While their own link to an audio tutorial seems to be broken, here's the
documentation/manual page off the developer's website:
http://jlpo.free.fr/soundrts/doc/1.1.1/help-index.htm
HTH
Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."
Hi everyone, I'm trying to get my brain around Sound RTS, but am struggling
with chapter 1. I've managed to build the farm and complete the objective
at a1, but there are enemies at b1, and I've ran out of food so can't
recrute more footmen to tackle the pig farmers, and when I try exploring
o
: Saturday, February 07, 2015 18:06
To:
Subject: [Audyssey] Sound Rts help.
Hi everyone, I've started playing sound rts again, but when I'm playing the
tutorial 1 map, I'm finding myself being distracted by the footmen, for
example when they are moving around, It sounds like they
Hi everyone, I've started playing sound rts again, but when I'm playing the
tutorial 1 map, I'm finding myself being distracted by the footmen, for
example when they are moving around, It sounds like they are saying
something over and over, like a muttering sound, and I'm struggling to hear
my
Hi everyone, I’ve just downloaded sound rts, but can only seem to access the 2
tutorial maps in single player mode. I’ve managed to complete both, but would
like to keep on playing against the computer, until I get confident enough to
play on line. Is there a way to have the computer pick a ra
Never actually done this at all haven't had time to muck round
between all my projects.
I will be busy with life and testing for at least the next 5 months.
If by the end of the year I don't have anything on maybe I will
settle down for a good keyboard bashing game but I am not sure if it
will
Hi,
Does anyone have any good Soound RTS recordings. Thanks, Leo
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Does anyone have any good Sound RTS recordings? Thanks, Leo
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Hi,
You should use webvisum.
saygilar sevgiler.
- Original Message -
From: "Lori Duncan"
To: "Gamers Discussion list"
Sent: Tuesday, May 10, 2011 7:34 PM
Subject: [Audyssey] Sound RTS Group
Hi I've tried and tried to subscribe to the sound rts group at
HI Lori,
in order to subscribe to a google group, you need to put a plus sign between
the name and subscribe, not a dash. give that a try.
Rich
- Original Message -
From: "Lori Duncan"
Sent: Tuesday, May 10, 2011 10:34 AM
Hi I've tried and tried to subscribe to the sound rts group at
Hi I've tried and tried to subscribe to the sound rts group at:
soundrtschat-subscribe@googlegroups.combut my emails just bounce back. When I
try through google it won't accept my details and the site isn't very
accessible because of the audio capture thing where you have to enter the
numbers
rom: "Thomas Ward"
> To: "Gamers Discussion list"
> Sent: Tuesday, May 10, 2011 4:35 PM
> Subject: Re: [Audyssey] Sound RTS
>
>
>> Hi Lori,
>>
>> As far as I know the latest soundpack for SoundRTS ships with the
>> game. As far as people f
gle site, I do have an account but that audio capture, but the
sound is terrible for putting in the numbers. From Lori
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, May 10, 2011 4:35 PM
Subject: Re: [Audyssey] Sound RTS
H
Hi Lori,
As far as I know the latest soundpack for SoundRTS ships with the
game. As far as people fading in and out that could be because they
are moving around. The peasants for example will often move around as
they dig gold, chop wood, or perform some other task you asign them
to. As for the to
Hi Lori,
Well, I personally like SoundRTS. Its a great strategy game where you
start out with a few peasants and try and build an empire by training
footmen, archers, knights, etc and concoring the enemy players.
Although, I will say it is a bit more fun in a human vs human game as
they will make
Usually it's the group name followed
by -subscr...@googlegroups.com
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 10 May 2011 12:26
To: Gamers Discussion list
Subject: [Audyssey] Sound RTS Question
Hi how do people rate this game? I'm going to try it out and see how I go with
it and just wondered what people think. Thanks from Lori
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Hi could someone tell me how I join the Sound RTS chat group? I'm trying to
join through the google site, but am not registered with Google but Hotmail. I
just need the subscription email address for the group. Thanks from Lori
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Ken,
Do you think you could upload your soundpack to your site? Of course, I'm
talking about the one from Sound TRS. I prefer the voiceovers in that one
over the default ones.
Best Regards,
Hayden
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I can't seem to figure out how to get into the fight with the opponent. Any
tips please?
- Original Message -
From: "Ken the Crazy"
To: "Gamers Discussion list"
Sent: Wednesday, March 02, 2011 7:18 AM
Subject: [Audyssey] Sound RTS campaigns
Hey, has anybody
Hey, has anybody written any campaigns for SoundRTS? I just started playing
again, and was looking at the maps folder when I learned about cut scenes and
all kinds of other nifty features of the campaigns.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experie
Hi Ben,
I'm not quite sure what the problem is but whenever you build
something you usually need three things. Enough gold for production,
enough wood to build the building, and an empty medow to put it on. If
an area doesn't suit those three requirements you have to explore and
locate a place tha
Hi guys.
I'm playing sound rts again, and am really having trouble - i can't seem to
build stuff anywhere in the first campaign... any help please
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Hi all,
Would anyone be interested in having a game of SoundRTS?
I hav enot plaied it online before, but it would be nice to give it a try.
Many thanks,
Christian
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I do confess, I've slightly lost touch with this one.
not really being the multiplayer competitive sort, I've not really got heavily
into sound rts, certainly not compared to me and entombed, sinse I was
waiting for the introduction of full on missions and campeigns against the
computer w
Hi,
Actually sound rts is still being updated, just look at the blog you'll see
what I mean,last update to the software was in April or June I believe,
something like that.
Josh
Join me on klango at www.klango.net visit and sign my petition at:
http://www.petitiononline.com/coda1234/petition
Hi,
Where can I read about 1.1? well if its becoming more engine based that's cool
so we can create our own variations on it with maps, sounds, and stuff.
Josh
Join me on klango at www.klango.net visit and sign my petition at:
http://www.petitiononline.com/coda1234/petition.html
and visit m
Hi,
I have some ideas for the next sound-rts.
1. ability to add your own background music in ogg file to play while you play
various ssingle and multiplayer maps. music plays in loops, volume of music can
be controlled, music controlled by music on/off in menu. each map and section
can have its
no map packs with such things exist.
ken did have a good soundpack which I will probably put up to sendspace at some
point.
At 01:01 p.m. 4/08/2009, you wrote:
>Hi,
>
>How do you play against the computer using multiplayer maps? Also are there
>any maps or sound packs that have music with stories
Hi,
How do you play against the computer using multiplayer maps? Also are there any
maps or sound packs that have music with stories and scenes and things like
that?
Josh
Join me on klango at www.klango.net visit and sign my petition at:
http://www.petitiononline.com/coda1234/petition.html
Hi Josh,
That would be nice, but getting to those sound effects and music can be
a royal pain. Now, days a lot of commercial companies have several
layers of encryption on there sounds, music, and they aren't exactly
easy to get to.
Smile.
Josh wrote:
Hi,
It would be cool if someone would m
Hi,
It would be cool if someone would make a sound pack for sound-rts with music
and really good sounds. for example you could extract sounds from a sighted
person's strategyfantasy game and put them in.
Josh
Join me on klango at www.klango.net visit and sign my petition at:
http://www.petit
list"
Subject: [Audyssey] SOUND RTS-soundpak
Hi All.
I'm looking after a newer soundpak then that one witch are with the game.
If someone has a soundpak newer with better sounds it could be nice.
Thanks.
Jimmy
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he Staring
and
DreamtechInteractive
- Original Message -
From: "Jimmy Odin Kristoffersen"
To: "Gamers Discussion list"
Sent: Saturday, May 02, 2009 5:02 AM
Subject: [Audyssey] SOUND RTS-soundpak
Hi All.
I'm looking after a newer soundpak then that one witch
Hi All.
I'm looking after a newer soundpak then that one witch are with the game. If
someone has a soundpak newer with better sounds it could be nice.
Thanks.
Jimmy
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I was just wondering if the single player and mission aspects of sound rts have
recieved any updates yet.
while I know there are numerous maps available, I was wondering if any had
actual story, or different objectives.
I admit I'm not the most competative person ever, but would be interested
Hi folks,
I got through the tutorial OK in Sound RTS, but I am struggling to survive on
any of the maps, any advice?
Lindsay Cowell
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Hi Aiden,
No, you need to give out your broadcast address which is your external
IP. Your internal IP addresses such as 192.168.0.1 are used for the
computers residing behind your router, and are used for internal
network connections.
Cheers.
aiden gardiner wrote:
> Hi,
>
> Is it my internal
Original Message -
From: "aiden gardiner" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, August 24, 2008 3:28 PM
Subject: Re: [Audyssey] sound RTS
> Hi,
>
> Is it my internal IP I need to give out, IE 192.168.xx.xx, or my external
> IP?
Your external IP.
锦发/Steady Goh
- Original Message -
From: aiden gardiner
To: Gamers Discussion list
Sent: Monday, August 25, 2008 3:28 AM
Subject: Re: [Audyssey] sound RTS
Hi,
Is it my internal IP I need to give out, IE 192.168.xx.xx, or my external
IP?
Thanks
Hi,
Is it my internal IP I need to give out, IE 192.168.xx.xx, or my external
IP?
Thanks,
Aiden
- Original Message -
From: "Steady Goh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, August 24, 2008 7:35 PM
Subject: Re: [Audyssey] sound RTS
Hi,
By the way, I looked it up and the SoundRTS server port is port 2500. So
you might want to see if that port is closed or being filtered.
aiden gardiner wrote:
> Thanks thomas, I'll get my dad to help me have a look, see if I can squash
> this little problem, because I really want to be able
/Steady Goh
- Original Message -
From: aiden gardiner
To: Gamers Discussion list
Sent: Monday, August 25, 2008 1:36 AM
Subject: Re: [Audyssey] sound RTS
Thanks thomas, I'll get my dad to help me have a look, see if I can squash
this little problem, because I really
August 24, 2008 6:29 PM
Subject: Re: [Audyssey] sound RTS
> Hi Aiden,
> Well, it all depends on what ports are blocked by the router.
> Obviously,the ports Topspeeed uses are not filtered and that is why you
> are getting a two way connection. However, the port that SoundRTS is
> ei
Hi Aiden,
Well, it all depends on what ports are blocked by the router.
Obviously,the ports Topspeeed uses are not filtered and that is why you
are getting a two way connection. However, the port that SoundRTS is
either being blocked by your router, or you have a firewall program
blocking the p
ubject: Re: [Audyssey] sound RTS
It is very easy. Just press enter on Server, then go to either simple server
where only you can create games, or public server where others can create
games. You can also create a private server and it won't be added to the
public list of servers.
De: "aiden gardiner" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list"
Data: Domingo, 24 de Agosto de 2008 00:28
Assunto: Re: [Audyssey] sound RTS
Thomas,
That seems to be the problem. I can get the server running, but noone can
connect. the router I use is manufactured b
when sound
RTS can't?
Aiden
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, August 23, 2008 5:32 PM
Subject: Re: [Audyssey] sound RTS
> Hi,
> No, it is pretty easy setting up a SoundRT
Hi,
No, it is pretty easy setting up a SoundRTS server. You basically go in
select new multiplayer game, select the map you want to play on wait,
for others to connect, and start the game. One thing though you will
want to make sure your ports are clear for network traffic. I want to
say it is
endly Help | Demystifying Tech
www.webfriendlyhelp.com
- Original Message -
From: "aiden gardiner" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, August 22, 2008 11:29 PM
Subject: [Audyssey] sound RTS
> Hi all,
>
> Is there a way of se
Hi all,
Is there a way of setting up a server with sound RTS without needing to know so
mutch about networking? I've noticed that setting up a server in a game like
top speed is as easy as selecting that you want to hoste a game. It seems to me
that Sound RTS assumes quite a bit of networking k
Hey list.
I just downloaded Sound RTS yesterday, and boy is it cool. I've
got the hang of the mechanics, now I have to get the strategy. I
think what my best option will be is something like this:
--First, start off by recruiting peasants and mining gold. I
like to get some gold first, as w
hi i would test it if it worked again ont eh mac, call this a cross
platform game? it doesn't work ont he mac now
On 27 Apr 2008, at 17:35, Shadow Dragon wrote:
> I just put together a new sound pack for Sound RTS, and I'm looking
> for opinions. Anyone interested please contact me off list a
I just put together a new sound pack for Sound RTS, and I'm looking for
opinions. Anyone interested please contact me off list and I'll send you it.
Its a modified pack of the pack by Alex Westfel up on the site. I changed the
footstep sounds, very nearly all of the attack sounds, the dragon sou
I will release this month an unstable and partially broken version
called beta 10a. It will include the architecture change that should
improve the multiplayer game.
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your interested. my
email address is [EMAIL PROTECTED]
Aiden
- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, March 06, 2008 11:09 PM
Subject: Re: [Audyssey] sound RTS
> whats the latest on soun
whats the latest on soundrts?
I read the blog every day and Nothing new has happened jan 10 08.
At 12:38 a.m. 7/03/2008, you wrote:
>Hi,
>Try to play as a client. Use the beta 9h version, so there will be
>servers. Choose a server, and create a game and invite players when
>they arrive. Or wait for
Thanks. Is there a way of running a dedicated server, so my friends can
connect to it?
Thanks in advance
Aiden
- Original Message -
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, March 06, 2008 11:38 AM
Subject: Re: [Audysse
Hi,
Try to play as a client. Use the beta 9h version, so there will be
servers. Choose a server, and create a game and invite players when
they arrive. Or wait for an invitation. Try for example Sebo's server.
Jean-Luc
2008/3/5, aiden gardiner <[EMAIL PROTECTED]>:
> hi everyone,
>
> What's the be
hi everyone,
What's the best way to run a sound RTS server? i've been trying to do it for
weeks, but can't get the hang of it, and i don't know how to play an online
game as a client.
Thanks for any help in advance
Aiden
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hi can sound rts run on a pac amte running a bx keyboard?
i doubt it but thought i'd ask how cool would that be, taking that
game on the move?
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Hi Valiant,
That is not correct. There is a 2.5 version of Pygame for Linux, Mac,
and Windows now.
Cheers.
Valiant (on laptop) wrote:
> Hi.
> As far as i can tell, pygame don't have 2.5 support
>
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Hi.
As far as i can tell, pygame don't have 2.5 support
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Monday, January 21, 2008 11:47 PM
Subject: [Audyssey] Sound RTS and Python version?
> Hi Jean'Luc and all,
> I have some q
Hello there.
You're slightly off, technoshock is written in python.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, January 22, 2008 8:16 PM
Subject: Re: [Audyssey] Sound RTS and Python version?
Hi Jean'Luc,
That sounds fine. Let me know when the Python 2.5 build is ready.
SoundMUD wrote:
> Hi Thomas, I will include the additional python 2.5 compiled files in
> the next release, but build a Linux package only if you really want or
> need to, because for future releases I would have prob
Hi Thomas, I will include the additional python 2.5 compiled files in
the next release, but build a Linux package only if you really want or
need to, because for future releases I would have problems (or lack of
time) to automate the Linux build from my computer.
Jean-Luc
2008/1/23, Thomas Ward <
Hi Claudio,
Quote
> Have you created sound rts with python?
>
End Quote
I am not Jean'Luc, but yes Sound RTS is written with Python 2.4 and
pygame. It is to my knolege the only accessible game written in Python.
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Hi,
Ah, I do see why you were using Python 2.4. Debian is notorious for
supporting older stuff long after Fedora, Ubuntu, and other
distributions have upgraded to a version or two ahead to the latest
packages.
Though, if you would do it I would really really appreciate it if you
could make a 2.
Hello Claudio,
Yes, I have created SoundRTS with Python.
My tutorials about python programming are at:
http://soundrts.blogspot.com/2008/01/some-pygame-examples-for-audiogame.html
Please leave a comment on this page, even if finally you find it
uninteresting, because I haven't received any feedback
Hello Jean!
Have you created sound rts with python?
Where can i find your tutorials for playing sounds in python?
Regards and thanks.
Claudio.
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Hi Thomas,
You probably don't need to remove Python 2.5. You can probably install
additionally Python 2.4 and call it from the command line. It may be
called python24, while the default interpreter is called python and is
a link to python25. Then type, for example: "python24 soundrts.pyc"
If it s
Hi Jean'Luc and all,
I have some questions about Sound RTS and the correct Python version.
The reason I am asking is I want to install Sound RTS Beta 9 on my Linux
computer, but the only version pre-installed is Python 2.5, and when I
attempted to uninstall Python 2.5 to install Python 2.4.4 I g
Hi Thomas,
About writing maps, the instructions for multiplayer maps are at:
http://jlpo.free.fr/soundrts/mapmaking.htm
But the way to build single player maps is undocumented yet, because
the language is not ready enough.
For example, today, a trigger to say that after 80 seconds the
computer 1
Hi Cara,
About the game interface, there are at least 2 kinds of selection:
target and control, and there is a third selection: the order to give.
Maybe some keys should be swapped, so it would be more logic, from
left to right you would have fro example: select a unit, then select a
target. But t
Okay, let's try this again, shall we?...
http://jlpo.free.fr/soundrts/mapmaking.htm
Smiles,
CQ :)
On Jan 19, 2008, at 5:46 PM, Cara Quinn wrote:
> Hey Thomas, there's a link on the Sound RTS page a little way down
> the page... -And here it is:
>
> Map making guide
>
> Have an awes
Hey Thomas, there's a link on the Sound RTS page a little way down
the page... -And here it is:
Map making guide
Have an awesome Saturday eve!...
ROCK!!!
Cara :)
On Jan 19, 2008, at 4:21 PM, Thomas Ward wrote:
> Hi Cara,
> You mentioned building my own maps. Sounds great, but do you
(I have accidentally sent the email too early. Here is the rest of the message.)
Playing in a single player map is different from playing in a
multiplayer map against the computer: the former is an asymmetric map,
with a relatively still opponent, except for scripted attacks ; the
latter is a bala
Hi Daren,
If you know how to make an army of dragons let me know. I have managed
to build the dragon's layer but can't make a dragon do to lack of gold
and money in tutorial 3.
Darren Harris wrote:
> Hi thomas,
>
> Yes I see what you mean. Also the other point as well is the likes of
> draggan
Hi Thomas,
Thanks for the feedback!
Yes, the maps are really small. I especially realize this today
because many bigger multiplayer maps have been made since the day I
released the 3 single player maps.
Even if you don't play multiplayer games, you can play on the
multiplayer maps against the co
Thanks, I didn't know that. So, on a Mac, the F 9 to F 11 keys are
used by expose, and F 12 by the dashboard. From something I have read
in another forum, for example World of Warcraft replaces these
shortcuts when it starts and restores them when it stops. I won't
probably do this, for it is proba
Hi Cara,
I know how to make a dragon in Sound RTS but the problem is finding
enough gold to do it. Given the restrictions in the tootorials you can't
really get enough gold to do it unless you cut spending on your army and
put all that money into a castle and a dragon layer. Even then by ht
eti
Hi Cara,
You mentioned building my own maps. Sounds great, but do you know where
to get instructions on doing this? I want to begin writing maps for my
own games.
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Hey All, for any Mac users, thanks to William's tip, I checked in
system preferences in the options for Expose and Spaces and found that
my F 10 key was mapped for an Expose function. So I remapped it to
ctrl F 10 and all is now well with the game menu.
thanks William, and have a grea
yes, was thinking within the actual game though... Thanks muchly
for the notey note!...
Have a totally awesome day!...
Smiles,
Cara :)
On Jan 19, 2008, at 8:31 AM, Karl wrote:
> Hi,
> As for the main menus, it is possible to use up/down arrows in the
> menus, although the game doesn't
it, my point is, you could scrap everything else.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Cara Quinn
> Sent: 19 January 2008 16:35
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Sound RTS Feedback and thoughts.
bject: Re: [Audyssey] Sound RTS Feedback and thoughts.
Correct me if I'm wrong, but it's not that easy just to 'make a
bunch of dragons.'
Of course though, if you've done it, please please please do let me
know how, as I love love love dragons!...
Smiles,
Cara
]
> On Behalf Of Thomas Ward
> Sent: 19 January 2008 04:16
> To: Gamers Discussion list
> Subject: [Audyssey] Sound RTS Feedback and thoughts.
>
>
> Hi Jean'Luc,
> As a relatively new player of Sound RTS I would like to offer my
> thoughts and feedback about Sound
Hi,
As for the main menus, it is possible to use up/down arrows in the
menus, although the game doesn't mention it.
Original message:
> Hey Thomas, and Jean-Luc, and good morning All!!!... Happy
> Saturday!...
>thomas, wow, that's funny, I too, started playing Sound RTS this
> past week
Hey Thomas, and Jean-Luc, and good morning All!!!... Happy
Saturday!...
thomas, wow, that's funny, I too, started playing Sound RTS this
past week! lol! Go figure! Great minds!...
anyway, you can actually create larger maps yourself, and I do
believe that you may also be able
Ah interesting. I only have F 12 set to do the dashboard thing and
I like it that way, but will check this out a bit more and see what I
come up with. Thanks for the tip!...
Smiles,
CQ :)
On Jan 18, 2008, at 11:47 PM, william lomas wrote:
> hi
>
>
> reassign your dashbood keys from f
Discussion list
Subject: [Audyssey] Sound RTS Feedback and thoughts.
Hi Jean'Luc,
As a relatively new player of Sound RTS I would like to offer my
thoughts and feedback about Sound RTS. After nearly a week of playing I
have really grown to enjoy this game immensely. Though, there are afew
hi
reassign your dashbood keys from f ten to f12 to different keys
On 19 Jan 2008, at 02:26, Cara Quinn wrote:
> Thanks Jean'Luc, but no dice on this end. I just can't get it to
> work. I joined the Sound RTS list as well, today, so will also check
> the archives there to see if anything wa
Hi Jean'Luc,
As a relatively new player of Sound RTS I would like to offer my
thoughts and feedback about Sound RTS. After nearly a week of playing I
have really grown to enjoy this game immensely. Though, there are afew
things I think would improve the game for those just playing in
tootorial
Thanks Jean'Luc, but no dice on this end. I just can't get it to
work. I joined the Sound RTS list as well, today, so will also check
the archives there to see if anything was said...
Smiles,
Cara :)
On Jan 18, 2008, at 5:50 PM, SoundMUD wrote:
> Hi, F 10 should work. This key has no
Hi, F 10 should work. This key has not changed, at least. I wonder if
somebody have already asked this question. I don't remember any
answer, though.
Jean-Luc
2008/1/18, Cara Quinn <[EMAIL PROTECTED]>:
>Hey All, am digging on Sound RTS a bit, and am just wondering about
> something. I'm pres
Hey All, am digging on Sound RTS a bit, and am just wondering about
something. I'm pressing F 10 for the game menu but it doesn't appear
to be working. Has this key changed? I'm running beta 9 on Leopard
with Python 2.4.4...
Thanks for any help / suggestions and apologies if this has b
Hi Cara, thanks for your mail!
The zip archive doesn't really contain the source code but only
"compiled" files. For the moment I won't release the source code, but
it may not be necessary anyway, because I have just managed to build
the usual SoundRTS executable for Windows without using the sour
jean'Luc, thanks very much for your note. am installing a 2.4
version now and will see how it goes. I haven't looked at these
python files in the zip archive for Mac yet, but if they are the
actual source code, I could try to compile a .app file for Mac which
wouldn't require the extra
Hi, Python 2.5 will not work with SoundRTS. Any 2.4 version of Python
will probably work.
Jean-Luc
2008/1/15, Cara Quinn <[EMAIL PROTECTED]>:
> Ah, probably should have been clearer. right, but I was asking if there is another intel version which was
> closer to the specific one that the au
Ah, probably should have been clearer. Hi,
> I am no expert at this, but I would imagine you would have to pick the
> one that was compiled for the processor architecture you are running.
> The Intel version of the Python libs for Mac are probably assembled
> for
> the MacBooks and MacBook
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