Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Greg Williams
Ours is crashing every few seconds. Only things running is BeetlesMod. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Aaron Rapp
Fortress 2/Dedicated Server Updated don't know why but metamod decided to load all the sudden.. after a crash with no plugins on badlands > -- > [ Picked text/plain from multipart/alternative ] > Is anyone getting constant server side crashes since the patch? Or is it > one > of m

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve S.
don't know why but metamod decided to load all the sudden.. after a crash with no plugins on badlands > -- > [ Picked text/plain from multipart/alternative ] > Is anyone getting constant server side crashes since the patch? Or is it > one > of my addons? > > On Thu, Feb 14, 2008 at 5:24 PM, Jason

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Richard Eid
-- [ Picked text/plain from multipart/alternative ] - Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly What type of hardware configurations will benefit from this? Is it just for the lower-en

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Sher Yip
my is working fine On Thu, Feb 14, 2008 at 5:45 PM, P. Bhandal <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Is anyone getting constant server side crashes since the patch? Or is it one > of my addons? > > On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] Is anyone getting constant server side crashes since the patch? Or is it one of my addons? On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]> wrote: > Required updates for Team Fortress 2 and it's dedicated servers have > finally

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-01-26 Thread Mike Stiehm
-- [ Picked text/plain from multipart/alternative ] I would be nice to have the trains back also. > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] > Team Fortress 2/Dedicated Server Updated> Date: Sat, 26 Jan 2008 11:34:03 > +0100> >

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-01-26 Thread Marc Hörsken
Hello, it seems like ctf_well does still has some cp_well related things in it, I get the following errors in server console while running the map: env_soundscape_proxy can't find target soundscape: 'soundscape_deepinside_red' env_soundscape_proxy can't find target soundscape: 'soundscape_deepins

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-01-25 Thread Sher Yip
TECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm > > Sent: Friday, January 25, 2008 4:25 PM > > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated > > > > -- > > [ Picked text/plain from multipart/alterna

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-01-25 Thread Steve S.
one else seeing this behavior? > It doesn't show up in the log, just the console window. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm > Sent: Friday, January 25, 2008 4:25 PM > To: hlds@list.valvesoftware.com &

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-01-25 Thread Tony Paloma
It doesn't show up in the log, just the console window. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Friday, January 25, 2008 4:25 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server Up

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-01-25 Thread Mike Stiehm
-- [ Picked text/plain from multipart/alternative ] I took a look at my logs and i don't see this error at all both servers are full and i do allow sprays > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] > Team Fortress 2/Dedicated Server Updat

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-01-25 Thread Tony Paloma
ECTED] Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated Thanks Jason! However, I just wanted to check to see if anyone else is getting a console error on a more regular basis. "CreateFragmentsFromFile: 'downloads/d36c487e.dat' doesn't exist" The 8 alphanumeric

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-01-25 Thread Aaron Rapp
Thanks Jason! However, I just wanted to check to see if anyone else is getting a console error on a more regular basis. "CreateFragmentsFromFile: 'downloads/d36c487e.dat' doesn't exist" The 8 alphanumeric number varies from map to map, but I'm getting it on a very very regular basis since the up

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-23 Thread AnAkIn .
vesoftware.com > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > " > I used to get them occasionally (once per day per server at the most), but > now they're up to about 4 to 6 across my five servers just since the patch > hit. > > On Dec 21, 20

RE: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-23 Thread Tony Paloma
er 21, 2007 10:12 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated " I used to get them occasionally (once per day per server at the most), but now they're up to about 4 to 6 across my five servers just since the patch hit. On Dec 21, 2007 4:

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-21 Thread Jimbo
would take care of it but ..not. Jimbo Merry Christmas! - Original Message - From: "dackz" <[EMAIL PROTECTED]> To: Sent: Friday, December 21, 2007 10:40 AM Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated The update also seems to add map-specific config su

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-21 Thread dackz
The update also seems to add map-specific config support, which you forgot to mention. And while I'm nitpicking, it's "its", not "it's". On Dec 20, 2007 6:15 PM, Jason Ruymen <[EMAIL PROTECTED]> wrote: > A required update to Team Fortress 2 and it's dedicated server have been > released. Please

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-21 Thread Tim Renshaw
" I used to get them occasionally (once per day per server at the most), but now they're up to about 4 to 6 across my five servers just since the patch hit. On Dec 21, 2007 4:43 AM, Kingsley Foreman <[EMAIL PROTECTED]> wrote: > anyone else seeing an increase in crashes since the last patch?" We

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-21 Thread P. Bhandal
ne else seeing an increase in crashes since the last patch? > > Kingsley > - Original Message - > From: "P. Bhandal" <[EMAIL PROTECTED]> > To: > Sent: Friday, December 21, 2007 8:43 PM > Subject: Re: [hlds] Team Fortress 2/Dedicated Server update

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-21 Thread Kingsley Foreman
anyone else seeing an increase in crashes since the last patch? Kingsley - Original Message - From: "P. Bhandal" <[EMAIL PROTECTED]> To: Sent: Friday, December 21, 2007 8:43 PM Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plai

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-21 Thread Gregory Matherne
gt; > -Oorspronkelijk bericht----- > > Van: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Namens P. Bhandal > > Verzonden: Friday, December 21, 2007 10:54 AM > > Aan: hlds@list.valvesoftware.com > > Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server update

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-21 Thread P. Bhandal
hange. > > Saint K. > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens P. Bhandal > Verzonden: Friday, December 21, 2007 10:54 AM > Aan: hlds@list.valvesoftware.com > Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server updated

RE: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-21 Thread Saint K.
- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens P. Bhandal Verzonden: Friday, December 21, 2007 10:54 AM Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Ya, it looks like it was intent

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-21 Thread P. Bhandal
y, then I > wonder why the heck that's been done. > > Saint K. > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens P. Bhandal > Verzonden: Friday, December 21, 2007 4:37 AM > Aan: hlds@list.valvesoftware.com > Onderwerp:

RE: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-21 Thread Saint K.
hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Just figured out what was happening. Currently every capture is counting as a "win" on CP maps (may also be on CTF ones, haven't checked yet). My servers mp_

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-20 Thread Robert Whelan
:16:34 PM Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Didn't you even read the update list? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal Sent: Friday, December 21, 2007 12:37 PM To: hlds@list.valvesoftware.com Subject:

RE: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-20 Thread Mark Chandler
Didn't you even read the update list? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal Sent: Friday, December 21, 2007 12:37 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-20 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] Just figured out what was happening. Currently every capture is counting as a "win" on CP maps (may also be on CTF ones, haven't checked yet). My servers mp_winlimit is 5, so by the time they're at the 3rd stage 1st cap it is the 5th win. If any

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-20 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] I'm not. Hmm, very odd! On Dec 20, 2007 6:25 PM, "[??R] The-/ wrote: > P. Bhandal wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Anybody having a problem where on the final stage of dustbowl if blue > caps > > the first

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-20 Thread [??R] The-/
P. Bhandal wrote: -- [ Picked text/plain from multipart/alternative ] Anybody having a problem where on the final stage of dustbowl if blue caps the first point they instantly win? We've had it happen twice in a row now. On Dec 20, 2007 4:32 PM, Kitteny Berk <[EMAIL PROTECTED]> wrote: Just h

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-20 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] Anybody having a problem where on the final stage of dustbowl if blue caps the first point they instantly win? We've had it happen twice in a row now. On Dec 20, 2007 4:32 PM, Kitteny Berk <[EMAIL PROTECTED]> wrote: > Just had a poke in HLSW, I

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-20 Thread Robert Whelan
mber 20, 2007 6:27:39 PM Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated when you say "- Sudden Death mode is now a server option (a convar) and defaults to OFF" whats the convar? so we can enable it On Dec 20, 2007 3:15 PM, Jason Ruymen <[EMAIL PROTECTED]> wr

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-20 Thread Kitteny Berk
Just had a poke in HLSW, I think it might be mp_stalemate_enable Daron Dodd wrote: when you say "- Sudden Death mode is now a server option (a convar) and defaults to OFF" whats the convar? so we can enable it On Dec 20, 2007 3:15 PM, Jason Ruymen <[EMAIL PROTECTED]> wrote: A required up

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-20 Thread Daron Dodd
when you say "- Sudden Death mode is now a server option (a convar) and defaults to OFF" whats the convar? so we can enable it On Dec 20, 2007 3:15 PM, Jason Ruymen <[EMAIL PROTECTED]> wrote: > A required update to Team Fortress 2 and it's dedicated server have been > released. Please run hld

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2007-11-22 Thread Mark Chandler
Anyone else getting double emails sent to them? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Thursday, November 22, 2007 6:16 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated I /hope

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2007-11-22 Thread Kitteny Berk
I /hope/ they just log who uses the exploit, then go round with the boys ;-) Eric van Beesten wrote: [quote] - Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2 [/quote] Anyone a idea what the aggressive approach is? -

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2007-11-22 Thread Mark Chandler
s happened when the admin is not there. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Thursday, November 22, 2007 5:31 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated [quote

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2007-11-22 Thread Eric van Beesten
[quote] - Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2 [/quote] Anyone a idea what the aggressive approach is? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Ve

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2007-11-21 Thread 1nsane .
Thanks :). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-10-08 Thread DontWannaName!
full ammo. - Original Message From: Hell Phoenix <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Monday, October 8, 2007 9:48:25 AM Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated How about removed gravity and friendly fire cvars =/ Mike Durand wrote: >

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-10-08 Thread Hell Phoenix
hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated Were is the; -Fixed trippin mapcycle - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: ; <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> Sent: Saturday, October 06,

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-10-08 Thread Mark Chandler
day, October 06, 2007 2:48 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated Were is the; -Fixed trippin mapcycle - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: ; <[EMAIL PROTECTED]>; <[EMAIL PRO

RE: [hlds] Team Fortress 2/Dedicated Server updated

2007-10-08 Thread Mike Durand
This was fixed - just didn't make it in the release notes. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: Saturday, October 06, 2007 2:48 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated S

RE: [hlds] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Dan E
x27;t made it to this patch. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: 06 October 2007 10:48 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated Were is the; -Fixed trippin mapcycle -

RE: [hlds] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Chris Barnett
It's on their to-do list and it obviously ain't made it to this patch. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: 06 October 2007 10:48 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server upd

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Saint K.
Were is the; -Fixed trippin mapcycle - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: ; <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> Sent: Saturday, October 06, 2007 5:12 AM Subject: [hlds] Team Fortress 2/Dedicated Server updated Required updates to Team Fortress ha

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Robert Whelan
Team Fortress 2 Materials: 5 - Original Message From: Adam Heath <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Cc: [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Friday, October 5, 2007 10:19:34 PM Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated What protocol ar

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Adam Heath
What protocol are we on now then? still 10 or is it now 11? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2007-10-03 Thread Yousef A. Marafi
-- [ Picked text/plain from multipart/alternative ] please fix sv_pure! it's not working for the clients. just the server -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/l

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2007-10-02 Thread Mike Munoz
n" Anyone else? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Kevin Ottalini To: hlds@list.valvesoftware.com Sent: Tuesday, October 02, 2007 8:51 PM Subject: Re: [hlds] Team Fortress 2/Dedicated Server Upda

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2007-10-02 Thread Brandon R. Miller
@list.valvesoftware.com Sent: Tuesday, October 02, 2007 9:18 PM Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated I'm getting the same thing... Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bran

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2007-10-02 Thread Mike Munoz
n" Anyone else? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Kevin Ottalini To: hlds@list.valvesoftware.com Sent: Tuesday, October 02, 2007 8:51 PM Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated Thanks Jaso

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2007-10-02 Thread Mike Munoz
Thanks for the updates Jason! However, seeing as the 24 slots is not enough for quite a lot of people are you going to release a 32 slot server? If not, why? I know about the modified server.dll and the plugin, (big thanks go out to the authors of those!) but I would like an official version and I

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2007-10-02 Thread Brandon R. Miller
_ Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Kevin Ottalini To: hlds@list.valvesoftware.com Sent: Tuesday, October 02, 2007 8:51 PM Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated Thanks Jason. - O

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2007-10-02 Thread Kevin Ottalini
Thanks Jason. - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> Sent: Tuesday, October 02, 2007 6:39 PM Subject: [hlds] Team Fortress 2/Dedicated Server Updated Required updates to Team Fortress 2 and it's Dedicated Server have been released. Please run hldsupdatetool to

Re: [hlds] Team Fortress 2 / Dedicated Server Updated

2007-09-28 Thread tsuehpsyde
-- [ Picked text/plain from multipart/alternative ] This is the first update that appears to have updated properly and without errors/missing files/connection resets. A welcome direction. Testing now. Thanks! -tsuehpsyde SourceKills.com On 9/28/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: > > Req

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