Re: [Audyssey] Sound RTS help

2016-02-21 Thread jacob Kruger
While their own link to an audio tutorial seems to be broken, here's the documentation/manual page off the developer's website: http://jlpo.free.fr/soundrts/doc/1.1.1/help-index.htm HTH Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..."

[Audyssey] Sound RTS help

2016-02-21 Thread loriduncan
Hi everyone, I'm trying to get my brain around Sound RTS, but am struggling with chapter 1. I've managed to build the farm and complete the objective at a1, but there are enemies at b1, and I've ran out of food so can't recrute more footmen to tackle the pig farmers, and when I try exploring o

Re: [Audyssey] Sound Rts help.

2015-02-08 Thread john
: Saturday, February 07, 2015 18:06 To: Subject: [Audyssey] Sound Rts help. Hi everyone, I've started playing sound rts again, but when I'm playing the tutorial 1 map, I'm finding myself being distracted by the footmen, for example when they are moving around, It sounds like they

[Audyssey] Sound Rts help.

2015-02-07 Thread Lori Duncan
Hi everyone, I've started playing sound rts again, but when I'm playing the tutorial 1 map, I'm finding myself being distracted by the footmen, for example when they are moving around, It sounds like they are saying something over and over, like a muttering sound, and I'm struggling to hear my

[Audyssey] Sound rts.

2014-07-31 Thread loriduncan
Hi everyone, I’ve just downloaded sound rts, but can only seem to access the 2 tutorial maps in single player mode. I’ve managed to complete both, but would like to keep on playing against the computer, until I get confident enough to play on line. Is there a way to have the computer pick a ra

Re: [Audyssey] Sound RTS Recordings

2014-06-07 Thread Shaun Everiss
Never actually done this at all haven't had time to muck round between all my projects. I will be busy with life and testing for at least the next 5 months. If by the end of the year I don't have anything on maybe I will settle down for a good keyboard bashing game but I am not sure if it will

[Audyssey] Sound RTS Recordings

2014-06-07 Thread leo
Hi, Does anyone have any good Soound RTS recordings. Thanks, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/

[Audyssey] Sound RTS Recordings

2014-05-19 Thread leo
Does anyone have any good Sound RTS recordings? Thanks, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_a

Re: [Audyssey] Sound RTS Group

2011-05-10 Thread burakyuksek
Hi, You should use webvisum. saygilar sevgiler. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, May 10, 2011 7:34 PM Subject: [Audyssey] Sound RTS Group Hi I've tried and tried to subscribe to the sound rts group at

Re: [Audyssey] Sound RTS Group

2011-05-10 Thread Richard Sherman
HI Lori, in order to subscribe to a google group, you need to put a plus sign between the name and subscribe, not a dash. give that a try. Rich - Original Message - From: "Lori Duncan" Sent: Tuesday, May 10, 2011 10:34 AM Hi I've tried and tried to subscribe to the sound rts group at

[Audyssey] Sound RTS Group

2011-05-10 Thread Lori Duncan
Hi I've tried and tried to subscribe to the sound rts group at: soundrtschat-subscribe@googlegroups.combut my emails just bounce back. When I try through google it won't accept my details and the site isn't very accessible because of the audio capture thing where you have to enter the numbers

Re: [Audyssey] Sound RTS

2011-05-10 Thread Thomas Ward
rom: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Tuesday, May 10, 2011 4:35 PM > Subject: Re: [Audyssey] Sound RTS > > >> Hi Lori, >> >> As far as I know the latest soundpack for SoundRTS ships with the >> game. As far as people f

Re: [Audyssey] Sound RTS

2011-05-10 Thread Lori Duncan
gle site, I do have an account but that audio capture, but the sound is terrible for putting in the numbers. From Lori - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 10, 2011 4:35 PM Subject: Re: [Audyssey] Sound RTS H

Re: [Audyssey] Sound RTS

2011-05-10 Thread Thomas Ward
Hi Lori, As far as I know the latest soundpack for SoundRTS ships with the game. As far as people fading in and out that could be because they are moving around. The peasants for example will often move around as they dig gold, chop wood, or perform some other task you asign them to. As for the to

Re: [Audyssey] Sound RTS

2011-05-10 Thread Thomas Ward
Hi Lori, Well, I personally like SoundRTS. Its a great strategy game where you start out with a few peasants and try and build an empire by training footmen, archers, knights, etc and concoring the enemy players. Although, I will say it is a bit more fun in a human vs human game as they will make

Re: [Audyssey] Sound RTS Question

2011-05-10 Thread darren harris
Usually it's the group name followed by -subscr...@googlegroups.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: 10 May 2011 12:26 To: Gamers Discussion list Subject: [Audyssey] Sound RTS Question

[Audyssey] Sound RTS

2011-05-10 Thread Lori Duncan
Hi how do people rate this game? I'm going to try it out and see how I go with it and just wondered what people think. Thanks from Lori --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update you

[Audyssey] Sound RTS Question

2011-05-10 Thread Lori Duncan
Hi could someone tell me how I join the Sound RTS chat group? I'm trying to join through the google site, but am not registered with Google but Hotmail. I just need the subscription email address for the group. Thanks from Lori --- Gamers mailing list __ Gamers@audyssey.org If you want to leav

[Audyssey] Sound RTS Soudnpack

2011-04-06 Thread Hayden Presley
Ken, Do you think you could upload your soundpack to your site? Of course, I'm talking about the one from Sound TRS. I prefer the voiceovers in that one over the default ones. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Sound RTS campaigns

2011-03-02 Thread Shiny protector
I can't seem to figure out how to get into the fight with the opponent. Any tips please? - Original Message - From: "Ken the Crazy" To: "Gamers Discussion list" Sent: Wednesday, March 02, 2011 7:18 AM Subject: [Audyssey] Sound RTS campaigns Hey, has anybody

[Audyssey] Sound RTS campaigns

2011-03-01 Thread Ken the Crazy
Hey, has anybody written any campaigns for SoundRTS? I just started playing again, and was looking at the maps folder when I learned about cut scenes and all kinds of other nifty features of the campaigns. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experie

Re: [Audyssey] sound rts

2011-02-13 Thread Thomas Ward
Hi Ben, I'm not quite sure what the problem is but whenever you build something you usually need three things. Enough gold for production, enough wood to build the building, and an empty medow to put it on. If an area doesn't suit those three requirements you have to explore and locate a place tha

[Audyssey] sound rts

2011-02-13 Thread Ben
Hi guys. I'm playing sound rts again, and am really having trouble - i can't seem to build stuff anywhere in the first campaign... any help please --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

[Audyssey] Sound RTS

2010-09-16 Thread Christian
Hi all, Would anyone be interested in having a game of SoundRTS? I hav enot plaied it online before, but it would be nice to give it a try. Many thanks, Christian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

[Audyssey] Sound rts campeigns?

2010-02-05 Thread dark
I do confess, I've slightly lost touch with this one. not really being the multiplayer competitive sort, I've not really got heavily into sound rts, certainly not compared to me and entombed, sinse I was waiting for the introduction of full on missions and campeigns against the computer w

[Audyssey] sound rts updates

2009-08-03 Thread Josh
Hi, Actually sound rts is still being updated, just look at the blog you'll see what I mean,last update to the software was in April or June I believe, something like that. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition

[Audyssey] sound rts?

2009-08-03 Thread Josh
Hi, Where can I read about 1.1? well if its becoming more engine based that's cool so we can create our own variations on it with maps, sounds, and stuff. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit m

[Audyssey] sound-rts ideas

2009-08-03 Thread Josh
Hi, I have some ideas for the next sound-rts. 1. ability to add your own background music in ogg file to play while you play various ssingle and multiplayer maps. music plays in loops, volume of music can be controlled, music controlled by music on/off in menu. each map and section can have its

Re: [Audyssey] sound-rts maps and packs?

2009-08-03 Thread shaun everiss
no map packs with such things exist. ken did have a good soundpack which I will probably put up to sendspace at some point. At 01:01 p.m. 4/08/2009, you wrote: >Hi, > >How do you play against the computer using multiplayer maps? Also are there >any maps or sound packs that have music with stories

[Audyssey] sound-rts maps and packs?

2009-08-03 Thread Josh
Hi, How do you play against the computer using multiplayer maps? Also are there any maps or sound packs that have music with stories and scenes and things like that? Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html

Re: [Audyssey] sound-rts

2009-07-19 Thread Thomas Ward
Hi Josh, That would be nice, but getting to those sound effects and music can be a royal pain. Now, days a lot of commercial companies have several layers of encryption on there sounds, music, and they aren't exactly easy to get to. Smile. Josh wrote: Hi, It would be cool if someone would m

[Audyssey] sound-rts

2009-07-19 Thread Josh
Hi, It would be cool if someone would make a sound pack for sound-rts with music and really good sounds. for example you could extract sounds from a sighted person's strategyfantasy game and put them in. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petit

Re: [Audyssey] SOUND RTS-soundpak

2009-05-02 Thread Shadow Dragon
list" Subject: [Audyssey] SOUND RTS-soundpak Hi All. I'm looking after a newer soundpak then that one witch are with the game. If someone has a soundpak newer with better sounds it could be nice. Thanks. Jimmy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the lis

Re: [Audyssey] SOUND RTS-soundpak

2009-05-02 Thread Ken
he Staring and DreamtechInteractive - Original Message - From: "Jimmy Odin Kristoffersen" To: "Gamers Discussion list" Sent: Saturday, May 02, 2009 5:02 AM Subject: [Audyssey] SOUND RTS-soundpak Hi All. I'm looking after a newer soundpak then that one witch

[Audyssey] SOUND RTS-soundpak

2009-05-02 Thread Jimmy Odin Kristoffersen
Hi All. I'm looking after a newer soundpak then that one witch are with the game. If someone has a soundpak newer with better sounds it could be nice. Thanks. Jimmy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You ca

[Audyssey] Sound rts single player?

2009-03-02 Thread dark
I was just wondering if the single player and mission aspects of sound rts have recieved any updates yet. while I know there are numerous maps available, I was wondering if any had actual story, or different objectives. I admit I'm not the most competative person ever, but would be interested

[Audyssey] Sound RTS

2009-01-10 Thread Lindsay Cowell
Hi folks, I got through the tutorial OK in Sound RTS, but I am struggling to survive on any of the maps, any advice? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] sound RTS

2008-08-25 Thread Thomas Ward
Hi Aiden, No, you need to give out your broadcast address which is your external IP. Your internal IP addresses such as 192.168.0.1 are used for the computers residing behind your router, and are used for internal network connections. Cheers. aiden gardiner wrote: > Hi, > > Is it my internal

Re: [Audyssey] sound RTS

2008-08-24 Thread Valiant8086
Original Message - From: "aiden gardiner" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, August 24, 2008 3:28 PM Subject: Re: [Audyssey] sound RTS > Hi, > > Is it my internal IP I need to give out, IE 192.168.xx.xx, or my external > IP?

Re: [Audyssey] sound RTS

2008-08-24 Thread Steady Goh
Your external IP. 锦发/Steady Goh - Original Message - From: aiden gardiner To: Gamers Discussion list Sent: Monday, August 25, 2008 3:28 AM Subject: Re: [Audyssey] sound RTS Hi, Is it my internal IP I need to give out, IE 192.168.xx.xx, or my external IP? Thanks

Re: [Audyssey] sound RTS

2008-08-24 Thread aiden gardiner
Hi, Is it my internal IP I need to give out, IE 192.168.xx.xx, or my external IP? Thanks, Aiden - Original Message - From: "Steady Goh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, August 24, 2008 7:35 PM Subject: Re: [Audyssey] sound RTS

Re: [Audyssey] sound RTS

2008-08-24 Thread Thomas Ward
Hi, By the way, I looked it up and the SoundRTS server port is port 2500. So you might want to see if that port is closed or being filtered. aiden gardiner wrote: > Thanks thomas, I'll get my dad to help me have a look, see if I can squash > this little problem, because I really want to be able

Re: [Audyssey] sound RTS

2008-08-24 Thread Steady Goh
/Steady Goh - Original Message - From: aiden gardiner To: Gamers Discussion list Sent: Monday, August 25, 2008 1:36 AM Subject: Re: [Audyssey] sound RTS Thanks thomas, I'll get my dad to help me have a look, see if I can squash this little problem, because I really

Re: [Audyssey] sound RTS

2008-08-24 Thread aiden gardiner
August 24, 2008 6:29 PM Subject: Re: [Audyssey] sound RTS > Hi Aiden, > Well, it all depends on what ports are blocked by the router. > Obviously,the ports Topspeeed uses are not filtered and that is why you > are getting a two way connection. However, the port that SoundRTS is > ei

Re: [Audyssey] sound RTS

2008-08-24 Thread Thomas Ward
Hi Aiden, Well, it all depends on what ports are blocked by the router. Obviously,the ports Topspeeed uses are not filtered and that is why you are getting a two way connection. However, the port that SoundRTS is either being blocked by your router, or you have a firewall program blocking the p

Re: [Audyssey] sound RTS

2008-08-24 Thread Steady Goh
ubject: Re: [Audyssey] sound RTS It is very easy. Just press enter on Server, then go to either simple server where only you can create games, or public server where others can create games. You can also create a private server and it won't be added to the public list of servers.

Re: [Audyssey] sound RTS

2008-08-23 Thread Matheus
De: "aiden gardiner" <[EMAIL PROTECTED]> Para: "Gamers Discussion list" Data: Domingo, 24 de Agosto de 2008 00:28 Assunto: Re: [Audyssey] sound RTS Thomas, That seems to be the problem. I can get the server running, but noone can connect. the router I use is manufactured b

Re: [Audyssey] sound RTS

2008-08-23 Thread aiden gardiner
when sound RTS can't? Aiden - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, August 23, 2008 5:32 PM Subject: Re: [Audyssey] sound RTS > Hi, > No, it is pretty easy setting up a SoundRT

Re: [Audyssey] sound RTS

2008-08-23 Thread Thomas Ward
Hi, No, it is pretty easy setting up a SoundRTS server. You basically go in select new multiplayer game, select the map you want to play on wait, for others to connect, and start the game. One thing though you will want to make sure your ports are clear for network traffic. I want to say it is

Re: [Audyssey] sound RTS

2008-08-23 Thread Casey Mathews
endly Help | Demystifying Tech www.webfriendlyhelp.com - Original Message - From: "aiden gardiner" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, August 22, 2008 11:29 PM Subject: [Audyssey] sound RTS > Hi all, > > Is there a way of se

[Audyssey] sound RTS

2008-08-22 Thread aiden gardiner
Hi all, Is there a way of setting up a server with sound RTS without needing to know so mutch about networking? I've noticed that setting up a server in a game like top speed is as easy as selecting that you want to hoste a game. It seems to me that Sound RTS assumes quite a bit of networking k

[Audyssey] Sound RTS

2008-08-09 Thread kelby carlson
Hey list. I just downloaded Sound RTS yesterday, and boy is it cool. I've got the hang of the mechanics, now I have to get the strategy. I think what my best option will be is something like this: --First, start off by recruiting peasants and mining gold. I like to get some gold first, as w

Re: [Audyssey] Sound RTS Sound Pack

2008-04-27 Thread will lomas
hi i would test it if it worked again ont eh mac, call this a cross platform game? it doesn't work ont he mac now On 27 Apr 2008, at 17:35, Shadow Dragon wrote: > I just put together a new sound pack for Sound RTS, and I'm looking > for opinions. Anyone interested please contact me off list a

[Audyssey] Sound RTS Sound Pack

2008-04-27 Thread Shadow Dragon
I just put together a new sound pack for Sound RTS, and I'm looking for opinions. Anyone interested please contact me off list and I'll send you it. Its a modified pack of the pack by Alex Westfel up on the site. I changed the footstep sounds, very nearly all of the attack sounds, the dragon sou

Re: [Audyssey] sound RTS

2008-03-10 Thread SoundMUD
I will release this month an unstable and partially broken version called beta 10a. It will include the architecture change that should improve the multiplayer game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes

Re: [Audyssey] sound RTS

2008-03-06 Thread aiden gardiner
your interested. my email address is [EMAIL PROTECTED] Aiden - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, March 06, 2008 11:09 PM Subject: Re: [Audyssey] sound RTS > whats the latest on soun

Re: [Audyssey] sound RTS

2008-03-06 Thread shaun everiss
whats the latest on soundrts? I read the blog every day and Nothing new has happened jan 10 08. At 12:38 a.m. 7/03/2008, you wrote: >Hi, >Try to play as a client. Use the beta 9h version, so there will be >servers. Choose a server, and create a game and invite players when >they arrive. Or wait for

Re: [Audyssey] sound RTS

2008-03-06 Thread aiden gardiner
Thanks. Is there a way of running a dedicated server, so my friends can connect to it? Thanks in advance Aiden - Original Message - From: "SoundMUD" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, March 06, 2008 11:38 AM Subject: Re: [Audysse

Re: [Audyssey] sound RTS

2008-03-06 Thread SoundMUD
Hi, Try to play as a client. Use the beta 9h version, so there will be servers. Choose a server, and create a game and invite players when they arrive. Or wait for an invitation. Try for example Sebo's server. Jean-Luc 2008/3/5, aiden gardiner <[EMAIL PROTECTED]>: > hi everyone, > > What's the be

[Audyssey] sound RTS

2008-03-05 Thread aiden gardiner
hi everyone, What's the best way to run a sound RTS server? i've been trying to do it for weeks, but can't get the hang of it, and i don't know how to play an online game as a client. Thanks for any help in advance Aiden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the l

[Audyssey] sound rts and pac amte

2008-02-17 Thread william lomas
hi can sound rts run on a pac amte running a bx keyboard? i doubt it but thought i'd ask how cool would that be, taking that game on the move? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update yo

Re: [Audyssey] Sound RTS and Python version?

2008-01-30 Thread Thomas Ward
Hi Valiant, That is not correct. There is a 2.5 version of Pygame for Linux, Mac, and Windows now. Cheers. Valiant (on laptop) wrote: > Hi. > As far as i can tell, pygame don't have 2.5 support > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [E

Re: [Audyssey] Sound RTS and Python version?

2008-01-29 Thread Valiant (on laptop)
Hi. As far as i can tell, pygame don't have 2.5 support - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Monday, January 21, 2008 11:47 PM Subject: [Audyssey] Sound RTS and Python version? > Hi Jean'Luc and all, > I have some q

Re: [Audyssey] Sound RTS and Python version?

2008-01-29 Thread Valiant (on laptop)
Hello there. You're slightly off, technoshock is written in python. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, January 22, 2008 8:16 PM Subject: Re: [Audyssey] Sound RTS and Python version?

Re: [Audyssey] Sound RTS and Python version?

2008-01-27 Thread Thomas Ward
Hi Jean'Luc, That sounds fine. Let me know when the Python 2.5 build is ready. SoundMUD wrote: > Hi Thomas, I will include the additional python 2.5 compiled files in > the next release, but build a Linux package only if you really want or > need to, because for future releases I would have prob

Re: [Audyssey] Sound RTS and Python version?

2008-01-23 Thread SoundMUD
Hi Thomas, I will include the additional python 2.5 compiled files in the next release, but build a Linux package only if you really want or need to, because for future releases I would have problems (or lack of time) to automate the Linux build from my computer. Jean-Luc 2008/1/23, Thomas Ward <

Re: [Audyssey] Sound RTS and Python version?

2008-01-22 Thread Thomas Ward
Hi Claudio, Quote > Have you created sound rts with python? > End Quote I am not Jean'Luc, but yes Sound RTS is written with Python 2.4 and pygame. It is to my knolege the only accessible game written in Python. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, s

Re: [Audyssey] Sound RTS and Python version?

2008-01-22 Thread Thomas Ward
Hi, Ah, I do see why you were using Python 2.4. Debian is notorious for supporting older stuff long after Fedora, Ubuntu, and other distributions have upgraded to a version or two ahead to the latest packages. Though, if you would do it I would really really appreciate it if you could make a 2.

Re: [Audyssey] Sound RTS and Python version?

2008-01-22 Thread SoundMUD
Hello Claudio, Yes, I have created SoundRTS with Python. My tutorials about python programming are at: http://soundrts.blogspot.com/2008/01/some-pygame-examples-for-audiogame.html Please leave a comment on this page, even if finally you find it uninteresting, because I haven't received any feedback

Re: [Audyssey] Sound RTS and Python version?

2008-01-22 Thread Claudio Zeni
Hello Jean! Have you created sound rts with python? Where can i find your tutorials for playing sounds in python? Regards and thanks. Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscrip

Re: [Audyssey] Sound RTS and Python version?

2008-01-22 Thread SoundMUD
Hi Thomas, You probably don't need to remove Python 2.5. You can probably install additionally Python 2.4 and call it from the command line. It may be called python24, while the default interpreter is called python and is a link to python25. Then type, for example: "python24 soundrts.pyc" If it s

[Audyssey] Sound RTS and Python version?

2008-01-21 Thread Thomas Ward
Hi Jean'Luc and all, I have some questions about Sound RTS and the correct Python version. The reason I am asking is I want to install Sound RTS Beta 9 on my Linux computer, but the only version pre-installed is Python 2.5, and when I attempted to uninstall Python 2.5 to install Python 2.4.4 I g

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
Hi Thomas, About writing maps, the instructions for multiplayer maps are at: http://jlpo.free.fr/soundrts/mapmaking.htm But the way to build single player maps is undocumented yet, because the language is not ready enough. For example, today, a trigger to say that after 80 seconds the computer 1

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
Hi Cara, About the game interface, there are at least 2 kinds of selection: target and control, and there is a third selection: the order to give. Maybe some keys should be swapped, so it would be more logic, from left to right you would have fro example: select a unit, then select a target. But t

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
Okay, let's try this again, shall we?... http://jlpo.free.fr/soundrts/mapmaking.htm Smiles, CQ :) On Jan 19, 2008, at 5:46 PM, Cara Quinn wrote: > Hey Thomas, there's a link on the Sound RTS page a little way down > the page... -And here it is: > > Map making guide > > Have an awes

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
Hey Thomas, there's a link on the Sound RTS page a little way down the page... -And here it is: Map making guide Have an awesome Saturday eve!... ROCK!!! Cara :) On Jan 19, 2008, at 4:21 PM, Thomas Ward wrote: > Hi Cara, > You mentioned building my own maps. Sounds great, but do you

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
(I have accidentally sent the email too early. Here is the rest of the message.) Playing in a single player map is different from playing in a multiplayer map against the computer: the former is an asymmetric map, with a relatively still opponent, except for scripted attacks ; the latter is a bala

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Thomas Ward
Hi Daren, If you know how to make an army of dragons let me know. I have managed to build the dragon's layer but can't make a dragon do to lack of gold and money in tutorial 3. Darren Harris wrote: > Hi thomas, > > Yes I see what you mean. Also the other point as well is the likes of > draggan

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
Hi Thomas, Thanks for the feedback! Yes, the maps are really small. I especially realize this today because many bigger multiplayer maps have been made since the day I released the 3 single player maps. Even if you don't play multiplayer games, you can play on the multiplayer maps against the co

Re: [Audyssey] Sound RTS Question for Mac

2008-01-19 Thread SoundMUD
Thanks, I didn't know that. So, on a Mac, the F 9 to F 11 keys are used by expose, and F 12 by the dashboard. From something I have read in another forum, for example World of Warcraft replaces these shortcuts when it starts and restores them when it stops. I won't probably do this, for it is proba

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Thomas Ward
Hi Cara, I know how to make a dragon in Sound RTS but the problem is finding enough gold to do it. Given the restrictions in the tootorials you can't really get enough gold to do it unless you cut spending on your army and put all that money into a castle and a dragon layer. Even then by ht eti

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Thomas Ward
Hi Cara, You mentioned building my own maps. Sounds great, but do you know where to get instructions on doing this? I want to begin writing maps for my own games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes

[Audyssey] Sound RTS game menu prob fixed...

2008-01-19 Thread Cara Quinn
Hey All, for any Mac users, thanks to William's tip, I checked in system preferences in the options for Expose and Spaces and found that my F 10 key was mapped for an Expose function. So I remapped it to ctrl F 10 and all is now well with the game menu. thanks William, and have a grea

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
yes, was thinking within the actual game though... Thanks muchly for the notey note!... Have a totally awesome day!... Smiles, Cara :) On Jan 19, 2008, at 8:31 AM, Karl wrote: > Hi, > As for the main menus, it is possible to use up/down arrows in the > menus, although the game doesn't

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
it, my point is, you could scrap everything else. > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > On Behalf Of Cara Quinn > Sent: 19 January 2008 16:35 > To: Gamers Discussion list > Subject: Re: [Audyssey] Sound RTS Feedback and thoughts.

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Darren Harris
bject: Re: [Audyssey] Sound RTS Feedback and thoughts. Correct me if I'm wrong, but it's not that easy just to 'make a bunch of dragons.' Of course though, if you've done it, please please please do let me know how, as I love love love dragons!... Smiles, Cara

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
] > On Behalf Of Thomas Ward > Sent: 19 January 2008 04:16 > To: Gamers Discussion list > Subject: [Audyssey] Sound RTS Feedback and thoughts. > > > Hi Jean'Luc, > As a relatively new player of Sound RTS I would like to offer my > thoughts and feedback about Sound

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Karl
Hi, As for the main menus, it is possible to use up/down arrows in the menus, although the game doesn't mention it. Original message: > Hey Thomas, and Jean-Luc, and good morning All!!!... Happy > Saturday!... >thomas, wow, that's funny, I too, started playing Sound RTS this > past week

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
Hey Thomas, and Jean-Luc, and good morning All!!!... Happy Saturday!... thomas, wow, that's funny, I too, started playing Sound RTS this past week! lol! Go figure! Great minds!... anyway, you can actually create larger maps yourself, and I do believe that you may also be able

Re: [Audyssey] Sound RTS Question for Mac

2008-01-19 Thread Cara Quinn
Ah interesting. I only have F 12 set to do the dashboard thing and I like it that way, but will check this out a bit more and see what I come up with. Thanks for the tip!... Smiles, CQ :) On Jan 18, 2008, at 11:47 PM, william lomas wrote: > hi > > > reassign your dashbood keys from f

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Darren Harris
Discussion list Subject: [Audyssey] Sound RTS Feedback and thoughts. Hi Jean'Luc, As a relatively new player of Sound RTS I would like to offer my thoughts and feedback about Sound RTS. After nearly a week of playing I have really grown to enjoy this game immensely. Though, there are afew

Re: [Audyssey] Sound RTS Question for Mac

2008-01-18 Thread william lomas
hi reassign your dashbood keys from f ten to f12 to different keys On 19 Jan 2008, at 02:26, Cara Quinn wrote: > Thanks Jean'Luc, but no dice on this end. I just can't get it to > work. I joined the Sound RTS list as well, today, so will also check > the archives there to see if anything wa

[Audyssey] Sound RTS Feedback and thoughts.

2008-01-18 Thread Thomas Ward
Hi Jean'Luc, As a relatively new player of Sound RTS I would like to offer my thoughts and feedback about Sound RTS. After nearly a week of playing I have really grown to enjoy this game immensely. Though, there are afew things I think would improve the game for those just playing in tootorial

Re: [Audyssey] Sound RTS Question for Mac

2008-01-18 Thread Cara Quinn
Thanks Jean'Luc, but no dice on this end. I just can't get it to work. I joined the Sound RTS list as well, today, so will also check the archives there to see if anything was said... Smiles, Cara :) On Jan 18, 2008, at 5:50 PM, SoundMUD wrote: > Hi, F 10 should work. This key has no

Re: [Audyssey] Sound RTS Question for Mac

2008-01-18 Thread SoundMUD
Hi, F 10 should work. This key has not changed, at least. I wonder if somebody have already asked this question. I don't remember any answer, though. Jean-Luc 2008/1/18, Cara Quinn <[EMAIL PROTECTED]>: >Hey All, am digging on Sound RTS a bit, and am just wondering about > something. I'm pres

[Audyssey] Sound RTS Question for Mac

2008-01-18 Thread Cara Quinn
Hey All, am digging on Sound RTS a bit, and am just wondering about something. I'm pressing F 10 for the game menu but it doesn't appear to be working. Has this key changed? I'm running beta 9 on Leopard with Python 2.4.4... Thanks for any help / suggestions and apologies if this has b

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-16 Thread SoundMUD
Hi Cara, thanks for your mail! The zip archive doesn't really contain the source code but only "compiled" files. For the moment I won't release the source code, but it may not be necessary anyway, because I have just managed to build the usual SoundRTS executable for Windows without using the sour

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-15 Thread Cara Quinn
jean'Luc, thanks very much for your note. am installing a 2.4 version now and will see how it goes. I haven't looked at these python files in the zip archive for Mac yet, but if they are the actual source code, I could try to compile a .app file for Mac which wouldn't require the extra

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-15 Thread SoundMUD
Hi, Python 2.5 will not work with SoundRTS. Any 2.4 version of Python will probably work. Jean-Luc 2008/1/15, Cara Quinn <[EMAIL PROTECTED]>: > Ah, probably should have been clearer. right, but I was asking if there is another intel version which was > closer to the specific one that the au

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-15 Thread Cara Quinn
Ah, probably should have been clearer. Hi, > I am no expert at this, but I would imagine you would have to pick the > one that was compiled for the processor architecture you are running. > The Intel version of the Python libs for Mac are probably assembled > for > the MacBooks and MacBook

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