Re: [hlds] Status

2008-11-10 Thread Andrew Armstrong
That sounds great. A feature I think that would be neat would be to have two other options on the GUI where appropriate: * Join Group Chat Room * View Group Profile This may help bring group members a bit closer together by allowing them to quickly chat with one another and then join a game toget

Re: [hlds] Status

2008-11-10 Thread Kevin Ottalini
A simple solution would be for matchmaking to always look in the "favorite servers" listed in the client's serverbrowser and choose one of those first if they are available (assuming you have a serverbrowser to add favorites to of course). The serverbrowser concept is a proven and useful tool f

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-10 Thread Flubber
Still no bugfix on the client server browser, the fact that we can host game doesn't solve this problem, i know valve tld us one week to make some improvment on this point, but client side is just a pain in the ass. I hope it's not voluntary... 2008/11/11 Robert Whelan <[EMAIL PROTECTED]> > Sweet

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-10 Thread Cc2iscooL
In the command line... +motdfile yourmotd.txt +hostfile yourhost.txt On Mon, Nov 10, 2008 at 7:28 PM, 1nsane <[EMAIL PROTECTED]> wrote: > Could the next updates perhaps leave the motd file alone? It's becoming a > chore to keep them all correct over multiple servers. > > On Mon, Nov 10, 2008 at

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-10 Thread Robert Whelan
Sweet Jason... I can finally host some servers. The tweaks seem to have fixed the issues that were crashing our server which I had reported. Nobody seemed to join the server till I added setmaster add blabla, once I ran that it filled instantly. gonna run overnight to be sure hostname "blablab

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-10 Thread Arg!
Also the srcds_run got clobbered so you will have to apply the autoupdate fix again, if you had previously On Tue, Nov 11, 2008 at 12:28 PM, 1nsane <[EMAIL PROTECTED]> wrote: > Could the next updates perhaps leave the motd file alone? It's becoming a > chore to keep them all correct over multiple

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-10 Thread 1nsane
Could the next updates perhaps leave the motd file alone? It's becoming a chore to keep them all correct over multiple servers. On Mon, Nov 10, 2008 at 8:19 PM, Alex Smith <[EMAIL PROTECTED]> wrote: > Any chance of fixing sv_shutdown so it works without sv_cheats on? > > On Mon, Nov 10, 2008 at 7

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-10 Thread Alex Smith
Any chance of fixing sv_shutdown so it works without sv_cheats on? On Mon, Nov 10, 2008 at 7:57 PM, Jason Ruymen <[EMAIL PROTECTED]>wrote: > A required update for the Left 4 Dead Demo Dedicated Server has been > released. Please run hldsupdatetool to receive the update. The specific > changes i

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-10 Thread Rick Payton
Downloaded and running, thanks. mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Monday, November 10, 2008 2:57 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Left 4 D

Re: [hlds] L4D server issue's summery

2008-11-10 Thread Luke Lewis
got done in random mails on the list. Here it goes; __ Information from ESET NOD32 Antivirus, version of virus signature database 3601 (20081110) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com Sent Via http://www.gori

Re: [hlds] Status

2008-11-10 Thread Luke Lewis
is my opinion and I hope this kinda sums up what a lot of people are thinking. Luke "-BeNt-" Lewis http://www.gorillazsouth.com __ Information from ESET NOD32 Antivirus, version of virus signature database 3601 (20081110) __ The message was checked by ESET NOD32 Antivi

[hlds] Left 4 Dead Demo Update Available

2008-11-10 Thread Jason Ruymen
A required update for the Left 4 Dead Demo Dedicated Server has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Tuned matchmaking to provide better search results - Added UI to host a game on a local server - Improvements and performance optimizat

Re: [hlds] Status

2008-11-10 Thread Aaron Edgington
I don't use the sv_search_key because there are 3 backdoors right now that work well with our community. I also don't have any issues with servers being full or not showing up in the server browser. I would also say that so far of my 3 servers that I have running, that half of the traffic is from p

Re: [hlds] Sv_search_key

2008-11-10 Thread Zoid Kirsch
You may need to do a "heartbeat" after changing sv_search_key. This should be fixed in the next update. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rob wheat Sent: Monday, November 10, 2008 2:35 PM To: hlds@list.valvesoftware.com Subject: [hlds] Sv_se

Re: [hlds] hlds@list.valvesoftware.com

2008-11-10 Thread Cc2iscooL
Quoted from Erik... "In what we're building, this should be pretty straight-forward. Our thinking is that you'll tie a Steam group directly to your game server, and then allowing people inside of that group to browse and connect to it. The server would be able to pull people from this method, and

Re: [hlds] Sv_search_key

2008-11-10 Thread Cc2iscooL
Make sure your server shows up on the "openserverbrowser" custom tab. If it doesn't, you need to add the master servers to your config. Then it should work. On Mon, Nov 10, 2008 at 4:35 PM, Rob wheat <[EMAIL PROTECTED]> wrote: > I am having issues with getting Sv_search_key working with my curren

[hlds] Sv_search_key

2008-11-10 Thread Rob wheat
I am having issues with getting Sv_search_key working with my current Left4Dead server. I have it set to a Unique key on the server, and I place the unique key into my Console when I lead a lobby. At this point when I click "Search for Game" it sends back "No server found, Do you want to host?"

[hlds] Tabbed server view?

2008-11-10 Thread Sergio Gonzalez
humm, yeah, but with filters and stuff. I haven't got it to don't pop out yet, i don't think that it can be possible as it spawns a new window, even if you call it from a .bat Maybe someone indeed will know how to, but i don't sorry ___ To unsubscribe

Re: [hlds] Tabbed server view?

2008-11-10 Thread Alex Smith
Wait You didn't use your main E-mail to sign up to the mailing list, did you? On Mon, Nov 10, 2008 at 5:03 PM, Alex Smith <[EMAIL PROTECTED]> wrote: > What are you talking about > > > On Mon, Nov 10, 2008 at 5:00 PM, Leonard L. Church <[EMAIL PROTECTED] > > wrote: > >> Ummm ok.. I didn't

Re: [hlds] Tabbed server view?

2008-11-10 Thread Alex Smith
What are you talking about On Mon, Nov 10, 2008 at 5:00 PM, Leonard L. Church <[EMAIL PROTECTED]>wrote: > Ummm ok.. I didn't ask about this, but thanks for the info. :) > > Sergio González wrote: > > For : "Leonard L. Church" > > > > i can use the console on an x64 system with windows 64 bit

Re: [hlds] Tabbed server view?

2008-11-10 Thread Leonard L. Church
Ummm ok.. I didn't ask about this, but thanks for the info. :) Sergio González wrote: > For : "Leonard L. Church" > > i can use the console on an x64 system with windows 64 bit pro > > http://i37.tinypic.com/x2ktft.jpg > > I am using > Console-2.00b141-Beta.zip

Re: [hlds] Tabbed server view?

2008-11-10 Thread Alex Smith
Hi there. I tried it and the tabs worked this time. Thanks I appreciate it The problem now is that the srcds console windows spawn separately from the command prompt. Anyway to bind it into the console? I am using the -console parameter on srcds by the way. On Mon, Nov 10, 2008 at 4:48 P

Re: [hlds] Tabbed server view?

2008-11-10 Thread Sergio González
For : "Leonard L. Church" i can use the console on an x64 system with windows 64 bit pro http://i37.tinypic.com/x2ktft.jpg I am using Console-2.00b141-Beta.zip http://sourceforge.net/project/show

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
I don't actually know what feature you're describing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church Sent: Monday, November 10, 2008 1:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status You know.. It's co

Re: [hlds] Status

2008-11-10 Thread Alec Sanger
3 months you say? Sounds good :) Oh I still get a kick out of that. I don't care if it's older than numa numa. >We're planning on getting it done before next week. > >I guess someone should add the above quote to this page if we don't make it: > >http://developer.valvesoftware.com/wiki/Valve_t

[hlds] hlds@list.valvesoftware.com

2008-11-10 Thread Martin Weltchek aka CoZmicShReddeR
I haven't read everything with the emails but I will suggest this... Match making would work under certain guidelines which hopefully people might like... I was thinking if we could set it like someone said to allow our communities or clans to have them see our servers in some sort of list? Like

Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
You know.. It's concerning to me that Eric answered everyones questions but mine... Do I smell? :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Tabbed server view?

2008-11-10 Thread Alex Smith
I am still playing with it. Its probably not compatible with 64 bit windows or something. On Mon, Nov 10, 2008 at 4:32 PM, Donnie Newlove <[EMAIL PROTECTED]>wrote: > I actually dont have any idea how it works because I have not tried it > myself, it was just the first freeware I found that is su

Re: [hlds] Tabbed server view?

2008-11-10 Thread Donnie Newlove
I actually dont have any idea how it works because I have not tried it myself, it was just the first freeware I found that is supposed to do the job. Just search Google for tabbed cmd, tabbed command line or tabbed windows and see if you find something else in case it does not work with srcds. On

Re: [hlds] Status

2008-11-10 Thread Ronny Schedel
It's already there, we will check again in 2 weeks ;-) > We're planning on getting it done before next week. > > I guess someone should add the above quote to this page if we don't make > it: > > http://developer.valvesoftware.com/wiki/Valve_time > > > -Original Message- > From: [EMAIL P

Re: [hlds] Tabbed server view?

2008-11-10 Thread Alex Smith
I have console running, but I can't figure out how to separate it into tabs. The toolbar is not even showing up. I don't see anything in the readme nor configuration file about tabs. I see it in the screenshot on sourceforge, but all I have is a console with no toolbar and tabs. On Mon, Nov 10,

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
We're planning on getting it done before next week. I guess someone should add the above quote to this page if we don't make it: http://developer.valvesoftware.com/wiki/Valve_time -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K Jarrett Sent: Monday, N

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
_ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list a

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
Just Left 4 Dead for starters. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger Sent: Monday, November 10, 2008 11:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status And this would be for every steam game, not just for L4D, corre

Re: [hlds] Tabbed server view?

2008-11-10 Thread Alex Smith
Why the heck is sv_shutdown a cheat? I prefer to let people finish the game rather than boot them off. On Mon, Nov 10, 2008 at 3:50 PM, Alex Smith <[EMAIL PROTECTED]> wrote: > Trying it now... Thank you. I will post back and let you know if I got it > to work or not > > Thanks again. > > On

Re: [hlds] Status

2008-11-10 Thread Blood Letter
I know everyone's excited about getting any sort of response from Valve, but the devil's in the details. What if a server is full of public players, or partially full, and a lobby of preferred players wants to join? How are mutliple preferred groups handled? I suggest something like the follow

Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
That's true.. I'm a bit fuzzy on the details as to how specifically it was going to work. But I'm just curious if the rumors over the rep being removed fully are true or not. Donnie Newlove wrote: > Would it not be much better to use rep when matching players together > instead of letting player

Re: [hlds] Tabbed server view?

2008-11-10 Thread Alex Smith
Trying it now... Thank you. I will post back and let you know if I got it to work or not Thanks again. On Mon, Nov 10, 2008 at 3:47 PM, Donnie Newlove <[EMAIL PROTECTED]>wrote: > Works just fine! > > Try this app. > http://sourceforge.net/projects/console/ > > On Mon, Nov 10, 2008 at 9:05 PM, A

Re: [hlds] Tabbed server view?

2008-11-10 Thread Donnie Newlove
Works just fine! Try this app. http://sourceforge.net/projects/console/ On Mon, Nov 10, 2008 at 9:05 PM, Alex Smith <[EMAIL PROTECTED]> wrote: > Hi there, > > This is the first time I start a *new* thread in a mailing list. I hope it > works. > > I have another question. Is there a way to get ta

Re: [hlds] Status

2008-11-10 Thread Donnie Newlove
Would it not be much better to use rep when matching players together instead of letting player kick players with a bad, publicly viewable rep? Automatically let teamkillers play with teamkillers and teamworkers play with teamworkers, now that would be something! To get good rep again they have to

Re: [hlds] Status

2008-11-10 Thread Donnie Newlove
Not forum rep, L4D in-game rep. Also, please do not use hotmail. All your messages get messed up by it. On Mon, Nov 10, 2008 at 9:30 PM, Alec Sanger <[EMAIL PROTECTED]> wrote: > > hmm?? are you saying there would be a connection between forum rep and the > servers? I highly doubt this is the cas

Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
Nonono... It seems to me that there was a system that was going to appear in L4D that gave you a perminant "Reputation" attached to your steamID. This would mean it was shown when you entered the game and if you have a "rep" for team killing (or whatever), the players could kick you or the ser

Re: [hlds] Status

2008-11-10 Thread Alec Sanger
hmm?? are you saying there would be a connection between forum rep and the servers? I highly doubt this is the case. I know burton has nailed a few guys for exploiting the system, and I'm sure that is the only reason it'd be removed> Date: Mon, 10 Nov 2008 11:59:00 -0800> From: [EMAIL PROTECTED

[hlds] Tabbed server view?

2008-11-10 Thread Alex Smith
Hi there, This is the first time I start a *new* thread in a mailing list. I hope it works. I have another question. Is there a way to get tabbed view on the server windows. I have been googling to see if there is a porgram that will do this. Found nothing as of now. http://megumi.kizakinet.c

Re: [hlds] Status

2008-11-10 Thread gameadmin
DO WANT :) More sensibly, this seems like it would be a cool thing for other games. It would allow for a much more manageable system of access control than just passwords. For example, I could see server admin plugins making use of this information to give members of community groups priority ac

Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
Also, what if I want to play on a specific server and I'm not actually part of that group. Would I be able to still connect to it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/ma

Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
Just a side note.. There is rumblings about the rep system going away on the forums. Is this true and if it isn't, then how would the system deal with group members who have below server rep who try to join? Would it override the rep system? ___ To u

Re: [hlds] Status

2008-11-10 Thread Kitteny Berk
gt;> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edi

Re: [hlds] Status

2008-11-10 Thread K Jarrett
This is an excellent idea, how likely is this to be included at launch? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: 10 November 2008 19:36 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status In what we're bu

Re: [hlds] Status

2008-11-10 Thread Cc2iscooL
You sir, make me very happy with this post. On Mon, Nov 10, 2008 at 1:35 PM, Erik Johnson <[EMAIL PROTECTED]>wrote: > In what we're building, this should be pretty straight-forward. > > Our thinking is that you'll tie a Steam group directly to your game server, > and then allowing people inside o

Re: [hlds] Status

2008-11-10 Thread Alec Sanger
And this would be for every steam game, not just for L4D, correct? Keep up the good work :) .> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date: Mon, 10 Nov 2008 11:35:54 -0800> Subject: Re: [hlds] Status> > In what we're building, this should be pretty straight-forward.> >

[hlds] freebsd

2008-11-10 Thread Marcos Zapata
Hi, i'm new to the list. I would like to know if there's any news, fixes or workarounds on the 'stalled cross-threaded pipe' error that began to happen after we updated our servers on freebsd. i used to run a private dod clan server with the old engine without problems. thanks. kind regards. _

Re: [hlds] Status

2008-11-10 Thread gameadmin
this list, and while we can't reply to every question that comes > across, the discussions here are ones we reference commonly when > talking about what to do next internally. > > > > ___ > > To unsubscribe, edit your list p

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
In what we're building, this should be pretty straight-forward. Our thinking is that you'll tie a Steam group directly to your game server, and then allowing people inside of that group to browse and connect to it. The server would be able to pull people from this method, and from matchmaking at

Re: [hlds] Status

2008-11-10 Thread Don Williams
In all honesty I love the match making system.. Servers remain full no matter what.. I can always find a way to get to my server and so can my players. While some people disagree and want a server browser I like this idea 100x better. Good job valve! - Original Message - From: "Erik J

Re: [hlds] Status

2008-11-10 Thread Ferenc Kovacs
y. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > __ Information from ESET NOD32 Antivirus, ver

Re: [hlds] Status

2008-11-10 Thread Alec Sanger
Appreciate the response, Erik! Keep us updated!> From: [EMAIL PROTECTED]> To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com> Date: Mon, 10 Nov 2008 11:08:57 -0800> Subject: [hlds] Status> > First off, thanks to everyone for running servers for the demo. We knew going into the release that we w

Re: [hlds] Status

2008-11-10 Thread AnAkIn .
"With the update last night, search key is already there: sv_search_key on the servers and client restrict matchmaking to those servers. We'll see about adding it to the UI soon." (Zoid - A valve developer, posted that on the mailing list in the last days). So it seems like there'll be an option

Re: [hlds] Status

2008-11-10 Thread Alex Smith
Would it be possible to add a feature, so that we could select our own server in the match making system? Rather than using someone else's server. That way some of us that like matchmaking can still use the matchmaking system with our own server. The sv_search_key feature is already in place.

Re: [hlds] Status

2008-11-10 Thread Kitteny Berk
es, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > __ Information from ESET NOD32 Antivirus, version of virus signature > database 3600 (20081110) __ > > The message was checked by ESET NOD32

[hlds] Status

2008-11-10 Thread Erik Johnson
First off, thanks to everyone for running servers for the demo. We knew going into the release that we were going to need to figure out some ways to make it worth it for server administrators, and now we have a ton of feedback to work with. Right now we're looking at ways that server administra

Re: [hlds] L4D server issue's summery

2008-11-10 Thread Alex Smith
wouldn't* spelling erorr damnit On Mon, Nov 10, 2008 at 2:04 PM, Alex Smith <[EMAIL PROTECTED]> wrote: > I said that I minimized the login prompt. So I would be running a listen > server. > > > On Mon, Nov 10, 2008 at 2:03 PM, Alex Smith <[EMAIL PROTECTED]> wrote: > >> umm no, dedicated server

Re: [hlds] L4D server issue's summery

2008-11-10 Thread Alex Smith
I said that I minimized the login prompt. So I would be running a listen server. On Mon, Nov 10, 2008 at 2:03 PM, Alex Smith <[EMAIL PROTECTED]> wrote: > umm no, dedicated server. And not the one off steam either > > > On Mon, Nov 10, 2008 at 1:57 PM, Robert Whelan <[EMAIL PROTECTED]>wrote: >

Re: [hlds] L4D server issue's summery

2008-11-10 Thread Alex Smith
umm no, dedicated server. And not the one off steam either On Mon, Nov 10, 2008 at 1:57 PM, Robert Whelan <[EMAIL PROTECTED]> wrote: > el oh el.. say wha? > > what are you running a listenserver? wouldn't apply to me thx... > > > > > > From: Alex Smith <[EMAIL P

Re: [hlds] L4D server issue's summery

2008-11-10 Thread Robert Whelan
el oh el.. say wha? what are you running a listenserver? wouldn't apply to me thx... From: Alex Smith <[EMAIL PROTECTED]> To: Half-Life dedicated Win32 server mailing list Sent: Monday, November 10, 2008 12:36:55 PM Subject: Re: [hlds] L4D server issue's summe

Re: [hlds] L4D server issue's summery

2008-11-10 Thread Alex Smith
The way I got rid of the "unable to load steam library" message. Was to install steam and run it. You don't have to log in. Just minimize the login prompt. Then start your server. I dont even have to manually add in the master servers after doing that. On Mon, Nov 10, 2008 at 1:30 PM, Brandi

Re: [hlds] L4D server issue's summery

2008-11-10 Thread Brandished
In the past Valve used the VDC for reports like this, no? http://developer.valvesoftware.com/wiki/Counter-Strike_Beta_Bug_Reports Or did they decide against using the VDC for stuff like this? - Original Message From: Robert Whelan <[EMAIL PROTECTED]> To: Half-Life dedicated Win32 serve

Re: [hlds] L4D server issue's summery

2008-11-10 Thread Robert Whelan
Looks like a good place to add comments (hope there being addressed) Win2k3x64, dual xeon 5405's, 4gb 1066 ddr2, 15krpm raptors server.cfg hostname "blablabla" Thats it... no other changes/edits other then host.txt and motd.txt (added our url) Symptom:- Server hibernates at 10 like everyone

Re: [hlds] L4D server issue's summery

2008-11-10 Thread Blood Letter
I was running 2 full servers and CPU usage never got past 2 or 3% on normal play, on my old Athlon X2 4600+. Even running endless panics on expert (I assume the AI is a tad more complex and demanding on Expert), CPU usage maxed out at 2 or 3% (combined). It wasn't until I was messing around and

[hlds] L4D server issue's summery

2008-11-10 Thread Saint K.
I thought I'd post a summery of the current issue's we're experiencing with L4D as a lot got done in random mails on the list. Here it goes; Linux: Can't create more then 4 servers when using normal command line +ip +port Linux: Can't rcon query servers when -fork is used and +ip is unset Linux:

Re: [hlds] Setmaster no longer working and sv_search_key

2008-11-10 Thread Frank Hotte
This is my config file: hostname nameofyourserver rcon_password "" mp_logdetail 0 setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 sv_voiceenable 1 sv_alltalk 0 sv_search_key (I have numbers) This is my command line: srcds.exe -autoupdate -console -game left4