Re: [hlds] 10 Years of Half-Life

2008-11-19 Thread Kitteny Berk
/list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailma

Re: [hlds] 10 Years of Half-Life

2008-11-19 Thread [ЯтR] The-/
Do you own hl2 and hl1? i think you have to have both Ronny Schedel wrote: > Is there some way to buy Half-Life: Source only? I own all the other HL > games, but not HL Source. > > >> Noticed this on Slashdot good job Valve: >> >> intenscia <[EMAIL PROTECTED]> writes >> >> "After 10 years

Re: [hlds] 10 Years of Half-Life

2008-11-19 Thread Ronny Schedel
Is there some way to buy Half-Life: Source only? I own all the other HL games, but not HL Source. > Noticed this on Slashdot good job Valve: > > intenscia <[EMAIL PROTECTED]> writes > > "After 10 years of Half-Life and dealing with its silent protagonist > Gordon > Freeman, ModDB looks back

Re: [hlds] Left4Dead Client CPU Usage

2008-11-19 Thread Jarno Veuger
ives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > __ Information from ESET NOD32 Antivirus, version of virus signature > database 3626 (20081119) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.es

[hlds] Left4Dead Client CPU Usage

2008-11-19 Thread Jonah Hirsch
I know this isn't the technically correct place for this, so ignore it if you must. While playing Left4Dead, my CPU reports 100% usage on BOTH cores. Even though it says that, I'm seeing no choppiness or anything negative towards the performance. CPU: Core2Duo E8400 (3.0GHz) GPU: nVidia GeForc

[hlds] 10 Years of Half-Life

2008-11-19 Thread Mike Stiehm
Noticed this on Slashdot good job Valve: intenscia <[EMAIL PROTECTED]> writes "After 10 years of Half-Life and dealing with its silent protagonist Gordon Freeman, ModDB looks back at everything that Valve made possible with the release of its first game. The freedom and flexibility the Gldsou

Re: [hlds] TF2 Hacker

2008-11-19 Thread Donnie Newlove
Well, his VAC status does not look good for him so its true that he is a cheater, but he has probably not been caught by VAC on the Source engine. This plugin still does not exist yet, but when it does it will change that, I'm looking forward to it. http://www.vacbanned.com/plugin.php On Thu, Nov

Re: [hlds] TF2 Hacker

2008-11-19 Thread Tony Paloma
This guy was already on my list, but thanks. I hate how one guy can empty out the place. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben B Sent: Wednesday, November 19, 2008 4:10 PM To: hlds@list.valvesoftware.com Subject: [hlds] TF2 Hacker So I wante

Re: [hlds] TF2 Hacker

2008-11-19 Thread o k
Thanks, Banned. On Wed, Nov 19, 2008 at 8:20 PM, Neal Daringer <[EMAIL PROTECTED]>wrote: > zero tolerance. very good. > > Blood Letter wrote: > > I've run into a few hackers running my TF2 server. > > We as server operators must work together to get rid of the riff raff. > > To accomplish that, w

Re: [hlds] TF2 Hacker

2008-11-19 Thread Neal Daringer
zero tolerance. very good. Blood Letter wrote: > I've run into a few hackers running my TF2 server. > We as server operators must work together to get rid of the riff raff. > To accomplish that, we must be willing to trust each other. > > "Proof" is nice, but the moment you put up a video, you'll

Re: [hlds] TF2 Hacker

2008-11-19 Thread Blood Letter
I've run into a few hackers running my TF2 server. We as server operators must work together to get rid of the riff raff. To accomplish that, we must be willing to trust each other. "Proof" is nice, but the moment you put up a video, you'll have people (just for the hell of it) saying "Some peop

Re: [hlds] TF2 Hacker

2008-11-19 Thread Ben B
put his ID in google, and you will see that he has been banned from multiple server for speedhacks/aimbots. That along with my psychostats page should be just as good as a demo. He emptied my server, and I was getting rid of him as soon as possible. On Wed, Nov 19, 2008 at 5:44 PM, Kitteny Berk

Re: [hlds] TF2 Hacker

2008-11-19 Thread Kitteny Berk
Why should we bother to ban someone if you can't be bothered to provide evidence? Ben B wrote: > people were leaving in droves, i wasn't going to waste time recording a demo > when it was so obvious. > > http://gs1.1.fpsbanana.com/psychostats/player.php?id=2051 > > look at this stats, 50 snipers

Re: [hlds] TF2 Hacker

2008-11-19 Thread Ben B
people were leaving in droves, i wasn't going to waste time recording a demo when it was so obvious. http://gs1.1.fpsbanana.com/psychostats/player.php?id=2051 look at this stats, 50 snipers kills in 16 minutes, 25 rifle kills, all headshots On Wed, Nov 19, 2008 at 5:20 PM, Ferenc Kovacs <[EMAIL

Re: [hlds] TF2 Hacker

2008-11-19 Thread Ferenc Kovacs
2008/11/20 Ben B <[EMAIL PROTECTED]> > So I wanted to play on my server, 18 poeple on it, filling up... so while I > load, this hacker gets on with his aimbot/speed hack as sniper, and > basically makes most people quit, there are only 5 people remaining when I > get in game. > > You have no Idea

[hlds] TF2 Hacker

2008-11-19 Thread Ben B
So I wanted to play on my server, 18 poeple on it, filling up... so while I load, this hacker gets on with his aimbot/speed hack as sniper, and basically makes most people quit, there are only 5 people remaining when I get in game. You have no Idea how enraged I was over this, I told him I was giv

Re: [hlds] L4D max slots - another solution

2008-11-19 Thread o k
Wouldn't that make it Co-Op only? On Tue, Nov 18, 2008 at 12:33 PM, Steve <[EMAIL PROTECTED]> wrote: > or you could do this > > "director_no_human_zombies" = "1" > game replicated > - Prevents humans from joining the zombie team > > > > I just had an idea that I am testing now. > > > > If t

Re: [hlds] Mapcycle and VS mode in L4D

2008-11-19 Thread o k
I am also having an issue with the server switching to co-op. It starts up fine 8 players vs mode. Then it switches to co-op when someone joins. This does not always happen, so I assume that the players that joined were looking for a co-op game, and the server switched when they joined..? Anyone o

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-19 Thread Mike Stiehm
list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-19 Thread Bemoliph Ashriden
> instead > >> of not. > >> > >> Can you guys add something back like this, please? > >> > >> Thanks! > >> > >> Cc2iscooL > >> ___ > >> To unsubscribe, edit your list preferences, or view the

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-19 Thread AnAkIn .
The problem is the tags. sv_allow_lobby_connect_only has no effect now. 2008/11/19 Alec Sanger <[EMAIL PROTECTED]> > > I figured it out I have 6 servers running. If I simply remove these two > lines, they fill up instantly... > > //sv_allow_lobby_connect_only 0 //sv_tags "Server Browser Join

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-19 Thread AnAkIn .
The tag is useless because since an update EVERY server is joinable from server browser. It does matter what sv_allow_lobby_connect_only is set to. 2008/11/19 Blood Letter <[EMAIL PROTECTED]> > > I would drop the "Server Browser Join Enables" tag. Long tags caused > people to be unable to join f

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-19 Thread Alec Sanger
I figured it out I have 6 servers running. If I simply remove these two lines, they fill up instantly... //sv_allow_lobby_connect_only 0 //sv_tags "Server Browser Join Enabled" so the question is... tags or lobby_connect only? Which is the issue? If I remove the lobby_connect_only and

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-19 Thread Blood Letter
I would drop the "Server Browser Join Enables" tag. Long tags caused people to be unable to join from lobbies during the beta. (Plus, I don't like that tag - why not just "Browser Joinable" ?) You might also check to make sure that your server isn't in versus mode. I found that when my server

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-19 Thread Alec Sanger
do you have anything in your configs? Below is a copy of my config - pretty basic... Just not seeing the numbers I was expecting... --- // server name hostname "Stompfest Chicago ::L4D:: Server 1" // rcon passsword rcon_password "XXX" // Server password sv_password "" s

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-19 Thread Chris Brunelle
I've got 4 servers full at the moment. They've been full pretty much since launch. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger Sent: Wednesday, November 19, 2008 11:58 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Community Se

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-19 Thread gameadmin
Probably depends where you are... I've currently got 44 players over 12 servers (Europe, 7pm) but 12 hours ago I only had about 10. I'd also imagine certain regions have more servers than others, so will see different amounts of business > -Original Message- > From: [EMAIL PROTECTED] [mai

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-19 Thread Alec Sanger
Anyone elses servers been pretty much empty the whole day? Right after a release it seems like every server fills with ease. I'm not seeing that this time... Maybe it's something in my configs? Should I be avoiding certain lines? _

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-19 Thread Kitteny Berk
_ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or

Re: [hlds] L4D mailing list

2008-11-19 Thread Christopher Bass
Anytime a new game comes out, all the chatter about it dominates the list. It will die down as guides get created and configs posted. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church Sent: Tuesday, November 18, 2008 21:46 To: Half-Life d

Re: [hlds] L4D dedicated server config guide

2008-11-19 Thread Dustin Wyatt
Thanks. I just don't have time to keep up with these hundreds of posts about configuring this! On Tue, Nov 18, 2008 at 1:33 PM, Steve <[EMAIL PROTECTED]> wrote: > Hey guys! > > I updated my L4D config guide with lots of info about forking and co-op / > versus modes. (this is turning into a monste

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-19 Thread Bemoliph Ashriden
There is something like this already, although there is not a button for it at the moment. If you have a specific server in mind, simply create the lobby and have the Lobby Leader set "ms_force_dedicated_server IP:Port" in his/her console before pressing "Start Game". This will force the Matchmak

Re: [hlds] Start more then 10 Servers on Windows

2008-11-19 Thread gameadmin
nomaster stops your server asking to be listed on the master server list. So aye, while it doesn't stop people connecting to your server, it makes it a helluva lot less likely they'll find it to begin with. If you're wanting a genuinely private server (and not a restricted-to-a-certain-community o

Re: [hlds] L4D Dedicated server behind NAT problems?

2008-11-19 Thread William Stillwell - KI4SWY
This is a confirmed bug on steampowerd forumshttp://forums.steampowered.com/forums/showthread.php?t=751344 - "Dedicated servers behind NAT/router with local LAN IPs are unconnectable via direct 'connect'-command through console, or Steam Group Servers-list. These NATted servers can be connected

Re: [hlds] L4D Dedicated server behind NAT problems?

2008-11-19 Thread William Stillwell - KI4SWY
I have same problem, and had been tearing my hair out for over a week, it didn't work in the demo version either. -Original Message- From: "Brian Hashman" <[EMAIL PROTECTED]> Sent 11/19/2008 7:45:09 AM To: "Half-Life dedicated Win32 server mailing list" Subject: Re: [hlds] L4D Dedicated

Re: [hlds] Start more then 10 Servers on Windows

2008-11-19 Thread Robert Whelan
What exactly does the switch -nomaster do? I managed to play around on my testbox yesterday with verses maps and it seemed to keep people out while it I had it passworded. From: Kevin Ottalini <[EMAIL PROTECTED]> To: Half-Life dedicated Win32 server mailing li

Re: [hlds] L4D Dedicated server behind NAT problems?

2008-11-19 Thread Brian Hashman
I'm seeing the same thing on one of my servers that has to use NAT. Leaving it open to the public lets people join fine, and so does using the connect command. Setting our steamgroup and having sv_steamgroup_exclusive 1 won't let anyone join from the Steam Group Servers section, it just drops them

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-19 Thread Brad
Agreed, these changes need to be implemented. On Tue, Nov 18, 2008 at 5:16 PM, 1nsane <[EMAIL PROTECTED]> wrote: > Yeah.. Doesn't happen here :S. I took an ID from a group that I am not part > of and it still let me in. > > On Tue, Nov 18, 2008 at 4:51 PM, Jonah Hirsch <[EMAIL PROTECTED]> > wrote

[hlds] L4D Dedicated server behind NAT problems?

2008-11-19 Thread ainmosni
Hey all, I'm trying to set up a dedicated server for my steamgroup but I'm having trouble actually using it... I've set it to be exclusive to my steam group but when I connect to it I see this: 109.079: Sending UDP connect to 217.115.196.210:27015 Server using lobbies #2, requiring pw no, lobby

Re: [hlds] Start more then 10 Servers on Windows

2008-11-19 Thread Kevin Ottalini
Start your server IP addresses at some higher port number like 27100 and go up from there. You can disable the srctv port on the launch properties: -nohltv The cl ports will stop being assigned at 27014 but those shouldn't cause any problems (I have players on right now with a server like that)