Re: [hlds] hlds Digest, Vol 13, Issue 130

2009-03-16 Thread Karl Weckstrom
OK, I saw "no" and thought "a" :) Case of the mondays. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Monday, March 16, 2009 9:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re:

Re: [hlds] hlds Digest, Vol 13, Issue 130

2009-03-16 Thread Nephyrin Zey
What? "Windows srcds doesn't magically need no steam connection to pull steam cloud and ticket information." or, re-written when i've been awake for more than three minutes: "Windows srcds isn't magic, it still needs a steam connection to pull steamcloud and ticket info" So it would've affected b

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-16 Thread Donnie Newlove
Report it. "Server bombing" is just a new word for illegal DDoS attack and I'm pretty certain Valve does not approve of it. On Mon, Mar 16, 2009 at 10:20 PM, wrote: > Is this related to the topic? > http://steamcommunity.com/groups/serverbombego > > > -Original Message- > From: hlds-boun

Re: [hlds] L4D Client Update

2009-03-16 Thread munra
I can Confirm this as well/ windows 2008 > Same behavior here. Using sv_search_key, co-op starts immediately > but versus never finds a server. I've tried setting sv_gametypes to > "coop,versus" and just "versus", but it doesn't work. Has anyone > successfully used sv_search_key on versus

Re: [hlds] L4D Client Update

2009-03-16 Thread Brent Veal
sv_steamgroup is set on all our servers. We've been using the sv_search_key exclusively since the game was released and there's never been any issues through any updates. On Mon, Mar 16, 2009 at 5:12 PM, StevoTVR wrote: > Do you have sv_steamgroup set? I just removed it from my server config >

Re: [hlds] L4D Client Update

2009-03-16 Thread StevoTVR
Do you have sv_steamgroup set? I just removed it from my server config and it works now... Brent Veal wrote: > Myself and everyone in my group has used sv_search_key successfully many, > many times to connect to a VS game since the last update. Our servers are > always full with group members usu

Re: [hlds] Goodbye

2009-03-16 Thread Rick Payton
Think of it as pokes to the rib :P We're just making fun of the past. I'm not worried about my empty servers being de-listed, so I can't chime in there. I have no players, so Steam cloud acting funky doesn't affect me, can't chime in there either All I got left is to poke fun of the past :(

Re: [hlds] Invalid SteamID's

2009-03-16 Thread Karl Weckstrom
1nsane - thanks - I guess we're all in the same boat then :) I recently moved my gameservers to linux. Some of the other TG admins wereless than pleased :) I've seen 2 of these steam mishaps that caused us having to restart our servers to re-establish a connection to steam, and of course t

Re: [hlds] Goodbye

2009-03-16 Thread Karl Weckstrom
Guys, we all have bigger fish to fry as serverops. Let's not sit here throwing punches at each other. I made my peace with msleeper - I may not agree with him on everything, but I realize we have more important issues to talk about than who's making what plugin or who's going to get servers de

Re: [hlds] hlds Digest, Vol 13, Issue 130

2009-03-16 Thread Karl Weckstrom
If I understand you correctly, that means this issue would have only occurred on Linux? Windows servers would have just kept on plugging along? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Monda

Re: [hlds] L4D Client Update

2009-03-16 Thread Brent Veal
Myself and everyone in my group has used sv_search_key successfully many, many times to connect to a VS game since the last update. Our servers are always full with group members usually in VS mode. On Mon, Mar 16, 2009 at 4:08 PM, StevoTVR wrote: > Same behavior here. Using sv_search_key, co-op

Re: [hlds] L4D Client Update

2009-03-16 Thread StevoTVR
Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to "coop,versus" and just "versus", but it doesn't work. Has anyone successfully used sv_search_key on versus since the latest update? Patrick Shelley wrote: > Anot

Re: [hlds] TF2 Delisting Information

2009-03-16 Thread Spencer 'voogru' MacDonald
Sounds like this system is going to be fine as long as it's not buggy. :) It'll probably be impossible for any server to get delisted unless they are being malicious. Malicious servers getting delisted = good thing. Thanks for the clarifications. -Original Message- From: hlds-boun...@lis

Re: [hlds] deticated serve on line

2009-03-16 Thread Daniel Duarte
He should had used portuguese, i could help and many others who speak spanish would understand a lot more than this engrish of his... [ ]'s Daniel Duarte On Mon, Mar 16, 2009 at 6:08 PM, wrote: > My first guess would be "how to update the dedicated servers" and his > english is far better th

Re: [hlds] L4D SDK Beta?

2009-03-16 Thread Frank "Dragonsdoom" V
Facepunch says that some guy on the steam forums says: Edit: no obvious L4D stuff in the GCF. But most of the binaries appear to have been updated, including Faceposer, Hammer, studiomdl, and vrad. Also quite a lot of code updates. Edit: also OB s

Re: [hlds] Invalid SteamID's

2009-03-16 Thread 1nsane
Why yes it does :(. On Mon, Mar 16, 2009 at 5:09 PM, Karl Weckstrom wrote: > Only started seeing this on my Linux server - does this happen on Windows > as well? > > -k > > > From: hlds-boun...@list.valvesoftware.com [ > hlds-boun...@list.valvesoftware.co

Re: [hlds] Good bye and Fair tidings.

2009-03-16 Thread Rick Payton
Was wondering where you went ... -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Daniel Reinhardt Sent: Saturday, March 14, 2009 12:10 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Go

Re: [hlds] L4D SDK Beta?

2009-03-16 Thread Patrick Shelley
thanks for checking guys. On 16/03/2009, Kitteny Berk wrote: > So tempting. > > But no, it's not there. > > Patrick Shelley wrote: >> how about after opting in, starting the SDK and choosing the left 4 >> dead engine in the drop down? is that there? >> >> if it is, i'm gonna skive work and go hom

Re: [hlds] Goodbye

2009-03-16 Thread Rick Payton
Eh ... That just seems rather wordy to me -mauirixxx -Sent from #HldsListPolice / #msleeperfanclub -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Monday, March 16, 2009 11:47 AM To: Half-Li

Re: [hlds] L4D SDK Beta?

2009-03-16 Thread Kitteny Berk
So tempting. But no, it's not there. Patrick Shelley wrote: > how about after opting in, starting the SDK and choosing the left 4 > dead engine in the drop down? is that there? > > if it is, i'm gonna skive work and go home! > > On 16/03/2009, Aj Collins wrote: > >> Nope, I see nothing pertai

Re: [hlds] L4D SDK Beta?

2009-03-16 Thread Aj Collins
As I said, there is nothing pertaining to L4D in the SDK after opting in. On Mon, Mar 16, 2009 at 5:55 PM, Patrick Shelley wrote: > how about after opting in, starting the SDK and choosing the left 4 > dead engine in the drop down? is that there? > > if it is, i'm gonna skive work and go home! >

Re: [hlds] L4D SDK Beta?

2009-03-16 Thread Patrick Shelley
how about after opting in, starting the SDK and choosing the left 4 dead engine in the drop down? is that there? if it is, i'm gonna skive work and go home! On 16/03/2009, Aj Collins wrote: > Nope, I see nothing pertaining to L4D after opting in. > > On Mon, Mar 16, 2009 at 4:55 PM, Matthew Gott

Re: [hlds] hlds Digest, Vol 13, Issue 130

2009-03-16 Thread Nephyrin Zey
Windows srcds doesn't magically need no steam connection to pull steam cloud and ticket information. The issue that occured this morning was definitely steam-side: http://store.steampowered.com/stats - Neph On Mon, Mar 16, 2009 at 2:27 PM, Karl Weckstrom wrote: > Because it inconveniences the pl

Re: [hlds] L4D Client Update

2009-03-16 Thread Patrick Shelley
no Major, didnt have that in the config. On 16/03/2009, Major NuT wrote: > Patrick, > > Sorry if this seems dumb, but did you have sv_gametypes "coop,versus" cvar > in server.cfg? > > Our worked fine for both game types when i was da LL. > > > [FLASH] MjrNuT > Arise from Flames and Ash, Behold Im

Re: [hlds] Goodbye

2009-03-16 Thread Dustin Wyatt
Agreed. It was everyone's response that has devolved this list. On Mon, Mar 16, 2009 at 3:58 PM, Rick Payton wrote: > Technically, it was everyones elses RESPONSE to msleeper releasing the > plugin that spiraled out of control. I mean, if you want to point > fingers and all. ;) > > -mauirixxx >

Re: [hlds] Goodbye

2009-03-16 Thread Patrick Shelley
it's fully paid up member of the msleeper fan club / HLDS Policeman and introducing a new one Defender of Verbal Attacks against msleeper! ;-) On 16/03/2009, Rick Payton wrote: > Technically, it was everyones elses RESPONSE to msleeper releasing the > plugin that spiraled out of control. I m

Re: [hlds] L4D SDK Beta?

2009-03-16 Thread Aj Collins
Nope, I see nothing pertaining to L4D after opting in. On Mon, Mar 16, 2009 at 4:55 PM, Matthew Gottlieb < matthew.j.gottl...@gmail.com> wrote: > Has anyone noticed the new Steam Beta is for a Source SDK Beta? > Is this for L4D? Can anyone confirm? > > ~ Mooga > _

Re: [hlds] hlds Digest, Vol 13, Issue 130

2009-03-16 Thread Karl Weckstrom
Because it inconveniences the players and makes us lowly serverops look bad. Again, I have the feeling this might be a linux-only problem - trying to confirm. Is anyone in the windows world having this problem as well? From: hlds-boun...@list.valvesoft

Re: [hlds] hlds Digest, Vol 13, Issue 130

2009-03-16 Thread Major NuT
I don't understand what the big deal is for emptying a server due to some unknown connection issue related to Valve. You read like..._Valve, let me know when you take a piss so I can have da servers ready to be full again!! Geez!!_ What's a few minutes of empty and quiet time? Unless you have pr

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-16 Thread Nephyrin Zey
Oh no, those 18 people are really going to affect eGO! They're probably one of the highest scoring servers, so a whole 18 people are totally going to push them down into the worst-of-the-worst! And everyone involved in that is abusing the system risk being actioned by valve, especially if they ev

Re: [hlds] Invalid SteamID's

2009-03-16 Thread Karl Weckstrom
Only started seeing this on my Linux server - does this happen on Windows as well? -k From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane [1nsane...@gmail.com] Sent: Monday, March 16, 2009 4:23 PM To: Half

Re: [hlds] Goodbye

2009-03-16 Thread Rick Payton
Technically, it was everyones elses RESPONSE to msleeper releasing the plugin that spiraled out of control. I mean, if you want to point fingers and all. ;) -mauirixxx -Card carrying member of the msleeper fan club and dedicated member of the HLDS List Police ... Or something ... Fill me in again

[hlds] L4D SDK Beta?

2009-03-16 Thread Matthew Gottlieb
Has anyone noticed the new Steam Beta is for a Source SDK Beta? Is this for L4D? Can anyone confirm? ~ Mooga ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Invalid SteamID's

2009-03-16 Thread Marlon Wolterink
Well I cannot understand why valve didn't build in a failcheck when the connection is lost to the masterservers, so players can continue playing. We had 3 full tf2 servers and after an half an hour ended up with 2 half filled and one empty one. Due to the steamid issue. Seems to be working now agai

Re: [hlds] Goodbye

2009-03-16 Thread Clyde cide
Whats fucked up is this: There was an announcement this list was being moved to the steam forums. People on this list convinced people at vALVE to keep it as it is. The msleeper and his idiotic fucking plugin spirled this list out of controll and essentialy made it worse than the steam forums.. tha

Re: [hlds] Goodbye

2009-03-16 Thread Philip Bembridge
What if the discussion was about sex in the first place? 0.o 2009/3/16 Ook > That page is stupid. Substitute any historical figure of your choice for > "Hitler" or "Nazis", and his premise still holds. He does this because he > wants people "to think a bit harder about the Holocaust" ie he had a

Re: [hlds] Invalid SteamID's

2009-03-16 Thread 1nsane
Very much agreed.Emptying the server is no fun. On Mon, Mar 16, 2009 at 4:13 PM, Kaspars wrote: > Why the hell doesn't it reconnect by itself? This is plain stupid... > > 2009/3/16 Nephyrin Zey > > > It has nothing to do with server uptime - the steam servers restarted > > and you lost connecti

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-16 Thread hldslist
Is this related to the topic? http://steamcommunity.com/groups/serverbombego -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz Sent: Sunday, March 15, 2009 8:42 AM To: Half-Life dedicated Win32 server mailing list

Re: [hlds] L4D Client Update

2009-03-16 Thread Steven Sumichrast
I think you're right -- except that using the steamgroup cvar doesn't leave any servers available for the group, which is why you end up getting stuck using sv_search_key. I've been thinking about dropping the sv_search_key on my servers here lately as my group is rarely using the servers anymore.

Re: [hlds] Invalid SteamID's

2009-03-16 Thread Kaspars
Why the hell doesn't it reconnect by itself? This is plain stupid... 2009/3/16 Nephyrin Zey > It has nothing to do with server uptime - the steam servers restarted > and you lost connection. Restarting the server should reestablish it, > assuming steam is back up. > > - Neph > > On Mon, Mar 16,

Re: [hlds] deticated serve on line

2009-03-16 Thread xtenz
My first guess would be "how to update the dedicated servers" and his english is far better than my portuguese. I think he may have been refering to the commands used to update the source and games served. Sent from my BlackBerry device on the Rogers Wireless Network -Original Message--

Re: [hlds] L4D Client Update

2009-03-16 Thread gameadmin
Given that the stated intent of sv_search_key was to stop the server being picked up by random lobbies, I'm confused at the number of people who are trying to set that _and_ have their servers full at all times. If you want the combination of open to all + easy for certain people to find, isn't th

Re: [hlds] Invalid SteamID's

2009-03-16 Thread Nephyrin Zey
It has nothing to do with server uptime - the steam servers restarted and you lost connection. Restarting the server should reestablish it, assuming steam is back up. - Neph On Mon, Mar 16, 2009 at 1:01 PM, Kaspars wrote: > I can confirm, that server after about 20h uptime starts to kick players

Re: [hlds] Invalid SteamID's

2009-03-16 Thread Kaspars
I can confirm, that server after about 20h uptime starts to kick players with invalid steam id's message. Loadout stops working, too with some weird messages: (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6 (k_EItemRequestResultUnknownError). (SERVER) LoadItems on Account 40452870 ret

Re: [hlds] Invalid SteamID's

2009-03-16 Thread Olly
That's what happens when you make servers out of cheese. Now its getting warmer everywhere, things start to melt :( 2009/3/16 MAtt > Looks like someone pulled the plug! > > http://store.steampowered.com/stats/ > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto

Re: [hlds] L4D Client Update

2009-03-16 Thread Major NuT
Patrick, Sorry if this seems dumb, but did you have sv_gametypes "coop,versus" cvar in server.cfg? Our worked fine for both game types when i was da LL. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com > From: Patrick Shelley > Subject: Re: [hlds] L4D Clien

Re: [hlds] Invalid SteamID's

2009-03-16 Thread MAtt
Looks like someone pulled the plug! http://store.steampowered.com/stats/ -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Marlon Wolterink Sent: Monday, March 16, 2009 3:40 PM To: hlds@list.valvesoftware.com Subject: [

[hlds] Invalid SteamID's

2009-03-16 Thread Marlon Wolterink
Hey, On our tf2 server one player after the other disconnects because of ''invalid steam id's" Happens on all of our servers, located in the netherlands and Germany. Annyone else having this issue? Cheers, Marlon a.k.a Doelwit www.lethal-zone.eu -Oorspronkelijk bericht- Van: hlds-boun...@

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-16 Thread Karl Weckstrom
Well, despite the dubious "Trashed Gamers" name, we run our servers cleanly - and use as much of Valve's own infrastructure as we can, even though they have some weaknesses. The stuff is all there, might as well use it. From: hlds-boun...@list.valveso

Re: [hlds] L4D Client Update

2009-03-16 Thread Patrick Shelley
Ive actually taken the search key out from the server.cfg right before i left4work this evening. I just popped back home and looked thru the logs and public traffic has actually managed to get on my server. No Richard, im not obsessed aboout having my server full, but i just like giving a bit bac

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-16 Thread Jake E
The "Fun" And "Rewards" Are the fun and hopefully clean server you get to play on. On Mon, Mar 16, 2009 at 3:12 PM, Karl Weckstrom wrote: > 100% correct. > > I agree that fake playercounts are bad, I agree that illicit tactics in > general are bad, all that stuff is bad, bad, bad - but I see why

Re: [hlds] L4D Client Update

2009-03-16 Thread Blood Letter
It's Monday. My server's gone. Really, what's the point? L4D has been the worst game out of Valve in a long time. Horrible terms of content/$. Game-breaking balance issues (melee spam, closet/corner humping, etc.). Stupid lobby system. Severe lack of content (no, the Spring update does not enti

Re: [hlds] deticated serve on line

2009-03-16 Thread Jake E
Yeah but "WTF" isn't proper English either. But you should know what it means. What does this mean: gostari e update the deticated that serves Otavio grateful GAZIT Brazil On Sun, Mar 15, 2009 at 5:51 PM, TheNob wrote: > Sorry Otavio but I don't understand your concern too. :( > > > 2009/3/1

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-16 Thread Karl Weckstrom
100% correct. I agree that fake playercounts are bad, I agree that illicit tactics in general are bad, all that stuff is bad, bad, bad - but I see why they happen. I don't have a sense of "entitlement" by simply being a server admin. I just see the problems and offer (what I think are) valid r

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-16 Thread Nephyrin Zey
Nobody is arguing the merits of putting hard work into building a community. However, not everyone is going to dedicate a lot of time to it, or has the large friend network or knowhow to promote a new community. Does this mean that they dont 'deserve' to start one? It certainly doesn't justify usin

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-16 Thread Karl Weckstrom
I think you're harping too much on the "fun" aspect - of course I find a lot of this "fun" or I wouldn't be doing it in the first place. As for the invite spamming "tool", it's not a tool per-se. It's simply a script I wrote that enumerates the members of an existing public group, then awks out

Re: [hlds] TF2 Delisting Information

2009-03-16 Thread Kris Byer
Much better clarification. Thanks! On Mon, Mar 16, 2009 at 12:31 PM, Erik Johnson wrote: > Right now, we're not trying to provide a finely tuned quality difference > between servers to players looking for a server. Instead, we're focused on > finding and removing the very worst servers. This is w

Re: [hlds] TF2 Delisting Information

2009-03-16 Thread Alec Sanger
thanks a ton for the clarifications Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 > From: e...@valvesoftware.com > To: hlds@list.valvesoftware.com > Date: Mon, 16 Mar 2009 11:31:56 -0700 > Subject: [hlds] TF2 Delisting Information > > Right now, we're not trying to provide a finely t

[hlds] TF2 Delisting Information

2009-03-16 Thread Erik Johnson
Right now, we're not trying to provide a finely tuned quality difference between servers to players looking for a server. Instead, we're focused on finding and removing the very worst servers. This is why we're not showing server scores in the serverbrowser. If we did that, we think it'd be very

Re: [hlds] Goodbye

2009-03-16 Thread Ook
That page is stupid. Substitute any historical figure of your choice for "Hitler" or "Nazis", and his premise still holds. He does this because he wants people "to think a bit harder about the Holocaust" ie he had an agenda of his own when he introduced his "law". Bah. How about we think harder

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-16 Thread Richard Eid
Maybe you wanna go back and read past the first sentence. I said that it's not *always* going to be fun. Besides, there is no written or un-written guarantee that exists that says it's supposed to be fun *at all*. You're building a community, not playing a game. It seems to me that you're mixin

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-16 Thread Karl Weckstrom
I don't agree with Richard. He doesn't agree with me. It's a free country :) I don't see how anyone could subscribe to the view that "Community building shouldn't be any fun" when the community topic involves gaming - and that if it turns out being that way for you, you should merely accept it.

Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
Cool. Have to test this! :) 2009/3/16 Adam Nowacki > Yes, the server will be visible to searches with empty sv_search_key > (the default, public) and with "somekey". sv_search_key works by just > adding a hidden tag as "sv_search_key_SEARCHKEYHERE1010" and server > search with sv_search_key i

Re: [hlds] L4D Client Update

2009-03-16 Thread Adam Nowacki
Yes, the server will be visible to searches with empty sv_search_key (the default, public) and with "somekey". sv_search_key works by just adding a hidden tag as "sv_search_key_SEARCHKEYHERE1010" and server search with sv_search_key is just looking for servers with the above tag. Alec Sanger wr

Re: [hlds] L4D Client Update

2009-03-16 Thread Major NuT
*slaps myself for not changing the subject line* TheNob, That is correct. Once a lobby enters a server with OR w/o a search key, that game is now PUBLIC. Meaning all eyes can see it. Friends of the players in the server can take the empty slots. Happened to me often. I believe Matchmaking wi

Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
What? ^^ sv_tags "sv_search_key" lets players read the search key using the server browser so they can set it for their lobby. BUT this means also that the server gets only filled through a lobby with the search key or directly through the server browser. 2009/3/16 Alec Sanger > > wait, what?

Re: [hlds] L4D Client Update

2009-03-16 Thread gameadmin
Your assumption is that there _are_ any available servers with lower pings. My experience is that at peak times if I spawn extra servers they will be filled pretty much instantaneously (western European server with good pings to the UK). That being the case, you being connected to far-away servers

Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
I dont set sv_tags with my assigned searchkey and its also working!? 2009/3/16 Adam Nowacki > Patrick Shelley wrote: > > So i cant have a server that lets pubbers on and lets me connect using > > search_key > > sv_search_key "somekey" > sv_tags "sv_search_key_1010" > > Note that sv_tags will h

Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
Correct! If you want it this way (if I understand you right) that you join a game in progress with your search_key; thats not possible. Join manually through Server Browser or make yourself a Steam Group, assign the id to your servers WITH steamgroup_exclusive 0 and join your server through the mai

Re: [hlds] L4D Client Update

2009-03-16 Thread Alec Sanger
wait, what? This will let pubbers start a game on a sv_search_keyed server? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 > Date: Mon, 16 Mar 2009 17:11:22 +0100 > From: no...@xpam.de > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] L4D Client Update > > Patrick Shelley wrote:

Re: [hlds] L4D Client Update

2009-03-16 Thread Adam Nowacki
Patrick Shelley wrote: > So i cant have a server that lets pubbers on and lets me connect using > search_key sv_search_key "somekey" sv_tags "sv_search_key_1010" Note that sv_tags will have to be updated for every patch. ___ To unsubscribe, edit your l

Re: [hlds] hlds Digest, Vol 13, Issue 121

2009-03-16 Thread TheNob HLDS
Yes I made this experience too. But it seems that once a game with sv_search_key is started it can be joined in progress by everyone else. sv_search_key as steamgroup_exclsuive 1 only blocks the using of a server through a lobby. Sometimes I start a game alone through a lobby with search key and st

Re: [hlds] L4D Client Update

2009-03-16 Thread Patrick Shelley
So i cant have a server that lets pubbers on and lets me connect using search_key On Mon, Mar 16, 2009 at 2:12 PM, CmptrWz wrote: > sv_search_key restricts lobbies from connecting unless the lobby leader has > it set. > > Those leaders who have not edited their config files or manually run the >

Re: [hlds] hlds Digest, Vol 13, Issue 121

2009-03-16 Thread Major NuT
I concur w/ TheNob on this from our experience. I will note one difference though. We have had randoms in our L4D servers (with search key in place). Only way they entered the server was via the OpenServerBrowser command from the Console. They were not in our Steam Group either. I have confirm

Re: [hlds] Goodbye

2009-03-16 Thread Philip Bembridge
Hahah I love this list, yet again proving: http://en.wikipedia.org/wiki/Godwin's_law 2009/3/16 Ook > Read a book while getting laid? I thought only women did that? > > - Original Message - > From: "Kitteny Berk" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Sunday, Ma

Re: [hlds] L4D Client Update

2009-03-16 Thread CmptrWz
sv_search_key restricts lobbies from connecting unless the lobby leader has it set. Those leaders who have not edited their config files or manually run the command through their developer console won't connect to a server with a differing search key. Likewise, those lobbies with a leader having o

Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
Yes it does restrict! sv_search_key must be ("") empty to be accessable for matchmaking. 2009/3/16 Alec Sanger > > Sorry if this sounds incredibly stupid, but does sv_search_key actually > restrict cleints from connecting who don't have the proper sv_search_key on > their end? All of my server

Re: [hlds] L4D Client Update

2009-03-16 Thread Alec Sanger
Sorry if this sounds incredibly stupid, but does sv_search_key actually restrict cleints from connecting who don't have the proper sv_search_key on their end? All of my servers have been dead since friday. I removed sv_search_key, rebooted the server, and it's been full for the last 2 hours. I