Ralf Gerlich wrote:
> Ralf Gerlich wrote:
>> Currently there is no shapefile version of GSHHS 1.5, which was
>> available for 1.3, so we need to get some tool to import the custom
>> binary format of GSHHS into the database, including the handling of
>> shorelines crossing the dateline, etc (e.g. E
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And some more very close:
57*48 08.2N 11*39 55.6E
58*15 49.1N 11*20 47.2E
58*40 10.7N 11*06 54.9E
And I can see another one ahead, but I don't have time to list more than these.
Another kind of bug maybe is around 59*15 14.6N 10*33 07.1E, the sc
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I found such a case near Göteborg in Sweden:
57*28 41.8N 11*51 56.1E is what the HUD show when I'm above it.
Regards,
Arvid Norlander
Ralf Gerlich wrote:
| Hi!
|
| Jocelyn Couetdic wrote:
|> I hope you'll find without too much trouble the bug behi
Hi!
Jocelyn Couetdic wrote:
> I hope you'll find without too much trouble the bug behind all this.
Thank you for your reports. As reported, I have already found the
problem and now I am searching for a fix. However, these reports will
also help me find out whether my fix - once implemented - is s
Hello everyone :)
2008/3/19, Ralf Gerlich <[EMAIL PROTECTED]>:
>
> However, the faulty tiles - tiles which should show only ground where
> there should be ocean as well - are bugs, not inaccuracies.
I spotted another type of faulty tile : ocean where there should be ground,
@ N47°56 W04°07
Check
On Sat, 22 Mar 2008 11:27:29 +0100, Ralf wrote in message
<[EMAIL PROTECTED]>:
> Hi!
>
> Arnt Karlsen wrote:
> > ..an idea out of the blue; if we model sea water, and the
> > sea floor, we could _generate_ the coastline at runtime?
> > It does move with high 'n low tide.
>
> The current scen
Ralf Gerlich wrote:
> [SNIP - Loads of sightings]
>
> OK, I originally intended to do partial rebuilds for the buggy tiles,
> but if there's so many of them (wonder why I didn't see any of them when
> checking the scenery myself) that warrants a full rebuild.
>
> Thanks!
>
>
Hi Ralf,
You're we
Stewart Andreason wrote:
> Well, I have some! ;)
[SNIP - Loads of sightings]
OK, I originally intended to do partial rebuilds for the buggy tiles,
but if there's so many of them (wonder why I didn't see any of them when
checking the scenery myself) that warrants a full rebuild.
Thanks!
Cheers,
Well, I have some! ;)
Put simply, there are land blockages across several bays blocking the
harbors, and also blocking ferries leaving Seattle from reaching several
islands which are no longer islands.
Plus a few simple squares jutting out off the western coastline.
48.7490 -122.7490 thru 48.62
S. Andreason wrote:
> Are you still looking for 1x1 tiles with ocean showing as land?
Well, I think I have the reason for the problem, but still I'm
interested in bug reports.
Cheers,
Ralf
-
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Hi Ralf,
Are you still looking for 1x1 tiles with ocean showing as land?
Stewart
Ralf Gerlich wrote:
> It would be great if you could send me an exact position which is
> _inside_ the faulty tile. But I at least need general instructions on
> how to find the place. Maybe there's a pattern in the
Hi!
Tim Moore wrote:
> Is it practical to use the Landsat classification stuff you guys have demoed
> on
> your web pages to generate our own coastline data?
Yes, we can extract the coastline data, but it might still require some
further editing to eliminate misclassifications. The editing effor
Tim Moore wrote:
> Is it practical to use the Landsat classification stuff you guys have demoed
> on
> your web pages to generate our own coastline data?
It has already been done. The result is PGS (sorry for the horrid url):
http://www.nga.mil/portal/site/nga01/index.jsp?epi-content=GENERIC&it
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Ralf Gerlich wrote:
| Hi!
|
| Arnt Karlsen wrote:
|> ..an idea out of the blue; if we model sea water, and the
|> sea floor, we could _generate_ the coastline at runtime?
|> It does move with high 'n low tide.
|
| The current scenery concept can only s
Hi!
Arnt Karlsen wrote:
> ..an idea out of the blue; if we model sea water, and the
> sea floor, we could _generate_ the coastline at runtime?
> It does move with high 'n low tide.
The current scenery concept can only support fixed coastlines and we'd
have the same problems with the rivers whe
On Fri, 21 Mar 2008 18:07:44 +0100, Ralf wrote in message
<[EMAIL PROTECTED]>:
> AnMaster wrote:
> > Good question, I guess combining them and manually fixing the
> > problems would be too much work. I got no really good solution. But
> > the current coastlines are very bad in many cases.
> >
>
LeeE wrote:
> So it looks like we either live with the problem until someone else
> creates a new database with all the problems fixed, or bite the
> bullet and fix it manually ourselves.
Yep, that's the spirit ;-)
> Would it be possible to cobble together a small utility that would
> allow sm
LeeE writes:
>
> Would it be possible to cobble together a small utility that would
> allow small parcels of the scenery database e.g. 1x1 deg tiles, to
> be checked and corrected manually without setting up the full
> scenery build system? That way, many people could work on it
> whenever th
On Friday 21 March 2008 17:13, Curtis Olson wrote:
> On Fri, Mar 21, 2008 at 12:07 PM, Ralf Gerlich wrote:
> > AnMaster wrote:
> > > Good question, I guess combining them and manually fixing the
> > > problems
> >
> > would be too much
> >
> > > work. I got no really good solution. But the current
On Fri, Mar 21, 2008 at 12:07 PM, Ralf Gerlich wrote:
> AnMaster wrote:
> > Good question, I guess combining them and manually fixing the problems
> would be too much
> > work. I got no really good solution. But the current coastlines are very
> bad in many cases.
> >
> > What about only using GHS
AnMaster wrote:
> Good question, I guess combining them and manually fixing the problems would
> be too much
> work. I got no really good solution. But the current coastlines are very bad
> in many cases.
>
> What about only using GHSSH for those coastlines around continents? With that
> I mean
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Curtis Olson wrote:
| On Fri, Mar 21, 2008 at 11:00 AM, AnMaster wrote:
|
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|>
|> It does indeed look like 0.9.8 had best coast line. Why is it so much
|> worse in more recent
|> scenery? Wouldn't
One thing to add...
Ralf Gerlich wrote:
> Currently there is no shapefile version of GSHHS 1.5, which was
> available for 1.3, so we need to get some tool to import the custom
> binary format of GSHHS into the database, including the handling of
> shorelines crossing the dateline, etc (e.g. Eurasi
Hi Curt!
Curtis Olson wrote:
> The decision was made to go with vmap0 entirely. We gave up accuracy
> around the coast lines, but we gained a much more consistent picture of
> the world ... with no major missing bits and no overlapping sections.
Thanks for jumping in with that explanation.
Anyb
On Fri, Mar 21, 2008 at 11:00 AM, AnMaster wrote:
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>
> It does indeed look like 0.9.8 had best coast line. Why is it so much
> worse in more recent
> scenery? Wouldn't it be possible to get the same good coastline as in
> 0.9.8?
As with anything
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It does indeed look like 0.9.8 had best coast line. Why is it so much worse in
more recent
scenery? Wouldn't it be possible to get the same good coastline as in 0.9.8?
Regards,
Arvid Norlander
gerard robin wrote:
| On jeu 20 mars 2008, gerard rob
Hi all!
gerard robin wrote:
[SNIP]
> You could notice that apt VHHH is now , not an island but on full ground area
Thanks for the reports.
For your information: From the VHHH-tile I was actually able to identify
the actual trigger for the buggy tiles.
The trigger does lie in the modifications.
On jeu 20 mars 2008, gerard robin wrote:
> On jeu 20 mars 2008, Alex Romosan wrote:
> > Ralf Gerlich <[EMAIL PROTECTED]> writes:
> > > Scenery V1.0.0 has been built using VMAP0 landmass and shoreline data.
> >
> > scenery v0.9.8 was also built with the vmap0 landmass and shoreline
> > data.
> >
> >
On jeu 20 mars 2008, Alex Romosan wrote:
> Ralf Gerlich <[EMAIL PROTECTED]> writes:
> > Scenery V1.0.0 has been built using VMAP0 landmass and shoreline data.
>
> scenery v0.9.8 was also built with the vmap0 landmass and shoreline
> data.
>
> looking at:
> http://mapserver.flightgear.org/openlayers
Ralf Gerlich <[EMAIL PROTECTED]> writes:
> Scenery V1.0.0 has been built using VMAP0 landmass and shoreline data.
scenery v0.9.8 was also built with the vmap0 landmass and shoreline
data.
looking at:
http://mapserver.flightgear.org/openlayers_sfobay.html?zoom=13&lat=37.86284&lon=-122.28796&layer
Hello Gerard!
gerard robin wrote:
> But you understood i was only talking about the coastline near that place.
> The nice curved shape of the bay which should be here with the little
> peninsular ground (the name , Antibes , Juan-les-Pins, and two islands Ste
> Marguerite and St Honoras).
> In
On mer 19 mars 2008, Ralf Gerlich wrote:
> Hello all!
>
> gerard robin wrote:
> > YES, which could be.
> > however, regarding these Scenery ERRORS it is probably a generic bug ,
> > it is not a specific bug (Ralf could answer better than i can), so the
> > list of the area where the coastline
Hello all!
gerard robin wrote:
> YES, which could be.
> however, regarding these Scenery ERRORS it is probably a generic bug , it
> is
> not a specific bug (Ralf could answer better than i can), so the list of the
> area where the coastline is wrong will be very large.
>
> I can only say
gerard robin wrote:
> I can only say that, the right coastline is given by the tiles extracted from
>
> Scenery FG0.9.8.
I suspect this is a GSHHS versus VMAP0 issue - I'm not sure which
coastline was used for the 1.0.0 scenery though.
Jon
---
On mar 18 mars 2008, Anders Gidenstam wrote:
> On Tue, 18 Mar 2008, gerard robin wrote:
> > Hello, Ralf
> >
> > Could you check Hong Kong too.
> > In Scenery 1.0 VHHH is now sitting on a huge ground area, which is not
> > the case in real.
>
> Hi,
>
> What do you think about making a page on the
On Tuesday 18 March 2008 18:53, Frederic Bouvier wrote:
> Selon LeeE :
> > Actually, I think FG really _needs_ a proper bug-tracking
> > system.
>
> There is this one :
> http://sourceforge.net/tracker/?group_id=583&atid=100583
>
> -Fred
Aha - didn't know about that - thanks.
Now we just have to
what we could now I think and it may be more user-friendly.
Gijs
> Date: Tue, 18 Mar 2008 19:53:22 +0100> From: [EMAIL PROTECTED]> To:
> flightgear-devel@lists.sourceforge.net> Subject: Re: [Flightgear-devel]
> Scenery 1.0.0 coastline is not processed> > Selon LeeE :>
Selon LeeE :
> Actually, I think FG really _needs_ a proper bug-tracking system.
There is this one :
http://sourceforge.net/tracker/?group_id=583&atid=100583
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery - album photo
http://fgsd.sourceforge.net/
On Tuesday 18 March 2008 17:52, Anders Gidenstam wrote:
> On Tue, 18 Mar 2008, gerard robin wrote:
> > Hello, Ralf
> >
> > Could you check Hong Kong too.
> > In Scenery 1.0 VHHH is now sitting on a huge ground area,
> > which is not the case in real.
>
> Hi,
>
> What do you think about making a p
On Tue, 18 Mar 2008, gerard robin wrote:
> Hello, Ralf
>
> Could you check Hong Kong too.
> In Scenery 1.0 VHHH is now sitting on a huge ground area, which is not the
> case in real.
Hi,
What do you think about making a page on the wiki where scenery problems
could be listed? Then, maybe, the
On sam 15 mars 2008, Ralf Gerlich wrote:
> Hi Gerard!
>
> gerard robin wrote:
> > The coastline process is wrong (or not existing) here two snapshot near
> > LFMN -first, that one with scenery 0.9.10 which was partly wrong (0.9.8
> > was better)
> > http://pagesperso-orange.fr/GRTux/Scenery0.9.10.
Hi Gerard!
gerard robin wrote:
> The coastline process is wrong (or not existing) here two snapshot near LFMN
> -first, that one with scenery 0.9.10 which was partly wrong (0.9.8 was
> better)
> http://pagesperso-orange.fr/GRTux/Scenery0.9.10.jpg
>
> -second, the same one with scenery 1.0.0
>
Hello,
Coming back to computers, we have tried the last 1.00 scenery version.
We are very disappointed with it.
The coastline process is wrong (or not existing) here two snapshot near LFMN
-first, that one with scenery 0.9.10 which was partly wrong (0.9.8 was
better)
http://pagesperso-orang
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