--- Martin Spott wrote:
Hi Stuart,
Buchanan, Stuart wrote:
Some of you may have come across www.flightaware.com as a way to track
IFR
flights. It uses data from the FAA radar system and provides products
(free and commercial) based on it.
I see one drawback here: They really only
Hi All,
I've been working on an update to the c182. Improvements over previous
version:
- Increase in texture resolution and improved textures. Now has a nice
blue pin-stripe down the side.
- Minor model improvements - pitot tube, wing struts, exhausts,
cowl-flaps, re-size of controls.
--- Mathias Fröhlich wrote:
ember 2006 16:57, Buchanan, Stuart wrote:
Any chance this could be committed sometime, or objections raised?
Yes, I will do so this weekend. I would like to double check that it
does not
break the current protocol ...
Thanks. I've only been able to test
--- Mathias Fröhlich wrote:
Stuart,
I have problems applying that patches.
I am not sure why but patch claims:
patch: Only garbage was found in the patch input.
Could you rediff that only with
cvs diff -u
instead of
cvs diff -u -p -8 -w
Done. I've also run dos2unix on it.
Hi All,
I've been working on a further patch to the Vulcan.
Changes:
1) Minor improvements to the model.
2) Fireable munitions (1,000lb bombs, Shrike missiles, Red Beard nukes)
3) Now models 3 different Vulcans with appropriate textures/armaments:
- XM597 from Black Buck 5 6. Armed with
--- Buchanan, Stuart wrote:
--- Buchanan, Stuart wrote:
--- Mathias Fröhlich wrote:
snip
Can you update your patch to avoid transmitting the type?
Yes, but I can't provide any guarantee as to when I'll get it done.
Well, whatcha know - it was less work than expected.
New
--- flying.toaster wrote:
Is there anywhere a list of work in progress just to avoid duplicates ?
Note that it's no big issue for the Hornet as I made it for another sim
anyway ;)
IIRC there's a list on the wiki of the work required for each aircraft.
You could make a note there.
And to
--- Mathias Fröhlich wrote:
snip
But anyway:
You will actually double the amount of memory that is transmitted for
one property.
That is true. However, transmitting the chat strings is going to represent
a much bigger increase in message size, though I've restricted the chat
size to 128
--- Buchanan, Stuart wrote:
--- Mathias Fröhlich wrote:
snip
Can you update your patch to avoid transmitting the type?
Yes, but I can't provide any guarantee as to when I'll get it done.
Well, whatcha know - it was less work than expected.
New version available from http
Hi All,
I've written a patch to the MP code that allows text-based chat within the
simulator.
It provides the following:
1) Improved MP property handling. The MP code no-longer assumes all
properties are floats. Props now turn at the correct RPM, and the MP
message format now supports strings
Hi All,
Here's a patch for the PC-7 to add a panel to the 3-D cockpit. In fact,
the panel is the same as the 2D one, so the only real affect is to attach
the 2D panel to the firewall so it doesn't disappear when you move the
viewpoint.
-Stuart
Index: pc7-set.xml
--- Curtis L. Olson wrote:
snip
I have a simulator here running 4 copies of flightgear. A master copy
that drives the instrument panel and 3 slave copies that render the
out-the-window views. I would like to connect this simulator up to the
multiplayer system (which at the moment implies
Hi All,
I've finished some more work on the Vulcan. Improvements include
- working speedbrakes/chute (though I'm not sure whether they are too
effective)
- AAR capability
- Improved cockpit with fuel guages
- Improved viewpoints.
Available as a patch from
--- Curtis L. Olson wrote:
Question: what is the very best joystick, yoke, and rudder pedal
hardware available for FlightGear? Preferably USB based.
snip Curt singing the praises of Black Widow or Alienware ... ?
Well, I'd guess the CH products line are going to be high on the list. I
have
--- Ampere K. Hardraade wrote:
On Saturday 19 August 2006 14:40, Carsten Vogel wrote:
FULLFEATURE:
http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-050-fullfeat
ured.jpg
hmm... alpha in texture... bad idea.
Why?
--- Melchior FRANZ wrote:
* Carsten Vogel -- Saturday 19 August 2006 18:31:
- view-rotating point is plane's nose not the center (irritating, and
2x
views were inside plane)
Add this to the view 2 and 3 definitions in the vulcan2b-set.xml file:
target-z-offset-m type=double
Hi All,
I've finally finished the alpha release of the Avro Vulcan. It's available
from http://www.nanjika.co.uk/flightgear/vulcanb2.tar.gz.
Here's some screenshots:
http://www.nanjika.co.uk/flightgear/vulcan1.jpg
http://www.nanjika.co.uk/flightgear/vulcan2.jpg
It isn't by any means finished,
--- Carsten Vogel wrote:
snip
Just for some feedback:
- textures were blank when zooming in
Not sure what you mean. When zooming out, they start looking white because
of the FP imprecision
- view-rotating point is plane's nose not the center (irritating, and 2x
views were inside plane)
Hi All,
In the tradition of FGers mentioning their RL flying experience, I thought
I'd mention the microlight trial flight I took yesterday.
I'd already had a couple of hours in GA aircraft while on business in the
USA, but here in the UK the very high cost of lessons, hire etc. is a big
barrier
--- Martin Spott wrote:
I'd like to get the MultiPlayer setup on my wife's PeeCee up and
running before I recommend use of this feature in The Manual.
I thought I wrote a chapter for the Features section of the manual
already? Or were you going to include it in the main installation section?
;).
Buchanan, Stuart wrote:
2) Account holders have a key generated based on their call-sign (*).
This
is transmitted with the MP position data. The MP server uses it to
authenticate the user. MP server doesn't need to check against the
LDAP
directory.
I believe it is essential to verify a key
--- Julien Pierru wrote:
After a few month of testing the tracker for flights on CVS MP servers
has
proven quite reliable.
I think it would be a great feature to be made available to the entire
FG
community. However with a production use comes the problem of positively
identifying a user
--- Martin Spott wrote:
I got interested in this update as I hopefully will soon have a
briefing for the C182Q (D-EVOS). I found applying the patch to result
in a difficult task, because I had to arrange the correct mix of DOS
line endings and Unix line endings to make 'patch' happy. Finally
Hi All,
I've created a simple generic pilot model for civilian aircraft, based on
Dave Perry's self-portrait/sculpture/model for the PA24-250.
It's available as a patch from
http://www.nanjika.co.uk/flightgear/pilot.tar.gz, and it is designed to be
placed in the data/Aircraft/Instruments-3d
Hi All,
I've been working on an update to the c182. Improvements over previous
version:
- Increase in texture resolution and improved textures. Now has a nice
blue pin-stripe down the side.
- Minor model improvements - pitot tube, wing struts, exhausts,
cowl-flaps, re-size of controls.
-
--- Melchior FRANZ rote:
* Buchanan, Stuart -- Wednesday 26 April 2006 19:46:
I've modified the menu bar so that all menu entries that display a
dialog
box have ... at the end of them, so Load becomes Load... etc.
At first I agreed that this would be desirable. It's a standard among
GUI
--- Buchanan, Stuart wrote:
Hi All,
I've created a simple generic pilot model for civilian aircraft, based
on
Dave Perry's self-portrait/sculpture/model for the PA24-250.
It's available as a patch from
http://www.nanjika.co.uk/flightgear/pilot.tar.gz, and it is designed to
be
placed
Hi All,
Dull patch of the week.
I've modified the menu bar so that all menu entries that display a dialog
box have ... at the end of them, so Load becomes Load... etc.
This will make it easier for new users to guess which commands will cause
an immediate effect (Random Attitude), and which
Hi All,
I was doing a bit of testing last night for the 0.9.10 release. When
running the Straight In Landing tutorial on c172p, a number of the
instructions are not displayed. Specifically the Let down your final set
of flaps... and Reduce engine to idle
I didn't have time last night to
--- AJ MacLeod wrote:
Hi all, (particularly Martin and Stuart)
I have incorporated the latest updates to the carrier and MP howtos in
the
getting started guide; the compressed diff is attached.
I've only touched getstart/source/features.tex.
Please check for spelling etc (of course I
--- Buchanan, Stuart wrote:
Hi All,
I was doing a bit of testing last night for the 0.9.10 release. When
running the Straight In Landing tutorial on c172p, a number of the
instructions are not displayed.
snip
My only thought is that those instructions consist of quite long single
lines
--- Melchior FRANZ wrote:
The airports list is barely usable: there are so many entries
in it that you don't easily find anything. And the slider resolution
is much too high for finding an entry with it alone. Move it
just one pixel, and you jumped over oodles of airports. The arrow
buttons
Hi All,
I'm getting a core dump when running with Concorde on an up to date
SimGear/FG/Data on Cygwin. I haven't managed to get anywhere in
determining the cause, but it appears to be different from the problems
reported under the Upcoming Release.
The meagre stack trace I generated is included
Hi Erik,
Are you bump-mapping the textures at run-time? If so, how?
-Stuart
--- Erik Hofman wrote:
Rob Oates wrote:
I've updated my site with 2 new screen shots of the progress I am
making
with the High-res texture set.
http://mellonroot.acomp.usf.edu/~phoenix/gallery.html
I
--- Jon S. Berndt wrote:
* Buchanan, Stuart -- Thursday 23 March 2006 11:39:
I'm getting a core dump when running with Concorde on an up to date
SimGear/FG/Data on Cygwin.
There are apparently two reasons:
(a) the concorde doesn't work with jsbsim 2.0 yet, and aborts
(b
--- Melchior FRANZ wrote:
* Melchior FRANZ -- Thursday 23 March 2006 13:40:
* Melchior FRANZ -- Thursday 23 March 2006 12:42:
There are apparently two reasons:
(a) the concorde doesn't work with jsbsim 2.0 yet, and aborts
(b) this crashes fgfs (but why?)
One could assume that
--- Thomas Förster wrote:
Am Freitag, 10. März 2006 13:32 schrieb Pigeon:
As we know, we have some FG docs and tips online written by many
people, and then there's the seedwiki site. And now we have a bug
tracker (i always liked one btw).
snip
Regarding documentation I can also
Hi All,
I have a patch to Nasal/controls.nas. The patch changes the
adjEngControl() function to apply the adjustment to the currently selected
engine, rather than all of them. This directly affects adjThrottle(),
adjMixture(), adjCondition() and adjPropeller().
Patch available from
Hi All,
I have a patch that improves the Position Aircraft (in air) dialog.
Screenshot here:
http://www.nanjika.co.uk/flightgear/location.gif
Patch here:
http://www.nanjika.co.uk/flightgear/location-in-air.diff
The patch makes the dialog more user-friendly, and uses a radio button to
--- Justin Smithies wrote:
Is it possible to make the speech louder than the aircraft noise ?
Does festival have a setting to increase the volume ?
festival will be using a completely separate I/O to FGFS, so is
independant of the FGFS sound level. Simply reduce the sound level using
the Sound
Hi All,
Another post from me - must mean another iteration of the tutorial patch
:)
But I've followed FG best-practice this time around ...
As before, this is a patch for an XML based tutorial system. The patch
does the following:
- Provide a framework for writing tutorials in XML that are tied
--- Melchior FRANZ wrote:
* Buchanan, Stuart -- Wednesday 15 February 2006 00:01:
http://www.nanjika.co.uk/flightgear/limits2.tar.gz.
It consists of
- An improved limits.nas file using property listeners and the new
Nasal
patch doesn't apply it cleanly. The reject file is quite big
Hi All,
A patch to the Nasal limits code is available from
http://www.nanjika.co.uk/flightgear/limits2.tar.gz.
It consists of
- An improved limits.nas file using property listeners and the new Nasal
display code instead of timers and the original C-based display.
- Support for multiple flap
Hi All,
A new patch for a tutorial system is now available from
http://www.nanjika.co.uk/flightgear/tutorial3.tar.gz. It is a complete
replacement for the previous tutorial patches I have posted.
The patch provides
- A fix to the presets code so JSBSim aircraft have their engines running
when
--- Melchior FRANZ wrote:
* Buchanan, Stuart -- Thursday 02 February 2006 23:18:
This makes use of Melchior's Nasal display code instead of the Nasal
display patch I previously submitted.
I changed that meanwhile and made it a class (because Curt wanted more
than one text window. :-)
OK
Hi All,
Two small updates for the c182 and c310 to put back in the flight surface
animations.
I've also corrected the VRP for the c310 which was set to 0,0,0. I've set
it to the AERORP, which looks about right (the wheels are now on the
runway) but is basically a guess.
See:
Hi All,
I've uploaded an updated patch for a tutorial system to
http://www.nanjika.co.uk/flightgear/tutorial.tar.gz
It contains the following pieces.
1) A patch to apply-presets so the engines are running if you start in
mid-air. Previously I had to perform a mid-air restart in the c172p...
2)
Hi All,
I've just about finished an improved Nasal tutorial system with take-off,
landing and pattern tutorials for the JSBSim c172p. I'm now scripting a
tutorial of an engine failure. However, I can't find the correct property
to cause the engine to fail in a non-restartable way.
I've tried
Hi All,
I've put together a new chapter for the Getting Started Guide listing some
of the non-obvious features of FG:
- Atlas (OK this isn't a direct feature...)
- Multiplayer
- Multiple displays
- Recording/Playback
- Aircraft Carrier
Most of the information is taken straight from the Wiki -
--- Curtis L. Olson wrote:
I have just added some functionality to FlightGear to play one-off wav
files. These files do not need to be preloaded, they can be named and
played on the fly at any time.
snip
3. From a nasal script (not yet tested)
Great stuff, and perfect timing :)
I was
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