Lol, Willem, it scares me to think of what your definition of huge is, hahaha.
I suppose I could add that option. I'll add it to my list of things to add,
and try to find some time to add it into the next version.
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, as discussed
privately.
It's an honor to work with you.
mauricio
-Mensagem original-
De: Jeremy Kaldobsky jer...@kaldobsky.com
Para: audyssey gamers@audyssey.org
Data: Quarta, 20 de Julho de 2011 12:38
Assunto: [Audyssey] Castaways, translated in to other languages.
Hey guys, I'm
I can produce a list of, probably about 10 thousand boy, and 10 thousand girl
names if you guys want it. Haha, I think it is overkill though. In fact, I
doubt anyone will ever see all 1000 names currently in Castaways.
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them could do it.
Thanks, and best regards!
Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Sent: Wednesday, July 20, 2011 9:38 PM
Subject: [Audyssey] Castaways
Milos, that is a very good point. I had simply assumed that the names could be
left as they are, because even if they are clearly foreign names, they still
sound like names. I'll have to give this some thought.
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translated in to other languages.
Hi Jeremy,
Very nice idea as to how to translate your games into other languages. The
whole thing about different sentence structure etc confused me about how to
translate my games. But and then there is that my games often build sentences
depending on what
Thanks Jim. I should be able to copy the same code into my other games, like
Lunimals, and have them translated also. I'll wait and see how things go with
Castaways first though.
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Hmm, that's a very interesting suggestion. I'll give that some thought.
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Hi, I was wondering if this version fixed a bug in multiplayer I was having.
Sometimes when I changed my main characters job, the job of the representitive
in other setlements wouldn't change.
Thanks, Matthew
On Jul 18, 2011, at 5:01 PM, Jeremy Kaldobsky wrote:
If you downloaded version 1.2b
Hi Jeremy,
Now we know how you are getting so much coding done, you have a time turner.
grin
Yeah I am not sure if the Roller Coaster Tycoon games were as popular as Sim City,
but a friend of mine has all 4 versions of Roller Coaster Tycoon and managing an
amusement park sounds like so much
I've got to admit, a strategy game like that, does sound like the kind of game
I would release. I think I've type casted myself as the strategy game guys
now, lol.
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You
Version 1.2b has just been posted. I saw several people on multiplayer when
the server was switched over, so I'd imagine they'll all be here soon to grab
the new version.
Among many little fixes, I have finally squashed that annoying resource bug!
I've re worked huge sections of the AI, to
If you downloaded version 1.2b before I posted this post, please be aware that
I have added a new feature. Bloodbath informed me that his game seemed laggy,
and he wondered if it was due to the new graphics. Just in case that is the
problem, I quickly put in an option to turn the graphics on
18, 2011 5:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways version 1.2b
If you downloaded version 1.2b before I posted this post, please be aware
that I have added a new feature. Bloodbath informed me that his game seemed
laggy, and he wondered if it was due to the new graphics
I'd like to have a separate list of co-op characters, rather than having to
weed them out from the full list.
More importantly, and what makes this more necessary, I would like job
changes made by other players to be reflected in my world. Obviously,
knights are knights, but to only have
I'm experimenting with some new perk-flaw combinations, and I got to say,
cozy real estate is a major disadvantage, much more so than say dog food. I
have a suggestion for balancing perks/flaws and co-op play.
Assign each perk and flaw a point value based on the strength of its effect.
Allow
How can we chat?
saygilar sevgiler.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Sent: Saturday, July 16, 2011 9:27 PM
Subject: [Audyssey] Castaways v1.1b
Version 1.1b has been posted! You'll need to update if you want to
connect
Message -
From: john jpcarnemo...@live.com
To: Gamers@audyssey.org
Sent: Thursday, July 14, 2011 3:40 PM
Subject: [Audyssey] Castaways and making armor and other items.
Not quite sure what you're looking for, so I'll give you the general list:
foods:
vegetables only require a vegetable farm
Hay aprone.
Speaking of idle characters, it'd be nice to be able to list the number of
people standing around, sinse then you could make sure everyone is working.
currently, it's a litle difficult to know sometimes if you have too many
peasants or farmers, sinse you can't look at the
Currently, if someone has just finished a task, they are listed as idle,
even if they are on their way to do something else, which might make
figuring out who is really idle harder.
On 7/17/2011 10:49 AM, dark wrote:
Hay aprone.
Speaking of idle characters, it'd be nice to be able to list the
1 week milestone reached!
Hi Jeremy,
Man, I wish I had your talent for creating Sim City type games.
Um, if you ever run out of ideas, a Roller Coaster Tycoon type game would be
cool.
Keep up the great work.
BFN
Jim
If the shortest distance between two points is a line, why does
: Re: [Audyssey] Castaways 1.0b thoughts and impressions.
Currently, if someone has just finished a task, they are listed as idle,
even if they are on their way to do something else, which might make
figuring out who is really idle harder.
On 7/17/2011 10:49 AM, dark wrote:
Hay aprone.
Speaking
: [Audyssey] Castaways
1 week milestone reached!
Hi Jeremy,
Man, I wish I had your talent for creating Sim City type games.
Um, if you ever run out of ideas, a Roller Coaster Tycoon type game would be
cool.
Keep up the great work.
BFN
Jim
If the shortest distance between two points is a line, why
Thomas, you make a good point. I've had quite a few people request that I made
an automatic updater for the game, I just haven't gotten around to doing it
yet. As 1 small step in the right direction, people who try to play
multiplayer are at least told now, when they are using an outdated
Press the / key (question mark), and it will bring up a dialog box for you to
type in. I believe there is a limit of 100 characters per message, but I can't
quite remember and I'm not in front of my code right this second. Basically
treat it more like an instant messenger, and less like a
I feel bad when I can't remember who first suggested things, but yeah, the
previous job idea for mothers was brought up yesterday I think. I've got it on
my list of things to do, lol. It is a rather long and scary list!
I like the idea for listing the idle people. I've written that one down
Silly Jim, me run out of ideas? No sir! What I do run out of is time! Maybe
that explains my fascination with ways to stop, slow, or control time. Hmmm.
Seriously though, a roller coaster game would be cool.
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Actually I wouldn't be able to add that message because the game doesn't know
that information in advance. As soon as it gets around to reassigning tasks to
idle people, it would fill in their new task. There's not really a middle
step, unless I added one, and I think people would kill me if
: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 10:14 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.
I feel bad when I can't remember who first suggested things, but yeah, the
previous job idea for mothers
...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 3:24 PM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.
Actually I wouldn't be able to add that message because the game doesn't
know that information in advance. As soon as it gets around
When it comes to sound effects, I have a pretty poor track record for choosing
ones that are of high quality, haha! Because I think it is important to
recognize your own limitations, I have asked fellow user Locutus to handle the
game's sounds. For the moment, the game is equipped with only a
-
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 11:39 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.
When it comes to sound effects, I have a pretty poor track record for
choosing ones that are of high
of what all was going on. Your game release has been
termendous, do you ever sleep? *lol*
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 11:39 AM
Subject: Re: [Audyssey] Castaways 1.0b
Hi Jeremy. I checked my regional settings and they are all set to US and
English. There's nothing anomalous there.
My comments were, as the subject line indicated aimed at 1.0b. I've
downloaded 1.1B and reported the strong start bug. I didn't play beyond
discovering that last night, I took a
I sleep a little bit, lol. No, actually I do get about 7 hours of sleep a
night, which is pretty good compared to a lot of people I know!
I think Nocturnus wanted to do ambient sounds, but again, I can't really say
for sure since that's out of my hands.
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In progress. It's like the ticking of a clock, or at least, that's how I
planned it. If you've played Lunimals, it's the same basic idea.
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To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 5:23 PM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.
is the ticking sound when game in progress? or when paused?
On Jul 17, 2011, at 5:16 PM, Ron Schamerhorn wrote:
Hi Aprone
Indeed I do understand
you
here the ticking.
beware the grue!
Dark.
- Original Message - From: william lomas will.d.lo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 5:23 PM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.
is the ticking
Message -
From: william lomas will.d.lo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 5:39 PM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.
how do i feed people though when they starving how do i tell them where to
go
On Jul 17
Quoted from Dark
You'll notice that you get no new messages about in game
action unless you here the ticking.
Of course you can also press either the ~ (tilde) key, or the \ (backslash) key
to hear messages that are currently back logged. Because you could receive
multiple messages on the
That makes sense. I get a lot of people posting about versions that don't
necessarily match the topic title, so I can never really be sure. When you get
time, and assuming this happens to you each time you select Strong start,
please start a game, save it it right away, and then email it to
a
swarm of people come in on the verge of starvation!
We are the Knights who say...Ni!
- Original Message -
From: william lomas will.d.lo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 10:39 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts
Hi Dark,
Grin. I wouldn't mind having a cook, hunter, a peasent, etc serve me
hand and foot either. Lol!
speaking of service jobs I just noticed there is a certain job class
missing from Castaways. Perhaps Jeremy should ad a brothel and
prostitutes to 1.0. then, we could spead up population
It seems you understand why I handled co op multiplayer, the way I did. By
keeping everyone separate, and only sharing a representative character, it
allows you to keep your own strategy and move at your own pace. Obviously
people run the game at different speeds, and pause whenever they
Hopefully I didn't come off as pushing donations, lol. I would have felt bad
if I completely missed a donation from someone, but I double checked, and I'm
still at zero. I'm guessing you forgot.
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thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 8:06 AM
Subject: Re: [Audyssey] Castaways, version 0.9b
Hi Dark,
Grin. I wouldn't mind having a cook, hunter, a peasent, etc serve me
hand and foot either. Lol!
speaking of service jobs I just
Subject: Re: [Audyssey] Castaways, 1 week milestone reached!
It seems you understand why I handled co op multiplayer, the way I did.
By keeping everyone separate, and only sharing a representative character,
it allows you to keep your own strategy and move at your own pace.
Obviously people run
Well, easily fixed.
Beware the grue!
Dark.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 9:32 AM
Subject: Re: [Audyssey] Castaways, 1 week milestone reached!
Hopefully I didn't come off
hi aprone.
I have just been on the forums and looked, just saw your message and
looked at the game message.
Yip you have got the theme of the game into the donations.
I can see the message now, just before the game does a big crash
warning!aprone is on the verge of starvation.
THen the
,smiles.
-Mensagem original-
De: Zachary Kline zkl...@speedpost.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 15 de Julho de 2011 17:42
Assunto: Re: [Audyssey] Castaways, 1 week milestone reached!
Hi Jeremy,
I've said it before, but wow. This is an absolutely insane
: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 10:45 AM
Subject: Re: [Audyssey] Castaways, version 0.9b
Actually tom a few versions ago that did happen!
if you built a house
Version 1.1b has been posted! You'll need to update if you want to connect to
the multiplayer server. Co op friends no longer count toward your population,
so you won't need to make extra houses for them. You can scroll through chat
using the and keys. Emoticon actions are now supported,
Hi Dark,
Lol! I wasn't being serious about the prostitution thing, but it does
sound funny the fact that you had so many women getting pregnant at
once. Something in the water, eh?
On 7/16/11, dark d...@xgam.org wrote:
Actually tom a few versions ago that did happen!
if you built a house, you
Ok, just spent an enjoyable four or so hours in a coop game with two to four
other people. I have some observations, some of which are new stuff, some
just old stuff I've forgotten to post about.
The co-op play is a nice concept, allowing multiple parallel games with a
bit of cross-over. I
:42
Assunto: Re: [Audyssey] Castaways, 1 week milestone reached!
Hi Jeremy,
I've said it before, but wow. This is an absolutely insane development pace
for any game, audio or otherwise. I could understand, say, fleshing out a
small text
adventure in such a timespan, but a complicated
Very cool.
Thank you for such a wonderful game.
Christina
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 15, 2011 9:36 PM
Subject: Re: [Audyssey] Castaways, 1 week milestone reached!
Thanks guys, I
I'm beginning to feel like the proverbial leper. I have bugs no one else is
reporting.
The latest: I chose the strong start starter, selected the location for my
storehouse and expected it to appear. No, I still had to wait for the
resources to be gathered (the wrong number, 10 lumber and 2
Ever since it was brought to my attention, just how much regional settings can
affect things, I've been wondering how many bugs can be traced back to that.
Would you mind checking your regional settings? The fact that you've been
experiencing bugs that no one else is, leads me to believe
Chris, I might be wrong, but I think you wrote this post prior to the recent
version 1.1b release. The new version addresses many of the things you brought
up here. If you Are!, however, using the newest 1.1b version, then I guess I
need to take a closer look at some spots in the code!
The
Hi Jeremy,
Thanks for the long explanation. That clears up a number of questions
I had myself, but just haven't had time to ask on list.
As for the version issue, this is just a possible theory, but I think
in some cases you update faster than some people can upgrade. In one
week we have had 11
depending upon playing style,
but that's one of the nice things about the game.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 15, 2011 5:55 AM
Subject: Re: [Audyssey] Castaways
Thanks for pointing out the bug involving the starvation message. I was
missing a pesky equals sign. I will have that solved in the next version, I'm
currently uploading actually, lol.
For food, I'm actually wondering where you've got your Tavern placed, in
relation to your store house. How
No I think.
saygilar sevgiler.
- Original Message -
From: Alfredo birdlover2...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 15, 2011 4:30 AM
Subject: Re: [Audyssey] Castaways, version 0.8b
So, is Castaways almost like Dog Who Hates Toast?
---
Gamers
Technically, good morning everyone, it's 4:30am for me. I've just posted
version 0.9b which has a handful of changes and fixes. For one, thanks to
Dark, doctors should no longer seem so useless. As it turned out, a typo
caused doctors to sometimes try to cure the same person that was already
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 15 July 2011 09:40
To: Audyssey
Subject: [Audyssey] Castaways, version 0.9b
Technically, good morning everyone, it's 4:30am for me. I've just posted
version 0.9b which has a handful of changes and fixes. For one, thanks to
Dark
It is saying the requirements.
saygilar sevgiler.
- Original Message -
From: Rick twelvestring...@verizon.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 14, 2011 7:21 PM
Subject: Re: [Audyssey] castaways
Hi list.
What is needed to build a ship?
Thanks
I'm glad you're enjoying the game. I figure that if people want to donate
money, they can, but I will keep this as a free game so that everyone can enjoy
it.
I hadn't considered adding fog of war, hmm, it's an interesting thought. I'm
still seeking to get the current game, bug free, but I do
Hi Jeremy,
A civilization-style game is yet another sort I'd absolutely love to play, if
it were accessible. I understand your desire to get the current game bug-free,
but the expansion concept also holds a lot of appeal for me. What an idea if
the current game, big as it is, was just the
and arm
yourselves. Mission 2 is to leave said island in search for a new land. That
type of thing.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 15 July 2011 15:59
To: Gamers Discussion list
Subject: Re: [Audyssey
Hi,
To build a new ship you need 50 pieces of lumber, 30 pieces of cloth
to make the sail, and 18 metal bars. You will also need 50 meet, 50
vegetables, 50 barrels of wine, and 50 loaves of bread to make the
voyage home.
On 7/14/11, Rick twelvestring...@verizon.net wrote:
Hi list.
What is
Not quite sure what you're looking for, so I'll give you the general list:
foods:
vegetables only require a vegetable farm, which you must assign farmers to
operate.
meat can be brought in through fishing, or through hunting. In order to use
meat from hunting, you must have a butcher shop and a
...@gmail.com
Sent: Thursday, July 14, 2011 10:15 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] castaways
Hello,
I missed the start of this topic, so can someone tell me where to
obtain this game?
Thanks.
Dave.
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If you want
: [Audyssey] castaways
Hi list.
What is needed to build a ship?
Thanks in advance for any help.
- Original Message -
From: Loravara lorav...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, July 14, 2011 12:13 PM
Subject: Re: [Audyssey] castaways
Actually
wich game are it?
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Subject: [Audyssey] Castaways and making armor and other items.
Not quite sure what you're looking for, so I'll give you the general list:
foods:
vegetables only require a vegetable farm, which you must assign farmers to
operate.
meat can be brought in through fishing, or through hunting
Has anyone looked at the special message, at the end of the How to Play
section yet?
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Well guys, Castaways has officially been in development for a week! It was
last friday evening, when I came up with the idea, and subsequently worked out
most of the code at work that night. It has come a long way, and still has a
ways to go. At this very moment I've been running tests on
Hi Jeremy,
I've said it before, but wow. This is an absolutely insane development pace
for any game, audio or otherwise. I could understand, say, fleshing out a
small text adventure in such a timespan, but a complicated strategy game like
this one is another matter. Can't wait for the
Thanks guys, I appreciate it!
Version 1.0b is posted! I'm running out of time before I head to work, so I
really won't be around in the event that someone experiences an error. Let me
quickly run you through the basics of it. Start a game where you've turned
Multiplayer co op on. Within 60
Boy I wish I didn't have to work, lol, I wouldn't have to stop coding! :D
If you do end up donating, believe me, it will be greatly appreciated. In
fact, you would be my first donater! I don't think donater is actually a word,
but oh well.
Well sadly I'm heading out, have fun guys!
---
Sent: Friday, July 15, 2011 8:53 PM
Subject: Re: [Audyssey] Castaways and making armor and other items.
A note, hunting will produce meat even without a butcher shop, but you
don't
get the furs without one.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
gamers@audyssey.org
Sent: Friday, July 15, 2011 10:42 PM
Subject: Re: [Audyssey] Castaways, version 0.9b
Has anyone looked at the special message, at the end of the How to Play
section yet?
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gamers
:34 AM
Subject: [Audyssey] Castaways, 1 week milestone reached!
Well guys, Castaways has officially been in development for a week! It
was last friday evening, when I came up with the idea, and subsequently
worked out most of the code at work that night. It has come a long way,
and still has
?
If not, how about some special lucky bonus of some sort?
anyway, I'll try it and see.
Beware the Grue!
Dark.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 2:36 AM
Subject: Re: [Audyssey] Castaways, 1
...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 2:39 AM
Subject: Re: [Audyssey] Castaways, 1 week milestone reached!
Boy I wish I didn't have to work, lol, I wouldn't have to stop coding! :D
If you do end up donating, believe me, it will be greatly
Hi,
How do I do this? I've tried getting people to become fishermen and hunters
my meet and bred seems to be going up but everybody died lol. how can I stop
this?
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You
Discussion list gamers@audyssey.org
Sent: Wednesday, July 13, 2011 11:22 PM
Subject: Re: [Audyssey] Castaways, to wait or build?
It is capped at 500. I think that's a pretty fair limit. ROFL!
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Hi,
In order for people to eat, you need a tavern and a cook. This will help with
meat, bread and vegetables. Wine requires a bartender. Also note that bread
and wine require more elaborate prduction processes, whereas meat and
vegetables mostly just come in. Keep your tavern close to your
list
Subject: Re: [Audyssey] castaways getting people to eat?
Hi,
In order for people to eat, you need a tavern and a cook. This will help
with meat, bread and vegetables. Wine requires a bartender. Also note that
bread and wine require more elaborate prduction processes, whereas meat
.
- Original Message -
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, July 14, 2011 8:53 AM
Subject: [Audyssey] castaways getting people to eat?
Hi,
How do I do this? I've tried getting people to become fishermen and
hunters
my
but people
are getting sick. What can I do about this?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Zachary Kline
Sent: 14 July 2011 09:49
To: Gamers Discussion list
Subject: Re: [Audyssey] castaways getting people to eat
Zack is right darren, but one piece of advice I'll mention is to always make
sure the doctor is only a doctor when there are sick people to treat, sinse
otherwise he/she will just stand around idle.
When you eventually get a textile the doctor can double as a spare tayler,
but sinse this
Ah, if you don't have a cook, that is the problem. A cook is in charge of
preparing, and handing out the food to the hungry people who visit the tavern.
If you don't have a cook, the people can't get food, even if you have plenty
sitting around.
---
Gamers mailing list __ Gamers@audyssey.org
2011 10:16
To: Gamers Discussion list
Subject: Re: [Audyssey] castaways getting people to eat?
Zack is right darren, but one piece of advice I'll mention is to always make
sure the doctor is only a doctor when there are sick people to treat, sinse
otherwise he/she will just stand around idle
sick. What can I do about this?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Zachary Kline
Sent: 14 July 2011 09:49
To: Gamers Discussion list
Subject: Re: [Audyssey] castaways getting people to eat?
Hi,
In order for people
Hi list.
How do I make armor and other items?
I've built at least one of everything in the build list, and assigned what I
thought was the appropriate workers and I don't get anything new to build.
Thanks in advance for any help.
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Gamers mailing list __ Gamers@audyssey.org
If you want to
Hello,
I missed the start of this topic, so can someone tell me where to
obtain this game?
Thanks.
Dave.
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Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
That is precisely what I have asked yesterday, but have not heard back yet.
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Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
www.kaldobsky.com/audiogames/castaways.zip
Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message -
From: Alfredo birdlover2...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 14, 2011 3:27 PM
Subject: Re: [Audyssey
Hello, your message is blank, all except for the signature at the bottom.
Grin
From: simod...@googlemail.com
To: gamers@audyssey.org
Date: Thu, 14 Jul 2011 15:40:05 +0100
Subject: Re: [Audyssey] castaways
www.kaldobsky.com/audiogames/castaways.zip
Simon
msn: simod...@hotmail.com
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