av
Sniper wrote:
>It'd be nice if this limit could be increased. I'm sure the average low-end
>machine could handle much more than the high end computers of '96-98.
>(Quake1 through Half-Life)
>
>Sniper
>----- Original Message -
>From: "Avatar-X&
--
[ Picked text/plain from multipart/alternative ]
The HL model limit is 512.
This includes any precached models using PRECACHE_MODEL, and it also
includes all map-based solid models, like func_walls.
So if you have 400 solid ents (the max) in your map, you can only have
112 other precached mode
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Can someone tell me where to get SDK 2.3 Full?
botman wrote:
>>Was attempting to port a mod from a very old SDK to 2.3 by inserting the
>>additions from the 2.3 SDK [using WinDiff].
>>
>>Everything we
i've found a bug, and was wondering if anyone knew a workaround:
when a WAV file is played at a pitch that's not 100 (normal), and it is
a looping sound, and the loop point is not at the beginning of the file
but somewhere in the middle, the engine loops it from the beginning,
ignoring the loop po
you dont read very well, do you:
Ideally this should be able to be done so that the player can't emulate
it via console commands etc.
Rob Harwood wrote:
Make the client send a command back to the server like "doorpin ".
regards,
Rob Harwood.
-Original Message-
From: [EMAIL PR
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
that would only work for the duration of the map since gpGlobals->time
is reset to 0 on map spawn
-av
Michael Shimmins wrote:
>How about creating a new variable in CBasePlayer:
>
>float ConnectTime;
--
[ Picked text/plain from multipart/alternative ]
Surely you could make your entities still work when saved, i mean, the
whole point of the saving is that it restores it to the exact state it
was before.
-av
Cortex wrote:
>Oups, I didn't notice that lol
>sorry :\
>
> - Cortex : HL ALBATOR
Sorry for the spam, but i've found a better pictar:
http://www.uer.ca/valve3.jpg
see! teh golden!
Steve Rukuts wrote:
--
[ Converted text/html to text/plain ]
Golden whaaa?
=>i want to see pictures of the golden crowbar!!!
=>
=>-av
=>
=>Steve Rukuts wrote:
=>
=>>--
=>>[ Converted text/ht
See, here it is:
http://www.uer.ca/valve4.jpg
the golden crowbar!
Steve Rukuts wrote:
--
[ Converted text/html to text/plain ]
Golden whaaa?
=>i want to see pictures of the golden crowbar!!!
=>
=>-av
=>
=>Steve Rukuts wrote:
=>
=>>--
=>>[ Converted text/html to text/plain ]
=>>
=>>aah, l
Valve has a golden crowbar in their offices. It's modelled after the
Half-Life crowbar (duh)
-av
Steve Rukuts wrote:
--
[ Converted text/html to text/plain ]
Golden whaaa?
=>i want to see pictures of the golden crowbar!!!
=>
=>-av
=>
=>Steve Rukuts wrote:
=>
=>>--
=>>[ Converted text/html
i want to see pictures of the golden crowbar!!!
-av
Steve Rukuts wrote:
--
[ Converted text/html to text/plain ]
aah, looks like the list's feeling better. good good.
=>How are the new offices? :>
=>
=>--
=> MoD,
=>
=> Always @ your service.
=>
=>
=>- Original Message -
=>From: "Ken B
No talking in public servers? Wow, you must run your server like Hitler.
-av
Mikael Lindmark wrote:
This is a multi-part message in MIME format.
--
Has anyone made a small plugin that sole function is to prevent
says in game ?
example,
say 0
team_say 1
say_dead 1
team_say_dead 1
--
--
[ Picked text/plain from multipart/alternative ]
You could fake it by watching for IN_JUMP and then just giving the
player upward velocity :-)
-av
MoD wrote:
>Oh, ok :\
>
>This means I cant have me a Jump-Ricochet server side mod, eh?
>
>no big deal.
>
>Thanks for the help, I appreciate it.
>
complete, or has some problems.
>>
>>
>>
>>
>http://www.planethalflife.com/hlprogramming/old/tuts/tut_offhandgrapple.htm
>
>
>>-Scott
>>
>>John Frings wrote:
>>
>>
>>
>>>From: "Avatar-X" <[EMAIL PROTECTED]>
>>&g
That would be my server, The SillyZone
http://archaeology.csumb.edu/sillyzone
The IP is sz.mine.nu
We've got the best grapple i've seen to date
But no, it's not public, you can't download it.
-av
Rat Man wrote:
[ Converted text/html to text/plain ]
I remember a while back someone had a srv
So you don't keep emails you get?
I have 5 years worth of emails, including all HLCoders that i've gotten,
stored in my Mozilla mail database :-)
-av
Mazor wrote:
My understanding was that valve needs to 'buy your mod out' for them to
let you use the VAC technology. I remember asking Valve abo
--
[ Picked text/plain from multipart/alternative ]
Don't forget:
-zone
where the size in kilobytes of memory to be allocated to scripts
-zone 4096 = 4 megs of memory
-av
Cortex wrote:
>Here you are. However, you could have searched through the list archives...
>
>Enable console
>==
I use Mozilla, works wonderfully
-av
Florian Zschocke wrote:
Daniel Koppes wrote:
I get mine like that, in any old random order, questions and replies all
mooshed together :(
What is your sort order?
Florian.
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To unsubscribe, edit your list
l work but the player will see the "map" while loading and not the
>"stage completed" screen.
>
>
>
>>SET_VIEW(pPlayerEdict, pPlayerEdict);
>>
>>
>
>When should I do this? After the player is in the new map?
>
>Thomas"TTJ"
scribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
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-
[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homepage: www.cyberwyre.com
___
ur list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>___
>To unsubscribe, edit your list preferences, or view the list archives, please visit:
>http://list.valvesoftwa
more than one controller to the same bone - use one controller
>for each axis of rotation or type of movement
>that you want. See 'Modeling for Half-Life.doc' included with the full SDK.
>
>Jim
>___
>To unsubscribe, edit your
#x27;s hand in the
>>>HUD animation?
>>>
>>>If anyone has a good idea/strategy or sample/example on how to make this
>>>happen I'd love to hear about it. Details please.
>>>
>>>Thanks.
>>>
>>>--
>>>
>>>
t;
>>
>>>>have
>>>>
>>>>
>>>>>>>flat feet? To stamp out burning ducks.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>>-Original Message-
>
e PC as well, so I use Mozilla which is the
>best on PC and Mac (it is available on Mac right?).
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
>
>
om PC counterpart, and generally unfinished and unpolished.
the fact that they throw a fancy look on it with drop shadows doesnt
change how it works
-av
Phantom wrote:
>- Original Message -
>From: "Avatar-X" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>S
--
[ Picked text/plain from multipart/alternative ]
the IE on mac is basically Netscape with a few features. it doesnt
support anything fancy that the PC IE supports, like text ranges, or
activeX, or whatever.
-av
Phantom wrote:
>- Original Message -
>From: "Avatar-X" &
ch they very apparently don't).
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED]]On Behalf Of Avatar-X
>Sent: Tuesday, October 08, 2002 11:36 PM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlcoders] WON is really down?
>
>
>--
>[ Pic
bout a product that they are offering
>>>that's
>>>actually a hoax...
>>>
>>>
>>>
>>>
>>http://www.microsoft.com/presspass/Features/2002/Jul02/07-01palladium.as
>>p
>>
>>
>>>:)
>>>
>>>Jeffrey
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>
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[DRP]Avatar-X
SillyZo
unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
> ----------
> Chat with friends online, try
that have to do with "developer 0"?
> >
> > For the record, I set a breakpoint inside the client-side rendering code
> > and, sure enough, "model/player.mdl" is the entity being rendered. Is
> > this some safety feature in Half-Life?
> >
> > Tnx & Rgds..
nothing more than a RC4-hybrid which
>
> > is easy to find. entire loader:
> > ...
> > proof its not even a halfass fix:
> > ...
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> pleas
Sorry, I meant to say colon. Not comma.
Leon Hartwig wrote:
> This is a multi-part message in MIME format.
> --
> > From: [DRP]Avatar-X [mailto:[EMAIL PROTECTED]]
> > Sent: Wednesday, April 24, 2002 10:41 PM
> >
> > 46 : 495254 : Mann auf Feuer
> > 5
I was looking at the list of players in my server and suddenly noticed
that a bunch of
them had really wierd UniqueID's.
Here:
46 : 495254 : Mann auf Feuer
53 : 558185 : [BD]MaKaVeLi
43 : 46537 : Venom, Homeless Kitty
44 : 399677 : Ryan
38 : 42354 : Phut
52 : STEAM_0:3424
> >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> >
se visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> ___
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> http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
-
[DRP]Avatar-X
SillyZ
t. Be careful... the game
> can also crash, I've had that expereince on computers with not enough ram to
> handle the precaches.
>
> -Cale 'Mazor' Dunlap
>
> >From: "[DRP]Avatar-X" <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >T
_
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
-
[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My H
__
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> http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
-
[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone
gt; To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the li
your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
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[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homepage: www.cyberwyre.com
_
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/lis
gt; > > > > > the language's benefits - after all, the language is mainly an
> > attempt
> > > > > to
> > > > > fix
> > > > > > all bad design decisions we've seen in the past.
> > > > > >
> > &
__
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>
> > > >>
> &
how to get the hazard course in without allowing
> newgames.
>
> ___
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[DRP]Av
See this thread in my forum for a little more detail...
> >
> >
> http://dynamic.gamespy.com/~botman/yabb/YaBB.pl?board=6&action=display&num=2
> 687
> >
> > Jeffrey "botman" Broome
> >
> > __
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
> ___
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> http://list.valvesoftware.com/mailman/listinfo/hlcoders
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[DRP]A
> > > ___
> > > To unsubscribe, edit your list preferences, or
> > view the list archives,
> > please visit:
> > >
> >
> http://list.valvesoftware.com/mailman/l
No man... i work doing dynamic web programs and i take lots of notes on paper. It's
much
faster than typing it and works as a quick reference.
-av
Tim Holt wrote:
> LOL - get with the 90's man - cause they are over :^)
>
> [DRP]Avatar-X wrote:
>
> > Interesting...
o upstairs and check.
> -M.C. Escher
>
> ___
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--
-
[DRP]Avatar-X
SillyZone Hom
>
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> > _
o that I can do it
> myself would help.
>
> Rob Prouse
> Tour of Duty Mod
> http://www.tourofdutymod.com
>
> ___
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> http://list.valvesoftware.co
d software love
>I have given it...)
>
> - nate
> ----- Original Message -
> From: [DRP]Avatar-X
> Sent: Tuesday, February 12, 2002 8:58 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Valve - confirm/shatter a myth for me
>
> well i have a web browser on my phone
:
> HLCoders on your cell phone?
>
> Impressive.
>
> david
>
> -Original Message-
> From: [DRP]Avatar-X [mailto:[EMAIL PROTECTED]]
> Sent: Monday, February 11, 2002 11:49 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Valve - confirm/shatter a myth for me
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > --
> > [ winmail.dat of type application/ms-tnef deleted ]
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
end the
> request to. Perhaps you are not setting up the host_sin structure with the
> correct port number for the server (since many of them aren't 27015).
>
> Jeffrey "botman" Broome
>
> ___
> To unsubscribe, edit y
; cu,
> > > Prefect
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> &g
re all named
properly and stuff.
If it doesnt work, email me all the files and i'll check it out for
you
-av
Nathan Taylor wrote:
This is what it shows: ERROR
cannot find bone Bip01 L Leg for bbox
- Original Message -
From:
[DRP]Avatar-X
Sent: Thursday, Januar
ModDev.net
ICQ:
Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
--
-
[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homepage: www.cyberwyre.com
so i have absolutely no clue about
it. Can someone clear it up and limitations on new skeletons and whats
involved in them? thanks
peoples.
--
-
[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homepage: www.cyberwyre.com
is only takin all my maps and makin one big file out of them lol can
anyone help?
--
-
[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homepage: www.cyberwyre.com
r list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
-
[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homepage: www.cyberwyre.com
__
tware.com/mailman/listinfo/hlcoders
--
-
[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homepage: www.cyberwyre.com
___
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ssage -
From:
[DRP]Avatar-X
Sent: Saturday, January 12, 2002 7:14
PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] it's quiet...too
quiet
Yes, its too quiet. I have nothing to read when checking my email
on my phone :(
So, let's start a nice hot discussion...
UNREAL IS BETTER THAN HA
ces, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
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[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homepage: www.cyberwyre.com
___
To un
rs by adding some
> > >random data to the end of your network packets tomake it a varible lenght
> > >and other handy stuff.
> > >
> > >
> > >___
> > >To unsubscribe, edit your list preferences, o
teh hud folow the change automatically, or do you
have to adjust those too? I
know this was not my topic, but I have thought of doing this to. 8) Dave
- Original Message -
From:
[DRP]Avatar-X
To: [EMAIL PROTECTED]
Sent: Thursday, January 03, 2002 4:47
PM
Subject: Re: [hlcoders] Weap
f-Life The Beginning
www.HLTB.co.uk
--
-
[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homepage: www.cyberwyre.com
lient-side stuff.
Enjoy!
http://archaeology.csumb.edu/sillyzone/lightshow/
--
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[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homepage: www.cyberwyre.com
___
To unsubscribe, edit your list prefe
sit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
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> http://list.valveso
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
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[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homep
Are there any plans to release gmax support for half-life.
I know many people would love you if you did. I'm also aware of the
evident cost issue so it is your call. - Thanks
Regards,
Lakario
ModDev.net
ICQ:
Get more from the Web. FREE MSN Explorer download : http://explorer.msn.c
" Broome
>
> ___
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--
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[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thes
Subject: Re: [hlcoders] [OT] question to valve, curious
>
> > "[DRP]Avatar-X" wrote:
> > >
> > > I don't have those either! :(
> > > Dammit i played Duke like a nutcase but i only had Compuserve back then,
> i missed out on
> > > a lot of m
ll remember them? They were hillarious.
>
> Florian.
> ___
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[DRP]Avatar-X
SillyZone
old stuff laying around, and
B: would you consider releasing any of it? I would love to see the original
maps, because they look pretty cool. also, does the smelling gibs code
work? can the mosters smell out the stinky bodies? :) --cannibal
--
-
[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homepage: www.cyberwyre.com
odies? :) --cannibal
--
-----
[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homepage: www.cyberwyre.com
ives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
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[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homepage: www.cyberwyre.com
___
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/ Coder, Underhive (http://www.underhive.com)
>
> ___
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[DRP]Avatar
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
> ___
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[DRP]Avatar-X
SillyZone Homepage: www.thesi
Is it just me, or are there very few messages on this list now?
I see like 2 a day lately... maybe it's my email.
-av
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test plz ignore im having email trouble (stupid athome)
botman wrote:
> >Is adding a few more ints to the delta.lst likely to cause this? Or is
> it
> > more likely MESSAGE_BEGIN's being used too much?
> > Is there handy any techniques for tracking them down?
> >
> > Thanks,
> > Mark.
>
> T
Haha, so funny. Now shut up before I stick you in a jail cello!!
-av
Miguel Aleman wrote:
> >"that it isn't updated. Viola!"
>
> Did you know that a Viola is a type of stringed instrument, slightly larger
> than a violin?
>
> ___
> To unsubscribe, edit
Yeah, but you find time to polish, release, make a web page, and write a FAQ :-)
-av
botman wrote:
> > Botman, I just downloaded your Singing Walter plugin for WinAmp and tried
> it
> > outcool beansbut man, when do you find the time to do all this
> stuff?
> > You released this mere da
No, web pages can change it without asking you.
-av
Oskar 'Zoot' Lindgren wrote:
> And if I was you, I would have wait a few seconds and I would see that it is
> a question pop-up!
>
> - Original Message -----
> From: "[BD]Avatar-X" <[EMAIL PROTEC
t
> > opening any files? My e-mail client is gay and automatically views
> the
> > first new e-mail so if I can get this thing by just viewing the e-mail
> > I'm screwed already.
> >
> > On Sun, 25 Nov 2001 14:53:30 -0500 "[BD]Avatar-X"
> > <[EMAI
lol... i got a file called docs.doc.pif
But since i'm not stupid enough to use Outlook, i didn't even see the attachment.
-av
Leon Hartwig wrote:
> Is this one of those 'one hand clapping' type of questions?
>
> > -Original Message-
> > From: Oskar 'Zoot' Lindgren [mailto:[EMAIL PROTECT
Message -----
From:
[BD]Avatar-X
Sent: Saturday, November 24, 2001
5:42 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] A request
After using Flash 5 on a macintosh at work for 4 months, my fingers
are glued to
control-S at all times. When using flash, I save probably once every
15 seconds.
After using Flash 5 on a macintosh at work for 4 months, my fingers are glued to
control-S at all times. When using flash, I save probably once every 15 seconds.
(for those who dont know, flash 5 + mac = crash)
-av
Neale Roberts wrote:
> Not a HL coding issue as such, but can Valve please ple
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