Re: [Flightgear-devel] Re: Landing Lights

2005-11-21 Thread Dave Martin
ly on not posting e:mail addys) Just use Common Sense(tm) and you'll do fine. > Even better would be a filter on the mailing list software to parse out > email addresses in message bodies. Well, there's no arguments there -- Dave Martin http://museum.bounce-gaming.net _

Re: [Flightgear-devel] Landing Lights (was Re: Release of v0.9.9 source code)

2005-11-21 Thread Dave Martin
wing tapers. One light (the outboard one) was angled to illuminate the area immediately infront of the aircraft when on the ground (taxi) and the other (inboard) was angled to illuminate the nominal glideslope (landing). Dave Martin http://

Re: [Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-19 Thread Dave Martin
long, all > these same people are going to look at FG and say ... "ohh, they've been > diddling around with 0.9.x versions for ever, they must not be doing > anything serious over there." We could always go to 0.10.0

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Dave Martin
On Wednesday 02 November 2005 11:34, Dave Martin wrote: > Sounds like a good idea. > > I don't know if you'd be interested in finishing them, but I have a set of > fairly generic 3D GA instruments that I made (IIRC, they mainly need > animating) > >

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Dave Martin
t them somewhere they can be grabbed (assuming they still exists) Let me know, cheers. -- Dave Martin http://museum.bounce-gaming.net ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] FlightGear as a real time synthetic view

2005-10-29 Thread Dave Martin
ilding. That is extremely nifty. I'm suprised you can get that sort of 'resolution' in the GPS/IMU downlink. Glad you got back in the air so soon too :) -- Dave Martin http://museum.bounce-gaming.net ___ Flightgear-devel mailing list

Re: [Flightgear-devel] c150 low G.

2005-10-28 Thread Dave Martin
> > ..one check > > before reaching 650' QNH and turning crosswind. Just re-read my mail this-morning. Worryingly, thats not the first time I've confused QNH and QFE. "Hmm, I don't remember the ground being *that* close in the circuit." ;)

Re: [Flightgear-devel] c150 low G.

2005-10-27 Thread Dave Martin
0.3G) is sustained for maybe 2 to 3 seconds, the engine would behave as in the cruise. Having flown the manouvers during PPL training (not required but none the less useful) I am adamant that the IO-200 will experience no power-loss down to a small fraction of a G even when sustained

[Flightgear-devel] c150 low G.

2005-10-27 Thread Dave Martin
about to eat another aircraft. When this is done on the FG c150, the engine stutters (FDM program fuel starvation on neg-G?) According to the HUD, it stutters at about +0.30G. In the real aircraft, we could make 0G manouevers that could last for a couple of seconds without the engine missing.

Re: [Flightgear-devel] Santa's r[ae]i?ndeer

2005-10-27 Thread Dave Martin
On Thursday 27 October 2005 15:18, George Patterson wrote: > Correct me if I am wrong but isn't there supposed to be eight reindeers? > What became of the other four? > > > George Patterson Cutbacks. The Lapland Reindeer Union fought it but Santa Inc. won in the end.

Re: [Flightgear-devel] Santa's r[ae]i?ndeer

2005-10-27 Thread Dave Martin
On Thursday 27 October 2005 14:19, Vivian Meazza wrote: > What happened to the poor reindeers' antlers? > > V. I take it you're not aware of Reindeer Service Bulletin 63-11-05 SE 15? The antlers were removed to improve 'engine out' characteristics after the infamous 'Rudolph food-poisoning' inc

Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Dave Martin
ew. (Hopefully thereby boosting the 3d display's performance a bit?) -- Dave Martin http://museum.bounce-gaming.net ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Dave Martin
sure about x.org's limitations but the USB interface will support 127 devices per channel; more than enough for a light-aircraft cockpit interface. Cheers. -- Dave Martin http://museum.bounce-gaming.net ___ Flightgear-devel mailing list Flightge

Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Dave Martin
ow' view? (Asking out of ignorance) -- Dave Martin http://museum.bounce-gaming.net ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Dave Martin
bright ideas for providing gauge adjustment controls infront of the LCD, do you have a trick to do this or do you set them separately (via a normal key/mouse interface)? Thanks -- Dave Martin http://museum.bounce-gaming.net ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Dave Martin
this (I may not code but I'm quite the engineer when it comes to physical stuff ;) ) I think I could drive an ASI, AI, TC, VSI and engine guages using Phidgets just by writing FG values to a phidgets device in the correct sense but anything more is rocket-science to

[Flightgear-devel] Driving real instruments.

2005-10-25 Thread Dave Martin
CCU is for Windows and MSFS only. So are there, or have there been any examples of someone succesfully driving analog instruments using FlightGear on Linux? Cheers -- Dave Martin http://museum.bounce-gaming.net ___ Flightgear-devel mailing list Flight

Re: [Flightgear-devel] Crash carnage

2005-09-24 Thread Dave Martin
On Saturday 24 September 2005 16:28, Curtis L. Olson wrote: > This is somewhat off topic, but in the spirit of open source I'd like to > share the tragedies as well as the triumphs ... > > http://www.flightgear.org/~curt/Models/Special/Rascal110_1/ > > This is part of a university project I'm helpi

Re: [Flightgear-devel] Crash carnage

2005-09-24 Thread Dave Martin
On Saturday 24 September 2005 20:07, Curtis L. Olson wrote: > It's definitely an interesting thought. Anyone know what size parachute > a person would need to gentle let down about 15 lbs (7kg)? Many R/C > receivers have a failsafe mode so you can trigger the servos to go to > preset locations i

Re: [Flightgear-devel] Crash carnage

2005-09-24 Thread Dave Martin
On Saturday 24 September 2005 16:28, Curtis L. Olson wrote: > This is somewhat off topic, but in the spirit of open source I'd like to > share the tragedies as well as the triumphs ... > > http://www.flightgear.org/~curt/Models/Special/Rascal110_1/ > > This is part of a university project I'm helpi

Re: [Flightgear-devel] Question: Online forums?

2005-09-14 Thread Dave Martin
On Wednesday 14 September 2005 18:03, Curtis L. Olson wrote: > I have a question I'd like to toss out to the group for discussion/comment. > > What would people think of abandoning our mailing lists and converting > over to online/web-based forums? I quite like the idea of forums at least for the

Re: [Flightgear-devel] Announcement: First TerraGear landcover

2005-09-10 Thread Dave Martin
On Saturday 10 September 2005 15:39, Martin Spott wrote: > We have to be careful about simply dropping a shapefile into our > "landcover database". Wenever we add a road, river or some other data > to the database we'll have to have a look if the respective object is > already represented there.

Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Dave Martin
On Saturday 10 September 2005 10:25, Jon Stockill wrote: > Here's a couple of pics, the first is looking west over the gherkin, and > the second is looking out over regents park. Generation time was over an > hour for that tile on a 1GHz athlon (the resource limits in > fgfs-construct needed a sig

Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-09 Thread Dave Martin
oment. I'll grab some > screenshots when it's done. I look forward to seeing that. -- Dave Martin http://museum.bounce-gaming.net ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-09 Thread Dave Martin
or 'royalty free' mapping last week. Now that you've mentioned the site I'm all grins. Thanks very much Jon. :) -- Dave Martin museum.bounce-gaming.net ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.fl

Re: [Flightgear-devel] Re: [Flightgear-users] RE: Turbine Engine (Concorde, Hunter and Citation Information Needed)

2005-09-03 Thread Dave Martin
r implemented a real-time AI flocking bird hazard? ;) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Multiplayer VATSIM-IVAO Network

2005-08-14 Thread Dave Martin
om SGI thru Linux to Mac so it would seem to be somewhat unsuitable for FlightGear. Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet

2005-08-12 Thread Dave Martin
I'd _love_ to see something like that. ;-) > > Ralf Foobillard http://foobillard.sunsite.dk has an OpenGL stereo anaglyph mode. Its also GNU/GPL so you can look at the source code. Just for the record, the anaglyph mode is a nightmare for eye-strain - many times worse than independent stereo IMHO.

Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet

2005-08-11 Thread Dave Martin
in system to quad cpus and use the same 'locally-networked' trick. Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet

2005-08-11 Thread Dave Martin
his is probably down to the selected FOV and proximity of the viewpoint to the seats. Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns

2005-07-31 Thread Dave Martin
which could be viewed as 'frequencies'. Most h323 clients support 'rooms' and switching with the notable exception of Netmeeting on Windows. IIRC openmcu can handle packets produced by speex etc. Dave Martin. ___ Flightgear-devel m

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-07-30 Thread Dave Martin
On Saturday 30 July 2005 15:40, Oliver C. wrote: > No, it works here. > You just need to start flightgear in 24 bit mode. > fgfs --bpp=24 > > > Best Regards, > Oliver C. > Thanks for that :) Dave Martin. ___ Flightgear-devel

[Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-07-30 Thread Dave Martin
I don't know if anyone has brought this up yet but the 1.0-7667 driver from NVIDIA for linux breaks the drawn shadows as in they don't appear at all. This tested and confirmed on a FX5800U and 6600GT PCIE Dave Martin ___ Flightgear-devel ma

Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-29 Thread Dave Martin
On Friday 29 July 2005 14:18, Arnt Karlsen wrote: > ..and, this latter bit can get us some seriously fat funding: > "FlightGear helps war game authors teach soldiers how > to prevent war crimes." Or even just "helps Fight Pilots avoid Friendly-Fire i

Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Dave Martin
x27;t have to be because the a/c is not part of the FlightGear 'distribution'. (although it would be nice ;-) ) Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Dave Martin
MS Windows. > I would fix the faults and make a cross-platform version available but apparently the License doesn't allow this :( Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http:/

Re: [Flightgear-devel] Any pictures of the 747 simulator at Scale 3x?

2005-02-14 Thread Dave Martin
Just to follow up on my own thread. I found 1 picture from day 1. http://www.socallinuxexpo.org/images/pictures/scale3x_day1_7.jpg Must say, that is *extremely* impressive! Think the 747 simulator could do with an 'F10' key somewhere on the panel tho ;-P D

[Flightgear-devel] Any pictures of the 747 simulator at Scale 3x?

2005-02-14 Thread Dave Martin
Hint hint Curtis :-) Really hope you remembered the camera last weekend :-) Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Flightgear to demo 747 at Scale 3x.

2005-02-07 Thread Dave Martin
is going to be a really awsome demo. John has done some > really impressive work with his cockpit both in software and hardware. > > Regards, > > Curt. Please take plenty of pictures :-) Hope all goes well for you. Dave Martin. ___ Fli

Re: [Flightgear-devel] Flightgear to demo 747 at Scale 3x.

2005-02-07 Thread Dave Martin
On Monday 07 Feb 2005 20:18, Erik Hofman wrote: > Dave Martin wrote: > > Just found this at http://www.linuxgames.com > > > > Although the news story appears broken / mislinked, it states that > > someone will be demoing a full-scale 747 cockpit driven by FlightGear

[Flightgear-devel] Flightgear to demo 747 at Scale 3x.

2005-02-07 Thread Dave Martin
Just found this at http://www.linuxgames.com Although the news story appears broken / mislinked, it states that someone will be demoing a full-scale 747 cockpit driven by FlightGear at Scale 3x this coming weekend. Any idea who's hardware / project it is? Dave M

Re: [Flightgear-devel] Moving to 0.9.8 kills model rotations

2005-02-02 Thread Dave Martin
stuck trying to animate single-faced polys; it just doesn't work. Simplest test is just to subdivide one face. Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] [Fwd: Dreamcast porting competition]

2005-02-01 Thread Dave Martin
;whacky-baccy?' ;-P The Dreamcast is RISC based which may be a hurdle but the specs are *really* low. SH-4 RISC CPU @ 206Mhz 8MB PowerVR2 Graphics 16MB RAM 12speed GD-ROM. Who knows, perhaps FG would 'run' but I can't see it running 'fast' ;-) Dave Martin _

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Dave Martin
merit, how about PNG? On average you get about 1/3 the size of the SGI file while still being loss-less and keeping the alpha channel. Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-28 Thread Dave Martin
nery is less 'realistic' but has no shadows etc to spoil the mental picture. I believe that satellite photos can be used well in certain circumstances but on the whole 'blanket coverage' can look far worse - you literally get the feeling that you are flying over a 'pol

Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Dave Martin
he 'border' attribute on a window? I use this on Linux to switch FlightGear from Windowed to fullscreen without needing any 'locking' control over the WM. If you can do that on Windows, just start FG with the correct geometry and then set the window as 'borderless

Re: [Flightgear-devel] Alcatraz

2005-01-28 Thread Dave Martin
> Curt. It really cuts the mustard. Was the terrain at Alcatraz designed 'by hand' or is it the regular terrain data? Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightge

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against

2005-01-27 Thread Dave Martin
re. Well, here's thanking you for having the backbone to look after your operation. Its a shame that (the) Sun is slowly burning away. I just hope that not too many more *nix based business are going to go the same way. (I'm still trying to buy a good SGI 02 but I'm having no luck)

Re: [Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Dave Martin
On Friday 28 Jan 2005 00:02, Dave Martin wrote: > On Thursday 27 Jan 2005 23:39, Ivo wrote: > > On Thursday 27 January 2005 23:08, Drew wrote: > > > Does anyone know the easiest way to run flight gear in game mode on a > > > secondary display. > > > > >

Re: [Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Dave Martin
(yet) support dragging one window to the other. So, unless I'm pleasantly mistaken, I'd have to presume Ivo is running Windows? Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Indicated Turn Rate.

2005-01-27 Thread Dave Martin
pping in the generic electrical system config to see if that takes > care of the problem. > > Curt. Thank's that fixed it :-) I think I should probably look into making a good electrical system for this model. Cheers Dave Martin ___ Flight

[Flightgear-devel] Indicated Turn Rate.

2005-01-27 Thread Dave Martin
0 and holds there. (regardless of how you move the aircraft). Has anyone got any ideas how I broke this? The TC doesn't need to be an electrical system does it? Thanks Dave Martin. Note: I'm using a weekend CVS build and the TC works in the

Re: [Flightgear-devel] OT: Open Source 3d video card

2005-01-25 Thread Dave Martin
;t expect better than Geforce (1) performance. (and hence FlightGear might be a stretch for this card). Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
t; Regards, > > Vivian Any chance you could stack-up a hundred or so of them and see how the frame-rate goes ;-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 20:15, Dave Martin wrote: > On Monday 24 Jan 2005 19:39, Curtis L. Olson wrote: > > Something about runway lighting has changed recently. Either newer > > nvidia drivers/cards have intentionally slowed down some things, or we > > are doing somethin

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
usly, I never saw any where near the slowdown I'm seeing now when > runway lights come on. > > Regards, > > Curt. I will 'regress' my way back through the Nvidia drivers and check :-) Dave Martin ___ Flightgear-devel ma

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 17:50, Jim Wilson wrote: > Erik Hofman said: > > Dave Martin wrote: > > > On Monday 24 Jan 2005 14:01, Oliver C. wrote: > > >>I assume that this feature is not supported by the hardware on the > > >> consumer video cards. &

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
Ultra-Leaf-Blower and hoping for the best. ;-) I'm also driving a 21" screen @ 1600x1200x32bpp so it does flog its guts out to hold 15-20fps on approach to London Heathrow at night. (even w/o the 'enhanced' lighting) At any other time (no runway lights in sight) I can expect 1

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 14:47, Erik Hofman wrote: > Dave Martin wrote: > > How about basic poly with a tiny texture set as 'spherical' (much as is > > done with the bo105 lights) > > > > Would that allow for better performance on consumer hardware or is that

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 14:24, Erik Hofman wrote: > Dave Martin wrote: > > On Monday 24 Jan 2005 14:01, Oliver C. wrote: > >>I assume that this feature is not supported by the hardware on the > >> consumer video cards. > >>So OpenGL falls back to software mode

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 14:01, Oliver C. wrote: > On Monday 24 January 2005 15:05, Dave Martin wrote: > > I've also been confused by the monumental frame drop that even the simple > > runway lighting can produce at airports such as EGLL. > > > > And I do have a fa

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
hefty system which has been known to run graphical behemoths like Doom3 at a fair lick. The obvious response from the 'non-programmers' perspective ie: 'user' is: "Why on earth do these little dots bring my new Model-X video card to its knees?" So what's the c

Re: [Flightgear-devel] Model animation

2005-01-23 Thread Dave Martin
ightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d Brilliant :-) Self destructing radio masts no less (they cut their own guy ropes) ;-) Any insight into the method you used for the randomisation? Cheers Dave Martin ___ Flig

Re: [Flightgear-devel] Model animation

2005-01-23 Thread Dave Martin
ted: property-randomize /thepropertyyouwantouse 1 10 Or something along those lines. I'm not even sure if that is usable because it looks like it writes to the property rather than making it available for an effect (if you follow me). Anyone in the know on the above? Dave Martin _

Re: [Flightgear-devel] Model animation

2005-01-23 Thread Dave Martin
-life (they are governed) but obviously they stop at a certain point. Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

[Flightgear-devel] Nav radio and 3d instrument output.

2005-01-23 Thread Dave Martin
it to texture translate a number on the frequency display of a 3d instrument (nav radio) the value will be shown incorrectly. ie: if the frequency is 110.10 the 3d instrument will display 110.09 - at some frequencies it may read correctly; at other frequencies the error is greater. Chee

Re: [Flightgear-devel] Rain and snow videos or photos

2005-01-21 Thread Dave Martin
over a certain speed. Most light-aircraft are not fitted with wipers and instead rely on direct airflow from the prop (SEP) or often on multi-engine they have a ducted air-blower but this is mainly for keeping the screen clear of ice regardless of the aircrafts known-icing clearance. Dave Marti

[Flightgear-devel] EU Software Patents *Fisheries* A-List Monday (Again)

2005-01-21 Thread Dave Martin
want/need to help then please, at least sign the FFIIs protest letter: http://demo.ffii.org/cons0501/support_ltr.php Text of the letter: http://demo.ffii.org/cons0501/letter.html Many Thanks Dave Martin ___ Flightgear-devel mailing list Flightgear

Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Dave Martin
the above especially the latter ;-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

[Flightgear-devel] EE CanberraBI8 (FAO Lee E)

2005-01-20 Thread Dave Martin
WOW! I don't know where you find the time or where you keep that bottomless bucket of talent but this is another gorgeous model! It seems that you will soon have covered the majority of Britains best jet-age aero-engineering heritage. Dave M

Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 20:10, David Megginson wrote: > On Thu, 20 Jan 2005 20:06:13 +0000, Dave Martin > > <[EMAIL PROTECTED]> wrote: > > Is there any way to get a compensated 'TAS' output to drive the ASI > > because I *think* the B1900D's ASI is compen

Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
t; > Jim If you mean working with the figures in the definition files then yes, I'm having a fiddle here and there (mainly B1900D at the mo to get it flyable). Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Dave Martin
ut a PR version sometime). However, I > once got the YF-23 > 200,000 ft (and still climbing at a fair > lick). > > Both fdms still need a lot of work. > > LeeE Is there a 3d model for that Canberra? - If so is there any chance of some eye-candy? :-) Dave Martin __

Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 19:45, Curtis L. Olson wrote: > Dave Martin wrote: > >Aha! My mistake - it appears that the ASI in the b1900d is not pressure > >compensated. According to the GPS, the aircraft is achieving its expected > > GS of 270kts. > > > >Am I unde

Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Dave Martin
that I provide being included in a package which includes religious views. As I licence anything I contribute here under the GPL I have no say in this matter. I can only hope to distance myself from such potentially polar views. Dave Martin ___

Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 18:01, Dave Martin wrote: > On Thursday 20 Jan 2005 17:37, Jim Wilson wrote: > > Yes, I'm aware of the theory behind fixing these issues, but from the > > beginning I was compensating for them and getting reasonable thrust > > numbers (I think

Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Dave Martin
he hes been saving the world. > > But then again ... > > Erik That reminds me; I must get a technical drawing of the Wallace Autogyro - thanks for that :-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mai

Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
le it handles well in the circuit, the cruise speed is stuck at 200kts @ 20,000ft (70 below POH) :-/ Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Re: FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Dave Martin
name associated with rhetoric to which I do not subscribe. I would also suggest that upon the insistance of the inclusion of this document, the best option would be disavowment. Dave Martin. ___ Flightgear-devel mailing list Flightgear-

Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Dave Martin
: You wanted FlightGear for OSX - You were given FlightGear for OSX + religious spam. And anyway, everyone knows how to get to heaven; just keep pulling up! :-P Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightg

Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 16:13, Jim Wilson wrote: > Dave Martin said: > > On Thursday 20 Jan 2005 14:42, Jim Wilson wrote: > > getting an aircraft working > > > > > is about 2 parts theory and 1 part voodoo (the part that the basic > > > formulas don'

Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in basepackage)

2005-01-20 Thread Dave Martin
JSBSim FDMs a lot more pleasant. Some YASIM FDMs are actually nicely taxiable now so you can do the whole flight from apron to apron which helps greatly with perceived realism for extended sessions. Dave Martin. ___ Flightgear-devel mailing list Flightg

Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 14:42, Jim Wilson wrote: getting an aircraft working > is about 2 parts theory and 1 part voodoo (the part that the basic formulas > don't cover). > > Best, > > Jim "Any sufficiently advanced technology is indistinguishable from magic" - S

Re: [Flightgear-devel] Rain and snow videos or photos

2005-01-20 Thread Dave Martin
wfall - I had a go at looking for ways to make the default scenery appear to be covered in snow but I haven't found anything all that convincing yet. Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@fli

Re: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread Dave Martin
t, > > > David Sounds like a great idea :-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

[Flightgear-devel] B1900D FDM (Test pilots req'd)

2005-01-19 Thread Dave Martin
or videos. Also note that the ASI doesn't appear to read dead-on at all speeds (or perhaps the HUD is on ground-speed??) Let me know what you think :-) FDM: http://www.cyfinity.com/fgfs/b1900d.xml - copy to your Aircraft/b1900d/ director

Re: Licensing (was Re: [Flightgear-devel] Aircraft downloads)

2005-01-19 Thread Dave Martin
On Wednesday 19 Jan 2005 22:29, Curtis L. Olson wrote: > Oh, and please, those who need to eat or feed their kids, please > continue to do so. :-) > > Curt. I find it vaguely disturbing that you feel it is okay for people to consume their offspring.

Re: Licensing (was Re: [Flightgear-devel] Aircraft downloads)

2005-01-19 Thread Dave Martin
On Wednesday 19 Jan 2005 21:21, Chris Metzler wrote: > On Wed, 19 Jan 2005 21:02:10 + > > Dave Martin wrote: > > The authors would have no recourse then. If they had willingly licenced > > their work under the GPL, they are permitting anyone to make commercial > >

Re: Licensing (was Re: [Flightgear-devel] Aircraft downloads)

2005-01-19 Thread Dave Martin
hile to do such a thing is another matter; it must surely be a shrinking market with the uptake of broadband. Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: Licensing (was Re: [Flightgear-devel] Aircraft downloads)

2005-01-19 Thread Dave Martin
n. If they had willingly licenced their work under the GPL, they are permitting anyone to make commercial use of their models / work providing that credit is not removed and the source of the work and any modifications to it is also made freely available. It is the Authors choice

Re: [Flightgear-devel] B1900D

2005-01-19 Thread Dave Martin
I've got her flying the 'envelope' and I'm managing to balance out the flight characteristics nicely. Something I noticed early on is that the mass needed distributing for things like Engine+Gearbox sets and Maingear etc as Yasim just evenly places the dry mass otherwise. I

Re: [Flightgear-devel] B1900D

2005-01-18 Thread Dave Martin
wont make Yasim throw the toys out of the pram. I've also managed to reduce the 'dragster' runway performance a bit but it needs more work to match up things like rate-of-climb etc to the real figures. Cheers Dave Martin ___ Flightgear-

Re: [Flightgear-devel] Individual aircraft downloads

2005-01-18 Thread Dave Martin
n/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d Dammit! Its a conspiracy! Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Antonov AN-225.

2005-01-18 Thread Dave Martin
t; > LeeE > I've been trying to get the aircraft to do the display detail with the outer tanks empty and light fuel load on the inners. Does the FDM accurately model roll inertia when the outer tanks are full? Fantastic model btw :-) Dave Martin __

Re: [Flightgear-devel] QuickSilver MX - anyone making this?

2005-01-18 Thread Dave Martin
ate a BRS system that you see on many Quicksilvers but I'm not sure if the FDMs would support such a thing. Look forward to seeing it :-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

[Flightgear-devel] b1900d FDM

2005-01-18 Thread Dave Martin
sult is rather like a dragster without wings). Any thoughts? Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Missing scenery

2005-01-18 Thread Dave Martin
in available in a tile. While this isn't a problem most of the time > it means that it's not possible to place oil and gas rigs in the sea > unless they're close enough to the coast to be on the same tile as the > land. Aha! I wonder if that is why I

Re: [Flightgear-devel] Antonov AN-225.

2005-01-17 Thread Dave Martin
On Monday 17 Jan 2005 17:06, Vivian Meazza wrote: > Dave Martin wrote > > > On Monday 17 Jan 2005 15:31, Martin Spott wrote: > > > Dave Martin wrote: > > > > http://www.airshowphotography.com/videos/videos2.html > > > > > > Nice, a 45 degree

Re: [Flightgear-devel] Antonov AN-225.

2005-01-17 Thread Dave Martin
On Monday 17 Jan 2005 15:31, Martin Spott wrote: > Dave Martin wrote: > > http://www.airshowphotography.com/videos/videos2.html > > Nice, a 45 degree turn just one wing-span AGL :-) > > Martin. I've been playing with the FDM and changing the line in the yasim file:

[Flightgear-devel] Antonov AN-225.

2005-01-17 Thread Dave Martin
a touch-and-go followed by an enthusiastic roll to 30deg immediately after takeoff. Of note that a single aileron on an AN-225 is more than the total span of a 172's wing :-O So what do you think? - Shall I have a go at the FDM or is someone else better qualified? ;-)

  1   2   3   >