Okay
Sent from my iPhone
> On Oct 11, 2016, at 1:03 PM, Jacob Kruger wrote:
>
> Windows frotz 1.16.
>
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
>
>> On 2016-10-11 12:57 PM, brennenki...@gmail.com wrote:
>> And what version of fr
Windows frotz 1.16.
Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."
On 2016-10-11 12:57 PM, brennenki...@gmail.com wrote:
And what version of frotz are you running
Sent from my iPhone
On Oct 11, 2016, at 2:01 AM, Jacob Kruger wrote:
Run NVDA
You can pull both of them off this NVDA add-on repository - one is
called interactive fiction interpreter, and the other one is specific to
winfrotz - that's probably the only one you really need:
http://jeff.tdrealms.com/NVDA.htm
And, when you fire up winfrotz, it should ask you to browse fo
And what version of frotz are you running
Sent from my iPhone
> On Oct 11, 2016, at 2:01 AM, Jacob Kruger wrote:
>
> Run NVDA, since there are even a couple of NVDA add-ons for use with IF
> interpreters, and in any case, using certain oldish versions of winfrotz, you
> can activate preferenc
How do I run these addons and is there a place with windows frauds where I can
put the games that I want and run them every time I start the program or run
them from inside the program
Sent from my iPhone
> On Oct 11, 2016, at 2:01 AM, Jacob Kruger wrote:
>
> Run NVDA, since there are even a
Run NVDA, since there are even a couple of NVDA add-ons for use with IF
interpreters, and in any case, using certain oldish versions of
winfrotz, you can activate preferences using ctrl + P, and then there's
a speech output page, which lets you turn on automatic reading of all
output, but, sinc
Hi does anyone know if any good interactive fiction interpreters for windows 10
Brotz does not work that well with windoweyes
Sent from my iPhone
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Oh, I know what you're talking about. If you want free, try the Frotz
app. It works with voiceover, and has plenty more games.
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traditional style if, there are games like hadean lands
and dreamhold available.
hth.
Dark.
- Original Message -
From: "Charles Rivard"
To: "audyssey"
Sent: Wednesday, June 08, 2016 9:51 AM
Subject: [Audyssey] interactive fiction on the iPhone
I have decided to g
;
- Original Message -
From: "Rajmund"
To: "Charles Rivard" ; "Gamers Discussion list"
Sent: 08 June, 2016 11:18 AM
Subject: Re: [Audyssey] interactive fiction on the iPhone
Hello,
Sorry if I'm missing something, but, by interactive, we mean things like
zor
Hello,
Sorry if I'm missing something, but, by interactive, we mean things like zork?
If so, not sure what app you've tried, but try frotz, for IOS. Again, I might
be missing something, and in that case, I'm sorry about that.
Sent from an iPad Air
> On 8 Jun 2016, at 9:51 am, Charles Rivard
I have decided to give interactive fiction games a try. I got a library of
them from the app store for my iPhone 6. While the app is free, it was
indicated in an article at
www.applevis.com
that the first book is free and you then order the others as inapp purchases
based on whether you like
Hi all,
I am playing a game on my android phone using the text fiction app. I remember
a long while ago that I red about a possibility to turn on and off a left and
right hand title view in every if interpreter. The left hand of the title has
the current room, the right hand has the score, date
On 10/16/14, ishan dhami wrote:
> Hi champion !
> so after the interpreter what should I do?
> Thanks
> Ishan
>
> On 10/16/14, Josh Kennedy wrote:
>> go to www.ifarchive.org. you have to be really really good at english to
>> play interactive fiction as you have to type commands like take box or
Hi champion !
so after the interpreter what should I do?
Thanks
Ishan
On 10/16/14, Josh Kennedy wrote:
> go to www.ifarchive.org. you have to be really really good at english to
> play interactive fiction as you have to type commands like take box or
> take the box and then go north.
>
> you have
go to www.ifarchive.org. you have to be really really good at english to
play interactive fiction as you have to type commands like take box or
take the box and then go north.
you have to download an interactive fiction interpreter application such
as winfrotz.
On 10/16/2014 6:15 AM, ishan d
Hi Ishan,
Interactive fiction is essentially games that are interactive stories
in which you read the text on the screen and enter commands to open
things, pick up items, light something, etc. Although, there are many
different formats such as AGT, Tads, Adrift, etc the most common is
Inform. What
Hello friends!
what is interactive fiction? and How can I play it?
are they downloadable? or not.
Thanks
Ishan
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Hi Tom.
I take your point regarding Inform, but after all inform was never meant to
be used to create rpgs and their objects in the first place. You wouldn't
find a class to create a multiple headed monster rather than a generic
animal because in most inform games even if the game's writer wan
Hi Tom.
I'm actually surprised that there aren't more tactical text rpgs for this
reason, sinse while I know interactive fiction traditionalists have a real
downer on rpg mechanics, I'm surprised other people haven't done more.
Then again, if you look at the resurgence of things like gamebook
Hi Dark,
Okay, I get where you are coming from, and I need to clarify a few
things here. By Inform I mean the Inform 7 language itself not Glulx.
Yes, I know basically Glulx is an updated and extended version of
Inform, but when I say Inform I mean Inform not Glulx. So with that in
mind Inform 7 i
Hi Dark,
Me too. I don't think it is possible to write a text game these days
that would challenge today's RAM, hard drive space, or CPU too much.
Text games are the most simple to write, and don't have any of the
hardware requirements of video games, or even audio games for that
matter.
In any c
aving different sounds or
background music play for events, but certainly the mechanics are there.
Dark.
Take them to the refirbished chamber that was once bad!
- Original Message -
From: "Josh Kennedy"
To: "Gamers Discussion list"
Sent: Friday, October 10, 2014 4:37 PM
yes me too! I would love to see more rpgs made in glulx with some sounds
and maybe some music. maybe make oo oo yes! an rpg text version of dota2!
On 10/10/2014 9:01 AM, dark wrote:
Hi Tom.
I disagree about Inform not being good for rpgs, or at least not
Inform as it exists as Glulks. Given w
or an rpg football game. there's lots of possibilities with interactive
fiction combined with rpg. and since its mostly all text your limit is
your imagination computer storeage and amount of ram.
On 10/10/2014 9:01 AM, dark wrote:
Hi Tom.
I disagree about Inform not being good for rpgs, or a
Hi Tom.
I disagree about Inform not being good for rpgs, or at least not Inform as
it exists as Glulks. Given what has been done by Victor with Kerkerkruip,
and his previous efforts such as the unfinished idols of war.
The Inform 7 modules he created are still freely available and some other
filfre seems to be one of the best interpreters I found.
On 10/9/2014 2:13 AM, shaun everiss wrote:
there were some, but to be honest while I did play some, I really
couldn't have the game and solution open, I have brothers and other
family some of them religious, and while I am sure they will
Hi Josh,
Personally, I would choose Python. Any full blown programming language
is better for a roll playing game than most interactive fiction
languages which are designed for puzzle type play than any kind of
deep sort of action oriented game with stats and skill levels. Python
is simple and eas
also the inform7 language seems to be one of the easiest I came across
so far.
On 10/9/2014 2:13 AM, shaun everiss wrote:
there were some, but to be honest while I did play some, I really
couldn't have the game and solution open, I have brothers and other
family some of them religious, and whi
Hi Shaun,
Well, there are some good adult interactive fiction games, but I'll be
the first to admit they are few and far between. I think the problem
with AIF, as with most porn, is the developer is interested in getting
straight to the down and dirty while skipping over developing a
background st
there were some, but to be honest while I did play some, I really
couldn't have the game and solution open, I have brothers and other
family some of them religious, and while I am sure they will not look
and tamper with my affairs, they easily could, and since I want to
keep my adult stuff priv
Glulx is pretty much it's own language, if you want to play games in
standard inform Zcode, you need frotz or similar, if you want to play glulx
games you need winglulx, though i believe there are multiple format
interpreters that do both.
The only real connection is that Glulx is technic
what is better for writing an interactive fiction rpg then?
On 10/9/2014 2:22 AM, Thomas Ward wrote:
Hi Josh,
Wintads is a bit problematic with NVDA, but there is a CLI version,
tads32, which works pretty well in a Command Prompt window with NVDA.
As far as creating an RPG in one of the intera
does glulx let you have sounds and stuff? and is it also backwards
compatible with inform games as in will it also play inform games or
will I need both win frotz and glulx?
On 10/9/2014 3:24 AM, dark wrote:
While Tom is correct on standard inform not working for rpg mechanics,
I will say some
While Tom is correct on standard inform not working for rpg mechanics, I
will say some good rpgs have been made with glulks, that is inform 7. You
need to play the games with winglulx, filfre or another glulx interpreter
rather than frotz, but judging by Kerkerkruip found at
http://kerkerkruip
Hi Josh,
Oh, its totally doable for a blind person. Most interactive fiction
games have some programming language which can be written in say
Notepad, and then compiled into a game by using the compiler for the
language.
Take Inform as an example. You could write it up in Notepad, copy the
code i
Hi Josh,
Absolutely. There are several adult interactive fiction games
available on the web if you know where to look. There are some written
in Adrift, some written in Inform, a few in AGT, some written in
Tads,etc. I'd say I probably have at least 20, and those are just the
ones that were recomm
Hi Josh,
Wintads is a bit problematic with NVDA, but there is a CLI version,
tads32, which works pretty well in a Command Prompt window with NVDA.
As far as creating an RPG in one of the interactive fiction languages
a lot depends on how stat based you want your RPG to be. Inform, for
example, is
There is quite a number of them indeed.
On 08-Oct-2014 9:48 PM, Josh Kennedy wrote:
hey I had a question for those of you more familiar with interactive
fiction and z-machine games or frotz games. Back when they were popular
did anyone ever make any adult x-rated I-F games? Because I imagine if
I'm not sure if tads is accessible with NVDA, but NVDA has addons for
win frotz and glulx. Can glulx play sound and music for example could
one of those interpreters let me make an offline rpg well, like a mud
like alter aeon but offline and something that is my own reation? I
think glulx or wi
Hi
The programming for those games is perfectly doable. Adrift is a bit less so
than the others, but that’s because it does use a visual GUI to design the
game. Tads, Glulx, etc all use programming languages, and they are perfectly
easy to write for us.
Best,
Zack.
> On Oct 8, 2014, at 7:11 PM,
can blind people using screen readers also make such games? or is the
programming of glulx and z-machine tads and adrift too visual? and you
have to be able to see?
On 10/8/2014 10:02 PM, Zachary Kline wrote:
Josh,
People continue to make such games, as a matter of fact. If you Google “Adul
Josh,
People continue to make such games, as a matter of fact. If you Google “Adult
interactive fiction,” you’ll find plenty of examples. There are a few on
mainstream IF sites like the IFArchive, but many more available from elsewhere.
They’re not just for the Z-machine either, a lot are for T
hey I had a question for those of you more familiar with interactive
fiction and z-machine games or frotz games. Back when they were popular
did anyone ever make any adult x-rated I-F games? Because I imagine if
any are accessible those would be accessible for us.
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This is an at least somewhat accessible interactive fiction interpreter app for
android phones, and it handles/supports z-code games:
https://play.google.com/store/apps/details?id=org.andglk.hunkypunk
On my slightly old-school gingerbread phone, have only thus far tested that it
will read prompt
smile*.
All the best, Ibrahim.
-Original Message-
From: dark
Sent: Friday, November 09, 2012 8:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Interactive Fiction archive site
There are however occasionally conversions of adventures into more useable
formats such as zcode so
bject: Re: [Audyssey] Interactive Fiction archive site
Hi Keith,
Adrift isn't a platform. It is another interactive fiction format. You
can use the official Windows Adrift Runner or you can use a
third-party runner like Scare for Adrift games.
The problem with Commodore text adventures are th
: Friday, November 09, 2012 5:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Interactive Fiction archive site
If you've got interpreters, or know where to get the following interpreters,
I'd greatly appreciate it:
Adrift, AGT, Hugo, Commodore, MAC, Basic, Atari 800, spectrum
Thanks thomas.
Keith
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, November 09, 2012 12:13 AM
Subject: Re: [Audyssey] Interactive Fiction archive site
Hi Keith,
All the Adrift runner interpreters can be found at:
http://i
Hi Keith,
All the Adrift runner interpreters can be found at:
http://ifarchive.org/indexes/if-archiveXprogrammingXadrift.html
and the Agility interpreter for AGT can be found at:
http://ifarchive.org/indexes/if-archiveXprogrammingXagt.html
HTH
On 11/9/12, Keith wrote:
> If you've got interprete
ion list"
Sent: Thursday, November 08, 2012 10:38 PM
Subject: Re: [Audyssey] Interactive Fiction archive site
Hi Keith.
You can play most all types of games on the PC these days, even those
written in the massively old and out-dated AGT system as there is an
interpreter for Windows. So long
r 09, 2012 1:03 AM
To: Gamers Discussion list
Subject: [Audyssey] Interactive Fiction archive site
Hi, I've noticed that on the I F site, there are games for such systems li,e
Commodore and Adrift. I know the Apple 2 Eamon are being worked on by Frank
Black, but are their links on the IF site
Hi, I've noticed that on the I F site, there are games for such systems li,e
Commodore and Adrift. I know the Apple 2 Eamon are being worked on by Frank
Black, but are their links on the IF site for those other platforms/systems
for emulators or programs to play such games?
Thanks
Keith
y.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, April 18, 2011 6:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] interactive fiction games
What's the problem with the interpreter? really using something like
winfrotz is pretty much the same as playing westfro
Hi,
Right. There aren't that many interactive games that are stand alone.
Most require an interpreter. I'm personally glad for one very big
reason. In most cases interactive fiction games are completely cross
platform. Want to play an Adrift adventure download scare for Linux.
Want to play an inte
eople write
in an if language like zcode or tads, and thus you need the correct
interpreter to play them.
Beware the grue!
Dark.
- Original Message -
From: "michael barnes"
To:
Sent: Monday, April 18, 2011 4:44 AM
Subject: Re: [Audyssey] interactive fiction games
Hey
rue!
Dark.
- Original Message -
From: "michael barnes"
To:
Sent: Monday, April 18, 2011 1:25 AM
Subject: [Audyssey] interactive fiction games
Hey, I have something I would like to know.
I have westfront game and I know it's a interactive fiction game.
but I was wondering
Hey, Hayden.
Sorry about that what I meant was interactive interpreter.
I was wondering if there was any interactive fiction games that don't
uses the interpreter. I know that westfront don't use one so I was
trying to find other off line interactive games that I could play.
--
Email services
[Audyssey] interactive fiction games
Hey, I have something I would like to know.
I have westfront game and I know it's a interactive fiction game.
but I was wondering if thiere may be more I.F. game that don't require
you to have a translator to play the games. If somebody could give me
Hey, I have something I would like to know.
I have westfront game and I know it's a interactive fiction game.
but I was wondering if thiere may be more I.F. game that don't require
you to have a translator to play the games. If somebody could give me
a site to find these kind of I.F. games that
Anyone of them. So long as they are accessible.
--
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: Sunday, January 09, 2011 4:56 PM
To: gamers@audyssey.org
Subject: [Audyssey] interactive fiction
Hey, I would like to find different kind of translater for the iphone
and computer. Could someone please give me a list of different translaters?
Where could I also find cheats and walkthroughs for
Hey, I would like to find different kind of translater for the iphone
and computer. Could someone please give me a list of different translaters?
Where could I also find cheats and walkthroughs for different I.F. games?
Thanks in advance.
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Hi,
Well, for what it is worth you certainly are on the right track. For
example, the "examine" command could include so much more than a
visual description. As you pointed out an author could include weight,
texture, sound, smell, etc to give it more meaning to someone who is
blind. For example,
Hi Phil,
Yep, and my apartment door is about 30 steps from the laundry room. Better to
count than tapping the walls of my neighbors the whole way down the hall.
BFN
Jim
Not everything that counts can be counted, and not everything that can be
counted counts - Albert Einstein
j...@kitch
A few quick questions and answers.
Am I going to show this little test to anyone outside of this list?
Really short answer: heck, no. The game was only written to test out the
prompt and status line features. As I mentioned in my previous comment,
this is not intended to be a game in its own righ
, November 14, 2010 6:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] interactive fiction test game
Hi Thomas,
I do have one objection to your disliking the description
that the room was 7 feet away.
This is a valid description in many games.
Sighted games do not need to describe the
Hi Phil,
I think you missed the point. It didn't say 7 feet away. It said 7
steps away which is a big difference. If it said 7 feet away, as a
general description of distance, etc I would have been okay with that.
In any case this is an interactive fiction type game where distances
don't matter m
Hi Thomas,
I do have one objection to your disliking the description
that the room was 7 feet away.
This is a valid description in many games.
Sighted games do not need to describe the distance to things as you can see
them and as you get closer you can then judge when you will reach them by
how
Hi,
Glad I could help. The over all point I wanted to make was simply
don't be afraid to use common terminology to describe things in the
game or to use as commands. Most of us wouldn't be offended by terms
like look, see, watch, etc because we often use them to fit in with
mainstream society anyw
Hey Thomas,
Great, I'm glad the babble is down.
Thanks for taking the time to explain why messing with the "look" command
is a bad idea. I know any attempt by a sighted person to understand
blindness is fraught with problems, so thanks for not biting my head off
and explaining it all to me in su
These days, I've actually taken to asking people and making them think.
When someone inevitably starts up with "I don't want to offend you" followed
by a site question, I ask people why they think I might be offended,
and whether they'd considdered the fact that if I did find things like
I agree with Tom on all counts here, the "you command?" was perfect on the
prompt.
Look is easier to type.
It might be fun however to have specific other responses to other sensory
commands, eg, look is a general, but feel, listen give you other specific
information, - actually that might
Exactly! Good vocab point there. Had to explain that hundreds of times to
people who just don't get it.
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Hi,
Okay, thanks to Phils' link I have just tried the test game. Naturally
I have a few comments about it.
First, good job on cutting down the extra babble. I really appreciated
the fact that the test game cut out all the extra stuff like moves and
such and only told you exactly what you want to
to work nicely though.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Sunday, November 14, 2010 5:25 PM
Subject: [Audyssey]
Hi Neophyte,
There is a problem with the link to Test.z5,
the T in test should be capitalized which makes a difference in download
links.
Try this one,
http://www.inthecompanyofgrues.com/interactivefiction/Test.z5
- Original Message -
From:
To:
Sent: Sunday, November 14, 2010 7:15 A
Discussion list"
Sent: Sunday, April 04, 2010 10:24 PM
Subject: Re: [Audyssey] Interactive fiction
Hmmm, can't you just copy the game and save files as normal?
I've not tried mobile software, but certainly I've used this to
transfer if games betwene a number of computers
#x27;Gamers Discussion list'"
Sent: Sunday, April 04, 2010 7:38 PM
Subject: [Audyssey] Interactive fiction
Can someone please explain on how to use the ftp client on the win frotz?
I
have a game on my laptop and want to transfer it to my iphone but do not
have a network. Any help would
Can someone please explain on how to use the ftp client on the win frotz? I
have a game on my laptop and want to transfer it to my iphone but do not
have a network. Any help would be sincerely appreciated.
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On that page there's a link to download adventure.msi itsself, and it works
fine - even on my windows 7 work machine with new MS Anna voice.
This is specifically trying it so far with *.z* games - haven't tried it
with any other file formats as of yet.
Stay well
J
Hi all, I found an interpreter that runs on java environment. I succeeded
activating in on my symbian 9 nokia 6120 phone. But every game needs to be
packaged with an application java jre or sdk according to this page:
http://setera.org/ZeeME
So please if anyone is willing to see it an to reco
Hey List,
Can anyone give me tips on interactive fiction interpreters? I'm
using HTML TADS, and I need to know if there's anything I should
do to set it up. Is there a way to make JAWS not read the clock
of the interpreter, as this is very distracting? Does anyone have
any tips on using Wind
well the best interpriter to really use I feel is hugo.
any of the hugo games are good.
Another is web if games, there are not many but there are a few.
The other is java although I honestly have not tried it at all yet.
But if the java web interfaces are anything to go buy then it should be good.
ly wrate highly even despite it being a
tutorial adventure, it was incredibly fun to play).
But again, that's my opinion based on the sort of stuff I like.
Hth.
Beware the Grue!
Dark.
- Original Message -
From:
To:
Sent: Friday, December 26, 2008 7:48 AM
Subject: [Audyssey]
Hi folks,
what are the best interactive fiction games to play and which are the most
accessible interpreters to play them?
lindsay cowell.
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You can make changes or upd
Hi,
I think so. They are a great way to pass time at any rate. You can get
a huge collection of interactive fiction games and the programs to run
them at
http://www.ifarchive.org
Smile.
On 12/20/08, Marsha wrote:
> Hi
> These games sound like a lot of fun. It sounds like the old Treasure
> gam
Hi
These games sound like a lot of fun. It sounds like the old Treasure
game, I think it was back in the very early 80's, which someone read me the
choices. I read the links listed; however, I didn't undersand how things
would be downloaded.
Marsha
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thomas nice description, hmm like it might play some.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, December 20, 2008 7:57 AM
Subject: Re: [Audyssey] Interactive fiction?
Hi Lelia,
Interactive Fiction is a generic ter
Hi Lelia,
Interactive Fiction is a generic term for all text based games written
using the inform, tads, and other such text adventure programming
languages. By and large most of them are very accessible, and can be
quite fun. It is basically interactive stories. You often have to type
commands suc
azy to you, and if you have any additional
questions which this topic does not explain, please let me know.
All the best,
Dark.
- Original Message -
From: "lelia"
To: "Gamers Discussion list"
Sent: Saturday, December 20, 2008 1:40 AM
Subject: [Audyssey] Interacti
Hi all, I was just listening to a cast of a pod" made by Dark, grin, and
in this pod that he cast he talked of interactive fiction? Is it accessible
to us and if so what do I do to play it?
thanks
Lelia
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n list
Subject: [Audyssey] Interactive Fiction games - Re: Mithril games
andInteractive Fiction
Some of the fun of these games is that you have to think in odd ways. There
are answers to puzzles that I would never have thought of, either, and then,
when someone tells me the answer, I see the logic. Bu
Some of the fun of these games is that you have to think in odd ways. There
are answers to puzzles that I would never have thought of, either, and then,
when someone tells me the answer, I see the logic. But, yeah, some of them
are really weird.
--
On Thanksgiving day, be like a turkey. Get!
Hi,
For those of you who still enjoy Interactive Fiction, aka text
adventures, just a quick note to let you know that the Interactive
Fiction Compitition started yesterday. What better excuse to play and
vote on over 20 free accessible text adventures? You can find all the
information you'll
t; <[EMAIL PROTECTED]>
To:
Sent: Saturday, May 26, 2007 12:29 AM
Subject: [Audyssey] Interactive Fiction games
> Hi! Just introducing myself ...
>
> My name is David Fisher, and I usually hang around the
> rec.arts.int-fiction
> newsgroup, which is to do with creating Inte
gt;
To:
Sent: Saturday, May 26, 2007 12:29 AM
Subject: [Audyssey] Interactive Fiction games
> Hi! Just introducing myself ...
>
> My name is David Fisher, and I usually hang around the
> rec.arts.int-fiction
> newsgroup, which is to do with creating Interactive Fiction games. I'm
Hi! Just introducing myself ...
My name is David Fisher, and I usually hang around the rec.arts.int-fiction
newsgroup, which is to do with creating Interactive Fiction games. I'm not
actually blind, but I would like to find out if you guys had any suggestions
about writing games. The most obvio
Where did you get this harry potter game?
- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, February 05, 2007 9:23 PM
Subject: Re: [Audyssey] interactive fiction games
> www.ifarchive.org is the only
Hi,
Try:
http://wurb.com/if/platform/1
It has a list of all games for the platform, with downloads and reviews
of the games.
Josh wrote:
> Hi,
>
> My wife whose email address is [EMAIL PROTECTED] wants to know where
> she can get text adventure games for the winfrotz program at. Apparently she
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