Hi all,
I wanted to see whether there is an interest among the existing or potentially
interested users of the BGT engine, in a competition that I am thinking of
arranging. It would go under thane name "The BGT Month Marathon", and the
objective would be to create an audio game within one month
I love this idea! I'm too busy with current projects to participate in the
competition, but I really hope that others will sign up. It would be very cool
to see the resulting games, so I encourage everyone to take Philip up on this.
> Hi all,
>
> I wanted to see whether there is an interest
Hi Jeremy and list,
wow, I think you think too much in your own terms here Jeremy. We all
know that your programming speed is lightning fast and I certainly can
imagine that you wouldn't know on what to spend three months when
programming a new game.
But most of us never programmed somethin
Hi Philip,
Count me in. I'd be interested in entering a contest like this.
Although, not sure that I can create a game in a month given I haven't
studied up on the BGT scripting language much. So I'd need a little
time to get the basics down first. However, its a great idea.
Cheers!
On 12/26/11
coz I got some great ideas...
Thanks for telling us,
Ben.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 27 December 2011 02:41
To: Gamers Discussion list
Subject: [Audyssey] BGT competition - any interest?
Hi a
Hi Dark,
Good thought. As I mentioned in my prior message on this topic while
I'm a skilled programmer, don't have problems coming up with a good
game idea, I'm not a skilled BGT user. So I'd have to have a little
time to study up on BGT before diving in and creating a game.However,
I am and have
27, 2011 2:41 AM
Subject: [Audyssey] BGT competition - any interest?
Hi all,
I wanted to see whether there is an interest among the existing or
potentially interested users of the BGT engine, in a competition that I am
thinking of arranging. It would go under thane name "The BGT Month
As a player I am all for it.
Would help relieve the stress, I am currently in the process of
servicing a small company's computers, most laptops but vary in power
and os, I just did a couple 1 may come back and I know that another 2
will be here in a couple weeks with their main server coming i
Actually I think this is a bit tricky. While I think Dark is correct that some
newer developers would need more time, I also think that some of the other
developers would only need the month. If you give people too much time it can
cause just as many problems as when they are too short on time
Discussion list
Subject: Re: [Audyssey] BGT competition - any interest?
Hi Philip,
Count me in. I'd be interested in entering a contest like this.
Although, not sure that I can create a game in a month given I haven't
studied up on the BGT scripting language much. So I'd need a little
tim
Fair enough. I think everyone would have a very different amount of time that
they would find ideal. No matter how long the contest would be set for, some
people will find it either too long or too short. Hopefully it would be set
though, to where the most people were happy.
> Hi Jeremy and
Hi Nancy,
Yes, there is a trial version of BGT. Basically, if you download BGT
without a license key you can write games, but you can not compile
them to a Windows executable. Instead you have to run the source code
through the BGT runtime interpretor. Which will run a little slower,
and if you re
y, December 27, 2011 1:03 PM
Subject: Re: [Audyssey] BGT competition - any interest?
Hi Nancy,
Yes, there is a trial version of BGT. Basically, if you download BGT
without a license key you can write games, but you can not compile
them to a Windows executable. Instead you have to run the source
slow down
gradually.
Nice idea, once again!
Best regards!
Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Tuesday, December 27, 2011 3:41 AM
Subject: [Audyssey] B
Hi Philip,
I will not be participating in the game creation contest only because I have
always programmed in Basic, but it sounds like a great idea. Maybe a
compromise and make the contest for 2 months.
BFN
Jim
I like Visual Basic 6.0 because I can not C.
j...@kitchensinc.net
http://ww
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Wednesday, December 28, 2011 7:22 AM
To: Philip Bennefall
Subject: Re: [Audyssey] BGT competition - any interest?
Hi Philip,
I will not be participating in the game creation contest only because I have
a
Hi Chris,
That was basically my concern as well. How do you judge between say a
new clone of BopIt and say a modern remake of Castlevania or something
like that. The games are so completely different in design, different
genres, etc that there needs to be some criteria here for submissions
I think
Whether there'd be enough interest (or indeed time in Philip's
schedule) to justify such a framework is debatable, but how about
this.
People vote by rating games out of 10 on different aspects, as in a
score of 10 is "this is killer", a score of 5 is "it ticks the boxes"
and a score of 1 is "meh,
Hi Scott,
Those are some good suggestions. If I were to create a modern clone of
Asteroids I wouldn't expect it to rank high in originality since the
game has been around in one form or another since the late 70's. On
the other hand good music, game play, replay value, and extra features
that were
isted
above plus perhaps one or two more.
Kind regards,
Philip Bennefall
- Original Message -
From: "Scott Chesworth"
To: "Gamers Discussion list"
Sent: Wednesday, December 28, 2011 5:20 PM
Subject: Re: [Audyssey] BGT competition - any interest?
Whether there
Gamers Discussion list'"
Sent: Wednesday, December 28, 2011 4:16 PM
Subject: Re: [Audyssey] BGT competition - any interest?
I am likely to participate, but I have two concerns.
1. The free version does not allow for mouse control, which is one of the
current innovation tools we are seeing i
I like the idea a lot, but I don't know enough about programming
to participate.
- Original Message -
From: Philip Bennefall I wanted to see whether there is an interest among the existing
or potentially interested users of the BGT engine, in a
competition that I am thinking of arrangi
Hi John,
Well, the nice thing about BGT is that it is designed for beginners,
aspiring programmers, and you can learn quite a lot from reading the
tutorials and sample games.
I know I'm not exactly a new programmer but I've been going through
the basic language tutorial and I can say it is pretty
and poorly
written help is the norm.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, December 29, 2011 10:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT competition - an
Philip, I understand the bind you're in. How about providing a sale price
on the $99 license for contest participants, with a proviso that failure to
submit a game by the deadline means you get to charge them the full price?
That maintains your security, and makes the barrier for entry lower for
p
ent: Friday, December 30, 2011 7:15 AM
Subject: Re: [Audyssey] BGT competition - any interest?
Giving credit where it's due, I do think the learning curve for BGT is
about
as gentle, given the richness of its feature set as anything I've come
across, and kudos to Philip for providin
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