Re: [Audyssey] Castaways Question

2015-08-16 Thread Jeremy Kaldobsky
They do come back to your settlement before going back out to fight again.  They will return to the nearest storehouse, barracks, or guard tower.  Once at that location, they choose a new enemy to attack.  You don't get to pick where they attack, but it will be the nearest enemy to one of your

[Audyssey] jim kitchen passes away:

2015-08-08 Thread Jeremy Kaldobsky
I've grabbed a copy of his website and all of the downloads, and I plan to host them on my site.  I didn't realize anyone else had volunteered to do so, so hopefully I'm not pushing anyone over by doing this.  I suppose it can only be a good thing to have Jim's audiogames legacy hosted in a few

Re: [Audyssey] Jim kitchen obituary

2015-08-08 Thread Jeremy Kaldobsky
I absolutely agree with Dark.  I believe, or at least I like to believe, that people are showing concern about Jim's legacy being preserved. From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 8, 2015 3:40 AM Subject: Re: [Audyssey] Jim kitchen

Re: [Audyssey] jim kitchen passes away

2015-08-07 Thread Jeremy Kaldobsky
Please keep in mind that different phrases are taken differently in different parts of the world.  I am 100% positive Charles meant only positive things by what he said, so we should focus on that more than our own interpretation of the sentence.It is similar to how some people will wish to

[Audyssey] jim kitchen

2015-08-07 Thread Jeremy Kaldobsky
appropriate for you to pass this along. - Aprone(Jeremy Kaldobsky) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo

Re: [Audyssey] jim kitchen obituary

2015-08-07 Thread Jeremy Kaldobsky
and the GMA game engine formats. I think Jeremy Kaldobsky, Aprone uses VB 6. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman

Re: [Audyssey] jim kitchen

2015-08-07 Thread Jeremy Kaldobsky
I live about 3 hours away from there.  I have no idea if I can be of any help, but if you're looking for people who are nearby, you can keep me in mind. - Aprone From: Josh K joshknnd1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 7, 2015 2:46 PM

Re: [Audyssey] About pc games

2014-12-18 Thread Jeremy Kaldobsky
Michael, I would agree with you that even though a market is small, there is at least a chance to make some money.   I personally found this out by accident!  Swamp had been free for years and I only resorted to paid accounts when I hit the end of my proverbial rope with security issues.  I

Re: [Audyssey] Castaways, mission 6.

2014-08-15 Thread Jeremy Kaldobsky
Rick, how many tiles away is the water from your storehouse?  If it is several tiles away, the long trip for your fishermen will cost more food than they can catch and carry home.  If you are using hunters, make sure your storehouse is either touching a few forests, or is within a few tiles of

[Audyssey] Castaways contest, with cash prizes

2014-08-09 Thread Jeremy Kaldobsky
I think it's time to toss a little money back at the community.  *Smiling face*  I had posted this on audiogames.net, but since it is now offline I'll post this here too. Quick reminder, Castaways can be downloaded from the following link:  http://www.kaldobsky.com/audiogames/castaways.zip

Re: [Audyssey] help needed with castaways.

2014-08-08 Thread Jeremy Kaldobsky
Lori, did you press space bar to unpause the game? Original message: Hi guys, I’ve just started playing castaways, but although I can select my units and asign them jobs, they still seem to be just standing around idel.  I thought once I’d given a pesent it’s job, I’d hear the unit move, but

Re: [Audyssey] Blowing up stuff in swamp.

2014-05-18 Thread Jeremy Kaldobsky
www.kaldobsky.com/audiogames/ or www.kaldobsky.com/audiogames/Swamp.zip From: Caitlyn and Maggie caitlyn.furn...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 18, 2014 11:36 AM Subject: Re: [Audyssey] Blowing up stuff in swamp.

Re: [Audyssey] swamp tide damage thought

2013-09-02 Thread Jeremy Kaldobsky
Johnny, are you sure your shots were landing on the zombie?  Even with the adjustments, it sounds like you were doing more than enough to kill them.  Lowering weapon damage should only require 1 or possibly 2 extra shots to kill a zombie. From: Johnny Tai

[Audyssey] Swamp Tide

2013-08-18 Thread Jeremy Kaldobsky
I'm going to do a stress test of some code during the night as I sleep.  Special thanks goes out to Saul, Jessicat, and TrueZombie (listed in order by name length, from shortest to longest) for helping me work out the bugs tonight!  As you guys may remember, it only took me half a day out of

Re: [Audyssey] is swamp down?

2013-08-15 Thread Jeremy Kaldobsky
The server is full.  It's been solid at 80 players for nearly 2 days now, and I've had a lot of people ask if it was offline.  The idle-kick time for players was lowered to 1 minute instead of 10, so if you keep trying you have a chance of getting in as someone else leaves or is kicked for

Re: [Audyssey] Testing

2013-06-29 Thread Jeremy Kaldobsky
Zack I've been wondering the same thing myself. The list went quiet all of a sudden, haha. Hi ALl, I don’t recall any messages for a bit, so thought I’d check to be sure the list was working properly. Best, Zack. --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] See munkey, makes swamp even more amazing

2013-06-26 Thread Jeremy Kaldobsky
Thanks Paul! :D I'm glad that people are able to enjoy Swamp with the See Munkey, while they wait for me to produce some games officially meant to use it. To everyone who is enjoying See Munkey-powered games of Swamp, just remember that Swamp wasn't even designed for the See Munkey, so

Re: [Audyssey] See Monkeys are back in the store, plus updates on game progress

2013-06-23 Thread Jeremy Kaldobsky
Reinhard, the See Munkey is a device I'm selling that is worn on your head and tracks its position as you move.  The data from the device can be read by games or software to give an immersive 3D experience or to offer up a new form of input.  Information on

[Audyssey] See Munkeys are back in the store, plus updates on game progress

2013-06-22 Thread Jeremy Kaldobsky
Hey guys, sorry for the long delay since the last time I've updated this post.  The past few weeks have been very busy, but also quite productive.  My buddy Hatred moved up from Texas and we've spent the past few weeks getting him familiar with all of the projects I'm in the middle of.  He has

Re: [Audyssey] swamp error

2013-06-04 Thread Jeremy Kaldobsky
They are probably missing this file. Just have them put this into their Swamp folder and try again. www.kaldobsky.com/audiogames/dx7vb.dll - Aprone hi, some friends when trying to run swamp get a bad filename or number, error, when before they use the .bat files and after. how can this be

Re: [Audyssey] See Munkey Instructions

2013-05-30 Thread Jeremy Kaldobsky
I wanted to stop in and let everyone know that the developer's manual has finally been posted for the See Munkey. http://www.kaldobsky.com/audiodevices/developermanual.html This morning I received the shipment of new parts, so I will begin building more devices shortly. As they are completed

Re: [Audyssey] See Munkey Instructions

2013-05-28 Thread Jeremy Kaldobsky
While I continue to work on this mapping program, I wanted to pass along the latest update. The program doesn't have keyboard mapping in yet, but you can now set up how you want each axis, and you can adjust the various settings such as sensitivity. It's worth grabbing to improve your

Re: [Audyssey] See Munkey Instructions

2013-05-27 Thread Jeremy Kaldobsky
Excellent write-up Ryan! My cold/flu has slowed down my progress on the mapping software, but Ryan was given an unfinished version that was hard-coded to play Swamp. I had been playing Swamp to test it at the time. He was walked through the steps to play Swamp with the device as well. Since

[Audyssey] To those with See Munkeys

2013-05-26 Thread Jeremy Kaldobsky
Right now there are a bunch of people with See Munkeys that haven't been able to really do anything with them, thanks to me doing almost no programming this week. I've been sick since last weekend with a really bad cold/flu that I just cant seem to shake, and it has kept me in bed for huge

Re: [Audyssey] A See Munkey in my house!

2013-05-21 Thread Jeremy Kaldobsky
John I thought of that too, haha. The problem is, I don't have a baseball bat. --- On Tue, 5/21/13, john jpcarnemo...@comcast.net wrote: From: john jpcarnemo...@comcast.net Subject: Re: [Audyssey] A See Munkey in my house! To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May

[Audyssey] Aprone's Audio devices page

2013-05-21 Thread Jeremy Kaldobsky
The webpage is still being worked on, the manuals are still being worked on, and the mapping software isn't finished... *heavy sigh* But! People have requested the page link so here it is! http://www.kaldobsky.com/audiodevices/ If anyone wants to grab one of the devices I have left, there is an

Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Jeremy Kaldobsky
it into the email. --- On Mon, 5/20/13, Jim Kitchen j...@kitchensinc.net wrote: From: Jim Kitchen j...@kitchensinc.net Subject: Re: [Audyssey] A See Munkey in my house! To: Jeremy Kaldobsky Gamers@audyssey.org Date: Monday, May 20, 2013, 4:53 AM Hi Jeremy, May I ask, will I be able to develop

Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Jeremy Kaldobsky
Damien and Thomas, I think you'll find that supporting the See Munkey is very easy. Each language will have its own way of communicating to the COM ports via serial connection, so you may need to do a quick internet search to see how it's done. The serial connection will need to have a

Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Jeremy Kaldobsky
Shaun, I've put the See Munkey through your test. :D www.kaldobsky.com/audiodevices/watertest1.wma --- On Sun, 5/19/13, shaun everiss sm.ever...@gmail.com wrote: From: shaun everiss sm.ever...@gmail.com Subject: Re: [Audyssey] A See Munkey in my house! To: Gamers Discussion list

Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Jeremy Kaldobsky
I'm glad you listed the prices because it showed me that the web store hadn't saved a change I made a few days ago. The out-of-country shipping turned out to be more than what the online estimator said ($12.75 instead of $7) so the prices will be $54 and $60. The mathematicians might be

Re: [Audyssey] A See Munkey in my house!

2013-05-19 Thread Jeremy Kaldobsky
Ryan I sincerely appreciate this email you've written, and I'm very happy to hear that you are enjoying the device! As he has stated, the software is still very primitive, in fact I wasn't even ready to post it except his device arrived quickly and I have been sick all weekend and didn't get

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-07 Thread Jeremy Kaldobsky
Dakotah, I actually have no idea how the wii mote protocols are set up, but I'd just about be willing to bet anything that they wouldn't be interchangeable. Sorry, I'm guessing that isn't the news you wanted to hear. --- On Mon, 5/6/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: From:

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-07 Thread Jeremy Kaldobsky
: Dakotah Rickard On 5/7/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Dakotah, I actually have no idea how the wii mote protocols are set up, but I'd just about be willing to bet anything that they wouldn't be interchangeable.  Sorry, I'm guessing that isn't the news you wanted to hear

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Jeremy Kaldobsky
Ron, re-read questions 1 and 8. :D --- On Sun, 5/5/13, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Jeremy Kaldobsky
Cara I did the same thing. I don't think of head phones when I hear head set though. :) --- On Sun, 5/5/13, Cara Quinn caraqu...@caraquinn.com wrote: From: Cara Quinn caraqu...@caraquinn.com Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Jeremy Kaldobsky
I suppose that is probably the same thing other people think of when they hear head set. I guess I have a broader definition in mind because I can picture a handful of different devices that are all referred to as head sets that are not headphones. Microphone headsets, medical EEG monitoring

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations

2013-05-04 Thread Jeremy Kaldobsky
Clement, Swamp almost had a headshot aspect to it, but early in development I took decided against that feature because it increased the difficulty for players. The original idea was that moving the mouse vertically would line up head shots, so you had to center the sound on both axis. In

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Jeremy Kaldobsky
At that early stage it wasn't a very polished idea, so it was going to rely on firing first to know how close you were to a headshot. Basically you'd fire and hear a different impact sound based on how low or high you had hit on the zombie. Well, that was the plan anyway and the idea was

[Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Jeremy Kaldobsky
Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project.

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Jeremy Kaldobsky
Allan, I'm glad you like the plan! :D The physical See Munkey head set should work on any version of Windows, Mac, or Linux. I have not personally tested it on very many systems but the hardware it is built with was chosen because it works on them all. If I run into any OS that it doesn't

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Jeremy Kaldobsky
Phil, a vibrating element does sound like a cool addition, but the device is already designed and ready to be sold. I'm just waiting on additional parts to build the first group to be placed online for sale. If other devices could be purchased, they wouldn't work with my game. They would

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Jeremy Kaldobsky
Clement, the details surrounding the RPG are a little more fuzzy, which is why I've left them out. The headset had to be developed first so the game is still in its most primitive stages where anything could still be changed. One notable feature of the RPG is that I'm trying to build the

Re: [Audyssey] Wondering about the size of the audio gaming community

2013-04-30 Thread Jeremy Kaldobsky
Ian, it has been a while since I've checked but Swamp had over 3000 unique players last time I looked at the numbers. I believe it was in the neighborhood of 3600, but that could have changed a lot since then, especially with my exceptionally buggy 2.9 release ROFL! :D As you've stated with

Re: [Audyssey] genesis 3d?

2013-04-25 Thread Jeremy Kaldobsky
Thomas, will you run into any problems since there is a smart phone called the Evolution 3D by HTC? Hi Ken, Yes, I'm still working on the engine although it has had a name change. I found out that another company had a Genesis engine called Genesis 3D so I decided to call my engine

Re: [Audyssey] genesis 3d?

2013-04-25 Thread Jeremy Kaldobsky
Does this mean that you could call your game engine Iphone without Apple being able to do anything about it? From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] genesis 3d? To: Gamers Discussion list gamers@audyssey.org Date: Thursday, April 25, 2013, 3:51 PM Hi Jeremy, I

Re: [Audyssey] Can a sighted person play swamp?

2013-04-14 Thread Jeremy Kaldobsky
The graphics are high contrasting shapes, but it will work just fine for him to play the game without a screen reader. Hi guys, I have a friend I was talking to about audio games, and I did notice ont he swamp menu that there is an option for graphics and no graphics. Is this like full

Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind

2013-04-10 Thread Jeremy Kaldobsky
Did any sites change their place on the list, from last year? They all look to be in the same places to me. - Aprone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

[Audyssey] Swamp giveaway contest! Only a few hours to be a part of this.

2013-04-07 Thread Jeremy Kaldobsky
My apologies to the people of Audyssey, I forgot to post this here when I posted it on audiogames.net a few hours ago. Today is the last day for Swamp before development will stop and it is to be considered a completed game. So before the day is over I will be bringing 2.9 in as the new

[Audyssey] Re: Swamp giveaway contest! Only a few hours to be a part of this.

2013-04-07 Thread Jeremy Kaldobsky
26 pieces of paper went into a hat, and Jennifer pulled out our winner. Congratulations buzzbegone! :D I'll be sending out your official Swamp Bunny slippers along with the other one I've been meaning to send since January. There is no possible way your prize will sit on my desk for 3

Re: [Audyssey] Swamp questions.

2013-03-27 Thread Jeremy Kaldobsky
Rick, You can not pause Swamp while in multiplayer. If you walk into a safe zone, zombies cannot follow you so you are safe to walk away from the computer. In version 2.8, which is the official version running on the main server, you save your equipment by pressing escape in the safe

Re: [Audyssey] Swamp Problem

2013-03-26 Thread Jeremy Kaldobsky
James, Was this on the testing server or the main one? If it was on the testing server, underscores are no longer allowed in names. If you already have a name registered, you can keep using your usual underscore, but when creating new names it won't allow it. Since I cleared the records

Re: [Audyssey] Swamp death/wound sounds

2013-03-26 Thread Jeremy Kaldobsky
Johnny, This is because the screaming player you hear is part of the same zombie attack recording. When Swamp started to expand into a larger game, new sounds were split up to give more room to customize things, but the player pain sounds are from the very beginning. Since customizing

Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread Jeremy Kaldobsky
Dark, From sighted indie games of my past, I'm used to the idea of hackers trying to ruin everyone's fun, so that doesn't upset me as much as others might think. Yeah it does annoy me, but I don't take it quite as personal as maybe I should, just because I've seen it for so many years.

Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread Jeremy Kaldobsky
Dennis, they do trace back to actual players. I know that the internet is swarmed with automated attacks, and I ignore those as well. I'm specifically referring to attacks that easily trace back to Swamp players that have been banned. One of the 2 recent attacks left enough information that

Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread Jeremy Kaldobsky
I haven't contacted any providers lately because it hasn't been helping. The last few times I bothered to contact anyone the information traced back to small businesses (coffee shop type things) or schools, and they just ignored me. I doubt they care to lose any business over some random guy

Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread Jeremy Kaldobsky
I'd also love to set Swamp aside to work on other games, but so far that hasn't been easy. Swamp got so big that it took a tremendous amount of time just to maintain it, and the security. I do plan to do other games and projects, but I guess I have been telling myself that for 6 months, haha!

Re: [Audyssey] Aprones games was Re: Looking For Something New to Play

2013-03-22 Thread Jeremy Kaldobsky
Dark, for a very long time it had gotten so bad that literally 100% of work on Swamp was only to keep up with the endless assault of hackers. Every now and then things would ease up, or I'd get some extra free time, and I would make a little actual progress toward the next set of features or

Re: [Audyssey] Aprones games was Re: Looking For Something New toPlay

2013-03-22 Thread Jeremy Kaldobsky
Some of the people are just cheaters looking to give themselves an unfair advantage over the other players, but a good percentage are doing it for malicious purposes. We get hackers that try to crash the server so that no one can play. We get hackers that try to disrupt other players' clients

Re: [Audyssey] Swamp and pausing the game.

2013-02-09 Thread Jeremy Kaldobsky
Try grabbing the campaign client (from the first post in the audiogames.net Swamp thread). Since you're using this for offline play anyway, it won't matter that the campaign client is single player only. I'm pretty sure the pausing is fixed on it. I tried that, I still got attacked. ---

Re: [Audyssey] Swamp and pausing the game.

2013-02-09 Thread Jeremy Kaldobsky
The Swamp thread is here: http://forum.audiogames.net/viewtopic.php?id=6341 and the one specifically to talk about the campaign client's scripting language is here: http://forum.audiogames.net/viewtopic.php?id=9604 --- On Sat, 2/9/13, Johnny Tai johnnyti...@shaw.ca wrote: From: Johnny Tai

Re: [Audyssey] Swamp and pausing the game.

2013-02-08 Thread Jeremy Kaldobsky
Pressing escape might work, but it also might not work. At some point I believe that was fixed, but I don't know if it was in the old 2.8 or if it was during one of the 1.9 campaign clients. --- On Fri, 2/8/13, Rick twelvestring...@verizon.net wrote: From: Rick twelvestring...@verizon.net

Re: [Audyssey] What happens with Jeremy?

2013-01-24 Thread Jeremy Kaldobsky
I'm still around. I've just been continuing work on Swamp, and a few other projects. I just don't check audyssey as often these days, because I don't have anything I need to post on here. - Aprone Hi all, I haven't hurd from Jeremy Kaldobsky for ages. I wrote to him a few days ago but he

Re: [Audyssey] swamp campaign editor

2012-12-31 Thread Jeremy Kaldobsky
John, it would be better to specify a bit of a range to your location. For example, location event 107,2,109,4 would work better. While walking around in Swamp, even if your coordinates say you're at 108,3, it is rounding those numbers and you are probably really at some long decimal since

Re: [Audyssey] swamp campaign editor

2012-12-31 Thread Jeremy Kaldobsky
John, nesting events hasn't been tested at all, so I'd recommend avoiding it. I might eventually get around to adding support for that, but right now it wasn't in the plan. If it does work, it's by sheer coincidence, and I'm sure there are all sorts of odd situations when it wouldn't work as

Re: [Audyssey] Audiogames.net Forum

2012-11-18 Thread Jeremy Kaldobsky
Thomas give the site another try. Every now and then it does the same thing to me, but the site starts working again a few minutes later. I just tried it and signed on without any issues. Hi all, Is it my imagination or is the Audiogames.net Forum down. I was attempting to reply to a

Re: [Audyssey] Audiogames.net Forum

2012-11-18 Thread Jeremy Kaldobsky
Thomas it might not be on your end. I get that problem about once a week, and it always corrects itself after several minutes. Hi Dark, Yeah, must have been a temporary glitch as I'm not experiencing it now. It wasjust acting weird last night and that once this morning. It is possible

Re: [Audyssey] accessible virtual pets?

2012-11-17 Thread Jeremy Kaldobsky
Jess, here is one. Created just for you! :) www.kaldobsky.com/audiogames/petrock.zip Hi list. I'm looking for  accessible virtual pets. Does anyone know if there are any for the blind? Thanks. Jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Can't run Aprone's programs properly.

2012-10-25 Thread Jeremy Kaldobsky
Actually Yohandy you won't need to install anything. Instructions for registering the file are in the game's readme.txt file. Follow those and the game will run fine. From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] Can't run Aprone's programs properly. To: Gamers

Re: [Audyssey] swamp and windows 7

2012-09-26 Thread Jeremy Kaldobsky
Excellent! I'm glad it's working for you sir. --- On Wed, 9/26/12, Paul Lemm paul.l...@sky.com wrote: From: Paul Lemm paul.l...@sky.com Subject: Re: [Audyssey] swamp and windows 7 To: 'Gamers Discussion list' gamers@audyssey.org Date: Wednesday, September 26, 2012, 2:04 PM Thanks for all

Re: [Audyssey] swamp and windows 7

2012-09-25 Thread Jeremy Kaldobsky
Paul, is there a file in your Swamp directory called Debuglog.txt? If so, could you paste its contents here for us to read? Thanks man. --- On Tue, 9/25/12, Paul Lemm paul.l...@sky.com wrote: From: Paul Lemm paul.l...@sky.com Subject: Re: [Audyssey] swamp and windows 7 To: 'Gamers

Re: [Audyssey] swamp and windows 7

2012-09-25 Thread Jeremy Kaldobsky
From the debuglog file it does appear that the registering of dx7vb.dll did not work. The batch files are more convenient but every now and then someone tells me that they didn't work for them. In those cases I recommend that you just follow the registration steps in the readme.txt file and

Re: [Audyssey] swamp and windows 7

2012-09-24 Thread Jeremy Kaldobsky
You might have to select the batch file and choose the option Run as Administrator for it to work. This isn't the same thing as just being an administrator and running it, many people think that is what it is and don't realize that it won't work. HI, In  the swamp folder are 2 batch

Re: [Audyssey] Swamp Music

2012-09-06 Thread Jeremy Kaldobsky
Hey there Lori. If I'm not mistaken, the Swamp menu music was composed by Che of Blind Adrenaline Simulations Inc. --- On Tue, 9/4/12, Lori Duncan lori_dunca...@hotmail.com wrote: Hi I was wondering who composed the opening music for Swamp, the one you hear in the main menu?  I play piano,

Re: [Audyssey] a huge swamp issue

2012-08-26 Thread Jeremy Kaldobsky
Does it freeze right away or does it wait a certain amount of time? --- On Sun, 8/26/12, rishi mack cg...@live.com wrote: From: rishi mack cg...@live.com Subject: Re: [Audyssey] a huge swamp issue To: 'Gamers Discussion list' gamers@audyssey.org Date: Sunday, August 26, 2012, 9:11 AM I've

Re: [Audyssey] swamp navigation question

2012-08-22 Thread Jeremy Kaldobsky
Hey Nick, don't worry about asking questions since everyone had to start out in the same place you are now. The game has a few features that make it different than past audio games, so there is a bit of a learning curve and an adjustment to the controls. On the trackpad, set your finger on it

Re: [Audyssey] a bone to pick

2012-08-18 Thread Jeremy Kaldobsky
point of view because we got stuck with all the work. If we do all the work what will convince the list members to make those kinds of corrections themselves when they have the list moderator there to do it for them? On 8/17/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I completely

Re: [Audyssey] a bone to pick

2012-08-18 Thread Jeremy Kaldobsky
This makes the most sense. I don't think the message length limits actually stop purely legitimate messages, since you'd have to write an extremely long message to pass the limit! The limit seems to be in place to stop emails that are trailing copies of previous posts in the topic, and those

Re: [Audyssey] a bone to pick

2012-08-17 Thread Jeremy Kaldobsky
I completely and totally agree. A few times I've forgotten to remove the excess past posts material and my message was rejected. The worst part about the situation is that they were almost always very long posts that took me a while to write. When that happens it's the most depressing thing

Re: [Audyssey] a bone to pick

2012-08-17 Thread Jeremy Kaldobsky
My sent folder doesn't save copies of email replies, only emails I've started from scratch. --- On Fri, 8/17/12, Michael Taboada mich...@speedofsoundgaming.com wrote: From: Michael Taboada mich...@speedofsoundgaming.com Subject: Re: [Audyssey] a bone to pick To: Gamers Discussion list

Re: [Audyssey] a bone to pick

2012-08-17 Thread Jeremy Kaldobsky
The messages themselves are rarely too long, but they become too long when people forget to remove the old messages that are tacked on to the end. When you read someone's post, press reply, and type in your own message, a copy of the original person's message is now at the bottom of your own

Re: [Audyssey] a bone to pick

2012-08-17 Thread Jeremy Kaldobsky
I do normally trim down to only the last message. The point we are trying to make is that if you accidentally forget to do that, you might as well highlight your entire email and press delete because it's doomed as soon as you press send. --- On Fri, 8/17/12, Phil Vlasak p...@pcsgames.net

[Audyssey] Swamp version 2.8

2012-08-10 Thread Jeremy Kaldobsky
Version 2.8 is posted. This doesn't contain any big game additions but it does address several bugs, toss in a few new features, and lays the ground work for some future stuff. Changes from version 2.7 to 2.8 - - Corrected a typo in both the Windows32bit.bat

Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-08 Thread Jeremy Kaldobsky
The only real problem with this design is the relatively short amount of time it takes players to find everything, and then the game loses its re playability. Lets, for example, pretend Swamp was filled with these sorts of keys which were specifically placed and would unlock other specific

Re: [Audyssey] gwbasic

2012-08-04 Thread Jeremy Kaldobsky
Sorry no. I'm notoriously bad at backing up my stuff, so over the years I've lost everything in 3 big hard drive crashes. Each time I basically lost everything I'd done for years, and I started over again from scratch. One of these days I'm sure it will happen again and I'll forever lose the

Re: [Audyssey] gwbasic

2012-08-03 Thread Jeremy Kaldobsky
Ah the memories. I remember using both GW Basic and Q Basic when I was much younger. I remember sitting for hours each day working on a star wars game that turned out really well. From following wikipedia page: http://en.wikipedia.org/wiki/Gwbasic GW-BASIC was a dialect of the

Re: [Audyssey] swamp trucksitting

2012-07-20 Thread Jeremy Kaldobsky
This idea was considered a while back, but we had the problem of players legitimately being unable to find crates in large teams. I don't believe the idea ever got past the talking stage though, and I'd gladly give it a try if people think it's worth testing. Hi Jeremy and other swamp

Re: [Audyssey] Swamp: Map Conflicts

2012-07-14 Thread Jeremy Kaldobsky
Loot placement should always match up. I've had past reports of loot not showing up for people but so far it has always been a case of something blocking the sound for one of the players while the other player had a direct line of sight to it. Zombies get a bit fuzzy since they are controlled

Re: [Audyssey] Swamp: Map Conflicts

2012-07-14 Thread Jeremy Kaldobsky
just curious and i figured I might have a clue to why and how this happens. Signed: Dakotah Rickard On 7/14/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Loot placement should always match up.  I've had past reports of loot not showing up for people but so far it has always been

Re: [Audyssey] swamp: strip mall recording is ready

2012-07-11 Thread Jeremy Kaldobsky
My skype name is jkaldobsky. I don't mind if people add me. lol silly you I maby perberbly bly, bly, blybly lol. have some stuff you mite like. and oh  what's your skype name if you don't mind me adding you... you can send it to me privately if you want. I don't mind  if anyone addes me.

Re: [Audyssey] swamp: strip mall recording is ready

2012-07-10 Thread Jeremy Kaldobsky
Rishi I have his email address and Skype name. What did you want to ask/tell him about? Lol, it's me by the way. :) does anyone know where I can get a hold of the owner of this game? I didn't see a contact on the page --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] swamp: strip mall recording is ready

2012-07-10 Thread Jeremy Kaldobsky
Sorry Simon, no flame thrower yet. It is coming up soon though! I have a long list of new guns to add, and that is definitely one of them. hi jeremy, is the flame thrower available to us yet? and that wa2000 sounds like it could be a lot of fun too. lol --- Gamers mailing list __

Re: [Audyssey] swamp: map three problems?

2012-07-10 Thread Jeremy Kaldobsky
John I believe this bug has just been fixed. Let me know if you still have problems with it. Hi all, I've noticed that while playing map three, I do not gain any rep experience for killing zombies. The game says I gain it, then when I log off and back on I've lost it. Is anybody else

Re: [Audyssey] Swamp version 2.7

2012-07-09 Thread Jeremy Kaldobsky
Thank you sir. I hope to continue adding new things as I find time, and yes, I was hoping that the new weapons would be an extra push to get people reaching for map 3. :) Thanks as always for the work Aprone! With new guns as an added insentive to reach map 3, I'll likely be Swamp-ing like

[Audyssey] Swamp version 2.7

2012-07-08 Thread Jeremy Kaldobsky
Version 2.7 is posted but I have not yet uploaded the entire game as a zip. People who already have version 2.6 or 2.6b can download this very small patch to upgrade themselves to 2.7. [url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldobsky.com/audiogames/SwampPatch.zip[/url]

Re: [Audyssey] a blast from the past

2012-07-01 Thread Jeremy Kaldobsky
That in indeed an old version of the game. The idea of reviving it for a day is really cool, but unfortunately I don't keep old copies of the server program. Each new version tends to contain changes that would make it incompatible with the other versions. I was recently attempting to move

Re: [Audyssey] swamp mouse bug?

2012-07-01 Thread Jeremy Kaldobsky
This would be caused if your computer is struggling to keep up with the game. My guess is that it has happened to you during the more processor intensive situations, such as when there are many zombies in the area with you. For the past couple versions I've noticed that sometimes when I try

Re: [Audyssey] swamp mouse bug?

2012-07-01 Thread Jeremy Kaldobsky
Who knows, it could be any number of things actually. Perhaps your computer's antivirus is updating itself in the background, another program was taking up extra system resources, or Swamp had a bunch of zombies to calculate that were out of range for you to hear. It's hard to nail down what

[Audyssey] Swamp players, it's getting crowded in here.

2012-07-01 Thread Jeremy Kaldobsky
I've got a lot of people asking me about the Swamp server being down, so I felt like checking in and sharing a bit. While new weapons is the big wish everyone hopes the down-time is for, the actual reason is to clean out the record files. For a long time in Swamp's history I had simply ignored

Re: [Audyssey] Pistol and Silencer Bug in Swamp

2012-06-29 Thread Jeremy Kaldobsky
Thanks Dakotah, I actually figured out what happened. When your pistol breaks it does destroy your silencer, but the glock 17 had already been switched into silencer mode before that happened. The silencer is only checked when you try to switch between modes, so that's why it seemed like you

Re: [Audyssey] swamp weapons guide

2012-06-20 Thread Jeremy Kaldobsky
Well written John! I've finally gotten around to writing this up. The guide covers all current weapons. There are probably a few capitalization errors in it, any help picking these out would be much appreaciated. The link is: https://dl.dropbox.com/u/85682400/weapons%20guide.doc Enjoy.

  1   2   3   4   5   6   7   8   9   10   >