Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dark
Hi Clemment. I'm afraid having played fighting games visually, and also (after I'd heard about beat em ups sound access), turning off the monitor and trying them without I disagree on a sighted person learning move properties being identical to a blind person learning it's sound. When

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dark
Clement for that matter I agree. Just because a thing is not accessible and takes more effort to do doesn't equate to don't do that thing To take a very simple example, walking around, mobility and , learning a route is far more difficult than what a sighted person has to do. in that sense

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Yohandy
Dark, I've been watching this discussion with interest, and I agree with both sides here. however I once again would like to point out your excessive use of exclamation points where they do not belong is quite annoying. you don't need to emphasize everything with an exclamation point. all this

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dark
Yohandi, I use exclamations to emphasize words, not to shout or irritate. For instance suppose someone claimed that Superliam was a 3D game because several levels take place on elivated locations such as a volcano. I would want to answer something like that! is not how 3D works, it doesn't

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Yohandy
Dark, It's still very annoying. at least I find it so. When you read a book, you don't see the author getting their point across by putting tons of exclamations all over the place do you? I've never seen anyone do that so excessively. as to your Super Liam example. putting that exclamation

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dark
Well Yohandi, such isn't my intention, and actually in a lot of philosophy books and essays where the structure of your sentences can make a huge difference to the quality of your argument, there are! indeed such markers to show emphasis, even if it's not done in works of fiction as much. so,

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
Funny, because I find those combos quite easy to do. While I agree that the sound gives you less information that lets you keep track of your opponent, you have to do that in your head. If I start a match, I keep in mind exactly what movements I make and approximately how far I am from the

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dark
Hi clemment. On the issue of information and practice, I'm afraid you've missed my point rather. My point is not that a blind person cannot! learn to do combos, get a feeling for distance etc, quite obviously people can. it is that lacking the visual information which is available on screen

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dan cook
Clement, you've just put into words something that's been on my mind for a while spacial awareness is a verylarge factor in modern fighting games especially now with the upgrades in sound. another example is in mk, i try to go the whole fight without using scorpion's spear as then it will help me

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
No no, I do get your point. What I was merely pointing out is that it isn't nearly as hard as you seem to think it is. This isn't just all based on assumptions, this is based on what I hear from sighted players who I've talked to, ones who've accepted that I'm blind and still am a halfway

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dark
Hi clemment. It might be that you have unusual spacial abilities, but I'm afraid I still disagree on the inequities of information. Obviously, it's something you can practice and improve at to the point where it is less trouble, but it is the fact that it's any trouble at all! that makes the

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
But that's just it... it isn't any trouble. And you make it sound like we're the only ones who read faqs when in fact, we aren't. Sighted gamers, once again, do as much looking up as we do... this is why faqs are there. Command lists only give special moves and supers, they do not list combos

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dark
Hi Clemment. I am not saying you personally cannot play such games, or that sighted people do not use faqs. i am saying that the amount of time and trouble it takes a sighted user, from the day he/she gets the game out of the box to the point of acquiring a certain loevel of proficiency at

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Shadow Dragon
Not always. In fact, not at all in most of the older games. In older games that's exactly why there were FAQ's, because you either had to buy a separate strategy guide in addition to the game, or do a ton of experimentation. In the newer games they often include movelists, but they aren't

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
I will agree there. Though I disagree about knowledge of the game itself... the first day I picked up soul calibur five I brought it home, unpacked it, and leapt right into story mode... and knew half the moves already. Why? Because movelists float around the internet well before the game is

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
Sorry again forthe double post, but I do have to agree that tutorials, while possibly an issue, aren't really necessary... and as to having no idea what's going on, in most fighting games... that isn't a problem when the name of the move is being shouted so loud. Gotta love anime for that.

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dark
Hi. I'm afraid we are probably at an empass here. I myself just feel that however good you are, the larning curve is just far steeper for a blind person that a sighted person, simply because you lack all relevant information, and until! that information is present in the game, from the

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
I was just going to say... this discussion has probably run its course. As friends must do, I think we'll just have to agree to disagree on this one. But before we wrap up... here's my question. If you were to make a fighting game that was purely audio-based, what would you add? Besides

[Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dark
Hi Dan. While that's absolutely fine and a great creddit to your skills of persistance and memorization, I'm afraid that as far as myself and audiogames.net are officially concerned, games which require memorization of a menue or unusual learning of in game sounds, beatemups included, are not

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Thomas Ward
Hi Dark, Yes, exactly. that's a point I've been trying to make for quite a while now. I want some of the mainstrfeam game players to use the term playable rather than accessible when talking about mainstream games like Mortal Kombat or Street Fighter etc because technically we can play them with

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dark
Hi Tom. This is actually a general problem with the defifnition of accessibility, rather than a specifically game related matter. commonly, governments, individuals and institutions use the word accessible to mean have access to irrispective of the amount of trouble, effort or inconvenience

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Thomas Ward
Hi Dark, Well, I don't know about your thesis, but I agree that the definition of accessibility is flawed. Most people use the word not thinking about what it truly means in terms of equal effort to access and use the same thing as a non-disabled person. It requires a slightly higher intellectual

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dark
Hi Tom. this is actually good to knowk, sinse it means the idea I'm writing about in my thesis makes sense. My concern with the confusion over accessibilityk, is that many institutions or individuals aimed! at disabled people do not considder this. To use an example from my thesis, I for

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Shiny protector
Another suggestion came into my head as I was reading your email. How about the ability to create a group of powerful shields in a dome like structure and hide in it? This can be overwhelmingly useful for you because you can prepare to cast a spell while your opponent is attempting to

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dan cook
Hi dark i totally agree with your points. I think the main thing i was trying to get across was that there are games for the wii and such which are playable, as I'd never say that mainstream games are fully accessible, I simply used accessible in a loose sense, similar to how its normally used a

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dan cook
sorry for the double mail, but heck i'd give anything not to have to memorise menus, as that's one of the things stopping me from getting wwe 12 as the menus are so much more extensive especially with the new universe mode added. On 2/6/12, dan cook dan.sc...@gmail.com wrote: Hi dark i totally

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dark
Hi Dan, fair enough. perhaps though in this case, using the word accessible isn't appropriate, say rather such games are playable with not too great an effort. Beware the grue! dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dark
I agree, that is what has stopped me buying a wii fulstop! there are in fact a hole bunch of low vision games, starting with the castlevania series, not to mention mega man battle network, that would be totally playable from a vision perspective but just have too much radnomly occurring

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
So technically, a game like Bokura no Dabiouken is not accessible because you obviously have to learn the menus if you are not a Japanese speaker. Also, the story line is completely absent for someone who speaks any language other than Japanese. Yes, there is an English patch, however it is

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dark
Hi clemment. Interesting questions, I don't take them as antagonistic, remember that debating such issues is what I spend a lot of my time doing. On the matter of menues, they may not take much memorization when your used to them but they still take some, and that when your used to them

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Ben
Shame no one thought of that before lol. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 06 February 2012 21:04 To: Gamers Discussion list Subject: Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
You forget that sound memorization is just as important in an audio game as a mianstream one. The only difference is that audio games will hold your hand the whole way through and explain each sound even though most of them are so obvious it isn't very hard to learn. Mainstream games are the

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Trouble
After reading that info. I can only say that if you have to go through that much or more memorizing key patterns for each game or player. When does it become fun with that much of a learning curve? I don't mind reading a manual for a game. But when most of the feed back you get is a sound or

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
The truth is, audio games do the exact same thing... and there are way more keys than in mainstream games. Key patterns are dependent on the character, which is why most people choose one they like and stay with them. That is why fighting games are probably the most competetive genre... because

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dark
I'm afraid I do not agree there clemment. In a fighting game it is not just necessary to memorize ten or 15 sounds, but also know how those sounds correspond to specific moves. For instance take Rufus Messiah kick! in street fighter 4. Is it a ground kick or an air kick? what is it's level

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
All good points, and I do agree. But what you have to realize is that sighted people need to memorize fighting game move properties just as well as we do. Why? Because by the time they see that move and process it, their character is eating a combo. The Massiah kick is a good example, however

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
Sorry for the double post. Dark, I'm actually pretty fascinated with this discussion... you're raising points that I've never thought about. But would you believe me if I said that this just makes me want to get more blind people into mainstream games? lol --- Gamers mailing list __