[Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch? S

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Bryan Peterson
- Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 9:34 PM Subject: [Audyssey] Questions for all you game developers on the list Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First u

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Philip Bennefall
f list and I'll be more than happy to assist you in any way I can. Thanks. Kind regards, Philip Bennefall - Original Message - From: To: "Gamers Discussion list" Sent: Wednesday, September 30, 2009 5:34 AM Subject: [Audyssey] Questions for all you game developers on

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
, hence my intention to write a video game which is also accessible. Cheers! - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 9:41 PM Subject: Re: [Audyssey] Questions for all you game developers on the list So

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Willem
i learn to practical use, hence my intention to write a video game which is also accessible. Cheers! - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 9:41 PM Subject: Re: [Audyssey] Questions for all you game develo

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Bryan Peterson
slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 8:35 AM Subject: Re: [Audyssey] Questions for all you game developers on the list Hi. Well, I intend to go steps further and write a comme

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread James Dietz
> From: > To: "Gamers Discussion list" > Sent: Thursday, October 01, 2009 8:35 AM > Subject: Re: [Audyssey] Questions for all you game developers on the list > > >> Hi. Well, I intend to go steps further and write a commercially viable >> game that can be pl

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Bryan Peterson
ot;James Dietz" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 10:01 AM Subject: Re: [Audyssey] Questions for all you game developers on the list For the record, *EVERYONE* complains about difficulty. I don't think it's fair to pin this specifically on bl

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Willem
e of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 8:35 AM Subject: Re: [Audyssey] Questions for all you game developers on the list Hi. Well, I intend to go steps further and write a comm

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Charles Rivard
Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 9:34 PM Subject: [Audyssey] Questions for all you game developers on the list Hi All. I am in the midst of writing an accessible video game and have

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread william lomas
Sent: Thursday, October 01, 2009 6:41 AM Subject: Re: [Audyssey] Questions for all you game developers on the list So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread william lomas
- Original Message - From: To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 8:35 AM Subject: Re: [Audyssey] Questions for all you game developers on the list Hi. Well, I intend to go steps further and write a commercially viable game that can be played by b

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
liam lomas" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Friday, October 02, 2009 12:41 AM Subject: Re: [Audyssey] Questions for all you game developers on the list what type of game is it? On 1 Oct 2009, at 19:40, Charles Rivard wrote: If it is a game for bot

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
I don't think the people are on the list but I know pininteractive that made teraformas used flash, you may have to contact them though and ask. Some on audiogames.net forums may help I know some suff is made there. At 04:34 p.m. 30/09/2009, you wrote: >Hi All. I am in the midst of writing an acc

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
ussion list" >Sent: Thursday, October 01, 2009 9:41 PM >Subject: Re: [Audyssey] Questions for all you game developers on the list > > >>So far as I know most audio game devs don't even bother with graphics since >>they're totally blind or visually impaired

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
uot; >Sent: Thursday, October 01, 2009 8:35 AM >Subject: Re: [Audyssey] Questions for all you game developers on the list > > >>Hi. Well, I intend to go steps further and write a commercially viable game >>that can be played by both the sighted and the blind. I've inve

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
ice of >>pizza? >>Vender: No pizza. Only Khlav Kalash. >>- Original Message - From: "James Dietz" >>To: "Gamers Discussion list" >>Sent: Thursday, October 01, 2009 10:01 AM >>Subject: Re: [Audyssey] Questions for all you game develope

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
"Gamers Discussion list" Sent: Thursday, October 01, 2009 8:35 AM Subject: Re: [Audyssey] Questions for all you game developers on the list Hi. Well, I intend to go steps further and write a commercially viable game that can be played by both the sighted and the blind. I've inve

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
t;- Original Message - From: "shaun everiss" >To: "Gamers Discussion list" >Sent: Friday, October 02, 2009 1:59 AM >Subject: Re: [Audyssey] Questions for all you game developers on the list > > >>h well Right now it is, but tom has been one of t

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward
Hi Bryan, quite right. Most accessible game developer's don't worry about graphics for two reasons. First, they can't see enough to draw the images themselves, and have no one available who is willing to do the work. Second, even if they find someone to make them they still can't see it. So eit

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward
Hi Jaffar, I think you would be better off writing your own custom game engine. That way you will get the features and functionality you want without depending on someone elses engine. Especially, given the fact that most commercial game engines out there are not equipt for accessibility anyway

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward
Hi Bryan, true. Although, I think the bigger problem with this type of game is that video games tend to operate at much higher speeds than audio games. The graphics might be redrawn 20 to 30 times a second, and it is constantly being updated in real time. Certainly faster than audio and speech

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
yeah. I aggree there. At 03:27 p.m. 2/10/2009, you wrote: >Hi Bryan, quite right. Most accessible game developer's don't worry about >graphics for two reasons. First, they can't see enough to draw the images >themselves, and have no one available who is willing to do the work. Second, >even if t

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward
Hi William, Ummm...We have a few FPS games like monkey Business, Shades of Doom, and Sarah. That's not many, but we have a few to get a feel for the genre. william lomas wrote: but the blind have only had arcade type games no FPS or anything But the more challenge the better in my view ---

Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Bryan Peterson
ot;Gamers Discussion list" Sent: Thursday, October 01, 2009 8:54 PM Subject: Re: [Audyssey] Questions for all you game developers on the list Hi Bryan, true. Although, I think the bigger problem with this type of game is that video games tend to operate at much higher speeds than audio games. Th

Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Bryan Peterson
Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 8:27 PM Subject: Re: [Audyssey] Questions for all y

Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Thomas Ward
Hi, definitely. Take my version of Montezuma's Revenge verses the mainstream game released in 1984 as an example here. In my version enemies would only do about 25% damage on the beginner level and would only be updated once a second or so. That's an eternity for a mainstream vidio game. It woul

Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread shaun everiss
Hmmm thats a point. I think we are but it may take a second or so to hear stuff rather than see it. I suppose if we all used gamepads or something we could mash the keys and try. Actually I have had friends that do hard games bash the keys of their controlers to buggery, and get rather angered whe

Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Thomas Ward
Hi Shaun, Honestly mashing the buttons or keys really doesn't make it easier to play the game. In fact, based on personal experience it generally makes the problem worse as you aren't even trying to come up with a workable strategy. You are just wildly trying to get through as fast and furious

Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Munawar Bijani
am Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 11:34 PM Subject: [Audyssey] Questions for all you game developers on the list Hi All. I

Re: [Audyssey] Questions for all you game developers on the list

2009-10-03 Thread Thomas Ward
Hi Munawar, Actually, XAudio2 has been out of beta testing for quite some time. The version that ship's with march and August 2009 is a full release of the library. So if someone has DirectX March 2009 and the SlimDX March 2009 they will have the full stable release of XAudio2 support. HTH M

Re: [Audyssey] Questions for all you game developers on the list

2009-10-08 Thread Thomas Ward
Hi, Actually, XAudio2 is no longer in beta. As of March 2009 and so on the version you get with the DirectX upgrades is the full stable release of XAudio2. So if you upgrade DirectX to March 2009 and SlimDX to March 2009 you have the current most stable release of XAudio2 and the Managed XAudi