RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Alfred Reynolds
ve an ETA for that update, in the meantime you can use taskman to force the whole process to another CPU (does anyone have a command line tool to do this?). - Alfred Gary wrote: > I'm seeing this on all of my servers after I updated from version 24 > to 29.. they don't seem to move

RE: [hlds] sv_download only half working

2006-04-05 Thread Alfred Reynolds
After a wander through our source control system, I stand corrected, the ability to display customer banner ads was removed about 2 years ago. I am sorry but I do not remember the precise reason (I have a funny feeling that it involved the "l" word), we won't be adding it back.

[hlds] SiN 1 Dedicated server available for Windows

2006-04-05 Thread Alfred Reynolds
The SiN 1 dedicated server is now available for download via the hldsupdatetool as part of the upcoming SiN Episodes: Emergence release. The server is only available for Windows. Questions about the SiN 1 dedicated server should be directed to: http://www.ritual.com/sinsteam/ - Alfred

RE: [hlds] vac down?

2006-03-31 Thread Alfred Reynolds
This problem is now fixed. - Alfred Alfred Reynolds wrote: > We are working on a backend problem effecting a percentage of users. > > - Alfred > > Affordablegameservers.com wrote: >> Anyone else seeing vac being down (unable to conne

RE: [hlds] vac down?

2006-03-31 Thread Alfred Reynolds
We are working on a backend problem effecting a percentage of users. - Alfred Affordablegameservers.com wrote: > Anyone else seeing vac being down (unable to connect errors?) > > dex > > > ___ > To unsubscribe, edit your list pre

RE: [hlds] sv_download only half working

2006-03-29 Thread Alfred Reynolds
HL1 has an in game banner ad (as always), the Source engine has never had one. - Alfred wrote: > Yes I remember that article and I wonder if it is the same reasoning > behind > this. If it was, then, you could say that maps only allowed by Valve > are > allowed? Bye bye custom m

[hlds] RE: [hlds_linux] server is insecure

2006-03-27 Thread Alfred Reynolds
We are having connectivity issues to our VAC servers, we are working on it. Server servers should report "secure mode enabled, disconnected from Steam3" when the "status" command is run if they will become secure once the VAC servers come back online. - Alfred Deacon - Di

RE: [hlds] client timed out while answering challenged

2006-03-25 Thread Alfred Reynolds
That problem was fixed by the recent release, make sure you have the most recent version installed (use the "-verify_all" flag to double check). - Alfred HLDS User wrote: > Alot of the clients at our cs 1.6 server are getting this "steam > validation rejected" on mapc

RE: [hlds] client timed out while answering challenged

2006-03-25 Thread Alfred Reynolds
Kevin helped me track down the actual text for this error and I have traced back its cause. You get that error when you fail to respond to VAC requests in a timely manner. We kick you if that happens. Just reconnect to the server if you see this. - Alfred Abrachius Doo wrote: > Hidiho, &

RE: [hlds] Server logs

2006-03-25 Thread Alfred Reynolds
problem with an update work with me and this list to fix it and then deploy it, don't just ignore it :) - Alfred Edward Luna wrote: > Agreed about the bleeding edge... but, just make a backup copy of your > server directories prior to the upgrade and restore them if the > upgrade goes

RE: [hlds] client timed out while answering challenged

2006-03-24 Thread Alfred Reynolds
I can search again for it. - Alfred Abrachius Doo wrote: > Hidiho, > I've got a linux dedicated running since quite a while, never had > problems that couldn't be solved. > But since just today a friend of mine, whos just been on the server > yesterday, just couldn't conne

RE: [hlds] Server logs

2006-03-24 Thread Alfred Reynolds
run it again. The above message has been reported by servers for the last couple of years, you shouldn't have seen it recently. - Alfred [EMAIL PROTECTED] wrote: > Alfred, when you do this (which is a great idea, BTW) will the server > give a message about being out dated? I once spen

RE: [hlds] Server logs

2006-03-24 Thread Alfred Reynolds
the main cause for the number of cheaters currently out in the wild). - Alfred Hell Phoenix wrote: > [ Converted text/html to text/plain ] > Trust me...seeing all the problems with steamids and now logs, I dont > plan on updating anytime soon. > HP > Edward Luna wrote: > > Good

RE: [hlds] Error verifying STEAM UserID Ticket

2006-03-20 Thread Alfred Reynolds
Get this user to go to http://support.steampowered.com/ . There are several reasons for this error. One potential solution is to log out of their account (via File->Change User) and log back in again. - Alfred Chorizo Omelet wrote: > I may have missed something, there has been a lot of ac

[hlds] Source and Half-Life 1 dedicated server updated

2006-03-20 Thread Alfred Reynolds
u can pass the "-verify_all" flag to hldsupdatetool to make sure you have the update. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Help with Dedicated CS:Source Server

2006-03-20 Thread Alfred Reynolds
Use the hldsupdatetool (available via http://steampowered.com/index.php?area=getsteamnow) to run your server or use an account that owns the game. - Alfred Ritchie Wilson wrote: > [ Converted text/html to text/plain ] > > I get same error and have asked on here with no resolution. I

RE: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so

2006-03-19 Thread Alfred Reynolds
VAC bans apply globally. VAC only bans on positive detection of a cheat. If you wish to dispute a ban please go to http://support.steampowered.com/ and follow the process it describes there. - Alfred David Williams wrote: > ok i can understand that ook. I just think it's wrong that aga

RE: [hlds] Seere Choke/Lag issues

2006-03-19 Thread Alfred Reynolds
Flash and Media player make Windows use a special high resolution scheduler, trading off more CPU usage for smaller timeslices for processes (so you can swap in more often). - Alfred David Williams wrote: > i'm interested in how the hell running a swf file in IE can boost the > fps

RE: [hlds] steam validation rejected for hl1 server

2006-03-17 Thread Alfred Reynolds
Please see the archives of this list for things to try. - Alfred Roman Hatsiev wrote: > -- > [ Picked text/plain from multipart/alternative ] > I've got five HL1 servers suffering from steam validation rejected > problem. > Any plans to release fix for this? Or may be th

RE: [hlds] Steam validation rejected

2006-03-17 Thread Alfred Reynolds
You should include "-beta swapbeta" on the command line if you see "Steam Validation Rejected" errors. When you do that you will get v59 of the Source Engine cache. - Alfred wrote: > - Original Message - > From: <[EMAIL PROTECTED]> > > &g

RE: [hlds] fix for favorites in client

2006-03-15 Thread Alfred Reynolds
The update on Monday fixed the favorites bugs we could find (and were reported to us). If you still have a problem them please email me the details of what you see and also send your config\ directory to me please. - Alfred Whisper wrote: > -- > [ Picked text/plain from multipart/alter

RE: [hlds] Steam validation rejected

2006-03-15 Thread Alfred Reynolds
ased servers you can also copy this updated binary to those servers to test the fix. - Alfred Alfred Reynolds wrote: > This fix is available via the hldsupdatetool, run it with "-beta > swapbeta" to get it. The fix is only for Source win32 servers at this > time. Please tell me

RE: [hlds] Steam validation rejected

2006-03-15 Thread Alfred Reynolds
ut machine configurations of people with and without this problem, in particular CPU and OS details. - Alfred James McKenna wrote: > Yeah, the logs don't have anything out of the norm, and I can't > reproduce > the issue on a whim. It just "happens." > > Basically the server

RE: [hlds] Steam validation rejected

2006-03-15 Thread Alfred Reynolds
Oh, and on the CPU usage thing, make sure you test with all 3rd party applications removed to see if that fixes it. - Alfred Alfred Reynolds wrote: > I have not been able to reproduce it. If you could send me > log/console output from the server as the error starts happening that > w

RE: [hlds] Steam validation rejected

2006-03-15 Thread Alfred Reynolds
I have not been able to reproduce it. If you could send me log/console output from the server as the error starts happening that would help track it down. - Alfred James McKenna wrote: > Any update on this issue? > - Original Message - > From: "lantz69" <[EMAIL PRO

RE: [hlds] Red Orchestra Dedicated Server released

2006-03-14 Thread Alfred Reynolds
Red Orchestra currently maintains their own set of UT based listing servers. There is no plan to move them to the Steam master servers at this time. I am sure the Red Orchestra developers will continue to examine the communities needs in this respect and cater to them as needed. - Alfred

RE: [hlds] Red Orchestra Dedicated Server released

2006-03-14 Thread Alfred Reynolds
No idea sorry. Jason O. Washburn wrote: > Alfred what are the recommended specs for the Red Orchestra Dedicated > server? > > Thanks, > > Jason > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL

[hlds] Red Orchestra Dedicated Server released

2006-03-14 Thread Alfred Reynolds
s available via: http://www.redorchestragame.com/forum/forumdisplay.php?f=12 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] Counter-Strike 1.6 update released

2006-03-13 Thread Alfred Reynolds
We have released an update to Counter-Strike 1.6. Run the hldsupdatetool to get this update. This update is optional but highly recommended. The update prevents the "menuselect 10" exploit that would cause players to randomly spawn around the map.

RE: [hlds] RedOrchestra server any news

2006-03-13 Thread Alfred Reynolds
The server will become available at the same time as the client. The install process is the same as any other Steam game server (using the hldsupdatetool). - Alfred Steven Hartland wrote: > Any news / info on the RedOrchestra server release as time is now > running out to get things setup

RE: [hlds] RedOrchestra server any news

2006-03-13 Thread Alfred Reynolds
Not sure, "redorchestra" would be my guess, I will announce it for sure when it is available. Steven Hartland wrote: > Not what I wanted to here but thanks for the info Alfred. > Can you tell us what the game string will be please? > > Steve > - Original Mess

RE: [hlds] Steam validation rejected

2006-03-11 Thread Alfred Reynolds
from that install into your HL1 install (both engines use the same Steam support library). - Alfred James McKenna wrote: > I spoke too soon. The HL2MP servers are now working again. Thank you > so > much, Alfred! > - Original Message - > From: "Newbie" <[EMAIL PROT

RE: [hlds] Steam validation rejected

2006-03-10 Thread Alfred Reynolds
This fix is available via the hldsupdatetool, run it with "-beta swapbeta" to get it. The fix is only for Source win32 servers at this time. Please tell me if this solves the validation rejected errors. - Alfred Alfred Reynolds wrote: > I don't believe this can be caused

RE: [hlds] Steam validation rejected

2006-03-10 Thread Alfred Reynolds
I don't believe this can be caused by a configuration issued, I think it is a bug. I am working on an update for later today with a speculative fix for the problem. - Alfred James McKenna wrote: > I run one 1.6 server on my machine, but it's rented from me. I > haven't h

RE: [hlds] Steam validation rejected

2006-03-10 Thread Alfred Reynolds
Do you run any HL1 based servers? Do they exhibit the same bug? James McKenna wrote: > Hey. Starting yesterday on all my source servers > > (2 hl2mp, 1 dods, and 1 hidden source) won't let any players connect > until I restart them. > > Now this is strange to me because the servers already reboot

[hlds] Source and Half-Life 1 Dedicated server update released

2006-03-08 Thread Alfred Reynolds
on servers. This update also smoothes out some spiky CPU usage seen on servers and fixes several crashes on Linux distributions using older GLIBC versions. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please v

RE: [hlds] RE: [hlds_linux] Source and HL1 dedicated server Beta available

2006-03-07 Thread Alfred Reynolds
We have released an update to the beta. This update fixes the STEAM_ID_PENDING bug seen in the last update in HL1 based game servers. Run the hldsupdatetool with the "-beta swapbeta" parameter to get it. This will go public tomorrow if testing from beta users is successful. - Alfr

RE: [hlds] 255 HP display limit

2006-03-06 Thread Alfred Reynolds
http://web.archive.org/web/2619031827/http://halflifeadmin.sourcefor ge.net/ *sigh* Things were simpler back then, in good ol' 2k. - Alfred Napier, Kevin wrote: > ahh the good ole'days.. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL

RE: [hlds] display bug

2006-03-06 Thread Alfred Reynolds
The beta release contains a fix for this problem, run the hldsupdatetool with "-swapbeta" to get it. I am hoping to make the beta public later this week, I have one more small bug I want to chase down first. - Alfred Sandy wrote: > -- > -- > [ Picked text/plain from mu

RE: [hlds] 255 HP display limit

2006-03-06 Thread Alfred Reynolds
of Admin Mod, plugins hold a special place in my heart. - Alfred >> -- >> [ Picked text/plain from multipart/alternative ] >> I wouldn't expect Valve to make any changes for plugins like wc3. >> According to Alfred, Valve doesn't like these plugins because of &g

RE: [hlds] aw man

2006-03-02 Thread Alfred Reynolds
Only someone who isn't cool would say that ;-) - Alfred Scott Tuttle wrote: > Aren't there bigger things to worry about than "being cool"? > >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Rafael Lope

[hlds] RE: [hlds_linux] Source and HL1 dedicated server Beta available

2006-03-01 Thread Alfred Reynolds
gs that I know of in this beta, this will be made public later this week or early next week if no problems show up (so please test it!). - Alfred Alfred Reynolds wrote: > We have released an update for the beta. This release fixes the > secure/insecure problems people have been having on AMD C

[hlds] Counter-Strike: Source update released

2006-03-01 Thread Alfred Reynolds
We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update is required. The update adds two new player models, SAS and Leet. - Alfred ___ To unsubscribe, edit your list preferences, or view the list

[hlds] Counter-Strike: Source update pending

2006-03-01 Thread Alfred Reynolds
There will be a required update to Counter-Strike: Source released within the next couple of hours. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] RE: SV: [hlds_linux] Source and HL1 dedicated server Beta available

2006-02-15 Thread Alfred Reynolds
took prominence. - Alfred Saint K. wrote: > Not to sound rude, but could you hurry a bit on the steam validation > bug? > Cause servers are now staying totally empty cause of that bug, and we > need > to give them hard resets in order for people to be able to play again. > Normall

RE: [hlds] (Alfred) Probably asked before...

2006-02-10 Thread Alfred Reynolds
I will forward the request to the DoD:S team to add this to their kill event for logging. - Alfred Frazer wrote: > These have probably been asked before... > > Is there any chance Valve might put a headshot indicator on Kill > events for > DOD-S? > > Am I correct in my assum

RE: [hlds] Source and HL1 dedicated server Beta available

2006-01-31 Thread Alfred Reynolds
Not easily available (generating that list is part of our release process). I just know it fixes the swapping problem. - Alfred Adam Sando wrote: > Hi Alfred, > > Do you have a list of all the fixes/updates/changes that this beta > includes? > > I'd be curious to know wha

RE: [hlds] Source and HL1 dedicated server Beta available

2006-01-31 Thread Alfred Reynolds
Nothing in the logging subsystem changed, double check your setup. - Alfred Graham M. wrote: >> > We've updated and the only problem I can see is that you can now not > get > a SRCDS RCON Log thru HLSW or similar. 1.6 is fine, but Source server >

[hlds] Source and HL1 dedicated server Beta available

2006-01-30 Thread Alfred Reynolds
reported a server hang and associated assert (pipes.cpp line 298), if you see this please send me your OS configuration and hardware. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.c

RE: [hlds] RE: hlds digest, Vol 1 #4348 - 14 msgs

2006-01-30 Thread Alfred Reynolds
Because the maps and game logic is only designed to work for smaller player numbers. The combinatorial nature of player interactions (especially in the physics system) means CPU and memory requirements grow exponentially as player numbers increase. - Alfred Chris | FatPipeServer.com wrote: >

RE: [hlds] Re: CSNv4.8?

2006-01-29 Thread Alfred Reynolds
Sounds like this have an automated tool walking the server list trying to work out the cracked ones. - Alfred Dan Sorenson wrote: > At 11:04 PM 1/28/2006 -0600, you wrote: > >> "CSN Is the next-gen serverbrowser. It has all capabilities of the >> Steam serverbrowser, exce

RE: [hlds] VAC

2006-01-27 Thread Alfred Reynolds
When its ready. I am shooting for a release next week, with a limited beta today perhaps. - Alfred James McKenna wrote: > Is there an ETA on when we'll get to stop playing the "will my server > be VAC secured today" game? Not only am I getting a little tired of > it, but

RE: [hlds] RE: Day of Defeat: Source update released

2006-01-25 Thread Alfred Reynolds
The hlds_announce list only has important announcements made by Valve employees. - Alfred RaynServ wrote: > -- > [ Picked text/plain from multipart/alternative ] > TBH I wasn't. I'd love to know that an update was coming without > having to > weed through all the worthle

RE: [hlds] RE: Day of Defeat: Source update released

2006-01-25 Thread Alfred Reynolds
Um, no fix. - Alfred RaynServ wrote: > -- > [ Picked text/plain from multipart/alternative ] > The hlds_announce list is still nothing more than an email list > server. We > want an rss feed. Not another mail server. > > On 1/26/06, Alfred Reynolds <[EMAIL PROT

RE: [hlds] RE: Day of Defeat: Source update released

2006-01-25 Thread Alfred Reynolds
The hlds_announce list serves this purpose. - Alfred Dan Sorenson wrote: > At 08:24 PM 1/25/2006 -0600, you wrote: > >> Just be glad we get updates and support at all *COUGH* CoD2 *COUGH* > > Agreed. This makes me wonder though if Valve wouldn't make > up a simpl

RE: [hlds] Day of Defeat: Source update released

2006-01-25 Thread Alfred Reynolds
Add "-verify_all" to the command line to get it to verify the installation. - Alfred moF * Bush wrote: > uh, updating not working?? > > hldsupdatetool -command update -game "dods" -dir c:\servers\dods > > it finishes updating, but then there is no dod_kalt.

[hlds] Day of Defeat: Source update released

2006-01-25 Thread Alfred Reynolds
We have released an update to Day of Defeat: Source. This update is required. Run the hldsupdatetool to get it. This release adds a new map, dod_kalt. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

[hlds] Day of Defeat: Source update pending

2006-01-25 Thread Alfred Reynolds
There will be an update for Day of Defeat: Source in the next couple of hours (this will be a required update due to the new map, dod_kalt). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

RE: [hlds] Can't spare the bandwidth?

2006-01-20 Thread Alfred Reynolds
The size is limited by the networking system (which is designed around small, extremely low latency events, not large text files). Rather than putting the html document in the MOTD itself just put a HTTP URL in the file (and nothing else) and the client will load that. - Alfred Visitor Rodgers

RE: [hlds] RE: Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Alfred Reynolds
server is wrongly forced into insecure mode even if it can later connect). - Alfred Ian mu wrote: > -- > [ Picked text/plain from multipart/alternative ] > Too true! I doubt there's be much to see anyway apart from the same > message > when it can't connect on startup tho

RE: [hlds] Strange new lag effect

2006-01-20 Thread Alfred Reynolds
Are all players effected by the lag at the same time or does it happen to individual players? - Alfred Tom French wrote: > Ever since the last update, we have had admins and players complaining > of some new type of lag. > > A player seems to be walking, but gets stuck in a pos

RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread Alfred Reynolds
I don't believe a traceroute would provide any useful info (you actually connect too a pool of backend servers, the exact one depends on your location and system load). I will email you offlist with a couple specific debugging things you could do. - Alfred Tom French wrote: > Alfred, &g

RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread Alfred Reynolds
As you experience the problem any chance you could answer my questions to help me track this down? - Alfred [EMAIL PROTECTED] wrote: > Come on, how can you not reproduce a server losing VAC? Run a few > servers > for a while, ya know, the thing you guys code in there. We run lots

RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread Alfred Reynolds
configurations of the machines with the problem? Do you have other machines that do not exhibit the problem? - Alfred Saint K. wrote: > Currently we have to reset our servers multiple times a day because > they are > losing VAC. > Often a server needs 2 or 3 resets to get VAC back

RE: [hlds] Counter-Strike: Source update released

2006-01-18 Thread Alfred Reynolds
It is a big update (130Mb) and we are pushing it out at 10Gb/s, that just isn't enough right now. Things should get better soon. - Alfred thewonkerer wrote: > -- > [ Picked text/plain from multipart/alternative ] > Im getting the same thing...Is there something up with the update

RE: [hlds] Steam Updates

2006-01-18 Thread Alfred Reynolds
Look at the server status page, we release during a low in player numbers... - Alfred leo bounds wrote: > Is anyone else having problems with the update > starting or completing ? > > On updating I have this screen: > Updating 'Counter-Strike Source Shared Content' fro

[hlds] Counter-Strike: Source update released

2006-01-18 Thread Alfred Reynolds
We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. This release includes a remake of a classic map, cs_militia and also fixes several bugs. More details can be found here: http://steampowered.com/index.php?area=news&id=502 - Al

RE: [hlds] Console Crashing Hacks

2005-12-15 Thread Alfred Reynolds
d the Steam account name and password to get access to a Steam ID (with the exception of the above logging bug, but that does not effect ANY other steam services). - Alfred sKel wrote: > yea that would kinda suck, have somone steal your steam id, and then > get it > bannd by vac for che

RE: [hlds] Users?

2005-12-13 Thread Alfred Reynolds
No, uptime should be number of minutes since server start. That time will wander a little with respect to wall clock time due to accumulation errors, but I wouldn't expect a 12 hour deficit after just 20 hours of up time... - Alfred Whisper wrote: > -- > [ Picked text/plain fro

RE: [hlds] Users?

2005-12-13 Thread Alfred Reynolds
Actually, for SRCDS it is the number of level changes since start. For HLDS it is total number of players that have ever connected. Learn something new every day eh? - Alfred Whisper wrote: > -- > [ Picked text/plain from multipart/alternative ] > Mani here too > > On 12/13/0

RE: [hlds] Users?

2005-12-12 Thread Alfred Reynolds
Total user connects to the server since start. - Alfred Whisper wrote: > -- > [ Picked text/plain from multipart/alternative ] > Probably a silly question with an answer I've forgotten about, but > what does > the users column mean in the stats output? > > 15:41:5

RE: [hlds] Re: Servers Starting in Secure mode, problems

2005-12-10 Thread Alfred Reynolds
Your server is very out of date. Run the hldsupdatetool to get the current version. - Alfred Steve Rabouin wrote: > I am having trouble with a server starting in secure mode. I have > tried different sport options with no success. > > This is a HL1 TFC server. The console outputs t

RE: [hlds] Half-Life 1 Engine update

2005-12-07 Thread Alfred Reynolds
This makes the Beta version public. If you had the beta setup then there are no changes. Yes, it is for win32 dedicated servers. - Alfred Andrew Armstrong wrote: > Does this update effect windows users? > > Ive run hldsupdatetool on 'valve' and 'cstrike' games and

[hlds] Half-Life 1 Engine update

2005-12-07 Thread Alfred Reynolds
We have released an update to the Half-Life 1 engine. Run the hldsupdatetool to get this update. This update makes the Beta update from earlier in the week public. This update fixes authentication problems and a crash on startup for Linux users. - Alfred

[hlds] Half-Life 1 Dedicated server Beta update

2005-12-06 Thread Alfred Reynolds
t now uses the same ip as used by the same server and the port specified by the -sport parameter, with 26900 being the default). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valveso

RE: [hlds] Problem to connect to my server

2005-12-06 Thread Alfred Reynolds
You can run the Source dedicated server from the SteamUI without having to purchase HL2 first (so just make a new account and you are good to go). - Alfred Chris Curtis wrote: > -- > [ Picked text/plain from multipart/alternative ] > Not to overstate the obvious but I hope you have

RE: [hlds] Source Dedicated Server updated

2005-12-06 Thread Alfred Reynolds
Could you send me the link for it, if it only uses our supplied plugin interfaces then I will add it to the testing suite. - Alfred Giles Millward wrote: > The hl2dm menus in the plugin use the official Valve 'helpers' > interface :) > > Subject: RE: [hlds] Source De

RE: [hlds] Source Dedicated Server updated

2005-12-05 Thread Alfred Reynolds
Don't expect stability when using 3rd party tools that hook binary offsets into random binaries. - Alfred Mick wrote: > It managed to break Mani again in HL2DM, messed up the admin menu so > only > one option available. > > > - Original Message - > From: "

RE: [hlds] Source Dedicated Server updated

2005-12-05 Thread Alfred Reynolds
Yes, when I use the term "Source Dedicated/Engine" I mean all Source games :) - Alfred Mikee wrote: > Alfred, is this for all Source games (HL2-DM) ? Usually you say. > > > - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > T

[hlds] Source Dedicated Server updated

2005-12-05 Thread Alfred Reynolds
pdate for win32 users later in the week to correct the linked list assert. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-05 Thread Alfred Reynolds
Unknown at this time. The agility of Steam allows us just to move the services elsewhere and analyze it without effecting users. - Alfred Affordablegameservers.com wrote: > abnormally large incomming bw = ddos? > > > > -Original Message- > From: [EMAIL PROTECTED

RE: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-05 Thread Alfred Reynolds
Oh, and please restart your server if you do still have a problem. - Alfred Alfred Reynolds wrote: > One of the 3 servers has an abnormally large incoming bandwdith. We > have > taken it offline until we can determine and remove the source of the > packets. This should fix the ser

RE: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-05 Thread Alfred Reynolds
One of the 3 servers has an abnormally large incoming bandwdith. We have taken it offline until we can determine and remove the source of the packets. This should fix the servers missing from the list problem. - Alfred Alfred Reynolds wrote: > That packet trace is fine, it is just showing

RE: [hlds] Steam_id_pending not showing (srds).

2005-12-05 Thread Alfred Reynolds
I am shooting for a fix today or tomorrow for this. - Alfred Hackmett wrote: > Hi, > > anything new about that or maybe some king of fix ? > My stats get wasted by that faster than I can clean them. > If valve does not think this to be serious I will have to do some > kind of

RE: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-05 Thread Alfred Reynolds
That packet trace is fine, it is just showing you that our firewall drops ICMP packets (for security reasons). You get multiple entries with the same IP as the traceroute program just keeps sending more ICMP packets with longer ttl's that terminate at the same point. - alfred Ian mu

RE: [hlds_linux] RE: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-05 Thread Alfred Reynolds
6.651 ms Looks like tiscali.net might have a routing problem? - Alfred Gary wrote: > I know you have filters setup to protect your infrastructure, but: > > To: 207.173.177.11 >9 gw-cust-VALVESOFTWARE-COM.bllv.eli.net (207.173.69.238) [AS > 23352] 72 msec 60 msec 64

RE: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-05 Thread Alfred Reynolds
s dropping your packets. - Alfred Affordablegameservers.com wrote: > I seem to be able to find a ton of them too now. Ive checked with the > dc and > they have not installed a firewall and port scans dont reveal any > blocking > on my or their end. Im stumped if its something on my b

RE: [hlds] Server refuses to start secure

2005-12-04 Thread Alfred Reynolds
Use the "status" command to check if your server is running in secure mode. Whisper wrote: > -- > [ Picked text/plain from multipart/alternative ] > Alfred there are some other problems as well > > STEAM Browser and HLSW show the servers as being Secure when they are >

RE: [hlds] Server refuses to start secure

2005-12-03 Thread Alfred Reynolds
then this is the most common problem). - Alfred Desolate_One wrote: > This is a constant issue across our 20 CS and 20 CSS servers, we have > staggered the ports, staggered the restarts, but still they often and > irregularly will not go to secure mode. > I'm hoping our own dev t

RE: [hlds] Segmentation Fault while updating with steam

2005-12-02 Thread Alfred Reynolds
You should join the hlds_linux list, but yes, it looks like your Linux installation is too old. - Alfred Frank Arnold wrote: > Linux 2.6.13 Debian > > ./steam -command update -game "Counter-Strike Source" -dir > /usr/cstrike/ > > results with a > "Checking boo

RE: [hlds] cminterface.cpp <601> : Assertion Failed: NULL != m_hConnection

2005-12-02 Thread Alfred Reynolds
Try adding an explicity +ip to the command line of your server. - Alfred Jesse Garcia wrote: > -- > [ Picked text/plain from multipart/alternative ] > hmm, your getting on scrds iam getting on hlds i wonder if its not a > bad vac > update or something idk. > &

RE: [hlds] Steam_id_pending not showing (srds).

2005-12-02 Thread Alfred Reynolds
This is a bug, and it is ONLY a display bug for that connect log line (it doesn't impact ban checking as that happens when the UserID Validated log line appears). We are working on a fix for the display problem. - Alfred WhiskyHornan wrote: > Hi, since todays update the steam_id_pendin

RE: [hlds] servers crashing

2005-12-01 Thread Alfred Reynolds
No, HDR is completely client side. - Alfred Desolate_One wrote: > Alfred, > Does HDR load down server side, or add to bandwidth in overhead? > I'm seeing our servers take a serious hit now, no 3rd party addons, > just out > of the box CSS server on the same boxes tha

[hlds] RE: [hlds_linux] Counter-Strike: Source update released

2005-12-01 Thread Alfred Reynolds
This update also contains a Source Engine update, so if you run ANY Source engine based game then you should get this update (it is only required for Counter-Strike: Source however). - Alfred Alfred Reynolds wrote: > We have released an update to Counter-Strike: Source. Run the > hldsupda

RE: [hlds] servers crashing

2005-12-01 Thread Alfred Reynolds
Remove any 3rd party plugins you have installed and try again. - Alfred infexXxiousservers wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > ok i must be doing something seriously wrong. > all my game servers are cra

[hlds] Counter-Strike: Source update released

2005-12-01 Thread Alfred Reynolds
/index.php?area=news&id=487 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] Counter-Strike: Source update soon

2005-12-01 Thread Alfred Reynolds
There will be a required update to Counter-Strike: Source in the next couple of hours. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Re: Changing "content provided by" on loading

2005-11-30 Thread Alfred Reynolds
Those IP's are points to the directory service of Steam, which the client uses to then get content servers (from another service called the content server directory server). Changing those IP's will just prevent your client from working. - Alfred Dan Sorenson wrote: > At 11:58 PM

[hlds] Day of Defeat: Source update released

2005-11-30 Thread Alfred Reynolds
d to tomorrow. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] Source dedicated server update

2005-11-30 Thread Alfred Reynolds
A Source dedicated server update will be happening in the next few hours. This update is for both Counter-Strike: Source and Day of Defeat: Source and is required for both (the two updates are unrelated however). - Alfred ___ To unsubscribe, edit your

<    1   2   3   4   5   6   7   8   >