Re: [Flightgear-devel] FG git (was Sport Model)

2007-07-06 Thread John Denker
On 07/06/2007 01:12 AM, Pigeon wrote: For quite a while I've been using git to keep track of FlightGear files. Using git instead of CVS is like having a sports car instead of a skateboard. All good :) :-) I notice you're hosting git over http, which is usually much slower than

Re: [Flightgear-devel] How to apply different texturing to, the terrain mesh? (addressing especially Tim Moore)

2007-07-06 Thread Ralf Gerlich
Hello Sebastian! Sebastian Bechtold wrote: Tim Moore wrote: So, I don't mean to be discouraging because I think this is ultimately the right approach in terms of bumping up terrain detail and implementing terrain and texture LOD, but you have a lot of hacking ahead of you. Then it should

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh?

2007-07-06 Thread Harald JOHNSEN
Sebastian Bechtold wrote: Your thread title is misleading, Sorry, but I don't think so. The title describes my intentions pretty well. what you really want to do is to add layers, so to add some geometry drapped around the terrain. No, I don't I want to do that. I want to do

Re: [Flightgear-devel] fancy lvalues in c++

2007-07-06 Thread Melchior FRANZ
Hi, I didn't intend to take part in more threads with you that could (and most likely would) turn out to be yet another flame war. The following is really meant to be the opposite, but I assume that it will fail poorly. * John Denker -- Friday 06 July 2007: I'm sure some people will take this

Re: [Flightgear-devel] How to apply different texturing to, the terrain mesh? (addressing especially Tim Moore)

2007-07-06 Thread Ralf Gerlich
Hi once more! Ralf Gerlich wrote: I can assure you that I will provide support to you with everything I learned about scenery design, file formats and coordinate systems in the FlightGear world. I will not be able to assist you much in coding, and specifically not in the area of 3D

Re: [Flightgear-devel] fancy lvalues in c++

2007-07-06 Thread Thomas Förster
Am Freitag 06 Juli 2007 10:19 schrieb Melchior FRANZ: ... Maybe you should stop by in our IRC channel at some time. It's usually much more relaxed and friendly there, and it's easier to clear matters. I second that. I was quite surprised yesterday :-) Thx OTOH sometimes it's not an option

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Sebastian Bechtold
Harald JOHNSEN schrieb: Sebastian Bechtold wrote: Your thread title is misleading, Sorry, but I don't think so. The title describes my intentions pretty well. what you really want to do is to add layers, so to add some geometry drapped around the terrain.

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (addressing especially Ralf)

2007-07-06 Thread Sebastian Bechtold
Heiko Schulz schrieb: Hi, the graphic at the end of your steps should be no or very small problems. To make pseudo aerial photographs can be done very easy. Your idea sounds good now - but one curious question I have: when it really works at runtime, we could do something like the

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Harald JOHNSEN
Sebastian Bechtold wrote: Yes, that's true. This might really be something that makes the implementation a bit more complicated. Currently, I have two ideas to solve this problem: 1.) Apply the textures on tile-level. The tiles have a regular rectangular shape, so you could map one texture on

[Flightgear-devel] Today's CVS

2007-07-06 Thread Vivian Meazza
Hi all, Today's cvs seems to have solved thru problem of crashes with traffic-manager when compiled with MSVC8, at least for short runs. My testing is incomplete, since I have not been able to test for extended periods, so the longer term memory leak that has been reported may still be present.

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Ralf Gerlich
Hi! Harald JOHNSEN wrote: The point 1) will give worse ground texture than today if we set the texture size at 4090^2. Not necessarily. Currently we have the same basic texture resolution everywhere. With the approach Sebastian wants to try one could use tiles of different sizes depending on

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ralf Gerlich wrote: Hi! Harald JOHNSEN wrote: But if the the real problem is those anoying triangle why not simply delete them ? Frankly we don't care about the geometry in the btg file, we just need a height field, let just built this

Re: [Flightgear-devel] Doppler oddness

2007-07-06 Thread AJ MacLeod
On Friday 06 July 2007 18:03, John Denker wrote: 1) Where I'm coming from: Different people are interested in different parts of FlightGear. I consider it a strength of the project that it can be put to disparate purposes. I'm sure we all agree about that, anyway. 1a) As for me

Re: [Flightgear-devel] Doppler oddness

2007-07-06 Thread John Denker
On 07/06/2007 01:08 PM, AJ MacLeod wrote: These bugs actually have been worked out already. Excellent! The necessary fixes have been made and with Maik's last patch (which was posted to the dev list, I'm pretty sure) I'm not aware of any significant problems. Maybe you could try

Re: [Flightgear-devel] Doppler oddness

2007-07-06 Thread John Denker
1) Where I'm coming from: Different people are interested in different parts of FlightGear. I consider it a strength of the project that it can be put to disparate purposes. 1a) As for me personally, and for more than a few others, there is interest in using it as a complex-aircraft

Re: [Flightgear-devel] Instrument-altimeter unable to indicate altitude above 61831 feet

2007-07-06 Thread gh.robin
On Fri 6 July 2007 01:41, John Denker wrote: On 07/05/2007 06:57 PM, gh.robin wrote: When i opened that topic , it was to know if we could hope any FG update to get an altitude instrument which can be able to indicate more than 61000 ft. We have had a lot of discussion on it , but

Re: [Flightgear-devel] Doppler oddness

2007-07-06 Thread Thomas Förster
Am Freitag 06 Juli 2007 19:27 schrieb John Denker: It's been ten days now with no CVS-commit nor even any discussion of a CVS-commit AFAICT. That's definitely not true (generally spoken). Which branch are you using? Thomas -- PhD Student, Dept. Animal Physiology, HU Berlin Tel +49 30 2093

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Sebastian Bechtold
Harald JOHNSEN schrieb: Sebastian Bechtold wrote: Yes, that's true. This might really be something that makes the implementation a bit more complicated. Currently, I have two ideas to solve this problem: 1.) Apply the textures on tile-level. The tiles have a regular rectangular shape,

Re: [Flightgear-devel] Doppler oddness

2007-07-06 Thread John Denker
On 07/06/2007 01:50 PM, Thomas Förster wrote: That's definitely not true (generally spoken). Which branch are you using? CVS OSG, up to date as of late yesterday (the 5th). Has something happened since then? With this version I observe: -- Middle marker audio is strongly shifted. -- ATIS

Re: [Flightgear-devel] Doppler oddness

2007-07-06 Thread Thomas Förster
Am Freitag 06 Juli 2007 20:33 schrieb John Denker: On 07/06/2007 01:50 PM, Thomas Förster wrote: That's definitely not true (generally spoken). Which branch are you using? CVS OSG, up to date as of late yesterday (the 5th). Has something happened since then? Hmm, rereading your post this

Re: [Flightgear-devel] Doppler oddness

2007-07-06 Thread AJ MacLeod
On Friday 06 July 2007 18:27, John Denker wrote: It's been ten days now with no CVS-commit nor even any discussion of a CVS-commit AFAICT. That's probably about right. I and a few others on IRC were testing various patches for Maik for a while... I thought that the results of that made it to

Re: [Flightgear-devel] Doppler oddness

2007-07-06 Thread John Denker
On 07/06/2007 02:56 PM, Thomas Förster wrote: Hmm, rereading your post this probably was a misunderstanding. You were referring to doppler effect related commits, weren't you? Yes. Perhaps I clipped too much context; I thought the Subject: line would be sufficient contex. Sorry. To

Re: [Flightgear-devel] Doppler oddness

2007-07-06 Thread Maik Justus
Hi John, I posted the patch which should fix your problem on June 1st, 22:16 (German time). (If you do not have archived this EMail: just drop me a note, I will email it to you). I think the patch will be commited soon. But I am modifying files, which are not mine, therefore it is ok, to give

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Georg Vollnhals
Sebastian Bechtold schrieb: .. If possible, I'd like to try to do this without doing such further changes. I'd like to avoid a plan where one feature requires another, and this one requires another again, and so on. The more you change, the higher is the risk of unplanned side effects and

Re: [Flightgear-devel] Doppler oddness

2007-07-06 Thread Maik Justus
Hi, ups. Is it really July? Please replace June by July in my last post. Thanks to John. Maik Maik Justus schrieb am 06.07.2007 21:23: Hi John, I posted the patch which should fix your problem on June 1st, 22:16 (German time). (If you do not have archived this EMail: just drop me a note,

Re: [Flightgear-devel] Today's CVS

2007-07-06 Thread Vivian Meazza
I wrote Sent: 06 July 2007 12:56 To: 'FlightGear developers discussions' Subject: [Flightgear-devel] Today's CVS Hi all, Today's cvs seems to have solved thru problem of crashes with traffic-manager when compiled with MSVC8, at least for short runs. My testing is incomplete, since

Re: [Flightgear-devel] Doppler oddness

2007-07-06 Thread John Denker
I got the .diff from Maik Justus. I merged it into the _Sport Model_. It works fine; ATIS and marker beacons are no longer Doppler shifted. In addition to the two files patched by the .diff, I had to make some trivial and obvious edits in two other files, to bring them into compliance with the

[Flightgear-devel] randomized ceiling

2007-07-06 Thread John Denker
Hi -- I just added a feature to the _Sport Model_. This has been on my wish list for a long, long time. I implemented it this morning, and I've been having quite a lot of fun trying it out. Here's the scenario: Suppose you are on an instrument approach. You know the weather is marginal, but

Re: [Flightgear-devel] Instrument-altimeter unable to indicate altitude above 61831 feet

2007-07-06 Thread gh.robin
On Fri 6 July 2007 01:41, John Denker wrote: On 07/05/2007 06:57 PM, gh.robin wrote: When i opened that topic , it was to know if we could hope any FG update to get an altitude instrument which can be able to indicate more than 61000 ft. We have had a lot of discussion on it , but

[Flightgear-devel] RFC: Apply throttle axis changes only to selected engines

2007-07-06 Thread Anders Gidenstam
Hi all! Currently the joystick throttle axis and the mouse throttle control apply any throttle change to all engines. In my work on LZ-129 Hindenburg I discovered that I need to be able to quickly control the engines individually or in (sub)groups - and I think this ability would be useful

[Flightgear-devel] making 25-kHz frequencies work

2007-07-06 Thread John Denker
In several places in the code, a conversion is made from double frequency in MHz to int frequency in tens-of-kHz. The conversion was done unwisely, i.e. in a way that is incompatible with the way 25-kHz frequencies are rounded in near-universal aviation practice ... and, in particular, as done in