Re: [hlcoders] TFC conc grenade effects - how to?

2010-10-29 Thread Joel R.
you can find the conc code in GoldSrc On Fri, Oct 29, 2010 at 6:10 PM, Jeffrey "botman" Broome < botman.hlcod...@gmail.com> wrote: > I thought Valve never released the source to TFC or CS. > > GoldSrc downloads can be found here... > > http://www.fileplanet.com/32334/0/0/0/1/section/SDKs_/_Source

Re: [hlcoders] TFC conc grenade effects - how to?

2010-10-29 Thread Jeffrey "botman" Broome
I thought Valve never released the source to TFC or CS. GoldSrc downloads can be found here... http://www.fileplanet.com/32334/0/0/0/1/section/SDKs_/_Source_Code On 10/29/2010 6:01 PM, Andreas Grimm wrote: where can i find the hl1 source? :-O -Original Message- From: hlcoders-boun...@

Re: [hlcoders] TFC conc grenade effects - how to?

2010-10-29 Thread Andreas Grimm
where can i find the hl1 source? :-O -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R. Sent: Saturday, October 30, 2010 12:49 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] TFC conc gr

Re: [hlcoders] TFC conc grenade effects - how to?

2010-10-29 Thread Dexter Haslem
Hi Andreas, Fortress Forever implemented the conc nade effect to look the same on source. I think all it basically does is add a swirl to the players eyeAngles in CalcView. TFC may have did the weapon seperately or maybe modified the bob cuz it goes even more crazy. Hope this helps On Fri, Oct 29

Re: [hlcoders] TFC conc grenade effects - how to?

2010-10-29 Thread Joel R.
The source code is in the hl1 source On Fri, Oct 29, 2010 at 5:23 PM, Andreas Grimm wrote: > Hello, > > I have a question about the TFC conc grenade effect: > http://www.youtube.com/watch?v=cMQAo9i0jGw > > After grenade detonation the viewangle circles around and the weapon seems > to move aroun

[hlcoders] TFC conc grenade effects - how to?

2010-10-29 Thread Andreas Grimm
Hello, I have a question about the TFC conc grenade effect: http://www.youtube.com/watch?v=cMQAo9i0jGw After grenade detonation the viewangle circles around and the weapon seems to move around, too ... My firdst question: Is the same effect in Source games possible? And: Does anyone know which

Re: [hlcoders] Remember June 2006?

2010-10-29 Thread Psy_Commando
I had the same issue with Alien Swarm. But not only is the Alien Swarm source code a hard coded mess, it constantly tries to get games statistics or authorisations from the steam server!!! What's the point of leaving that in? I could put up with that, but there is no documentation, even if its

Re: [hlcoders] Remember June 2006?

2010-10-29 Thread Jarno 'Ywa' Veuger
I don't know the exact story behind it. But he works on Tactical Intervention (Source game) now, for some Asian studio. - Ywa Op 29-Oct-10 22:42, Jacob "J*Rod" Salas schreef: Oh did he leave? I didn't hear that so I'm not sure. On Fri, Oct 29, 2010 at 2:53 PM, Jarno Veuger wrote: Tony S. d

Re: [hlcoders] Remember June 2006?

2010-10-29 Thread Jacob "J*Rod" Salas
Oh did he leave? I didn't hear that so I'm not sure. On Fri, Oct 29, 2010 at 2:53 PM, Jarno Veuger wrote: > Tony S. doesn't work for Valve anymore. He stills helps others where he can > though (as far as I can tell). > > - Ywa > > Op 29-Oct-10 21:17, ~CzF|JS*~ J*Rod schreef: > > Same here, as I

Re: [hlcoders] Remember June 2006?

2010-10-29 Thread Jarno Veuger
Tony S. doesn't work for Valve anymore. He stills helps others where he can though (as far as I can tell). - Ywa Op 29-Oct-10 21:17, ~CzF|JS*~ J*Rod schreef: Same here, as I once tried implementing the 2007 scratch SDK into the Alien Swarm code, and ended up going back to 2007 to keep working

Re: [hlcoders] Remember June 2006?

2010-10-29 Thread ~CzF|JS*~ J*Rod
Same here, as I once tried implementing the 2007 scratch SDK into the Alien Swarm code, and ended up going back to 2007 to keep working on programming. As for Mike, he's probably busy with talking on forums with people who need help with certain things. And what about Tony Sergi, the guy who creat

Re: [hlcoders] Remember June 2006?

2010-10-29 Thread Harry Jeffery
A scratch sdk option for the Alien Swarm code would be nice. I looked through the code with an intent to mod it but the alienswarm specific stuff got in the way so much. I just gave up on it as there was no easy way to remove the alienswarm stuff without going through thousands of inter-dependencie

Re: [hlcoders] Remember June 2006?

2010-10-29 Thread Jeffrey "botman" Broome
Any ETA would be meaningless, Valve Time, remember... :) http://developer.valvesoftware.com/wiki/Valve_Time Jeffrey "botman" Broome On 10/29/2010 1:52 PM, Dan L wrote: Can we at least get an ETA for 2009 sdk? ___ To unsubscribe, edit your lis

Re: [hlcoders] Remember June 2006?

2010-10-29 Thread Dan L
The thing i am most upset about is there is still no create a mod option for source 2009 based games. I wish valve would include full hl2:dm code and update it as it patches like alien swarm. Can we at least get an ETA for 2009 sdk? On Fri, Oct 29, 2010 at 4:41 AM, Jed wrote: > I like Valve bu

Re: [hlcoders] Steamworks ?

2010-10-29 Thread Krzysztof Krysztofiak
On Fri, Oct 29, 2010 at 6:36 PM, Sam wrote: > Hello there, > > Goldsrc is pretty much discontinued for modders, And valve itself said in > the Steamworks page that it wasn't made for modders, but for commercial > developers (Even thought some mods have a Steamworks license), And even if > GoldSou

Re: [hlcoders] Steamworks ?

2010-10-29 Thread Sam
Hello there, Goldsrc is pretty much discontinued for modders, And valve itself said in the Steamworks page that it wasn't made for modders, but for commercial developers (Even thought some mods have a Steamworks license), And even if GoldSource was still supported, I doubt you would get a license

[hlcoders] Steamworks ?

2010-10-29 Thread Krzysztof Krysztofiak
Dear HLCoders community. Before protocol 48 update i saw Counter Strike Steamworks, before i saw that i thought that there`s no way to get steamworks on GoldSource. So i said ok, counter-strike is big project and got extra support. We`re also making project, some of you may know that I`m developer

Re: [hlcoders] Problems with shader samples in the SDK?

2010-10-29 Thread Marek Sieradzki
My shader DLL wasn't loaded by vbsp.exe so my shader used fallback: "Wireframe_DX6". I manually enabled lighting (bumped and standard) on brushes with it and it works. ___ To unsubscribe, edit your list preferences, or view the list archives, please vis

Re: [hlcoders] Remember June 2006?

2010-10-29 Thread Jed
I like Valve but yeah, I've been vocal about my growing dislike of the SDK for a while. Heck some numpty quotes me on the wiki page... :( As a third-party SDK tool developer I've been smacking my head into the desk with all the different versions for a while and it's a nightmare keeping up with it

Re: [hlcoders] Remember June 2006

2010-10-29 Thread Dmitry Barannik
I have experience with both, Unreal and Source, engines, and I can, with confidence, say that both has serious advantages and disadvantages. I know that some studios refused Source, but I know studios that refused Unreal. It's just your choice, and if you can't create games, noone engine will not h