Woohoo! Jim is back!
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
Also, check out, "The Believer and Skeptic Show," at iTunes!
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or wri
The game absolutely rocks. I wish that each game was longer, since every
game is built on the same story line, but it's very good as is. I have run
through a dozen scenereos and I think there are still a couple I haven't
discovered yet.
Check out my games at
www.ThePionEar.net
and my music, and
ressed, How you could have gotten an advanced copy of IOS 8.
smiles,
Phil
- Original Message -
From: "Ken The PionEar"
To: "Gamers Discussion list"
Sent: Tuesday, September 17, 2013 2:08 AM
Subject: Re: [Audyssey] Game: Over.
Phil,
I'm sorry to be havi
Wow! All I can say is... wow!
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
Also, check out, "The Believer and Skeptic Show," at iTunes!
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney
Phil,
I'm sorry to be having the one to make a complaint about this game, but the
darn thing is totally inaccessible. I mean, it must be, because i keep
poking around at the screen, and it just says, "Game over," in about seven
seconds. I don't get the full ten, so I'd really like my money back
I played Swamp Zombies on Windows 7 and it sounded fine. Did Aprone find a
way around the broken Directx 3d virtualization issues?
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
Also, check out, "The Believer and Skeptic Sho
demo
game, that includes all these features and let people have at it.
Maybe if they saw this in action they might, just might be convinced,
to change their minds.
Cheers!
On 9/12/13, Ken The PionEar wrote:
I think that what we need is a good audio demo of what a game could be on
Windows 8. As sigh
I think that what we need is a good audio demo of what a game could be on
Windows 8. As sighted people look at the screen shots of apps to see wether
they might like the games, I think all the blind community needs is a good
demo of what windows 8 is like and what its abilities are, especially i
I only use my PC when I need to type or edit audio. That's it. I barely even
play games on it anymore. Once I get a new bluetooth keyboard, that'll mean
I'm using the PC even less.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.ht
Bluetooth keyboards is what. They're lightweight, portable, and only
slightly smaller than the netbook keyboard I'm typing on right now.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
Also, check out, "The Believer and Skept
s. Although, I somehow doubt the veracity
of a new Windows 7 laptop running like a Commodore 64. :D
Cheers!
On 9/11/13, Ken The PionEar wrote:
Well-said Dark! My son had a brand-spanking-new computer from his online
school. It came with Windows 7, and was about as fast as a Commodore 64.
Oka
Exactly. Upgrading software means upgrading hardware. i laugh to think of
windows 7 putting along on this little netbook. I'm perfectly happy and
satisfied with XP, but neither will I be griping, grouching, moaning,
mumbling, whinging, whining, or anything else when MS stops supporting it.
Big
Sounds like it's time to jailbreak?
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
Also, check out, "The Believer and Skeptic Show," at iTunes!
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenW
Hey Tom,
maybe making a demo of these voices and what they can do would help? I
haven't gotten to try Windows 8, and am certainly not opposed to that, nor
would I be oppsed to 7 if it would run at at decent speed. I've been wanting
to use s good TTS to read some of my books to an audio file, an
Well-said Dark! My son had a brand-spanking-new computer from his online
school. It came with Windows 7, and was about as fast as a Commodore 64.
Okay, I'm exaggerating *slightly* but you get the point. By the way, I know
just how fast the computer itself was because of how smoothly it played
g
Hi Tom,
I have been looking forward to your game engine since I first heard mention
of it. For me at least, this is a no-brainer since even though I would have
to learn a new language, it would at least be based on something I
know--basic. It definitely seems the best way, especially when you t
Oh really? That would all be splendid!
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken
---
- Original Message -
From: "Ken The PionEar"
To: "Gamers Discussion list"
Sent: Wednesday, August 21, 2013 3:01 AM
Subject: Re: [Audyssey] Im hosting a dragonpong server on hamachi anyone
wannaconnect?
First, what's Hamachi? Second, I hope the dev makes this ga
It is a clever game. I just wish I had a power disc...
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.com
I found it. Personally, I think that all it needs is an analog jump
system--and that's it. I haven't even beat level 1 yet!
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, f
I've never heard of this one. Where did you get it?
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.com .
First, what's Hamachi? Second, I hope the dev makes this game self-voicing,
because Jaws doesn't read anything when I move around with the arrow keys,
which I have to do by using a key passthrough, so I can't tell what's what.
Tha game sounds awesome though.
Check out my games at
www.ThePionEar
jPhone? Sounds like a wild upgrade!
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken
-
Inheritance--there's a reason to give up vb6!
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.com .
Crazy
If I were Apple, I'd go ahead and let the guy put the app up on the store,
with a disclaimer that Apple is not responsible for damages. This smacks of
sensorship. I'm not wanting to play the game. My issue is that I just want
to start watching videos on Youtube of people smashing their phones tr
By the way, there is another game, up on the Apple store, called Ithrown.
The object is to, um, throw your phone without letting go. Then the app
calculates the distance the phone would have traveled. It's free too, and
your phone, though still in danger, never has to leave your hand.
Check out
Not having very good luck downloading. The first set of links is in another
language, and the mirror site makes you wait a minute or two, then clicking
download does nothing. Anybody have ideas about this? If someone could put
this on Dropbox I'd be greatful.
Check out my games at
www.ThePionEa
Well, you need a color wheel to make it through. Otherwise you're having to
guess at the password and that's no fun. It's one of the few infocom games I
managed to complete, and it was quite spellbinding.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionE
Song Pop is not accessible, true, but Song Guru is and it's quite fun.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at ke
I can certainly see an accessible version of Bejeweled with buttons labeled
for their colors. I played one on the Pac Mate.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517,
think the primary reason for that is there isn't enough
randomization between games. Once I figure out the puzzles I can solve
them regardless how many times I play the game so there is no thrill
or challenge of discovery any more. So my general feeling on
interactive fiction as a whole is it only has r
Well, I haven't messed with IF games for some time, but I figured I would give
them another go. I'm looking for something with a lot of depth, immersive, that
kind of thing. The thing is that the really good ones, like Jigsaw, have
needless difficulties. I think a game should be about solving pu
Haven't read the article yet, but I often just hold it on my lap. That way,
i can use at least three fingers of each hand, which makes for quick
pinpoint accuracy.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want
Hey Chris,
the game concept is very simple. It's the logistics of the game that make it
so difficult. Okay, so you clear cells, then see a bunch of other ones. some
of these cells are unknowns. They could be mines, or they might just be
clear. Then there are numbered cells. These are cleared ce
I play it often. I'm on the USA3 server. Solara is another you should try.
It's just gone completely accessible.
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I use IIS to create my setup files, and that's totally accessible.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdo
My biggest beef with Apple isn't having to learn objective C, it's that you
have to use a mac to program it on. I think if I had a mac I'd already be
learning the language, because I really want a flight sim on iOS, even if
it's just a simple one like Heli is. Oh well, I may very well be getting
penAL that will work with VB 6.
.
Cheers!
On 6/7/13, Ken The PionEar wrote:
I figured that logarithmic movement was the way to go, but don't know
anything about how to implement it. In Directx 8 panning is logarithmic
but
not 3d movement wich in itself seems quite odd.
Check out my games
I have heard that there is a basic interpreter for the mac that lets you
write in basic then encodes to objective c, but I'm quite doubtful that it's
all that effective since they are so different. Even if it was 95% accurate,
you'd still need to know objective C. Even if it was 99% accurate, yo
PM
Subject: Re: [Audyssey] help with 3d sound movement please?
Hi Ken,
Not really. Are you using logarithmic or linier based formulas here.
That makes a big difference in the positioning of sounds in real time.
Cheers!
On 6/7/13, Ken The PionEar wrote:
I'm having another look at Heywire, bu
I'm having another look at Heywire, but this applies to all my games. It's
quite obvious that if you use regular patterns for moving in 3d space, things
tend to seem to move slowly when far from you, and faster the closer they get
until, suddenly, they skp right past your head. Does anybody have
And the real catch is, you still have to know objective C to write games.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at
Very well done, especially the minigames.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken
I didn't realize there were cheats. How do I get those?
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.co
Why not just publish it on list?
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken
- Ori
Have you ever wanted to play these games? Check them out here:
http://planetseva.com/audiogames.htm
The only bad news is that you'll need an older version of BGT--not just the
executable, but the whole folder.
I have a copy of it, but I think it should be Phillip's place and right to
distribute
It has something called a magnetometer built in. That's a fancy word for
something like a compass, and is how all the compass apps work.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 41
Haven't heard of any new games rleased from them lately. Are they still
around?
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Does anyone know what happened to Sonic and Mario by KJones? I have old
versions of the games but neither work with the latest version of BGT.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can ca
raQuinn
Follow me on Twitter!
https://twitter.com/ModelCara
On May 8, 2013, at 11:08 AM, Ken The PionEar wrote:
I've replaced all the enemy, monster, and friend beeps--or tried to. I
replaced them in both the \quake\id1\soun ds\esr and
\quake\id1\sounds\direction folder. I seem to have
somewhere to remember how to bundle
these.
Thanks,
Cara :)
---
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On May 8, 2013, at 11:27 AM, Ken The PionEar wrote:
This is my first attempt at a mod. It's b
r write me at kenwdow...@me.com .
Crazy Ken
- Original Message -
From: "Mohsin Ali"
To: "Gamers Discussion list"
Sent: Wednesday, May 08, 2013 3:00 PM
Subject: Re: [Audyssey] My Mod
hello ! can you explain that , to which game does this mod belong?
thanx
On
This is my first attempt at a mod. It's basically JQ with the following
modifications.
1. Accidentally added a bug where it occasionally tries to print to something
it's not supposed to. (tried to sprint to a non client.) This won't crash
things, it's just a tad annoying. Also, not all the files
I've replaced all the enemy, monster, and friend beeps--or tried to. I replaced
them in both the \quake\id1\soun ds\esr and \quake\id1\sounds\direction folder.
I seem to have a zillion more of these sounds though. I'd just delete them but
since I'm getting beeps still, instead of the new sounds,
There you go Jeremy, let's see pirates try to crack this! I guess there's an
upside to making your own hardware lol.
This is something I'll be saving up for. I was trying to find a way to use
the iPhone in just such a manner, but there's really nothing out there
except custom controllers for spe
Fixed more bugs. The program shouldn't sound so crackly now.
You're notified when you kill all enemies
You can press c to get your current kill count
You can destroy the band for a new weapon since fists get old after a while
https://dl.dropboxusercontent.com/u/96692612/SoundscapeExplorer.zip
What
Three mods? I only know about your mod and Derek London's mod. What's the
third one?
I did a little modding myself a while back by the way. I created a
low-level, slow-moving rocket that would find the nearest enemy. It didn't
do much damage, because that wasn't the intent. The intent was to use
I never even thought about it, but i bet Learning Ally has some good stuff
too?
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or writ
Nice. Please keep it coming!
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken
- Origina
ject: Re: [Audyssey] SoundScape Explorer Update
Where can we download this please?
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken The
PionEar
Sent: Thursday, May 02, 2013 2:07 PM
To: Gamers Discussion list
Subject: [Audyssey] SoundScape Explorer Upd
Well, Alpha 4 is here.
I squished a rather embarrasing bug in which the sounds were totally upside
down. Things that should have been on the left were actually on the right, and
things that should have been in front of you sounded behind you.
Also sped up the cars and added four more of them. Now
hen upgraded it
to windows7, it firstly booted up in around half the time, but, also
actually responded better under windows7 - hardware compatibility?
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -
This sounds like a cool minigame. Shaking the gates: moneydrop
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...
Yes, joystick support is definitely coming. i'm not promising when, as there
a lot of other features I want to implement first. Also, since it's a
community project, why not learn to write code and add it in yourself?
Either way, support will be around eventually.
Check out my games at
www.TheP
I definitely don't have look and feel issues when it comes to Windows 7,
since I like trying new things. It's purely an issue of response time for
me. If I hit a key and it takes a brand spankin' new computer a quarter of a
second for Jaws to respond, there is an issue. That same computer just a
Has your company ever considered writing games for this app?
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@m
It's just like I told you when you wanted Phrase Madness for free just
because you have a disability. You said, "Your games should be free for the
disabled. Duh!" I said, I am disabled also. Most of the devs on this list
are blind, and many don't have jobs except for selling their games. Nine
b
I can't stand Vista or Windows 7, but staying with 98? Wow! I ditched that
as soon as XP came out. XP was stable, fully accessible, so why not? But
staying with 98? Why not just go all-out retro and reinstall 3.1? Better
yet, MS DOS has a lot going for it, right? With its 640K of memory you're
Well, you didn't think this little project would always just be walking around
did you? That would be boring.
So the project needs a whole new name to reflect what it is becoming.
Download the latest alpha version here:
https://dl.dropboxusercontent.com/u/96692612/SoundscapeExplorer.zip
You could
I had actually thought of switching to DX7 for that exact reason. The
marching band in mono doesn't sound like much, even with a 3d effect added.
It just sounds like a good radio playing the sound. There's no real depth.
Then i thought about what i'd lose if I went to DX7. I wouldn't be able to
Sorry, thought I explained it in the review. You have to hold the phone with
the home button to the right. voiceover will tell you that the home button
is to the left, but you have to hold it the opposite way. Turn off VO and
start by touching the screen. Horizontal touch doesn't matter. It's al
Here comes version alpha 3--or whatever you wanna call it.
New in this version: multiple keydown events. Thanks Tom.
The marching band is on the move, and so are the birds. Beat up the band and
knock the birds out before they go off the soundscreen. Space punches.
Make sure to turn off Jaws, as i
a
full blown object oriented design. We'd have to have a pretty
intelligent computer program to go through a program line by line and
bring all the code up to current spec.
Cheers!
On 4/27/13, Ken The PionEar wrote:
Wow. It sounds like we need a vb6 to vb.net translator program lol.
I have si
27;t being used to begin with. Make
sense?
Cheers!
On 4/27/13, Ken The PionEar wrote:
I find myself wondering what wise guy at Microsoft thought that you
shouldn't be able to play stereo files in a 3d buffer. While it's true
that
if the sound is off to the left or right, the stereo ef
I find myself wondering what wise guy at Microsoft thought that you
shouldn't be able to play stereo files in a 3d buffer. While it's true that
if the sound is off to the left or right, the stereo effect isn't
noticeable, when you're in front of the object it certainly is. That's why
there are
ing() which is suitable for printing to the console,
speaking via Sapi, whatever.
Cheers!
On 4/26/13, Ken The PionEar wrote:
Wow. This is absolutely awesome! I also see how very different vb6 and
vb.net codes are, but the principal definitely works. So now I know how to
do multiple keys at
re both being held down.
Cheers!
On 4/25/13, Ken The PionEar wrote:
Well, I've experienced both sides to the problem of input, and
directinput
clearly loses. For one thing, the arrow keys stick in JAWS's jaws, and
nothing happens. Second, you only get to press keys, not hold them down
It's a community project. Right now it's extremely basic--pardon the pun.
You just walk around and listen to the environment. You can add to the map,
both regions and objects. It's a breakthrough for me because I've finally
programmed something that uses external maps, which means being able to
here is the new version. Now you can't hustle your way through the band, but
bounce off. Also, you hear your footsteps as you walk. Going from north to
south is the main street. To the west there is grass, and there is dirt to the
east. I've also included an executable this time.
The possible th
Well, I've experienced both sides to the problem of input, and directinput
clearly loses. For one thing, the arrow keys stick in JAWS's jaws, and nothing
happens. Second, you only get to press keys, not hold them down.
The bad side of the form input though is that you can only hold one key down a
I still ascert that many people won't learn BGT because C-type languages get
our heads in knots. It just doesn't stick with me. I know BGT kicks major
butt. I've played a lot of games developed with it. It's fast, it's
responsive, and so on. Maybe I just have a huge block in my head that I just
bject: Re: [Audyssey] vb6 question
Hi Ken,
All the GMA and PCS games are in 22050, 16 bit format.
However if the sound is too small say 0.0002 of a second it will not play.
And with DirectX it will crash if you try to pan a stereo file. It must be
mono.
Phil
----- Original Message -
From: &q
to hang out and swap code samples and programming
techniques. :D
Cheers!
On 4/25/13, Ken The PionEar wrote:
Wow. Love this! Do have a programmer's list? If so I want in! If not, I
hope
you make one. So now I finally understand vectors--a little anyway.
Awesome!
Check out my games at
www.Th
sion, spheres.
hope this helps and best of luck on your new project!
Thanks,
Cara :)---
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On Apr 24, 2013, at 1:39 AM, Ken The PionEar wrote:
I'm starting another communi
way, I think I'll end here for now, and wish y'all a terrific night!.
HOpe this makes sense for ya, and please feel free to post
questions, updates / corrections if you like.
Catch ya laters and sleep sweet!.
Smiles,
Cara :)
---
View my Online Portfolio at:
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lol!
Anyway, I think I'll end here for now, and wish y'all a terrific night!.
HOpe this makes sense for ya, and please feel free to post
questions, updates / corrections if you like.
Catch ya laters and sleep sweet!.
Smiles,
Cara :)
---
View my Online Portfolio at:
http://www.one
lol!
Anyway, I think I'll end here for now, and wish y'all a terrific night!.
HOpe this makes sense for ya, and please feel free to post
questions, updates / corrections if you like.
Catch ya laters and sleep sweet!.
Smiles,
Cara :)
---
View my Online Portfolio at:
http://www.one
lol!
Anyway, I think I'll end here for now, and wish y'all a terrific night!.
HOpe this makes sense for ya, and please feel free to post
questions, updates / corrections if you like.
Catch ya laters and sleep sweet!.
Smiles,
Cara :)
---
View my Online Portfolio at:
http://www.one
oohoo!
Have a totally awesome day and rock on!…
Smiles,
Cara :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
Follow me on Twitter!
https://twitter.com/ModelCara
On Apr 24, 2013, at 1:39 AM, Ken The PionEar wrote:
I'm starting another community project.
Ri
rical random command. This way you wouldn't
need to place numbers at the end of your file names.
HTH
Cara :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
Follow me on Twitter!
https://twitter.com/ModelCara
On Apr 24, 2013, at 8:10 PM, Ken The PionEar wrot
Wow. That's an expensive watch!
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken
- Orig
ant to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken
- Original Message -----
From: "Ken The PionEar"
To: "Gamers Discussion list"
Sent: Wednesday, April 24, 2013 11:10 PM
Subject: [Audyssey] vb6 que
Hey Tom, are you still working on Genesis? I haven't heard about it in a long
time.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or w
Well, if I get help in this comminity project it'll go far enough where
people can start using it to make salable games. That's the beauty about
this project--it's totally open all the way. Once it's built up, new coders
will be able to see exactly how it all goes together and get ideas for thei
I'm having a weird issue in vb6 when I try adding a number to the end of a
sound file. If I tell dx8 that the file is called walk.wav, it does fine. If i
say it's called walk3.wav though, i get an invalid procedure call. Anybody know
how to handle this? I'm trying to randomize the footstep sound
I'm starting another community project.
Right now, I have a very rudamentary soundscape explorer. It has no game play
elements as of yet. What it does have is an external map file so I can create
whole worlds, not just minigames like Heli. I don't even have proper collision
subroutines worked ou
This post implies that blind people are lazy and not looking. I recently put
up my resume at every spa, beauty salon, doctor's office, and so on that was
in the area. I even went to a few salons. One hair stylist actually had
heard of me, and said she heard I was the best massage therapist aroun
Well, here's the simple truth. If you pay for a game, whether sighted or
blind, you *are* entitled to complain if that game does not work the way
it's advertised to, or if it crashes, and so on. This is not a blindness
issue. Now if someone has the audacity to complain about a free game, that's
If I haven't told you, i have a game on my site at www.ThePionEar.net called
Heywire. Basically, four speakers drift around and you have to put them where
they need to go to get the songs they play to sound right. I won't go in depth
here because the game had a manual and i'm not sure I haven't
I think he means people are silly to buy it when they could just make a U.K.
account and get it for free.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebo
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