Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Zachary Kline
Hi AProne, Whoa. You do have a talent for coming up with unusual and innovative concepts. This one fits both labels. Time travel as a game mechanic would never have occurred to me. I imagine there is an almost infinite number of possible solutions, and ways to optimize your play to no end.

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread shaun everiss
hmmm don't encourage him. He may get ideas, heck he is already working with the borg. Next thing he may think assimilation is a good idea and bring it foreward or something. At 04:30 p.m. 12/06/2011, you wrote: Yes, and once you've added those levels, jump back in time, give the completed

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread darren harris
Very nice you're someone to keep an eye on for making good and interesting games. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: 11 June 2011 19:41 To: Gamers Discussion list Subject: Re: [Audyssey] Temporal.

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Thomas Ward
Hi Jeremy, The game definitely has an interesting story line, and as you stated there currently isn't anything on the accessible games market that comes close to it in concept. 've just downloaded it, and probably won't get to test or look at it until this afternoon, but just wanted to say from

Re: [Audyssey] duck hunter

2011-06-12 Thread Thomas Ward
Hi Michael, Duck Hunter? I don't recall any game by that name. Who wrote it? The reason I ask is there is a clone of Duck Hunt by Liam, AKA L-Works, that sounds like what you are asking about. Are you asking about Duck Hunt? On 6/11/11, michael barnes c...@samobile.net wrote: Hey, I was on

[Audyssey] assistance playing lunimals

2011-06-12 Thread alex wallis
Hi list. I gather I am a bit late to the party, and the new game everyone is talking about is this time travel game, which sounds seriously fun, and I am going to check it out. However, I am currently writing for some help playing lunimals, as I do like the idea of being able to play god.

Re: [Audyssey] duck hunter

2011-06-12 Thread Bryan Peterson
THere was actually a Duckhunter game some years back, but I never did play it and couldn't tell you who made it. It could be listed in the audiogames database. Then there was that duckblaster game from PB_Games. We are the Knights who say...Ni! - Original Message - From: Thomas

Re: [Audyssey] duck hunter

2011-06-12 Thread Alfredo_The_Music_maker
Liam, L-works, Liam-works. I think is what he wanted to call his virtues. Anyway, there are some Nintendo versions of Duck Hunt which was cloned by Liam. As Thomas said, I never heard Duck Hunter before, I do not recall hearing such a name like that. I am pretty sure that you are meaning Duck

Re: [Audyssey] Rock Band 3: Grenade expert pro keys GS

2011-06-12 Thread Tommy
I'm willing to learn. Now, I'm waiting for money to the game. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] duck hunter

2011-06-12 Thread Bryan Peterson
Yep, there is actually a Duckhunter game. It was developed by Conspirasoft in 2004. I never actually played it but the listing is there in the audiogames.net database. We are the Knights who say...Ni! - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To:

Re: [Audyssey] assistance playing lunimals

2011-06-12 Thread Jeremy Kaldobsky
Alex, I am glad to help. My first suggestion is to use tab until you hear Sapi on, since you are correct, Jaws does not like my game yet. Most of the Jaws users either switch to Sapi mode or they load up one of the other screen readers like Window eyes or NVDA. Both of those work fine with

Re: [Audyssey] Lunimals mission 10

2011-06-12 Thread Jeremy Kaldobsky
It seems that mission 10 is very dependent upon the strategies you've personally developed during the course of the campaign. Some people have written to me saying the mission is far too difficult, and others have, like yourself, said it was too easy. At it's heart, Lunimals is a strategy

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Jeremy Kaldobsky
Thanks guys! Several audyssey posts have come in, so I won't respond to each one individually just because I know they'll end up as a big block of like 10 messages by me, all in a row. I don't think anyone wants to read that many posts from me all in a row, Haha! I'm very glad this game

Re: [Audyssey] looking for terraformers audio game

2011-06-12 Thread Phil Vlasak
Hi Dark, The new address for teraformers audio game is, http://terraformers.nu/ - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 12:16 PM Subject: Re: [Audyssey] looking for terraformers audio game Hi alex.

Re: [Audyssey] assistance playing lunimals

2011-06-12 Thread Siddhant Jain
hi, what's the point for a jaws user in downloading and installing another screen reader , specially for lunimals? and as for the sappy is concerned, who would like to play the game using voices like marry. probably i've enjoyed the game and played a lot using the message box mode, but now

Re: [Audyssey] assistance playing lunimals

2011-06-12 Thread Thomas Ward
Hi Sid, Sid wrote: what's the point for a jaws user in downloading and installing another screen reader , specially for lunimals? My reply: I'm pretty sure this was a suggestion as a temperary solution until Jaws support gets fixed. NVDA doesn't cost someone anything to download and use and I

Re: [Audyssey] looking for terraformers audio game

2011-06-12 Thread Shane Lowe
where on that site can you download the game? I click on download and it pops up another blog page - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 10:42 AM Subject: Re: [Audyssey] looking for

[Audyssey] airik the clerik

2011-06-12 Thread william lomas
hi this just posted frmol Jyro on audiogames.net Hello all! Welcome to the beginning of the series. Many new things have been added in version 1.0 I'm definitely excited about things and want to personally thank you for your patience. We are emailing download links to the game for the

Re: [Audyssey] airik the clerik

2011-06-12 Thread Bryan Peterson
Let's hope it actually happens this time. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 11:12 AM Subject: [Audyssey] airik the clerik hi this just posted

[Audyssey] MOTA Audio Support

2011-06-12 Thread Thomas Ward
Hi all, As the subject states I'm looking for some feedback regarding the audio support in Mysteries of the Ancients beta 19 as this seems to be a point of contention for a number of Windows users. I know that many of you are part and partial to Microsoft DirectSound, and some of you have out

Re: [Audyssey] looking for terraformers audio game

2011-06-12 Thread Phil Vlasak
Hi, Look further down the download page. Download Terraformers here English version Swedish version Listen to the game In game action Introduction - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June

[Audyssey] help with lunimals mission 5

2011-06-12 Thread alex wallis
Hi list. I got lunimals figured out after aprones explanation. However, I could do with some help for mission 5. I am part way through the mission, and I have to have populations of at least 10 cats and kamen. I have 21 turtles left over at the start of this new section. I have tried selling

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Philip Bennefall
Hi Thomas, Have a look at http://www.allegro.cc/. In Allegro 5, they have completely rewritten the sound API and it is now extremely versatile, powerful and, of course, cross platform. It has pan, volume, pitch etc but unfortunately no 3d. It allows you to customize things a great deal,

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread lirin
Weel, the most funny thing here is fact, the game is developed from a few years and we have nothing, and what is really incredibly interesting, you haven't nothing. Think about me what you want, not my case, but it's true, little offtopic, but when i read tons of messages from you regarding

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Bryan Peterson
I think that was more than a little uncalled for. And I don't see what Final Fantasy has to do with this. We are the Knights who say...Ni! - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 12:22 PM

Re: [Audyssey] looking for terraformers audio game

2011-06-12 Thread Shane Lowe
I'll do that. thanks for the help - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:45 PM Subject: Re: [Audyssey] looking for terraformers audio game Hi, Look further down the download page. Download

[Audyssey] duck hunter

2011-06-12 Thread Jack F
Hi all, He isn't talking about duck hunt. Duck hunter is a game from conspirasoft entertainment developed in 2004. I don't have the game. If no one has it Dark probably has it. Dark, could you please send me the download link for it? Don't worry I know the game is abandonware, because we haven't

Re: [Audyssey] airik the clerik

2011-06-12 Thread Bryan Peterson
Well as much as I hate to say it I'm beginning to believe the scam theory. This is overall the fifth or so time that he's said something and nothing's come of it. And it's been long enough that at least some people would have received emails from im by now. And these people would have posted on

Re: [Audyssey] airik the clerik

2011-06-12 Thread william lomas
you won't see money back he a prick and we all know it bet it james north really, not jake On 12 Jun 2011, at 20:44, Bryan Peterson wrote: Well as much as I hate to say it I'm beginning to believe the scam theory. This is overall the fifth or so time that he's said something and nothing's

Re: [Audyssey] airik the clerik

2011-06-12 Thread Bryan Peterson
I didn't even ask for my money back. It wasn't even ten bucks. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:46 PM Subject: Re: [Audyssey] airik the clerik

Re: [Audyssey] airik the clerik

2011-06-12 Thread william lomas
don't let him get away with it On 12 Jun 2011, at 20:49, Bryan Peterson wrote: I didn't even ask for my money back. It wasn't even ten bucks. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list

Re: [Audyssey] airik the clerik

2011-06-12 Thread william lomas
contacting paypal myself believe me i not giving up On 12 Jun 2011, at 20:49, Bryan Peterson wrote: I didn't even ask for my money back. It wasn't even ten bucks. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers

Re: [Audyssey] airik the clerik

2011-06-12 Thread Bryan Peterson
If you can't even get a hold of him on the forum you probably won't get a hold of him via email. And it wouldn't be worth suing someone over a measley ten dollars. And if you tried you'd probably be laughed out of the courtroom. We are the Knights who say...Ni! - Original Message -

Re: [Audyssey] airik the clerik

2011-06-12 Thread Bryan Peterson
Paypal would just tell you to contact Jake. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:51 PM Subject: Re: [Audyssey] airik the clerik contacting

Re: [Audyssey] airik the clerik

2011-06-12 Thread william lomas
he can't even admit though guys that he has scammed us On 12 Jun 2011, at 20:53, Bryan Peterson wrote: If you can't even get a hold of him on the forum you probably won't get a hold of him via email. And it wouldn't be worth suing someone over a measley ten dollars. And if you tried you'd

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Thomas Ward
Hi Philip, Thanks for the information. I'll definitely give Allegro a look although I shutter at having to rewrite the input, audio, and threading to fully support Allegro. Although, this might be the answer I am looking for. Its too bad they don't have 3d audio as I've got all the hardware for

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Charles Rivard
My thoughts are that if a game relies on accurate sound, then you should go with what produces the most accurate sound. To a lot of people, MOTA's nineteenth beta is like a game for the sighted gamer that has poor graphics. Direct sound gave the best, smoothest, and most accurate sound. If

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Thomas Ward
Hi Lirin, You are certainly welcome to your opinions, but I don't consider the fact I have written Star Trek Final Conflict, got screwed over Montezuma's Revenge just about a month from final release, and writing a cross-platform game engine exactly nothing. Yes it is true I have released

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Thomas Ward
Hi Charles, Yeah, I certainly understand that. I know that the audio, joystick support, etc was much better in the Windows version of the G3D Engine, and I even agree beta 19 seems like a step backward instead of forward. The problem is that I want and need a completely cross-platform solution

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Michael Gauler
Hi Tom, I know that the current Windows sound library (Fmod EX), or what it is called was not very usable on the playyer's side in the latest public Beta. We already had such problems in earlier beta versions, i think Beta 12, 13 or 14 or all of them. There panning in combination with walking

Re: [Audyssey] looking for terraformers audio game

2011-06-12 Thread Michael Gauler
Hi all, I have a question regarding the game. Originally it was Shareware, where you needed to buy it and would get a file you had to copy somewhere. Then the original site went offline for a while. And now they are back, but when I went to it there were download links, but no info or warning

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Pitermach
The problem I see is why target linux instead of mac? Ok, you use ubuntu yourself, but then It's pretty clear that the mac community is really outnumbering the linux one. And we're not taking windows into consideration. I think what you should do is dich the linux version for now, get the

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Charles Rivard
There was no constructive criticism, nor was there any encouragement in it. As far as a message like that being sent to the list instead of directly to the target, I'd say it was pointless, other than to stir up those who support Tom in his lengthy endeavor. He does this work after taking the

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Charles Rivard
I hope Allegro is a workable solution. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 3:27 PM Subject: Re:

Re: [Audyssey] looking for terraformers audio game

2011-06-12 Thread dark
Hi Michael. there is nothing on the blog or anywhere else saying that the game is freeware, and the version and setup file seem the same as they always were, but equally your right, there are no links to buy it anymore either. I personally think it's just that they haven't finished with the

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Karl Belanger
Hi, Here's a thought, release a version for windows soon which uses directX and etc. Once that is out and generating sales, take as much time as you need to iron out the audio bugs in the cross-platform version. Most of the gaming community will be off your back and happily playing, and you can

[Audyssey] Mush Z and altereon questions

2011-06-12 Thread dark
Hi. This is obviously for oriol, but anyone else feel free to chip in as well. first I have a request. Currently, the not enough mana sound is one of the same sounds used for a failed spell. I've had occasions in battle when I've heard that sound when trying to cast a spell and assumed I'm

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Thomas Ward
Hi Pitr, That all sounds well and good except for one thing you are over looking. Who am I writing this game for? You or me? Why am I writing these games in the first place? Well, to answer the first question I thought i was writing the games for myself, because they are games I like and wanted

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Thomas Ward
Hi Karl, That's probably what I'll end up doing in the end. I'm really sick and tired of being asked when MOTA will be out, please fix the audio because it sucks, etc and since the Windows version of the G3D engine used in beta 18 is rock solid stable that only seems like the best thing to do

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Pitermach
Hi Jeremy, I would be happy to help with sounds if you wish. I have helped with sounds before for RS games and damage extreme, also I do some small audio projects privately (you'd have to look at my twitter for that). If you're interested contact me offlist and I'll see what I can come up

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Jeremy Kaldobsky
Pitermach, I've written down your suggestion, and I'll see if I can figure out a good way to make it. I might end up contacting you about sounds, but I need to check with Locutus first, since I'm already working on a game with him as my sound effects guy. It might be rude for me to not ask

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Ron Schamerhorn
Hi Tom I was planning to keep out of the debate here but have to point out. Granted Montezooma was something beyond your control. Then you took the Mota angle with the game. You've been up front about the development of it with everyone. People have access to the betas you have

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Che
hi jeremy, sorry man, I recently cleaned out my email folders, and hadn't caught a page or link for your games. would you mind reposting it? thanks che On 6/12/2011 5:27 PM, Jeremy Kaldobsky wrote: Pitermach, I've written down your suggestion, and I'll see if I can figure out a good

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Jeremy Kaldobsky
Sure thing. www.kaldobsky.com/audiogames/temporal.zip is the link to the new Temporal game. For the rest of my games, the site is www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread shaun everiss
I am still having issues playing. I don't know how to attack, and I end up running into a trap, loads of me and guards and not being able to get to where I should go. we need some sort of internal map to. something to record how many ticks have gone past to. On the subject of sounds you already

Re: [Audyssey] Lunimals mission 10

2011-06-12 Thread shaun everiss
well the way I have played missions up to 3 is wait till I get enough. On mission3, I have struggled to get enough rabbits so I have got close then brought what I need, but obviously thats not a real solution. Since they only last 10 seconds which is enough time to complete the mission. At

Re: [Audyssey] airik the clerik

2011-06-12 Thread shaun everiss
well I played the game and to be saying I was not impressed is an understatement. True its 10 bucks and I was thinking of getting it. the navigation system looks good. however all the bugs and voices and stuff that hasn't been addressed well I don't know. At 07:44 a.m. 13/06/2011, you wrote:

Re: [Audyssey] looking for terraformers audio game

2011-06-12 Thread shaun everiss
well to be fair I think the game needs a full rewrite. On some systems especially thse with hd cards, I trialed the registered game on a friend's system with an hidef card and the same on my system and to be honest its never worked right. There is one room between the one with the mines in the

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread shaun everiss
well there is also that long platform or long platforms in gneral I don't like them that much. At 08:32 a.m. 13/06/2011, you wrote: Hi Tom, I know that the current Windows sound library (Fmod EX), or what it is called was not very usable on the playyer's side in the latest public Beta. We

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread shaun everiss
Yes better check before you go off. It doesn't pay to anger the borg. At 10:27 a.m. 13/06/2011, you wrote: Pitermach, I've written down your suggestion, and I'll see if I can figure out a good way to make it. I might end up contacting you about sounds, but I need to check with Locutus first,

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Jeremy Kaldobsky
Shaun, you attack guards simply by walking on top of them. The trick, of course, is that guards will turn to face you, and you are unable to attack them if they are facing you. Move to one side of a guard so that it turns to look at you. If you don't already know the current tick, press Z to

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Jeremy Kaldobsky
I've just uploaded version 1.2b, which actually contains a major bug fix for mission 2. If you are on mission 2, I highly recommend you take the time to grab this update otherwise you might not even be able to beat it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Willem Venter
Hi Jeremy. This is a very interesting project, I'm glad you didn't trash it. Great job! I didn't finnish the first mission yet, though I managed to take out 7 guards so far, but managing your passed selves are surprisingly tricky. On 6/13/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I've

[Audyssey] Fwd: Release of BG Code Breaker 1.0

2011-06-12 Thread Willem Venter
-- Forwarded message -- From: ga...@spoonbillsoftware.com.au Date: Mon, 13 Jun 2011 11:19:28 +0800 Subject: Release of BG Code Breaker 1.0 To: Hi, You are receiving this email because you have previously ordered a Blind Gamers game from Spoonbill Software. This is to announce the

Re: [Audyssey] Fwd: Release of BG Code Breaker 1.0

2011-06-12 Thread Hayden Presley
Hi, Wow...I'll have to get this one. I've done those before and they are fun to try to crack.Best Regards, Hayden -- From: Willem Venter dwill...@gmail.com Sent: Sunday, June 12, 2011 10:25 PM To: gamers@audyssey.org Subject: [Audyssey] Fwd:

Re: [Audyssey] Lunimals mission 10

2011-06-12 Thread Hayden Presley
Hi, I really do not think Mission 10 needs any tweaking...as you said, it is dependant on how you played before. I got the idea of multiple predator species on different landmasses which made things easier, but that wasn't a strategy I was using in earlier missions. Best Regards, Hayden

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Hayden Presley
Hi, I have to agree ere. I understand the intent here, but there has to be a way to send this that sounds less like hatemail and a message trying to put down Thomas in the longrun.Best Regards, Hayden -- From: Charles Rivard

Re: [Audyssey] airik the clerik

2011-06-12 Thread Hayden Presley
Hi, Yeah...I can see it now. Guys, I am publically admitting I have scammed you. Are you kidding/ Sheesh, I don't know how much it was exactly, but it was obviously nothing, odn't get so panicked about it.Best Regards, Hayden -- From: william

Re: [Audyssey] Lunimals mission 10

2011-06-12 Thread Hayden Presley
Hi, I see most of those making sense, but I don't think that the idea is to pamper our visitor with variety; after all, if you were in the wilderness, I don't think you'd complain about eating the same thing over and over again. Best Regards, Hayden -

Re: [Audyssey] looking for terraformers audio game

2011-06-12 Thread Shane Lowe
nope. don't see it - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 2:42 PM Subject: Re: [Audyssey] looking for terraformers audio game I'll do that. thanks for the help - Original Message

Re: [Audyssey] Airik the Cleric a scam?

2011-06-12 Thread Hayden Presley
Hi, It doesn't help that we just decided Bavisoft was not delivering on their new games, nor were they allowing us to download their older titles--that kind of mentality, I suspect, isn't good for jacob in this project. Best Regards, Hayden --

Re: [Audyssey] Fwd: Release of BG Code Breaker 1.0

2011-06-12 Thread Shane Lowe
yes they are - Original Message - From: Hayden Presley hdpres...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 11:26 PM Subject: Re: [Audyssey] Fwd: Release of BG Code Breaker 1.0 Hi, Wow...I'll have to get this one. I've done those before

Re: [Audyssey] Fwd: Release of BG Code Breaker 1.0

2011-06-12 Thread Desiree Oudinot
Has the issue ever been resolved where he couldn't send games to gmail accounts? This is what stopped me from getting the games before. On 6/12/11, Shane Lowe shanel...@insightbb.com wrote: yes they are - Original Message - From: Hayden Presley hdpres...@hotmail.com To: Gamers