/list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
>
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Do you own hl2 and hl1? i think you have to have both
Ronny Schedel wrote:
> Is there some way to buy Half-Life: Source only? I own all the other HL
> games, but not HL Source.
>
>
>> Noticed this on Slashdot good job Valve:
>>
>> intenscia <[EMAIL PROTECTED]> writes
>>
>> "After 10 years
Is there some way to buy Half-Life: Source only? I own all the other HL
games, but not HL Source.
> Noticed this on Slashdot good job Valve:
>
> intenscia <[EMAIL PROTECTED]> writes
>
> "After 10 years of Half-Life and dealing with its silent protagonist
> Gordon
> Freeman, ModDB looks back
ives, please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> __ Information from ESET NOD32 Antivirus, version of virus signature
> database 3626 (20081119) __
>
> The message was checked by ESET NOD32 Antivirus.
>
> http://www.es
I know this isn't the technically correct place for this, so ignore it
if you must.
While playing Left4Dead, my CPU reports 100% usage on BOTH cores. Even
though it says that, I'm seeing no choppiness or anything negative
towards the performance.
CPU: Core2Duo E8400 (3.0GHz)
GPU: nVidia GeForc
Noticed this on Slashdot good job Valve:
intenscia <[EMAIL PROTECTED]> writes
"After 10 years of Half-Life and dealing with its silent protagonist Gordon
Freeman, ModDB looks back at everything that Valve made possible with the
release of its first game. The freedom and flexibility the Gldsou
Well, his VAC status does not look good for him so its true that he is
a cheater, but he has probably not been caught by VAC on the Source
engine.
This plugin still does not exist yet, but when it does it will change
that, I'm looking forward to it.
http://www.vacbanned.com/plugin.php
On Thu, Nov
This guy was already on my list, but thanks. I hate how one guy can empty
out the place.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben B
Sent: Wednesday, November 19, 2008 4:10 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] TF2 Hacker
So I wante
Thanks, Banned.
On Wed, Nov 19, 2008 at 8:20 PM, Neal Daringer
<[EMAIL PROTECTED]>wrote:
> zero tolerance. very good.
>
> Blood Letter wrote:
> > I've run into a few hackers running my TF2 server.
> > We as server operators must work together to get rid of the riff raff.
> > To accomplish that, w
zero tolerance. very good.
Blood Letter wrote:
> I've run into a few hackers running my TF2 server.
> We as server operators must work together to get rid of the riff raff.
> To accomplish that, we must be willing to trust each other.
>
> "Proof" is nice, but the moment you put up a video, you'll
I've run into a few hackers running my TF2 server.
We as server operators must work together to get rid of the riff raff.
To accomplish that, we must be willing to trust each other.
"Proof" is nice, but the moment you put up a video, you'll have people (just
for the hell of it) saying "Some peop
put his ID in google, and you will see that he has been banned from multiple
server for speedhacks/aimbots.
That along with my psychostats page should be just as good as a demo.
He emptied my server, and I was getting rid of him as soon as possible.
On Wed, Nov 19, 2008 at 5:44 PM, Kitteny Berk
Why should we bother to ban someone if you can't be bothered to provide
evidence?
Ben B wrote:
> people were leaving in droves, i wasn't going to waste time recording a demo
> when it was so obvious.
>
> http://gs1.1.fpsbanana.com/psychostats/player.php?id=2051
>
> look at this stats, 50 snipers
people were leaving in droves, i wasn't going to waste time recording a demo
when it was so obvious.
http://gs1.1.fpsbanana.com/psychostats/player.php?id=2051
look at this stats, 50 snipers kills in 16 minutes, 25 rifle kills, all
headshots
On Wed, Nov 19, 2008 at 5:20 PM, Ferenc Kovacs <[EMAIL
2008/11/20 Ben B <[EMAIL PROTECTED]>
> So I wanted to play on my server, 18 poeple on it, filling up... so while I
> load, this hacker gets on with his aimbot/speed hack as sniper, and
> basically makes most people quit, there are only 5 people remaining when I
> get in game.
>
> You have no Idea
So I wanted to play on my server, 18 poeple on it, filling up... so while I
load, this hacker gets on with his aimbot/speed hack as sniper, and
basically makes most people quit, there are only 5 people remaining when I
get in game.
You have no Idea how enraged I was over this, I told him I was giv
Wouldn't that make it Co-Op only?
On Tue, Nov 18, 2008 at 12:33 PM, Steve <[EMAIL PROTECTED]> wrote:
> or you could do this
>
> "director_no_human_zombies" = "1"
> game replicated
> - Prevents humans from joining the zombie team
>
>
> > I just had an idea that I am testing now.
> >
> > If t
I am also having an issue with the server switching to co-op. It starts up
fine 8 players vs mode. Then it switches to co-op when someone joins. This
does not always happen, so I assume that the players that joined were
looking for a co-op game, and the server switched when they joined..?
Anyone o
list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
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To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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> instead
> >> of not.
> >>
> >> Can you guys add something back like this, please?
> >>
> >> Thanks!
> >>
> >> Cc2iscooL
> >> ___
> >> To unsubscribe, edit your list preferences, or view the
The problem is the tags.
sv_allow_lobby_connect_only has no effect now.
2008/11/19 Alec Sanger <[EMAIL PROTECTED]>
>
> I figured it out I have 6 servers running. If I simply remove these two
> lines, they fill up instantly...
>
> //sv_allow_lobby_connect_only 0 //sv_tags "Server Browser Join
The tag is useless because since an update EVERY server is joinable from
server browser. It does matter what sv_allow_lobby_connect_only is set to.
2008/11/19 Blood Letter <[EMAIL PROTECTED]>
>
> I would drop the "Server Browser Join Enables" tag. Long tags caused
> people to be unable to join f
I figured it out I have 6 servers running. If I simply remove these two
lines, they fill up instantly...
//sv_allow_lobby_connect_only 0 //sv_tags "Server Browser Join Enabled"
so the question is... tags or lobby_connect only? Which is the issue?
If I remove the lobby_connect_only and
I would drop the "Server Browser Join Enables" tag. Long tags caused people to
be unable to join from lobbies during the beta.
(Plus, I don't like that tag - why not just "Browser Joinable" ?)
You might also check to make sure that your server isn't in versus mode.
I found that when my server
do you have anything in your configs?
Below is a copy of my config - pretty basic... Just not seeing the numbers I
was expecting...
---
// server name hostname "Stompfest Chicago ::L4D:: Server 1"
// rcon passsword rcon_password "XXX"
// Server password sv_password ""
s
I've got 4 servers full at the moment. They've been full pretty much since
launch.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
Sent: Wednesday, November 19, 2008 11:58 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] L4D Community Se
Probably depends where you are... I've currently got 44 players over 12
servers (Europe, 7pm) but 12 hours ago I only had about 10. I'd also
imagine certain regions have more servers than others, so will see different
amounts of business
> -Original Message-
> From: [EMAIL PROTECTED] [mai
Anyone elses servers been pretty much empty the whole day? Right after a
release it seems like every server fills with ease. I'm not seeing that this
time... Maybe it's something in my configs? Should I be avoiding certain lines?
_
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Anytime a new game comes out, all the chatter about it dominates the list.
It will die down as guides get created and configs posted.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church
Sent: Tuesday, November 18, 2008 21:46
To: Half-Life d
Thanks. I just don't have time to keep up with these hundreds of
posts about configuring this!
On Tue, Nov 18, 2008 at 1:33 PM, Steve <[EMAIL PROTECTED]> wrote:
> Hey guys!
>
> I updated my L4D config guide with lots of info about forking and co-op /
> versus modes. (this is turning into a monste
There is something like this already, although there is not a button for it
at the moment. If you have a specific server in mind, simply create the
lobby and have the Lobby Leader set "ms_force_dedicated_server IP:Port" in
his/her console before pressing "Start Game". This will force the
Matchmak
nomaster stops your server asking to be listed on the master server list.
So aye, while it doesn't stop people connecting to your server, it makes it
a helluva lot less likely they'll find it to begin with. If you're wanting
a genuinely private server (and not a restricted-to-a-certain-community o
This is a confirmed bug on steampowerd
forumshttp://forums.steampowered.com/forums/showthread.php?t=751344
- "Dedicated servers behind NAT/router with local LAN IPs are unconnectable via
direct 'connect'-command through console, or Steam Group Servers-list. These
NATted servers can be connected
I have same problem, and had been tearing my hair out for over a week, it
didn't work in the demo version either.
-Original Message-
From: "Brian Hashman" <[EMAIL PROTECTED]>
Sent 11/19/2008 7:45:09 AM
To: "Half-Life dedicated Win32 server mailing list"
Subject: Re: [hlds] L4D Dedicated
What exactly does the switch -nomaster do? I managed to play around on my
testbox yesterday with verses maps and it seemed to keep people out while it I
had it passworded.
From: Kevin Ottalini <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing li
I'm seeing the same thing on one of my servers that has to use NAT. Leaving
it open to the public lets people join fine, and so does using the connect
command. Setting our steamgroup and having sv_steamgroup_exclusive 1 won't
let anyone join from the Steam Group Servers section, it just drops them
Agreed, these changes need to be implemented.
On Tue, Nov 18, 2008 at 5:16 PM, 1nsane <[EMAIL PROTECTED]> wrote:
> Yeah.. Doesn't happen here :S. I took an ID from a group that I am not part
> of and it still let me in.
>
> On Tue, Nov 18, 2008 at 4:51 PM, Jonah Hirsch <[EMAIL PROTECTED]>
> wrote
Hey all,
I'm trying to set up a dedicated server for my steamgroup but I'm having
trouble actually using it...
I've set it to be exclusive to my steam group but when I connect to it I
see this:
109.079: Sending UDP connect to 217.115.196.210:27015
Server using lobbies #2, requiring pw no, lobby
Start your server IP addresses at some higher port number like 27100 and go
up from there.
You can disable the srctv port on the launch properties: -nohltv
The cl ports will stop being assigned at 27014 but those shouldn't cause any
problems (I have players on right now with a server like that)
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