thomas et al;
Just a quick FYI, Apple has essentially moved from using GCC to LLVM in the
latest XCode. You can still specifically use GCC if you like but LLVM is
encouraged.
At the level I'm working, they both seem to work fine for me but supposedly
LLVM with Clang yields better error
Hi Cara,
Thanks for the note. I've never tried LLVM before, but I'll keep that
in mind for if and when I get a Mac of my own to play with. Right now
I'd just be happy to have my Toshiba back up and running in working
order after it took a tumble last month. :D
On 7/8/12, Cara Quinn
Yikes! so sorry to hear that! Best of luck to you in getting that to happen as
quickly as possible!
Just out of curiosity, imagine if you were to find yourself owning a Mac and
developing successful audio games for iOS, what do you think you might do?
What titles? What types of games? How
Hi Cara,
When you asked, How might you style your UI? Would you use more gestures or
more traditional user input methods such as buttons or menus?
I am pleased by how many new methods there are in the iPhone to move around
in a game.
1. Tilt. You tilt the phone in the direction you want to
Hi Cara,
Good question. I would probably develop some audio side-scrollers for
the iPhone given that style of game play is well suited to the iPhone,
and the input for such games doesn't have to be overly complex. I
would likely base the input on gestures given that it is more
intuitive and less
Sent from my iPhone
On Jul 8, 2012, at 10:27 AM, Thomas Ward thomasward1...@gmail.com wrote:
Hi Cara,
Good question. I would probably develop some audio side-scrollers for
the iPhone given that style of game play is well suited to the iPhone,
and the input for such games doesn't have to
Thomas,
I ended up buying a mac mini in order to build a mac version of the AA
client for the sighted. As far as I know, if you want to do it
yourself, there's no way short of using an actual mac for the build
process.
FYI, I build everything using makefiles and scripts - no xcode gui
involved
See the one reason I don't use dropbox, is that it has limited
downloads. Once that is hit the link is dead, and that limit is 7.
Besides a excel file is only good for status like in a spread sheet.
You sure this guy does programming? Tom is right I can't even get
that file, but from my
well that does refresh after a few days.
I have never had a problem with that though to be
honest, dropbox's power lies in its sharing ability.
I use it for remote work with an uncle on the otherside of the city I live in.
I barely use it for public work.
If I needed to have someone download
Well you write the game story in a spread sheet.
And then send it to him to upload it to the app.
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Hi Michael,
No offense, but it sounds like a load of crap to me. What I am talking
about here is being able to write up a game in Object-C, compile it
using gcc, signing it, and packaging it for the app store. So far as I
can tell this so-called method doesn't allow anyone to do that.
Therefore
So that means he is doing all the compiling and submission to Apple.
Because, I do know you have to get the developer kit and license
witch costs $99 from Apple.
At 09:36 AM 7/7/2012, you wrote:
Well you write the game story in a spread sheet.
And then send it to him to upload it to the app.
Hey, Thomas.
No problem.
The reason I mention this was for those who don't understand programming.
I am glad that the guy is willing to compile the spread sheet in a game
compiler for me.
Now I am able to create games, of course they are text adventures but I
can write the games I want to play.
Well, he has wrote a tool kit for the Narratavius app.
However one of the writers of the stories wrote up the spread sheet for
those who can't program.
Writing a game for Narratavius is just like using the tool kit: Quest.
Except instead of the person putting it in the tool kit you just write
Knowing about the tools lets you get a idea of what you can and not
do with a game.
At 02:45 PM 7/7/2012, you wrote:
Well, he has wrote a tool kit for the Narratavius app.
However one of the writers of the stories wrote up the spread sheet
for those who can't program.
Writing a game for
Hi Trouble,
Yeah, that sure sounds like it. You submit your notes, storyline, game
ideas to this person through an Excel spreadsheet and he ends up doing
all the coding, compiling, app signing, and submits it to the Apple
store.That's not the same thing as doing it yourself which is the
Hi Michael,
Well, that is all well and good, but that doesn't solve the basic
problem. Mainly that there are fully trained programmers like me who
know how to program and want to develop software for the iPhone
without writing up a spreadsheet and sending it off to some developer
who will convert
Hi Michael,
Yeah, but why didn't you say so from the beginning? From the sound of
your original post you made it sound like that there were
cross-platform tools for programmers to write games for iPhone for
Windows when in reality all you are doing is writing up some notes in
Excel, giving them
Hey, I have heard different ones say to me, I can't make iOS games
because I don't have an iOS device or like me I don't know programming,
I can't get a understanding of it.
Well here is the link to the file that Baked Ham Games sent me to be
able to make games for iOS Narratavious app.
And
Your link is dead. So not able to check it out.
At 08:08 AM 7/6/2012, you wrote:
Hey, I have heard different ones say to me, I can't make iOS games
because I don't have an iOS device or like me I don't know
programming, I can't get a understanding of it.
Well here is the link to the file that
Hey, Trouble.
Try this link below.
The file is an Excel file, so save the file an open it with a Excel program.
https://dl.dropbox.com/u/53564654/Organization-Narratavius_Story.xls
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Hi Allan,
I certainly have considered writing games for Apple iOS devices given
their popularity, but its not as simple or straight forward as you
might think. First, in order to develop software for iOS devices like
the iPhone a person must own a Mac, have the Apple development tools,
and the
Hey, Thomas.
Don't mean to correct you, but you don't need a Mac computer to create
any games for the iOS platform.
However there are tool kits that you can get for Windows.
As a matter of fact I am working on a game for the iOS and I'm doing it
on my PC and not my Mac.
People would think that
Hi Al,
Sorry, but I do not have an iPhone so will not be writing games for it. It
does sound like a cool platform to write for though.
BFN
Jim
Kitchen's Inc, for games that are up to 110 percent funner to play.
j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio
Hi Michael,
Umm, aren't you writing the text for the game and then another person is
putting that into the actual code for the game?
BFN
- Original Message -
Hey, Thomas.
Don't mean to correct you, but you don't need a Mac computer to create
any games for the iOS platform.
However
Hey, Jim.
Yes, but the person who created the tool kit did it on Windows.
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Hi Michael,
Ok maybe a windows tool kit, but he will still need to compile the finished AP
with an ios compiler for it to run on the ios platform.
BFN
- Original Message -
Hey, Jim.
Yes, but the person who created the tool kit did it on Windows.
---
Jim
Hey you know that Mac
Hey, Jim.
That is true.
However they do have one for Windows.
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Yes, there are ways to create games for IOS devices like iPad or iPod
but not iPhone. The iPhone SK is mac only usage. Even if you do use a
PC for creation. You still need a mac to compile and submit them to
Apple, and that could cost more then it is worth. Here is a site for
more detail,
-
From: Thomas Ward
To: Gamers Discussion list
Sent: Thursday, July 05, 2012 3:35 AM
Subject: Re: [Audyssey] iPhone apps and blind programmers
Hi Allan,
I certainly have considered writing games for Apple iOS devices given
their popularity, but its not as simple or straight forward
-
From: Jim Kitchen
To: Allan Thompson
Sent: Thursday, July 05, 2012 5:58 AM
Subject: Re: [Audyssey] iPhone apps and blind programmers
Hi Al,
Sorry, but I do not have an iPhone so will not be writing games for it. It
does sound like a cool platform to write for though.
BFN
Hi Michael,
Okay, where do I download the software I need, the tool kits, etc for
Windows? All I could see for Object C is the Mac OS tools and SDKs. I
have never found zilch for Windows and I'd like to know where to
download the tools you speak of for iOS.
Cheers!
On 7/5/12, michael barnes
Hi Al,
Yeah, it can get expensive if all of my information is right.
According to Michael there is now some kind of iOS development tools
for Windows which would bring down the cost of development, but I've
looked and haven't found what Michael is talking about. Still, there
is bound to be costs
,
-Michael.
-Original Message-
From: Thomas Ward
Sent: Thursday, July 05, 2012 9:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] iPhone apps and blind programmers
Hi Michael,
Okay, where do I download the software I need, the tool kits, etc for
Windows? All I could see for Object
: Thursday, July 05, 2012 9:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] iPhone apps and blind programmers
Hi Al,
Yeah, it can get expensive if all of my information is right.
According to Michael there is now some kind of iOS development tools
for Windows which would bring down the cost
Hi Michael,
Yes, I see. I just finished reading the article. It looks like its
doable using Airplay AKA Marmalade but it looks like a hack rather
than a solution. All of the solutions tend to base their solutions on
web solutions like Flash which is cross-platform anyway rather than
providing
Hi Michael,
I stand corrected. I definitely didn't know that about Object-C. Funny
thing is I've used gcc for years and didn't have a clue it could
compile Object-C. I always believed I had to have Xcode to develop and
compile Object-C applications on the Mac. As they say you learn
something new
Hi Gang,
I was wondering if any of our many excellent blind programmers for the
community are considering doing some iPhone game apps for the iPhone? I thought
that would be an interesting topic and why this might be a good idea or not and
if it was even possible.
al
The truth will set
To: gamers discussion list Gamers@audyssey.org
Sent: Wednesday, July 04, 2012 4:34 PM
Subject: [Audyssey] iPhone apps and blind programmers
Hi Gang,
I was wondering if any of our many excellent blind programmers for the
community are considering doing some iPhone game apps for the iPhone? I
thought
Well to answer that question.
I am in the progress of working on an iOS game.
I had mention it last week.
As soon as I get to the next step of developement I will talk more about it.
I do feel that the game will be finish in the next month if everything
goes smoothly.
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The truth will set you free
Jesus Christ of Nazareth 33A.D.
- Original Message -
From: Charles Rivard
To: Gamers Discussion list
Sent: Wednesday, July 04, 2012 5:40 PM
Subject: Re: [Audyssey] iPhone apps and blind programmers
I know that Liam Irvin is working on an Audio
free
Jesus Christ of Nazareth 33A.D.
- Original Message -
From: michael barnes
To: gamers@audyssey.org
Sent: Wednesday, July 04, 2012 5:51 PM
Subject: Re: [Audyssey] iPhone apps and blind programmers
Well to answer that question.
I am in the progress of working on an iOS
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