Re: [Audyssey] Important! Temporary list shutdown tonight.

2013-11-25 Thread Ken The PionEar
Woohoo! Jim is back! Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . Also, check out, "The Believer and Skeptic Show," at iTunes! If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or wri

Re: [Audyssey] Freeq by Psychic Bunny

2013-09-25 Thread Ken The PionEar
The game absolutely rocks. I wish that each game was longer, since every game is built on the same story line, but it's very good as is. I have run through a dozen scenereos and I think there are still a couple I haven't discovered yet. Check out my games at www.ThePionEar.net and my music, and

Re: [Audyssey] Game: Over.

2013-09-18 Thread Ken The PionEar
ressed, How you could have gotten an advanced copy of IOS 8. smiles, Phil - Original Message - From: "Ken The PionEar" To: "Gamers Discussion list" Sent: Tuesday, September 17, 2013 2:08 AM Subject: Re: [Audyssey] Game: Over. Phil, I'm sorry to be havi

Re: [Audyssey] Game: Over.

2013-09-18 Thread Ken The PionEar
Wow! All I can say is... wow! Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . Also, check out, "The Believer and Skeptic Show," at iTunes! If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney

Re: [Audyssey] Game: Over.

2013-09-17 Thread Ken The PionEar
Phil, I'm sorry to be having the one to make a complaint about this game, but the darn thing is totally inaccessible. I mean, it must be, because i keep poking around at the screen, and it just says, "Game over," in about seven seconds. I don't get the full ten, so I'd really like my money back

Re: [Audyssey] A Note to XP users

2013-09-12 Thread Ken The PionEar
I played Swamp Zombies on Windows 7 and it sounded fine. Did Aprone find a way around the broken Directx 3d virtualization issues? Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . Also, check out, "The Believer and Skeptic Sho

Re: [Audyssey] A Note to XP users

2013-09-12 Thread Ken The PionEar
demo game, that includes all these features and let people have at it. Maybe if they saw this in action they might, just might be convinced, to change their minds. Cheers! On 9/12/13, Ken The PionEar wrote: I think that what we need is a good audio demo of what a game could be on Windows 8. As sigh

Re: [Audyssey] A Note to XP users

2013-09-11 Thread Ken The PionEar
I think that what we need is a good audio demo of what a game could be on Windows 8. As sighted people look at the screen shots of apps to see wether they might like the games, I think all the blind community needs is a good demo of what windows 8 is like and what its abilities are, especially i

Re: [Audyssey] A Note to XP users

2013-09-11 Thread Ken The PionEar
I only use my PC when I need to type or edit audio. That's it. I barely even play games on it anymore. Once I get a new bluetooth keyboard, that'll mean I'm using the PC even less. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.ht

Re: [Audyssey] A Note to XP users

2013-09-11 Thread Ken The PionEar
Bluetooth keyboards is what. They're lightweight, portable, and only slightly smaller than the netbook keyboard I'm typing on right now. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . Also, check out, "The Believer and Skept

Re: [Audyssey] A Note to XP users

2013-09-11 Thread Ken The PionEar
s. Although, I somehow doubt the veracity of a new Windows 7 laptop running like a Commodore 64. :D Cheers! On 9/11/13, Ken The PionEar wrote: Well-said Dark! My son had a brand-spanking-new computer from his online school. It came with Windows 7, and was about as fast as a Commodore 64. Oka

Re: [Audyssey] A Note to XP users

2013-09-11 Thread Ken The PionEar
Exactly. Upgrading software means upgrading hardware. i laugh to think of windows 7 putting along on this little netbook. I'm perfectly happy and satisfied with XP, but neither will I be griping, grouching, moaning, mumbling, whinging, whining, or anything else when MS stops supporting it. Big

Re: [Audyssey] A Note to XP users

2013-09-11 Thread Ken The PionEar
Sounds like it's time to jailbreak? Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . Also, check out, "The Believer and Skeptic Show," at iTunes! If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenW

Re: [Audyssey] A Note to XP users

2013-09-11 Thread Ken The PionEar
Hey Tom, maybe making a demo of these voices and what they can do would help? I haven't gotten to try Windows 8, and am certainly not opposed to that, nor would I be oppsed to 7 if it would run at at decent speed. I've been wanting to use s good TTS to read some of my books to an audio file, an

Re: [Audyssey] A Note to XP users

2013-09-11 Thread Ken The PionEar
Well-said Dark! My son had a brand-spanking-new computer from his online school. It came with Windows 7, and was about as fast as a Commodore 64. Okay, I'm exaggerating *slightly* but you get the point. By the way, I know just how fast the computer itself was because of how smoothly it played g

Re: [Audyssey] The Future of the Evolution Engine

2013-09-05 Thread Ken The PionEar
Hi Tom, I have been looking forward to your game engine since I first heard mention of it. For me at least, this is a no-brainer since even though I would have to learn a new language, it would at least be based on something I know--basic. It definitely seems the best way, especially when you t

Re: [Audyssey] Programming in Batch.

2013-08-26 Thread Ken The PionEar
Oh really? That would all be splendid! Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken ---

Re: [Audyssey] Im hosting a dragonpong server on hamachi anyone wannaconnect?

2013-08-22 Thread Ken The PionEar
- Original Message - From: "Ken The PionEar" To: "Gamers Discussion list" Sent: Wednesday, August 21, 2013 3:01 AM Subject: Re: [Audyssey] Im hosting a dragonpong server on hamachi anyone wannaconnect? First, what's Hamachi? Second, I hope the dev makes this ga

Re: [Audyssey] adventure at c:

2013-08-21 Thread Ken The PionEar
It is a clever game. I just wish I had a power disc... Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com

Re: [Audyssey] adventure at c:

2013-08-21 Thread Ken The PionEar
I found it. Personally, I think that all it needs is an analog jump system--and that's it. I haven't even beat level 1 yet! Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, f

Re: [Audyssey] adventure at c:

2013-08-21 Thread Ken The PionEar
I've never heard of this one. Where did you get it? Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com .

Re: [Audyssey] Im hosting a dragonpong server on hamachi anyone wannaconnect?

2013-08-21 Thread Ken The PionEar
First, what's Hamachi? Second, I hope the dev makes this game self-voicing, because Jaws doesn't read anything when I move around with the arrow keys, which I have to do by using a key passthrough, so I can't tell what's what. Tha game sounds awesome though. Check out my games at www.ThePionEar

Re: [Audyssey] Intro to game engine creation

2013-08-09 Thread Ken The PionEar
jPhone? Sounds like a wild upgrade! Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken -

Re: [Audyssey] Intro to game engine creation

2013-08-09 Thread Ken The PionEar
Inheritance--there's a reason to give up vb6! Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy

Re: [Audyssey] Send Me To Heaven game

2013-08-08 Thread Ken The PionEar
If I were Apple, I'd go ahead and let the guy put the app up on the store, with a disclaimer that Apple is not responsible for damages. This smacks of sensorship. I'm not wanting to play the game. My issue is that I just want to start watching videos on Youtube of people smashing their phones tr

[Audyssey] IThrown: was Re: Send Me To Heaven game

2013-08-08 Thread Ken The PionEar
By the way, there is another game, up on the Apple store, called Ithrown. The object is to, um, throw your phone without letting go. Then the app calculates the distance the phone would have traveled. It's free too, and your phone, though still in danger, never has to leave your hand. Check out

Re: [Audyssey] zork series.

2013-07-09 Thread Ken The PionEar
Not having very good luck downloading. The first set of links is in another language, and the mirror site makes you wait a minute or two, then clicking download does nothing. Anybody have ideas about this? If someone could put this on Dropbox I'd be greatful. Check out my games at www.ThePionEa

Re: [Audyssey] a mind for ever voyaging.

2013-07-09 Thread Ken The PionEar
Well, you need a color wheel to make it through. Otherwise you're having to guess at the password and that's no fun. It's one of the few infocom games I managed to complete, and it was quite spellbinding. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionE

Re: [Audyssey] Candy crush saga and song pop

2013-07-09 Thread Ken The PionEar
Song Pop is not accessible, true, but Song Guru is and it's quite fun. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at ke

Re: [Audyssey] Candy crush saga and song pop

2013-07-09 Thread Ken The PionEar
I can certainly see an accessible version of Bejeweled with buttons labeled for their colors. I played one on the Pac Mate. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517,

Re: [Audyssey] Thoughts and questions about IF gaming: What's your favorite Inform game?

2013-07-05 Thread Ken The PionEar
think the primary reason for that is there isn't enough randomization between games. Once I figure out the puzzles I can solve them regardless how many times I play the game so there is no thrill or challenge of discovery any more. So my general feeling on interactive fiction as a whole is it only has r

[Audyssey] Thoughts and questions about IF gaming: What's your favorite Inform game?

2013-07-05 Thread Ken The PionEar
Well, I haven't messed with IF games for some time, but I figured I would give them another go. I'm looking for something with a lot of depth, immersive, that kind of thing. The thing is that the really good ones, like Jigsaw, have needless difficulties. I think a game should be about solving pu

Re: [Audyssey] Ear Monsters. New 3D Audio Game for iOS

2013-07-02 Thread Ken The PionEar
Haven't read the article yet, but I often just hold it on my lap. That way, i can use at least three fingers of each hand, which makes for quick pinpoint accuracy. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want

Re: [Audyssey] Minesweeper, can you please try and explain?

2013-06-18 Thread Ken The PionEar
Hey Chris, the game concept is very simple. It's the logistics of the game that make it so difficult. Okay, so you clear cells, then see a bunch of other ones. some of these cells are unknowns. They could be mines, or they might just be clear. Then there are numbered cells. These are cleared ce

Re: [Audyssey] lords and knights anyone?

2013-06-16 Thread Ken The PionEar
I play it often. I'm on the USA3 server. Solara is another you should try. It's just gone completely accessible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via th

Re: [Audyssey] The game of Life

2013-06-15 Thread Ken The PionEar
I use IIS to create my setup files, and that's totally accessible. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdo

Re: [Audyssey] Who's afraid of Objective C?

2013-06-07 Thread Ken The PionEar
My biggest beef with Apple isn't having to learn objective C, it's that you have to use a mac to program it on. I think if I had a mac I'd already be learning the language, because I really want a flight sim on iOS, even if it's just a simple one like Heli is. Oh well, I may very well be getting

Re: [Audyssey] help with 3d sound movement please?

2013-06-07 Thread Ken The PionEar
penAL that will work with VB 6. . Cheers! On 6/7/13, Ken The PionEar wrote: I figured that logarithmic movement was the way to go, but don't know anything about how to implement it. In Directx 8 panning is logarithmic but not 3d movement wich in itself seems quite odd. Check out my games

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Ken The PionEar
I have heard that there is a basic interpreter for the mac that lets you write in basic then encodes to objective c, but I'm quite doubtful that it's all that effective since they are so different. Even if it was 95% accurate, you'd still need to know objective C. Even if it was 99% accurate, yo

Re: [Audyssey] help with 3d sound movement please?

2013-06-07 Thread Ken The PionEar
PM Subject: Re: [Audyssey] help with 3d sound movement please? Hi Ken, Not really. Are you using logarithmic or linier based formulas here. That makes a big difference in the positioning of sounds in real time. Cheers! On 6/7/13, Ken The PionEar wrote: I'm having another look at Heywire, bu

[Audyssey] help with 3d sound movement please?

2013-06-07 Thread Ken The PionEar
I'm having another look at Heywire, but this applies to all my games. It's quite obvious that if you use regular patterns for moving in 3d space, things tend to seem to move slowly when far from you, and faster the closer they get until, suddenly, they skp right past your head. Does anybody have

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Ken The PionEar
And the real catch is, you still have to know objective C to write games. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at

Re: [Audyssey] LookTel Voiceover Tutorial 2.0 is out

2013-06-07 Thread Ken The PionEar
Very well done, especially the minigames. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken

Re: [Audyssey] My other all time favourite game is?

2013-06-04 Thread Ken The PionEar
I didn't realize there were cheats. How do I get those? Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.co

Re: [Audyssey] new road to rage server

2013-06-04 Thread Ken The PionEar
Why not just publish it on list? Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Ori

[Audyssey] Supermario, superheroes, and Sonic the Hedgehog

2013-05-28 Thread Ken The PionEar
Have you ever wanted to play these games? Check them out here: http://planetseva.com/audiogames.htm The only bad news is that you'll need an older version of BGT--not just the executable, but the whole folder. I have a copy of it, but I think it should be Phillip's place and right to distribute

Re: [Audyssey] Blindside

2013-05-28 Thread Ken The PionEar
It has something called a magnetometer built in. That's a fancy word for something like a compass, and is how all the compass apps work. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 41

[Audyssey] Spoonbill?

2013-05-18 Thread Ken The PionEar
Haven't heard of any new games rleased from them lately. Are they still around? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mai

[Audyssey] KJones Games

2013-05-14 Thread Ken The PionEar
Does anyone know what happened to Sonic and Mario by KJones? I have old versions of the games but neither work with the latest version of BGT. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can ca

Re: [Audyssey] about the beeps in quake

2013-05-08 Thread Ken The PionEar
raQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 8, 2013, at 11:08 AM, Ken The PionEar wrote: I've replaced all the enemy, monster, and friend beeps--or tried to. I replaced them in both the \quake\id1\soun ds\esr and \quake\id1\sounds\direction folder. I seem to have

Re: [Audyssey] My Mod

2013-05-08 Thread Ken The PionEar
somewhere to remember how to bundle these. Thanks, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 8, 2013, at 11:27 AM, Ken The PionEar wrote: This is my first attempt at a mod. It's b

Re: [Audyssey] My Mod

2013-05-08 Thread Ken The PionEar
r write me at kenwdow...@me.com . Crazy Ken - Original Message - From: "Mohsin Ali" To: "Gamers Discussion list" Sent: Wednesday, May 08, 2013 3:00 PM Subject: Re: [Audyssey] My Mod hello ! can you explain that , to which game does this mod belong? thanx On

[Audyssey] My Mod

2013-05-08 Thread Ken The PionEar
This is my first attempt at a mod. It's basically JQ with the following modifications. 1. Accidentally added a bug where it occasionally tries to print to something it's not supposed to. (tried to sprint to a non client.) This won't crash things, it's just a tad annoying. Also, not all the files

[Audyssey] about the beeps in quake

2013-05-08 Thread Ken The PionEar
I've replaced all the enemy, monster, and friend beeps--or tried to. I replaced them in both the \quake\id1\soun ds\esr and \quake\id1\sounds\direction folder. I seem to have a zillion more of these sounds though. I'd just delete them but since I'm getting beeps still, instead of the new sounds,

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-06 Thread Ken The PionEar
There you go Jeremy, let's see pirates try to crack this! I guess there's an upside to making your own hardware lol. This is something I'll be saving up for. I was trying to find a way to use the iPhone in just such a manner, but there's really nothing out there except custom controllers for spe

[Audyssey] New Version of... whatever this is going to be

2013-05-06 Thread Ken The PionEar
Fixed more bugs. The program shouldn't sound so crackly now. You're notified when you kill all enemies You can press c to get your current kill count You can destroy the band for a new weapon since fists get old after a while https://dl.dropboxusercontent.com/u/96692612/SoundscapeExplorer.zip What

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries oftheAncientsConsiderations

2013-05-06 Thread Ken The PionEar
Three mods? I only know about your mod and Derek London's mod. What's the third one? I did a little modding myself a while back by the way. I created a low-level, slow-moving rocket that would find the nearest enemy. It didn't do much damage, because that wasn't the intent. The intent was to use

[Audyssey] learning ally: was Re: Programming Resources was Suggestion to the Developer ofSoundscape Explorer

2013-05-06 Thread Ken The PionEar
I never even thought about it, but i bet Learning Ally has some good stuff too? Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or writ

Re: [Audyssey] Vector Projection

2013-05-03 Thread Ken The PionEar
Nice. Please keep it coming! Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Origina

Re: [Audyssey] SoundScape Explorer Update

2013-05-02 Thread Ken The PionEar
ject: Re: [Audyssey] SoundScape Explorer Update Where can we download this please? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken The PionEar Sent: Thursday, May 02, 2013 2:07 PM To: Gamers Discussion list Subject: [Audyssey] SoundScape Explorer Upd

[Audyssey] SoundScape Explorer Update

2013-05-02 Thread Ken The PionEar
Well, Alpha 4 is here. I squished a rather embarrasing bug in which the sounds were totally upside down. Things that should have been on the left were actually on the right, and things that should have been in front of you sounded behind you. Also sped up the cars and added four more of them. Now

Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows

2013-05-01 Thread Ken The PionEar
hen upgraded it to windows7, it firstly booted up in around half the time, but, also actually responded better under windows7 - hardware compatibility? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' ----- Original Message -

Re: [Audyssey] challenge for developers, post xp windows

2013-05-01 Thread Ken The PionEar
This sounds like a cool minigame. Shaking the gates: moneydrop Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...

Re: [Audyssey] a suggestion to the developer of soundscape exploerer

2013-05-01 Thread Ken The PionEar
Yes, joystick support is definitely coming. i'm not promising when, as there a lot of other features I want to implement first. Also, since it's a community project, why not learn to write code and add it in yourself? Either way, support will be around eventually. Check out my games at www.TheP

[Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows

2013-05-01 Thread Ken The PionEar
I definitely don't have look and feel issues when it comes to Windows 7, since I like trying new things. It's purely an issue of response time for me. If I hit a key and it takes a brand spankin' new computer a quarter of a second for Jaws to respond, there is an issue. That same computer just a

Re: [Audyssey] Kindle improving accessibility

2013-05-01 Thread Ken The PionEar
Has your company ever considered writing games for this app? Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@m

Re: [Audyssey] Chain Reaction

2013-04-30 Thread Ken The PionEar
It's just like I told you when you wanted Phrase Madness for free just because you have a disability. You said, "Your games should be free for the disabled. Duh!" I said, I am disabled also. Most of the devs on this list are blind, and many don't have jobs except for selling their games. Nine b

Re: [Audyssey] My First Impressions of Change Reaction 2 for Windows

2013-04-29 Thread Ken The PionEar
I can't stand Vista or Windows 7, but staying with 98? Wow! I ditched that as soon as XP came out. XP was stable, fully accessible, so why not? But staying with 98? Why not just go all-out retro and reinstall 3.1? Better yet, MS DOS has a lot going for it, right? With its 640K of memory you're

[Audyssey] New version of SoundScape Explorer released, and it needs a better name

2013-04-29 Thread Ken The PionEar
Well, you didn't think this little project would always just be walking around did you? That would be boring. So the project needs a whole new name to reflect what it is becoming. Download the latest alpha version here: https://dl.dropboxusercontent.com/u/96692612/SoundscapeExplorer.zip You could

Re: [Audyssey] Panning stereo sounds, was New Version of Soundscape Explorer

2013-04-29 Thread Ken The PionEar
I had actually thought of switching to DX7 for that exact reason. The marching band in mono doesn't sound like much, even with a 3d effect added. It just sounds like a good radio playing the sound. There's no real depth. Then i thought about what i'd lose if I went to DX7. I wouldn't be able to

Re: [Audyssey] Ping-Pong Samurai help.

2013-04-29 Thread Ken The PionEar
Sorry, thought I explained it in the review. You have to hold the phone with the home button to the right. voiceover will tell you that the home button is to the left, but you have to hold it the opposite way. Turn off VO and start by touching the screen. Horizontal touch doesn't matter. It's al

Re: [Audyssey] New Version of Soundscape Explorer

2013-04-27 Thread Ken The PionEar
Here comes version alpha 3--or whatever you wanna call it. New in this version: multiple keydown events. Thanks Tom. The marching band is on the move, and so are the birds. Beat up the band and knock the birds out before they go off the soundscreen. Space punches. Make sure to turn off Jaws, as i

Re: [Audyssey] One more vb6 question: native form key handling versus direct input

2013-04-27 Thread Ken The PionEar
a full blown object oriented design. We'd have to have a pretty intelligent computer program to go through a program line by line and bring all the code up to current spec. Cheers! On 4/27/13, Ken The PionEar wrote: Wow. It sounds like we need a vb6 to vb.net translator program lol. I have si

Re: [Audyssey] New Version of Soundscape Explorer

2013-04-27 Thread Ken The PionEar
27;t being used to begin with. Make sense? Cheers! On 4/27/13, Ken The PionEar wrote: I find myself wondering what wise guy at Microsoft thought that you shouldn't be able to play stereo files in a 3d buffer. While it's true that if the sound is off to the left or right, the stereo ef

Re: [Audyssey] New Version of Soundscape Explorer

2013-04-26 Thread Ken The PionEar
I find myself wondering what wise guy at Microsoft thought that you shouldn't be able to play stereo files in a 3d buffer. While it's true that if the sound is off to the left or right, the stereo effect isn't noticeable, when you're in front of the object it certainly is. That's why there are

Re: [Audyssey] One more vb6 question: native form key handling versus direct input

2013-04-26 Thread Ken The PionEar
ing() which is suitable for printing to the console, speaking via Sapi, whatever. Cheers! On 4/26/13, Ken The PionEar wrote: Wow. This is absolutely awesome! I also see how very different vb6 and vb.net codes are, but the principal definitely works. So now I know how to do multiple keys at

Re: [Audyssey] One more vb6 question: native form key handling versus direct input

2013-04-26 Thread Ken The PionEar
re both being held down. Cheers! On 4/25/13, Ken The PionEar wrote: Well, I've experienced both sides to the problem of input, and directinput clearly loses. For one thing, the arrow keys stick in JAWS's jaws, and nothing happens. Second, you only get to press keys, not hold them down

Re: [Audyssey] New Version of Soundscape Explorer

2013-04-26 Thread Ken The PionEar
It's a community project. Right now it's extremely basic--pardon the pun. You just walk around and listen to the environment. You can add to the map, both regions and objects. It's a breakthrough for me because I've finally programmed something that uses external maps, which means being able to

[Audyssey] New Version of Soundscape Explorer

2013-04-25 Thread Ken The PionEar
here is the new version. Now you can't hustle your way through the band, but bounce off. Also, you hear your footsteps as you walk. Going from north to south is the main street. To the west there is grass, and there is dirt to the east. I've also included an executable this time. The possible th

[Audyssey] One more vb6 question: native form key handling versus direct input

2013-04-25 Thread Ken The PionEar
Well, I've experienced both sides to the problem of input, and directinput clearly loses. For one thing, the arrow keys stick in JAWS's jaws, and nothing happens. Second, you only get to press keys, not hold them down. The bad side of the form input though is that you can only hold one key down a

Re: [Audyssey] genesis 3d?

2013-04-25 Thread Ken The PionEar
I still ascert that many people won't learn BGT because C-type languages get our heads in knots. It just doesn't stick with me. I know BGT kicks major butt. I've played a lot of games developed with it. It's fast, it's responsive, and so on. Maybe I just have a huge block in my head that I just

Re: [Audyssey] vb6 question

2013-04-25 Thread Ken The PionEar
bject: Re: [Audyssey] vb6 question Hi Ken, All the GMA and PCS games are in 22050, 16 bit format. However if the sound is too small say 0.0002 of a second it will not play. And with DirectX it will crash if you try to pan a stereo file. It must be mono. Phil ----- Original Message - From: &q

Re: [Audyssey] another community project

2013-04-25 Thread Ken The PionEar
to hang out and swap code samples and programming techniques. :D Cheers! On 4/25/13, Ken The PionEar wrote: Wow. Love this! Do have a programmer's list? If so I want in! If not, I hope you make one. So now I finally understand vectors--a little anyway. Awesome! Check out my games at www.Th

Re: [Audyssey] another community project

2013-04-25 Thread Ken The PionEar
sion, spheres. hope this helps and best of luck on your new project! Thanks, Cara :)--- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 24, 2013, at 1:39 AM, Ken The PionEar wrote: I'm starting another communi

Re: [Audyssey] another community project

2013-04-25 Thread Ken The PionEar
way, I think I'll end here for now, and wish y'all a terrific night!. HOpe this makes sense for ya, and please feel free to post questions, updates / corrections if you like. Catch ya laters and sleep sweet!. Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn

Re: [Audyssey] another community project

2013-04-25 Thread Ken The PionEar
lol! Anyway, I think I'll end here for now, and wish y'all a terrific night!. HOpe this makes sense for ya, and please feel free to post questions, updates / corrections if you like. Catch ya laters and sleep sweet!. Smiles, Cara :) --- View my Online Portfolio at: http://www.one

Re: [Audyssey] another community project

2013-04-25 Thread Ken The PionEar
lol! Anyway, I think I'll end here for now, and wish y'all a terrific night!. HOpe this makes sense for ya, and please feel free to post questions, updates / corrections if you like. Catch ya laters and sleep sweet!. Smiles, Cara :) --- View my Online Portfolio at: http://www.one

Re: [Audyssey] another community project

2013-04-25 Thread Ken The PionEar
lol! Anyway, I think I'll end here for now, and wish y'all a terrific night!. HOpe this makes sense for ya, and please feel free to post questions, updates / corrections if you like. Catch ya laters and sleep sweet!. Smiles, Cara :) --- View my Online Portfolio at: http://www.one

Re: [Audyssey] another community project

2013-04-25 Thread Ken The PionEar
oohoo! Have a totally awesome day and rock on!… Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 24, 2013, at 1:39 AM, Ken The PionEar wrote: I'm starting another community project. Ri

Re: [Audyssey] vb6 question

2013-04-25 Thread Ken The PionEar
rical random command. This way you wouldn't need to place numbers at the end of your file names. HTH Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 24, 2013, at 8:10 PM, Ken The PionEar wrot

Re: [Audyssey] Wow press your luck.

2013-04-25 Thread Ken The PionEar
Wow. That's an expensive watch! Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Orig

Re: [Audyssey] vb6 question

2013-04-24 Thread Ken The PionEar
ant to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message ----- From: "Ken The PionEar" To: "Gamers Discussion list" Sent: Wednesday, April 24, 2013 11:10 PM Subject: [Audyssey] vb6 que

[Audyssey] genesis 3d?

2013-04-24 Thread Ken The PionEar
Hey Tom, are you still working on Genesis? I haven't heard about it in a long time. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or w

Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games

2013-04-24 Thread Ken The PionEar
Well, if I get help in this comminity project it'll go far enough where people can start using it to make salable games. That's the beauty about this project--it's totally open all the way. Once it's built up, new coders will be able to see exactly how it all goes together and get ideas for thei

[Audyssey] vb6 question

2013-04-24 Thread Ken The PionEar
I'm having a weird issue in vb6 when I try adding a number to the end of a sound file. If I tell dx8 that the file is called walk.wav, it does fine. If i say it's called walk3.wav though, i get an invalid procedure call. Anybody know how to handle this? I'm trying to randomize the footstep sound

[Audyssey] another community project

2013-04-24 Thread Ken The PionEar
I'm starting another community project. Right now, I have a very rudamentary soundscape explorer. It has no game play elements as of yet. What it does have is an external map file so I can create whole worlds, not just minigames like Heli. I don't even have proper collision subroutines worked ou

[Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games

2013-04-23 Thread Ken The PionEar
This post implies that blind people are lazy and not looking. I recently put up my resume at every spa, beauty salon, doctor's office, and so on that was in the area. I even went to a few salons. One hair stylist actually had heard of me, and said she heard I was the best massage therapist aroun

[Audyssey] entitlement: was Re: Giving Away Free Games was Announcement About BSCGames

2013-04-23 Thread Ken The PionEar
Well, here's the simple truth. If you pay for a game, whether sighted or blind, you *are* entitled to complain if that game does not work the way it's advertised to, or if it crashes, and so on. This is not a blindness issue. Now if someone has the audacity to complain about a free game, that's

[Audyssey] Have I told you about Heywire?

2013-04-19 Thread Ken The PionEar
If I haven't told you, i have a game on my site at www.ThePionEar.net called Heywire. Basically, four speakers drift around and you have to put them where they need to go to get the songs they play to sound right. I won't go in depth here because the game had a manual and i'm not sure I haven't

Re: [Audyssey] The Nightjar: Release Date Announced

2013-04-09 Thread Ken The PionEar
I think he means people are silly to buy it when they could just make a U.K. account and get it for free. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebo

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