Re: [Audyssey] Mota thoughts

2011-08-18 Thread Hayden Presley
amers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: Thursday, August 18, 2011 9:46 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Mota thoughts One thing you could add to help make it clear when you missed a jump is to add a shorter scream or exhale followed by a fall

Re: [Audyssey] Mota thoughts

2011-08-18 Thread Karl Belanger
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, August 17, 2011 11:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mota thoughts Hi Dark, As for your first point about jumping onto ledges and missing that's often the result of simpl

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Scott Chesworth
g [mailto:gamers-boun...@audyssey.org] On > Behalf Of Scott Chesworth > Sent: Wednesday, August 17, 2011 12:55 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Mota thoughts > > Tom, two more bugs freshly stumbled upon and one hopefully quick question: > > 1. Roo

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Hayden Presley
12:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota thoughts Tom, two more bugs freshly stumbled upon and one hopefully quick question: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself announced b

Re: [Audyssey] Mota thoughts

2011-08-17 Thread dark
melee weapons, waiting until the monster walks away from you then creeping up behind. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, August 17, 2011 6:50 PM Subject: Re: [Audyssey] Mota thoughts H

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Scott Chesworth
Tom, two more bugs freshly stumbled upon and one hopefully quick question: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself announced by the view command. It was a stroke of luck on the 18 zillionth attempt that

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Thomas Ward
Hi Scott, That sounds like a good idea. You are right. You should be able to run up or down a flight of stairs given the fact that statues etc are on a timer and speeding up travel time would help. I'll look into adding that feature. On 8/17/11, Scott Chesworth wrote: > Just a tidbit to add to t

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Thomas Ward
Hi Dark, About patrolling monsters that's actually a good idea. That was a feature of Montezuma's Revenge as you would recall and it did change the game play quite a bit as monsters didn't stick in one place and then move in for the kill as soon as you appeared. They constantly moved around and on

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Scott Chesworth
me > needing to get used to the mechanics (something which is actually nice to > see in an audio game for once). > > i'll give the game another try and see if I can work around this. > > Beware the grue! > > dark. > - Original Message - > From: "Thomas W

Re: [Audyssey] Mota thoughts

2011-08-17 Thread dark
day, August 17, 2011 4:41 PM Subject: Re: [Audyssey] Mota thoughts Hi Dark, As for your first point about jumping onto ledges and missing that's often the result of simply not jumping far enough. I've done it plenty of times myself and all I can say is to try again if that happens.Y

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Valiant8086
Hi. With your rope problem, don't forget about analogue jumping. You have to jump far enough when on a rope too just like with ledges. Sent with Thunderbird 3.1.10 portable. On 8/17/2011 10:50 AM, dark wrote: Hi. Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus far,

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Thomas Ward
Hi Dark, As for your first point about jumping onto ledges and missing that's often the result of simply not jumping far enough. I've done it plenty of times myself and all I can say is to try again if that happens.You will get a feel for jumping onto ledges after a while. As to your second point

[Audyssey] Mota thoughts

2011-08-17 Thread dark
Hi. Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus far, the analogue jump system is as i expected, as is the running jumps. the only two miner niggles I have are first, for some reason you don't always seem to reach a ledge after climbing up a rope and jumping off,

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
scussion list" Sent: Tuesday, August 16, 2011 10:37 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi. I like the newer sounds myself. I've recorded gunshots myself and they sound more like the newer ones than what the original mota gunshots sounded like. Sent with Thunderb

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Valiant8086
it's done if people don't like it then they don't have to play it -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, August 16, 2011 12:22 PM To: Gamers Discussion list Subject: Re: [Audysse

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Valiant8086
- From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 9:20 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
t;Gamers Discussion list" Sent: Tuesday, August 16, 2011 8:07 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Yeah, I've strongly thought about that. I certainly could encrypt MOTA's sounds but as people are still translating the speech files into foreign languages I

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Bryan, Yeah, I've strongly thought about that. I certainly could encrypt MOTA's sounds but as people are still translating the speech files into foreign languages I'd hate to locked them out of the sounds while that work is still going on. Still I'll probably encrypt everything when 1.0 comes o

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Thomas Ward
Hi Phil, Sure. No problem. I'm merely trying to get 1.0 out the door, but there is always room for later updates, changes, etc. I merely had to call a stop to the suggestions at this point so I can actually get the game more or less to a point I can sell it and get this monkey off my back. Cheers

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Charles Rivard
ay, August 16, 2011 4:10 PM Subject: Re: [Audyssey] MOTA Beta 22 Released Hi Thomas, So there is a penalty for releasing the jump keys early. Death. What about a penalty for releasing them too late? I imagine she would be tired or injured after a too long of a jump. So reducing her strength, oxy

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Charles Rivard
ot; Sent: Tuesday, August 16, 2011 4:13 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based on suggestions in the past, and now its gotten to the point where everybody

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Charles Rivard
uot; Sent: Tuesday, August 16, 2011 3:43 PM Subject: Re: [Audyssey] mota beta 22 thoughts Thomas, I'd say don't do it. I don't understand what's going on with this community. It's always compromises with you guys. can't a man create a game how he wants, and eve

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Hayden Presley
dding levels, cutscenes, etc etc. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Tuesday, August 16, 2011 4:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts It

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Phil Vlasak
Hi Thomas, I understand your decision to stop making changes. Just consider my suggestion for a possible future update to version 1.0 Thanks, Phil - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 5:10 PM Subject:

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Lori Duncan
from Lori. -- From: "Thomas Ward" Sent: Tuesday, August 16, 2011 10:13 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] mota beta 22 thoughts Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Phil Vlasak
- From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 1:50 PM Subject: Re: [Audyssey] MOTA Beta 22 Released Michael, Keep in mind there is a maximum distance Angela can jump. She doesn't jump forever. Once she reaches the maxim

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
homas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 3:13 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based on suggestions in the pas

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
ist" Sent: Tuesday, August 16, 2011 2:43 PM Subject: Re: [Audyssey] mota beta 22 thoughts Thomas, I'd say don't do it. I don't understand what's going on with this community. It's always compromises with you guys. can't a man create a game how he wants, and everyo

Re: [Audyssey] Mota Bug

2011-08-16 Thread Bryan Peterson
Weird. I haven't had that problem. We are the Knights who say...Ni! - Original Message - From: "Greg Steel" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 2:12 PM Subject: [Audyssey] Mota Bug Hi Tom The Torch sound has been playing throug

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based on suggestions in the past, and now its gotten to the point where everybody expects me to change this or that at the drop of a hat. What some gamers here forget is no mainstream

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Yohandy
. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 12:22 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it w

[Audyssey] Mota Bug

2011-08-16 Thread Greg Steel
Hi Tom The Torch sound has been playing through out the game the last 2 times I played it. So I wanted to let you know. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription vi

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Bryan Peterson
rs Discussion list" Sent: Tuesday, August 16, 2011 11:42 AM Subject: Re: [Audyssey] MOTA Beta 22 Released Hi, I was trying mota beta 21 the other day, and I couldn't figure out how this analog jumping worked. For example, you said that the longer you hold down the keys the farther you jump?

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
LOL. It's saved my hide more than a few times though so if it can be fixed... We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 10:55 AM Subject: Re: [Audyssey] mota bet

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
scussion list'" Sent: Tuesday, August 16, 2011 10:31 AM Subject: Re: [Audyssey] mota beta 22 thoughts Nah... People need to stop wining and except change and play the game. This game has been through the ringer and needs to be completed the way Thomas wants to make it and if people don&#

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
as though you're holding that 357 Magnum to their heads and forcing them to play. We are the Knights who say...Ni! - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, August 16, 2011 10:26 AM Subject: Re: [Au

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Thomas Ward
Michael, Keep in mind there is a maximum distance Angela can jump. She doesn't jump forever. Once she reaches the maximum distance she will land regardless of how long you hold the jump buttons or keys down. Obviously, I had to set the max distance to something reasonable which is about the length

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Michael Taboada (AI5HF)
mas Ward" Sent: Tuesday, August 16, 2011 8:06 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA Beta 22 Released Hi, No. Analog jumping is a core part of the game. If I got rid of the analog jumping it would make jumping traps way too easy as well as give you less control

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Darren Duff
Good for you! Lol ! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, August 16, 2011 1:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Hi Darren, That's precisely ho

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Darren, That's precisely how I'm handling the situation. I'll listen to criticism, suggestions, etc if they are valid, but as far as I'm concerned beyond bug reports and adding new levels etc this game is done. I'm not spending hours debating weather the doors should be stone or wood or weather

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Bryan, Thanks. I'll check it out. That blasted laser sight has been more trouble than its worth. :D Cheers! On 8/16/11, Bryan Peterson wrote: > I do ahve one criticism. I'm sorr to report that te site still doesn't work > properly. I's the reverse of a situation I noticed but forgot to repor

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Darren Duff
.@audyssey.org] On Behalf Of Bryan Peterson Sent: Tuesday, August 16, 2011 12:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Maybe release the Beta 18 sounds as a separate sound pack? That way those who wanted it could have it while those who, like me, are happy wit

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Darren Duff
d Sent: Tuesday, August 16, 2011 12:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it was intended to be designed. MOTA players are under the impression USA Games is like Subway

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it was intended to be designed. MOTA players are under the impression USA Games is like Subway "we do it your way" which isn't what we had in mind here. Although, I have plenty of web space right now ima

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
sage - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 9:32 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Tom, I like the new weapon sounds and of course the Heather voice. I'm still getting used to the analog jumping technique. Ma

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
ights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 9:20 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few responces of

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Phil, Well, I guess you can think of it as variable jumping, but analog jumping is the technical term for it so that's what I went with. I guess that's because I tend to be atechnical kind of guy. :D As for the new view command I like it better this way as well. I got sick and tired of looking

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Bryan, Right. I don't know how many people on this list have been around firearms, but something like the Shotgun, for example, sounds like a Mossberg 12-gauge at a distance. The pistol sounds like a Remington .38 Special from a distance. So the sounds are correct depending on if we are talking

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Phil Vlasak
Hi Tom, I like the new weapon sounds and of course the Heather voice. I'm still getting used to the analog jumping technique. Maybe a better term would be variable jumping. I am also getting used to her not saying the door is locked. It is reasonable that if the door is locked she would not say an

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. My reply: Well, that's unfortunate because the gun shots etc

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
ather than stone for the most part. We are the Knights who say...Ni! - Original Message - From: "john" To: Sent: Tuesday, August 16, 2011 6:49 AM Subject: [Audyssey] mota beta 22 thoughts I just got a chance to download beta 22 this morning, and have just finished a game

[Audyssey] mota beta 22 thoughts

2011-08-16 Thread john
I just got a chance to download beta 22 this morning, and have just finished a game. My thoughts are as follows: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. In particular I preferred the sounds for the pistol, spear

Re: [Audyssey] Mota Beta 22

2011-08-16 Thread Greg Steel
hi Tom I just played the game and it is awesome. I love it. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 5:44 AM Subject: Re: [Audyssey] Mota Beta 22 Hi Angela, Glad you like it. I've finally got

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Thomas Ward
Hi, No. Analog jumping is a core part of the game. If I got rid of the analog jumping it would make jumping traps way too easy as well as give you less control over weather you want to do a hop, short jump, or a very long jump. Besides that, analog jumping is very common in mainstream games, and b

Re: [Audyssey] Mota Beta 22

2011-08-16 Thread Thomas Ward
Hi Angela, Glad you like it. I've finally got a version I believe to be both stable and nearly production quality once I add some extra levels and the game registration system it should be good to go. I'm also working with someone on some voice acting etc, but that's still in the trial phase. Howe

[Audyssey] Mota Beta 22

2011-08-16 Thread Angela Lerma
Hi Thomas, Congrats on the awesome job you did with Mota Beta 22. It's great! I love it and can't quit playing! lol Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscriptio

Re: [Audyssey] MOTA Beta 21 Released

2011-08-16 Thread burakyuksek
Hi, Can't you make an option to turn on or off analog jumping? Is it hard? saygilar sevgiler. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 8:34 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Hay

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Charles Rivard
Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, August 15, 2011 2:58 PM Subject: [Audyssey] MOTA Beta 22 Released Hello everyone, USA Games Interactive would like to present Mysteries of the Ancients beta 22. This all ne

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Thomas Ward
Hi Dark, Oh, I think you'll like beta 22. Beta 21 and beta 22 was based largely on the beta 18 stable code and of course expands and updates beta 18. So I think what we have now is very very stable and functional to play. Now, at least I can get on with the business of writing the rest of the game

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread dark
To: "Gamers Discussion list" Sent: Monday, August 15, 2011 8:58 PM Subject: [Audyssey] MOTA Beta 22 Released Hello everyone, USA Games Interactive would like to present Mysteries of the Ancients beta 22. This all new release contains a number of patches and bug fixes which resolves

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Thomas Ward
Hi Bryan, Ok, that's weird. It was working when I uploaded the setup file not long ago, but now I'm getting the same error you must be seeing. I haven't a clue what is going on but I'll be sending a support request to my webhost wanting to know why in hades my website is down. Now, I"m extremely m

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Bryan Peterson
15, 2011 1:58 PM Subject: [Audyssey] MOTA Beta 22 Released Hello everyone, USA Games Interactive would like to present Mysteries of the Ancients beta 22. This all new release contains a number of patches and bug fixes which resolves some minor issues found in beta 21. What's New * Angela

[Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Thomas Ward
Hello everyone, USA Games Interactive would like to present Mysteries of the Ancients beta 22. This all new release contains a number of patches and bug fixes which resolves some minor issues found in beta 21. What's New * Angela now speaks "Looks like a dead end" when she encounters a wall. * T

Re: [Audyssey] MOTA running jump keys

2011-08-11 Thread Thomas Ward
Hi Phil, No problem. I'll modify the keyboard commands in the appendix. I just thot that control+arrow was specific enough, but I guess not. On 8/7/11, Phil Vlasak wrote: > Hi Thomas, > It's good that the alternative keys work. > The Apendix does need a little revising though. > Running Jump: sh

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Thomas Ward
Hi, Well, for what its worth I'm trying not to overly complicate the traps etc in MOTA as there are enough new concepts here for most VI gamers. Although, I certainly might put traps closer together on higher game levels, make hem more difficult to jump safely, etc once I feel sure people have got

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Thomas Ward
Hi Valiant, Well, assuming we do decide to use Sapi on Windows I'd obviously have to modify the engine to use whatever TTS API was available for Mac OS and Linux. Linux has the Speec-Dispatcher API which is similar to Sapi in a sense. Mac OS has its own Speech API, I forget what its called, but se

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Thomas Ward
Hi Michael, As I said previously the little game intro music was a very short track recorded for that cutscene specifically. It wouldn't really fit anywhere else in my opinion so didn't put it in the list of music tracks that get played during game play. As for cutscenes ingeneral I am well aware

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Thomas Ward
Hi phil, Sure, its not a problem. As I said the mechanics of beta 17 and earlier was totally different, and when I added the analog jumping support in beta 18 and later I didn't really think about pan/reposition the sounds as you were jumping in the air. So its not a huge update to add that featu

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Michael Gauler
Hi Thomas, regarding the music for the intro, I'd like to say that I am a fan of such pieces of music and I had expected to find it somewhere in the game itself. About the cutscenes, many games do have them in some form to tell a story instead of saying for example "level complete" or something

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Valiant8086
Hi. I'm curious, what would you do if you started using sapi for output when it came to mac and linux? Would you use speech dispatcher or what ever they call the sapi-like system they have on those platforms? Also I had a bit of a brainstorm. I know ESpeak is pretty much considered dreadful, b

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Yohandy
rom: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 4:47 PM Subject: Re: [Audyssey] MOTA Beta 21 Released That would deduct from the replay value. It's more of a challenge to have to judge your distance. I can see where you're coming f

Re: [Audyssey] MOTA running jump keys

2011-08-07 Thread Phil Vlasak
ndard Jump right: control+l/right arrow Standard Jump left: control+j/left arrow - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 5:31 PM Subject: Re: [Audyssey] MOTA running jump keys Hi Phil, Yes the j, k,

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Phil Vlasak
" Sent: Sunday, August 07, 2011 5:00 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Phil, Grown. Please, no more work. I've already got too much work to do as it is. :D Actually, I know what the problem is, and it might not be too hard to fix. While jumping the sounds are not r

Re: [Audyssey] MOTA running jump keys

2011-08-07 Thread Thomas Ward
Hi Phil, Yes the j, k, l, and i keys all work as alternative arrow keys. So if you want to run and jump to the left shift+control+l would perform the same action as shift+control+right arrow. HTH On 8/7/11, Phil Vlasak wrote: > Hi Thomas, > I noticed in the key list you have > running jump, sh

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Charles, I'm certainly going to look into it. After all as Angela jumps the audio perspective should change in real time so I'm going to update that code shortly. As for the beta 21 patch. Its beginning to look like a full upgrade as tbetween the suggestions and bug fixes sent in by the list t

Re: [Audyssey] MOTA Beta 21 heather voice

2011-08-07 Thread Thomas Ward
Hi Phil, Actually, Real Speak Tom is a 22500 KHZ Sapi voice the same as Acapella Heather. The difference though is that Acapella Heather is built using bright speech technology the same as the Ivona 2 voices. I don't exactly know what Bright Speech technology is, but the Acapella voices and the Iv

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
t is the presence of the Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 4:00 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Phil, Grown. Please, no more work. I've already got too much wo

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Phil, Grown. Please, no more work. I've already got too much work to do as it is. :D Actually, I know what the problem is, and it might not be too hard to fix. While jumping the sounds are not repositioned or updated as Angela jumps. That's a hold over from before we actually had analog jumpin

[Audyssey] MOTA Beta 21 heather voice

2011-08-07 Thread Phil Vlasak
. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 1:53 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Charles, Well, I've considered doing voice packs for the game at some point. I.E. zip up something like Scan

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
hil Vlasak" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 3:37 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Thomas, I think a way to tell when you have jumped past an obstacle is needed. I think an increase in volume might do the trick. For example the sound of the

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
- Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 3:19 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Charles, That's a good point. A human being would have to pause even if it was a second or so before

[Audyssey] MOTA running jump keys

2011-08-07 Thread Phil Vlasak
Hi Thomas, I noticed in the key list you have running jump, shift plus control and an arrow key What about those who can't use arrow keys? Does shift plus control and l key work for jumping to the right? I didn't try it out, and thought you just might have left those j and l choices out for run

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Phil Vlasak
Hi Thomas, I think a way to tell when you have jumped past an obstacle is needed. I think an increase in volume might do the trick. For example the sound of the pit or spikes could be set at 50 percent volume. As you jump when you reach the near edge the volume of the obstacle increases to 100 pe

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Charles, That's a good point. A human being would have to pause even if it was a second or so before trying to jump again. To rest if nothing else. The way it worked in beta 18 was totally unrealistic because as soon as Angela's feet hit the ground she bounced straight back up into the air like

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Charles, Unfix? That's a new one on me, but you are right. I'm learning after 10 years of programming sometimes its best to leave well enough alone. Sometimes when trying to fix something I end up breaking it instead. :D Cheers! On 8/7/11, Charles Rivard wrote: > If you try to fix the minor

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 9:00 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl, Ah, I see what you mean, but there is a very good reason why you have to release the jump keys and press them again to jump again. Basically, what it boils

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Bryan, Well, yes and no. Its true that a handful of people had problems with Sapi support, because for some strange reason Sapi is easy to screw up. Yet, it was under ten people who had problems. From a technical standpoint that's probably worth the risk of supporting the technology as Jeremy,

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 4:04 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl, As for running and pausing when you press enter I have no clue as to what causes it. People have been complaining about that for a while now, I've lo

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
Aw nuts! --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 3:49 AM Subject: Re: [Audyssey] MOTA Beta 21 Released

Re: [Audyssey] MOTA first player

2011-08-07 Thread Thomas Ward
Hi Mike, Absolutely. We are still working on the 3d FPS version of the game. The only reason we haven't put out a demo or beta of the first-person version of the game is that we've been trying out various things with the standard version of the game, getting it stable enough for release, and then

Re: [Audyssey] MOTA first player

2011-08-07 Thread Bryan Peterson
y, August 07, 2011 12:32 PM Subject: [Audyssey] MOTA first player I was wondering if the first player version of the game is being developed still? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

[Audyssey] MOTA first player

2011-08-07 Thread mike maslo
I was wondering if the first player version of the game is being developed still? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mail

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Bryan Peterson
I remember when he tried that. People kept having Sapi issues. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 11:43 AM Subject: Re: [Audyssey] MOTA Beta 21 Released I d

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Charles, Well, I've considered doing voice packs for the game at some point. I.E. zip up something like Scansoft Tom and offer it for download if Heather isn't your forte etc. Those kinds of things are certainly possible. Its just I don't really have time to update the Scansoft Tom recordings a

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Michael and all, Well, an analog jump system generally works like this. The longer the jump buttons or keys are held down the further and higher the character will jump with in reason. A character can't jump forever, but can jump pretty high or far if the keys or buttons are held down long enou

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
f the Lord." - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, August 07, 2011 1:46 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Thomas, I've tried it, and I am impressed. However, why did you change the voice

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Hayden, Right you are. I've discovered don't release a public beta until you are prepared to stick with feature x as if you remove it or change it somebody is bound to not like it and want the old one back. That said, I think people forget that this is a work in progress and I'm experimenting a

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Michael, Yes, I've considered and have looked at possible voice talent to voice the game. However, to get quality voice talent to do the entire game would cost quite a lot of money, and I haven't found any free voice talent that really worked out. Of the two women I tried both ended up having t

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Hayden Presley
unday, August 07, 2011 3:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Hayden, Remember that big discussion over voices a couple of months back? Most of the customers/players wanted Acapella Heather so I took out Tom and put Heather back in. That's why Hea

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Michael Taboada (AI5HF)
n list" Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl, As for running and pausing when you press enter I have no clue as to what causes it. People have been complaining about that for a while now, I've looked, and can't find any reason for the problem. I can't fix what I don

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