Re: [hlds_linux] map timer scrds_tf2

2007-10-03 Thread Theo Macris
-- [ Picked text/plain from multipart/alternative ] Well I am no really sure. I just know that if I re-attach to the screen session the console says "game will restart on map change". If I issue a changelevel command I can watch it stop, update, and then restart. I assume if there were players in i

Re: [hlds_linux] map timer scrds_tf2

2007-10-03 Thread Andy Giesen
Unless you change map using rcon map (which restarts the server) instead of rcon changelevel, I don't know how it updates on map change... unless TF2 is different from CSS and DODS in that regard. On 10/3/07, Theo Macris <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternat

Re: [hlds_linux] map timer scrds_tf2

2007-10-03 Thread Theo Macris
-- [ Picked text/plain from multipart/alternative ] Mine updates on map change and then restarts via -autoupdate in the start line. On 10/3/07, Andy Giesen <[EMAIL PROTECTED]> wrote: > > Server updates not retrieved during map changes, only through server > restarts where -autoupdate is specified

Re: [hlds_linux] map timer scrds_tf2

2007-10-03 Thread Andy Giesen
Server updates not retrieved during map changes, only through server restarts where -autoupdate is specified or if you use the hldsupdatetool. On 10/3/07, Theo Macris <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > scrds_tf2 > Hey sorry if this is stupid, but I

[hlds_linux] map timer scrds_tf2

2007-10-03 Thread Theo Macris
-- [ Picked text/plain from multipart/alternative ] scrds_tf2 Hey sorry if this is stupid, but I don't know what the setting is that will set the maximum time the server will remain on a map. I have "mp_timelimit 30" but this doesn't seem to have any effect if the server is empty. I need the server

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #5742 - 3 msgs

2007-10-03 Thread Svensk Ljud & Ljus Produktion
You might have a connection problem with your server. Is it on a real good internet connection ? cause its indicates that the clients connection have been lost .. Something isnt working 100%, network related. but it can be the server, the connection or something else disturbing traffic. Good Luc

[hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread Roberto Omezzolli
The Article at meatfactory is bullshit^10. There nothing more to say about it. I testet several server, I am administrating more than 1000 server and doing that for more than 5 years and I would swear that 1000fps server are offering a much more smooth gameplay than anything else on the internet. S

[hlds_linux] Re: hlds_linux digest, Vol 1 #5742 - 3 msgs

2007-10-03 Thread tesi 83
-- [ Picked text/plain from multipart/alternative ] Hello, First of all, thx Peter for helping me. Unfortunately I have this same problem yet. I have run 'memtest' two times and everything is OK. I have rebuilt my kernel and server starts nice. But after I play little time (even 1 player on the se

Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread Theo Macris
-- [ Picked text/plain from multipart/alternative ] CentOS4 x86 CONFIG_HZThat does not seem to be a part of my config. [EMAIL PROTECTED] boot]$ cat config-2.6.9-55.plus.c4smp|grep -i hz CONFIG_MACHZ_WDT=m I did come up with some "similar" stuff via freq: [EMAIL PROTECTED] boot]$ cat config-2

Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread magnus.ringdahl
in /boot/ you have a file named config-blaha. Open it with nano/pico/vim whatever your editor of choise is. Search for CONFIG_HZ and you will know. Regards On Wed, 3 Oct 2007 10:34 , Theo Macris <[EMAIL PROTECTED]> sent: >-- >[ Picked text/plain from multipart/alternative ] >Is there a comman

Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] No problems On 10/4/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > I'm sorry, i didnt meant to comment your answer. > I'm just frustrated that most people on this mailinglist assume that its > srcds > that is the main focus on this list. >

Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread Theo Macris
-- [ Picked text/plain from multipart/alternative ] Is there a commandline that will let me know what Hz my kernel is comiled at? On 10/3/07, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > You know, I'm pretty sure I used the term SRCDS mutliple time

Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread magnus.ringdahl
I'm sorry, i didnt meant to comment your answer. I'm just frustrated that most people on this mailinglist assume that its srcds that is the main focus on this list. And when a discussion comes up regarding FPS (serveride) then most people assume its srcds there talking about. So please sort it out

Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] You know, I'm pretty sure I used the term SRCDS mutliple times in the post you decided to respond to. On 10/4/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Why dont valve make another list srcds_linux? > So all you guys that whant to talk

Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread Svensk Ljud & Ljus Produktion
FedoraCore´s kernel is default 1000Hz and if I got a kernel and srcds running at same Hz, then it might be problems then the srcds is trying to compensate for diffrent ping. it will get out of headroom. If I got kernel at 1000Hz and srcds at 500Hz then I got some headroom ! Or is I thinking wro

Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread magnus.ringdahl
Why dont valve make another list srcds_linux? So all you guys that whant to talk about the srcds can post in there? Learn that there is a BIG difference between hlds_linux and srcds_linux. I have testet ALOT of server running 75fps - 1000fps. And YES, the higher the FPS and sys_tickrate the server

RE: [hlds_linux] TF2 Mapcycle?

2007-10-03 Thread Mike Durand
It looks as though the doubling the maps in the file doesn't work reliably. So I'm afraid that you'll just need to wait for the update. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Wednesday, October 03, 2007 8:18 AM To: hlds_linux@li

Re: [hlds_linux] connection reset

2007-10-03 Thread Theo Macris
-- [ Picked text/plain from multipart/alternative ] Yes, you need to run it a few times sometimes. I have had the issue both during install and updates. -Theo On 10/3/07, rowan <[EMAIL PROTECTED]> wrote: > > it seems to be a common theme: > > "connection reset" > > when installing steam games of l

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-10-03 Thread James Gurney
Speaking personally - this was with 24 players in the server. Empty, it uses an insignificant amount. James On 10/03/2007 04:56 AM, Console Admin wrote: -- [ Picked text/plain from multipart/alternative ] I'm just curious, are these numbers with an empty server or a full one? Maybe it's just me

[hlds_linux] connection reset

2007-10-03 Thread rowan
it seems to be a common theme: "connection reset" when installing steam games of late Anyone else getting the same issue? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlds_linux] TF2 Mapcycle?

2007-10-03 Thread Saint K.
Correct. Cheers. - Original Message - From: "Dan E" <[EMAIL PROTECTED]> To: Sent: Wednesday, October 03, 2007 5:17 PM Subject: Re: [hlds_linux] TF2 Mapcycle? -- [ Picked text/plain from multipart/alternative ] Well, I was just repeating what Mike had said. You did have it like: map1

Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread tsuehpsyde
-- [ Picked text/plain from multipart/alternative ] For the record, 250HZ is the default for the linux kernel. ;) And people say 1000fps for their server the same little kids put OC48 or something similarly silly in their server name. It's a marketing gimmick that little kids fall for. The real se

Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Heh Server fps is not a calculation under SRCDS Server fps is how often per second the SRCDS process does Input & Output A few interesting points to note. The default fps_max is 300 The default sv_maxupdaterate is 60 The default tickrate is 33

Re: [hlds_linux] TF2 Mapcycle?

2007-10-03 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Well, I was just repeating what Mike had said. You did have it like: map1 map1 map2 map2 map3 map3 Right? "Saint K." <[EMAIL PROTECTED]> wrote: Hi, doesnt seem to work, its concequently skipping 3 maps (listed behind eachother). Well, guess

Re: [hlds_linux] TF2 Mapcycle?

2007-10-03 Thread Saint K.
Hi, doesnt seem to work, its concequently skipping 3 maps (listed behind eachother). Well, guess i'll just wait for an update ;) Thanks! - Original Message - From: "Dan E" <[EMAIL PROTECTED]> To: Sent: Wednesday, October 03, 2007 4:26 PM Subject: Re: [hlds_linux] TF2 Mapcycle? -- [

Re: AW: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] .. Where did I even imply that I had them confused? They are similar in a fashion: the server renders a virtual world to determine where people are at what time to figure out whether or not a shot was a hit. Player A shoots player B. On his s

AW: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread Lefty
Is it possible that you mix the server FPS with the clients FPS? The FPS at the server is as high as configured and as high the machine can calculate the configured FPS. In this conclusion a server with rock solid 1000 FPS must be able to calculate at least 1 FPS per millisecond. For what that's

[hlds_linux] Re: The 1000 FPS Fairy Tale

2007-10-03 Thread chumly chumly
-- [ Picked text/plain from multipart/alternative ] Alfred's stance is that anything above 66tic & 100 fps is a waste. _ Express yourself with new emoticons. It’s easy! Try it! http://www.freemessengeremoticons.ca/ -- ___

Re: [hlds_linux] TF2 Mapcycle?

2007-10-03 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] "it is now fixed and will be out in the next TF2 update." So not yet. Temp fix = doubling up all maps in mapcycle. "Saint K." <[EMAIL PROTECTED]> wrote: Hi, Is it correct that the map cyle is still not fixed after this mornings update? My

Re: [hlds_linux] TF2 Mapcycle?

2007-10-03 Thread Saint K.
Hi, Is it correct that the map cyle is still not fixed after this mornings update? My server contains the default map list, but is playing 3 maps over and over again, and mostly twice behind eachother. Maps it plays; granery gravelpit 2fort Saint K. - Original Message - From: "Kevin Ot

Re: [hlds_linux] 99% in rcon stats, but not in top

2007-10-03 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Well, I did find the culprit for FPS fluctuations: apparently, srcds does not like you typing these commands straight into console. Typing them from rcon gives me a VERY consistent 500FPS with low CPU usage (different kernel now) and 6 bots.

Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Now here's the biggest issue I have with that article: "Here 1000 FPS are also counterproductive. If the server is under heavy load and can’t calculate its 1000 FPS anymore, it decides to send the clients fewer updates and to process fewer comm

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-10-03 Thread Console Admin
-- [ Picked text/plain from multipart/alternative ] I'm just curious, are these numbers with an empty server or a full one? Maybe it's just me, but those numbers seem a little high for idling. I've got 4 hl2dm, one ff and one tf2 server running and _none_ of them at idle go over 15% and when they'r

Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread Crazy Canucks
I am fully aware that client and server fps are two different things, but I'm betting most clients aren't, and even the ones that are, 1000 fps sounds damned impressive when the really hard core gamers are spending big money and putting in lots of hours trying to squeeze out a few extra fps on the

Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread Crazy Canucks
Exactly... Jerry "Shotglass" Davis wrote: So what your saying here is it's the placebo effect.. Thanks, Jerry "Shotglass" Davis Sr.Support MyInternetServices.com 1800-300-HOST(4678) For Gamers, by Gamers Contact us here DISCLAIMER: This e-mail message, including any attachments, is for t

RE: Re[2]: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread Ryan Gurney
Why is every man and his dog posting this crap. google.com, thanks. - R -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daz @ Dustworld Sent: Wednesday, 3 October 2007 9:00 PM To: Crazy Canucks Subject: Re[2]: [hlds_linux] The 1000 FPS Fairy Tale And th

Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread Jamie Gray
-- [ Picked text/plain from multipart/alternative ] I've been on servers that claim to be 100 tick and 1000 fps and net_graph only reports max to 66 fps. I've tried changing the kernel timer on my various boxes and the client settings but each time the game governors kick in. Clearly the source e

Re[2]: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread Daz @ Dustworld
And the confusion of client side FPS with server side FPS, could this discussion get any better? Wednesday, October 3, 2007, 11:32:49 AM, you wrote: > Isn't post modernity wonderful!? > But it is absolutely true, when most client computers can only manage 50 > to 200 fps, depending on the situat

AW: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-10-03 Thread Sebastian Mellmann
And still "bad bone weigths" error on an athlon-xp. > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag > von Greg Cotton > Gesendet: Mittwoch, 3. Oktober 2007 06:42 > An: hlds_linux@list.valvesoftware.com > Betreff: Re: [hlds_linux] Team Fortress 2/

Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-03 Thread Crazy Canucks
Isn't post modernity wonderful!? But it is absolutely true, when most client computers can only manage 50 to 200 fps, depending on the situation, 1000 fps sounds extremely impressive, and when something sounds impressive, the brain is more than capable of imagining the performance matches the imp

Re: [hlds_linux] sv_downloadurl woes (happens everytime)

2007-10-03 Thread Tom Leighton
+1 Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] False. On 10/3/07, Don Redhorse <[EMAIL PROTECTED]> wrote: All files on the fastdownload url MUST be .bz2 format, bzip2 On Tue, 2007-10-02 at 01:22 +0100, David Williams wrote: hey guys sorry for not posting in a while.

Re: [hlds_linux] sv_downloadurl woes (happens everytime)

2007-10-03 Thread Cc2iscooL
-- [ Picked text/plain from multipart/alternative ] False. On 10/3/07, Don Redhorse <[EMAIL PROTECTED]> wrote: > > All files on the fastdownload url MUST be .bz2 format, bzip2 > On Tue, 2007-10-02 at 01:22 +0100, David Williams wrote: > > hey guys sorry for not posting in a while. > > > > One of m

Re: [hlds_linux] sv_downloadurl woes (happens everytime)

2007-10-03 Thread Don Redhorse
All files on the fastdownload url MUST be .bz2 format, bzip2 On Tue, 2007-10-02 at 01:22 +0100, David Williams wrote: > hey guys sorry for not posting in a while. > > One of my clients has asked me to setup sv_downloadurl for him. and as > usual it's giving my problems > all the files are on the re