RE: [hlds] Binaries Released?

2007-09-18 Thread Munra -hlds
I have a server Running :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Sent: Tuesday, September 18, 2007 1:44 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? -- [ Picked text/plain from multipart/alternative ] Yeah,

Re: [hlds] Binaries Released?

2007-09-18 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] I'm still getting bad files :(. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] steam update tool issues?

2007-09-18 Thread Dan Offord
-- [ Picked text/plain from multipart/alternative ] yay [EMAIL PROTECTED] ~/srcds $ ./steam -command update -game tf -dir . Checking bootstrapper version ... Updating Installation ContentServer rejected client session login [EMAIL PROTECTED] ~/srcds $ On 18/09/2007, Cc2iscooL [EMAIL PROTECTED]

RE: [hlds] Binaries Released?

2007-09-18 Thread ShadowMoses
You guys are acting like children. Mike already said he would email us when it is ready. When it is ready you can finish your stupid downloads. If there is a problem then, report it. Grow up!!! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .

RE: [hlds] Binaries Released?

2007-09-18 Thread RMaioroff
Mike, great news! Thanks again for the effort. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Monday, September 17, 2007 10:58 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Binaries Released? There is an incremental change to

Re: [hlds] Binaries Released?

2007-09-18 Thread Kevin Ottalini
I see 74 TF2 servers running and someone that even has 4 bots on hehehe. I'm stalled on the updates atm, just can't get the last few files yet. - Original Message - From: Munra -hlds To: hlds@list.valvesoftware.com Sent: Monday, September 17, 2007 10:54 PM Subject: RE: [hlds] Binaries

RE: [hlds] steam update tool issues?

2007-09-18 Thread Rupert Walden
Windows seems to now be working, not sure whats going on with linux still though -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Offord Sent: 18 September 2007 07:01 To: hlds@list.valvesoftware.com Subject: Re: [hlds] steam update tool issues? -- [

Re: [hlds] steam update tool issues?

2007-09-18 Thread Kevin Ottalini
patience, there are no clients yet so there is no need to scramble. Poor Mike and/or Jason haven't even formally told us that the rest of the server is ready for download! ... up to 123 server online now ... - Original Message - From: 1nsane . To: hlds@list.valvesoftware.com Sent:

[hlds] Linux Dedicated Server Delayed

2007-09-18 Thread Mike Durand
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello All- I have to share some bad news - we will not have a Linux dedicated server available for download tonight. We've been crunching really hard but there are still issues that prevent us from

Re: [hlds] steam update tool issues?

2007-09-18 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] Can you rar/zip the main bin folder up and upload it somewhere to the web? On 9/18/07, Rupert Walden [EMAIL PROTECTED] wrote: Windows seems to now be working, not sure whats going on with linux still though -Original Message-

RE: [hlds] Binaries Released?

2007-09-18 Thread Chris Barnett
If we grew up, we'd stop playing the damn games and we certainly wouldn't be waiting up all night just to get the binaries so we can create gaming servers... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ShadowMoses Sent: 18 September 2007 07:02 To:

RE: [hlds] steam update tool issues?

2007-09-18 Thread Greg Cotton
Same thing my client says. :[ Quoting Mark Chandler [EMAIL PROTECTED]: Hmm my client says 100% ready but when I go to launch it nothing happens :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Tuesday, September 18, 2007 2:30 PM

Re: [hlds] steam update tool issues?

2007-09-18 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] The client files, are from the initial (and bad) server download. They wont work... Either the content servers are in fact out of sync... or they haven't been updated yet. -- ___ To unsubscribe, edit

Re: [hlds] Linux Dedicated Server Delayed

2007-09-18 Thread dackz
Was the release of the TF2 mod binary a fluke? My Steam client managed to snag the Linux binary for it about ten minutes before this email was sent out, but of course, without the engine binaries. On 9/18/07, Mike Durand [EMAIL PROTECTED] wrote: I have to share some bad news - we will not have a

[hlds] TF2 Ready

2007-09-18 Thread Mark Chandler
YAY. Downloading now. :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon R. Miller Sent: Tuesday, September 18, 2007 2:27 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? This is a multi-part message in MIME format. -- [

RE: [hlds] steam update tool issues?

2007-09-18 Thread Mike Durand
The rest of the server should be ready now. Client is coming soon. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Monday, September 17, 2007 11:20 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] steam update tool

Re: [hlds] Binaries Released?

2007-09-18 Thread Brandon R. Miller
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] No default server.cfg being provided? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Chris Barnett To:

RE: [hlds] Binaries Released?

2007-09-18 Thread ShadowMoses
Your posting problems of something that is not released yet and spamming everyone else on this list. Please just be patient. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Monday, September 17, 2007 11:18 PM To:

RE: [hlds] steam update tool issues?

2007-09-18 Thread Mark Chandler
Hmm my client says 100% ready but when I go to launch it nothing happens :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Tuesday, September 18, 2007 2:30 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] steam update tool issues?

Re: [hlds] steam update tool issues?

2007-09-18 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] Still getting the old engine files, crashes on load. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] TF2 Server.cfg ?

2007-09-18 Thread Kyle Cassidy
-- [ Picked text/plain from multipart/alternative ] I'm in the same spot. I can launch my TF2 DS, but that's it. Console initialized. Game.dll loaded for Team Fortress Particles: Missing 'particles/error.pcf' maxplayers set to 24 Network: IP 10.10.10.31, mode MP, dedicated Yes, ports 27016 SV /

[hlds] TF2 Server.cfg ?

2007-09-18 Thread leo bounds
How come there was no file called server.cfg downloaded by default ? Does anyone have an example server.cfg of what it should be ? thank you for info.. Looking for a deal? Find great prices on flights and

Re: [hlds] Binaries Released?

2007-09-18 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] Welp at least I got the server to load up now. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Binaries Released?

2007-09-18 Thread Mike Durand
Client should be ready now I see the servers filling up already. Thanks again for your patience. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Tuesday, September 18, 2007 12:34 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds]

RE: [hlds] Binaries Released?

2007-09-18 Thread Ray
I get nothing but client side crashs when I run tf2 :( Ray At 03:40 AM 9/18/2007, you wrote: Client should be ready now I see the servers filling up already. Thanks again for your patience. -Mike ___ To unsubscribe, edit your list preferences,

RE: [hlds] Binaries Released?

2007-09-18 Thread Chris Barnett
Client crashed for me...well it doesn't even looked like it ran. Considering the exact same thing happened to me with HL2 EP1, I'm going to reload the game. Besides, my server packed out within minutes...I can't get on without kicking some poor soul off! If it keeps up like this...I'll just have

Re: [hlds] Binaries Released?

2007-09-18 Thread Roman Hatsiev
you should set sv_visiblemaxplayers to something less than actual number of slots on your server you will be able to connect from console then On 18/09/2007, Chris Barnett [EMAIL PROTECTED] wrote: Client crashed for me...well it doesn't even looked like it ran. Considering the exact same thing

[hlds] Orange Box Engine?

2007-09-18 Thread Ratman2000
Hello, is the Orange Box Engine the NEW Source Engine, or is it only a Custom Engine for other Games? Please explain me, what are the new engine for? With friendly Reguards Ratman2000 ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Joshua Handelsman-Woolf (DogGunn)
The Orange Box runs on Source Engine 8. Ratman2000 wrote: Hello, is the Orange Box Engine the NEW Source Engine, or is it only a Custom Engine for other Games? Please explain me, what are the new engine for? With friendly Reguards Ratman2000 ___

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Benjamin Lange
-- [ Picked text/plain from multipart/alternative ] The orangebox engine is the new source engine. The older source games (css, dods, hl2dm etc.) will be ported some weeks/months later to this new engine release. So just be patient :) 2007/9/18, Ratman2000 [EMAIL PROTECTED]: Hello, is the

Re: [hlds] Binaries Released?

2007-09-18 Thread + FROG +
Me to :( Failed to load the launcher DLL: The specified procedure could not be found. ive killed the local files, killed .blobs even removed registry settings... no help Ray wrote: I get nothing but client side crashs when I run tf2 :( Ray At 03:40 AM 9/18/2007, you wrote: Client

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Yes, I know it's still very far away, but I was just wondering if we could get a comment on a VERY rough estimate of when we may expect to see current source games ported to the new engine? A week, a month, a year? Just wanna have some sort

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Robert Whelan
-- [ Picked text/plain from multipart/alternative ] Guess he didn't get the memo.. - Original Message From: ken h [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, September 18, 2007 7:36:59 AM Subject: Re: [hlds] Orange Box Engine? -- [ Picked text/plain from

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] The new orangebox engine.. the one that is not backwards compatible (plugin-wise) to the current engine (aka, mani will officially die, as well as a few other plugins). ken h [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Kevin Ottalini
Ken, The orangebox (EP2) version of the source engine (and materials and models, etc) is not compatible with the current EP1 version of the source games, IE: EP1 / HL2 / CSS / DODS / HL2DM / HLDM:S There are a number of important new features in the EP2 engine that are very desirable for all

[hlds] Multicore Support?

2007-09-18 Thread Benjamin Lange
-- [ Picked text/plain from multipart/alternative ] I couldn't find any statement if this engine does support several cpu-cores? There were several statements, that this engine WILL support multicores, but is it really doing? I hope some of you are already having the TF2 Client and are able to

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Be afraid, be very afraid of the Valve soon :) On 9/18/07, Benjamin Lange [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] No, they are not! These games will be ported later to the new engine. This is the reason

Re: [hlds] Orange Box Engine?

2007-09-18 Thread ken h
-- [ Picked text/plain from multipart/alternative ] What are you talking about? The current games are running on the new engine. Source is Source is Source is Source. There is not an OLD source engine, or a NEW source engine.. its just all the SAME source engine. On 9/18/07, Dan E [EMAIL

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Benjamin Lange
-- [ Picked text/plain from multipart/alternative ] No, they are not! These games will be ported later to the new engine. This is the reason they made the new orangebox directory. The older games will move some time later to the orangebox directory as soon as they are supported by the new engine.

Re: [hlds] Linux Dedicated Server Delayed

2007-09-18 Thread RTL-Servers
Hello, Everyone still getting errors trying to run this under Linux ?? Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Micha
[ Converted text/html to text/plain ] But EP2 was said to introduce Multicore support (am I wrong?), so this would be a new Source-Engine. Robert Whelan schrieb: -- [ Picked text/plain from multipart/alternative ] Guess he didn't get the memo.. - Original Message From: ken h [EMAIL

Re: [hlds] Linux Dedicated Server Delayed

2007-09-18 Thread Greg Cotton
Linux DS binaries for TF2 hasn't been released yet. -Greg Quoting RTL-Servers [EMAIL PROTECTED]: Hello, Everyone still getting errors trying to run this under Linux ?? Lee ___ To unsubscribe, edit your list preferences, or view the list archives,

[hlds] TF2 Beta Server, Map Cycle ??

2007-09-18 Thread CAIN
How do I get the maps to cycle in the TF2 Beta Server ?? thx !! -- Cain Tonight's top picks. What will you watch tonight? Preview the hottest shows on Yahoo! TV. http://tv.yahoo.com/

[hlds] Mike, tell the guys....

2007-09-18 Thread StrontiumDog
-- [ Picked text/plain from multipart/alternative ] Mike, Played the game this morning and all I can say is...wow! What a great job and many thanks for all your hard work and putting up with us and our impatience! -- ___ To unsubscribe, edit your list

Re: [hlds] TF2 Beta Server, Map Cycle ??

2007-09-18 Thread Kevin Ottalini
make sure you set mp_timelimit to something other then 0 - Original Message - From: CAIN To: hlds@list.valvesoftware.com Sent: Tuesday, September 18, 2007 6:37 AM Subject: [hlds] TF2 Beta Server, Map Cycle ?? How do I get the maps to cycle in the TF2 Beta Server ?? thx !! -- Cain

[hlds] Winsock Error When trying the get TF2 dedicated server files

2007-09-18 Thread Mick
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I've been trying to get the TF2 dedicated server files since last night.Got most of the content OK but when it gets to download the actual server binary bit I get the following error:

Re: [hlds] Mike, tell the guys....

2007-09-18 Thread [DumB]TeXas
Amen to that! It's fantastic! Not had any issues with servers or client yet either. Good job so far Valve! - TeX. StrontiumDog wrote: -- [ Picked text/plain from multipart/alternative ] Mike, Played the game this morning and all I can say is...wow! What a great job and many thanks for all

[hlds] TF2 Respawn Time

2007-09-18 Thread Daz @ Dustworld
Hiya, Just wondered if anyone knows if the respawn time is changeable with a server cvar? I haven't been able to find one yet but I'd like to try a slightly quicker respawn. Cheers -- Best regards, Daz mailto:[EMAIL PROTECTED]

Re: [hlds] Mike, tell the guys....

2007-09-18 Thread Yann Ramin
Going to say wow myself! Very polished feel for a beta :) Love the ambiance and the art direction as well. Now if I could only get my Linux server up ;) [DumB]TeXas wrote: Amen to that! It's fantastic! Not had any issues with servers or client yet either. Good job so far Valve! - TeX.

Re: [hlds] TF2 Respawn Time

2007-09-18 Thread Andreas Grimm
Hello, im currently searching for a cvar, too. I want to have reduced respawn times. any infos would be great. Andreas PS: Are there no grenades in TF2 *just wondering* -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daz @ Dustworld Sent: Tuesday,

Re: [hlds] TF2 Respawn Time

2007-09-18 Thread Kevin Ottalini
The only thing I found was: mp_showrespawntimes which gives a report for read and blue teams, it appears to be set at ~10 seconds right now. Red: Min Spawn 10.00, Scalar 0.36, Next Spawn In: 4.79 Blue: Min Spawn 10.00, Scalar 0.36, Next Spawn In: 4.79 - Original Message - From:

[hlds] (no subject)

2007-09-18 Thread mark
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] - maintain the subject line as is (the reply's additional Re: is ok), - or include the following line - and only the following line - in the message body: confirm 915387 Kindest Regards Mark

[hlds] (no subject)

2007-09-18 Thread mark
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] I had installed the TF2 server using the hldsupdate tool and the following switch: -command update -game tf -dir c:\valve\tf2 It ran through installing all the files and I doublechecked to make sure

RE: [hlds] TF2 Respawn Time

2007-09-18 Thread Munra -hlds
The respawn times Change Depending on what objectives your team holds. At least that is what the commentary said ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Tuesday, September 18, 2007 1:03 PM To: hlds@list.valvesoftware.com

RE: [hlds] Orange Box Engine?

2007-09-18 Thread Chris Barnett
IIRC Orangebox is multicore on the client but not on the server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Sent: 18 September 2007 14:02 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Orange Box Engine? [ Converted text/html to

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Micha
Nobody was talking about the server!? Chris Barnett schrieb: IIRC Orangebox is multicore on the client but not on the server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Sent: 18 September 2007 14:02 To: hlds@list.valvesoftware.com Subject:

[hlds] TF2 Sample server.cfg ? anyone?

2007-09-18 Thread leo bounds
Can someone post a sample TF2 server.cfg since steam didn't bring a default one ? Any help would be appreciated. thank you. - LB Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news,

RE: [hlds] Orange Box Engine?

2007-09-18 Thread Brock Quinn
-- [ Picked text/plain from multipart/alternative ] It makes perfect sense. srcds barely utilities one core if you know how to run it efficiently. So why would Valve waste their valuable time on something that isn't needed? As far as I've seen they have no plans for multicore for server

Re: [hlds] Orange Box Engine?

2007-09-18 Thread [??R] The-/iller
Micha wrote: Nobody was talking about the server!? Chris Barnett schrieb: IIRC Orangebox is multicore on the client but not on the server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Sent: 18 September 2007 14:02 To:

[hlds] TF2 Server Convars

2007-09-18 Thread Mike Durand
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi All- Many of you have asked about convars for the TF dedicated server and now that I have a spare moment I'm glad to share them with you. Here they are: mp_teams_unbalance_limit Teams are

Re: [hlds] TF2 Server Convars

2007-09-18 Thread Andreas Grimm
Hello Mike, thanks for the list. One another question about the vars ... Do you think if it's possible to add a cvar to change/disable the respawn time ? I saw a lot of people complaining about it on my servers today and I would like to disable it. regards Andreas -Original Message-

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Please Brock Do tell all of us here on the list, the steps to run SRCDS efficiently, so it BARELY utilises 1 core. Enquiring minds definitely want to know! On 9/19/07, Brock Quinn [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Tristan Pemble
-- [ Picked text/plain from multipart/alternative ] +maxplayers 1 On 9/18/07, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Please Brock Do tell all of us here on the list, the steps to run SRCDS efficiently, so it BARELY utilises 1 core. Enquiring

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Joey
Off topic for a sec: What can we as the admins expect from TF2? will it be another update havoc from hell like Css and hl2dm were? - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, September 18, 2007 8:21 PM Subject: Re: [hlds] Orange

Re: [hlds] Orange Box Engine?

2007-09-18 Thread [ЯтR] The-/iller
Tristan Pemble wrote: -- [ Picked text/plain from multipart/alternative ] +maxplayers 1 On 9/18/07, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Please Brock Do tell all of us here on the list, the steps to run SRCDS efficiently, so it BARELY utilises

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] tickrate 10 fps_max 10 sv_maxupdaterate 10 sv_maxrate 1000 wee SRCDS performance + On 9/19/07, Tristan Pemble [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] +maxplayers 1 On 9/18/07, Whisper [EMAIL

[hlds] OT: Team Fortress 2 initial thoughts

2007-09-18 Thread Steven Hartland
Sorry just had to post something. I played all of 5mins of this BETA and its just so user friendly it hurts. Whatever Valve are paying the guys who designed the gameplay UI for this, its not enough!! You could pick up this game and know how to play without reading any manual or anything, quite

Re: [hlds] OT: Team Fortress 2 initial thoughts

2007-09-18 Thread admin
I agree. And the art work of the characters and the environment is unbelievable. Good work guy! Jason F [EMAIL PROTECTED] - Original Message - From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, September 18, 2007 9:02 PM Subject: [hlds] OT: Team

Re: [hlds] Orange Box Engine?

2007-09-18 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] host_thread_mode = 0 - Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) It is a host_ and not a cl_ command. I dunno if it works but I can tell that for reasons unknown (on my server) a full 100 tick TF2 24 slot servers

Re: [hlds] OT: Team Fortress 2 initial thoughts

2007-09-18 Thread Hell Phoenix
I also agree. Knocked this out of the park. Now if we only had some way to control the spawn timemaybe even a ratio or something ;) Hell Phoenix [EMAIL PROTECTED] wrote: I agree. And the art work of the characters and the environment is unbelievable. Good work guy! Jason F [EMAIL

Re: [hlds] Orange Box Engine?

2007-09-18 Thread [ЯтR] The-/iller
1nsane . wrote: -- [ Picked text/plain from multipart/alternative ] host_thread_mode = 0 - Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) It is a host_ and not a cl_ command. I dunno if it works but I can tell that for reasons unknown (on my server) a full 100 tick

Re: [hlds] OT: Team Fortress 2 initial thoughts

2007-09-18 Thread Ryan Veltidi
I've had doubts about actually playing or getting into TF2 (Still buying Orange Box though), but from everything I've heard I'll be sure to give it a spin after I get it. And no, I did not preorder. I'm actually going to end up buying it in stores. On 9/18/07, [EMAIL PROTECTED] [EMAIL PROTECTED]

Re: [hlds] OT: Team Fortress 2 initial thoughts

2007-09-18 Thread Joshua Handelsman-Woolf (DogGunn)
I completly agree! Not only is it fun to play, it also runs extremly well on my computer. It seems to be very well optimized. Kudos to VAVLe Steven Hartland wrote: Sorry just had to post something. I played all of 5mins of this BETA and its just so user friendly it hurts. Whatever Valve are

RE: [hlds] Orange Box Engine?

2007-09-18 Thread Brock Quinn
-- [ Picked text/plain from multipart/alternative ] What's your CPU usage at with just two servers running? From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Orange Box Engine? Date: Tue, 18 Sep 2007 21:33:10 -0400 Tristan Pemble wrote: -- [ Picked text/plain

RE: [hlds] OT: Team Fortress 2 initial thoughts

2007-09-18 Thread Jason O. Washburn
Does anyone happen to know if there will be a free weekend anytime soon. Red Orchestra has me gun shy on buying games as soon as they come out. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi Sent: Tuesday, September 18, 2007 9:41 PM

Re: [hlds] OT: Team Fortress 2 initial thoughts

2007-09-18 Thread Hell Phoenix
Me too. I wish I could give it away. This was well worth the money though...buy it ;) Jason O. Washburn wrote: Does anyone happen to know if there will be a free weekend anytime soon. Red Orchestra has me gun shy on buying games as soon as they come out. Jason -Original Message-

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Kevin Ottalini
I have 4 servers on one box right now, P4 3.0GHz with 2GB of memory. The box is sitting on an OC48 fiber backbone though a 100mbit connection (bandwidth is not a problem). I have a busy HLDM:S server, a fairly busy HLDM (HL1) server, a not very busy HL2DM server and a totally full TF2 server (24

Re: [hlds] Orange Box Engine?

2007-09-18 Thread [ЯтR] The-/iller
Kevin Ottalini wrote: I have 4 servers on one box right now, P4 3.0GHz with 2GB of memory. The box is sitting on an OC48 fiber backbone though a 100mbit connection (bandwidth is not a problem). I have a busy HLDM:S server, a fairly busy HLDM (HL1) server, a not very busy HL2DM server and a

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Drew Hostetler
-- [ Picked text/plain from multipart/alternative ] Why not just set the affinity yourself? It just requires the 3 finger salute and 4 clicks. On 9/19/07, Kevin Ottalini [EMAIL PROTECTED] wrote: I have 4 servers on one box right now, P4 3.0GHz with 2GB of memory. The box is sitting on an OC48

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Kevin Ottalini
The SRCTV server is the same executable as the SRCDS server, can't break it up and put them on different cores. - Original Message - From: Drew Hostetler To: hlds@list.valvesoftware.com Sent: Tuesday, September 18, 2007 9:54 PM Subject: Re: [hlds] Orange Box Engine? Why not just set