Kevin Ottalini wrote:
This appears to be some German anticheat like Cheating Death. CD
would slap
clients with [NO CD] tags if they did not have the CD Client addon
installed
but played on a CD server. This tool appears to be putting the [NO
AC] tag
on players that don't have the client addon.
I've been seen a lot of players tagged with [NO AC] on a lot of DoD
Source servers recently. A quick google hasn't turned anything up.
I just wondered if anyone knew what the hell it is? Its making me kind
of nervous like its some kind of steam login bypass or some form of hack.
Tyler Zavaduk wrote:
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i run a dedicated server, and i was wondering wat the My SQL does on the
server, because it does not work on my server (it is not running at
all in the
server)
MySQL is not part of SRCDS or HLDS. It is a database server.
Dan Sorenson wrote:
2) he's failing to take into account his perspective and what
the server sees vs. what he sees in the demo. If I record a demo at
120ms ping and he records one at 10ms ping, we'll see two entirely
different recordings. The server is what anticipates, fudges, and
http://foxhoundclan.co.uk/forum/viewtopic.php?t=523
I'd be interested in your thoughts on what this guy is talking about and
whether he actually has a clue or not.
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Whisper wrote:
Does that answer your question?
So basically if I'm reading you correctly.
He's :
a) got the calculations wrong
b) using the wrong figures to make the calculations in the first place.
c) You can't actually make these kind of calculations based on
travel times, because
a colt
into a choke point. Nuke Ramps into Radio Room, Outside Bomb train to little
Ladder room etc.
On 1/20/06, Stephen Moretti [EMAIL PROTECTED] wrote:
Whisper wrote:
Does that answer your question?
So basically if I'm reading you correctly.
He's :
a) got the calculations wrong
b
Stuart Stegall wrote:
We definitely need a Driver's License for the Internet ... maybe just
Computers in general
What like this one :D
http://www.ecdl.com/main/index.php
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Peara Thach wrote:
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I can use this program to create an internet server right?
Yes
without paying for the server?
Yes
i dont wanna create a Lan but a server where friends from a different play can
also go in..and this is the program i can
Michael Jones-Evans wrote:
A user just posted this on our forums, we have a 40 player dust2 server
running 100 tick, and this happened. Not just to him, but to everybody in
the server. Another user said it has happened to him before as well.
HSantal wrote:
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Not really the engine. It happens when there is a loss of connection to the
server.
This happend to me when I was on dialup and if there was a temporary
connection error/loss this would be the result. A reconnect always fixed it.
James Tucker wrote:
I don't know why you tried to negate me, but that's fine (although wrong).
The elite service provides 384kbps, all other BB services provide 256kbps up.
For the guy with the original problem, have you checked about this service:
So ok - I've done the software side of hlds/srcds, but I've never had to
get involved with hardware before, so I'm after recommendations for
appropriate h/w for a server.
What there will be is :
2 x dod source servers (24 man)
1 x dod1.3 server (22+1 man)
1 x TFC server
1 x dod 1.3 war server
Whisper wrote:
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With over 200 configuration lines, mani is a new definition of simple I was
previously unaware of.
It really needs 2 versions of the cfg. One thats sorted by version, so
you can update your existing configs when changes are
Tyler Cook wrote:
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Cant see why not..
just gotta wait for those maps i guess...
~cough~ flash ~cough~
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Alexander Kobbevik wrote:
Why on earth did you subscribe when you feel so strongly about not wanting
mails from this list?
GIVE IT A REST ALL OF YOU!
Dan's is the only email that should have replied to this email from
kissker The above is the kind of abuse and the general whinyness of a
Predatory Kangaroo wrote:
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Ordinarily, I would agree, but kissker there has done this before - August
the 7th, subject WHY DO I KEEP GETTIN MAIL FROM YOU. He was rude about it
then, as he is now, and did not read any of the replies which told
Alexander Kobbevik wrote:
I disagree.
First of all my reply was meant to point out that he asked to become a
member of this list.
Even though he wants to leave, we didn't sign him up.
So he should calm down, try to unsubscribe again or contact the admin of the
list.
And did your email
[DinoBot]Sidmind wrote:
I have two servers
1 with Matties event script and the BET mod/ and Mani
mod
the other with only Mani mod
the one with the event script would not fire up. so I
took the files out of the /addons folder and now its
working again.
thought I would pass it along in case
SANDY LEBLANC wrote:
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Does the server load with just mani running? I can't test yet as
mine's still
updating.
Working on it... ;)
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James Tucker wrote:
What does an 'rcon stats' say? (fps)
260fps, but when I was watching it this morning I was noticing that,
according to rcon stats, the CPU would spike up to 80%+ and FPS would
drop to 30fps for no apparent reason. Nothing special going on on the
server either hardware or
Whisper wrote:
Sorry
What Operating System
Apologies if you've already stated it.
Thats ok.. I forgot...
Its windows server. I'm afraid I'm not sure what flavour, most likely
2000 or 2003 server.
Stephen
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Whisper wrote:
Command Line and Server.cfg content please
Command Line : -console -game cstrike +map de_dust +maxplayers 28
-autoupdate
OS : Windows XP Pro (sorry about the misinformation before)
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Server set up.
Hardware - ridiculously powerful
Network Connection/bandwidth - vast
CS Source Server - Completely upto date.
Players - 28
Add ons - Mani Admin version 1.1.0p
- Matti's Event scripts
VAC2 Beta is NOT enabled.
Server IP : 216.89.93.99:27016
In the last few days to
Whisper wrote:
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Command Line and Server.cfg content please
Command line to follow (need to get it off the guy that admin's the
hardware), but here's the server config. Nothing special really... Let
me know if there is anything else you want
Zachary Doherty wrote:
I can't join any of the VAC servers, It will get to Verifying and
Downloading Resources and it will download Security Module and freeze
up for a second and then say Error about Cannot verify, any ideas?
This never happened on VAC 1
Its a known issue with the VAC 2
Suck. wrote:
Alfred:
This is something I have noticed myself as far as starting a new round/map.
When using mp_timelimit, if a player joins when round and map timer have
ended, it doesn't start the next round (and hence load the next map) until
one of the below described events has occurred
I'm currently a counter strike source server, running only the
Mani-Admin mod plugin, so no Mattie Event Scripts or anything else like
that.
This is something that I've noticed happening, because we have the bots
set to join after players.
When the server has more than one player then there
Bud Ingram wrote:
Please note that sarcasm is being turned on now:
It is a shame, nay an injustice that Valve dare offer this list as a free
service! It is far beyond resonable they make this list available to you
with commentary, responses to questions, notifications, let alone any
presence
Clayton Macleod wrote:
There's no guessing involved, nobody reads them even if they're
instantly available.
~lol~ So true
MOTD big friendly letter FRIENDLY FIRE IS ON!
In game... team killing player : whoops! sorry... Didn't realise FF
was on.
Duh! No of course friendly fire isn't
Stephen Moretti wrote:
Whisper wrote:
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Well I agree, it was pretty silly to have html formatted MOTD's and
stick us
with ridiculously small character limits.
Half the damn character limit is taken up by html formatting code
Speaking
Whisper wrote:
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Well I agree, it was pretty silly to have html formatted MOTD's and stick us
with ridiculously small character limits.
Half the damn character limit is taken up by html formatting code
Speaking of which.
I assume you've
Andrew Armstrong wrote:
The page is not 23 pages long, the size is made up due to html formatting,
and is quite small, and no obtrusive graphics or any of that crap.
Any chance of seeing a copy of the final MOTD product? I've had what I
thought was a reasonably large amount of text on a motd
T3XAN wrote:
Guys,
I hate to say it but for me it seems to be BeetlesMod (and ManiMod)
causing this issue for us. I will be temporarily removing it from both
of our servers to see if this fixes the problem. When I woke up 2 of my
servers were down both had beetlesmod the match server which has no
paul wrote:
got this on my servers too
-Original Message-
From: Joe Rodriguez [mailto:[EMAIL PROTECTED]
Sent: 13 May 2005 17:40
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] bad challenge error in console
We do too... Thought I was alone in this and was pulling the little bit of
hair
Rafael Lopez wrote:
Why can you only show the hitboxes on listen servers? That's mighty
lame. It says its because it uses a lot of bandwidth. Last time i
though about it, WE decide how much bandwidth we want to use, not
valve.
I take it you've been watching this :
[EMAIL PROTECTED] wrote:
look who sent the info
Send by [EMAIL PROTECTED]
No valve email address there I'm afraid
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Whisper wrote:
A Windows XP SP2 issue?
Just guessing.
Nah I get the same on Windows 2k. I think its a universal problem.
I was talking to a game server host yesterday; the guy was saying that
they see it all the time. I'm guessing here, but the main list is
sending out so many pings and
Whisper wrote:
Lol
I just realised that Paul does not actually state what sort of
connection he is using
And you are right, he could just be flodding himself out
I have 10Mb cable so that doesn't effect me :)
bah swine! ;oP
I'm on a 128kb/2mb connection - they kept upgrading my incoming (I
ooo Don't get me started... Those are pet peeves!
Especially the using REPLY to start a new thread!!! WHY OH WHY MUST
THEY DO THAT!!!???
Because we use braindead Microshaft software?
Whats that got to do with it?? Both Outlook and Outlook Express have
WRITE NEW EMAIL buttons and an
Maarten van der Zwaart wrote:
Just for that I'm going to top post, so there!!
Yes I have somewhat given up hope on convincing people of that. Perhaps
I should switch to the equally hopeless causes of trying to get people
to trim posts, or not using the reply button to start a new thread. ;-)
Napier, Kevin wrote:
This is a multi-part message in MIME format.
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I like the idea, but I would asume most hackers keep track of what would and
wouldn't work for usable hacks.
exactly... this concept does not work with the desired targets.
It'd only hit the silly 8 year old kids that don't know
David Fencik wrote:
I think you are confusing hackers with script kiddies. I don't think
most of the people who cheat in halflife are very intelligent.
Yep I suspect you are right, but there will still be a hardcore crowd
out there that are programmers capable of understanding, if not writing,
David Fencik wrote:
The part that I disagree with is that group 3 will get warned by the
hackers-proper.
Right now one can download _any_ cheat, and have it work for them. If
we threw some bannable cheats into the mix...many people might choose
not to cheat.
Yeah I agree group 3 probably
Pit Gee wrote:
Hey a few weeks ago (back before hl 2 came out) someone recommended a
good
router. What one was it? Any other good tips for the novice in
setting one
up?
Be well all,
P
I love my 3com Office Secure Router and the Cisco routers are always nice...
[EMAIL PROTECTED] wrote:
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Anyone tell me what maps are 32 players? I have 32 player server
Thanks
TK
Which mod?
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BoNfiRe wrote:
Probbably because of the scale involved in doing this.
How many ppl have steam accounts hmm too many.
Nah. You're only talking about 2.5 million records really. (2.3
million unique users per month
http://www.steampowered.com/status/status.html)
Even a desktop database like
Whisper wrote:
Well the thing is, your STEAM_ID is connected to your Login.
Suipposedly you cannot create (RDRR many lols) a STEAM Login without a valid CD
Key
Thats how integrity is supposed to be maintained to allow people to login on
any computer.
Indeed - hence the reason I suggest checking
Marcelo de Paula Bezerra wrote:
I second that.
I received a retail half-life 2 as a gift and would be more than happy
to upgrade it to silver.
On Tue, 2004-11-16 at 23:56 -0600, List Keeper wrote:
Valve,
Please incluce a method to upgrade from the Bronze HL2 package to the Silver or
Gold in
Sorry for the top loading, but I wanted to make it clear just how
annoying this has now become!
Please Please Please can someone do something about this? Even
disallowing emails to the list with attachments would do the trick!
Stephen
EricS wrote:
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:)
--
[
Bruce Bahamut Andrews wrote:
Stephen Moretti (blueyonder) wrote:
Sorry for the top loading, but I wanted to make it clear just how
annoying this has now become!
Please Please Please can someone do something about this? Even
disallowing emails to the list with attachments would do the trick
1) Tell us which router you have. I used a Belkin router and could never get
it to work. Belkin tech support was worthless, and I never got it to work. I
got rid of the router, problem went away.
Complete aside
I was messing with my belkin pile of plastic junk again today,
forwarding ports
OoksServer wrote:
- Original Message -
From: Stephen Moretti (blueyonder) [EMAIL PROTECTED]
To: HLDS [EMAIL PROTECTED]
Sent: Wednesday, November 10, 2004 9:21 AM
Subject: [hlds] OT: Belkin replacement.
1) Tell us which router you have. I used a Belkin router and could never
get
OK - so I recently got involved in administering a Day of Defeat
server. The server has been up for literally only a week now. We had a
couple of quiet days while settings were still being tinkered with and
map lists being decided, but then the other afternoon (uk time) the
server steadily
Dan Sisson wrote:
I go to run the hldsupdatetool.exe it runs but according to the way it tells me to
create a username the command promp says its not a valid command.
The readme.txt file for it is well out of date.
Run it from a command prompt without any parameters and you should get
of the firewall
will not translate the address properly. The browser thinks the server is not
responding and does not list it.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen Moretti(blueyonder)
Sent: Wednesday, September 22, 2004 12:51 PM
To: HLDS
Deadman Standing wrote:
Yes that is correct. The slap is optional.
mutterI should have known that
Thank you - wish someone had said this to me months ago when I was first
tinkering with this!
Regards
Stephen
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David Epps wrote:
ive got a belkin router, www.portfoward.com (or .co.uk i cant remember)
follow the details for PORT FORWARDING and choose the belkin you have.
then
itl work
http://www.portforward.com
Yeah been there. I've got a F5D5231-4, so I followed the instructions
for Virtual Servers (port
Before anyone gets their knickers in a twist, this is a server related
observation/question and no I'm not going to rant about how the latest
installed stopped my steam client from working yet again, because that
would be a lie!
For a change the update installed smoothly, if a little sluggishly,
TJ Hilton wrote:
Hey All
When I try to log into steam, it says updating, goes through the
update progress bar to 100% then restarts at zero and does it again,
then goes back to zero and restarts again. Then it says that steam is
temporarily unavailable.
Is anyone else having these problems?
Richard Welsh wrote:
--
Valve and Steam are Mod Friendly but not Hack Friendly. Everyone that
makes 3rd party products such as models, sprites, skins, sounds, maps knows this. If
New players are just DLing anything off the net and installing it without prior
knowledge of CS and its hacking
Rob Harwood wrote:
Yes it does. When they are bundled together with hacks
That makes no sense, in that case its not banning for the models but the DLL or
whatever that they are packaged with.
Actually it makes perfect sense. Most times when you download some kind
of add on it comes in a self
There is probably a period of time where a client appears to be up to
date, but rather he just needed to wait a while for to update to get
scheduled in for his particular content server
Yeah - I thought of that at the time. It had been half a day with
numerous log in/out and I got them to check
I have a lot of users that are complaining that they can't connect to my server
because the Map they have on their system is not the same. I end up having to tell
them to delete the map then join the server to get the one we use.
You'll probably find that users can no longer find the maps on
Kevin Ottalini wrote:
You probably need to update the maps on your server to the latest version.
Unfortunately, both the client and the server were up to date and the
problem was not just with one server but with all servers. Giving the
client the map file, fixed the problem for all servers and
Anyway, here's hoping the firmware update works and hopefully someone
will come up with a good reference for hlds. ;)
insert long stream of expletives here
So the firmware upgrade did nothing, so here are my settings :
*http://tinyurl.com/58svo
Have I got them right? Or have I done something
maps and a couple of efrag/mardymouse custom
maps that I've played recently. Be aware that this is just a test
server and may not be available at all times.
TIA
Stephen Moretti (aka Mr Nil)
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Secondly, I've done everything I can think of to get my server onto the
steam master lists; my port forwarding is set according to the steam
port number faq; I've set sv_lan to 0. I've checked, double check,
triple checked, hunted google, the steam forums everywhere to no avail.
The server can be
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