Hi William,
I would not go as far to say the content is totally different from the
visual games. That is not completely true, but you are right that the
companies are less likely to see the game as a serious threat since it
has low market value to begin with, and it has no graphics so sighted
p
all I get is send error report dialog box. Did
> I do something worng?
>
>
>
>> [Original Message]
>> From: Thomas Ward <[EMAIL PROTECTED]>
>> To: Gamers Discussion list
>> Date: 11/26/2007 1:53:21 PM
>> Subject: Re: [Audyssey] Montezuma's
Then go for it. That's my vote.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, November 26, 2007 11:57 AM
Subject: Re: [Audyssey] Montezuma's Revenge
26/2007 1:53:21 PM
> Subject: Re: [Audyssey] Montezuma's Revenge News
>
> Hi,
> No kidding. One of the reasons I want to get Monte released is because
> it is truly the easier game to finish first. Once it is out of the way
> working on Raceway can be my primary focus.
>
>
Hi Bryan,
Right. Not only add on updates, but possably design a from scratch 2.0
version for sale that would go all out with new features, boss battles,
and whatever else people wanted but didn't get in 1.0.
Bryan wrote:
> Because people have been waiting for the game for two years. I personall
Hi Ryan,
Quote
The game's been altared enough from it's original version.. lol It's
nothing like
it's original intent. I don't see why it would hurt to change it some more.
End quote
That is sort of a yes and no. I do want to keep something of the
original game in place. However, I do have plan
Hi,
No kidding. One of the reasons I want to get Monte released is because
it is truly the easier game to finish first. Once it is out of the way
working on Raceway can be my primary focus.
william lomas wrote:
> to be fair as well we have other games which we are waiting for such
> as racewa
Hi Bryan,
Yeah, adding bosses at this very late date is pretty nasty business. I
don't think i will proceed with this until 1.0 is out the door and
making some sales. The game is pretty goood as it is without bosses.
Bryan wrote:
> In that case I'd say don't do it. There's always updates later
Hi,
The only way that would have worked is if you got as many swords as
possible and ten killed the boss with a series of attacks. After 1.0
hits a web download near you I plan to go back in and look into adding
at least one boss for the game.
Shadow Dragon wrote:
> Yeah, that's what I was thi
Hi Phil,
No, the USA Games version isn't pyramid shaped as was the maps you are
reading. I based mine on a virble descriptions of each of the levels and
attempted to duplicate it based on what was described to me. To make
things easier to program I made a 100 by 50 rectangle to place the game
w
hi
who is going to know whyd o you guys get so hung up on a game title,
the content is totally different than the visual games anyways
On 26 Nov 2007, at 17:48, Thomas Ward wrote:
> Hi Phil,
> That bites. In the words of Alanis Morissette,
> "And isn't it ironic... don't you think?
> It's like
Hi Phil,
That bites. In the words of Alanis Morissette,
"And isn't it ironic... don't you think?
It's like rain on your wedding day.
It's a free ride when you've already paid.
It's the good advice that you just didn't take.
Who would've thought... it figures."
Phil Vlasak wrote:
> Hi Tom,
>
Hi Bryan,
Perhaps, but that information was never shared with me while transfering
the game. As I said the idea of a boss never occurred to me since I was
intending to clone the original to some greater degree.
My only question is if bosses were going to be so important why wait
until the last t
One more change will introduce more time. That is what Tom wants to avoid.
Shadow Dragon wrote:
> But that's the point. We've already made so many changes, what's one more
> change going to hurt? I mean the game is far, far from being the classic
> game it was, its got modernized sounds, its got
t;[EMAIL PROTECTED]>
> To:
> Sent: Sunday, November 25, 2007 1:42 PM
> Subject: Re: [Audyssey] Montezuma's Revenge News
>
>
>> "This would be a detraction from the original, losing some of the
>> flavor
>> and
>> appeal of the purist from the game.
AIL PROTECTED]>
To:
Sent: Sunday, November 25, 2007 1:42 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
> "This would be a detraction from the original, losing some of the flavor
> and
> appeal of the purist from the game."
> The game's been alta
"This would be a detraction from the original, losing some of the flavor and
appeal of the purist from the game."
The game's been altared enough from it's original version.. lol It's nothing
like it's original intent. I don't see why it would hurt to change it some more.
_
y, November 25, 2007 11:03 AM
Subject: Re: [Audyssey] Montezuma's Revenge News
> Hi,
> In this instance both are going to be problematic because I had no
> bosses scheduled so the monsters don't have triditional HP values. All
> the if statements check for is weather you have a sw
Yeah, that's what I was thinking of. That's what gave me the idea for having
boss fights in the game in the first place. I'm really curious to see how he
would have made that work since swords were one time use and most other
weapons in the game were the same.
---
Gamers mailing list __ Gamer
I checked out another site for Revenge,
The game has nine different levels, each consisting of 100 screens,
organized as a pyramid with a base 19 screens wide and with 10 screens
height (although the topmost screen is the title screen of the game, and you
cannot control Panama Joe when he is in
Hi,
In this instance both are going to be problematic because I had no
bosses scheduled so the monsters don't have triditional HP values. All
the if statements check for is weather you have a sword and if monster x
is in range. If that is true kill it. In order to add any bosses, even
one, I ha
ht be
problematic from a programmer's perspective.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, November 25, 2007 9:23 AM
Subject: Re: [Audyssey] Montezum
Hi Tom,
I just went to the Montezuma's Revenge wiki and found,
A new 3D game for the latest generation game engines has been developed by
Utopia Technologies, called Montezuma's Return, which is also the title of a
2D version for the Game Boy Color.
I loved your new game name but it looks like
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, November 25, 2007 9:34 AM
Subject: Re: [Audyssey] Montezuma's Revenge News
> Hi,
> To my personal knolege James didn't have any plans for any bosses i
Hi Bryan,
Exactly. Murder isn't the word for it. One reason RPG games etc haven't
been too popular by the audio game developers is they just want to get a
game written and out to the customers in a timely fassion.
Imagine if it took me three or four years to write my Zelda clone. How
many side-s
Hi,
To my personal knolege James didn't have any plans for any bosses in the
game. Though, if he had them he never shared them with me.
As for writing a Zelda style game I have been thinking of the idea on
and off for the passed year. The problem is that even a relatively
simple Zelda type game
Hi Phil,
Hmmm That wouldn't be too hard to introduce. One skull as sort of a
boss skull. That is interesting.
Phil Vlasak wrote:
> Hi Tom,
> I quite understand your having to stop game development to get the game
> finished and ready to sell.
> One suggestion for an upgrade so as not to intro
Hi,
Well, that is where things begin to go wrong for a developer. You get
into this mind set of what will one more change do, then one more, one
more, and eventually the game is so different the original is absolutely
lost under a mountain of what will one more change matter thinking.
I wrote an
Hi Charles,
Yes, one of the difficulties I have had to face. On one hand we have the
arcade purest who wants the game to match very closely to the original.
On the other hand we have the not so purest view who wants everything
new and different.
Obviously, in a case like this both views can't be
Yeah, probably. If I had the patience for anything programming related I'd
try some of this stuff myself, but I have no real patience for that sort of
thing, plus I'm of the mind that if you make a game, especially a plot
oriented game like Zelda, then what fun is it to play? *shrug* Guess that'
and just
> fun to play overall.
> - Original Message -
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list"
> Sent: Saturday, November 24, 2007 7:01 PM
> Subject: Re: [Audyssey] Montezuma's Revenge News
>
>
ers Discussion list"
Sent: Saturday, November 24, 2007 7:01 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
> Hi,
> Developing bosses etc would take quite a bit of rnd which I really don't
> have time for at this moment. I can say though one game I have strongly
> c
Hi,
Developing bosses etc would take quite a bit of rnd which I really don't
have time for at this moment. I can say though one game I have strongly
considered is something similar to the megaman series powered by the
Monte engine.
in such a case then there certainly would be bosses on each leve
ld be
considered the boss scull.
Hope you get many Christmas sales of the MR game.
Phil
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, November 24, 2007 4:55 PM
Subject: Re: [Audyssey] Montezuma's
Yeah, I figured as much. It'd be cool if they went in eventually, I'd expect
it'd take quite some time to make bosses for each level, or every 3 levels
or whatever. It'd be a cool implementation but I understand where you're
coming from. *shrug* I just hope you decide to do it eventually. It'd
le probably won't
matter, *grin*. Ah well.
- Original Message -
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, November 24, 2007 2:16 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
> This would be
Hi Shadow,
I understand what you are saying, but I can't simply intruduce this
feature into the game before 1.0. I have tentatively scheduled the
release date as December 15, 2007. However, the actual release date
could be a few days earlier or later depending on any issues encountered
or invol
Hi Phil,
Well, at this point probably not. I have already closed down new
developments to the engine and am working on finalisation of the game.
Since the original classic game did not have bosses I had not made plans
for any, and I'd have to reopen the engine development which could push
the r
This would be a detraction from the original, losing some of the flavor and
appeal of the purist from the game.
- Original Message -
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, November 24, 2007 9:04 AM
Subject:
I really like the idea of having some kind of boss level at the end of the
temples here. It'd more than likely make me consider buying the game. If
you're making so many changes, any chance you could put in a few bosses,
like a giant rolling skull that you'd have to defeat somehow, maybe giant
Hi Tom,
Since you are changing the name to Montezuma's Return,
this implies that Montezuma will be in part of the game.
Is he going to be a sort of boss level baddy?
If not, you could call the game,
Montezuma's Tomb Robbers Return.
Or,
Montezuma's Temple Raiders Return.
Of course, if one of the scu
kb3icc and this is Jason known as Blind Fury
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, November 23, 2007 11:09 PM
Subject: [Audyssey] Montezuma's Revenge News
>
>
> Montezuma's Reven
Montezuma's Revenge News
Hello gamers,
USA Games Interactive would like to make our customers of Montezuma's
Revenge aware of some late breaking changes involving Montezuma's
Revenge. As of December 1, 2007 USA Games will be renaming Montezuma's
Revenge to Montezuma's Return. The new version
Hi Jason,
Microsoft DirectX is a set of multimedia libraries for Windows based
applications for drawing graphics, playing sound, accessing input
devices, etc... As of version 9.0 and later DirectX has been designed to
operate with .NET enabled applications, and Microsoft is slowly fasing
out th
ssage -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, March 24, 2007 9:28 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
> Hi,
> Yeah, I have tried hard to improve upon James North's games. I have
> spent
known as the Blind Fury.n
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, March 23, 2007 7:40 AM
Subject: Re: [Audyssey] Montezuma's Revenge News
> Hi Michael,
> I respect your opinions, but I do have
Hi,
Yeah, I have tried hard to improve upon James North's games. I have
spent allot of extra time gathering better sound effects, editing,
recording new ones, not to mention rewriting both games from scratch to
support newer and better technologies such as the .NET Framework which
is the future
: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, March 23, 2007 11:53 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
> The game is still popular because it is what a game is supposed to be.
> FUN
> TO PLAY! The same c
you have to remember that yours just like others that have pre paid
for those two games, was under a different company. that company made
a point to do things like that, and all it got them was bad news and grief.
now under a new company. They have to be given time to redo what
don't work and pa
Hi,
Yep. Carly Simon had the perfect song for them, "your so vain."
I have no idea where this attitude of old is bad comes from with people
of my generation and younger, but it is totally illogical as Mr. Spock
would say.
After all Lord of the Rings was written before most of those on this
list
Hi Shaun,
That is right. Keep in mind also most of our developers don't have B.S.
degrees or Master degrees in computer science and programming. They
simply don't have the skill of those big time developers. They may be
good at what they do, but still don't have the training and skill such
as A
>
To: "Gamers Discussion list"
Sent: Friday, March 23, 2007 9:31 AM
Subject: Re: [Audyssey] Montezuma's Revenge News
> Hi Dark,
> Agreed. Simply saying that someone does or does not like something
> isn't just enough to sway a developer from his or her course. We
Lets face it though, we are just starting.
Sighted stuff is way ahead of our stuff.
We have only just started the dotnet course of games.
There are still a few of us that use vb6, and autoit, or have just dropped said
older things.
We have only just started multiplayer support.
We have only just g
well we all learned the hard way what was best and what plainly sucked.
Read my last message I posted about the time reset thing.
If a game in development switches devs then the time that the last dev put in
the game shouldn't count against the other dev's time.
I know from you tom that the origon
I am sure tom is doing his best.
On a side note, I think once a game switches from dev to dev and its still
under development, that dev shouldn't incur the wrath from users over time on
the project that he didn't have, ie the time the other dev has spent on the
project in question shouldn't be a
Thomas:
I thank you so much time for your response. I greatly appreciate the time
you took to respond.
As you said interests change and maybe since I most my vision not to long
ago maybe my interest have moved ahead.
I, as said before, will try the game and maybe will be surprised with how
much
rles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, March 22, 2007 8:20 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
> Here we go again. Do you see the point that a game is new to the blind
> gaming community if that blind communit
o" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Friday, March 23, 2007 7:22 AM
Subject: Re: [Audyssey] Montezuma's Revenge News
> Hi List:
>
> Everyone has a right to a opinion. I personally don't look forward to the
> dark ages but a
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, March 23, 2007 3:20 AM
Subject: Re: [Audyssey] Montezuma's Revenge News
> Here we go again. Do you see the point that a game is new to the blind
> gaming community if th
Hi Dark,
Agreed. Simply saying that someone does or does not like something
isn't just enough to sway a developer from his or her course. We would
like reasons backed up with concrete examples of why side-scrollers are
less desirable than an ultra modern FPS game. Is the reasoning have to
do w
Hi thom.
I agree. on a purely personal level, Shades of doom was my first Audio game
simply because the original Doom is a game that I personally find
unplayable. for the same very selfish reason, I'd love to see audio resident
evil etc.
On general principles though as i said, the more accessi
Hi,
Yeah, manpower is also a very big contributer as to why we don't have
anything close to Tomb Raider Angel of Darkness, Resident Evil, Star
Trek Elite force, or another FPS game sightees play.
They have money to higher real acters to do the cutscenes, they have
money to have profetional sound
Hi Dark,
I can agree in part with those who want newer accessible games based on
newer mainstream games, but that kind of thinking can get a developer in
hot water if he or she does allot of that.
I mean I'd love to play a good remake of Tomb Raider, Resident Evil, and
more of our hottest titles
Hi Liam,
I am not like Alchemy and I do my best to keep those on prepaid status
and not on prepaid status of recent changes well in advance so they know
what they should and can expect.
The only reason I don't want to give a new release date is I don't want
to make another commitment I may or no
supported by good
reasons, can be extremely helpful.
all the best,
Dark.
- Original Message -
From: "Michael Maslo" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Friday, March 23, 2007 12:22 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
hi
while i am not meaning to be rude here, shouldnt raceway be given
more development time. we've been waiting four, five maybe six years
for that, it is getting long in the tooth. ok, money was promised,
monty i mean a year or so ago but i doubt to be fair we will see
raceway this year s
mers Discussion list"
> Sent: Thursday, March 22, 2007 9:20 PM
> Subject: Re: [Audyssey] Montezuma's Revenge News
>
>
>
>> Here we go again. Do you see the point that a game is new to the blind
>> gaming community if that blind community hasn't ever played it
Hi Michael,
I respect your opinions, but I do have some trouble understanding why
just because a game is old to sighted people why does it have to be old
and boring to many blind users that never had a first chance to play?
This kind of reminds me of my college dorm mates first reaction when
th
Hi List:
Everyone has a right to a opinion. I personally don't look forward to the
dark ages but at the same time I fully appreciate and respect for those who
have the opinion that old is better. I appreciate that going and bringing a
classic back to life is awesome and look forward to it.
Why is
gt;
To: "'Gamers Discussion list'"
Sent: Thursday, March 22, 2007 9:22 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
>I am disappointed Thomas you have chosen to go to a old game instead of
> making a game modern.
>
> If I wanted to play a game from the 70'
this argument's been had.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: "Michael Maslo" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Thursday, March 22, 2007 7:2
t; <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, March 22, 2007 9:25 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
>I have to respond here. For one thing There's nothing wrong with bringing
> an older game to the accessible market for those who m
uot;
Sent: Thursday, March 22, 2007 9:22 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
I am disappointed Thomas you have chosen to go to a old game instead of
making a game modern.
If I wanted to play a game from the 70's I would have kept the game from
back then. We have so
o: "Gamers Discussion list"
Sent: Friday, March 23, 2007 2:59 AM
Subject: Re: [Audyssey] Montezuma's Revenge News
> Maybe he can see this flaw: The Bible should not be reproduced in braille
> or in audio format. Why? Well, heck, the King James Bible has a
> copyright
fantastic game when it does appear.
Beware the Grue!
Dark.
- Original Message -
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, March 23, 2007 3:03 AM
Subject: Re: [Audyssey] Montezuma's Revenge News
> in all fairness,
es. It could be
what breaks down barriers and that kind of thing is always of great value.
- Original Message -
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, March 22, 2007 10:53 PM
Subject: Re: [Audyssey] Montezuma's R
quot;
Sent: Thursday, March 22, 2007 9:53 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
> He's complaining that the game is old, though. And for the blind gaming
> community, it is not. I don't like the setbacks, either, as I am one of
> those early purchasers of games
ginal Message -
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, March 22, 2007 9:52 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
> Michael. May I suggest you please take the following points under
> considderation:
>
Michael. May I suggest you please take the following points under
considderation:
1: For many blind people, the option simply does not exist to "go and play
the original game" because it is a completely graphical game. For this
reason alone, making an audio version which will be accessible to t
o Thomas Ward's updates
on the progress.
- Original Message -
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, March 22, 2007 9:29 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
>I actually understand what Michae
- Original Message -
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, March 22, 2007 9:20 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
> Here we go again. Do you see the point that a game is new to the blin
erstand about what I am
pointing out? Thanks.
- Original Message -
From: "Michael Maslo" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Thursday, March 22, 2007 8:22 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
>I am di
I am disappointed Thomas you have chosen to go to a old game instead of
making a game modern.
If I wanted to play a game from the 70's I would have kept the game from
back then. We have so many old fashioned games already and now I feel in my
own personal opinion is taking 200 steps backwards.
I
Hi Dark,
Yes, the save feature is a major part of the game core, and has been for
quite a long time. I have no intention of taking it out, and it has
aided in the resolution of many bugs.
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe s
Hi Phil,
Yeah, I have a written description of the Monty level maps, but I still
may have to improvise in a few places. For example, the sighted folks
that wrote them up were mainly concerned in directing new players where
to pick up keys, gems, and other items, where to avoid skulls, and
buzze
y useful in a remake.
All the best,
Dark.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, March 22, 2007 5:08 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
> Hi Dark,
>
> Quote
> Fo
Sent: Thursday, March 22, 2007 6:08 AM
Subject: [Audyssey] Montezuma's Revenge News
Montezuma's Revenge News
3/22/2007
by Thomas Ward
Hello gamers,
A couple of weeks ago we mentioned that we would be putting out a demo
sometime in the month of April. However, some v
Hi Tom,
>From this I assume you have a description of the layout of the original
levels of MR.
Did you get them off the Internet or do you have the game?
Will there be a change in how many levels you will produce?
I think the actual maps will make the game more interesting for those who
have sigh
,
Tom
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Thursday, March 22, 2007 6:08 AM
To: gamers@audyssey.org
Subject: [Audyssey] Montezuma's Revenge News
Montezuma's Revenge News
3/22/2007
by Thomas Ward
Hello gamers,
A
Hi Dark,
Quote
For example, the maze in Packman talks I believe, is
not a replication of the original packman maze, - though it's entirely
possible I'm wrong on this point.
End quote
Actually, the Packman maze in Pacman Talks is correct. The original
Atari game had four light blue rings wit
re, when other usa games projects are
done and dusted you might considder creating some kind of map maker program
for Monti, so that people who've bought the game could design their own
levels. That would be fantastic!
- Original Message -
From: "Thomas Ward" <[EMAIL PROTEC
Montezuma's Revenge News
3/22/2007
by Thomas Ward
Hello gamers,
A couple of weeks ago we mentioned that we would be putting out a demo
sometime in the month of April. However, some very recent discussions
with the test team have revealed a desire to make Montezuma's Revenge as
close as possi
Hi Ian,
I can't promise you a time for the full release, but I am working on a
trailer right now. I hope to have it posted sometime before the day is
out. Stay tuned for updates as I get it packaged, and put on my web site.
ian and riggs wrote:
> hi tom monty sounds like it is going to be a goo
AIL PROTECTED]>
To:
Sent: Saturday, January 20, 2007 6:05 AM
Subject: [Audyssey] Montezuma's Revenge News.
> Hello gamers,
> First, I'd like to start by clearing up a bit of confusion I made during
> my future of USA Games inquiry. Montezuma's Revenge is well on sc
Hello gamers,
First, I'd like to start by clearing up a bit of confusion I made during
my future of USA Games inquiry. Montezuma's Revenge is well on schedule,
and I was not, nor am I planning on disrupting the development of
Montezuma Revenge by switching programming languages mid development.
Message -
> From: Thomas Ward
> To: gamers@audyssey.org
> Sent: Monday, December 11, 2006 8:40 PM
> Subject: [Audyssey] Montezuma's Revenge News
>
>
> Montezuma's Revenge News
>
> Dec. 11, 2006
>
>
> Hi all,
> With STFC 1.0 now relea
Hi Thom,
For those of us that have installed alpha 1, should we uninstall it before
installing alpha 2?
Thanks for the help.
Rich
- Original Message -
From: Thomas Ward
To: gamers@audyssey.org
Sent: Monday, December 11, 2006 8:40 PM
Subject: [Audyssey] Montezuma's Revenge
Montezuma's Revenge News
Dec. 11, 2006
Hi all,
With STFC 1.0 now released we have had more time to work directly on
Montezuma's Revenge. As many of you know we released a trailer sometime
last week which showed off a bit of Montezuma's Revenge Alpha 2. As it
happens there have been many new c
98 matches
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