curt.
Thank's that fixed it :-)
I think I should probably look into making a good electrical system for this
model.
Cheers
Dave Martin
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0 and
holds there. (regardless of how you move the aircraft).
Has anyone got any ideas how I broke this?
The TC doesn't need to be an electrical system does it?
Thanks
Dave Martin.
Note: I'm using a weekend CVS build and the TC works in the
;t expect better than
Geforce (1) performance. (and hence FlightGear might be a stretch for this
card).
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t; Regards,
>
> Vivian
Any chance you could stack-up a hundred or so of them and see how the
frame-rate goes ;-)
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On Monday 24 Jan 2005 20:15, Dave Martin wrote:
> On Monday 24 Jan 2005 19:39, Curtis L. Olson wrote:
> > Something about runway lighting has changed recently. Either newer
> > nvidia drivers/cards have intentionally slowed down some things, or we
> > are doing somethin
usly, I never saw any where near the slowdown I'm seeing now when
> runway lights come on.
>
> Regards,
>
> Curt.
I will 'regress' my way back through the Nvidia drivers and check :-)
Dave Martin
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On Monday 24 Jan 2005 17:50, Jim Wilson wrote:
> Erik Hofman said:
> > Dave Martin wrote:
> > > On Monday 24 Jan 2005 14:01, Oliver C. wrote:
> > >>I assume that this feature is not supported by the hardware on the
> > >> consumer video cards.
&
Ultra-Leaf-Blower and hoping for the
best. ;-)
I'm also driving a 21" screen @ 1600x1200x32bpp so it does flog its guts out
to hold 15-20fps on approach to London Heathrow at night. (even w/o the
'enhanced' lighting)
At any other time (no runway lights in sight) I can expect 1
On Monday 24 Jan 2005 14:47, Erik Hofman wrote:
> Dave Martin wrote:
> > How about basic poly with a tiny texture set as 'spherical' (much as is
> > done with the bo105 lights)
> >
> > Would that allow for better performance on consumer hardware or is that
On Monday 24 Jan 2005 14:24, Erik Hofman wrote:
> Dave Martin wrote:
> > On Monday 24 Jan 2005 14:01, Oliver C. wrote:
> >>I assume that this feature is not supported by the hardware on the
> >> consumer video cards.
> >>So OpenGL falls back to software mode
On Monday 24 Jan 2005 14:01, Oliver C. wrote:
> On Monday 24 January 2005 15:05, Dave Martin wrote:
> > I've also been confused by the monumental frame drop that even the simple
> > runway lighting can produce at airports such as EGLL.
> >
> > And I do have a fa
hefty system which has been known to run graphical
behemoths like Doom3 at a fair lick.
The obvious response from the 'non-programmers' perspective ie: 'user' is:
"Why on earth do these little dots bring my new Model-X video card to its
knees?"
So what's the c
ightgear.org/mailman/listinfo/flightgear-devel
> 2f585eeea02e2c79d7b1d8c4963bae2d
Brilliant :-)
Self destructing radio masts no less (they cut their own guy ropes) ;-)
Any insight into the method you used for the randomisation?
Cheers
Dave Martin
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ted:
property-randomize
/thepropertyyouwantouse
1
10
Or something along those lines.
I'm not even sure if that is usable because it looks like it writes to the
property rather than making it available for an effect (if you follow me).
Anyone in the know on the above?
Dave Martin
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-life (they are governed) but
obviously they stop at a certain point.
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it to
texture translate a number on the frequency display of a 3d instrument (nav
radio) the value will be shown incorrectly.
ie: if the frequency is 110.10 the 3d instrument will display 110.09 - at some
frequencies it may read correctly; at other frequencies the error is greater.
Chee
over a certain speed.
Most light-aircraft are not fitted with wipers and instead rely on direct
airflow from the prop (SEP) or often on multi-engine they have a ducted
air-blower but this is mainly for keeping the screen clear of ice regardless
of the aircrafts known-icing clearance.
Dave Marti
want/need to help then please, at least
sign the FFIIs protest letter: http://demo.ffii.org/cons0501/support_ltr.php
Text of the letter: http://demo.ffii.org/cons0501/letter.html
Many Thanks
Dave Martin
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the above especially the latter ;-)
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WOW!
I don't know where you find the time or where you keep that bottomless bucket
of talent but this is another gorgeous model!
It seems that you will soon have covered the majority of Britains best jet-age
aero-engineering heritage.
Dave M
On Thursday 20 Jan 2005 20:10, David Megginson wrote:
> On Thu, 20 Jan 2005 20:06:13 +0000, Dave Martin
>
> <[EMAIL PROTECTED]> wrote:
> > Is there any way to get a compensated 'TAS' output to drive the ASI
> > because I *think* the B1900D's ASI is compen
t;
> Jim
If you mean working with the figures in the definition files then yes, I'm
having a fiddle here and there (mainly B1900D at the mo to get it flyable).
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ut a PR version sometime). However, I
> once got the YF-23 > 200,000 ft (and still climbing at a fair
> lick).
>
> Both fdms still need a lot of work.
>
> LeeE
Is there a 3d model for that Canberra? - If so is there any chance of some
eye-candy? :-)
Dave Martin
__
On Thursday 20 Jan 2005 19:45, Curtis L. Olson wrote:
> Dave Martin wrote:
> >Aha! My mistake - it appears that the ASI in the b1900d is not pressure
> >compensated. According to the GPS, the aircraft is achieving its expected
> > GS of 270kts.
> >
> >Am I unde
that I provide being included in a
package which includes religious views. As I licence anything I contribute
here under the GPL I have no say in this matter.
I can only hope to distance myself from such potentially polar views.
Dave Martin
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On Thursday 20 Jan 2005 18:01, Dave Martin wrote:
> On Thursday 20 Jan 2005 17:37, Jim Wilson wrote:
> > Yes, I'm aware of the theory behind fixing these issues, but from the
> > beginning I was compensating for them and getting reasonable thrust
> > numbers (I think
he hes been saving the world.
>
> But then again ...
>
> Erik
That reminds me; I must get a technical drawing of the Wallace Autogyro -
thanks for that :-)
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le it handles well in the circuit, the cruise speed is stuck
at 200kts @ 20,000ft (70 below POH) :-/
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name associated with rhetoric to which I do not
subscribe.
I would also suggest that upon the insistance of the inclusion of this
document, the best option would be disavowment.
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: You wanted
FlightGear for OSX - You were given FlightGear for OSX + religious spam.
And anyway, everyone knows how to get to heaven; just keep pulling up! :-P
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On Thursday 20 Jan 2005 16:13, Jim Wilson wrote:
> Dave Martin said:
> > On Thursday 20 Jan 2005 14:42, Jim Wilson wrote:
> > getting an aircraft working
> >
> > > is about 2 parts theory and 1 part voodoo (the part that the basic
> > > formulas don'
JSBSim FDMs a lot more pleasant.
Some YASIM FDMs are actually nicely taxiable now so you can do the whole
flight from apron to apron which helps greatly with perceived realism for
extended sessions.
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On Thursday 20 Jan 2005 14:42, Jim Wilson wrote:
getting an aircraft working
> is about 2 parts theory and 1 part voodoo (the part that the basic formulas
> don't cover).
>
> Best,
>
> Jim
"Any sufficiently advanced technology is indistinguishable from magic" - S
wfall - I had a go at looking for
ways to make the default scenery appear to be covered in snow but I haven't
found anything all that convincing yet.
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t,
>
>
> David
Sounds like a great idea :-)
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or videos.
Also note that the ASI doesn't appear to read dead-on at all speeds (or
perhaps the HUD is on ground-speed??)
Let me know what you think :-)
FDM: http://www.cyfinity.com/fgfs/b1900d.xml - copy to your Aircraft/b1900d/
director
On Wednesday 19 Jan 2005 22:29, Curtis L. Olson wrote:
> Oh, and please, those who need to eat or feed their kids, please
> continue to do so. :-)
>
> Curt.
I find it vaguely disturbing that you feel it is okay for people to consume
their offspring.
On Wednesday 19 Jan 2005 21:21, Chris Metzler wrote:
> On Wed, 19 Jan 2005 21:02:10 +
>
> Dave Martin wrote:
> > The authors would have no recourse then. If they had willingly licenced
> > their work under the GPL, they are permitting anyone to make commercial
> >
hile to do such a thing is another
matter; it must surely be a shrinking market with the uptake of broadband.
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n. If they had willingly licenced their
work under the GPL, they are permitting anyone to make commercial use of
their models / work providing that credit is not removed and the source of
the work and any modifications to it is also made freely available.
It is the Authors choice
I've got her flying the 'envelope' and I'm managing to balance out the flight
characteristics nicely.
Something I noticed early on is that the mass needed distributing for things
like Engine+Gearbox sets and Maingear etc as Yasim just evenly places the dry
mass otherwise.
I
wont make Yasim throw the toys out of the pram.
I've also managed to reduce the 'dragster' runway performance a bit but it
needs more work to match up things like rate-of-climb etc to the real
figures.
Cheers
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> 2f585eeea02e2c79d7b1d8c4963bae2d
Dammit!
Its a conspiracy!
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t;
> LeeE
>
I've been trying to get the aircraft to do the display detail with the outer
tanks empty and light fuel load on the inners.
Does the FDM accurately model roll inertia when the outer tanks are full?
Fantastic model btw :-)
Dave Martin
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ate a BRS system that you see on many
Quicksilvers but I'm not sure if the FDMs would support such a thing.
Look forward to seeing it :-)
Dave Martin
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sult is rather like a dragster without wings).
Any thoughts?
Dave Martin
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in available in a tile. While this isn't a problem most of the time
> it means that it's not possible to place oil and gas rigs in the sea
> unless they're close enough to the coast to be on the same tile as the
> land.
Aha! I wonder if that is why I
On Monday 17 Jan 2005 17:06, Vivian Meazza wrote:
> Dave Martin wrote
>
> > On Monday 17 Jan 2005 15:31, Martin Spott wrote:
> > > Dave Martin wrote:
> > > > http://www.airshowphotography.com/videos/videos2.html
> > >
> > > Nice, a 45 degree
On Monday 17 Jan 2005 15:31, Martin Spott wrote:
> Dave Martin wrote:
> > http://www.airshowphotography.com/videos/videos2.html
>
> Nice, a 45 degree turn just one wing-span AGL :-)
>
> Martin.
I've been playing with the FDM and changing the line in the yasim file:
a touch-and-go followed by an enthusiastic roll to 30deg
immediately after takeoff.
Of note that a single aileron on an AN-225 is more than the total span of a
172's wing :-O
So what do you think? - Shall I have a go at the FDM or is someone else better
qualified? ;-)
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