Hi All. I am in the midst of writing an accessible video game and have a few
questions
to ask. First up, I'd like to know which open source engine is most frequently
being
used by all you experienced developers, or hav you had to build a graphics and
audio
engine for your game from scratch? S
- Original Message -
From:
To: "Gamers Discussion list"
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list
Hi All. I am in the midst of writing an accessible video game and have a
few questions
to ask. First u
f list and I'll be more than happy to assist you in any
way I can.
Thanks.
Kind regards,
Philip Bennefall
- Original Message -
From:
To: "Gamers Discussion list"
Sent: Wednesday, September 30, 2009 5:34 AM
Subject: [Audyssey] Questions for all you game developers on
, hence my intention to
write a video game which is also accessible. Cheers!
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list
So
i learn to
practical use, hence my intention to write a video game which is also
accessible. Cheers!
- Original Message - From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game develo
slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From:
To: "Gamers Discussion list"
Sent: Thursday, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list
Hi. Well, I intend to go steps further and write a comme
> From:
> To: "Gamers Discussion list"
> Sent: Thursday, October 01, 2009 8:35 AM
> Subject: Re: [Audyssey] Questions for all you game developers on the list
>
>
>> Hi. Well, I intend to go steps further and write a commercially viable
>> game that can be pl
ot;James Dietz"
To: "Gamers Discussion list"
Sent: Thursday, October 01, 2009 10:01 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list
For the record, *EVERYONE* complains about difficulty. I don't think
it's fair to pin this specifically on bl
e of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From:
To: "Gamers Discussion list"
Sent: Thursday, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list
Hi. Well, I intend to go steps further and write a comm
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From:
To: "Gamers Discussion list"
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list
Hi All. I am in the midst of writing an accessible video game and have
Sent: Thursday, October 01, 2009 6:41 AM
Subject: Re: [Audyssey] Questions for all you game developers on the
list
So far as I know most audio game devs don't even bother with
graphics since they're totally blind or visually impaired enough
that graphics wouldn't do them
- Original Message -
From:
To: "Gamers Discussion list"
Sent: Thursday, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on
the list
Hi. Well, I intend to go steps further and write a commercially
viable
game that can be played by b
liam lomas"
To: "Charles Rivard" ; "Gamers Discussion list"
Sent: Friday, October 02, 2009 12:41 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list
what type of game is it?
On 1 Oct 2009, at 19:40, Charles Rivard wrote:
If it is a game for bot
I don't think the people are on the list but I know pininteractive that made
teraformas used flash, you may have to contact them though and ask.
Some on audiogames.net forums may help I know some suff is made there.
At 04:34 p.m. 30/09/2009, you wrote:
>Hi All. I am in the midst of writing an acc
ussion list"
>Sent: Thursday, October 01, 2009 9:41 PM
>Subject: Re: [Audyssey] Questions for all you game developers on the list
>
>
>>So far as I know most audio game devs don't even bother with graphics since
>>they're totally blind or visually impaired
uot;
>Sent: Thursday, October 01, 2009 8:35 AM
>Subject: Re: [Audyssey] Questions for all you game developers on the list
>
>
>>Hi. Well, I intend to go steps further and write a commercially viable game
>>that can be played by both the sighted and the blind. I've inve
ice of
>>pizza?
>>Vender: No pizza. Only Khlav Kalash.
>>- Original Message - From: "James Dietz"
>>To: "Gamers Discussion list"
>>Sent: Thursday, October 01, 2009 10:01 AM
>>Subject: Re: [Audyssey] Questions for all you game develope
"Gamers Discussion list"
Sent: Thursday, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list
Hi. Well, I intend to go steps further and write a commercially viable
game that can be played by both the sighted and the blind. I've inve
t;- Original Message - From: "shaun everiss"
>To: "Gamers Discussion list"
>Sent: Friday, October 02, 2009 1:59 AM
>Subject: Re: [Audyssey] Questions for all you game developers on the list
>
>
>>h well Right now it is, but tom has been one of t
Hi Bryan, quite right. Most accessible game developer's don't worry
about graphics for two reasons. First, they can't see enough to draw the
images themselves, and have no one available who is willing to do the
work. Second, even if they find someone to make them they still can't
see it. So eit
Hi Jaffar, I think you would be better off writing your own custom game
engine. That way you will get the features and functionality you want
without depending on someone elses engine. Especially, given the fact
that most commercial game engines out there are not equipt for
accessibility anyway
Hi Bryan, true. Although, I think the bigger problem with this type of
game is that video games tend to operate at much higher speeds than
audio games. The graphics might be redrawn 20 to 30 times a second, and
it is constantly being updated in real time. Certainly faster than audio
and speech
yeah.
I aggree there.
At 03:27 p.m. 2/10/2009, you wrote:
>Hi Bryan, quite right. Most accessible game developer's don't worry about
>graphics for two reasons. First, they can't see enough to draw the images
>themselves, and have no one available who is willing to do the work. Second,
>even if t
Hi William,
Ummm...We have a few FPS games like monkey Business, Shades of Doom, and
Sarah. That's not many, but we have a few to get a feel for the genre.
william lomas wrote:
but the blind have only had arcade type games no FPS or anything
But the more challenge the better in my view
---
ot;Gamers Discussion list"
Sent: Thursday, October 01, 2009 8:54 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list
Hi Bryan, true. Although, I think the bigger problem with this type of
game is that video games tend to operate at much higher speeds than audio
games. Th
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, October 01, 2009 8:27 PM
Subject: Re: [Audyssey] Questions for all y
Hi, definitely. Take my version of Montezuma's Revenge verses the
mainstream game released in 1984 as an example here.
In my version enemies would only do about 25% damage on the beginner
level and would only be updated once a second or so. That's an eternity
for a mainstream vidio game. It woul
Hmmm thats a point.
I think we are but it may take a second or so to hear stuff rather than see it.
I suppose if we all used gamepads or something we could mash the keys and try.
Actually I have had friends that do hard games bash the keys of their
controlers to buggery, and get rather angered whe
Hi Shaun,
Honestly mashing the buttons or keys really doesn't make it easier to
play the game. In fact, based on personal experience it generally makes
the problem worse as you aren't even trying to come up with a workable
strategy. You are just wildly trying to get through as fast and
furious
am Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message -
From:
To: "Gamers Discussion list"
Sent: Tuesday, September 29, 2009 11:34 PM
Subject: [Audyssey] Questions for all you game developers on the list
Hi All. I
Hi Munawar,
Actually, XAudio2 has been out of beta testing for quite some time. The
version that ship's with march and August 2009 is a full release of the
library. So if someone has DirectX March 2009 and the SlimDX March 2009
they will have the full stable release of XAudio2 support.
HTH
M
Hi,
Actually, XAudio2 is no longer in beta. As of March 2009 and so on the
version you get with the DirectX upgrades is the full stable release of
XAudio2. So if you upgrade DirectX to March 2009 and SlimDX to March
2009 you have the current most stable release of XAudio2 and the Managed
XAudi
32 matches
Mail list logo