Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread CAIN
mp_autokick 1 gives you ~60 seconds before the client is kicked for inactivty. mp_autokick 2 gives you ~120 seconds before the client is kicked for inactivity. mp_autokick 3 gives you ~180 seconds, and so forth. Try it, it seems to work for me. -- Cain __ Ya

Re: [hlds] hitboxes

2005-10-06 Thread Tyler Cook
-- [ Picked text/plain from multipart/alternative ] so, why dont u just play on a 100 tick server? On 10/6/05, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Its not a hit box issue > Its a shot registration issue and the lower the tickrate the more

Re: [hlds] hitboxes

2005-10-06 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Its not a hit box issue Its a shot registration issue and the lower the tickrate the more likely the issue raises its head. Its next to impossible to reproduce, other than knowing that you are standing still and the other player is standing stil

Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread Yup
-- [ Picked text/plain from multipart/alternative ] Again, sv_timeout does not define the amount of idle time in mp_autokick. The idle time in mp_autokick is what it is and there is no way to change it. Have you ever seen a player frozen in the air? Eventually that player is auto kicked, right? sv_

Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread Dagok
I didnt distort anything. I said the same thing as the what the cvar list says, I just said it in my own words. If it is reverting back to 65 after a map change, fine, it's a bug...I was saying it has nothing to do with mp_autokick and it still has nothing to do with mp_autokick. Two different

Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread Dagok
Sorry, but what does this have to do with autokick? Start your own topic and don't derail this one. Dagok - Original Message - From: "Aaron L." <[EMAIL PROTECTED]> To: Sent: Thursday, October 06, 2005 4:29 PM Subject: RE: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs

RE: [hlds] XP vs Server03 on Dual Xeon Servers

2005-10-06 Thread Aaron L.
Sorry I forgot to change the subject... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aaron L. Sent: Thursday, October 06, 2005 7:29 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle Hey

Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] You guys are distorting the definition for sv_timeout. Quoting the DoD client cvar list (which includes server for obvious reasons) it states: sv_timout, "65" <--- default, "After this many seconds without a message from the client, the client

Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread [xXx] infexXxious clan
dual xeon responds real well to win 2k3 web edition - Original Message - From: "Aaron L." <[EMAIL PROTECTED]> To: Sent: Thursday, October 06, 2005 4:29 PM Subject: RE: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle > Hey all. I've ran multiple servers with multiple

[hlds] server crashing

2005-10-06 Thread [xXx] infexXxious clan
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] can noone help me with my problem? ever since the last update in cs source we have had trouble with our servers and votemaps as well as using rcon commands. our 50 man source server runs in high pri

RE: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread Aaron L.
Hey all. I've ran multiple servers with multiple game servers for years now, I've always either used win2000 or XP on all my p4 machines. I've recently purchased four 3.0 dual xeon servers 2MB cache and am going back and fourth on what OS to use. Any suggestions? I'm going between XP and 2003 Serv

Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] You haven't stated what the FSB or anything else about it is other than the processor. In the same token, you are effortlessly trying to condemn your processor when it isnt literally hard wired to the internet there are many things in betw

Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Yup
-- [ Picked text/plain from multipart/alternative ] thanks for the reply On 10/6/05, sKel <[EMAIL PROTECTED]> wrote: > > alright.. with a cpu basically.. it can only do one single thing at a > time, > so the higher the usage, the longer any one thing has to wait to be > processed (for say a frame)

Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] then why does it work on the first map and then revert back to 65 on him after the map change? -Ozz -- Original message -- > -- > [ Picked text/plain from multipart/alternative ] > Actually, sv_timeout isn't related to

Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] I would suggest making a seperate cfg text file with the timeout cvar only and call it in your server.cfg. i.e.: exec autokicktime.cfg where 'autokicktime.cfg' is a simple text file that contains sv_timeout 180. Pretty similar to using 'user

Re: [hlds] hitboxes

2005-10-06 Thread Tyler Cook
-- [ Picked text/plain from multipart/alternative ] maybe you should go onto a 100 tick server? On 10/6/05, sprout <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I get the wrong feeling hitboxes are still way of

Re: [hlds] Map Size

2005-10-06 Thread Jim
Thanks for the feedback on this one... - Original Message - From: "[xXx] infexXxious clan" <[EMAIL PROTECTED]> To: Sent: Thursday, October 06, 2005 5:20 PM Subject: Re: [hlds] Map Size net_maxfilesize 26 - Original Message - From: "Jim" <[EMAIL PROTECTED]> To: Sent: Thursday

Re: [hlds] Map Size

2005-10-06 Thread [xXx] infexXxious clan
net_maxfilesize 26 - Original Message - From: "Jim" <[EMAIL PROTECTED]> To: Sent: Thursday, October 06, 2005 3:02 PM Subject: [hlds] Map Size This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Someone had posted recently how to allow maps gr

[hlds] Map Size

2005-10-06 Thread Jim
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Someone had posted recently how to allow maps greater than than the default valuve of 15 to be downloaded. Could you repost the cvar used. I have a couple custom maps I would like to bring back to m

RE: [hlds] more ban info requested...

2005-10-06 Thread Napier, Kevin
I dont run a server anymore so take this for what is which is only my recollection of things with cs and tfc (steam and nosteam). #1) There was long time ago it was like 4k, however I also recall it being raised about a year'ish ago to I think to something like 32k or 64k, One would assume ther

Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread Dagok
It shouldnt be related to sv_timeout and isnt supposed to be. sv_timeout is for when the server loses connection with that player...after the specified amount of time the server will drop that player. mp_autokick is to kick players that dont give any keystroke or mouse input after a certain amou

[hlds] hitboxes

2005-10-06 Thread sprout
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I get the wrong feeling hitboxes are still way off still. Any idea when valve plans on fixing that? cause I get the feeling they are worse since last update cause I just played and sat there emptyed

[hlds] more ban info requested...

2005-10-06 Thread ac
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I posted a question about why my old bans being executed in their own file were being written into the default banned_user.cfg file. I understand the answer now (that all bans loaded into memory, reg

Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread m0gely
dkorp1 wrote: Microsoft says that if your cpu usage is at 80% constantly then you don't have enough cpu power. If srcds is maxing that then maybe your cpu is the issue. Well the resolution of the graph in Windows isn't exactly realtime. Possibly it's spiking up to the 100% frequently but not l

Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread dkorp1
Microsoft says that if your cpu usage is at 80% constantly then you don't have enough cpu power. If srcds is maxing that then maybe your cpu is the issue. ? Daniel --- Date: Wed, 5 Oct 2005 20:16:25 -1000 From: Yup <[EMAIL PROTECTED]> To: hlds@list.valves

[hlds] HL2DM: Slam/Tripmine Friendly Fire

2005-10-06 Thread Sirusdv
-- [ Picked text/plain from multipart/alternative ] Do any of you know any way to make the tripmines inflict damage to teammates as well as the opposition? Thanks for the help! --Sirusdv -- ___ To unsubscribe, edit your list preferences, or view the l

RE: [hlds] CS:S Map Differs Problem

2005-10-06 Thread hlds
I will Try that Right now I am using WS_FTP Maybe I'll use a FTP that has less Features and is not as advance -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of scott brown Sent: Wednesday, October 05, 2005 5:18 PM To: hlds@list.valvesoftware.com Subject: Re:

Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] I remove quotes in my replies in the mailing list as I use Gmail which cleverly lists previous messages with the same subject (like a web forum), so I don't have to go looking for messages. It makes it easier and looks nicer. I have plenty invita

Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread sKel
alright.. with a cpu basically.. it can only do one single thing at a time, so the higher the usage, the longer any one thing has to wait to be processed (for say a frame) plus a million other things the cpu does at any one point in time. so basically when the cpu usage gets that hight, and since

Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Yup
-- [ Picked text/plain from multipart/alternative ] I'm just using Task Manager and it's showing actual CPU usage, not average. I watch the Task Manager and the server's console FPS very carefully when the server is full. The CPU load very rarely reaches 100% but like I said most of the time (43 mi

Re: [hlds] Bots causing memory read errors

2005-10-06 Thread Bud Ingram
Mr. Reynolds, Has Valve been able to confirm that bots are creating memory errors on Windows Machines? Thank you, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailm

Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread Yup
-- [ Picked text/plain from multipart/alternative ] Actually, sv_timeout isn't related to mp_autokick at all. The description of sv_timeout is: After this many seconds without a message from a client, the client is dropped. sv_timeout defines the amount of time a "not responding" client has to re

Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Yup
-- [ Picked text/plain from multipart/alternative ] Yes, it's a dedicated server and the frame rate has a lot to do with it. The frame rate is how often the server checks for game packets. A server with a low frame rate like my full 24 player DoD: Source server won't check for game packets as ofte

[hlds] css servers crashing on votemaps

2005-10-06 Thread [xXx] infexXxious clan
i have a 50 man source server and have it updated as well as beetlemod updated, but every time my admins vote a map when it is full we crash. when they vote and theres about 30 in the vote often succeeds. ive done a fresh install and done maintenance on the dual xeon buyt we still get the same resu

Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread Ricardo Mota
-- [ Picked text/plain from multipart/alternative ] i think it's related to the sv_timeout. I mean, the autokick strikes after the time stated on sv_timeout is reached. it is, by default, 65 seconds, i believe. Problem i'm having is that i can't seem to be able to CHANGE the sv_timeout!!! I mean,

RE: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Alexander Kobbevik
Hi, Please start quoting something or someone in your mails. Makes it so much more easy not having to go back to the older mails to understand what your replying to. Thanks :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Stevens (IAmAI) Sent: 6.

Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] What's frame rate got to do with a dedicated server, or it is not a dedicated server? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftwa

RE: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Alexander Kobbevik
At 80% you are close to maxing out your CPU. What tools do you use to measure load? If it uses average, maybe your server is acctually hitting 100% many times as you will experience this as lag spikes. Big shoot-outs at big open spaces on a map will cause more use of CPU. I don't know how a CPU wo

Re: [hlds] DoD: Source server hardware resource requirements PER PLAYER: what I know and don't know - opinions wanted and appreciated

2005-10-06 Thread Yup
-- [ Picked text/plain from multipart/alternative ] Right. So the two 32 player servers are 66 tickrate, what about the other three servers? On 10/5/05, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > 66 is the default tickrate for DoD:S > > On 10/6/0

Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Yup
-- [ Picked text/plain from multipart/alternative ] Again, pingbooster does nothing because the server can't go above 40 FPS (it doesn't matter if pingbooster is on or off) when there are more than 20 players connected even though the CPU load is only at 80%. Sorry for all the replies, I sent that

Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Yup
-- [ Picked text/plain from multipart/alternative ] But that's just the thing; with pingbooster off, the 24 player server only uses about 70-80% is full, yet the FPS jumps between 8 and 40. How can this be if there's still a good 20% free on the CPU? On 10/5/05, sKel <[EMAIL PROTECTED]> wrote: > >