Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Nicol Oosthuizen
HI Tom and all Sorry, I came into this thread rather late. I just want to say that I am planning to arrange with a south African radio station, rsg, to do a show on accessible games.] If willem and Jacob listens to rsg, they will probably remember 5"leefwêreld van die gestremdes" In English, livi

Re: [Audyssey] pipe2 blast chamber and sarah question

2009-12-02 Thread Nicol Oosthuizen
HI tom Thanks for your informative response. Excuse the ignorance, but is 350 mghz smaller or bigger than 2.66. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tom Randall Sent: 02 December 2009 11:14 PM To: 'Gamers Discussion list' Su

Re: [Audyssey] USAGames Server

2009-12-02 Thread shaun everiss
I should also add that if you are over your data cap then you may have issues. I have got over that by going unlimited ofcause that costs me a little more but for what we use it here its worth. At 04:20 p.m. 3/12/2009, you wrote: >Hi Hayri, >I usually get decent upload/download speeds from the ser

[Audyssey] gifts for the holidays, was:RE: You Can Make a Difference

2009-12-02 Thread Che
Amen to that brother. If you want to buy someone a subscription to our card room, or let someone know where to go to buy you one, we now allow folks to buy gifts from our home page without being members themselves. Just go to http://www.blindAdrenaline.com/cardroom and click the buy a gift l

Re: [Audyssey] Chee Games.

2009-12-02 Thread Che
Hi matt, We have quite a few customers running the card games on 64 bit computers, including with win 7 and vista. Draw poker needs a separate download for 64 bit right now, but the others work fine with default installers. However, I am in the process of taking all direct x code out of the

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Charles Rivard
Sighted people have games on their computers, and those games are played. That's why gaming is such a big industry. For the sighted computer user, a computer is not a work only device. Why on earth should this not be so for the blind computer user? Windows comes with free games, even. Isn't

Re: [Audyssey] USAGames Server

2009-12-02 Thread Thomas Ward
Hi Hayri, I usually get decent upload/download speeds from the server. Can you explain how slow are we talking slow on your end? It could be your internet connection rather than the server, or the server was experiencing some heavy bandwidth at the time. USA Games isn't the only company to us

Re: [Audyssey] pipe2 blast chamber and sarah question

2009-12-02 Thread Thomas Ward
Hi Nicol, These days it doesn't really matter. If you get a relatively new computer it should be able to play any and all accessible games out there for the PC. I've owned AMD processors and Intel processors and they both work well for my games. Nicol Oosthuizen wrote: HI all Which kind of C

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Philip Bennefall
Hi Thomas, Yes it would certainly be possible by scripting, and it would not be hard to add it to my sidescroller template either. The hard part is really to come up with a nice enough designer interface that is easy to use for the absolute beginner. After all you do need to have a clear idea

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Thomas Ward
Hi Al, Seeing as the games you mentioned are side-scrollers I would imagine that Phil's toolkit could create them, or at least something close to it.There are certain aspects you might have to script though. For example, In Double Dragon the way you typically got weapons is by taking it away

Re: [Audyssey] Chee Games.

2009-12-02 Thread Hayden Presley
Go to http://www.blindadrenaline.com . Click on enter the card room. Click on instructions Click on downloads They'll be a link to download a utility to install DirectX and .net framework. Best regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@aud

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Thomas Ward
Hi Phil, That is a pretty disheartening state of affairs if you put all that time and money into marketing and get such a lukewarm response for your troubles. It would be interesting to know how well James North did with his booths, or if he had the same problem you did. Phil Vlasak wrote: H

Re: [Audyssey] The Game War was Screen Readers and Games

2009-12-02 Thread Thomas Ward
Hi Dark, Lol! I've got to admit that is pretty hard to beat that one. I can't even think of anything to top that message. Though it did give me lots of laughs. dark wrote: Ah tom, you seem so smug! Firstly you should know, that as long standing beta tester for entombed my base is locat

Re: [Audyssey] Chee Games.

2009-12-02 Thread Matt
What Utility? I updated the racing game and all. I got something to do with Token errors. Beats me. I know I had them working on Vista 32 bit, but I'm not running that any more. Went out and bought all new equipment and put all the others in the closet, new Mac, Mac book pro and Core I 7 C

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Thomas Ward
Hi Dark, Well, I guess the main reason would be that there are a number of blind conferences of one kind or another throughout the year like ACB, NFB, Closing the Gap, etc so there are plenty of them, but it just so happens they are in places too far for me to travel to very easily. There are

Re: [Audyssey] Chee Games.

2009-12-02 Thread Hayden Presley
Did you run the utility on his site? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matt Sent: Wednesday, December 02, 2009 8:18 PM To: gamers@audyssey.org Subject: [Audyssey] Chee Games. I'm not having ny luck runing any of Chee gme

[Audyssey] Chee Games.

2009-12-02 Thread Matt
I'm not having ny luck runing any of Chee gmes on Windows 7 64 bit OS. And I got all the latest Direct X and dot nets. Rail Racer and his online card games will not run. Are there any plans on updateing these games for the 64 Bit OS as 32 Bit are fading away. I hope GMA games will work, wi

[Audyssey] Fwd: You have uploaded a file (Description: night of parasite innosetup installer)

2009-12-02 Thread shaun everiss
ok guys here is the temp link for the installer. >sendspace.com file upload confirmation for shau...@xtra.co.nz > >You have successfully uploaded a file called nop31setup.exe (33 MB), to >sendspace. > >Description: night of parasite innosetup installeer >You can use the following link to retrie

[Audyssey] BrailleSoft Isn't Going Anywhere

2009-12-02 Thread Louis Bryant
Hi all, BrailleSoft.net is back in business and restored. And, we have exciting news for the months ahead, as well as software. Stay tuned all you gamers out there, 2010 will be a nice year! Also, you can continue using the IRC client as usual. Katie, Ken, and Simon if you could email me offlist th

[Audyssey] installer for nop uploading

2009-12-02 Thread shaun everiss
Hi all. Ok this is how its gona work. I am putting the installer on sendspace. thats only going to last for a couple weeks, however it should give people some time to get it and for who ever wants to host it a chance to put it up perminantly, due to my dropbox not always being online and the fac

[Audyssey] ok its ready I think

2009-12-02 Thread shaun everiss
Hi. Ok, the installer works, everything works. Note, in some languages where the program can not register a file you will get the english error because of the language not being defind. these are traditional chinese, japanese and swedish. other than that though the installer is ready to go. I wil

[Audyssey] question on game creation for game programmers

2009-12-02 Thread Chastity MORSE
Okay, since I'm learning computer code all ready, mainly for website development, I'm hoping someone can help me with a question. What is the best program to stuy for creating accessible games? Is there a template out there where the game engine is all ready there either for scroller games, sho

[Audyssey] please hold?

2009-12-02 Thread shaun everiss
Hi all. ok due to the fact I decided to be real smart, and not include a main program the stupid file has decided not to create a main shortcut. Ok, so this may take some time, I'll tell you when I am actually done i prommise. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

[Audyssey] nop3.1 installer

2009-12-02 Thread shaun everiss
Hi. subject says it all. Thanks to mathias for shoving me the game I have made an installer with innosetup 3.6 and isstool, after doodling round and hacking bits of the script its ready. Installer features. Should run on any windows version from 95 to whatever. 2. should not have any images, al

Re: [Audyssey] history was: Promotion was:Screen Readers and Games

2009-12-02 Thread Darren Harris
Yeah, the thing with wf always is that the moment someone is ready to attack you then yeah you're blown out the sky. It's a game that you have to be constantly online for because there's a lot of for want of a better word egg heads on there that will quite happily spend 24 hours playing the game

[Audyssey] star wwars

2009-12-02 Thread Josh
Hi, I have an idea for a free star wars side sscroller with game creation toolkit, also a very high quality nfl football game where you can pick your teams and stuff complete with weather effects and stuff. I'd also like to make a game where its the 26th century and you're an evil tyrant whose

Re: [Audyssey] new chapter added to the game night of parasite

2009-12-02 Thread shaun everiss
thats cool news, I however have never beaten the game. hmph I'll look at both of these files, I may create another multilang installer again with innosetup 3.6 if I know where I may host the file perminantly. >hey everyone! >i'm just posting this message to inform you that Francis Wolf (the >de

[Audyssey] game creation toolkit

2009-12-02 Thread Josh
Hi Tom and Phil, I also have wanted to create games for awhile now. I downloaded visual basic express and found it very daunting. I also looked at Python and think that would be easier but never got into llearning it. I got some game ideas too and a game creation toolkit and sounds would go a l

[Audyssey] 7-128 Game Accessibility was Screen Readers and Games

2009-12-02 Thread John Bannick
Thomas et al, The API. from Quentin, you mentioned sounds extremely interesting. And PM says it might be at audiogames.net. I'll go look for it. Thanks guys, John --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] Semiotics

2009-12-02 Thread william lomas
is the game available? On 2 Dec 2009, at 21:57, John Bannick wrote: Game Developers, Here's an interesting academic paper about a blind-accessible mobile phone game. The interesting thing about it is the way the three Brazilians used Semiotics, the study of communication, signs, and symb

[Audyssey] You Can Make a Difference

2009-12-02 Thread John Bannick
How You can make a difference Over the next several weeks you personally can make computer games more accessible. 1. Buy accessible games as gifts (Not necessarily ours, but anyones') 2. Suggest to friends and family that accessible games make good gifts 3. And, most importantly, suggest to ev

[Audyssey] Semiotics

2009-12-02 Thread John Bannick
Game Developers, Here's an interesting academic paper about a blind-accessible mobile phone game. The interesting thing about it is the way the three Brazilians used Semiotics, the study of communication, signs, and symbols, to define their user interface. They defined the "messages" they

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread dark
I admit I'm a litle jaded on the work subject, sinse I've seen too many cases of blind people who have nothing but a high education, no social abilities, and just endlessly apply for jobs to be given excuses. Sinse employers cannot legally say "we're worried about employing a visually impared

Re: [Audyssey] 7-128 Game Accessibility was Screen Readers and Games

2009-12-02 Thread peter Mahach
thomas, he made yet another version where he interfaced with eti eloquence through the priopriatary drivers that gw, fs and dolphin install with their readers. this can be observed in teh latest magic blocks release which, as far as I know also has sourcecode. the links can be located at audiog

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Tom Randall
Hi Philip and all. I think this is an outstanding idea. I will be really interested to see what you come up with. I've had several game ideas over the years that I would not mind trying to implement, but quite frankly I am not willing to put the time and effort into learning a programming langua

Re: [Audyssey] pipe2 blast chamber and sarah question

2009-12-02 Thread Tom Randall
Hi Nicol and all. The reason that we don't give cpu specs for pipe 2 or any of our other games is that these games are not real resource hogs, any semi-decent system will run them. I've run all of the bsc games on a pentium II system with 256 megs of ram and a 350MHZ processor and they run fine p

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread David Chittenden
Hello, The belief of some the blindness orgs seems to be that the only way to make blindness respectable is if blind people are seen as always working. This ignores social connections and the fact that if one is able to relax better, one can work better. I remember my first job in a mid-size

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread dark
Hi Tom. Well on a financial or charitable footing I can understand that a litle. I myself have an equipment grant to pay for university gear to help me in my studdies. It would however be just plane wrong of me to use it to further my entertainment desires. So, when the grant was used to apa

[Audyssey] USAGames Server

2009-12-02 Thread Hayri Tulumcu
I just wanted to inform you Thomas about that your server does not have it so good and it is slow! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://a

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Darren Harris
Yeah because of course blind people aren't allowed to enjoy themselves are they lol. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 02 December 2009 19:19 To: Gamers Discussion list Subject: Re: [Audyssey] Promotion

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Darren Harris
Yeah I don't really get that myself if I'm honest. I consider that to be quite a limiting mentality myself. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 02 December 2009 18:49 To: Gamers Discussion list Subject: R

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Phil Vlasak
Hi Thomas, That is the comment we got at the blind conventions. Computers are for Jobs and not for Play! They told us that they preferred to read a book or listen to the radio if they wanted entertainment. It is like someone asked them to try eating some frozen cow's milk mixed with vegetable se

Re: [Audyssey] 7-128 Game Accessibility was Screen Readers and Games

2009-12-02 Thread Thomas Ward
Hi John, Fair enough. I just thought I'd toss that idea out there to see what you thought about it. SWT might be more accessible in the long run, but going back and redoing your games to switch over to it isn't exactly ideal as you yourself pointed out. There is however perhaps a simpler and

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Thomas Ward
Hi Darren, That's all too true. I have talked to some agencies locally about perhaps promoting my games and they basically said no for that exact reason. A lot of these local dealers who sell computers with Jaws, Openbook, etc to BSVI have no interest in promoting my games, because they only

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread dark
That would indeed be a good idea, especially if we could contrive some kind of promotional cd with various game trailers on./ in general a sort of intro to audio games promo cd would probably help, sinse such a cd could be sent with information to various oraganizations, schools etc,

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Allan Thompson
Ok, thanks. I figured you wouldn't have played those games and sorry I couldn't explain them better. Thanks, al - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, December 01, 2009 11:30 PM Subject: Re: [Audyssey] High level game creation tools

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread dark
True Tom. On that vane I can certainly see if action for blind people would run another pole as they did last year, --0-- which would certainly help. For other agencies in the Uk I'm not certain (the rnib ar a waste of space as I've said0, but I'll have a think. Beware the grue! Dark. -

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Thomas Ward
Hi Mike, While it is true side-scrollers had their origins in the early to mid 1980's that doesn't mean the format can't be used in modern styles and genres of games. As Dark has so often pointed out many of the games of the 90's were side-scrollers too, but were far more advanced, challengi

Re: [Audyssey] TTS Lexicon Dictionaries was About Thomas' Review...

2009-12-02 Thread dark
G Tom! that's aggrivating, --- but unfortunately it's not agrivating enough for me to actually want to spend more money on a voice which does have an editable dictionary. i can understand your synth annoyence though, sinse during my experiment with win vision I felt the same irritations

[Audyssey] Backup Site Available

2009-12-02 Thread Louis Bryant
Hi all. BrailleSoft.DynDns.org is now up! We are still working on getting the BrailleSoft.net domain so please bear with us. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

[Audyssey] BrailleSoft is Moving!

2009-12-02 Thread Louis Bryant
Hi everyone. BrailleSoft.net and all emails registered there will be taken down today until further notice. We're changing servers! The domain BrailleSoft.DYNdns.org will be our backup site starting tomorrow, and once BrailleSoft.net becomes available we will let you all know. Katie, Simon, and Ke

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Thomas Ward
Hi Dark, I do see your point. Although, perhaps we could prepare some audio trailers of different games to let people here some of the more complex games being played in action. Just a few short clips of what they could get into if they were to play this or that game. dark wrote: It is a min

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Thomas Ward
Hi Dark, Well, at this point I'm not sure how much actual advertising we need. I think the big picture, as has been said before, is to get the word out that good high quality games exist. By showing off game x and letting a few blind people try them, perhaps let their friends and family see th

[Audyssey] TTS Lexicon Dictionaries was About Thomas' Review...

2009-12-02 Thread Thomas Ward
Hi Dark, Unfortunately, from what I can tell all of the Scansoft lexicon dictionaries are binary data files that can't be edited with a text editor the way the Cepstral voices can. That's too bad as I'd dearly love to make a few lexicon changes in Daniel and Karen to say things the American wa

Re: [Audyssey] mod idea

2009-12-02 Thread Thomas Ward
Hi Nicol, What a cool idea. Actually, i do think this community could use a really good circus game rather than a mod. We really don't have anything like circus Atari or any of the circus games that were around in the 80's which is kind of sad. I always felt they were fun in a non-violent sort

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Mauricio Almeida
great idea, philip. It is very good to see that you are interested on enabling other people to develop their own workk, too. -Mensagem original- De: "Jacob Kruger" Para: "Gamers Discussion list" Data: Quarta, 2 de Dezembro de 2009 17:03 Assunto: Re: [Audyssey] High level game creation too

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Jacob Kruger
Sounds good to me, but, suppose doesn't help that am a bit of a developer/scripter already, but would definitely like to check something like this out a bit since unfortunately have never really gotten around to looking into things like DirectX and 3D sounds etc. myself too much. Stay well Ja

Re: [Audyssey] fps/tps question

2009-12-02 Thread Thomas Ward
Hi Nicol, Nicol wrote: If super liam for instance were a third person game, you wouldn't have heard liam's voice in the cut sceens, but an observer's voice instead. For example, in the cut sceen of the lava lake, instead of liam saying: "You want me to go through that to kill a stupid robot?" I

Re: [Audyssey] history was: Promotion was:Screen Readers and Games

2009-12-02 Thread dark
Well, I've tried Ashes of angels and played for a bit, but things just seemed far too repetative for my taste, I loved the universe and the real time ships, but constant cargo hawling just got to be dull, sinse i didn't fancy attacking other players. Warring factions is something I kee

Re: [Audyssey] history was: Promotion was:Screen Readers and Games

2009-12-02 Thread Darren Harris
Cool. Who are you on there? I'm elrond and I love playing hearts. Yeah I play games like ce ashes of angels from time to time I used to play warring factions but I drop in and out of that I can go for months without playing that game if I'm honest. But I do think that ce is going to be a game tha

Re: [Audyssey] Screen Readers and Games

2009-12-02 Thread Willem
Hi. Sapi support would be better than jaws support, as most windows gamers have sapi, but not everyone has jaws. dark wrote: Hi John. I'll have a think about changes. I'm sorry if I was over abrupt about the voice thing, it's just something which for me personally has always made me a litle s

Re: [Audyssey] new chapter added to the game night of parasite

2009-12-02 Thread Petr Bláha
That's great, go on Francis, go on. Night parasite is the best free game i have ever played. matheus napsal(a): hey everyone! i'm just posting this message to inform you that Francis Wolf (the developer of the night of parasite game) as just released the version 3.1, translated to english, with

Re: [Audyssey] pipe2 blast chamber and sarah question

2009-12-02 Thread Raul A. Gallegos
Hi. For the most part if your computer runs Windows fine, then it will run the games fine. I can play these games on a netbook and they are not meant as high gaming machines. On 12/2/2009 4:06 AM, Nicol Oosthuizen wrote: HI all Which kind of CPU do you guys recommend will work the best for sar

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Tim Kilgore
That would be good from my end. Tim - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, December 01, 2009 9:15 PM Subject: [Audyssey] High level game creation tools Hi all, I am, as most of you probably already know, working on a scriptable ga

Re: [Audyssey] Further labels on core exiles. Any thoughts?

2009-12-02 Thread dark
the short answer Darren is no, there are no visual lables on the systems at all, sinse mission information can be found easily from the top dropdown menue and for a sighted player the galaxy map can provide a quick overview of what is where. A jump drive will directly fly your ship to sys

Re: [Audyssey] Screen Readers and Games

2009-12-02 Thread dark
Hi John. I'll have a think about changes. I'm sorry if I was over abrupt about the voice thing, it's just something which for me personally has always made me a litle sad about your games. I look at the design of the games, the audio work that goes into them and the features you add and am impre

Re: [Audyssey] history was: Promotion was:Screen Readers and Games

2009-12-02 Thread dark
I agree Darren, that is my preference too, I've never had any real interest in scores or competition (one reason why the overwhelming majority of pvp focused online games get up my nose so much). From years of console gaming though, i also very much enjoy and appreciate exploration based on c

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread dark
a bad thing indeed. As a side note, the actual serious work I'm doing on my deffinition of disability in my thesis is based very much on the quali8ty of a person's life and how much effort it takes for them to fulfill their desires. Playing games on this model is just as worthy of access for

Re: [Audyssey] Audyssey babble report for November 2009

2009-12-02 Thread dark
Wow Jim! that's truly impressive archiving ability indeed! I knew about the public archives on the audeasy sight, but not how much you were able to save. Out of idle curiosity, how much space does 19 years of E-mail archiving give or take the odd loss use? Beware the grue! Dark.

Re: [Audyssey] new chapter added to the game night of parasite

2009-12-02 Thread matheus
i don't know, because i haven't plaied this new version yet. but probably they are. the developer only told me that there's this new chapter 4 translated. -Mensagem original- De: "Milos Przic" Para: "Gamers Discussion list" Data: Quarta, 2 de Dezembro de 2009 12:20 Assunto: Re: [Audysse

Re: [Audyssey] new chapter added to the game night of parasite

2009-12-02 Thread Milos Przic
Hello, Are the first three chapters the same? Best. Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: "matheus" To: Sent: Wednesday, December 02, 2009 12:17 PM Subject: [Audyssey] new chapter added to the game night of parasite hey eve

[Audyssey] Further labels on core exiles. Any thoughts?

2009-12-02 Thread Darren Harris
I was going to put this out to the main forums there but I really wasn't sure about this. Maybe Dark knows a little more before anything is said so can shed a little more light on it. Basically when travelling around, are there certain visual tags on the buttons of the systems that tell you eithe

[Audyssey] Screen Readers and Games

2009-12-02 Thread John Bannick
Dark, I agree entirely. The Kevin voice is free, but sounds a bit like Robbie the Robot. Hopefully my gang here will give me the time to add a true SAPI interface this summer. It will require going in and modifying the FREE-TTS sourcecode. But I have the technical chops to do it. Just takes a

Re: [Audyssey] history was: Promotion was:Screen Readers and Games

2009-12-02 Thread Darren Harris
Yeah I love exploration type games. I'm not the type of gamer that likes things to be over in 2 minutes. I like to be able to put a game down, then come back to it later. Also I like a persistent game as well not one that resets all the time. So games like core exiles are really the thing for me.

[Audyssey] 7-128 Game Accessibility was Screen Readers and Games

2009-12-02 Thread John Bannick
Thomas, You're correct; SWT is an excellent clone of Java Swing. I've done some SWT and coded Swing for 10 years. However, no way are we going to convert our code base from Swing to SWT. You're right to suspect that it would take too much time and expense. Nor are we likely to go to a two-API co

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Darren Harris
Hi thomas, Absolutely true. Also the thing with these types of conventions, is that the focus is totally on work and professional uses of the computer. They don't seem to hold the attitude that blind people would want to play games and that's from within our own community! Indeed I've even herd of

Re: [Audyssey] Audyssey babble report for November 2009

2009-12-02 Thread Jim Kitchen
Hi Dark, I have archived every Email that was ever written to me or by me since I first got on a BBS back in 1990. However I did lose some Audyssey archives not too long ago when one of my TeraByte drives died. But what I posted about who, which months, came from a regular Email archive. So

[Audyssey] new chapter added to the game night of parasite

2009-12-02 Thread matheus
hey everyone! i'm just posting this message to inform you that Francis Wolf (the developer of the night of parasite game) as just released the version 3.1, translated to english, with a new chapter added. i'll first send the link to dropbox,without the installer of the game, because it seems to be

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Scott Chesworth
Hi Philip, Not much of note to add yet, except to say that I've played all of the games Al mentioned above and can't see any reason why they couldn't be created with the setup you described. Just to reassure you. hth Scott On 12/2/09, dark wrote: > Hi Philip. > > I think giving people some sor

Re: [Audyssey] Audyssey babble report for November 2009

2009-12-02 Thread dark
Well, obviously winter is my month, ;D. I'm rather surprised you have archived of these Jim! Beware the grue! Dark. - Original Message - From: "Jim Kitchen" To: "dark" Sent: Wednesday, December 02, 2009 9:39 AM Subject: Re: [Audyssey] Audyssey babble report for November 2009

Re: [Audyssey] Audyssey babble report for November 2009

2009-12-02 Thread Jim Kitchen
Hi Marc, My Email program down loads all of my Email into one text file just like NetTamer and other programs used to. So I then just have a program that goes through that text file and copies all of the messages from the Audyssey list to an archive text file. Then at the end of the month I

Re: [Audyssey] Audyssey babble report for November 2009

2009-12-02 Thread Jim Kitchen
Hi Dark, You know you posted more messages than Thomas once before. Audyssey babble report for December 2008 110 people posted 1161 messages. 172 From, dark. 102 From, Thomas Ward. 94 From, shaun everiss. 68 From, Thomas Ward. Now Shaun Everiss has twice posted more messages than Thomas.

[Audyssey] pipe2 blast chamber and sarah question

2009-12-02 Thread Nicol Oosthuizen
HI all Which kind of CPU do you guys recommend will work the best for sarah and pipe2 blast chamber? I couldn't see anything about the CPU recommended in the documentation. Your advice is much appreciated. Please Note: This email and its contents are subject to our email legal notice which can be