This was done intentionally by Valve with the excuse that servers with more
than 24 slots was crashing some clients. An issue I don't doubt, but
disagree with the solution.
My Solution:
If you connect to a 32 slot server and you crash: Don't Play 32 slot
servers!!! DUH!!
The bottom line is they
Make sure sv_lan is set to 0
If that's ok then your router is preventing your server from being visible.
Check out http://portforward.com/routers.htm to see if they can help you
verify your Router configuration.
Mike ParaDOX
www.paradisesgarage.com
-Original Message-
From: [EMAIL
If you give someone the external IP and port can they connect?
Mike ParaDOX
www.paradisesgarage.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Wheatley
Sent: Thursday, October 25, 2007 12:43 PM
To: hlds@list.valvesoftware.com
Subject: Re:
The Silence from Valve is deafening...
Mike ParaDOX
www.paradisesgarage.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Monday, October 15, 2007 3:11 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers that will
[The-/iller] Said:
they have to find the best way to bash us
-
I think they have, let us bash each other...
Mike ParaDOX
www.paradisesgarage.com
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Wow
Mike ParaDOX
www.paradisesgarage.com
Evan Skafidas Said:
Stop sending me e-mails
-
DontWannaName! Said:
Is there a voteban option on this mailing list? Lets
in the past by allowing you to customise this that and the other.
Now they are preventing x,y and z from happening you're all moaning and
whinning like female dogs.
Get some f***ing perspective ffs.
On 10/15/07, Mike Munoz [EMAIL PROTECTED] wrote:
The Silence from Valve is deafening...
Mike
Thanks Dan.
It's nice to hear from someone who is neutral in the matter but obviously
gets the point.
I think I speak for some (note: not all but some) of us when I say that we
understand Valve is not obligated to tell us why they do these things. But
it sure would be nice. We do think it is
Tim said: snip
perhaps they should just lock all the cvars have a server benchmark
program that will not allow the server to run unless it meets a minimun
score... end snip
Are you crazy?! Giving them ideas like this?!
Mike ParaDOX
www.paradisesgarage.com
-Original Message-
From:
running at the moment and
they are topping out at 14 - 17 player averages. They are hardly ever full.
Lets fill our servers first then bitch about the limits...
:)
Tom
--
From: Mike Munoz [EMAIL PROTECTED]
Sent: Thursday, October 11, 2007 6:03 PM
OUCH!!...
To actually go so far as to modify the server browser so that it won't list
32 slot TF2 servers! Never mind fixing the issues the server browser has,
with various servers not displaying for whatever reasons. They chose to take
away our choices. To run as many slots as we see fit, with
Sounds to me like you should stick to the console version of the Orange
Box
Yes there are crappy maps out there, but as a server admin you have option
of not hosting those crappy maps. As for me, I welcome the custom maps
provided they are entertaining and fun.
Some of the best maps look like
I'm getting the same thing...
Mike ParaDOX
www.paradisesgarage.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brandon R. Miller
Sent: Tuesday, October 02, 2007 10:04 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated
Thanks for the updates Jason!
However, seeing as the 24 slots is not enough for quite a lot of people are
you going to release a 32 slot server? If not, why?
I know about the modified server.dll and the plugin, (big thanks go out to
the authors of those!) but I would like an official version and
Just kept trying, it updated fine...
Mike ParaDOX
www.paradisesgarage.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
Sent: Tuesday, October 02, 2007 10:18 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated
Noctaire
I can relate to your problem although I don't have a solution as of yet.
I have 10 servers on 2 boxes that are on a NAT firewall and people can play
on them fine but they do not show up on the Steam Master Server List (SMSL).
So they essentially sit there empty.
The firewall must doing
I have been using Remote Voice admin for TF2. Works great so far!
Here's how it works:
Whenever I play TF2 (or any game really) I am in a Ventrilo server with all
the Admins from my community. A few of them don't have TF2 yet but they can
still admin the server via HLSW. I simply call out a guys
Make sure you are running this as an Administrator...
When you open the command prompt use the Run As... option and make sure
you use an Administrator account.
Keep in mind with Vista even if you are logged in as an Administrator it
doesn't mean that processes you run have that same access..
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I'm not getting anything from the HLDS list since 8/29. I am getting mail
from the coders and mappers list to the same address.
I have posted to the HLDS list a few times in the past few days. Not only
listed in the Master list.
i can join the server to play (with a really beautiful ping), I can find it
in game-monitor.com and all the cvars are correctly listed.
This is a test server, with public IP addresses (NO NAT) and no firewall.
What am I doing wrong ???
Mike Munoz ha scritto:
Correction
that I understood you correctly - you have separate
real IP for every server box behind firewall? How you forward ports to your
LAN servers?
On 27/08/07, Mike Munoz [EMAIL PROTECTED] wrote:
Yeah I know this subject has been done to death! I am also familiar
with all the common problems.
I have
Not sure what sort of time frame the SMSL is expecting.
I think the firewall is fast enough to allow any responses through in a
timely fashion otherwise the players would be experiencing increased
latencies which they are not.
What I want to know is why would the SMSL not add these servers to the
All servers are East coast sv_region 1
Mike ParaDOX
www.paradisesgarage.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Wright
Sent: Tuesday, August 28, 2007 5:35 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] re: Some Servers not
Correction sv_region 0 (East Coast)
Mike ParaDOX
www.paradisesgarage.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
Sent: Tuesday, August 28, 2007 6:37 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] re: Some Servers not showing
Yeah I know this subject has been done to death! I am also familiar with all
the common problems.
I have tried all the tried and true techniques for resolving this. It is
most likely caused by the new firewall I just implemented. But I want to
know why!
Servers:
3 HP Proliant DL 380 G3
to? Perhaps if they are trying to bind to an
un-routable address, the SMSL is throwing out their entry. (Some startup
line info may be of assistance)
Mike Munoz [EMAIL PROTECTED] wrote: Yeah I know this subject has been done
to death! I am also familiar with all the common problems.
I have tried
The biggest reason to use a good sound card is for HARDWARE ACCELERATION,
just like a video card, it offloads the audio processing to the card. This
frees up the processor to do other things...
(Relating to a previous thread along these lines)
I use Ventrilo all of time, in fact I leave it on
I run a total of 11 Servers: All names start with {MC} Paradises Server
5 CS 1.6 Servers
1 CS:Source
1 Dystopia
1 Garry's Mod 9
1 DOD:Source
2 HLTV (HL1) servers
I also occasionally have this problem, there is no pattern. They just loose
VAC
www.paradisesgarage.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
Sent: Friday, August 19, 2005 12:10 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Server not showing up on network
http://www.paradisesgarage.com/dl/steamdlls.rar
in your command line. Just a though, good
luck.
CJ7
From: Mike Munoz [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Server not showing up on network
Date: Thu, 18 Aug 2005 21:10:47 -0400
It say's it is connecting to the Steam servers
I have a problem with a couple of servers that have been up and running for
at least a year without any problems. This has been going on for a little
over a day.
The problem:
Server does not show up in Steam Server browser, HLSW or any list that I
have tried. It also doesn't show up on the LAN
on network
Ok, try saving a copy of your plugins folder and reinstalling the hlds
server via updatetool. A file may of gotten corrupted or something
Mike
- Original Message -
From: Mike Munoz [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, August 18, 2005 11:27 AM
Subject: [hlds
corrupted or something
Mike
- Original Message -
From: Mike Munoz [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, August 18, 2005 11:27 AM
Subject: [hlds] Server not showing up on network
I have a problem with a couple of servers that have been up and
running
Nicely done Ooks... Too bad we cant setup an auto responder to that question
and have this come back as the reply :)
Mike ParaDOX Munoz
www.paradisesgarage.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of OoksServer
Sent: Wednesday, November 10,
: [hlds] Precaching resources
Try deleteting the dod folder under
C:/STEAMINSTALLDIR/steamapps/USERACCOUNTNAME/
- Original Message -
From: Mike Munoz [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 27, 2004 12:39 PM
Subject: RE: [hlds] Precaching resources
My son also has
My son also has this problem, He just waits and tries again... But it is
frustrating. He has limited Admin on all of my servers, including a reserved
spot and immunity... In fact he is the only admin with immunity. I don't
know of anyone else that has this issue on my servers. It doesn't happen to
LOL!
No wonder you stopped playing on my servers!!
Mike ParaDOX Munoz
www.paradisesgarage.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
Sent: Friday, October 22, 2004 5:48 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] (no subject)
Rambo, I have your maps already on my new server, It's a 32 player (2
reserved for certain Admins) You are already an Admin (amx mod 0.99). It
normally is a 24/7 Starwars2 server (yes a 32 player version, new spawns and
other entities) Feel free to post in my forums a time (a link to the maps so
for a Clan server with 30 members.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
Sent: Wednesday, October 06, 2004 10:54 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] 100 DOLLAR PRIZE
Rambo, I have your maps already on my new server, It's a 32 player
I cannot see you either and my Server list contains 23129 entries...
Mike ParaDOX Munoz
www.paradisesgarage.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Friday, October 01, 2004 3:06 AM
To: [EMAIL PROTECTED]
Subject:
Funny, that's exactly what I wanted to know. So I searched every file in the
Steam directory and nothing.
Near as I can tell it is stored in Windows Virtual Memory. You can observer
this by watching the amount of virtual memory used go up as you refresh the
list, and stop if you stop refreshing
The Images have to be on a WEB server. And you have to link to it with the
full URL.
img src=http://www.yourwebserver.com/images/planb.jpg; width=432
height=185
The easiest way by far is to host the entire motd as a website and point
your MOTD.txt to it.
This is done by having the just the url
I think it's a CS thing, only because of the number of Servers running CS...
Long list = Long refresh times and timeouts..
I have a server with a low last Octet .10 and 2 with higher ones .120 The
low one is always full the others fill up from time to time. The high ones
see only a fraction of
Now I have an interesting situation. One of My most trusted and oldest
Admins is being accused of hacking. I spec'd him and made a demo plus I have
my trusty HLTV demo recording as always. But the truth is I still don't
know if he was hacking or not. He denies it of course. Part of what I
thought
Mike, I have been running your 2 Beta maps for a week so far and have gotten
some mixed reviews.
Some comments have been posted in my forums. I plan on posting a review as
soon as I have time to finish it. I like the Missle map... I would like to
try it with a lot of players...
My solution is simple. However, time and resource consuming. I currently
have 18 Admins to cover 3 24/7 servers. Most are regulars who have undergone
a training and trial process before getting their privileges.
I run a HLTV proxy, setup just to record demos. It runs 24/7 and creates a
new file
Sorry for taking so long on this. I am currently running them on my server.
First on my test server to make sure they work. I have put them on my Main
servers as optional map that Admins can choose and I added it to the
rotation on my Extra server. There is just 3 maps in the rotation, yours
and
Interesting how Nvidia Smokes ATI on DOOM3.
http://www2.hardocp.com/article.html?art=NjQy
I would really like to see an updated version of the tests on Half life 2
using the new Cards and drivers from both manufacturers.
Mike ParaDOX Munoz
www.paradisesgarage.com
-Original Message-
date for HL2?
When I was at Gamespot buying doom3, they said that it was due in November,
but that's just what his computer said.
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
Sent: Wednesday, August 11, 2004 3:50 PM
To: [EMAIL PROTECTED
I volunteer!
I have several servers and one that is dedicated to Testing. I have a
number of Admins that play frequently and report all bugs and errors they
find in Forums on our site. The Admin Forums are hidden to regular users,
just in case you are looking for them. I myself enjoy Debugging
Since one of the June Steam updates to CS or HLDS, I have been getting a
specific error that crashes the server and pops up a dialog box that has to
be clicked before FireDaemon can restart the server. This happens more and
more frequently now. This server is usually full 24/7.
This is what is
Very interesting... I think I played on the OOK FUN map. It ran fine except
for the key bindings. I edited it manually and had no problems. I stayed in
for about 15 minutes, learning all the various ways I could kill myself. No
one else joined in unfortunately. I love the Nuke and the What appears
Actually Moot Point is the correct terminology..
Excerpt from my Random House College dictionary:
Moot, adj. 1. subject to argument or discussion; debatable; doubtful: a moot
point. 2. of little or no practical value or meaning; purely academic.
There's more, but I think you get the point!
A
You mean like they do for the MMORPG's (Massive Multiplayer Online Role
Playing Game) like Anarchy Online, Everquest, City of Heroes etc...?
I would love something like that for a game like CS! PlanetSide is a FPS MMO
that falls short of the excitement of a game like CS or DOD or even NS! LOL
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