[Flightgear-devel] new Cessna Altimeter

2012-02-01 Thread Stephan Bourgeois
Hello everybody, I have been working on a new version of the Cessna Altimeter with the dual unit Kollsman window. This is to scale with the best photograph I have of such instrument. However I would like to play with the line thickness and the font to improve the legibility. Also, to match the

Re: [Flightgear-devel] new Cessna Altimeter

2012-02-01 Thread Stephan Bourgeois
Yes Tuomas, all these photos are good reference for texture artists. I am giving the link to the gallery mentioned in my last post, the last 3 photos are relevant: https://picasaweb.google.com/115739205390457019398/FlightGear And a direct link to the dual unit baro scale:

Re: [Flightgear-devel] new Altimeter for Cessna c172p

2012-01-08 Thread Stephan Bourgeois
Hello and thank you for your replies. Stuart Buchanan wrote: I recall a while ago a recommendation from one of our graphics gurus that it is more efficient to use textures rather than a number of different objects without texture maps. This is counter-intuitive but explains why the AI colors

[Flightgear-devel] new Altimeter for Cessna c172p

2012-01-04 Thread Stephan Bourgeois
Hello everybody, I have a new Altimeter ready for the c172p cockpit. However, I have a few questions regarding the panel illumination. 1. All the current instruments, except the AI (gyro) have illuminated knobs. Should I keep this with any new instrument? 2. I have problems with materials

[Flightgear-devel] c172p cockpit update (3)

2011-12-21 Thread Stephan Bourgeois
Hi everybody, Heiko, I have built flightgear from git next branch, using OSG stable release 3.0.1. Everything loads correctly from fgdata, the shading looks beautiful. I can now test my changes with an up-to-date release. I have one question: how often should I fetch and recompile, considering

[Flightgear-devel] cessna c172p cockpit (2) + ambient light level

2011-12-19 Thread Stephan Bourgeois
Hi Everybody,I am reposting this for legibility. The paragraphs were missing in the previous post. Thank you for all your replies. I have downloaded and compiled 2.4.0 from the website. I have cloned fgdata on my local machine. Until I compile 2.5.0 from git, I am cheating by using the data

[Flightgear-devel] cessna c172p cockpit (2) + ambient light level.

2011-12-18 Thread Stephan Bourgeois
Hi Everybody,thank you for all your replies. I have downloaded and compiled 2.4.0 from the website. I have cloned fgdata on my local machine. Until I compile 2.5.0 from git, I am cheating by using the data from 2.4.0 + symlinks to the c127p and Instruments-3d folders from fgdata from git. I

[Flightgear-devel] Cessna 172p cockpit improvement

2011-12-14 Thread Stephan Bourgeois
Hello everybody, I have been looking at improving the Cessna 172p cockpit. I have been mostly focusing on the instruments. I am creating new 256px textures, and modifying the geometry and xml files when required. All the work is based on pictures of Cessna cockpits and pictures of instruments

Re: [Flightgear-devel] c172p file clean up

2010-08-30 Thread Stephan Bourgeois
Hi Yves, I am new to flightgear development. I have been looking into improving the cessna cockpit lately. For details, you can read this thread on the forum http://www.flightgear.org/forums/viewtopic.php?f=14t=9249 Some of the c172p instruments are taken from Aircraft/Instruments-3d rather

[Flightgear-devel] Cessna c172p instrument textures

2010-08-25 Thread Stephan Bourgeois
Hello everybody, I posted this on the Forum in the DevlopmentAircraftCockpit Development and was advised to join the mailing list. I am new to FlightGear development. I am running Version 1.9.0-1 on Linux (Ubuntu Karmic). I have been looking at improving the cockpit on the Cessna c172p. A few