Re: [hlcoders] Yet another svc_bad error message... this one is weird

2003-03-09 Thread Avatar-X
av Sniper wrote: >It'd be nice if this limit could be increased. I'm sure the average low-end >machine could handle much more than the high end computers of '96-98. >(Quake1 through Half-Life) > >Sniper >----- Original Message - >From: "Avatar-X&

Re: [hlcoders] Yet another svc_bad error message... this one is weird

2003-03-09 Thread Avatar-X
-- [ Picked text/plain from multipart/alternative ] The HL model limit is 512. This includes any precached models using PRECACHE_MODEL, and it also includes all map-based solid models, like func_walls. So if you have 400 solid ents (the max) in your map, you can only have 112 other precached mode

Re: [hlcoders] Problem porting to SDK 2.3

2003-02-14 Thread Avatar-X
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Can someone tell me where to get SDK 2.3 Full? botman wrote: >>Was attempting to port a mod from a very old SDK to 2.3 by inserting the >>additions from the 2.3 SDK [using WinDiff]. >> >>Everything we

[hlcoders] sounds, pitch, looping, and loop points

2003-02-07 Thread Avatar-X
i've found a bug, and was wondering if anyone knew a workaround: when a WAV file is played at a pitch that's not 100 (normal), and it is a looping sound, and the loop point is not at the beginning of the file but somewhere in the middle, the engine loops it from the beginning, ignoring the loop po

Re: [hlcoders] Triggering a door from the client

2003-02-02 Thread Avatar-X
you dont read very well, do you: Ideally this should be able to be done so that the player can't emulate it via console commands etc. Rob Harwood wrote: Make the client send a command back to the server like "doorpin ". regards, Rob Harwood. -Original Message- From: [EMAIL PR

Re: [hlcoders] Accessing Time on Server per player

2003-01-14 Thread Avatar-X
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] that would only work for the duration of the map since gpGlobals->time is reset to 0 on map spawn -av Michael Shimmins wrote: >How about creating a new variable in CBasePlayer: > >float ConnectTime;

Re: [hlcoders] Saving and the HLSDK

2002-12-29 Thread Avatar-X
-- [ Picked text/plain from multipart/alternative ] Surely you could make your entities still work when saved, i mean, the whole point of the saving is that it restores it to the exact state it was before. -av Cortex wrote: >Oups, I didn't notice that lol >sorry :\ > > - Cortex : HL ALBATOR

Re: [hlcoders] testing hlcoders

2002-12-17 Thread Avatar-X
Sorry for the spam, but i've found a better pictar: http://www.uer.ca/valve3.jpg see! teh golden! Steve Rukuts wrote: -- [ Converted text/html to text/plain ] Golden whaaa? =>i want to see pictures of the golden crowbar!!! => =>-av => =>Steve Rukuts wrote: => =>>-- =>>[ Converted text/ht

Re: [hlcoders] testing hlcoders

2002-12-17 Thread Avatar-X
See, here it is: http://www.uer.ca/valve4.jpg the golden crowbar! Steve Rukuts wrote: -- [ Converted text/html to text/plain ] Golden whaaa? =>i want to see pictures of the golden crowbar!!! => =>-av => =>Steve Rukuts wrote: => =>>-- =>>[ Converted text/html to text/plain ] =>> =>>aah, l

Re: [hlcoders] testing hlcoders

2002-12-17 Thread Avatar-X
Valve has a golden crowbar in their offices. It's modelled after the Half-Life crowbar (duh) -av Steve Rukuts wrote: -- [ Converted text/html to text/plain ] Golden whaaa? =>i want to see pictures of the golden crowbar!!! => =>-av => =>Steve Rukuts wrote: => =>>-- =>>[ Converted text/html

Re: [hlcoders] testing hlcoders

2002-12-17 Thread Avatar-X
i want to see pictures of the golden crowbar!!! -av Steve Rukuts wrote: -- [ Converted text/html to text/plain ] aah, looks like the list's feeling better. good good. =>How are the new offices? :> => =>-- => MoD, => => Always @ your service. => => =>- Original Message - =>From: "Ken B

Re: [hlcoders] say and say_team

2002-12-13 Thread Avatar-X
No talking in public servers? Wow, you must run your server like Hitler. -av Mikael Lindmark wrote: This is a multi-part message in MIME format. -- Has anyone made a small plugin that sole function is to prevent says in game ? example, say 0 team_say 1 say_dead 1 team_say_dead 1 --

Re: [hlcoders] Jump-hacking ricochet

2002-12-07 Thread Avatar-X
-- [ Picked text/plain from multipart/alternative ] You could fake it by watching for IN_JUMP and then just giving the player upward velocity :-) -av MoD wrote: >Oh, ok :\ > >This means I cant have me a Jump-Ricochet server side mod, eh? > >no big deal. > >Thanks for the help, I appreciate it. >

Re: [hlcoders] Hook

2002-12-05 Thread Avatar-X
complete, or has some problems. >> >> >> >> >http://www.planethalflife.com/hlprogramming/old/tuts/tut_offhandgrapple.htm > > >>-Scott >> >>John Frings wrote: >> >> >> >>>From: "Avatar-X" <[EMAIL PROTECTED]> >>&g

Re: [hlcoders] Hook

2002-12-04 Thread Avatar-X
That would be my server, The SillyZone http://archaeology.csumb.edu/sillyzone The IP is sz.mine.nu We've got the best grapple i've seen to date But no, it's not public, you can't download it. -av Rat Man wrote: [ Converted text/html to text/plain ] I remember a while back someone had a srv

Re: [hlcoders] VAC

2002-12-02 Thread Avatar-X
So you don't keep emails you get? I have 5 years worth of emails, including all HLCoders that i've gotten, stored in my Mozilla mail database :-) -av Mazor wrote: My understanding was that valve needs to 'buy your mod out' for them to let you use the VAC technology. I remember asking Valve abo

Re: [hlcoders] Command Line Info

2002-12-01 Thread Avatar-X
-- [ Picked text/plain from multipart/alternative ] Don't forget: -zone where the size in kilobytes of memory to be allocated to scripts -zone 4096 = 4 megs of memory -av Cortex wrote: >Here you are. However, you could have searched through the list archives... > >Enable console >==

Re: [hlcoders] woo

2002-11-28 Thread Avatar-X
I use Mozilla, works wonderfully -av Florian Zschocke wrote: Daniel Koppes wrote: I get mine like that, in any old random order, questions and replies all mooshed together :( What is your sort order? Florian. ___ To unsubscribe, edit your list

Re: [hlcoders] engine bug found! 99% sure

2002-11-17 Thread Avatar-X
l work but the player will see the "map" while loading and not the >"stage completed" screen. > > > >>SET_VIEW(pPlayerEdict, pPlayerEdict); >> >> > >When should I do this? After the player is in the new map? > >Thomas"TTJ"

Re: [hlcoders] engine bug found! 99% sure

2002-11-17 Thread Avatar-X
scribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com ___

Re: [hlcoders] More hud difficulties

2002-10-23 Thread Avatar-X
ur list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders >___ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftwa

Re: [hlcoders] Dual usage of a bone controller

2002-10-16 Thread Avatar-X
more than one controller to the same bone - use one controller >for each axis of rotation or type of movement >that you want. See 'Modeling for Half-Life.doc' included with the full SDK. > >Jim >___ >To unsubscribe, edit your

Re: [hlcoders] Rope attached to NPC?

2002-10-12 Thread Avatar-X
#x27;s hand in the >>>HUD animation? >>> >>>If anyone has a good idea/strategy or sample/example on how to make this >>>happen I'd love to hear about it. Details please. >>> >>>Thanks. >>> >>>-- >>> >>>

Re: [hlcoders] Mac VS PC

2002-10-11 Thread Avatar-X
t; >> >>>>have >>>> >>>> >>>>>>>flat feet? To stamp out burning ducks. >>>>>>> >>>>>>> >>>>>>> >>>>>>>>-Original Message- >

Re: [hlcoders] Mac VS PC

2002-10-09 Thread Avatar-X
e PC as well, so I use Mozilla which is the >best on PC and Mac (it is available on Mac right?). > >___ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > >

Re: [hlcoders] Mac VS PC

2002-10-09 Thread Avatar-X
om PC counterpart, and generally unfinished and unpolished. the fact that they throw a fancy look on it with drop shadows doesnt change how it works -av Phantom wrote: >- Original Message - >From: "Avatar-X" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >S

Re: [hlcoders] Mac VS PC

2002-10-09 Thread Avatar-X
-- [ Picked text/plain from multipart/alternative ] the IE on mac is basically Netscape with a few features. it doesnt support anything fancy that the PC IE supports, like text ranges, or activeX, or whatever. -av Phantom wrote: >- Original Message - >From: "Avatar-X" &

Re: [hlcoders] WON is really down?

2002-10-09 Thread Avatar-X
ch they very apparently don't). > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED]]On Behalf Of Avatar-X >Sent: Tuesday, October 08, 2002 11:36 PM >To: [EMAIL PROTECTED] >Subject: Re: [hlcoders] WON is really down? > > >-- >[ Pic

Re: [hlcoders] WON is really down?

2002-10-08 Thread Avatar-X
bout a product that they are offering >>>that's >>>actually a hoax... >>> >>> >>> >>> >>http://www.microsoft.com/presspass/Features/2002/Jul02/07-01palladium.as >>p >> >> >>>:) >>> >>>Jeffrey

Re: [hlcoders] Light entities

2002-05-23 Thread [DRP]Avatar-X
__ > Join the world’s largest e-mail service with MSN Hotmail. > http://www.hotmail.com > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar-X SillyZo

Re: [hlcoders] Server-side GetAttachment/GetBonePosition bug

2002-05-18 Thread [DRP]Avatar-X
unsubscribe, edit your list preferences, or view the list archives, please > visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > ---------- > Chat with friends online, try

Re: [hlcoders] Third person player / Developer mode

2002-05-17 Thread [DRP]Avatar-X
that have to do with "developer 0"? > > > > For the record, I set a breakpoint inside the client-side rendering code > > and, sure enough, "model/player.mdl" is the entity being rendered. Is > > this some safety feature in Half-Life? > > > > Tnx & Rgds..

Re: [hlcoders] Anti-cheat code in mods

2002-04-27 Thread [DRP]Avatar-X
nothing more than a RC4-hybrid which > > > is easy to find. entire loader: > > ... > > proof its not even a halfass fix: > > ... > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > pleas

Re: [hlcoders] Steam messes up Half-Life

2002-04-25 Thread [DRP]Avatar-X
Sorry, I meant to say colon. Not comma. Leon Hartwig wrote: > This is a multi-part message in MIME format. > -- > > From: [DRP]Avatar-X [mailto:[EMAIL PROTECTED]] > > Sent: Wednesday, April 24, 2002 10:41 PM > > > > 46 : 495254 : Mann auf Feuer > > 5

[hlcoders] Steam messes up Half-Life

2002-04-24 Thread [DRP]Avatar-X
I was looking at the list of players in my server and suddenly noticed that a bunch of them had really wierd UniqueID's. Here: 46 : 495254 : Mann auf Feuer 53 : 558185 : [BD]MaKaVeLi 43 : 46537 : Venom, Homeless Kitty 44 : 399677 : Ryan 38 : 42354 : Phut 52 : STEAM_0:3424

Re: [hlcoders] QWERTY -> AZERTY

2002-04-16 Thread [DRP]Avatar-X
> > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > >

Re: [hlcoders] [OT] Compiling the SDk

2002-03-24 Thread [DRP]Avatar-X
se visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar-X SillyZ

Re: [hlcoders] Half Life engine limitations.

2002-03-17 Thread [DRP]Avatar-X
t. Be careful... the game > can also crash, I've had that expereince on computers with not enough ram to > handle the precaches. > > -Cale 'Mazor' Dunlap > > >From: "[DRP]Avatar-X" <[EMAIL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >T

Re: [hlcoders] Half Life engine limitations.

2002-03-16 Thread [DRP]Avatar-X
_ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My H

Re: [hlcoders] cvar/console message access from an external program.

2002-03-13 Thread [DRP]Avatar-X
__ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone

Re: [hlcoders] cvar/console message access from an external program.

2002-03-13 Thread [DRP]Avatar-X
gt; To unsubscribe, edit your list preferences, or view the list > > > archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the li

Re: [hlcoders] HUD saytext.cpp question

2002-03-11 Thread [DRP]Avatar-X
your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com _

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-08 Thread [DRP]Avatar-X
please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/lis

Re: [hlcoders] What is C#

2002-02-27 Thread [DRP]Avatar-X
gt; > > > > > the language's benefits - after all, the language is mainly an > > attempt > > > > > to > > > > > fix > > > > > > all bad design decisions we've seen in the past. > > > > > > > > &

Re: [hlcoders] Argh!

2002-02-24 Thread [DRP]Avatar-X
__ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > >> > &

Re: [hlcoders] liblist.gam and the hazard course

2002-02-24 Thread [DRP]Avatar-X
how to get the hazard course in without allowing > newgames. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Av

Re: [hlcoders] Creating brush based ents in the code

2002-02-22 Thread [DRP]Avatar-X
See this thread in my forum for a little more detail... > > > > > http://dynamic.gamespy.com/~botman/yabb/YaBB.pl?board=6&action=display&num=2 > 687 > > > > Jeffrey "botman" Broome > > > > __

Re: [hlcoders] OT - Pertains to coding in a way :\

2002-02-22 Thread [DRP]Avatar-X
http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]A

Re: [hlcoders] OT - Pertains to coding in a way :\

2002-02-22 Thread [DRP]Avatar-X
> > > ___ > > > To unsubscribe, edit your list preferences, or > > view the list archives, > > please visit: > > > > > > http://list.valvesoftware.com/mailman/l

Re: [hlcoders] Brainstorming: simulating entity behaviour in a "laboratory" environment

2002-02-18 Thread [DRP]Avatar-X
No man... i work doing dynamic web programs and i take lots of notes on paper. It's much faster than typing it and works as a quick reference. -av Tim Holt wrote: > LOL - get with the 90's man - cause they are over :^) > > [DRP]Avatar-X wrote: > > > Interesting...

Re: [hlcoders] Brainstorming: simulating entity behaviour in a "laboratory" environment

2002-02-18 Thread [DRP]Avatar-X
o upstairs and check. > -M.C. Escher > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar-X SillyZone Hom

Re: [hlcoders] rmf format

2002-02-15 Thread [DRP]Avatar-X
> > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _

Re: [hlcoders] Weapon Recoil

2002-02-13 Thread [DRP]Avatar-X
o that I can do it > myself would help. > > Rob Prouse > Tour of Duty Mod > http://www.tourofdutymod.com > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.co

Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-12 Thread [DRP]Avatar-X
d software love >I have given it...) > > - nate > ----- Original Message - > From: [DRP]Avatar-X > Sent: Tuesday, February 12, 2002 8:58 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Valve - confirm/shatter a myth for me > > well i have a web browser on my phone

Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-12 Thread [DRP]Avatar-X
: > HLCoders on your cell phone? > > Impressive. > > david > > -Original Message- > From: [DRP]Avatar-X [mailto:[EMAIL PROTECTED]] > Sent: Monday, February 11, 2002 11:49 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Valve - confirm/shatter a myth for me

Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-11 Thread [DRP]Avatar-X
> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > [ winmail.dat of type application/ms-tnef deleted ] > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Getting server info

2002-02-11 Thread [DRP]Avatar-X
end the > request to. Perhaps you are not setting up the host_sin structure with the > correct port number for the server (since many of them aren't 27015). > > Jeffrey "botman" Broome > > ___ > To unsubscribe, edit y

Re: [hlcoders] Info on a client command

2002-02-07 Thread [DRP]Avatar-X
; cu, > > > Prefect > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > &g

Re: [hlcoders] (no subject)

2002-01-25 Thread [DRP]Avatar-X
re all named properly and stuff. If it doesnt work, email me all the files and i'll check it out for you -av Nathan Taylor wrote: This is what it shows:  ERROR cannot find bone Bip01 L Leg for bbox  - Original Message - From: [DRP]Avatar-X Sent: Thursday, Januar

Re: [hlcoders] (no subject)

2002-01-24 Thread [DRP]Avatar-X
ModDev.net ICQ:  Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com  

Re: [hlcoders] new model skeletons

2002-01-24 Thread [DRP]Avatar-X
so i have absolutely no clue about it. Can someone clear it up and limitations on new skeletons and whats involved in them? thanks peoples. -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com  

Re: [hlcoders] dos command

2002-01-21 Thread [DRP]Avatar-X
is only takin all my maps and makin one big file out of them lol can anyone help? -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com  

Re: [hlcoders] View models

2002-01-15 Thread [DRP]Avatar-X
r list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com __

Re: [hlcoders] View models

2002-01-14 Thread [DRP]Avatar-X
tware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com ___ To unsubscribe, edit your list preferences, or view the list archive

Re: [hlcoders] it's quiet...too quiet

2002-01-12 Thread [DRP]Avatar-X
ssage - From: [DRP]Avatar-X Sent: Saturday, January 12, 2002 7:14 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] it's quiet...too quiet  Yes, its too quiet. I have nothing to read when checking my email on my phone :( So, let's start a nice hot discussion... UNREAL IS BETTER THAN HA

Re: [hlcoders] it's quiet...too quiet

2002-01-12 Thread [DRP]Avatar-X
ces, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com ___ To un

Re: [hlcoders] ogc required to play??

2002-01-04 Thread [DRP]Avatar-X
rs by adding some > > >random data to the end of your network packets tomake it a varible lenght > > >and other handy stuff. > > > > > > > > >___ > > >To unsubscribe, edit your list preferences, o

Re: [hlcoders] Weapon slots

2002-01-03 Thread [DRP]Avatar-X
teh hud folow the change automatically, or do you have to adjust those too? I know this was not my topic, but I have thought of doing this to. 8) Dave  - Original Message - From: [DRP]Avatar-X To: [EMAIL PROTECTED] Sent: Thursday, January 03, 2002 4:47 PM Subject: Re: [hlcoders] Weap

Re: [hlcoders] Weapon slots

2002-01-03 Thread [DRP]Avatar-X
f-Life The Beginning www.HLTB.co.uk -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com  

[hlcoders] A little something you might like

2001-12-31 Thread [DRP]Avatar-X
lient-side stuff. Enjoy! http://archaeology.csumb.edu/sillyzone/lightshow/ -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com ___ To unsubscribe, edit your list prefe

Re: [hlcoders] what a bloody n00b [THREAD CLOSED]

2001-12-28 Thread [DRP]Avatar-X
sit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valveso

Re: [hlcoders] what a bloody n00b

2001-12-28 Thread [DRP]Avatar-X
> To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homep

Re: [hlcoders] VALVe: GMAX?

2001-12-17 Thread [DRP]Avatar-X
Are there any plans to release gmax support for half-life.  I know many people would love you if you did.  I'm also aware of the evident cost issue so it is your call. - Thanks   Regards, Lakario ModDev.net ICQ:  Get more from the Web. FREE MSN Explorer download : http://explorer.msn.c

Re: [hlcoders] could not load library E:\Half-Life\underhive\cl_dlls\client.dll

2001-12-07 Thread [DRP]Avatar-X
" Broome > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thes

Re: [hlcoders] [OT] question to valve, curious

2001-12-06 Thread [DRP]Avatar-X
Subject: Re: [hlcoders] [OT] question to valve, curious > > > "[DRP]Avatar-X" wrote: > > > > > > I don't have those either! :( > > > Dammit i played Duke like a nutcase but i only had Compuserve back then, > i missed out on > > > a lot of m

Re: [hlcoders] [OT] question to valve, curious

2001-12-06 Thread [DRP]Avatar-X
ll remember them? They were hillarious. > > Florian. > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar-X SillyZone

Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread [DRP]Avatar-X
old stuff laying around, and B: would you consider releasing any of it? I would love to see the original maps, because they look pretty cool. also, does the smelling gibs code work? can the mosters smell out the stinky bodies? :) --cannibal -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com  

Re: [hlcoders] [OT] question to valve, curious

2001-12-04 Thread [DRP]Avatar-X
odies? :) --cannibal -- ----- [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com  

Re: [hlcoders] pushable objects

2001-12-03 Thread [DRP]Avatar-X
ives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com ___ To unsubscribe, edit yo

Re: [hlcoders] pparams->onlyClientDraw

2001-11-30 Thread [DRP]Avatar-X
/ Coder, Underhive (http://www.underhive.com) > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar

Re: [hlcoders] pparams->onlyClientDraw

2001-11-30 Thread [DRP]Avatar-X
> > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > ___

Re: [hlcoders] ghostinj.dll?

2001-11-29 Thread [DRP]Avatar-X
> To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar-X SillyZone Homepage: www.thesi

[hlcoders] Decline?

2001-11-28 Thread [BD]Avatar-X
Is it just me, or are there very few messages on this list now? I see like 2 a day lately... maybe it's my email. -av ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listin

Re: [hlcoders] Overflow problem

2001-11-28 Thread [BD]Avatar-X
test plz ignore im having email trouble (stupid athome) botman wrote: > >Is adding a few more ints to the delta.lst likely to cause this? Or is > it > > more likely MESSAGE_BEGIN's being used too much? > > Is there handy any techniques for tracking them down? > > > > Thanks, > > Mark. > > T

Re: [hlcoders] Overflow problem

2001-11-27 Thread [BD]Avatar-X
Haha, so funny. Now shut up before I stick you in a jail cello!! -av Miguel Aleman wrote: > >"that it isn't updated. Viola!" > > Did you know that a Viola is a type of stringed instrument, slightly larger > than a violin? > > ___ > To unsubscribe, edit

Re: [hlcoders] Singing Walter plugin

2001-11-27 Thread [BD]Avatar-X
Yeah, but you find time to polish, release, make a web page, and write a FAQ :-) -av botman wrote: > > Botman, I just downloaded your Singing Walter plugin for WinAmp and tried > it > > outcool beansbut man, when do you find the time to do all this > stuff? > > You released this mere da

Re: [hlcoders] Virus on the list ?

2001-11-26 Thread [BD]Avatar-X
No, web pages can change it without asking you. -av Oskar 'Zoot' Lindgren wrote: > And if I was you, I would have wait a few seconds and I would see that it is > a question pop-up! > > - Original Message ----- > From: "[BD]Avatar-X" <[EMAIL PROTEC

Re: [hlcoders] Virus on the list ?

2001-11-26 Thread [BD]Avatar-X
t > > opening any files? My e-mail client is gay and automatically views > the > > first new e-mail so if I can get this thing by just viewing the e-mail > > I'm screwed already. > > > > On Sun, 25 Nov 2001 14:53:30 -0500 "[BD]Avatar-X" > > <[EMAI

Re: [hlcoders] Virus on the list ?

2001-11-25 Thread [BD]Avatar-X
lol... i got a file called docs.doc.pif But since i'm not stupid enough to use Outlook, i didn't even see the attachment. -av Leon Hartwig wrote: > Is this one of those 'one hand clapping' type of questions? > > > -Original Message- > > From: Oskar 'Zoot' Lindgren [mailto:[EMAIL PROTECT

Re: [hlcoders] A request

2001-11-24 Thread [BD]Avatar-X
Message ----- From: [BD]Avatar-X Sent: Saturday, November 24, 2001 5:42 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] A request  After using Flash 5 on a macintosh at work for 4 months, my fingers are glued to control-S at all times. When using flash, I save probably once every 15 seconds.

Re: [hlcoders] A request

2001-11-24 Thread [BD]Avatar-X
After using Flash 5 on a macintosh at work for 4 months, my fingers are glued to control-S at all times. When using flash, I save probably once every 15 seconds. (for those who dont know, flash 5 + mac = crash) -av Neale Roberts wrote: > Not a HL coding issue as such, but can Valve please ple