Re: [Audyssey] Castaways, translated in to other languages.

2011-07-20 Thread Jeremy Kaldobsky
Lol, Willem, it scares me to think of what your definition of huge is, hahaha. I suppose I could add that option. I'll add it to my list of things to add, and try to find some time to add it into the next version. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-20 Thread Willem Venter
, as discussed privately. It's an honor to work with you. mauricio -Mensagem original- De: Jeremy Kaldobsky jer...@kaldobsky.com Para: audyssey gamers@audyssey.org Data: Quarta, 20 de Julho de 2011 12:38 Assunto: [Audyssey] Castaways, translated in to other languages. Hey guys, I'm

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-20 Thread Jeremy Kaldobsky
I can produce a list of, probably about 10 thousand boy, and 10 thousand girl names if you guys want it. Haha, I think it is overkill though. In fact, I doubt anyone will ever see all 1000 names currently in Castaways. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-20 Thread Milos Przic
them could do it. Thanks, and best regards! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Wednesday, July 20, 2011 9:38 PM Subject: [Audyssey] Castaways

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-20 Thread Jeremy Kaldobsky
Milos, that is a very good point. I had simply assumed that the names could be left as they are, because even if they are clearly foreign names, they still sound like names. I'll have to give this some thought. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Castaways

2011-07-20 Thread Jim Kitchen
translated in to other languages. Hi Jeremy, Very nice idea as to how to translate your games into other languages. The whole thing about different sentence structure etc confused me about how to translate my games. But and then there is that my games often build sentences depending on what

Re: [Audyssey] Castaways

2011-07-20 Thread Jeremy Kaldobsky
Thanks Jim. I should be able to copy the same code into my other games, like Lunimals, and have them translated also. I'll wait and see how things go with Castaways first though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Castaways, perk/flaw balancing suggestion.

2011-07-19 Thread Jeremy Kaldobsky
Hmm, that's a very interesting suggestion. I'll give that some thought. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Castaways version 1.2b

2011-07-19 Thread Matthew Alvernaz
Hi, I was wondering if this version fixed a bug in multiplayer I was having. Sometimes when I changed my main characters job, the job of the representitive in other setlements wouldn't change. Thanks, Matthew On Jul 18, 2011, at 5:01 PM, Jeremy Kaldobsky wrote: If you downloaded version 1.2b

Re: [Audyssey] Castaways

2011-07-18 Thread Jim Kitchen
Hi Jeremy, Now we know how you are getting so much coding done, you have a time turner. grin Yeah I am not sure if the Roller Coaster Tycoon games were as popular as Sim City, but a friend of mine has all 4 versions of Roller Coaster Tycoon and managing an amusement park sounds like so much

Re: [Audyssey] Castaways

2011-07-18 Thread Jeremy Kaldobsky
I've got to admit, a strategy game like that, does sound like the kind of game I would release. I think I've type casted myself as the strategy game guys now, lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

[Audyssey] Castaways version 1.2b

2011-07-18 Thread Jeremy Kaldobsky
Version 1.2b has just been posted. I saw several people on multiplayer when the server was switched over, so I'd imagine they'll all be here soon to grab the new version. Among many little fixes, I have finally squashed that annoying resource bug! I've re worked huge sections of the AI, to

Re: [Audyssey] Castaways version 1.2b

2011-07-18 Thread Jeremy Kaldobsky
If you downloaded version 1.2b before I posted this post, please be aware that I have added a new feature. Bloodbath informed me that his game seemed laggy, and he wondered if it was due to the new graphics. Just in case that is the problem, I quickly put in an option to turn the graphics on

Re: [Audyssey] Castaways version 1.2b

2011-07-18 Thread Christopher Bartlett
18, 2011 5:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways version 1.2b If you downloaded version 1.2b before I posted this post, please be aware that I have added a new feature. Bloodbath informed me that his game seemed laggy, and he wondered if it was due to the new graphics

[Audyssey] Castaways, co-op requests.

2011-07-18 Thread Christopher Bartlett
I'd like to have a separate list of co-op characters, rather than having to weed them out from the full list. More importantly, and what makes this more necessary, I would like job changes made by other players to be reflected in my world. Obviously, knights are knights, but to only have

[Audyssey] Castaways, perk/flaw balancing suggestion.

2011-07-18 Thread Christopher Bartlett
I'm experimenting with some new perk-flaw combinations, and I got to say, cozy real estate is a major disadvantage, much more so than say dog food. I have a suggestion for balancing perks/flaws and co-op play. Assign each perk and flaw a point value based on the strength of its effect. Allow

Re: [Audyssey] Castaways v1.1b

2011-07-17 Thread burakyuksek
How can we chat? saygilar sevgiler. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Saturday, July 16, 2011 9:27 PM Subject: [Audyssey] Castaways v1.1b Version 1.1b has been posted! You'll need to update if you want to connect

Re: [Audyssey] Castaways and making armor and other items.

2011-07-17 Thread dark
Message - From: john jpcarnemo...@live.com To: Gamers@audyssey.org Sent: Thursday, July 14, 2011 3:40 PM Subject: [Audyssey] Castaways and making armor and other items. Not quite sure what you're looking for, so I'll give you the general list: foods: vegetables only require a vegetable farm

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark
Hay aprone. Speaking of idle characters, it'd be nice to be able to list the number of people standing around, sinse then you could make sure everyone is working. currently, it's a litle difficult to know sometimes if you have too many peasants or farmers, sinse you can't look at the

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Willem
Currently, if someone has just finished a task, they are listed as idle, even if they are on their way to do something else, which might make figuring out who is really idle harder. On 7/17/2011 10:49 AM, dark wrote: Hay aprone. Speaking of idle characters, it'd be nice to be able to list the

Re: [Audyssey] Castaways

2011-07-17 Thread Jim Kitchen
1 week milestone reached! Hi Jeremy, Man, I wish I had your talent for creating Sim City type games. Um, if you ever run out of ideas, a Roller Coaster Tycoon type game would be cool. Keep up the great work. BFN Jim If the shortest distance between two points is a line, why does

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark
: Re: [Audyssey] Castaways 1.0b thoughts and impressions. Currently, if someone has just finished a task, they are listed as idle, even if they are on their way to do something else, which might make figuring out who is really idle harder. On 7/17/2011 10:49 AM, dark wrote: Hay aprone. Speaking

Re: [Audyssey] Castaways

2011-07-17 Thread darren harris
: [Audyssey] Castaways 1 week milestone reached! Hi Jeremy, Man, I wish I had your talent for creating Sim City type games. Um, if you ever run out of ideas, a Roller Coaster Tycoon type game would be cool. Keep up the great work. BFN Jim If the shortest distance between two points is a line, why

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
Thomas, you make a good point. I've had quite a few people request that I made an automatic updater for the game, I just haven't gotten around to doing it yet. As 1 small step in the right direction, people who try to play multiplayer are at least told now, when they are using an outdated

Re: [Audyssey] Castaways v1.1b

2011-07-17 Thread Jeremy Kaldobsky
Press the / key (question mark), and it will bring up a dialog box for you to type in. I believe there is a limit of 100 characters per message, but I can't quite remember and I'm not in front of my code right this second. Basically treat it more like an instant messenger, and less like a

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
I feel bad when I can't remember who first suggested things, but yeah, the previous job idea for mothers was brought up yesterday I think. I've got it on my list of things to do, lol. It is a rather long and scary list! I like the idea for listing the idle people. I've written that one down

Re: [Audyssey] Castaways

2011-07-17 Thread Jeremy Kaldobsky
Silly Jim, me run out of ideas? No sir! What I do run out of is time! Maybe that explains my fascination with ways to stop, slow, or control time. Hmmm. Seriously though, a roller coaster game would be cool. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
Actually I wouldn't be able to add that message because the game doesn't know that information in advance. As soon as it gets around to reassigning tasks to idle people, it would fill in their new task. There's not really a middle step, unless I added one, and I think people would kill me if

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Ron Schamerhorn
: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 17, 2011 10:14 AM Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions. I feel bad when I can't remember who first suggested things, but yeah, the previous job idea for mothers

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark
...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 17, 2011 3:24 PM Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions. Actually I wouldn't be able to add that message because the game doesn't know that information in advance. As soon as it gets around

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
When it comes to sound effects, I have a pretty poor track record for choosing ones that are of high quality, haha! Because I think it is important to recognize your own limitations, I have asked fellow user Locutus to handle the game's sounds. For the moment, the game is equipped with only a

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Ron Schamerhorn
- From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 17, 2011 11:39 AM Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions. When it comes to sound effects, I have a pretty poor track record for choosing ones that are of high

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread william lomas
of what all was going on. Your game release has been termendous, do you ever sleep? *lol* - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 17, 2011 11:39 AM Subject: Re: [Audyssey] Castaways 1.0b

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Christopher Bartlett
Hi Jeremy. I checked my regional settings and they are all set to US and English. There's nothing anomalous there. My comments were, as the subject line indicated aimed at 1.0b. I've downloaded 1.1B and reported the strong start bug. I didn't play beyond discovering that last night, I took a

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
I sleep a little bit, lol. No, actually I do get about 7 hours of sleep a night, which is pretty good compared to a lot of people I know! I think Nocturnus wanted to do ambient sounds, but again, I can't really say for sure since that's out of my hands. --- Gamers mailing list __

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
In progress. It's like the ticking of a clock, or at least, that's how I planned it. If you've played Lunimals, it's the same basic idea. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark
To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 17, 2011 5:23 PM Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions. is the ticking sound when game in progress? or when paused? On Jul 17, 2011, at 5:16 PM, Ron Schamerhorn wrote: Hi Aprone Indeed I do understand

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread william lomas
you here the ticking. beware the grue! Dark. - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 17, 2011 5:23 PM Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions. is the ticking

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark
Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 17, 2011 5:39 PM Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions. how do i feed people though when they starving how do i tell them where to go On Jul 17

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
Quoted from Dark You'll notice that you get no new messages about in game action unless you here the ticking. Of course you can also press either the ~ (tilde) key, or the \ (backslash) key to hear messages that are currently back logged. Because you could receive multiple messages on the

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
That makes sense. I get a lot of people posting about versions that don't necessarily match the topic title, so I can never really be sure. When you get time, and assuming this happens to you each time you select Strong start, please start a game, save it it right away, and then email it to

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Bryan Peterson
a swarm of people come in on the verge of starvation! We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 17, 2011 10:39 AM Subject: Re: [Audyssey] Castaways 1.0b thoughts

Re: [Audyssey] Castaways, version 0.9b

2011-07-16 Thread Thomas Ward
Hi Dark, Grin. I wouldn't mind having a cook, hunter, a peasent, etc serve me hand and foot either. Lol! speaking of service jobs I just noticed there is a certain job class missing from Castaways. Perhaps Jeremy should ad a brothel and prostitutes to 1.0. then, we could spead up population

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread Jeremy Kaldobsky
It seems you understand why I handled co op multiplayer, the way I did. By keeping everyone separate, and only sharing a representative character, it allows you to keep your own strategy and move at your own pace. Obviously people run the game at different speeds, and pause whenever they

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread Jeremy Kaldobsky
Hopefully I didn't come off as pushing donations, lol. I would have felt bad if I completely missed a donation from someone, but I double checked, and I'm still at zero. I'm guessing you forgot. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Castaways, version 0.9b

2011-07-16 Thread dark
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 16, 2011 8:06 AM Subject: Re: [Audyssey] Castaways, version 0.9b Hi Dark, Grin. I wouldn't mind having a cook, hunter, a peasent, etc serve me hand and foot either. Lol! speaking of service jobs I just

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread dark
Subject: Re: [Audyssey] Castaways, 1 week milestone reached! It seems you understand why I handled co op multiplayer, the way I did. By keeping everyone separate, and only sharing a representative character, it allows you to keep your own strategy and move at your own pace. Obviously people run

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread dark
Well, easily fixed. Beware the grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 16, 2011 9:32 AM Subject: Re: [Audyssey] Castaways, 1 week milestone reached! Hopefully I didn't come off

Re: [Audyssey] Castaways, version 0.9b

2011-07-16 Thread shaun everiss
hi aprone. I have just been on the forums and looked, just saw your message and looked at the game message. Yip you have got the theme of the game into the donations. I can see the message now, just before the game does a big crash warning!aprone is on the verge of starvation. THen the

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread shaun everiss
,smiles. -Mensagem original- De: Zachary Kline zkl...@speedpost.net Para: Gamers Discussion list gamers@audyssey.org Data: Sexta, 15 de Julho de 2011 17:42 Assunto: Re: [Audyssey] Castaways, 1 week milestone reached! Hi Jeremy, I've said it before, but wow. This is an absolutely insane

Re: [Audyssey] Castaways, version 0.9b

2011-07-16 Thread Milos Przic
: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 16, 2011 10:45 AM Subject: Re: [Audyssey] Castaways, version 0.9b Actually tom a few versions ago that did happen! if you built a house

[Audyssey] Castaways v1.1b

2011-07-16 Thread Jeremy Kaldobsky
Version 1.1b has been posted! You'll need to update if you want to connect to the multiplayer server. Co op friends no longer count toward your population, so you won't need to make extra houses for them. You can scroll through chat using the and keys. Emoticon actions are now supported,

Re: [Audyssey] Castaways, version 0.9b

2011-07-16 Thread Thomas Ward
Hi Dark, Lol! I wasn't being serious about the prostitution thing, but it does sound funny the fact that you had so many women getting pregnant at once. Something in the water, eh? On 7/16/11, dark d...@xgam.org wrote: Actually tom a few versions ago that did happen! if you built a house, you

[Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-16 Thread Christopher Bartlett
Ok, just spent an enjoyable four or so hours in a coop game with two to four other people. I have some observations, some of which are new stuff, some just old stuff I've forgotten to post about. The co-op play is a nice concept, allowing multiple parallel games with a bit of cross-over. I

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread Courtney Curran
:42 Assunto: Re: [Audyssey] Castaways, 1 week milestone reached! Hi Jeremy, I've said it before, but wow. This is an absolutely insane development pace for any game, audio or otherwise. I could understand, say, fleshing out a small text adventure in such a timespan, but a complicated

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread Christina
Very cool. Thank you for such a wonderful game. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 15, 2011 9:36 PM Subject: Re: [Audyssey] Castaways, 1 week milestone reached! Thanks guys, I

[Audyssey] Castaways strong start bug.

2011-07-16 Thread Christopher Bartlett
I'm beginning to feel like the proverbial leper. I have bugs no one else is reporting. The latest: I chose the strong start starter, selected the location for my storehouse and expected it to appear. No, I still had to wait for the resources to be gathered (the wrong number, 10 lumber and 2

Re: [Audyssey] Castaways strong start bug.

2011-07-16 Thread Jeremy Kaldobsky
Ever since it was brought to my attention, just how much regional settings can affect things, I've been wondering how many bugs can be traced back to that. Would you mind checking your regional settings? The fact that you've been experiencing bugs that no one else is, leads me to believe

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-16 Thread Jeremy Kaldobsky
Chris, I might be wrong, but I think you wrote this post prior to the recent version 1.1b release. The new version addresses many of the things you brought up here. If you Are!, however, using the newest 1.1b version, then I guess I need to take a closer look at some spots in the code! The

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-16 Thread Thomas Ward
Hi Jeremy, Thanks for the long explanation. That clears up a number of questions I had myself, but just haven't had time to ask on list. As for the version issue, this is just a possible theory, but I think in some cases you update faster than some people can upgrade. In one week we have had 11

Re: [Audyssey] Castaways, version 0.8b

2011-07-15 Thread dark
depending upon playing style, but that's one of the nice things about the game. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 15, 2011 5:55 AM Subject: Re: [Audyssey] Castaways

Re: [Audyssey] Castaways, version 0.8b

2011-07-15 Thread Jeremy Kaldobsky
Thanks for pointing out the bug involving the starvation message. I was missing a pesky equals sign. I will have that solved in the next version, I'm currently uploading actually, lol. For food, I'm actually wondering where you've got your Tavern placed, in relation to your store house. How

Re: [Audyssey] Castaways, version 0.8b

2011-07-15 Thread burakyuksek
No I think. saygilar sevgiler. - Original Message - From: Alfredo birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 15, 2011 4:30 AM Subject: Re: [Audyssey] Castaways, version 0.8b So, is Castaways almost like Dog Who Hates Toast? --- Gamers

[Audyssey] Castaways, version 0.9b

2011-07-15 Thread Jeremy Kaldobsky
Technically, good morning everyone, it's 4:30am for me. I've just posted version 0.9b which has a handful of changes and fixes. For one, thanks to Dark, doctors should no longer seem so useless. As it turned out, a typo caused doctors to sometimes try to cure the same person that was already

Re: [Audyssey] Castaways, version 0.9b

2011-07-15 Thread darren harris
[mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 15 July 2011 09:40 To: Audyssey Subject: [Audyssey] Castaways, version 0.9b Technically, good morning everyone, it's 4:30am for me. I've just posted version 0.9b which has a handful of changes and fixes. For one, thanks to Dark

Re: [Audyssey] castaways

2011-07-15 Thread burakyuksek
It is saying the requirements. saygilar sevgiler. - Original Message - From: Rick twelvestring...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 14, 2011 7:21 PM Subject: Re: [Audyssey] castaways Hi list. What is needed to build a ship? Thanks

Re: [Audyssey] Castaways, version 0.9b

2011-07-15 Thread Jeremy Kaldobsky
I'm glad you're enjoying the game. I figure that if people want to donate money, they can, but I will keep this as a free game so that everyone can enjoy it. I hadn't considered adding fog of war, hmm, it's an interesting thought. I'm still seeking to get the current game, bug free, but I do

Re: [Audyssey] Castaways, version 0.9b

2011-07-15 Thread Zachary Kline
Hi Jeremy, A civilization-style game is yet another sort I'd absolutely love to play, if it were accessible. I understand your desire to get the current game bug-free, but the expansion concept also holds a lot of appeal for me. What an idea if the current game, big as it is, was just the

Re: [Audyssey] Castaways, version 0.9b

2011-07-15 Thread darren harris
and arm yourselves. Mission 2 is to leave said island in search for a new land. That type of thing. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 15 July 2011 15:59 To: Gamers Discussion list Subject: Re: [Audyssey

Re: [Audyssey] castaways

2011-07-15 Thread Thomas Ward
Hi, To build a new ship you need 50 pieces of lumber, 30 pieces of cloth to make the sail, and 18 metal bars. You will also need 50 meet, 50 vegetables, 50 barrels of wine, and 50 loaves of bread to make the voyage home. On 7/14/11, Rick twelvestring...@verizon.net wrote: Hi list. What is

[Audyssey] Castaways and making armor and other items.

2011-07-15 Thread john
Not quite sure what you're looking for, so I'll give you the general list: foods: vegetables only require a vegetable farm, which you must assign farmers to operate. meat can be brought in through fishing, or through hunting. In order to use meat from hunting, you must have a butcher shop and a

Re: [Audyssey] castaways

2011-07-15 Thread john
...@gmail.com Sent: Thursday, July 14, 2011 10:15 AM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] castaways Hello, I missed the start of this topic, so can someone tell me where to obtain this game? Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] castaways

2011-07-15 Thread john
: [Audyssey] castaways Hi list. What is needed to build a ship? Thanks in advance for any help. - Original Message - From: Loravara lorav...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, July 14, 2011 12:13 PM Subject: Re: [Audyssey] castaways Actually

[Audyssey] castaways

2011-07-15 Thread mattias
wich game are it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and

Re: [Audyssey] Castaways and making armor and other items.

2011-07-15 Thread Christopher Bartlett
@audyssey.org Subject: [Audyssey] Castaways and making armor and other items. Not quite sure what you're looking for, so I'll give you the general list: foods: vegetables only require a vegetable farm, which you must assign farmers to operate. meat can be brought in through fishing, or through hunting

Re: [Audyssey] Castaways, version 0.9b

2011-07-15 Thread Jeremy Kaldobsky
Has anyone looked at the special message, at the end of the How to Play section yet? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread Jeremy Kaldobsky
Well guys, Castaways has officially been in development for a week! It was last friday evening, when I came up with the idea, and subsequently worked out most of the code at work that night. It has come a long way, and still has a ways to go. At this very moment I've been running tests on

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread Zachary Kline
Hi Jeremy, I've said it before, but wow. This is an absolutely insane development pace for any game, audio or otherwise. I could understand, say, fleshing out a small text adventure in such a timespan, but a complicated strategy game like this one is another matter. Can't wait for the

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread Jeremy Kaldobsky
Thanks guys, I appreciate it! Version 1.0b is posted! I'm running out of time before I head to work, so I really won't be around in the event that someone experiences an error. Let me quickly run you through the basics of it. Start a game where you've turned Multiplayer co op on. Within 60

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread Jeremy Kaldobsky
Boy I wish I didn't have to work, lol, I wouldn't have to stop coding! :D If you do end up donating, believe me, it will be greatly appreciated. In fact, you would be my first donater! I don't think donater is actually a word, but oh well. Well sadly I'm heading out, have fun guys! ---

Re: [Audyssey] Castaways and making armor and other items.

2011-07-15 Thread dark
Sent: Friday, July 15, 2011 8:53 PM Subject: Re: [Audyssey] Castaways and making armor and other items. A note, hunting will produce meat even without a butcher shop, but you don't get the furs without one. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Castaways, version 0.9b

2011-07-15 Thread dark
gamers@audyssey.org Sent: Friday, July 15, 2011 10:42 PM Subject: Re: [Audyssey] Castaways, version 0.9b Has anyone looked at the special message, at the end of the How to Play section yet? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread dark
:34 AM Subject: [Audyssey] Castaways, 1 week milestone reached! Well guys, Castaways has officially been in development for a week! It was last friday evening, when I came up with the idea, and subsequently worked out most of the code at work that night. It has come a long way, and still has

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread dark
? If not, how about some special lucky bonus of some sort? anyway, I'll try it and see. Beware the Grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 16, 2011 2:36 AM Subject: Re: [Audyssey] Castaways, 1

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread dark
...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 16, 2011 2:39 AM Subject: Re: [Audyssey] Castaways, 1 week milestone reached! Boy I wish I didn't have to work, lol, I wouldn't have to stop coding! :D If you do end up donating, believe me, it will be greatly

[Audyssey] castaways getting people to eat?

2011-07-14 Thread darren harris
Hi, How do I do this? I've tried getting people to become fishermen and hunters my meet and bred seems to be going up but everybody died lol. how can I stop this? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] Castaways, to wait or build?

2011-07-14 Thread shaun everiss
Discussion list gamers@audyssey.org Sent: Wednesday, July 13, 2011 11:22 PM Subject: Re: [Audyssey] Castaways, to wait or build? It is capped at 500. I think that's a pretty fair limit. ROFL! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] castaways getting people to eat?

2011-07-14 Thread Zachary Kline
Hi, In order for people to eat, you need a tavern and a cook. This will help with meat, bread and vegetables. Wine requires a bartender. Also note that bread and wine require more elaborate prduction processes, whereas meat and vegetables mostly just come in. Keep your tavern close to your

Re: [Audyssey] castaways getting people to eat?

2011-07-14 Thread darren harris
list Subject: Re: [Audyssey] castaways getting people to eat? Hi, In order for people to eat, you need a tavern and a cook. This will help with meat, bread and vegetables. Wine requires a bartender. Also note that bread and wine require more elaborate prduction processes, whereas meat

Re: [Audyssey] castaways getting people to eat?

2011-07-14 Thread dark
. - Original Message - From: darren harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, July 14, 2011 8:53 AM Subject: [Audyssey] castaways getting people to eat? Hi, How do I do this? I've tried getting people to become fishermen and hunters my

Re: [Audyssey] castaways getting people to eat?

2011-07-14 Thread Zachary Kline
but people are getting sick. What can I do about this? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 14 July 2011 09:49 To: Gamers Discussion list Subject: Re: [Audyssey] castaways getting people to eat

Re: [Audyssey] castaways getting people to eat?

2011-07-14 Thread dark
Zack is right darren, but one piece of advice I'll mention is to always make sure the doctor is only a doctor when there are sick people to treat, sinse otherwise he/she will just stand around idle. When you eventually get a textile the doctor can double as a spare tayler, but sinse this

Re: [Audyssey] castaways getting people to eat?

2011-07-14 Thread Jeremy Kaldobsky
Ah, if you don't have a cook, that is the problem. A cook is in charge of preparing, and handing out the food to the hungry people who visit the tavern. If you don't have a cook, the people can't get food, even if you have plenty sitting around. --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] castaways getting people to eat?

2011-07-14 Thread darren harris
2011 10:16 To: Gamers Discussion list Subject: Re: [Audyssey] castaways getting people to eat? Zack is right darren, but one piece of advice I'll mention is to always make sure the doctor is only a doctor when there are sick people to treat, sinse otherwise he/she will just stand around idle

Re: [Audyssey] castaways getting people to eat?

2011-07-14 Thread shaun everiss
sick. What can I do about this? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 14 July 2011 09:49 To: Gamers Discussion list Subject: Re: [Audyssey] castaways getting people to eat? Hi, In order for people

[Audyssey] Castaways and making armor and other items.

2011-07-14 Thread Rick
Hi list. How do I make armor and other items? I've built at least one of everything in the build list, and assigned what I thought was the appropriate workers and I don't get anything new to build. Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to

[Audyssey] castaways

2011-07-14 Thread David Mehler
Hello, I missed the start of this topic, so can someone tell me where to obtain this game? Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] castaways

2011-07-14 Thread Alfredo
That is precisely what I have asked yesterday, but have not heard back yet. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] castaways

2011-07-14 Thread simon dowling
www.kaldobsky.com/audiogames/castaways.zip Simon msn: simod...@hotmail.com skype, slifinger fortis et egregious - Original Message - From: Alfredo birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 14, 2011 3:27 PM Subject: Re: [Audyssey

Re: [Audyssey] castaways

2011-07-14 Thread Alfredo Castaneda
Hello, your message is blank, all except for the signature at the bottom. Grin From: simod...@googlemail.com To: gamers@audyssey.org Date: Thu, 14 Jul 2011 15:40:05 +0100 Subject: Re: [Audyssey] castaways www.kaldobsky.com/audiogames/castaways.zip Simon msn: simod...@hotmail.com

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