- Original Message -
From: "Marcelo Bezerra" <[EMAIL PROTECTED]>
On befalf of KISS, http://mosca.yi.org/~mosca/serverplugin_mosca/
It lacks many of mani features, but has the usefull stuff :)
kick/ban delegation and reserved slots access :)
Thanks for that, /me notes down to install o
On Mon, 2005-10-17 at 15:37 +0100, Steven Hartland wrote:
> Not sure if I understand you correctly there. The problem is
> with a hard coded path only one server can be run from an install;
> this is quite obviously not the way things happen.
>
> With the current hardcoded path for this file each s
Not sure if I understand you correctly there. The problem is
with a hard coded path only one server can be run from an install;
this is quite obviously not the way things happen.
With the current hardcoded path for this file each server overwrites
the next with the obvious consequences.
Dont men
--
[ Picked text/plain from multipart/alternative ]
Dont [EMAIL PROTECTED] mention mani around here
On 10/18/05, James Tucker <[EMAIL PROTECTED]> wrote:
>
> Wow, for a db driven data control set, you sound like you're having an
> awful time getting files to land in the right place.
>
> Anyone ment
Wow, for a db driven data control set, you sound like you're having an
awful time getting files to land in the right place.
Anyone mention mani and mapcycle.txt *ahem*.
Sorry.
On 10/17/05, Steven Hartland <[EMAIL PROTECTED]> wrote:
> Can we get this fixed in the next update please its becoming
>
Can we get this fixed in the next update please its becoming
a right pain.
Steve / K
This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
reci
good point.
On 10/17/05, dasjoe <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> On 10/14/05, James Tucker <[EMAIL PROTECTED]> wrote:
>
> > Yesterday, I watched the steam.exe client binary attempt to access
> > every single protected process running on one syste
--
[ Picked text/plain from multipart/alternative ]
On 10/14/05, James Tucker <[EMAIL PROTECTED]> wrote:
> Yesterday, I watched the steam.exe client binary attempt to access
> every single protected process running on one system.
that'd be vac, scanning your memory for known hacks :)
--
___
> >
> >
> >
> > Bud Ingram
> >
> > - Original Message -
> > From: "David Harrison"
> > To:
> > Sent: Thursday, October 13, 2005 2:09 AM
> > Subject: [hlds] CSS vs DODS Crashes
> >
> >
> > > Yall,
>
ery interested to see results to this
> inquiry.
>
>
>
> Regards,
>
>
>
> Bud Ingram
>
> - Original Message -
> From: "David Harrison"
> To:
> Sent: Thursday, October 13, 2005 2:09 AM
> Subject: [hlds] CSS vs DODS Crashes
>
>
>
rsday, October 13, 2005 2:09 AM
Subject: [hlds] CSS vs DODS Crashes
Yall,
We're still experiencing a large number of crashes in Counter-Strike:
Source. We were running Mani for a while but this bumped the average
number of crashes per day from 3-5 to 20-30, which is basically
unacceptable.
Yall,
We're still experiencing a large number of crashes in Counter-Strike:
Source. We were running Mani for a while but this bumped the average
number of crashes per day from 3-5 to 20-30, which is basically
unacceptable.
I've tried pretty much everything I can think of, including trashing our
i have a 50 man source server and have it updated as well as beetlemod
updated, but every time my admins vote a map when it is full we crash.
when they vote and theres about 30 in the vote often succeeds.
ive done a fresh install and done maintenance on the dual xeon buyt we still
get the same resu
This is a multi-part message in MIME format.
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My css server isnt writing logs before its shut down, anyone know why/how to
fix it?
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)
===
{r$r} || Clan Server Admin
{r$r}|| mAlFuNcTiOn
www.rrclan.net
623-935-2525
- Original Message -
From: "TeXas" <[EMAIL PROTECTED]>
To:
Sent: Friday, May 27, 2005 8:50 AM
Subject: [hlds] css logging
This is a multi-part message in MIME format.
--
[ Picked
How do I unsubscribe please
(All matters seem to be under control at this time)
===
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{r$r}|| mAlFuNcTiOn
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623-935-2525
- Original Message -
From: "TeXas" <[EMAIL PROTECTED]>
To:
Sent: Friday, May 27, 2005 8:50 A
This is a multi-part message in MIME format.
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My css server doesnt write logs before its shut down, any ideas why?
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Hi Guys,
Anyone notice a twitch or graphics type of glitching since the last
update?
-Bobby
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Well I know for a fact we go out of our way to ensure that our servers
(public, bookable & war) are not overloaded, especially when full.
Otherwise you end up looking like idiots to the largest possible
audience since the lag and crappy play will occur when the most people
are on your servers.
Bu
Replying to the comments about gsps general practices of overloading
equipment...
The comments made are correct. I will not state specific companies, but many
are in the practice of overloading equipment. For example, one popular
provider has 12-14 servers on one dual 2.8 machine w/ only 2 gigs ra
Yes GSP's "over allocate" servers to machines, just like airlines over
allocate seats on their planes. It makes sound business sense that, if
you can fit 8 servers on a machine because 100% of the time not all
8 are 100% full you do it. It makes better use of your resources and
allows you to offer
So you are telling me you set up your servers so that if all of the
HLDS processes allocated to that server were in use, the server would
die in the arse because nobody checked that the server could in fact
run all the HLDS processes allocated to them?
Maybe you would like to enlighten me on what
I assume you don't run a GSP yourself then Whisper as you totally
missed spartibus point.
Steve / K
- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
It be bloody pointless running multiple HLDS processes on a machine
unless the machine COULD cope with it running with all HLDS' fu
ennis
> Sent: Saturday, January 15, 2005 9:33 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] CSS map rotations
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of ironchef
> > Sent: Friday, January 14, 2
If other instances on same machine can't cope with an empty server
rotating, then they're hardly going to cope when the server gets busy
I am guessing is the point being made.
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Subject: RE: [hlds] CSS map rotations
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of ironchef
> Sent: Friday, January 14, 2005 2:24 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] CSS map rotations
>
> > Alfr
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of ironchef
> Sent: Friday, January 14, 2005 2:24 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] CSS map rotations
>
> > Alfred Reynolds wrote:
> > Maps only rota
Graham M. wrote:
> Someone actually needs to be in the server playing the maps for the
> time limit to have any affect for some reason.
That seems to the be the answer. I wrote Alfred this morning to get the
definitive answer, and here it is:
---Original Message
From: ironchef [mailto:[EMAIL
As there are no players there is no game as such and untill player join you
need 2 to actually start the game maybe some players dont have access to
your custom maps in the cycle
thats why it sits empty for so long
try cutting down on the custom maps
it will busy up your server
As there are no players there is no game as such and untill player join you
need 2 to actually start the game maybe some players dont have access to
your custom maps in the cycle
thats why it sits empty for so long
try cutting down on the custom maps
it will busy up your server
___
Someone actually needs to be in the server playing the maps for the time
limit to have any affect for some reason.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ironchef
Sent: 14 January 2005 07:44
To: hlds@list.valvesoftware.com
Subject: [hlds] CSS map
Can someone explain what kind of black magic voodoo is necessary to get
a map rotation going on CSS?
I've got my mapcycle,
de_subway_2
cs_mansion
aim_dualiescamp
cs_twilight
de_prodigy
fy_poolday_reunion
de_dust2
bt_arena_beta1
de_chessyard
de_congo
And the relevant time-related cvars set in ser
I started a mirror download for this over on FileFarm.net (a new file mirror
resource site to the community):
http://www.filefarm.net/file.php?fi=27
Unless OtakuCODE states otherwise, feel free to add your mirror download
link to the list if you wish to mirror the file.
- HoundDawg
> Soryy - we
ke Source Files/Applications>
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zambo
Sent: Tuesday, December 21, 2004 4:01 AM
To: hlds@list.valvesoftware.com
Subject: AW: [hlds] CSS Fast Downloads
Hello
At the link below there is nothing!!!
Could somebod
: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag von TooL
> Gesendet: Montag, 6. Dezember 2004 23:23
> An: [EMAIL PROTECTED]
> Betreff: RE: [hlds] CSS Fast Downloads
>
> Here is a nice little utility for creating those larger .RES files - created
> by [FBNOps]OtakuCODE. Wha
L PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ironchef
Sent: Sunday, December 05, 2004 12:51 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] CSS Fast Downloads
CHiLLZ wrote:
> Well, this is just a guess-- but it could easily be a way that the
> server distinguishes between what files are "
I didn't make it :o and I take no credit for doing so - contact the author -
his email is in the readme.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Simpson
Sent: Monday, December 06, 2004 5:54 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds
I would love a copy please. :D
- CHiLLZ
-Original Message-
From: Andrew Simpson [mailto:[EMAIL PROTECTED]
Sent: Monday, December 06, 2004 5:00 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] CSS Fast Downloads
OK, I found and downloaded a copy of this tool, the decompiled it, made it a
nts, I can send it via
e-mail.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of TooL
Sent: 06 December 2004 22:23
To: [EMAIL PROTECTED]
Subject: RE: [hlds] CSS Fast Downloads
Here is a nice little utility for creating those larger .RES files - created
by [F
If TooL is nice enough to make a command-line version, you could always have
a go at running it under Mono on Linux.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 06 December 2004 22:33
To: [EMAIL PROTECTED]
Subject: Re: [hlds] CSS Fast
mething, drop me a line here:
> [EMAIL PROTECTED]
>
> If you want to know about the RES file format, check out this thread:
> http://www.steampowered.com/forums/showthread.php?s=&threadid=197973
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mail
IL PROTECTED] On Behalf Of ironchef
Sent: Sunday, December 05, 2004 12:51 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] CSS Fast Downloads
CHiLLZ wrote:
> Well, this is just a guess-- but it could easily be a way that the
> server distinguishes between what files are "stock" and s
o
forth or whatever else you need accessible. I wouldn't go
"reconfiguring" your webserver. Its pretty simple actually.
Lackatee
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CS-Admin
Sent: Sunday, December 05, 2004 1:58 PM
To: [EMAIL PROTECTED
- Original Message -
From: "Robert Dodd" <[EMAIL PROTECTED]>
You are missing the close quote for the bsp file
"maps\iv_scoutzknivez.bsp "file"
OMG!Thanks alot man I looked over those files forever and couldn't figure
out what I was missing.I put in the missing quotation mark and all is
wel
tensions in you .res files to verify each
type.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BeNt
Sent: Sunday, December 05, 2004 2:09 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] CSS Fast Downloads
Alfred,
I followed to the "T" what you said
You are missing the close quote for the bsp file
"maps\iv_scoutzknivez.bsp "file"
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of BeNt
Sent: Sunday, December 05, 2004 11:38 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] CSS Fast Downloads
Heres my .res files for iv_scoutzknivez.Its setup the exact same way as the
cs_assault_mini one.But assault mini downloads fine and scoutzknivez
doesn't.Hope you guys know something I'm missing or don't know about.
BeNt
---
"resources"
{
"maps
Post your .res files so we can see what's wrong with them.
On Sun, 5 Dec 2004 13:08:35 -0600, BeNt <[EMAIL PROTECTED]> wrote:
> Alfred,
>
> I followed to the "T" what you said about the Fast downloads or custom map
> content downloads and I have a slight problem with it.
>
> I put several custom
Alfred,
I followed to the "T" what you said about the Fast downloads or custom map
content downloads and I have a slight problem with it.
I put several custom maps on my CS:S server.And while my cs_assault_mini
downloads everything fine,when I put iv_scoutzknivez on there it doesn't
download anythi
CHiLLZ wrote:
> Well, this is just a guess-- but it could easily be a way that the
> server distinguishes between what files are "stock" and should not be
> downloaded (the .lst files) and what files are additional custom
> content that the
> clients are going to need to download (the .res files).
to
confirm this?
- CHiLLZ
-Original Message-
From: MAB's Fighting Arena [CH] [mailto:[EMAIL PROTECTED]
Sent: Saturday, December 04, 2004 8:43 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] CSS Fast Downloads
Hi all
> No, it's still a res file, alfred explained it a few d
Hi all
> No, it's still a res file, alfred explained it a few days ago on one of
> the mailing lists.
> - Bruce "Bahamut" Andrews
So whats the use of this .lst files?
Marc-André
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No, it's still a res file, alfred explained it a few days ago on one of
the mailing lists.
- Bruce "Bahamut" Andrews
MAB's Fighting Arena [CH] wrote:
Hi all
Maybe I'm wrong, but I think the old .res files are replace by new .lst
files. I found some automatically generated .lst files in
[ServerRoot
Hi all
Maybe I'm wrong, but I think the old .res files are replace by new .lst
files. I found some automatically generated .lst files in
[ServerRoot]\cstrike\DownloadLists\ (on Win). Their content looks like this:
de_dust.lst
"maps\de_dust.bsp"
"maps\graphs\de_dust.ain"
"maps\de_dust.nav"
I thi
DOH! Forgot about that!! >=o
Bone
- Original Message -
From: "BeNt" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 03, 2004 5:37 AM
Subject: Re: [hlds] CSS Fast Downloads
Yes we are talking about Source CS.Not sure if the resgen thing will wo
Yes we are talking about Source CS.Not sure if the resgen thing will work or
not.Haven't tried.I make all mine by hand anyways.Lata...
BeNt
- Original Message -
From: "Bud Ingram" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 03, 2004
December 03, 2004 12:32 AM
Subject: Re: [hlds] CSS Fast Downloads
Also, you can use Resgen from United Admins that makes the actual .res
files
for you automatically.
Bone
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 02
Also, you can use Resgen from United Admins that makes the actual .res files
for you automatically.
Bone
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 02, 2004 5:49 AM
Subject: [hlds] CSS Fast Downloads
BeNt:
You need to creat
BeNt,
If that works for CSS, please let us know. From what I see on the
SteamPowered forums, it doesn't.
Regards,
Bud
- Original Message -
From: "BeNt" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 02, 2004 1:18 PM
Subject: Re: [hlds] CS
Thanks alot lyndak,
So it works the same as HLDS res files.Didn't know with some of these
changes going on and wasn't gonna go thorugh all that to make it "maybe"
work and "maybe" not.So thanks for the help its much appreciated.Now its
time to see how many folks like scoutzknivez on the server :/ G
BeNt:
You need to create a res file for each map that has custom
sprites/sounds/whatever, to do that, you simple make a file like this (say the
map's called ns_tehmap.bsp, name the file ns_tehmap.res in /maps);
maps/ns_tehmap.bsp (technically not required as this is always automatically
requir
It seems to only be downloading the maps.No sounds or textures.Do I have to
create res files or what?And how do I do that if I do that?
BeNt
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I've noticed this once I just restarted it :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ironchef
Sent: Sunday, November 28, 2004 12:01 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] CSS High ping after a few days
Bobby wrote:
> Sorry
Bobby wrote:
> Sorry for the repost but I can't be the only GSP with the high ping
> issue with CSS
>
> Unless you restart these CC:S servers every couple of days you start
> pinging 1000+
No GSP be me, but I too see my CS:S server doing this. When it's
queried, it'll respond with a ping ranging s
I restart mine daily with either a cron job or a task setup in windows
scheduler.
- Original Message -
From: "Bobby" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 27, 2004 8:40 AM
Subject: [hlds] CSS High ping after a few days
Sorry for the rep
If you're a GSP shouldn't you have some sort of automated program to
restart your servers daily at some obscene hour so they don't get this
sort of error?
I mean, that doesn't make the error invalid, it's probably another
memory leak, but still, you should consider finding a way to restart
them, no
Sorry for the repost but I can't be the only GSP with the high ping
issue with CSS
Unless you restart these CC:S servers every couple of days you start
pinging 1000+
-Bobby
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BeNt wrote:
> I need it to display Counter-Strike Source which those do not.I like
> the
> layout of the php script Tim? gave me but I can't figure out how I'm
> gonna intergrate it into my website.This is how I have mine setup
> here's the link.seems ok though
>
>
http://www.gorillazso
th.com/cssource/index.php?ip=69.41.241.36&port=27015
Thanks for the input guys anything is helpful..
BeNt
http://www.gorillazsouth.com
- Original Message -
From: "Agent 001Fox" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 07, 2004 2:04 AM
Sub
We use PsychoStats:
http://217.215.6.88/stats/server.php?ps_sess_id=c85ad42dc993826809fa3b6219041480
And WebMod (for AMX):
http://dis1.hopto.org:27015
//DiS|Fox
Homepage:
http://www.sweDiS.se/
Servers:
http://dis1.hopto.org:27015
Hello
We use phpua
http://phpua.sourceforge.net/
It real neat with
I use a modified version of csserverstat.pl on my site.
http://cstrike.devgru2000.org/
But I just put it back online this weekend after having been down for over
a year. I'm still working out some kinks and the csserverstat home page
seems to be MIA.
Regards,
Cool Hand
At 10:32 AM 9/6/200
://www.ctrclan.com/phpua/index.php?mode=index
Munra
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BeNt
Sent: Monday, September 06, 2004 4:37 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] CSS Server Status
> There are a few floating around, but I found this one
There are a few floating around, but I found this one to be quite easy
to setup: http://www.phpclasses.org/browse/package/1815.html.
That site unfortunately requires registration and wading through too
many damn ads and such, so you can also grab it from my ftp:
ftp://dexworld.org/css-php-query.zi
BeNt wrote:
> Does anyone know of any way to view the Counter-Strike Server Status
> via a
> webpage such as a php script or anything else?Any help or pointing in
> the
> right direction would be greatly appreciated.
There are a few floating around, but I found this one to be quite easy
to setup:
Does anyone know of any way to view the Counter-Strike Server Status via a
webpage such as a php script or anything else?Any help or pointing in the
right direction would be greatly appreciated.
BeNt
http://www.gorillazsouth.com
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David Fencik wrote:
You have to manually set the rcon_address if you aren't using the
default port 27015. From your previous post...you're not.
Dave
We are also having uses kicking with anything but user names and banning
since STEAM IDs do not appear under status.
D]
Subject: [hlds] CSS Beta Server Rcon Commands??
CSS Beta Rcon Commands??
Anyone else having problems kicking and banning users by issuing rcon
commands???
-- Cain
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the users' IP.
- Original Message -
From: CAIN
To: [EMAIL PROTECTED]
Sent: Saturday, August 21, 2004 11:00 PM
Subject: [hlds] CSS Beta Server Rcon Commands??
CSS Beta Rcon Commands??
Anyone else having problems kicking and banning users by issuing rcon
commands???
-- Cain
CSS Beta Rcon Commands??
Anyone else having problems kicking and banning users by issuing rcon
commands???
-- Cain
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:S bug has been addressed to date?
-Original Message-
From: CAIN [mailto:[EMAIL PROTECTED]
Sent: Wednesday, August 18, 2004 10:30 PM
To: [EMAIL PROTECTED]
Subject: [hlds] CSS Server - When Bomb explodes, Server crashes
When the bomb explodes my server crashes with some sort of weird memory
When the bomb explodes my server crashes with some sort of weird memory error.
Anyone else seen this problem???
-- Cain
Windows 2003 Server
2 Gigs RAM
Dual Xeon 3.06 CPUs
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[ Picked text/plain from multipart/alternative ]
Hey fellow Geeks , where can i get the css beta , and the hlds2 to run a
css server? ty
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