Hello everybody,
I have been working on a new version of the Cessna Altimeter with the
dual unit Kollsman window.
This is to scale with the best photograph I have of such instrument.
However I would like to play with the line thickness and the font to
improve the legibility. Also, to match the
Yes Tuomas,
all these photos are good reference for texture artists.
I am giving the link to the gallery mentioned in my last post,
the last 3 photos are relevant:
https://picasaweb.google.com/115739205390457019398/FlightGear
And a direct link to the dual unit baro scale:
Hello and thank you for your replies.
Stuart Buchanan wrote:
I recall a while ago a recommendation from one of our graphics gurus
that it is more efficient to use textures rather than a number of
different objects without texture maps.
This is counter-intuitive but explains why the AI colors
Hello everybody,
I have a new Altimeter ready for the c172p cockpit. However, I have a few
questions regarding the panel illumination.
1. All the current instruments, except the AI (gyro) have illuminated knobs.
Should I keep this with any new instrument?
2. I have problems with materials
Hi everybody,
Heiko, I have built flightgear from git next branch, using OSG stable release
3.0.1. Everything loads correctly from fgdata, the shading looks beautiful. I
can now test my changes with an up-to-date release. I have one question: how
often should I fetch and recompile, considering
Hi Everybody,I am reposting this for legibility. The paragraphs were missing in
the previous post.
Thank you for all your replies. I have downloaded and compiled 2.4.0 from the
website. I have cloned fgdata on my local machine. Until I compile 2.5.0 from
git, I am cheating by using the data
Hi Everybody,thank you for all your replies. I have downloaded and compiled
2.4.0 from the website. I have cloned fgdata on my local machine. Until I
compile 2.5.0 from git, I am cheating by using the data from 2.4.0 + symlinks
to the c127p and Instruments-3d folders from fgdata from git. I
Hello everybody,
I have been looking at improving the Cessna 172p cockpit. I have been mostly
focusing on the instruments. I am creating new 256px textures, and modifying
the geometry and xml files when required. All the work is based on pictures of
Cessna cockpits and pictures of instruments
Hi Yves,
I am new to flightgear development. I have been looking into improving the
cessna cockpit lately. For details, you can read this thread on the forum
http://www.flightgear.org/forums/viewtopic.php?f=14t=9249
Some of the c172p instruments are taken from Aircraft/Instruments-3d rather
Hello everybody,
I posted this on the Forum in the DevlopmentAircraftCockpit Development and
was advised to join the mailing list. I am new to FlightGear development. I am
running
Version 1.9.0-1 on Linux (Ubuntu Karmic). I have been looking at
improving the cockpit on the Cessna c172p. A few
10 matches
Mail list logo