[hlds] hlds update? Could not establish connection to Steam servers.

2020-10-04 Thread Ook
I've been running my OP4 servers for years. Bloody years. And for the last few days, my players are messaging me, saying the my servers are no longer on the server list. I look at console, and when I start server I get: Could not establish connection to Steam servers. I've changed nothing. Thi

Re: [hlds] HLDS Hardware

2017-02-22 Thread Ook
I run three OP4 servers and three minecraft servers on a box with an AMD FX 4300 Quad-Core Processor. The cpu maxes out at 3.8GHz, and I use the ondemand governor. With all this, it just idles along nicely. You really don't need that much to host a counterstrike server - hlds was build back in

Re: [hlds] HLDS Hardware

2017-02-22 Thread Rahul Patel
I want for counterstrike 1.6 only... i want to know the commands sv_maxupdaterate and sv_maxrate and sys_ticrate and -pingboost On Thu, Feb 23, 2017 at 2:50 AM, Emil Larsson wrote: > Honestly even for CS:GO about any modern processor should suffice for > hosting. I guess the main thing to keep i

Re: [hlds] HLDS Hardware

2017-02-22 Thread Emil Larsson
Honestly even for CS:GO about any modern processor should suffice for hosting. I guess the main thing to keep in mind is to not host more servers on the same box than you got cores. On Wed, Feb 22, 2017 at 11:44 AM, Rahul Patel wrote: > I want to host multiple gameservers for game counterstrike

Re: [hlds] HLDS Hardware

2017-02-22 Thread Rahul Patel
What about server rates? i want to know the limits of hlds for sv_maxrate, sv_maxupdaterate, sys_tirate and also about -pingboost command. All the commands is for counterstrike server ONLY. On 2/22/17, Calvin J wrote: > HLDS is _not_ single-threaded. But it does not take advantage of > _multiple

Re: [hlds] HLDS Hardware

2017-02-22 Thread Calvin J
HLDS is _not_ single-threaded. But it does not take advantage of _multiple cores_. (the two terms are _not_ interchangeable) You can have many threads on the same core. People use Intel processors for many reasons. * Intel processors single-thread performance rating is generally much highe

[hlds] HLDS Hardware

2017-02-22 Thread Rahul Patel
I want to host multiple gameservers for game counterstrike but i want to know that why everyone using intel processors while hlds is single threaded and works only on 1core... why cant amd processors which has more cores with speed? HLDS is single threaded that more cores with speed can handle mor

Re: [hlds] hlds Digest, Vol 65, Issue 6

2016-09-21 Thread hl2mukkel .
ayyy who here hasn't switched to *OVERWATCH *yet ( ͡° ͜ʖ ͡°)? On Wed, Sep 21, 2016 at 9:38 PM, Lyrai wrote: > CATCHPHRASE! > > On Wed, Sep 21, 2016 at 12:30 PM, N-Gon wrote: > >> hey look, it's dat boi >> >> On Wed, Sep 21, 2016 at 3:26 PM, Q Jo wrote: >> >>> hey dude >>> >>> On Sep 21, 2016 1

Re: [hlds] hlds Digest, Vol 65, Issue 6

2016-09-21 Thread Lyrai
CATCHPHRASE! On Wed, Sep 21, 2016 at 12:30 PM, N-Gon wrote: > hey look, it's dat boi > > On Wed, Sep 21, 2016 at 3:26 PM, Q Jo wrote: > >> hey dude >> >> On Sep 21, 2016 12:10 PM, "E. Tuna Dökme" wrote: >> >>> hi guys >>> >>> ___ >>> To unsubscribe,

Re: [hlds] hlds Digest, Vol 65, Issue 6

2016-09-21 Thread N-Gon
hey look, it's dat boi On Wed, Sep 21, 2016 at 3:26 PM, Q Jo wrote: > hey dude > > On Sep 21, 2016 12:10 PM, "E. Tuna Dökme" wrote: > >> hi guys >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> ht

Re: [hlds] hlds Digest, Vol 65, Issue 6

2016-09-21 Thread Michael Loveless
Did you just assume my gender? On Wed, Sep 21, 2016 at 3:07 PM, E. Tuna Dökme wrote: > hi guys > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hl

Re: [hlds] hlds Digest, Vol 65, Issue 6

2016-09-21 Thread Q Jo
hey dude On Sep 21, 2016 12:10 PM, "E. Tuna Dökme" wrote: > hi guys > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >

Re: [hlds] hlds Digest, Vol 65, Issue 6

2016-09-21 Thread E . Tuna Dökme
hi guys ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] hlds Digest, Vol 63, Issue 44

2016-07-09 Thread Eric Smith
We’ve already released a fix for this as an optional update. Sorry for the late email. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of g Sent: Saturday, July 09, 2016 6:21 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] hlds

Re: [hlds] hlds Digest, Vol 63, Issue 44

2016-07-09 Thread g
Had two players tonight doing this exploit on one of my severs: Fixed a dedicated server crash caused by projectiles from the Pomson 6000 and the Righteous Bison Seems this update was client side only not server side which leaves community server wide open to this exploit On 9 July 2016 at 02:30

Re: [hlds] hlds Digest, Vol 63, Issue 9

2016-07-07 Thread Sergey Dobretsov
I think Valve added alternative counting system servers rankings. Ranking server will now be calculated based on the sum of the individual ratings of players playing on the server. If the server meets quickplay, server ranking highest - the server will be visible for a hi skill player. This is what

Re: [hlds] hlds Digest, Vol 62, Issue 10

2016-06-23 Thread Sean C
A few things I've found in Arena mode (not sure if it affects the other game modes): 1) The server doesn't appear to be respecting tf_weapon_criticals 0 (I had the mm cvar set to 1 so I'm hoping an eventual map change or server restart corrects the issue). 2) Players cannot switch to spectate and

Re: [hlds] hlds Digest, Vol 62, Issue 5

2016-06-18 Thread Daniel Shields
"in the section "Modifications not allowed in quickplay" exclude "Enforcing class limits" - it is not acceptable for a servers with a high level of play. Pro players do not want 5 snipers and spies in the team." If someone wants to use quickplay, chances are they aren't looking to play anything ev

Re: [hlds] hlds Digest, Vol 62, Issue 5

2016-06-18 Thread Sergey Dobretsov
We can only advise Valvae here. I would like to ask Valve consider several steps for the revival of the community: 1. TF2 Quickplay Overview: in the section "Modifications not allowed in quickplay" exclude "Enforcing class limits" - it is not acceptable for a servers with a high level of play. Pro

Re: [hlds] hlds Digest, Vol 54, Issue 19

2015-10-13 Thread Rowedahelicon
I sure wonder why Valve doesn't reply back to anyone anymore, we all get along great don't we! On Tue, Oct 13, 2015 at 8:44 PM, wrote: > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > https://lis

Re: [hlds] hlds Digest, Vol 54, Issue 9 (textmode discourse)

2015-10-13 Thread Eliott Bryant
There's a setting for that, it's disabling VAC though. My assumption is that it's to prevent idlers, but I don't really know. Maybe they are trying to remove reliance on it so they can trim some depreciated features from the game. Or to prevent players like me from joining a sever, being frustrated

Re: [hlds] hlds Digest, Vol 51, Issue 51

2015-07-05 Thread Rowedahelicon
gest, Vol 51, Issue 47 (ics) >2. Re: Optional TF2 update released (E. Olsen) > > > -- > > Message: 1 > Date: Sun, 05 Jul 2015 21:45:06 +0300 > From: ics > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] hlds Digest,

Re: [hlds] hlds Digest, Vol 51, Issue 50

2015-07-05 Thread AnAkkk
Please stop replying to digest threads. You are creating a new thread every time for people that don't use digest. 2015-07-05 19:49 GMT+01:00 Rowedahelicon : > Well look at quickplay now, its still easy to abuse the system and get a > shit server on the roster. > > The only way to promote good se

Re: [hlds] hlds Digest, Vol 51, Issue 50

2015-07-05 Thread Rowedahelicon
Well look at quickplay now, its still easy to abuse the system and get a shit server on the roster. The only way to promote good servers is through off game ads or just word mouth. You used to be fine on passerby's looking to see what's going on out in the world ___

Re: [hlds] hlds Digest, Vol 51, Issue 47

2015-07-05 Thread ics
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen *Sent:* Sunday, July 05, 2015 7:07 PM *To:* Just a random guy; Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] hlds Digest, Vol 51, Issue 47 Trying to run donation-driven servers is getting harder and

Re: [hlds] hlds Digest, Vol 51, Issue 47

2015-07-05 Thread Saint K.
view on things. Saint K. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Sunday, July 05, 2015 7:07 PM To: Just a random guy; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] hlds Digest, Vol 51, Issue 47

Re: [hlds] hlds Digest, Vol 51, Issue 47

2015-07-05 Thread E. Olsen
> > Trying to run donation-driven servers is getting harder and harder every > day, and unless you have a very large community(~400 concurrent players at > all times or more) - you're simply not going to afford the hardware you > need to run said servers. > ** > > Perhaps if you try to throw up

Re: [hlds] hlds Digest, Vol 51, Issue 47

2015-07-05 Thread Just a random guy
I'd like to step in and make a a point, even though none of you know me, nor have I participated in this discussion. My servers(currently six 32-slotters with all custom gamemodes/maps) run MOTDgd advertisements, and my entire playerbase is happy and contempt with them, except the three occasio

Re: [hlds] hlds Digest, Vol 51, Issue 47

2015-07-05 Thread Rowedahelicon
I for example have been donation driven since day 1, the only time I've had trouble is when I started losing people to QP. On the subject of Pinion though, I want to point out that Valve uses Pinion in Left 4 Dead, they were used in CS:GO, and they have a special account on the steam forums. Valv

Re: [hlds] hlds Digest, Vol 51, Issue 38

2015-07-04 Thread Rowedahelicon
But it's true though, it's not that we're unwilling to listen, there are just facts to work with. The fact is, community servers have suffered, the competitive community has suffered stating there aren't enough people around anymore, people complain about the quality of players / gameplay on Valve

Re: [hlds] hlds Digest, Vol 51, Issue 27

2015-07-04 Thread Rowedahelicon
So now Valve servers are back in the browser after people complained. It just goes to show how much people actually love Quickplay. One step forward, one step back! On Sat, Jul 4, 2015 at 3:00 PM, wrote: > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscri

Re: [hlds] hlds Digest, Vol 51, Issue 11

2015-07-02 Thread Rowedahelicon
The potential is there, though I think everyone should gander at this. http://www.glassdoor.com/Reviews/Employee-Review-Valve-Corporation-RVW6058997.htm This is a very daunting look at the internals of Valve's company. There are quite a lot of them actually. http://www.glassdoor.com/Reviews/Valve-

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread Jordan Olling
a peek :) Do you know if there's anything that doesn't > work currently? > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of epi > Sent: 06 March 2015 17:54 > To: hlds@list.valvesoftware

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread Anthony James Duncan
Might have to have a peek :) Do you know if there's anything that doesn't work currently? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of epi Sent: 06 March 2015 17:54 To: hlds@list.valvesoftware.com Subject:

Re: [hlds] hlds Digest, Vol 47, Issue 8

2015-03-06 Thread Supreet Sahni
Fri, 6 Mar 2015 11:45:10 -0800 From: Weasels Lair To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] hlds Digest, Vol 47, Issue 4 Message-ID: Content-Type: text/plain; charset="utf-8" Those are not mutually exclusive. :-) On Mar 6, 2015 11:04 AM, &q

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread annarack
Deadly serious. On 6 Mar 2015 19:05, Jordan Olling wrote:I can't tell if you guys are being ironic or serious.On Fri, Mar 6, 2015 at 10:43 AM, Albert Davis wrote:Oh god, I agree so much. These hats and shit, IMO, have for the most part ruined the game. On Fri, Mar 6, 2015

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread Weasels Lair
Those are not mutually exclusive. :-) On Mar 6, 2015 11:04 AM, "Jordan Olling" wrote: > I can't tell if you guys are being ironic or serious. > > On Fri, Mar 6, 2015 at 10:43 AM, Albert Davis > wrote: > >> Oh god, I agree so much. These hats and shit, IMO, have for the most part >> ruined the ga

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread Jordan Olling
I can't tell if you guys are being ironic or serious. On Fri, Mar 6, 2015 at 10:43 AM, Albert Davis wrote: > Oh god, I agree so much. These hats and shit, IMO, have for the most part > ruined the game. > > On Fri, Mar 6, 2015 at 12:50 PM, annarack > wrote: > >> If only we could roll back to bef

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread Albert Davis
Oh god, I agree so much. These hats and shit, IMO, have for the most part ruined the game. On Fri, Mar 6, 2015 at 12:50 PM, annarack wrote: > If only we could roll back to before hats and weapons started dropping. > I've never really enjoyed playing TF2 as much as I did back then when > achievem

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread Jordan Olling
You want old TF2? Here you go. http://steamcommunity.com//app/440/discussions/0/624076027697194116/ On Fri, Mar 6, 2015 at 9:50 AM, annarack wrote: > If only we could roll back to before hats and weapons started dropping. > I've never really enjoyed playing TF2 as much as I did back then when >

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread annarack
SWEET! I'd rather make a TF2 community around that rather than fight a neverending no win battle with the existing TF2 gameplay and Valve! Thanks mate. On 6 Mar 2015 17:55, epi wrote: http://steamcommunity.com/groups/TF2Classic2015 On 3/6/2015 12:50 PM, annarack wrote: > If only we could r

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread epi
http://steamcommunity.com/groups/TF2Classic2015 On 3/6/2015 12:50 PM, annarack wrote: If only we could roll back to before hats and weapons started dropping. I've never really enjoyed playing TF2 as much as I did back then when achievements meant something rather than waiting for a weapon or a h

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread annarack
If only we could roll back to before hats and weapons started dropping. I've never really enjoyed playing TF2 as much as I did back then when achievements meant something rather than waiting for a weapon or a hat to drop. Does someone fancy Greenlighting TF2 original so that we can all play TF2 wi

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-04 Thread Robert Paulson
Before Valve started funneling all the new players to their servers, there were many community servers with vanilla settings with different maps. What you see now is the direct consequence of Valve's changes, this was not how it was. There is a reason why the only communities left are running mods

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-04 Thread Lucas Wagner
I think this thread drastically underestimates the new user. I would argue that most new users are new to this game but not new to FPS gaming. I would argue most understand that there are thousands of servers out there but just don't care to sift through a list when all they want to do is connect a

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-04 Thread Chad Hedstrom
I do like that idea. Artificially "soft locking" the server browser button, and having users unlock it via an achievement (dominate one player, for example) gives new users an easy incentive and helps advertise the existence of community servers rather even-handidly. Since it's something you un

Re: [hlds] hlds Digest, Vol 43, Issue 19

2014-11-30 Thread Ahmed Kandeel
Client rate in my opinion is set wy too low for custom servers by default and unless the server owners have set sv_minrate to be higher, it won't force the client's rate to be higher. On 29 November 2014 at 00:25, Korrey Moore wrote: > Then use the server browser to find a server? Nobody is

Re: [hlds] hlds Digest, Vol 43, Issue 19

2014-11-28 Thread Korrey Moore
Then use the server browser to find a server? Nobody is forcing you to use Quickplay. You should also probably check your rates because sudden lag when lots of stuff starts happening can be caused by your sv_maxrate being set too low. There are a bunch of servers out there that like to dick with c

Re: [hlds] hlds Digest, Vol 43, Issue 16

2014-11-25 Thread Korrey Moore
I think we need to ban another spammer from the mailing list. On Mon, Nov 24, 2014 at 2:00 PM, wrote: > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > https://list.valvesoftware.com/cgi-bin/mailm

Re: [hlds] hlds Digest, Vol 40, Issue 29

2014-08-25 Thread Paul
That's pretty unfortunate, but sadly this is the case these days. It seems to me that it's commonplace these days to release updates which break things such as the admin plugins, or updates which introduce bugs (such as with the recent Team Fortress 2 update). I remember the good ol' days of NS, an

Re: [hlds] hlds Digest, Vol 40, Issue 29

2014-08-24 Thread Korrey Moore
Admin Mod was pretty much dead back in 2004. Nobody has made plugins for it in almost 10 years and they've only released quick fixes for engine updates since then. All of the other old admin plugins are long dead too (clanmod, amxmod, etc.) AMX Mod X is pretty much the last standing administration

Re: [hlds] hlds Digest, Vol 38, Issue 61

2014-06-22 Thread William Pickard
Yes, but it's not a perfect fix as it has to look for the taunting condition which EVERY taunt adds to players (I'm not sure if the taunt slide hack still applies the condition, if it does, it renders the eyetest module useless against hackers) > > -- Forwarded message -- > From: Pe

Re: [hlds] hlds Digest, Vol 38, Issue 49

2014-06-14 Thread William Pickard
Add a client command: cl_allowtoggle It would be nice if there's a client command to make the highfive be toggable or back to be a hold taunt. On Fri, Jun 13, 2014 at 3:00 PM, wrote: > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe vi

Re: [hlds] hlds Digest, Vol 38, Issue 43

2014-06-10 Thread William Pickard
Re: [hlds] TF2 teleport health exploit Ya, incase valve no knows how it works, it's based off how teleporters reset their lvl to 1 and hp back to lvl 1's hp if one of the 2 are destroyed, only thing that's breaking is that the health isn't resetting for the one in building phase (m_bBuilding 1) cau

Re: [hlds] hlds Digest, Vol 37, Issue 15

2014-05-12 Thread Silencio Delgato
This looks like an interesting mod and I might end up hosting a server for it on the US west coast just to see what the fuss is about! On Mon, May 12, 2014 at 5:43 AM, Dan Harris wrote: > If needs-be I can host some servers in canada and france with ddos > mitigation. Let me know if that would h

Re: [hlds] hlds Digest, Vol 37, Issue 15

2014-05-12 Thread Dan Harris
If needs-be I can host some servers in canada and france with ddos mitigation. Let me know if that would help. Dan Sent from Samsung Mobile Original message From: hlds-requ...@list.valvesoftware.com Date:12/05/2014 8:18 AM (GMT+00:00) To: hlds@list.valvesoftware.com Subj

Re: [hlds] hlds Digest, Vol 35, Issue 13

2014-03-08 Thread Mart-Jan Reeuwijk
_ > From: Tay Smi >To: hlds@list.valvesoftware.com >Sent: Sunday, 9 March 2014, 1:39 >Subject: Re: [hlds] hlds Digest, Vol 35, Issue 13 > > > >@mart-jan, I only use this email for the list and I have no spam. You using >yahoo may be the real issue. >_

Re: [hlds] hlds Digest, Vol 35, Issue 13

2014-03-08 Thread Tay Smi
@mart-jan, I only use this email for the list and I have no spam. You using yahoo may be the real issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] hlds Digest, Vol 34, Issue 53

2014-02-11 Thread The Mighty Gerbil
I don't run votes on my server but several months ago I had one aimbot hacker and his friend who I was unable to ban/kick. I thought I was hitting something wrong but I tried multiple times by both the sm_admin menu and hlsw. I can't remember if I added them manually to the list via FTP or they

Re: [hlds] hlds Digest, Vol 34, Issue 3

2014-02-05 Thread Supreet
Hello, I know what all of you with DDoS issues are going through. I ran a really big community - Kill-Streak Gaming with my servers being on top 10 and even top 1 on gametracker. There will always be rival communities or plain retards DDoSing you. I will tell you a few providers that are cheap and

Re: [hlds] hlds Digest, Vol 33, Issue 19

2014-01-24 Thread Supreet
Something to note: When I opened TF2 and typed the command for listing all your registered gameservers, the scores have been reset hence it says Steady. It might be just me, can someone confirm this as well? On Jan 24, 2014 10:37 AM, wrote: > Send hlds mailing list submissions to > hlds

Re: [hlds] hlds Digest, Vol 31, Issue 16

2013-11-07 Thread ElitePowered .
HTML5 is the new standard. Why in the world would you want to get rid of that? Flash is the one that should be out the window. On Thu, Nov 7, 2013 at 12:33 PM, wrote: > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide

Re: [hlds] HLDS SteamCMD status

2013-10-26 Thread Sebastiaan Lokhorst
Ok, thanks! I guess I've missed the announcement. I'll update the wiki. 2013/10/24 Andrew Simpson > TFC and DMC (and all other GoldSrc games) were rolled onto SteamPipe / > SteamCMD a while back. Just looks like nobody actually updated the wiki yet. > > On Mon, Oct 21, 2013 at 11:25 PM, Sebasti

Re: [hlds] HLDS SteamCMD status

2013-10-25 Thread Andrew Simpson
TFC and DMC (and all other GoldSrc games) were rolled onto SteamPipe / SteamCMD a while back. Just looks like nobody actually updated the wiki yet. On Mon, Oct 21, 2013 at 11:25 PM, Sebastiaan Lokhorst < sebastiaanlokho...@gmail.com> wrote: > Hi, > > I was wondering what the current status of Ste

[hlds] HLDS SteamCMD status

2013-10-21 Thread Sebastiaan Lokhorst
Hi, I was wondering what the current status of SteamCMD support for GoldSrc mods such as TFC and DMC is. [1] says that they are still in beta, but I haven't heard an update in a long time. Is there any news? Are they compatible with the regular clients yet? Thanks! [1] https://developer.valvesof

Re: [hlds] hlds Digest, Vol 28, Issue 41

2013-08-31 Thread ElitePowered .
Stay on topic..PLEASE On Sat, Aug 31, 2013 at 12:41 PM, wrote: > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > or, via email, send

Re: [hlds] hlds Digest, Vol 28, Issue 24

2013-08-29 Thread Fax Celestis
What if I told you no one gives a fuck: memes aren't what this mailing list is for? -James On Thu, Aug 29, 2013 at 10:39 AM, N-Gon wrote: > What it I told you...That Morpheus never actually said "What if I told > you..." > > > On Thu, Aug 29, 2013 at 1:35 PM, Doctor McKay wrote: > >> I'm goin

Re: [hlds] hlds Digest, Vol 28, Issue 24

2013-08-29 Thread N-Gon
What it I told you...That Morpheus never actually said "What if I told you..." On Thu, Aug 29, 2013 at 1:35 PM, Doctor McKay wrote: > I'm going to try to communicate with you in a medium that you will > understand. > > http://i.imgur.com/jXhJ7e9.jpg > > > Dr. McKay > www.doctormckay.com > > > O

Re: [hlds] hlds Digest, Vol 28, Issue 24

2013-08-29 Thread Doctor McKay
I'm going to try to communicate with you in a medium that you will understand. http://i.imgur.com/jXhJ7e9.jpg Dr. McKay www.doctormckay.com On Wed, Aug 28, 2013 at 3:14 PM, ElitePowered . wrote: > English motha f*ck@, do you speak it? > > > On Wed, Aug 28, 2013 at 3:00 PM, wrote: > >> Send hl

Re: [hlds] hlds Digest, Vol 28, Issue 24

2013-08-28 Thread ElitePowered .
English motha f*ck@, do you speak it? On Wed, Aug 28, 2013 at 3:00 PM, wrote: > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > or, v

Re: [hlds] hlds Digest, Vol 28, Issue 54

2013-07-25 Thread xcharliemx
*Signature you replied to* To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds On Thu, Jul 25, 2013 at 6:25 PM, ElitePowered . wrote: > Nonetheless, it is a reason why many stopped playing TF2. Not everyone > knows how

Re: [hlds] hlds Digest, Vol 28, Issue 54

2013-07-25 Thread ElitePowered .
Nonetheless, it is a reason why many stopped playing TF2. Not everyone knows how to op out. On Thu, Jul 25, 2013 at 3:00 PM, wrote: > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > https://list.v

Re: [hlds] hlds Digest, Vol 28, Issue 48

2013-07-24 Thread Calvin Judy
Debian 7 launching fine here. - Original Message - From: ElitePowered . To: hlds@list.valvesoftware.com Sent: Wednesday, July 24, 2013 9:09 PM Subject: Re: [hlds] hlds Digest, Vol 28, Issue 48 Won't launch on Linux Debian On Wed, Jul 24, 2013 at 9:07 PM,

Re: [hlds] hlds Digest, Vol 28, Issue 48

2013-07-24 Thread ElitePowered .
Won't launch on Linux Debian On Wed, Jul 24, 2013 at 9:07 PM, wrote: > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > or, via email,

Re: [hlds] hlds Digest, Vol 28, Issue 45

2013-07-24 Thread ElitePowered .
Nice! On Wed, Jul 24, 2013 at 2:54 PM, wrote: > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > or, via email, send a message with su

Re: [hlds] hlds Digest, Vol 28, Issue 36

2013-07-21 Thread Yun Huang Yong
Before everyone gets all judgmental let me explain what we did. The background is that we run the only PropHunt server in Australia, and for some reason after the 2.06 release Hungarians began frequenting our server. At first it was only a few and that's fine, we've always had a few internat

Re: [hlds] hlds Digest, Vol 28, Issue 36

2013-07-21 Thread Doctor McKay
Please... if you're going to contribute to this mailing list, stop replying to digests and subscribe to the full thing. Also, it's his choice how he wants to run his server. Dr. McKay www.doctormckay.com On Sun, Jul 21, 2013 at 3:04 PM, ElitePowered . wrote: > Dude.how would you feel if y

Re: [hlds] hlds Digest, Vol 28, Issue 37

2013-07-21 Thread ElitePowered .
4. Re: again... (Saul Rennison) >5. Re: srcds appcrash on windows server 2008 (big john) > > > -- > > Message: 1 > Date: Sun, 21 Jul 2013 15:04:22 -0400 > From: "E

Re: [hlds] hlds Digest, Vol 28, Issue 36

2013-07-21 Thread ElitePowered .
Dude.how would you feel if you were the one that was being kicked because a server owner put country restrictions. Just let the people play. On Sun, Jul 21, 2013 at 3:00 PM, wrote: > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe v

Re: [hlds] hlds Digest, Vol 28, Issue 34

2013-07-21 Thread ElitePowered .
Try getting a better server on a better network. Alsotry region thing. Like 0 for east coast and 1 for west On Sunday, July 21, 2013, wrote: > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > ht

Re: [hlds] hlds Digest, Vol 28, Issue 19

2013-07-11 Thread Damir .
I thought McKay was joking but people are actually running fake player mods for a 7 year old game? Pretty cool. Date: Thu, 11 Jul 2013 23:41:12 -0400 From: elitepowe...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] hlds Digest, Vol 28, Issue 19 Thanks McKay. That did it. gg

Re: [hlds] hlds Digest, Vol 28, Issue 19

2013-07-11 Thread ElitePowered .
>4. Re: hlds Digest, Vol 28, Issue 15 (Cody Woodson) >5. Re: Mandatory TF2 update released (Doctor McKay) > > > -- > > Message: 1 > Date: Thu, 11 Jul 2013 22:45:35 -0400 > From: Servergurl Game

Re: [hlds] hlds Digest, Vol 28, Issue 17

2013-07-11 Thread Doctor McKay
I'm sure they're very sorry that their continued maintenance of a ~7 year old game is so inconvenient for you. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Thu, Jul 11, 2013 at 6:05 PM, Rob wrote: > no need to keep updating this fucking game all the time started to get ol

Re: [hlds] hlds Digest, Vol 28, Issue 15

2013-07-11 Thread ics
Linux is fine here too. But this is windows list. -ics N-Gon kirjoitti: I also gotta agree with the Doc, Linux working fine here. On Thu, Jul 11, 2013 at 10:47 PM, Jason > wrote: Going to have to mirror what McKay said..things are fine for us -- Ubun

Re: [hlds] hlds Digest, Vol 28, Issue 15

2013-07-11 Thread Cody Woodson
I would concur. Try removing your fake client mods. Sent from my iPhone On Jul 11, 2013, at 7:24 PM, Doctor McKay wrote: > Perhaps you should remove your fake players mods. Linux servers are working > fine for me. > > > > Doctor McKay > http://www.doctormckay.com > mc...@doctormckay.com >

Re: [hlds] hlds Digest, Vol 28, Issue 15

2013-07-11 Thread N-Gon
I also gotta agree with the Doc, Linux working fine here. On Thu, Jul 11, 2013 at 10:47 PM, Jason wrote: > Going to have to mirror what McKay said..things are fine for us -- > Ubuntu Linux > > > On Thu, Jul 11, 2013 at 10:24 PM, Doctor McKay wrote: > >> Perhaps you should remove your fake

Re: [hlds] hlds Digest, Vol 28, Issue 15

2013-07-11 Thread Jason
Going to have to mirror what McKay said..things are fine for us -- Ubuntu Linux On Thu, Jul 11, 2013 at 10:24 PM, Doctor McKay wrote: > Perhaps you should remove your fake players mods. Linux servers are > working fine for me. > > > > Doctor McKay > http://www.doctormckay.com > mc...@doctorm

Re: [hlds] hlds Digest, Vol 28, Issue 15

2013-07-11 Thread Servergurl Gamer
LOL @McKay, still trolling the list I see. Keep up the good work kid. From: mc...@doctormckay.com Date: Thu, 11 Jul 2013 22:24:00 -0400 To: hlds@list.valvesoftware.com Subject: Re: [hlds] hlds Digest, Vol 28, Issue 15 Perhaps you should remove your fake players mods. Linux servers are working

Re: [hlds] hlds Digest, Vol 28, Issue 15

2013-07-11 Thread Doctor McKay
Perhaps you should remove your fake players mods. Linux servers are working fine for me. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://lis

Re: [hlds] hlds Digest, Vol 28, Issue 17

2013-07-11 Thread Rob
8, Issue 15 (ElitePowered .) -- Message: 1 Date: Thu, 11 Jul 2013 17:14:51 -0400 From: "ElitePowered ." To: hlds@list.valvesoftware.com Subject: Re: [hlds] hlds Digest, Vol 28, Issue 15 Message-ID: Content-Type: text/plain; charset="iso-8859-1" This is perhaps the worst update in

Re: [hlds] hlds Digest, Vol 28, Issue 15

2013-07-11 Thread ElitePowered .
This is perhaps the worst update in the history of TF2. Everything is broken. My linux servers don't even start at all. I even updated sm and stuff. Does anyone else have linux servers acting really stupid and showing weird errors on startups? On Thu, Jul 11, 2013 at 12:57 PM, wrote: > Send hlds

Re: [hlds] hlds Digest, Vol 27, Issue 82

2013-06-19 Thread xcharliemx
To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds On Wed, Jun 19, 2013 at 10:23 PM, ElitePowered . wrote: > @Nomaan Ahmad For the sake of all of at who use HLDS, please stop > creating topics that don't relate to server

Re: [hlds] hlds Digest, Vol 27, Issue 82

2013-06-19 Thread ElitePowered .
@Nomaan Ahmad For the sake of all of at who use HLDS, please stop creating topics that don't relate to servers. On Wed, Jun 19, 2013 at 3:00 PM, wrote: > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit >

Re: [hlds] hlds Digest, Vol 27, Issue 10

2013-06-04 Thread ElitePowered .
Like Dr.McKay said before; this isn't a place for players to share their opinions. That stuff belongs in the SPUF. On Tue, Jun 4, 2013 at 3:00 PM, wrote: > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit >

Re: [hlds] hlds Digest, Vol 26, Issue 126

2013-05-31 Thread ElitePowered .
Once again.elitemojo...@yahoo.com made an @$$ out of himself. Seeing 255 slots on a tf2 servers doesn't show fake clients Sherlock. You can't go above 33 anyhow. Before making accusations, check your facts kid. Also, are you like stalking me dude...That's just a bit creepy how you're always

Re: [hlds] hlds Digest, Vol 26, Issue 99

2013-05-19 Thread ElitePowered .
Nonetheless a great suggestion by Fearts. On Sun, May 19, 2013 at 9:11 AM, wrote: > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > o

Re: [hlds] hlds Digest, Vol 26, Issue 92

2013-05-17 Thread ics
There is, and net_compresspackets 0 may work temporary fix. Valve will issue new patch today. -ics ElitePowered . kirjoitti: Yep. All 15 of my servers that were full just emptied within 30 minutes or so. There is something wrong with latest build. I made sure the plugins weren't the ones caus

Re: [hlds] hlds Digest, Vol 26, Issue 92

2013-05-17 Thread ElitePowered .
Yep. All 15 of my servers that were full just emptied within 30 minutes or so. There is something wrong with latest build. I made sure the plugins weren't the ones causing it as well. I run them on Linux. On Fri, May 17, 2013 at 3:40 PM, wrote: > Send hlds mailing list submissions to > h

Re: [hlds] hlds Digest, Vol 25, Issue 98

2013-04-26 Thread Doctor McKay
It can go in cfg or the root. The server will find it either way. Dr. McKay On Friday, April 26, 2013, Mark Edwards wrote: > > Just to confirm, mapcycle.txt should be in the cfg folder now? > > --** > From: > Sent: Thursday, April 25, 2013 9:52 PM

Re: [hlds] hlds Digest, Vol 25, Issue 98

2013-04-26 Thread Mark Edwards
Just to confirm, mapcycle.txt should be in the cfg folder now? -- From: Sent: Thursday, April 25, 2013 9:52 PM To: Subject: hlds Digest, Vol 25, Issue 98 Fletcher Dunn Tuesday, April 23, 2013 2:12 PM A mandatory update to the TF2 SteamPipe be

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