Re: [Audyssey] iPhone apps and blind programmers

2012-07-08 Thread Cara Quinn
thomas et al; Just a quick FYI, Apple has essentially moved from using GCC to LLVM in the latest XCode. You can still specifically use GCC if you like but LLVM is encouraged. At the level I'm working, they both seem to work fine for me but supposedly LLVM with Clang yields better error

Re: [Audyssey] iPhone apps and blind programmers

2012-07-08 Thread Thomas Ward
Hi Cara, Thanks for the note. I've never tried LLVM before, but I'll keep that in mind for if and when I get a Mac of my own to play with. Right now I'd just be happy to have my Toshiba back up and running in working order after it took a tumble last month. :D On 7/8/12, Cara Quinn

Re: [Audyssey] iPhone apps and blind programmers

2012-07-08 Thread Cara Quinn
Yikes! so sorry to hear that! Best of luck to you in getting that to happen as quickly as possible! Just out of curiosity, imagine if you were to find yourself owning a Mac and developing successful audio games for iOS, what do you think you might do? What titles? What types of games? How

Re: [Audyssey] iPhone apps and blind programmers

2012-07-08 Thread Phil Vlasak
Hi Cara, When you asked, How might you style your UI? Would you use more gestures or more traditional user input methods such as buttons or menus? I am pleased by how many new methods there are in the iPhone to move around in a game. 1. Tilt. You tilt the phone in the direction you want to

Re: [Audyssey] iPhone apps and blind programmers

2012-07-08 Thread Thomas Ward
Hi Cara, Good question. I would probably develop some audio side-scrollers for the iPhone given that style of game play is well suited to the iPhone, and the input for such games doesn't have to be overly complex. I would likely base the input on gestures given that it is more intuitive and less

Re: [Audyssey] iPhone apps and blind programmers

2012-07-08 Thread michael barnes
Sent from my iPhone On Jul 8, 2012, at 10:27 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi Cara, Good question. I would probably develop some audio side-scrollers for the iPhone given that style of game play is well suited to the iPhone, and the input for such games doesn't have to

Re: [Audyssey] iPhone apps and blind programmers

2012-07-08 Thread Dennis Towne
Thomas, I ended up buying a mac mini in order to build a mac version of the AA client for the sighted. As far as I know, if you want to do it yourself, there's no way short of using an actual mac for the build process. FYI, I build everything using makefiles and scripts - no xcode gui involved

Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Trouble
See the one reason I don't use dropbox, is that it has limited downloads. Once that is hit the link is dead, and that limit is 7. Besides a excel file is only good for status like in a spread sheet. You sure this guy does programming? Tom is right I can't even get that file, but from my

Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread shaun everiss
well that does refresh after a few days. I have never had a problem with that though to be honest, dropbox's power lies in its sharing ability. I use it for remote work with an uncle on the otherside of the city I live in. I barely use it for public work. If I needed to have someone download

Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread michael barnes
Well you write the game story in a spread sheet. And then send it to him to upload it to the app. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Thomas Ward
Hi Michael, No offense, but it sounds like a load of crap to me. What I am talking about here is being able to write up a game in Object-C, compile it using gcc, signing it, and packaging it for the app store. So far as I can tell this so-called method doesn't allow anyone to do that. Therefore

Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Trouble
So that means he is doing all the compiling and submission to Apple. Because, I do know you have to get the developer kit and license witch costs $99 from Apple. At 09:36 AM 7/7/2012, you wrote: Well you write the game story in a spread sheet. And then send it to him to upload it to the app.

Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread michael barnes
Hey, Thomas. No problem. The reason I mention this was for those who don't understand programming. I am glad that the guy is willing to compile the spread sheet in a game compiler for me. Now I am able to create games, of course they are text adventures but I can write the games I want to play.

Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread michael barnes
Well, he has wrote a tool kit for the Narratavius app. However one of the writers of the stories wrote up the spread sheet for those who can't program. Writing a game for Narratavius is just like using the tool kit: Quest. Except instead of the person putting it in the tool kit you just write

Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Trouble
Knowing about the tools lets you get a idea of what you can and not do with a game. At 02:45 PM 7/7/2012, you wrote: Well, he has wrote a tool kit for the Narratavius app. However one of the writers of the stories wrote up the spread sheet for those who can't program. Writing a game for

Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Thomas Ward
Hi Trouble, Yeah, that sure sounds like it. You submit your notes, storyline, game ideas to this person through an Excel spreadsheet and he ends up doing all the coding, compiling, app signing, and submits it to the Apple store.That's not the same thing as doing it yourself which is the

Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Thomas Ward
Hi Michael, Well, that is all well and good, but that doesn't solve the basic problem. Mainly that there are fully trained programmers like me who know how to program and want to develop software for the iPhone without writing up a spreadsheet and sending it off to some developer who will convert

Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Thomas Ward
Hi Michael, Yeah, but why didn't you say so from the beginning? From the sound of your original post you made it sound like that there were cross-platform tools for programmers to write games for iPhone for Windows when in reality all you are doing is writing up some notes in Excel, giving them

Re: [Audyssey] iPhone apps and blind programmers

2012-07-06 Thread michael barnes
Hey, I have heard different ones say to me, I can't make iOS games because I don't have an iOS device or like me I don't know programming, I can't get a understanding of it. Well here is the link to the file that Baked Ham Games sent me to be able to make games for iOS Narratavious app. And

Re: [Audyssey] iPhone apps and blind programmers

2012-07-06 Thread Trouble
Your link is dead. So not able to check it out. At 08:08 AM 7/6/2012, you wrote: Hey, I have heard different ones say to me, I can't make iOS games because I don't have an iOS device or like me I don't know programming, I can't get a understanding of it. Well here is the link to the file that

Re: [Audyssey] iPhone apps and blind programmers

2012-07-06 Thread michael barnes
Hey, Trouble. Try this link below. The file is an Excel file, so save the file an open it with a Excel program. https://dl.dropbox.com/u/53564654/Organization-Narratavius_Story.xls --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Thomas Ward
Hi Allan, I certainly have considered writing games for Apple iOS devices given their popularity, but its not as simple or straight forward as you might think. First, in order to develop software for iOS devices like the iPhone a person must own a Mac, have the Apple development tools, and the

Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread michael barnes
Hey, Thomas. Don't mean to correct you, but you don't need a Mac computer to create any games for the iOS platform. However there are tool kits that you can get for Windows. As a matter of fact I am working on a game for the iOS and I'm doing it on my PC and not my Mac. People would think that

Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Jim Kitchen
Hi Al, Sorry, but I do not have an iPhone so will not be writing games for it. It does sound like a cool platform to write for though. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio

Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Jim Kitchen
Hi Michael, Umm, aren't you writing the text for the game and then another person is putting that into the actual code for the game? BFN - Original Message - Hey, Thomas. Don't mean to correct you, but you don't need a Mac computer to create any games for the iOS platform. However

Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread michael barnes
Hey, Jim. Yes, but the person who created the tool kit did it on Windows. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Jim Kitchen
Hi Michael, Ok maybe a windows tool kit, but he will still need to compile the finished AP with an ios compiler for it to run on the ios platform. BFN - Original Message - Hey, Jim. Yes, but the person who created the tool kit did it on Windows. --- Jim Hey you know that Mac

Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread michael barnes
Hey, Jim. That is true. However they do have one for Windows. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Trouble
Yes, there are ways to create games for IOS devices like iPad or iPod but not iPhone. The iPhone SK is mac only usage. Even if you do use a PC for creation. You still need a mac to compile and submit them to Apple, and that could cost more then it is worth. Here is a site for more detail,

Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Allan Thompson
- From: Thomas Ward To: Gamers Discussion list Sent: Thursday, July 05, 2012 3:35 AM Subject: Re: [Audyssey] iPhone apps and blind programmers Hi Allan, I certainly have considered writing games for Apple iOS devices given their popularity, but its not as simple or straight forward

Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Allan Thompson
- From: Jim Kitchen To: Allan Thompson Sent: Thursday, July 05, 2012 5:58 AM Subject: Re: [Audyssey] iPhone apps and blind programmers Hi Al, Sorry, but I do not have an iPhone so will not be writing games for it. It does sound like a cool platform to write for though. BFN

Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Thomas Ward
Hi Michael, Okay, where do I download the software I need, the tool kits, etc for Windows? All I could see for Object C is the Mac OS tools and SDKs. I have never found zilch for Windows and I'd like to know where to download the tools you speak of for iOS. Cheers! On 7/5/12, michael barnes

Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Thomas Ward
Hi Al, Yeah, it can get expensive if all of my information is right. According to Michael there is now some kind of iOS development tools for Windows which would bring down the cost of development, but I've looked and haven't found what Michael is talking about. Still, there is bound to be costs

Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Michael Taboada
, -Michael. -Original Message- From: Thomas Ward Sent: Thursday, July 05, 2012 9:42 PM To: Gamers Discussion list Subject: Re: [Audyssey] iPhone apps and blind programmers Hi Michael, Okay, where do I download the software I need, the tool kits, etc for Windows? All I could see for Object

Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Michael Taboada
: Thursday, July 05, 2012 9:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] iPhone apps and blind programmers Hi Al, Yeah, it can get expensive if all of my information is right. According to Michael there is now some kind of iOS development tools for Windows which would bring down the cost

Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Thomas Ward
Hi Michael, Yes, I see. I just finished reading the article. It looks like its doable using Airplay AKA Marmalade but it looks like a hack rather than a solution. All of the solutions tend to base their solutions on web solutions like Flash which is cross-platform anyway rather than providing

Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Thomas Ward
Hi Michael, I stand corrected. I definitely didn't know that about Object-C. Funny thing is I've used gcc for years and didn't have a clue it could compile Object-C. I always believed I had to have Xcode to develop and compile Object-C applications on the Mac. As they say you learn something new

[Audyssey] iPhone apps and blind programmers

2012-07-04 Thread Allan Thompson
Hi Gang, I was wondering if any of our many excellent blind programmers for the community are considering doing some iPhone game apps for the iPhone? I thought that would be an interesting topic and why this might be a good idea or not and if it was even possible. al The truth will set

Re: [Audyssey] iPhone apps and blind programmers

2012-07-04 Thread Charles Rivard
To: gamers discussion list Gamers@audyssey.org Sent: Wednesday, July 04, 2012 4:34 PM Subject: [Audyssey] iPhone apps and blind programmers Hi Gang, I was wondering if any of our many excellent blind programmers for the community are considering doing some iPhone game apps for the iPhone? I thought

Re: [Audyssey] iPhone apps and blind programmers

2012-07-04 Thread michael barnes
Well to answer that question. I am in the progress of working on an iOS game. I had mention it last week. As soon as I get to the next step of developement I will talk more about it. I do feel that the game will be finish in the next month if everything goes smoothly. --- Gamers mailing list

Re: [Audyssey] iPhone apps and blind programmers

2012-07-04 Thread Allan Thompson
The truth will set you free Jesus Christ of Nazareth 33A.D. - Original Message - From: Charles Rivard To: Gamers Discussion list Sent: Wednesday, July 04, 2012 5:40 PM Subject: Re: [Audyssey] iPhone apps and blind programmers I know that Liam Irvin is working on an Audio

Re: [Audyssey] iPhone apps and blind programmers

2012-07-04 Thread Allan Thompson
free Jesus Christ of Nazareth 33A.D. - Original Message - From: michael barnes To: gamers@audyssey.org Sent: Wednesday, July 04, 2012 5:51 PM Subject: Re: [Audyssey] iPhone apps and blind programmers Well to answer that question. I am in the progress of working on an iOS