I have a server Running :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Sent: Tuesday, September 18, 2007 1:44 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Binaries Released?
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Yeah,
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I'm still getting bad files :(.
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yay
[EMAIL PROTECTED] ~/srcds $ ./steam -command update -game tf -dir .
Checking bootstrapper version ...
Updating Installation
ContentServer rejected client session login
[EMAIL PROTECTED] ~/srcds $
On 18/09/2007, Cc2iscooL [EMAIL PROTECTED]
You guys are acting like children. Mike already said he would email us when
it is ready. When it is ready you can finish your stupid downloads. If there
is a problem then, report it. Grow up!!!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Mike, great news! Thanks again for the effort.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Monday, September 17, 2007 10:58 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Binaries Released?
There is an incremental change to
I see 74 TF2 servers running and someone that even has 4 bots on hehehe.
I'm stalled on the updates atm, just can't get the last few files yet.
- Original Message -
From: Munra -hlds
To: hlds@list.valvesoftware.com
Sent: Monday, September 17, 2007 10:54 PM
Subject: RE: [hlds] Binaries
Windows seems to now be working, not sure whats going on with linux still
though
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Offord
Sent: 18 September 2007 07:01
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] steam update tool issues?
--
[
patience, there are no clients yet so there is no need to scramble.
Poor Mike and/or Jason haven't even formally told us that the rest of the
server is ready for download!
... up to 123 server online now ...
- Original Message -
From: 1nsane .
To: hlds@list.valvesoftware.com
Sent:
This is a multi-part message in MIME format.
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Hello All-
I have to share some bad news - we will not have a Linux dedicated
server available for download tonight. We've been crunching really hard
but there are still issues that prevent us from
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Can you rar/zip the main bin folder up and upload it somewhere to the web?
On 9/18/07, Rupert Walden [EMAIL PROTECTED] wrote:
Windows seems to now be working, not sure whats going on with linux still
though
-Original Message-
If we grew up, we'd stop playing the damn games and we certainly wouldn't be
waiting up all night just to get the binaries so we can create gaming
servers...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ShadowMoses
Sent: 18 September 2007 07:02
To:
Same thing my client says. :[
Quoting Mark Chandler [EMAIL PROTECTED]:
Hmm my client says 100% ready but when I go to launch it nothing happens :(
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Tuesday, September 18, 2007 2:30 PM
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The client files, are from the initial (and bad) server download. They wont
work...
Either the content servers are in fact out of sync... or they haven't been
updated yet.
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Was the release of the TF2 mod binary a fluke? My Steam client managed
to snag the Linux binary for it about ten minutes before this email
was sent out, but of course, without the engine binaries.
On 9/18/07, Mike Durand [EMAIL PROTECTED] wrote:
I have to share some bad news - we will not have a
YAY. Downloading now. :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brandon R. Miller
Sent: Tuesday, September 18, 2007 2:27 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Binaries Released?
This is a multi-part message in MIME format.
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[
The rest of the server should be ready now. Client is coming soon.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Monday, September 17, 2007 11:20 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] steam update tool
This is a multi-part message in MIME format.
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No default server.cfg being provided?
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Chris Barnett
To:
Your posting problems of something that is not released yet and spamming
everyone else on this list. Please just be patient.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Monday, September 17, 2007 11:18 PM
To:
Hmm my client says 100% ready but when I go to launch it nothing happens :(
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Tuesday, September 18, 2007 2:30 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] steam update tool issues?
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Still getting the old engine files, crashes on load.
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I'm in the same spot. I can launch my TF2 DS, but that's it.
Console initialized.
Game.dll loaded for Team Fortress
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
Network: IP 10.10.10.31, mode MP, dedicated Yes, ports 27016 SV /
How come there was no file called server.cfg
downloaded by default ? Does anyone have an example
server.cfg of what it should be ?
thank you for info..
Looking for a deal? Find great prices on flights and
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Welp at least I got the server to load up now.
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Client should be ready now I see the servers filling up already. Thanks
again for your patience.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Tuesday, September 18, 2007 12:34 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds]
I get nothing but client side crashs when I run tf2 :(
Ray
At 03:40 AM 9/18/2007, you wrote:
Client should be ready now I see the servers filling up already. Thanks
again for your patience.
-Mike
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Client crashed for me...well it doesn't even looked like it ran. Considering
the exact same thing happened to me with HL2 EP1, I'm going to reload the
game.
Besides, my server packed out within minutes...I can't get on without
kicking some poor soul off!
If it keeps up like this...I'll just have
you should set sv_visiblemaxplayers to something less than actual
number of slots on your server
you will be able to connect from console then
On 18/09/2007, Chris Barnett [EMAIL PROTECTED] wrote:
Client crashed for me...well it doesn't even looked like it ran. Considering
the exact same thing
Hello,
is the Orange Box Engine the NEW Source Engine, or is it only a Custom
Engine for other Games?
Please explain me, what are the new engine for?
With friendly Reguards
Ratman2000
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The Orange Box runs on Source Engine 8.
Ratman2000 wrote:
Hello,
is the Orange Box Engine the NEW Source Engine, or is it only a Custom
Engine for other Games?
Please explain me, what are the new engine for?
With friendly Reguards
Ratman2000
___
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The orangebox engine is the new source engine.
The older source games (css, dods, hl2dm etc.) will be ported some
weeks/months later to this new engine release.
So just be patient :)
2007/9/18, Ratman2000 [EMAIL PROTECTED]:
Hello,
is the
Me to :(
Failed to load the launcher DLL:
The specified procedure could not be found.
ive killed the local files, killed .blobs even removed registry
settings... no help
Ray wrote:
I get nothing but client side crashs when I run tf2 :(
Ray
At 03:40 AM 9/18/2007, you wrote:
Client
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Yes, I know it's still very far away, but I was just wondering if we could get
a comment on a VERY rough estimate of when we may expect to see current source
games ported to the new engine? A week, a month, a year? Just wanna have some
sort
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Guess he didn't get the memo..
- Original Message
From: ken h [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 18, 2007 7:36:59 AM
Subject: Re: [hlds] Orange Box Engine?
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The new orangebox engine.. the one that is not backwards compatible
(plugin-wise) to the current engine (aka, mani will officially die, as well as
a few other plugins).
ken h [EMAIL PROTECTED] wrote: --
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Ken,
The orangebox (EP2) version of the source engine (and materials and
models, etc) is not compatible with the current EP1 version of the source
games, IE: EP1 / HL2 / CSS / DODS / HL2DM / HLDM:S
There are a number of important new features in the EP2 engine that are very
desirable for all
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I couldn't find any statement if this engine does support several cpu-cores?
There were several statements, that this engine WILL support multicores, but
is it really doing?
I hope some of you are already having the TF2 Client and are able to
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Be afraid, be very afraid of the Valve soon :)
On 9/18/07, Benjamin Lange [EMAIL PROTECTED] wrote:
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No, they are not!
These games will be ported later to the new engine.
This is the reason
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What are you talking about? The current games are running on the new engine.
Source is Source is Source is Source. There is not an OLD source engine, or
a NEW source engine.. its just all the SAME source engine.
On 9/18/07, Dan E [EMAIL
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No, they are not!
These games will be ported later to the new engine.
This is the reason they made the new orangebox directory.
The older games will move some time later to the orangebox directory as soon
as they are supported by the new engine.
Hello,
Everyone still getting errors trying to run this under Linux ??
Lee
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But EP2 was said to introduce Multicore support (am I wrong?), so this would
be a new Source-Engine.
Robert Whelan schrieb:
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Guess he didn't get the memo..
- Original Message
From: ken h [EMAIL
Linux DS binaries for TF2 hasn't been released yet.
-Greg
Quoting RTL-Servers [EMAIL PROTECTED]:
Hello,
Everyone still getting errors trying to run this under Linux ??
Lee
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How do I get the maps to cycle in the TF2 Beta Server ??
thx !!
-- Cain
Tonight's top picks. What will you watch tonight? Preview the hottest shows on
Yahoo! TV.
http://tv.yahoo.com/
--
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Mike,
Played the game this morning and all I can say is...wow!
What a great job and many thanks for all your hard work and putting up with
us and our impatience!
--
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make sure you set mp_timelimit to something other then 0
- Original Message -
From: CAIN
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 18, 2007 6:37 AM
Subject: [hlds] TF2 Beta Server, Map Cycle ??
How do I get the maps to cycle in the TF2 Beta Server ??
thx !!
-- Cain
This is a multi-part message in MIME format.
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Hi,
I've been trying to get the TF2 dedicated server files since last night.Got
most of the content OK but when it gets to download the actual server binary
bit I get the following error:
Amen to that!
It's fantastic! Not had any issues with servers or client yet either.
Good job so far Valve!
- TeX.
StrontiumDog wrote:
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Mike,
Played the game this morning and all I can say is...wow!
What a great job and many thanks for all
Hiya,
Just wondered if anyone knows if the respawn time is changeable with a
server cvar? I haven't been able to find one yet but I'd like to try a
slightly quicker respawn.
Cheers
--
Best regards,
Daz mailto:[EMAIL PROTECTED]
Going to say wow myself! Very polished feel for a beta :) Love the
ambiance and the art direction as well.
Now if I could only get my Linux server up ;)
[DumB]TeXas wrote:
Amen to that!
It's fantastic! Not had any issues with servers or client yet either.
Good job so far Valve!
- TeX.
Hello,
im currently searching for a cvar, too.
I want to have reduced respawn times. any infos would be great.
Andreas
PS: Are there no grenades in TF2 *just wondering*
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daz @
Dustworld
Sent: Tuesday,
The only thing I found was:
mp_showrespawntimes
which gives a report for read and blue teams, it appears to be set at ~10
seconds right now.
Red: Min Spawn 10.00, Scalar 0.36, Next Spawn In: 4.79
Blue: Min Spawn 10.00, Scalar 0.36, Next Spawn In: 4.79
- Original Message -
From:
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- maintain the subject line as is (the reply's additional Re: is ok),
- or include the following line - and only the following line - in the
message body:
confirm 915387
Kindest Regards
Mark
This is a multipart message in MIME format.
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I had installed the TF2 server using the hldsupdate tool and the following
switch:
-command update -game tf -dir c:\valve\tf2
It ran through installing all the files and I doublechecked to make sure
The respawn times Change Depending on what objectives your team holds. At
least that is what the commentary said ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Tuesday, September 18, 2007 1:03 PM
To: hlds@list.valvesoftware.com
IIRC Orangebox is multicore on the client but not on the server.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha
Sent: 18 September 2007 14:02
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Orange Box Engine?
[ Converted text/html to
Nobody was talking about the server!?
Chris Barnett schrieb:
IIRC Orangebox is multicore on the client but not on the server.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha
Sent: 18 September 2007 14:02
To: hlds@list.valvesoftware.com
Subject:
Can someone post a sample TF2 server.cfg since steam
didn't bring a default one ?
Any help would be appreciated.
thank you.
- LB
Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news,
--
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It makes perfect sense. srcds barely utilities one core if you know how to run
it efficiently. So why would Valve waste their valuable time on something that
isn't needed?
As far as I've seen they have no plans for multicore for server
Micha wrote:
Nobody was talking about the server!?
Chris Barnett schrieb:
IIRC Orangebox is multicore on the client but not on the server.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha
Sent: 18 September 2007 14:02
To:
This is a multi-part message in MIME format.
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Hi All-
Many of you have asked about convars for the TF dedicated server and now
that I have a spare moment I'm glad to share them with you. Here they
are:
mp_teams_unbalance_limit
Teams are
Hello Mike,
thanks for the list.
One another question about the vars ...
Do you think if it's possible to add a cvar to change/disable the respawn
time ?
I saw a lot of people complaining about it on my servers today and I would
like to disable it.
regards
Andreas
-Original Message-
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Please Brock
Do tell all of us here on the list, the steps to run SRCDS efficiently, so
it BARELY utilises 1 core.
Enquiring minds definitely want to know!
On 9/19/07, Brock Quinn [EMAIL PROTECTED] wrote:
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+maxplayers 1
On 9/18/07, Whisper [EMAIL PROTECTED] wrote:
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Please Brock
Do tell all of us here on the list, the steps to run SRCDS efficiently, so
it BARELY utilises 1 core.
Enquiring
Off topic for a sec:
What can we as the admins expect from TF2? will it be another update
havoc from hell like Css and hl2dm were?
- Original Message -
From: Whisper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 18, 2007 8:21 PM
Subject: Re: [hlds] Orange
Tristan Pemble wrote:
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+maxplayers 1
On 9/18/07, Whisper [EMAIL PROTECTED] wrote:
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Please Brock
Do tell all of us here on the list, the steps to run SRCDS efficiently, so
it BARELY utilises
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tickrate 10
fps_max 10
sv_maxupdaterate 10
sv_maxrate 1000
wee SRCDS performance +
On 9/19/07, Tristan Pemble [EMAIL PROTECTED] wrote:
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+maxplayers 1
On 9/18/07, Whisper [EMAIL
Sorry just had to post something. I played all of 5mins of this BETA
and its just so user friendly it hurts. Whatever Valve are paying the
guys who designed the gameplay UI for this, its not enough!!
You could pick up this game and know how to play without reading any
manual or anything, quite
I agree. And the art work of the characters and the environment is
unbelievable.
Good work guy!
Jason F
[EMAIL PROTECTED]
- Original Message -
From: Steven Hartland [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 18, 2007 9:02 PM
Subject: [hlds] OT: Team
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host_thread_mode = 0
- Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
It is a host_ and not a cl_ command. I dunno if it works but I can tell that
for reasons unknown (on my server) a full 100 tick TF2 24 slot servers
I also agree. Knocked this out of the park. Now if we only had some
way to control the spawn timemaybe even a ratio or something ;)
Hell Phoenix
[EMAIL PROTECTED] wrote:
I agree. And the art work of the characters and the environment is
unbelievable.
Good work guy!
Jason F
[EMAIL
1nsane . wrote:
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host_thread_mode = 0
- Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
It is a host_ and not a cl_ command. I dunno if it works but I can tell that
for reasons unknown (on my server) a full 100 tick
I've had doubts about actually playing or getting into TF2 (Still
buying Orange Box though), but from everything I've heard I'll be sure
to give it a spin after I get it.
And no, I did not preorder. I'm actually going to end up buying it in stores.
On 9/18/07, [EMAIL PROTECTED] [EMAIL PROTECTED]
I completly agree! Not only is it fun to play, it also runs extremly
well on my computer. It seems to be very well optimized.
Kudos to VAVLe
Steven Hartland wrote:
Sorry just had to post something. I played all of 5mins of this BETA
and its just so user friendly it hurts. Whatever Valve are
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What's your CPU usage at with just two servers running?
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Orange Box Engine?
Date: Tue, 18 Sep 2007 21:33:10 -0400
Tristan Pemble wrote:
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Does anyone happen to know if there will be a free weekend anytime soon.
Red Orchestra has me gun shy on buying games as soon as they come out.
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi
Sent: Tuesday, September 18, 2007 9:41 PM
Me too. I wish I could give it away. This was well worth the money
though...buy it ;)
Jason O. Washburn wrote:
Does anyone happen to know if there will be a free weekend anytime soon.
Red Orchestra has me gun shy on buying games as soon as they come out.
Jason
-Original Message-
I have 4 servers on one box right now, P4 3.0GHz with 2GB of memory.
The box is sitting on an OC48 fiber backbone though a 100mbit connection
(bandwidth is not a problem).
I have a busy HLDM:S server, a fairly busy HLDM (HL1) server, a not very
busy HL2DM server and a totally full TF2 server (24
Kevin Ottalini wrote:
I have 4 servers on one box right now, P4 3.0GHz with 2GB of memory.
The box is sitting on an OC48 fiber backbone though a 100mbit connection
(bandwidth is not a problem).
I have a busy HLDM:S server, a fairly busy HLDM (HL1) server, a not very
busy HL2DM server and a
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Why not just set the affinity yourself? It just requires the 3 finger salute
and 4 clicks.
On 9/19/07, Kevin Ottalini [EMAIL PROTECTED] wrote:
I have 4 servers on one box right now, P4 3.0GHz with 2GB of memory.
The box is sitting on an OC48
The SRCTV server is the same executable as the SRCDS server, can't break it
up and put them on different cores.
- Original Message -
From: Drew Hostetler
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 18, 2007 9:54 PM
Subject: Re: [hlds] Orange Box Engine?
Why not just set
80 matches
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