Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-21 Thread Jesper Sørensen
Now I might be totally of here, but as far as I can see the scoreboard ping is the network RTT (packet to server + packet back from server), and net net_graph is the real RTT (packet to server + server processing + packet from server). So for a 0ms network RTT situation where the server is

Re: [hlds] assigning to different cpu?

2005-07-21 Thread Clayton Macleod
it's got nothing to do with the program you are running, the OS is what takes care of which CPU is used. The OS is supposed to split the load evenly among all available processors, though it's not always perfect in execution. You shouldn't have to set affinity yourself, but it is an option worth

Re: [hlds] Console x Fire Daemon

2005-07-21 Thread Al
If the server is running as LocalSystem, try changing this to run as the same windows user that you are logged onto the machine as on the settings tab for the service in FD, also if you are logged on to a remote server using windows terminal services make sure you are connected to the system

Re: [hlds] Console x Fire Daemon

2005-07-21 Thread Edson Sossai
I think that might be the issue. The HLDS is running on a machine with Windows 2003 Server and i always connect to that machine through (Windows Remote Desktop). Base on what you said the only think i should do is to setup on FD (settings tab, on the Logon info) the account i am using to

Re: [hlds] Console x Fire Daemon

2005-07-21 Thread Al
I connect to console and when i check interact with desktop, I can see the hlds window wether the process is running as the same user as me or local system, I personally use remote desktops as part of the windows 2003 server adminpak

[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-21 Thread Dabosman
Okay, here is what I see James: Your ping actually may be close to that good .. And remember .. From what I've seen in my testing .. The scoreboard ping will always show the best since it seems to 'average' the ping over so many samples (again .. 15-30 seconds maybe?). I notice your tracert is

Re: [hlds] rate toggle

2005-07-21 Thread Chris K
I get 'em every day with the 5 pings. I use Mani and just toggle cmdrate back to 30. I don't know about stopping people from EVER toggling, doubt you can do that. Since you brought up rates, I have been wanting to ask. Does cl_cmdrate 0 on a client really impact server performance? I would love

RE: [hlds] rate toggle

2005-07-21 Thread K2
I've been getting my fair share of cl_cmdrate exploiters as well, using the Mani admin plugin to check up on suspected exploiters has been a big help. I haven't seen any undue impact on server performance due to clients using a cmdrate that low... if anything, you'd think it'd actually help

RE: [hlds] rate toggle

2005-07-21 Thread Alfred Reynolds
Could I have a synopsis of the problems you are seeing please. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K2 Sent: Thursday, July 21, 2005 11:39 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] rate toggle I've been getting my fair

[hlds] Couldn't allocate dedicated SourceTV UDP port

2005-07-21 Thread Paul Jueckstock
Hi! One of my customers has a CS:S server running on port 27039. Suddenly it stopped working. When I try to start the Server manually, I get the following Engine Error: Couldn't allocate dedicated SourceTV UDP port. I tried netstat -ano but I can't find a single process using port 27039. I also

RE: [hlds] rate toggle

2005-07-21 Thread Marco Hombach
Hi! only a restriction is needed, that clients are not allowed to set their cl_updaterate and cl_cmdrate lower than 10 or 20. Like in CS 1.6 Cu, Sir D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] rate toggle

2005-07-21 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] I think there should be 3 minimum settings (rate, cmdrate, updateratre) that are set server side that is enforceable on the client as well as something that makes it not possible for somebody to continously change their rates, i.e. Only when they

RE: [hlds] rate toggle

2005-07-21 Thread Hemminger Corey SrA 735 CES/CEUD
This is a multi-part message in MIME format. -- does anyone know what causes choke. While in game I'll have good ping and no choke but every few minutes I'll get a stutter and my choke will jump up to like 5 and then go back down. I was also wondering what kind of rates should you use for

RE: [hlds] rate toggle

2005-07-21 Thread K2
Hrm, they shouldn't be able to go below the default values (30 for cmdrate and 20 for updaterate). Even a player using a cmdrate of 20 is too choppy/too hard to hit. Whisper - good explanation, saved me the trouble ;) - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source - also

2005-07-21 Thread Dabosman
James, Probably should have mentioned this before .. But the settings I'm using on my server are close to in-line with your ' 18 players' settings in your thread you wrote on Steampowered - which I will say is well written and has good info for the admin wanting to tweak their server. The only

RE: [hlds] rate toggle

2005-07-21 Thread Rick Payton
Why not just lock the client to match the servers tickrate? Are these variables that really need to be adjustable anyways? If they are is there any way to make them self-tuning according to network conditions? Rick Payton, IT Support Morikawa Associates (808) 572-1745 http://www.mai-hawaii.com/

RE: [hlds] rate toggle

2005-07-21 Thread James Grimstead
Cant do that, people on isdn and 56k would just lag completely, choke it up and get flush entity packets all over the place. The ability to control the cl_cmdrate and cl_rate would be better then forcing it, to allow change for isdn and 56k players. Controlling it though isnt as important as

RE: [hlds] Couldn't allocate dedicated SourceTV UDP port

2005-07-21 Thread Martin Otten
By default SourceTV uses port 27020. is that port is in use you can change it in the command line with +tv_port someunusedport , eg +tv_port 27040 since 27039 is the CS:S server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Jueckstock Sent:

RE: [hlds] rate toggle

2005-07-21 Thread Rick Payton
So how about self tuning then, based on connection speed / latency / choke / fps(?) / packet loss? I didn't take into consideration isdn 56k players, so maybe self tuning would be the way to go, or is something like this not possible yet? Rick Payton, IT Support Morikawa Associates (808)

RE: [hlds] rate toggle

2005-07-21 Thread James Grimstead
Nicely written, although I can correct you on one thing, I have tried and tested this. The sv_maxupdaterate sv_minupdaterate sv_maxrate sv_minrate do actually work at capping clients to what they are set at. But the client still displays their manually set rate, not the capped rate. For example:

RE: [hlds] Console x Fire Daemon

2005-07-21 Thread Edson Sossai
Great. I did change the parameter on the remote desktop like you said and now I can see the console but the problem is look like the serve is waiting for something. I see the HLDS console open but nothing happens. When I look into the task manager HLDS is running but with 10.600K only, so I know

RE: [hlds] Console x Fire Daemon

2005-07-21 Thread ray
Put a - in front of exec. Everything after that command is dead. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai Sent: Thursday, July 21, 2005 9:34 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Console x Fire Daemon

RE: [hlds] Console x Fire Daemon

2005-07-21 Thread ray
Or was that a +? I thin the + actually. My apologies. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, July 21, 2005 9:43 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Console x Fire Daemon Put a - in front of

RE: [hlds] Console x Fire Daemon

2005-07-21 Thread Edson Sossai
I did try the - and + and still I got a empty console. Nothing really happens. Task manager says HLDS is running but nothing on console. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, July 21, 2005 10:05 PM To:

RE: [hlds] Console x Fire Daemon

2005-07-21 Thread ray
End result is that at 10K memory it's not running a map. Try adding your +exec behind the map and that should get it going. Then you can find out what's wrong. Btw, server.cfg runs at every mapchange anyway so is redundant to have as a command line entry. Ray S. -Original Message- From:

Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-21 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Sorry Kevin I did not mean to come across as defensive, it just seemed you were putting a lot of effort in to try to explain things in the most basic of terms which causes you write a lot of unnecessary detail, thus I was trying to speed up the

Re: [hlds] How many srcds process could i run

2005-07-21 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] You left out the most important detail: How many players you want on each SRCDS process! On 7/22/05, Ian [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I was wondering, how many srcds processes running css

Re: [hlds] partitioning for dedicated server

2005-07-21 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] I don't beleive XP Home is a good choice of Operating System for a Counter-Strike Server. On 7/22/05, Michael E. Bergeron [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative

RE: [hlds] Console x Fire Daemon

2005-07-21 Thread Edson Sossai
Sorry but I meant to move the +exec server.cfg on the command line to be before the +map command? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, July 21, 2005 11:04 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds]

[hlds] tickrate

2005-07-21 Thread LiQuiDXAN3X
-- [ Picked text/plain from multipart/alternative ] Does hlds stable at a 100 tickrate , and 66? . i had my server put ona 100 tickrate and it was bad all the people with different rate lagging and look all glitchy. allways thought default was works best. --

Re: [hlds] tickrate

2005-07-21 Thread Lee Thomas
Your server may not be able to handle the higher tickrate, what are the server specs, max players and server bandwidth? - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: 22 July, 2005 1:28 PM Subject: [hlds] tickrate -- [ Picked text/plain from

Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source - also

2005-07-21 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] sv_maxrate won't matter too much if you don't increase sv_maxupdateratre Also we found that on 18 player servers, hell most servers if you bump fps_max up to 600 tickrate 66 sv_maxupdaterate 100 that you get lots of choke with sv_maxrate 1.

[hlds] HLDS and SourceDS Lockups

2005-07-21 Thread Tony Baird
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I'm having trouble with both CS 1.6 and CSS both seem to be hanging constantly on my server now here is the strange part it's not crashing. You can go into its screen and just see it hanging and

Re: [hlds] How many srcds process could i run

2005-07-21 Thread Ian
-- [ Picked text/plain from multipart/alternative ] duh, well. prob around 22 or 24 and maybe 1 32 slot server if im not askin for much. On 7/21/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] You left out the most important detail: How many players

Re: [hlds] HLDS and SourceDS Lockups

2005-07-21 Thread Jim
Since this last update I am seeing the same for SRCDS server as well. Seems various plaers are logging in prior to the update and were fine. Since the update I see trying to chat, buy at spawn or somewhere during the round and the server goes into a lockup. Only course of action is to bounce the

RE: [hlds] rate toggle

2005-07-21 Thread Alfred Reynolds
Thanks guys, we will check it out. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Thursday, July 21, 2005 12:02 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] rate toggle -- [ Picked text/plain from multipart/alternative

RE: [hlds] HLDS and SourceDS Lockups

2005-07-21 Thread Tony Baird
It also appears to do it even when the servers are empty no pattern really can happen first round of a map change or 10 rounds in doesn't really make a difference. -Original Message- From: Jim [mailto:[EMAIL PROTECTED] Sent: Friday, July 22, 2005 12:19 AM To: hlds@list.valvesoftware.com

Re: [hlds] tickrate

2005-07-21 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Only the most powerful or under utilised servers can run a 100tickrate server properly Read this: http://forums.steampowered.com/forums/showthread.php?s=threadid=293285 for more info about running high tickrate servers. On 7/22/05, Lee Thomas

[hlds] BOT Command to force them not to change teams

2005-07-21 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Is there a way to force BOT's NOT to change teams. It seems if you use the normal team balancing options within CS:S then the bots will move teams the instant there is an imbalance in team numbers. This is not a good thing because what

Re: [hlds] How many srcds process could i run

2005-07-21 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] No chance Read this: http://forums.steampowered.com/forums/showthread.php?s=threadid=293285 for more info about running high tickrate servers On 7/22/05, Ian [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] duh,

RE: [hlds] How many srcds process could i run

2005-07-21 Thread dexion
if you turn off hyperthreading you MIGHT get 22-26 players out of that box. If it is hyperthreaded 2 12-14's would most likely be it. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Whisper Sent: Friday, July 22, 2005 1:33 AM To: