They do come back to your settlement before going back out to fight again.
They will return to the nearest storehouse, barracks, or guard tower. Once at
that location, they choose a new enemy to attack. You don't get to pick where
they attack, but it will be the nearest enemy to one of your
I've grabbed a copy of his website and all of the downloads, and I plan to host
them on my site. I didn't realize anyone else had volunteered to do so, so
hopefully I'm not pushing anyone over by doing this. I suppose it can only be
a good thing to have Jim's audiogames legacy hosted in a few
I absolutely agree with Dark. I believe, or at least I like to believe, that
people are showing concern about Jim's legacy being preserved.
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 8, 2015 3:40 AM
Subject: Re: [Audyssey] Jim kitchen
Please keep in mind that different phrases are taken differently in different
parts of the world. I am 100% positive Charles meant only positive things by
what he said, so we should focus on that more than our own interpretation of
the sentence.It is similar to how some people will wish to
appropriate for you to pass this along.
- Aprone(Jeremy Kaldobsky)
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and the GMA game engine
formats.
I think Jeremy Kaldobsky, Aprone uses VB 6.
Phil
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http://audyssey.org/mailman
I live about 3 hours away from there. I have no idea if I can be of any help,
but if you're looking for people who are nearby, you can keep me in mind.
- Aprone
From: Josh K joshknnd1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 7, 2015 2:46 PM
Michael, I would agree with you that even though a market is small, there is at
least a chance to make some money.
I personally found this out by accident! Swamp had been free for years and I
only resorted to paid accounts when I hit the end of my proverbial rope with
security issues. I
Rick, how many tiles away is the water from your storehouse? If it is several
tiles away, the long trip for your fishermen will cost more food than they can
catch and carry home. If you are using hunters, make sure your storehouse is
either touching a few forests, or is within a few tiles of
I think it's time to toss a little money back at the community. *Smiling face*
I had posted this on audiogames.net, but since it is now offline I'll post
this here too.
Quick reminder, Castaways can be downloaded from the following link:
http://www.kaldobsky.com/audiogames/castaways.zip
Lori, did you press space bar to unpause the game?
Original message:
Hi guys, I’ve just started playing castaways, but although I can select my
units and asign them jobs, they still seem to be just standing around idel. I
thought once I’d given a pesent it’s job, I’d hear the unit move, but
www.kaldobsky.com/audiogames/
or
www.kaldobsky.com/audiogames/Swamp.zip
From: Caitlyn and Maggie caitlyn.furn...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 18, 2014 11:36 AM
Subject: Re: [Audyssey] Blowing up stuff in swamp.
Johnny, are you sure your shots were landing on the zombie? Even with the
adjustments, it sounds like you were doing more than enough to kill them.
Lowering weapon damage should only require 1 or possibly 2 extra shots to kill
a zombie.
From: Johnny Tai
I'm going to do a stress test of some code during the
night as I sleep. Special thanks goes out to Saul, Jessicat, and
TrueZombie (listed in order by name length, from shortest to longest)
for helping me work out the bugs tonight!
As you guys may remember, it only took me half a day out of
The server is full. It's been solid at 80 players for nearly 2 days now, and
I've had a lot of people ask if it was offline. The idle-kick time for players
was lowered to 1 minute instead of 10, so if you keep trying you have a chance
of getting in as someone else leaves or is kicked for
Zack I've been wondering the same thing myself. The list went quiet all of a
sudden, haha.
Hi ALl,
I don’t recall any messages for a bit, so thought I’d
check to be sure the list was working properly.
Best,
Zack.
---
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Thanks Paul! :D
I'm glad that people are able to enjoy Swamp with the See Munkey, while
they wait for me to produce some games officially meant to use it. To everyone
who is enjoying See Munkey-powered games of Swamp, just remember that Swamp
wasn't even designed for the See Munkey, so
Reinhard, the See Munkey is a device I'm selling that is worn on your head and
tracks its position as you move. The data from the device can be read by games
or software to give an immersive 3D experience or to offer up a new form of
input. Information on
Hey guys, sorry for the long delay since the last time I've updated this post.
The past few weeks have been very busy, but also quite productive. My buddy
Hatred moved up from Texas and we've spent the past few weeks getting him
familiar with all of the projects I'm in the middle of. He has
They are probably missing this file. Just have them put this into their Swamp
folder and try again.
www.kaldobsky.com/audiogames/dx7vb.dll
- Aprone
hi,
some friends when trying to run swamp get a bad filename or
number, error, when before they use the .bat files and
after. how can this be
I wanted to stop in and let everyone know that the developer's manual has
finally been posted for the See Munkey.
http://www.kaldobsky.com/audiodevices/developermanual.html
This morning I received the shipment of new parts, so I will begin building
more devices shortly. As they are completed
While I continue to work on this mapping program, I wanted to pass along the
latest update.
The program doesn't have keyboard mapping in yet, but you can now set up how
you want each axis, and you can adjust the various settings such as
sensitivity. It's worth grabbing to improve your
Excellent write-up Ryan!
My cold/flu has slowed down my progress on the mapping software, but Ryan was
given an unfinished version that was hard-coded to play Swamp. I had been
playing Swamp to test it at the time. He was walked through the steps to play
Swamp with the device as well. Since
Right now there are a bunch of people with See Munkeys that haven't been able
to really do anything with them, thanks to me doing almost no programming this
week. I've been sick since last weekend with a really bad cold/flu that I just
cant seem to shake, and it has kept me in bed for huge
John I thought of that too, haha. The problem is, I don't have a baseball bat.
--- On Tue, 5/21/13, john jpcarnemo...@comcast.net wrote:
From: john jpcarnemo...@comcast.net
Subject: Re: [Audyssey] A See Munkey in my house!
To: Gamers Discussion list gamers@audyssey.org
Date: Tuesday, May
The webpage is still being worked on, the manuals are still being worked on,
and the mapping software isn't finished...
*heavy sigh*
But! People have requested the page link so here it is!
http://www.kaldobsky.com/audiodevices/
If anyone wants to grab one of the devices I have left, there is an
it into the email.
--- On Mon, 5/20/13, Jim Kitchen j...@kitchensinc.net wrote:
From: Jim Kitchen j...@kitchensinc.net
Subject: Re: [Audyssey] A See Munkey in my house!
To: Jeremy Kaldobsky Gamers@audyssey.org
Date: Monday, May 20, 2013, 4:53 AM
Hi Jeremy,
May I ask, will I be able to develop
Damien and Thomas,
I think you'll find that supporting the See Munkey is very easy. Each
language will have its own way of communicating to the COM ports via serial
connection, so you may need to do a quick internet search to see how it's done.
The serial connection will need to have a
Shaun, I've put the See Munkey through your test. :D
www.kaldobsky.com/audiodevices/watertest1.wma
--- On Sun, 5/19/13, shaun everiss sm.ever...@gmail.com wrote:
From: shaun everiss sm.ever...@gmail.com
Subject: Re: [Audyssey] A See Munkey in my house!
To: Gamers Discussion list
I'm glad you listed the prices because it showed me that the web store hadn't
saved a change I made a few days ago. The out-of-country shipping turned out
to be more than what the online estimator said ($12.75 instead of $7) so the
prices will be $54 and $60. The mathematicians might be
Ryan I sincerely appreciate this email you've written, and I'm very happy to
hear that you are enjoying the device!
As he has stated, the software is still very primitive, in fact I wasn't even
ready to post it except his device arrived quickly and I have been sick all
weekend and didn't get
Dakotah, I actually have no idea how the wii mote protocols are set up, but I'd
just about be willing to bet anything that they wouldn't be interchangeable.
Sorry, I'm guessing that isn't the news you wanted to hear.
--- On Mon, 5/6/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:
From:
:
Dakotah Rickard
On 5/7/13, Jeremy Kaldobsky jer...@kaldobsky.com
wrote:
Dakotah, I actually have no idea how the wii mote
protocols are set up, but
I'd just about be willing to bet anything that they
wouldn't be
interchangeable. Sorry, I'm guessing that isn't
the news you wanted to
hear
Ron, re-read questions 1 and 8. :D
--- On Sun, 5/5/13, Thomas Ward thomasward1...@gmail.com wrote:
From: Thomas Ward thomasward1...@gmail.com
Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to
keep audyssey in the loop.
To: Gamers Discussion list gamers@audyssey.org
Cara I did the same thing. I don't think of head phones when I hear head set
though. :)
--- On Sun, 5/5/13, Cara Quinn caraqu...@caraquinn.com wrote:
From: Cara Quinn caraqu...@caraquinn.com
Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to
keep audyssey in the
I suppose that is probably the same thing other people think of when they hear
head set. I guess I have a broader definition in mind because I can picture a
handful of different devices that are all referred to as head sets that are
not headphones. Microphone headsets, medical EEG monitoring
Clement, Swamp almost had a headshot aspect to it, but early in development I
took decided against that feature because it increased the difficulty for
players. The original idea was that moving the mouse vertically would line up
head shots, so you had to center the sound on both axis. In
At that early stage it wasn't a very polished idea, so it was going to rely on
firing first to know how close you were to a headshot. Basically you'd fire
and hear a different impact sound based on how low or high you had hit on the
zombie. Well, that was the plan anyway and the idea was
Hey guys,
I spend most of my time on the audiogames.net forum, and every now and then
I'm reminded that I've shared news with them but forgot to post it here as
well. My apologies, people of the audyssey list! :D LOL.
After my 2.9 patch for Swamp I began working on a new project.
Allan, I'm glad you like the plan! :D
The physical See Munkey head set should work on any version of Windows, Mac, or
Linux. I have not personally tested it on very many systems but the hardware
it is built with was chosen because it works on them all. If I run into any OS
that it doesn't
Phil, a vibrating element does sound like a cool addition, but the device is
already designed and ready to be sold. I'm just waiting on additional parts to
build the first group to be placed online for sale.
If other devices could be purchased, they wouldn't work with my game. They
would
Clement, the details surrounding the RPG are a little more fuzzy, which is why
I've left them out. The headset had to be developed first so the game is still
in its most primitive stages where anything could still be changed.
One notable feature of the RPG is that I'm trying to build the
Ian, it has been a while since I've checked but Swamp had over 3000 unique
players last time I looked at the numbers. I believe it was in the
neighborhood of 3600, but that could have changed a lot since then, especially
with my exceptionally buggy 2.9 release ROFL! :D
As you've stated with
Thomas, will you run into any problems since there is a smart phone called the
Evolution 3D by HTC?
Hi Ken,
Yes, I'm still working on the engine although it has had a
name
change. I found out that another company had a Genesis
engine called
Genesis 3D so I decided to call my engine
Does this mean that you could call your game engine Iphone without Apple
being able to do anything about it?
From: Thomas Ward thomasward1...@gmail.com
Subject: Re: [Audyssey] genesis 3d?
To: Gamers Discussion list gamers@audyssey.org
Date: Thursday, April 25, 2013, 3:51 PM
Hi Jeremy,
I
The graphics are high contrasting shapes, but it will work just fine for him to
play the game without a screen reader.
Hi guys,
I have a friend I was talking to about audio games, and I
did notice ont he swamp menu that there is an option for
graphics and no graphics. Is this like full
Did any sites change their place on the list, from last year? They all look to
be in the same places to me.
- Aprone
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My apologies to the people of Audyssey, I forgot to post this here when I
posted it on audiogames.net a few hours ago.
Today is the last day for Swamp before development will stop and it is to be
considered a completed game. So before the day is over I will be bringing 2.9
in as the new
26 pieces of paper went into a hat, and Jennifer pulled out our winner.
Congratulations buzzbegone! :D I'll be sending out your official Swamp Bunny
slippers along with the other one I've been meaning to send since January.
There is no possible way your prize will sit on my desk for 3
Rick,
You can not pause Swamp while in multiplayer. If you walk into a safe
zone, zombies cannot follow you so you are safe to walk away from the computer.
In version 2.8, which is the official version running on the main server,
you save your equipment by pressing escape in the safe
James,
Was this on the testing server or the main one? If it was on the testing
server, underscores are no longer allowed in names. If you already have a name
registered, you can keep using your usual underscore, but when creating new
names it won't allow it. Since I cleared the records
Johnny,
This is because the screaming player you hear is part of the same zombie
attack recording. When Swamp started to expand into a larger game, new sounds
were split up to give more room to customize things, but the player pain sounds
are from the very beginning. Since customizing
Dark,
From sighted indie games of my past, I'm used to the idea of hackers trying
to ruin everyone's fun, so that doesn't upset me as much as others might think.
Yeah it does annoy me, but I don't take it quite as personal as maybe I
should, just because I've seen it for so many years.
Dennis, they do trace back to actual players. I know that the internet is
swarmed with automated attacks, and I ignore those as well. I'm specifically
referring to attacks that easily trace back to Swamp players that have been
banned.
One of the 2 recent attacks left enough information that
I haven't contacted any providers lately because it hasn't been helping. The
last few times I bothered to contact anyone the information traced back to
small businesses (coffee shop type things) or schools, and they just ignored
me. I doubt they care to lose any business over some random guy
I'd also love to set Swamp aside to work on other games, but so far that hasn't
been easy. Swamp got so big that it took a tremendous amount of time just to
maintain it, and the security. I do plan to do other games and projects, but I
guess I have been telling myself that for 6 months, haha!
Dark, for a very long time it had gotten so bad that literally 100% of work on
Swamp was only to keep up with the endless assault of hackers. Every now and
then things would ease up, or I'd get some extra free time, and I would make a
little actual progress toward the next set of features or
Some of the people are just cheaters looking to give themselves an unfair
advantage over the other players, but a good percentage are doing it for
malicious purposes. We get hackers that try to crash the server so that no one
can play. We get hackers that try to disrupt other players' clients
Try grabbing the campaign client (from the first post in the audiogames.net
Swamp thread). Since you're using this for offline play anyway, it won't
matter that the campaign client is single player only. I'm pretty sure the
pausing is fixed on it.
I tried that, I still got attacked.
---
The Swamp thread is here:
http://forum.audiogames.net/viewtopic.php?id=6341
and the one specifically to talk about the campaign client's scripting language
is here:
http://forum.audiogames.net/viewtopic.php?id=9604
--- On Sat, 2/9/13, Johnny Tai johnnyti...@shaw.ca wrote:
From: Johnny Tai
Pressing escape might work, but it also might not work. At some point I
believe that was fixed, but I don't know if it was in the old 2.8 or if it was
during one of the 1.9 campaign clients.
--- On Fri, 2/8/13, Rick twelvestring...@verizon.net wrote:
From: Rick twelvestring...@verizon.net
I'm still around. I've just been continuing work on Swamp, and a few other
projects. I just don't check audyssey as often these days, because I don't
have anything I need to post on here.
- Aprone
Hi all,
I haven't hurd from Jeremy Kaldobsky for ages. I wrote to
him a few days ago but he
John, it would be better to specify a bit of a range to your location. For
example, location event 107,2,109,4 would work better. While walking around in
Swamp, even if your coordinates say you're at 108,3, it is rounding those
numbers and you are probably really at some long decimal since
John, nesting events hasn't been tested at all, so I'd recommend avoiding it.
I might eventually get around to adding support for that, but right now it
wasn't in the plan. If it does work, it's by sheer coincidence, and I'm sure
there are all sorts of odd situations when it wouldn't work as
Thomas give the site another try. Every now and then it does the same thing to
me, but the site starts working again a few minutes later. I just tried it and
signed on without any issues.
Hi all,
Is it my imagination or is the Audiogames.net Forum down. I
was
attempting to reply to a
Thomas it might not be on your end. I get that problem about once a week, and
it always corrects itself after several minutes.
Hi Dark,
Yeah, must have been a temporary glitch as I'm not
experiencing it
now. It wasjust acting weird last night and that once this
morning. It
is possible
Jess, here is one. Created just for you! :)
www.kaldobsky.com/audiogames/petrock.zip
Hi list. I'm looking for
accessible virtual pets. Does anyone know if there are any
for the blind? Thanks.
Jess
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Gamers mailing list __ Gamers@audyssey.org
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Actually Yohandy you won't need to install anything. Instructions for
registering the file are in the game's readme.txt file. Follow those and the
game will run fine.
From: Thomas Ward thomasward1...@gmail.com
Subject: Re: [Audyssey] Can't run Aprone's programs properly.
To: Gamers
Excellent! I'm glad it's working for you sir.
--- On Wed, 9/26/12, Paul Lemm paul.l...@sky.com wrote:
From: Paul Lemm paul.l...@sky.com
Subject: Re: [Audyssey] swamp and windows 7
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Wednesday, September 26, 2012, 2:04 PM
Thanks for all
Paul, is there a file in your Swamp directory called Debuglog.txt? If so,
could you paste its contents here for us to read? Thanks man.
--- On Tue, 9/25/12, Paul Lemm paul.l...@sky.com wrote:
From: Paul Lemm paul.l...@sky.com
Subject: Re: [Audyssey] swamp and windows 7
To: 'Gamers
From the debuglog file it does appear that the registering of dx7vb.dll did
not work. The batch files are more convenient but every now and then someone
tells me that they didn't work for them. In those cases I recommend that you
just follow the registration steps in the readme.txt file and
You might have to select the batch file and choose the option Run as
Administrator for it to work. This isn't the same thing as just being an
administrator and running it, many people think that is what it is and
don't realize that it won't work.
HI,
In the swamp folder are 2 batch
Hey there Lori. If I'm not mistaken, the Swamp menu music was composed by Che
of Blind Adrenaline Simulations Inc.
--- On Tue, 9/4/12, Lori Duncan lori_dunca...@hotmail.com wrote:
Hi I was wondering who composed the
opening music for Swamp, the one you hear in the main
menu? I play piano,
Does it freeze right away or does it wait a certain amount of time?
--- On Sun, 8/26/12, rishi mack cg...@live.com wrote:
From: rishi mack cg...@live.com
Subject: Re: [Audyssey] a huge swamp issue
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Sunday, August 26, 2012, 9:11 AM
I've
Hey Nick, don't worry about asking questions since everyone had to start out in
the same place you are now. The game has a few features that make it different
than past audio games, so there is a bit of a learning curve and an adjustment
to the controls.
On the trackpad, set your finger on it
point of view because we got
stuck with
all the work. If we do all the work what will convince the
list
members to make those kinds of corrections themselves when
they have
the list moderator there to do it for them?
On 8/17/12, Jeremy Kaldobsky jer...@kaldobsky.com
wrote:
I completely
This makes the most sense. I don't think the message length limits actually
stop purely legitimate messages, since you'd have to write an extremely long
message to pass the limit! The limit seems to be in place to stop emails that
are trailing copies of previous posts in the topic, and those
I completely and totally agree. A few times I've forgotten to remove the
excess past posts material and my message was rejected. The worst part about
the situation is that they were almost always very long posts that took me a
while to write. When that happens it's the most depressing thing
My sent folder doesn't save copies of email replies, only emails I've started
from scratch.
--- On Fri, 8/17/12, Michael Taboada mich...@speedofsoundgaming.com wrote:
From: Michael Taboada mich...@speedofsoundgaming.com
Subject: Re: [Audyssey] a bone to pick
To: Gamers Discussion list
The messages themselves are rarely too long, but they become too long when
people forget to remove the old messages that are tacked on to the end. When
you read someone's post, press reply, and type in your own message, a copy of
the original person's message is now at the bottom of your own
I do normally trim down to only the last message. The point we are trying to
make is that if you accidentally forget to do that, you might as well highlight
your entire email and press delete because it's doomed as soon as you press
send.
--- On Fri, 8/17/12, Phil Vlasak p...@pcsgames.net
Version 2.8 is posted. This doesn't contain any big game additions but it does
address several bugs, toss in a few new features, and lays the ground work for
some future stuff.
Changes from version 2.7 to 2.8
-
- Corrected a typo in both the Windows32bit.bat
The only real problem with this design is the relatively short amount of time
it takes players to find everything, and then the game loses its re
playability. Lets, for example, pretend Swamp was filled with these sorts of
keys which were specifically placed and would unlock other specific
Sorry no. I'm notoriously bad at backing up my stuff, so over the years I've
lost everything in 3 big hard drive crashes. Each time I basically lost
everything I'd done for years, and I started over again from scratch. One of
these days I'm sure it will happen again and I'll forever lose the
Ah the memories. I remember using both GW Basic and Q Basic when I was much
younger. I remember sitting for hours each day working on a star wars game
that turned out really well.
From following wikipedia page:
http://en.wikipedia.org/wiki/Gwbasic
GW-BASIC was a dialect of the
This idea was considered a while back, but we had the problem of players
legitimately being unable to find crates in large teams. I don't believe the
idea ever got past the talking stage though, and I'd gladly give it a try if
people think it's worth testing.
Hi Jeremy and other swamp
Loot placement should always match up. I've had past reports of loot not
showing up for people but so far it has always been a case of something
blocking the sound for one of the players while the other player had a direct
line of sight to it.
Zombies get a bit fuzzy since they are controlled
just curious and i figured I might have
a clue to
why and how this happens.
Signed:
Dakotah Rickard
On 7/14/12, Jeremy Kaldobsky jer...@kaldobsky.com
wrote:
Loot placement should always match up. I've had
past reports of loot not
showing up for people but so far it has always been
My skype name is jkaldobsky. I don't mind if people add me.
lol silly you I maby perberbly bly,
bly, blybly lol. have some stuff you
mite like. and oh what's your skype name if you don't
mind me adding you...
you can send it to me privately if you want. I don't
mind if anyone addes
me.
Rishi I have his email address and Skype name. What did you want to ask/tell
him about?
Lol, it's me by the way. :)
does anyone know where I can get a
hold of the owner of this game? I didn't
see a contact on the page
---
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Sorry Simon, no flame thrower yet. It is coming up soon though! I have a long
list of new guns to add, and that is definitely one of them.
hi jeremy, is the flame thrower
available to us yet? and that wa2000
sounds like it could be a lot of fun too. lol
---
Gamers mailing list __
John I believe this bug has just been fixed. Let me know if you still have
problems with it.
Hi all,
I've noticed that while playing map three, I do not gain any
rep experience for killing zombies. The game says I gain it,
then when I log off and back on I've lost it. Is anybody
else
Thank you sir. I hope to continue adding new things as I find time, and yes, I
was hoping that the new weapons would be an extra push to get people reaching
for map 3. :)
Thanks as always for the work Aprone!
With new guns as an added
insentive to reach map 3, I'll likely be Swamp-ing like
Version 2.7 is posted but I have not yet uploaded the entire game as a zip.
People who already have version 2.6 or 2.6b can download this very small patch
to upgrade themselves to 2.7.
[url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldobsky.com/audiogames/SwampPatch.zip[/url]
That in indeed an old version of the game. The idea of reviving it for a day
is really cool, but unfortunately I don't keep old copies of the server
program. Each new version tends to contain changes that would make it
incompatible with the other versions.
I was recently attempting to move
This would be caused if your computer is struggling to keep up with the game.
My guess is that it has happened to you during the more processor intensive
situations, such as when there are many zombies in the area with you.
For the past couple versions I've
noticed that sometimes when I try
Who knows, it could be any number of things actually. Perhaps your computer's
antivirus is updating itself in the background, another program was taking up
extra system resources, or Swamp had a bunch of zombies to calculate that were
out of range for you to hear. It's hard to nail down what
I've got a lot of people asking me about the Swamp server being down, so I felt
like checking in and sharing a bit. While new weapons is the big wish everyone
hopes the down-time is for, the actual reason is to clean out the record files.
For a long time in Swamp's history I had simply ignored
Thanks Dakotah, I actually figured out what happened. When your pistol breaks
it does destroy your silencer, but the glock 17 had already been switched into
silencer mode before that happened. The silencer is only checked when you try
to switch between modes, so that's why it seemed like you
Well written John!
I've finally gotten around to writing
this up. The guide covers all current weapons. There are
probably a few capitalization errors in it, any help picking
these out would be much appreaciated. The link is:
https://dl.dropbox.com/u/85682400/weapons%20guide.doc
Enjoy.
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