Hi AProne,
Whoa. You do have a talent for coming up with unusual and innovative concepts.
This one fits both labels. Time travel as a game mechanic would never have
occurred to me. I imagine there is an almost infinite number of possible
solutions, and ways to optimize your play to no end.
hmmm don't encourage him.
He may get ideas, heck he is already working with the borg.
Next thing he may think assimilation is a good idea and bring it
foreward or something.
At 04:30 p.m. 12/06/2011, you wrote:
Yes, and once you've added those levels, jump back in time, give the
completed
Very nice you're someone to keep an eye on for making good and interesting
games.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: 11 June 2011 19:41
To: Gamers Discussion list
Subject: Re: [Audyssey] Temporal.
Hi Jeremy,
The game definitely has an interesting story line, and as you stated
there currently isn't anything on the accessible games market that
comes close to it in concept. 've just downloaded it, and probably
won't get to test or look at it until this afternoon, but just wanted
to say from
Hi Michael,
Duck Hunter? I don't recall any game by that name. Who wrote it?
The reason I ask is there is a clone of Duck Hunt by Liam, AKA
L-Works, that sounds like what you are asking about. Are you asking
about Duck Hunt?
On 6/11/11, michael barnes c...@samobile.net wrote:
Hey, I was on
Hi list.
I gather I am a bit late to the party, and the new game everyone is
talking about is this time travel game, which sounds seriously fun, and
I am going to check it out.
However, I am currently writing for some help playing lunimals, as I do
like the idea of being able to play god.
THere was actually a Duckhunter game some years back, but I never did play
it and couldn't tell you who made it. It could be listed in the audiogames
database. Then there was that duckblaster game from PB_Games.
We are the Knights who say...Ni!
- Original Message -
From: Thomas
Liam, L-works, Liam-works. I think is what he wanted to call his
virtues. Anyway, there are some Nintendo versions of Duck Hunt which was
cloned by Liam. As Thomas said, I never heard Duck Hunter before, I do
not recall hearing such a name like that. I am pretty sure that you are
meaning Duck
I'm willing to learn. Now, I'm waiting for money to the game.
Tommy
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You can make changes or update your subscription via the web, at
Yep, there is actually a Duckhunter game. It was developed by Conspirasoft
in 2004. I never actually played it but the listing is there in the
audiogames.net database.
We are the Knights who say...Ni!
- Original Message -
From: Alfredo_The_Music_maker birdlover2...@hotmail.com
To:
Alex, I am glad to help. My first suggestion is to use tab until you hear
Sapi on, since you are correct, Jaws does not like my game yet. Most of the
Jaws users either switch to Sapi mode or they load up one of the other screen
readers like Window eyes or NVDA. Both of those work fine with
It seems that mission 10 is very dependent upon the strategies you've
personally developed during the course of the campaign. Some people have
written to me saying the mission is far too difficult, and others have, like
yourself, said it was too easy. At it's heart, Lunimals is a strategy
Thanks guys! Several audyssey posts have come in, so I won't respond to each
one individually just because I know they'll end up as a big block of like 10
messages by me, all in a row. I don't think anyone wants to read that many
posts from me all in a row, Haha!
I'm very glad this game
Hi Dark,
The new address for teraformers audio game
is,
http://terraformers.nu/
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 11, 2011 12:16 PM
Subject: Re: [Audyssey] looking for terraformers audio game
Hi alex.
hi,
what's the point for a jaws user in downloading and installing another
screen reader , specially for lunimals?
and as for the sappy is concerned, who would like to play the game using
voices like marry.
probably i've enjoyed the game and played a lot using the message box mode,
but now
Hi Sid,
Sid wrote:
what's the point for a jaws user in downloading and installing another
screen reader , specially for lunimals?
My reply:
I'm pretty sure this was a suggestion as a temperary solution until
Jaws support gets fixed. NVDA doesn't cost someone anything to
download and use and I
where on that site can you download the game? I click on download and it
pops up another blog page
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 12, 2011 10:42 AM
Subject: Re: [Audyssey] looking for
hi this just posted frmol Jyro on audiogames.net
Hello all! Welcome to the beginning of the series. Many new things have been
added in version 1.0 I'm definitely excited about things and want to personally
thank you for your patience. We are emailing download links to the game for the
Let's hope it actually happens this time.
We are the Knights who say...Ni!
- Original Message -
From: william lomas will.d.lo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 12, 2011 11:12 AM
Subject: [Audyssey] airik the clerik
hi this just posted
Hi all,
As the subject states I'm looking for some feedback regarding the
audio support in Mysteries of the Ancients beta 19 as this seems to be
a point of contention for a number of Windows users. I know that many
of you are part and partial to Microsoft DirectSound, and some of you
have out
Hi,
Look further down the download page.
Download Terraformers here
English version
Swedish version
Listen to the game
In game action
Introduction
- Original Message -
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June
Hi list.
I got lunimals figured out after aprones explanation.
However, I could do with some help for mission 5.
I am part way through the mission, and I have to have populations of at
least 10 cats and kamen.
I have 21 turtles left over at the start of this new section.
I have tried selling
Hi Thomas,
Have a look at http://www.allegro.cc/. In Allegro 5, they have completely
rewritten the sound API and it is now extremely versatile, powerful and, of
course, cross platform. It has pan, volume, pitch etc but unfortunately no
3d. It allows you to customize things a great deal,
Weel, the most funny thing here is fact, the game is developed from a
few years and we have nothing, and what is really incredibly
interesting, you haven't nothing.
Think about me what you want, not my case, but it's true, little
offtopic, but when i read tons of messages from you regarding
I think that was more than a little uncalled for. And I don't see what Final
Fantasy has to do with this.
We are the Knights who say...Ni!
- Original Message -
From: lirin seal11...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 12, 2011 12:22 PM
I'll do that. thanks for the help
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 12, 2011 1:45 PM
Subject: Re: [Audyssey] looking for terraformers audio game
Hi,
Look further down the download page.
Download
Hi all,
He isn't talking about duck hunt. Duck hunter is a game from
conspirasoft entertainment developed in 2004. I don't have the game.
If no one has it Dark probably has it. Dark, could you please send me
the download link for it? Don't worry I know the game is abandonware,
because we haven't
Well as much as I hate to say it I'm beginning to believe the scam theory.
This is overall the fifth or so time that he's said something and nothing's
come of it. And it's been long enough that at least some people would have
received emails from im by now. And these people would have posted on
you won't see money back he a prick and we all know it
bet it james north really, not jake
On 12 Jun 2011, at 20:44, Bryan Peterson wrote:
Well as much as I hate to say it I'm beginning to believe the scam theory.
This is overall the fifth or so time that he's said something and nothing's
I didn't even ask for my money back. It wasn't even ten bucks.
We are the Knights who say...Ni!
- Original Message -
From: william lomas will.d.lo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 12, 2011 1:46 PM
Subject: Re: [Audyssey] airik the clerik
don't let him get away with it
On 12 Jun 2011, at 20:49, Bryan Peterson wrote:
I didn't even ask for my money back. It wasn't even ten bucks.
We are the Knights who say...Ni!
- Original Message - From: william lomas will.d.lo...@gmail.com
To: Gamers Discussion list
contacting paypal myself believe me i not giving up
On 12 Jun 2011, at 20:49, Bryan Peterson wrote:
I didn't even ask for my money back. It wasn't even ten bucks.
We are the Knights who say...Ni!
- Original Message - From: william lomas will.d.lo...@gmail.com
To: Gamers
If you can't even get a hold of him on the forum you probably won't get a
hold of him via email. And it wouldn't be worth suing someone over a measley
ten dollars. And if you tried you'd probably be laughed out of the
courtroom.
We are the Knights who say...Ni!
- Original Message -
Paypal would just tell you to contact Jake.
We are the Knights who say...Ni!
- Original Message -
From: william lomas will.d.lo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 12, 2011 1:51 PM
Subject: Re: [Audyssey] airik the clerik
contacting
he can't even admit though guys that he has scammed us
On 12 Jun 2011, at 20:53, Bryan Peterson wrote:
If you can't even get a hold of him on the forum you probably won't get a
hold of him via email. And it wouldn't be worth suing someone over a measley
ten dollars. And if you tried you'd
Hi Philip,
Thanks for the information. I'll definitely give Allegro a look
although I shutter at having to rewrite the input, audio, and
threading to fully support Allegro. Although, this might be the answer
I am looking for. Its too bad they don't have 3d audio as I've got all
the hardware for
My thoughts are that if a game relies on accurate sound, then you should go
with what produces the most accurate sound. To a lot of people, MOTA's
nineteenth beta is like a game for the sighted gamer that has poor graphics.
Direct sound gave the best, smoothest, and most accurate sound. If
Hi Lirin,
You are certainly welcome to your opinions, but I don't consider the
fact I have written Star Trek Final Conflict, got screwed over
Montezuma's Revenge just about a month from final release, and writing
a cross-platform game engine exactly nothing. Yes it is true I have
released
Hi Charles,
Yeah, I certainly understand that. I know that the audio, joystick
support, etc was much better in the Windows version of the G3D Engine,
and I even agree beta 19 seems like a step backward instead of
forward. The problem is that I want and need a completely
cross-platform solution
Hi Tom,
I know that the current Windows sound library (Fmod EX), or what it is
called was not very usable on the playyer's side in the latest public Beta.
We already had such problems in earlier beta versions, i think Beta 12, 13
or 14 or all of them.
There panning in combination with walking
Hi all,
I have a question regarding the game.
Originally it was Shareware, where you needed to buy it and would get a file
you had to copy somewhere.
Then the original site went offline for a while. And now they are back, but
when I went to it there were download links, but no info or warning
The problem I see is why target linux instead of mac? Ok, you use ubuntu
yourself, but then It's pretty clear that the mac community is really
outnumbering the linux one. And we're not taking windows into consideration.
I think what you should do is dich the linux version for now, get the
There was no constructive criticism, nor was there any encouragement in it.
As far as a message like that being sent to the list instead of directly to
the target, I'd say it was pointless, other than to stir up those who
support Tom in his lengthy endeavor. He does this work after taking the
I hope Allegro is a workable solution.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 12, 2011 3:27 PM
Subject: Re:
Hi Michael.
there is nothing on the blog or anywhere else saying that the game is
freeware, and the version and setup file seem the same as they always were,
but equally your right, there are no links to buy it anymore either.
I personally think it's just that they haven't finished with the
Hi,
Here's a thought, release a version for windows soon which uses directX and
etc. Once that is out and generating sales, take as much time as you need to
iron out the audio bugs in the cross-platform version. Most of the gaming
community will be off your back and happily playing, and you can
Hi.
This is obviously for oriol, but anyone else feel free to chip in as well.
first I have a request. Currently, the not enough mana sound is one of the same
sounds used for a failed spell. I've had occasions in battle when I've heard
that sound when trying to cast a spell and assumed I'm
Hi Pitr,
That all sounds well and good except for one thing you are over
looking. Who am I writing this game for? You or me? Why am I writing
these games in the first place?
Well, to answer the first question I thought i was writing the games
for myself, because they are games I like and wanted
Hi Karl,
That's probably what I'll end up doing in the end. I'm really sick and
tired of being asked when MOTA will be out, please fix the audio
because it sucks, etc and since the Windows version of the G3D engine
used in beta 18 is rock solid stable that only seems like the best
thing to do
Hi Jeremy, I would be happy to help with sounds if you wish. I have helped
with sounds before for RS games and damage extreme, also I do some small
audio projects privately (you'd have to look at my twitter for that). If
you're interested contact me offlist and I'll see what I can come up
Pitermach, I've written down your suggestion, and I'll see if I can figure out
a good way to make it. I might end up contacting you about sounds, but I need
to check with Locutus first, since I'm already working on a game with him as my
sound effects guy. It might be rude for me to not ask
Hi Tom
I was planning to keep out of the debate here but have to point out.
Granted Montezooma was something beyond your control. Then you took the
Mota angle with the game. You've been up front about the development of it
with everyone. People have access to the betas you have
hi jeremy,
sorry man, I recently cleaned out my email folders, and hadn't caught
a page or link for your games.
would you mind reposting it?
thanks
che
On 6/12/2011 5:27 PM, Jeremy Kaldobsky wrote:
Pitermach, I've written down your suggestion, and I'll see if I can figure out
a good
Sure thing. www.kaldobsky.com/audiogames/temporal.zip is the link to the new
Temporal game. For the rest of my games, the site is
www.kaldobsky.com/audiogames/
---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You
I am still having issues playing.
I don't know how to attack, and I end up running into a trap, loads
of me and guards and not being able to get to where I should go.
we need some sort of internal map to.
something to record how many ticks have gone past to.
On the subject of sounds you already
well the way I have played missions up to 3 is wait till I get enough.
On mission3, I have struggled to get enough rabbits so I have got
close then brought what I need, but obviously thats not a real solution.
Since they only last 10 seconds which is enough time to complete the mission.
At
well I played the game and to be saying I was not impressed is an
understatement.
True its 10 bucks and I was thinking of getting it.
the navigation system looks good.
however all the bugs and voices and stuff that hasn't been addressed
well I don't know.
At 07:44 a.m. 13/06/2011, you wrote:
well to be fair I think the game needs a full rewrite.
On some systems especially thse with hd cards, I trialed the
registered game on a friend's system with an hidef card and the same
on my system and to be honest its never worked right.
There is one room between the one with the mines in the
well there is also that long platform or long platforms in gneral I
don't like them that much.
At 08:32 a.m. 13/06/2011, you wrote:
Hi Tom,
I know that the current Windows sound library (Fmod EX), or what it
is called was not very usable on the playyer's side in the latest public Beta.
We
Yes better check before you go off.
It doesn't pay to anger the borg.
At 10:27 a.m. 13/06/2011, you wrote:
Pitermach, I've written down your suggestion, and I'll see if I can
figure out a good way to make it. I might end up contacting you
about sounds, but I need to check with Locutus first,
Shaun, you attack guards simply by walking on top of them. The trick, of
course, is that guards will turn to face you, and you are unable to attack them
if they are facing you. Move to one side of a guard so that it turns to look
at you. If you don't already know the current tick, press Z to
I've just uploaded version 1.2b, which actually contains a major bug fix for
mission 2. If you are on mission 2, I highly recommend you take the time to
grab this update otherwise you might not even be able to beat it.
---
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If you want to leave the
Hi Jeremy.
This is a very interesting project, I'm glad you didn't trash it. Great job!
I didn't finnish the first mission yet, though I managed to take out 7
guards so far, but managing your passed selves are surprisingly
tricky.
On 6/13/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
I've
-- Forwarded message --
From: ga...@spoonbillsoftware.com.au
Date: Mon, 13 Jun 2011 11:19:28 +0800
Subject: Release of BG Code Breaker 1.0
To:
Hi,
You are receiving this email because you have previously ordered a
Blind Gamers game from Spoonbill Software.
This is to announce the
Hi,
Wow...I'll have to get this one. I've done those before and they are fun to
try to crack.Best Regards,
Hayden
--
From: Willem Venter dwill...@gmail.com
Sent: Sunday, June 12, 2011 10:25 PM
To: gamers@audyssey.org
Subject: [Audyssey] Fwd:
Hi,
I really do not think Mission 10 needs any tweaking...as you said, it is
dependant on how you played before. I got the idea of multiple predator
species on different landmasses which made things easier, but that wasn't a
strategy I was using in earlier missions.
Best Regards,
Hayden
Hi,
I have to agree ere. I understand the intent here, but there has to be a way
to send this that sounds less like hatemail and a message trying to put down
Thomas in the longrun.Best Regards,
Hayden
--
From: Charles Rivard
Hi,
Yeah...I can see it now.
Guys, I am publically admitting I have scammed you. Are you kidding/
Sheesh, I don't know how much it was exactly, but it was obviously nothing,
odn't get so panicked about it.Best Regards,
Hayden
--
From: william
Hi,
I see most of those making sense, but I don't think that the idea is to
pamper our visitor with variety; after all, if you were in the wilderness, I
don't think you'd complain about eating the same thing over and over again.
Best Regards,
Hayden
-
nope. don't see it
- Original Message -
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 12, 2011 2:42 PM
Subject: Re: [Audyssey] looking for terraformers audio game
I'll do that. thanks for the help
- Original Message
Hi,
It doesn't help that we just decided Bavisoft was not delivering on their
new games, nor were they allowing us to download their older titles--that
kind of mentality, I suspect, isn't good for jacob in this project.
Best Regards,
Hayden
--
yes they are
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 12, 2011 11:26 PM
Subject: Re: [Audyssey] Fwd: Release of BG Code Breaker 1.0
Hi,
Wow...I'll have to get this one. I've done those before
Has the issue ever been resolved where he couldn't send games to gmail
accounts? This is what stopped me from getting the games before.
On 6/12/11, Shane Lowe shanel...@insightbb.com wrote:
yes they are
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: Gamers
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