Ours is crashing every few seconds.
Only things running is BeetlesMod.
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Fortress 2/Dedicated Server Updated
don't know why but metamod decided to load all the sudden.. after a crash
with no plugins on badlands
> --
> [ Picked text/plain from multipart/alternative ]
> Is anyone getting constant server side crashes since the patch? Or is it
> one
> of m
don't know why but metamod decided to load all the sudden.. after a crash
with no plugins on badlands
> --
> [ Picked text/plain from multipart/alternative ]
> Is anyone getting constant server side crashes since the patch? Or is it
> one
> of my addons?
>
> On Thu, Feb 14, 2008 at 5:24 PM, Jason
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- Refactored how lightmaps are downloaded to the graphics card at level
load. On some hardware configurations this can lower level load times
significantly
What type of hardware configurations will benefit from this? Is it just for
the lower-en
my is working fine
On Thu, Feb 14, 2008 at 5:45 PM, P. Bhandal <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Is anyone getting constant server side crashes since the patch? Or is it one
> of my addons?
>
> On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL
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Is anyone getting constant server side crashes since the patch? Or is it one
of my addons?
On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]>
wrote:
> Required updates for Team Fortress 2 and it's dedicated servers have
> finally
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I would be nice to have the trains back also.
> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds]
> Team Fortress 2/Dedicated Server Updated> Date: Sat, 26 Jan 2008 11:34:03
> +0100> >
Hello,
it seems like ctf_well does still has some cp_well related things in
it, I get the following errors in server console while running the
map:
env_soundscape_proxy can't find target soundscape: 'soundscape_deepinside_red'
env_soundscape_proxy can't find target soundscape: 'soundscape_deepins
TECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
> > Sent: Friday, January 25, 2008 4:25 PM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated
> >
> > --
> > [ Picked text/plain from multipart/alterna
one else seeing this behavior?
> It doesn't show up in the log, just the console window.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
> Sent: Friday, January 25, 2008 4:25 PM
> To: hlds@list.valvesoftware.com
&
It doesn't show up in the log, just the console window.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
Sent: Friday, January 25, 2008 4:25 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Up
--
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I took a look at my logs and i don't see this error at all both servers are
full and i do allow sprays
> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: [hlds]
> Team Fortress 2/Dedicated Server Updat
ECTED]
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated
Thanks Jason!
However, I just wanted to check to see if anyone else is getting a console
error on a more regular basis.
"CreateFragmentsFromFile: 'downloads/d36c487e.dat' doesn't exist"
The 8 alphanumeric
Thanks Jason!
However, I just wanted to check to see if anyone else is getting a console
error on a more regular basis.
"CreateFragmentsFromFile: 'downloads/d36c487e.dat' doesn't exist"
The 8 alphanumeric number varies from map to map, but I'm getting it on a
very very regular basis since the up
vesoftware.com
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
>
> "
> I used to get them occasionally (once per day per server at the most), but
> now they're up to about 4 to 6 across my five servers just since the patch
> hit.
>
> On Dec 21, 20
er 21, 2007 10:12 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
"
I used to get them occasionally (once per day per server at the most), but
now they're up to about 4 to 6 across my five servers just since the patch
hit.
On Dec 21, 2007 4:
would take care of it but ..not.
Jimbo
Merry Christmas!
- Original Message -
From: "dackz" <[EMAIL PROTECTED]>
To:
Sent: Friday, December 21, 2007 10:40 AM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
The update also seems to add map-specific config su
The update also seems to add map-specific config support, which you
forgot to mention.
And while I'm nitpicking, it's "its", not "it's".
On Dec 20, 2007 6:15 PM, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> A required update to Team Fortress 2 and it's dedicated server have been
> released. Please
"
I used to get them occasionally (once per day per server at the most), but
now they're up to about 4 to 6 across my five servers just since the patch
hit.
On Dec 21, 2007 4:43 AM, Kingsley Foreman <[EMAIL PROTECTED]> wrote:
> anyone else seeing an increase in crashes since the last patch?"
We
ne else seeing an increase in crashes since the last patch?
>
> Kingsley
> - Original Message -
> From: "P. Bhandal" <[EMAIL PROTECTED]>
> To:
> Sent: Friday, December 21, 2007 8:43 PM
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server update
anyone else seeing an increase in crashes since the last patch?
Kingsley
- Original Message -
From: "P. Bhandal" <[EMAIL PROTECTED]>
To:
Sent: Friday, December 21, 2007 8:43 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
--
[ Picked text/plai
gt; > -Oorspronkelijk bericht-----
> > Van: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Namens P. Bhandal
> > Verzonden: Friday, December 21, 2007 10:54 AM
> > Aan: hlds@list.valvesoftware.com
> > Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server update
hange.
>
> Saint K.
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens P. Bhandal
> Verzonden: Friday, December 21, 2007 10:54 AM
> Aan: hlds@list.valvesoftware.com
> Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server updated
-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens P. Bhandal
Verzonden: Friday, December 21, 2007 10:54 AM
Aan: hlds@list.valvesoftware.com
Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server updated
--
[ Picked text/plain from multipart/alternative ]
Ya, it looks like it was intent
y, then I
> wonder why the heck that's been done.
>
> Saint K.
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens P. Bhandal
> Verzonden: Friday, December 21, 2007 4:37 AM
> Aan: hlds@list.valvesoftware.com
> Onderwerp:
hlds@list.valvesoftware.com
Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server updated
--
[ Picked text/plain from multipart/alternative ]
Just figured out what was happening.
Currently every capture is counting as a "win" on CP maps (may also be on
CTF ones, haven't checked yet). My servers mp_
:16:34 PM
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated
Didn't you even read the update list?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal
Sent: Friday, December 21, 2007 12:37 PM
To: hlds@list.valvesoftware.com
Subject:
Didn't you even read the update list?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal
Sent: Friday, December 21, 2007 12:37 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
--
[ Picked text/
--
[ Picked text/plain from multipart/alternative ]
Just figured out what was happening.
Currently every capture is counting as a "win" on CP maps (may also be on
CTF ones, haven't checked yet). My servers mp_winlimit is 5, so by the time
they're at the 3rd stage 1st cap it is the 5th win.
If any
--
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I'm not.
Hmm, very odd!
On Dec 20, 2007 6:25 PM, "[??R] The-/ wrote:
> P. Bhandal wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Anybody having a problem where on the final stage of dustbowl if blue
> caps
> > the first
P. Bhandal wrote:
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Anybody having a problem where on the final stage of dustbowl if blue caps
the first point they instantly win?
We've had it happen twice in a row now.
On Dec 20, 2007 4:32 PM, Kitteny Berk <[EMAIL PROTECTED]> wrote:
Just h
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Anybody having a problem where on the final stage of dustbowl if blue caps
the first point they instantly win?
We've had it happen twice in a row now.
On Dec 20, 2007 4:32 PM, Kitteny Berk <[EMAIL PROTECTED]> wrote:
> Just had a poke in HLSW, I
mber 20, 2007 6:27:39 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
when you say "- Sudden Death mode is now a server option (a convar)
and defaults to
OFF" whats the convar? so we can enable it
On Dec 20, 2007 3:15 PM, Jason Ruymen <[EMAIL PROTECTED]> wr
Just had a poke in HLSW, I think it might be
mp_stalemate_enable
Daron Dodd wrote:
when you say "- Sudden Death mode is now a server option (a convar)
and defaults to
OFF" whats the convar? so we can enable it
On Dec 20, 2007 3:15 PM, Jason Ruymen <[EMAIL PROTECTED]> wrote:
A required up
when you say "- Sudden Death mode is now a server option (a convar)
and defaults to
OFF" whats the convar? so we can enable it
On Dec 20, 2007 3:15 PM, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> A required update to Team Fortress 2 and it's dedicated server have been
> released. Please run hld
Anyone else getting double emails sent to them?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Thursday, November 22, 2007 6:16 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
I /hope
I /hope/ they just log who uses the exploit, then go round with the boys ;-)
Eric van Beesten wrote:
[quote]
- Took a more aggressive approach to solving the exploit that would allow
players to get underneath terrain in Team Fortress 2
[/quote]
Anyone a idea what the aggressive approach is?
-
s happened when the admin is not there.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
Sent: Thursday, November 22, 2007 5:31 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated
[quote
[quote]
- Took a more aggressive approach to solving the exploit that would allow
players to get underneath terrain in Team Fortress 2
[/quote]
Anyone a idea what the aggressive approach is?
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jason Ruymen
Ve
Thanks :).
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full ammo.
- Original Message
From: Hell Phoenix <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, October 8, 2007 9:48:25 AM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
How about removed gravity and friendly fire cvars =/
Mike Durand wrote:
>
hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
Were is the;
-Fixed trippin mapcycle
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ; <[EMAIL PROTECTED]>;
<[EMAIL PROTECTED]>
Sent: Saturday, October 06,
day, October 06, 2007 2:48 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
Were is the;
-Fixed trippin mapcycle
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ;
<[EMAIL PROTECTED]>;
<[EMAIL PRO
This was fixed - just didn't make it in the release notes.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Saturday, October 06, 2007 2:48 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated S
x27;t made it to this patch.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: 06 October 2007 10:48
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
Were is the;
-Fixed trippin mapcycle
-
It's on their to-do list and it obviously ain't made it to this patch.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: 06 October 2007 10:48
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server upd
Were is the;
-Fixed trippin mapcycle
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ; <[EMAIL PROTECTED]>;
<[EMAIL PROTECTED]>
Sent: Saturday, October 06, 2007 5:12 AM
Subject: [hlds] Team Fortress 2/Dedicated Server updated
Required updates to Team Fortress ha
Team Fortress 2 Materials: 5
- Original Message
From: Adam Heath <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Cc: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Friday, October 5, 2007 10:19:34 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
What protocol ar
What protocol are we on now then? still 10 or is it now 11?
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--
[ Picked text/plain from multipart/alternative ]
please fix sv_pure! it's not working for the clients. just the server
--
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n"
Anyone else?
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Kevin Ottalini
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 02, 2007 8:51 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Upda
@list.valvesoftware.com
Sent: Tuesday, October 02, 2007 9:18 PM
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated
I'm getting the same thing...
Mike ParaDOX
www.paradisesgarage.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bran
n"
Anyone else?
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Kevin Ottalini
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 02, 2007 8:51 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
Thanks Jaso
Thanks for the updates Jason!
However, seeing as the 24 slots is not enough for quite a lot of people are
you going to release a 32 slot server? If not, why?
I know about the modified server.dll and the plugin, (big thanks go out to
the authors of those!) but I would like an official version and I
_
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Kevin Ottalini
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 02, 2007 8:51 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
Thanks Jason.
- O
Thanks Jason.
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
Sent: Tuesday, October 02, 2007 6:39 PM
Subject: [hlds] Team Fortress 2/Dedicated Server Updated
Required updates to Team Fortress 2 and it's Dedicated Server have been
released. Please run hldsupdatetool to
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This is the first update that appears to have updated properly and without
errors/missing files/connection resets. A welcome direction. Testing now.
Thanks!
-tsuehpsyde
SourceKills.com
On 9/28/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
> Req
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