We have released an update for the Half-Life 1 engine, run the
hldsupdatetool to get the update.
This update fixes crashes on startup if you had a banned.cfg and the
sv_password state not being displayed properly in the serverbrowser.
There is a known bug with servers not listing if you use the
I've got lots of HL1 Mod servers that no longer work after this
update.
Oz, Severian, Sven Coop servers, they all just crash with zero byte logs.
I've got windows servers doing the same.
Problem occurs on several Linux boxes as well as several of my
Windows 2003 boxes.
Is anyone aware/doing
Run:
rm ~/.steam/ClientRegistry.blob
To reset the hldsupdatetool state and then try updating again, that
should help.
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Joachim Sehlstedt
Sent: Wednesday, October 22, 2008 9:23 PM
To:
Hi!
I'm having trouble running HLTVs on linux with this new update, as it
throws segfault on startup.
I've tested this so far on 32bit CentOS 4 and 5 machines. Had no trouble
running the updated counter-strike 1.6 gameservers on these machines.
GDB output:
(gdb) run
Starting program:
Hello Alfred,
After updatin to the lastest version of HLDS i`m receiving two
messages when i`m trying to start the server back.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
Continuing with current version anyway.
and
registry.cpp (216) : Assertion Failed:
Hello Taavi,
I have the same problem.
Didn`t managed to resolv it yet.
Thursday, October 23, 2008, 9:51:13 AM, you wrote:
Hi!
I'm having trouble running HLTVs on linux with this new update, as it
throws segfault on startup.
I've tested this so far on 32bit CentOS 4 and 5 machines. Had
Hi!
All of our servers are constantly crashing after the last
update (AMD Opteron, Kernel 2.6.21 #1 SMP PREEMPT).
Please fix it asap.
GDB output:
Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode
Auto-restarting the server on crash
Console initialized.
scandir
Today I've reinstalled the beta again. Debug log shows and these files are
in place, but I still get the same error.
--
CRASH: Thu Oct 23 12:10:48 EEST 2008
Start Line: ./hlds_i686 -game cstrike_beta +port 27016 +map de_dust2 +ip
193.189.86.177 -debug
Hello Jason,
JR A new set of Steamworks features have been released for all
JR Half-Life 1 engine multiplayer games: Counter-Strike 1.6,
JR Condition Zero, Team Fortress Classic, Deathmatch Classic,
JR Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update
JR includes Steamworks features
Hi everyone,
Just for you to know, it seems my machines load skyrockets since the
last HL update. Every HL instance is @ 10% CPU usage on a e8400 test box !
Box' OS setup is debian 4.0 / 2.6.26-rc9
With libc6 2.3.6.ds1-13etch2 my syslog outputs nice errors:
kernel: hlds_i686[3337]: segfault at
Hi there,
I'm having major problems with my gameservers. Since the new update all
servers crashed (i use autoupdate).
They give the following error:
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
Continuing with current version anyway.
./hlds_run: line 342: 7736
Hi!
This night my CS 1.6 server was updated and now it crash when I execute it:
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
Continuing with current version anyway.
./hlds_run: line 342: 32330 Segmentation fault $HL_CMD
Inside /var/log/messages I found:
Oct 23
What a update!
Server are running 5 minutes, 100% CPU, and crash!
Fucking update, what are you doing valve.
On Thu, Oct 23, 2008 at 10:57 AM, crow [EMAIL PROTECTED] wrote:
Hi!
All of our servers are constantly crashing after the last
update (AMD Opteron, Kernel 2.6.21 #1 SMP PREEMPT).
Machine where it all works:
[EMAIL PROTECTED] ~]# cat /etc/issue.net
CentOS release 4.7 (Final)
Kernel \r on an \m
[EMAIL PROTECTED] ~]#
glibc.x86_64 - 2.3.4-2.41
Does not work:
[EMAIL PROTECTED] ~]# cat /etc/issue.net
CentOS release 5.2 (Final)
Kernel \r on an \m
[EMAIL PROTECTED] ~]#
__ Information from ESET Smart Security, version of virus
signature database 3548 (20081023) __
The message was checked by ESET Smart Security.
http://www.eset.com
--
Best regards,
StRaT0mailto:[EMAIL PROTECTED
Hello StRaT0,
S Only if the servers have removed the -nomaster parameter. Then it
S might work.
S Thursday, October 23, 2008, 12:41:02 PM, you wrote:
Hello Jason,
JR A new set of Steamworks features have been released for all
JR Half-Life 1 engine multiplayer games: Counter-Strike 1.6,
JR
JR A new set of Steamworks features have been released for all
JR Half-Life 1 engine multiplayer games: Counter-Strike 1.6,
JR Condition Zero, Team Fortress Classic, Deathmatch Classic,
JR Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update
JR includes Steamworks features such as
same here, vanilla server installed with ./steam -command update -game
cstrike -dir .
chmod +x hlds_run
./hlds_run -game cstrike +map de_dust2 -maxplayers 12 -port 27033
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
Continuing with current version anyway.
./hlds_run:
I have -autoupdate in my startparameters
But it didnt work.
What a update!
Server are running 5 minutes, 100% CPU, and crash!
Fucking update, what are you doing valve.
On Thu, Oct 23, 2008 at 10:57 AM, crow [EMAIL PROTECTED] wrote:
Hi!
All of our servers are constantly
None of our servers has -nomaster set. it seems the api for querying
servers changed.
Looks like the getchallenge part of the query is now obsolete ... can
anyone from valve confirm if this is going to stay this way ?
best wishes
tomek
Same here, can't get the server rules from qstat
Valve should make page with changes in HL engine for developers.
On Thu, Oct 23, 2008 at 1:39 PM, Tomasz Formanowski [EMAIL PROTECTED]wrote:
Hello StRaT0,
S Only if the servers have removed the -nomaster parameter. Then it
S might work.
S Thursday, October 23, 2008, 12:41:02 PM, you
I haven't noticed any stability problems, but my cpu load went up by
what appears to be around 20 - 30%
Drek
Kveri wrote:
same here, vanilla server installed with ./steam -command update -game
cstrike -dir .
chmod +x hlds_run
./hlds_run -game cstrike +map de_dust2 -maxplayers 12 -port
Hello,
we see an increased system CPU usage since the last HL1 update. Look at
these graphs:
http://ronny-schedel.de/inc_cpu1.jpg
http://ronny-schedel.de/inc_cpu2.jpg
The red graph, which represents the system usage, is doubled.
This is a Quad Core Intel Q6600 with Debian Etch.
Best regards
$ ./steam
Checking bootstrapper version ...
Getting version 34 of Steam HLDS Update Tool
Downloading. . . . . . . . . . .Steam Linux Client updated, please retry
the command
$ ./steam
Illegal instruction (core dumped)
$
This is under FreeBSD 4.x, which have operated as a downloadserver for
steam
Hello,
same here, same error.
Kveri
Mark wrote / napísal(a):
Well, this appears to have broken my Deathmatch Classic servers
/hlds_run: line 342: 3057 Segmentation fault $HL_CMD
The previous version runs so I replaced files one at a time, seems like the
engine_amd.so is corrupted
Hello,
crashing at startup even with
export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH
./hlds_i686 -game cstrike -port 27032 +map de_dust2
Kveri
Kveri wrote / napísal(a):
same here, vanilla server installed with ./steam -command update -game
cstrike -dir .
chmod +x hlds_run
./hlds_run -game
Are there more out there that do not get sv_visiblemaxplayers to work
anymore? We are trying to hide our reserved slots, which worked before,
but now it reports that 24 slots are open even if it is set to 20 or 22.
Bug or feature ? =)
// Per
Jason Ruymen skrev:
A new set of Steamworks
So it looks like we can no longer run custom dmc_i386.so's on our servers?
All I get is cannot get dll API from dmc_i386.so if I try to run a custom one
:-(
No more DMC CTF or other custom mods? that sux :-(
DMC was already dead enough, oh and metamod doesn't work anymore either on DMC.
sigh
Ronny Schedel a écrit :
Hello,
we see an increased system CPU usage since the last HL1 update. Look at
these graphs:
http://ronny-schedel.de/inc_cpu1.jpg
http://ronny-schedel.de/inc_cpu2.jpg
The red graph, which represents the system usage, is doubled.
This is a Quad Core Intel Q6600
Arguably we have the weirdest outcome of this:
We updated a 1.6 server to v48 - customer quickly reports back claiming
that his server is now advertising itself as CSS/HL2. Investigated it,
and he was right - the server is displaying itself as CSS - the files
are 100% HLDS.. but HLSW
Hello,
same here
Machine where it doesn't work:
Linux ultimate 2.6.24-gentoo-r3 #1 SMP Wed Mar 5 08:41:51 CET 2008
x86_64 2x Intel(R) Xeon(R) CPU E5335 @ 2.00GHz GenuineIntel GNU/Linux
glibc: [ebuild R ] sys-libs/glibc-2.8_p20080602 x86_64
Machine where it works:
no, since I'm using
Lemme guess you seeing this through HLSW or a web script?? Alfred said
earlier that the server queries have been updated to the source style so
any tool or script that queries the GS will think it's a source based
server.
Arguably we have the weirdest outcome of this:
We updated a 1.6 server
I'am really angry, after all updates there is a problem...
Before this update one hlds process use 5-10% of the CPU, since the
update of the protocol 48, the CPU grow up to 40% for ONE process...
UDP query will require reverse engeenering as usual... ( because HL SDK
is outdated )
And, in
I'm not getting any of those errors, only increased cpu load. As I said
in another thread, 20% - 30% increase in cpu load, maybe more.
Drek
J.Miribel wrote:
Ronny Schedel a écrit :
Hello,
we see an increased system CPU usage since the last HL1 update. Look at
these graphs:
Delete ~/.steam/ClientRegistry.blob and try updating again.
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of kama
Sent: Thursday, October 23, 2008 8:12 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux]
Hi,
I'm using -nomaster startup parameter in all of my CS 1.6 servers and
they don't appear to be up if you put the server ip for example to
favorites. HLSW shows a timeout too.
But if you connect via console you can access the server. What's the
problem? I want to use -nomaster because I
You can ignore those two messages.
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of StRaT0
Sent: Thursday, October 23, 2008 12:43 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 Engine Update
but HLSW connecting is claiming it to be HL2/CSS
try using HLSW v1.3.0.3 ... its showing hl1 servers as hl1 servers.
regards
mike
Ryan Devonshire schrieb:
Arguably we have the weirdest outcome of this:
We updated a 1.6 server to v48 - customer quickly reports back claiming
that
Hello!
I got a problem with my server. When i start it its no problem , but after a
wile when players is connecting and it about 10 players on the server it start
to sound werry mutch and the CPu usage going up to 100%. And thats not good for
it i think :). And this start after my server whas
signature database 3548 (20081023) __
The message was checked by ESET Smart Security.
http://www.eset.com
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visit:
http
Might be a kernel debug output that I enabled last time I compiled the
kernel that you don't have...
Would be really great to know what libc6 version they used so we can at
least try their version and see if that solves all our issues...
julian
Crazy Canucks a écrit :
I'm not getting any of
If I'm not mistaken, reverse engineering the code violates the SSA and is
also against the law.
-Richard Eid
On Thu, Oct 23, 2008 at 1:07 PM, Martin Christophe [EMAIL PROTECTED] wrote:
I'am really angry, after all updates there is a
yep but nextmap and timelimit is showing bad :/
On Thu, Oct 23, 2008 at 7:36 PM, extendhost.de [EMAIL PROTECTED] wrote:
but HLSW connecting is claiming it to be HL2/CSS
try using HLSW v1.3.0.3 ... its showing hl1 servers as hl1 servers.
regards
mike
Ryan Devonshire schrieb:
Hi,
Is there any info = ChangeLog what VALVE has changed in HL 1 engine?
*- Locked down several engine cvars to prevent malicious script exploits
*
What cvars? There should more info for developers, certainly plugin
developers for HL1 mods*.
*A lot of stuff in amxx don't work for me due to this
Disable all 3drparty plugins on your server.
On Thu, Oct 23, 2008 at 7:52 PM, Emil Wennerdahl [EMAIL PROTECTED] wrote:
Hello!
I got a problem with my server. When i start it its no problem , but after
a wile when players is connecting and it about 10 players on the server it
start to sound
When i disable all the 3drparty plugins i got this
Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash
Console initialized.
scandir failed:/home/wedwey/hlds/./valve/SAVE
scandir failed:/home/wedwey/hlds/./platform/SAVE
Protocol version 48
Exe
We compile against glibc-2.2.5 (mainly to support the FreeBSD folk) and run
testing on 2.2.5, 2.3.2 and 2.8.
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of J.Miribel
Sent: Thursday, October 23, 2008 11:12 AM
To: Half-Life dedicated
2008/10/23 Richard Eid [EMAIL PROTECTED]
If I'm not mistaken, reverse engineering the code violates the SSA and is
also against the law.
-Richard Eid
On Thu, Oct 23, 2008 at 1:07 PM, Martin Christophe [EMAIL PROTECTED]
wrote:
I'am
We have released an update to the Half-Life 1 engine, run the
hldsupdatetool to get the update.
This update fixes the Assert( IsIdxValid(i) ) and then crash error
when running a server and fixes a crash on startup under linux if you
had virtual interfaces.
Known bugs that are still being worked
At 02:14 PM 10/23/2008, Richard Eid wrote:
If I'm not mistaken, reverse engineering the code violates the SSA and is
also against the law.
-Richard Eid
First part yes, last part no.
G. Stanley
IP Engineering (AS36352)
Velocity Servers, INC
Some players complain about bad ping. I saw that the cl_updaterate will
be forced to 20 if they chose a higher value than the server's
sv_maxupdaterate.
example
server: sv_maxupdaterate 100
player: cl_cmdrate 101
Results in forcing player to cl_cmdrate 20
Is there any way to avoid this but
At 02:12 PM 10/23/2008, J.Miribel wrote:
Might be a kernel debug output that I enabled last time I compiled the
kernel that you don't have...
Would be really great to know what libc6 version they used so we can at
least try their version and see if that solves all our issues...
julian
It's not
At 02:14 PM 10/23/2008, Richard Eid wrote:
If I'm not mistaken, reverse engineering the code violates the SSA and is
also against the law.
-Richard Eid
First part yes, last part no.
G. Stanley
IP Engineering (AS36352)
Velocity Servers, INC
At 02:12 PM 10/23/2008, J.Miribel wrote:
Might be a kernel debug output that I enabled last time I compiled the
kernel that you don't have...
Would be really great to know what libc6 version they used so we can at
least try their version and see if that solves all our issues...
julian
It's not
Hello,
Problems after cs 1.6 server update (protocol 48)
- hight cpu usage ( empty servers are consuming 10%)
I see more CPU usage on server where we host CS 1.6 but I think that has
to do with that more people are playing on our publics because not all
servers have been updated yet.
-
I think he meant reverse engineer the query packet format.
Richard Eid wrote:
If I'm not mistaken, reverse engineering the code violates the SSA and is
also against the law.
-Richard Eid
On Thu, Oct 23, 2008 at 1:07 PM, Martin Christophe
i don't understand you deleted this cvar 4ever?
*sv_visiblemaxplayers no longer being used.*
On Thu, Oct 23, 2008 at 9:21 PM, Alfred Reynolds
[EMAIL PROTECTED]wrote:
We have released an update to the Half-Life 1 engine, run the
hldsupdatetool to get the update.
This update fixes the Assert(
101 isn't a real value for cl_cmdrate and cl_updaterate. 100 is the maximum
value for these CVars. I'm not sure what you mean by 'orbital value', but
there isn't, and has never been, any reason to set this above 100. Most
GoldSource server admins out there don't even change the sv_maxupdaterate
Of course it's for the query packet format !!!
But i see it's the same query protocol than source's protocol...
And i don't understand why you attack me, i'am just talking about a game, that
game i have paid.
And like a customer i said : valve must upgrade the game and not downgrade,
that's
You misunderstood, the bug is that is it ignore, it should still be
used.
- Alfred
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Pawel
Sent: Thursday, October 23, 2008 1:26 PM
To: Half-Life dedicated Linux server mailing list
Subject:
Set it to 100. Anything above 100 makes it reset to 20.
On Thu, Oct 23, 2008 at 9:27 PM, Marcel [EMAIL PROTECTED] wrote:
Some players complain about bad ping. I saw that the cl_updaterate will
be forced to 20 if they chose a higher value than the server's
sv_maxupdaterate.
example
server:
2008/10/23 Tom Leighton [EMAIL PROTECTED]
I think he meant reverse engineer the query packet format.
Richard Eid wrote:
If I'm not mistaken, reverse engineering the code violates the SSA and is
also against the law.
-Richard Eid
No they are fixing so that it will work again cause right now it doesn't
Pawel wrote:
i don't understand you deleted this cvar 4ever?
*sv_visiblemaxplayers no longer being used.*
On Thu, Oct 23, 2008 at 9:21 PM, Alfred Reynolds
[EMAIL PROTECTED]wrote:
We have released an update to the
2008/10/23 Wiktor Deresz [EMAIL PROTECTED]
Set it to 100. Anything above 100 makes it reset to 20.
On Thu, Oct 23, 2008 at 9:27 PM, Marcel [EMAIL PROTECTED] wrote:
Some players complain about bad ping. I saw that the cl_updaterate will
be forced to 20 if they chose a higher value than the
Does not help...
$ rm ~/.steam/ClientRegistry.blob
$ ./steam
Checking bootstrapper version ...
Getting version 34 of Steam HLDS Update Tool
Downloading. . . . . . . . . . .Steam Linux Client updated, please retry
the command
$ rm ~/.steam/ClientRegistry.blob
$ ./steam
Illegal instruction (core
The servers are crashing with the latest update.
$ ./hlds_run -game cstrike +map de_dust
Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash
Console initialized.
scandir failed:/games/steam-cont/./platform/SAVE
Protocol version 48
Exe version 1.1.2.6/Stdio
Servers start up fine with glibc 2.3.4, 2.3.6 and 2.5. Initially
Slackware 8, manually updated to 12. 2.6.16.2 kernel P4.
On Thu, Oct 23, 2008 at 8:34 PM, Gary Stanley [EMAIL PROTECTED] wrote:
At 02:12 PM 10/23/2008, J.Miribel wrote:
Might be a kernel debug output that I enabled last time I
Our servers are running on CentOS and have been fully updated. However
several customers are reporting crashes every 10-15 minutes. Anyone have
any insight on this?
Thanks, Brad
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Fine here under 7.0 as well :)
If your running 4 you need a kernel option to enable 686 support
or something like that? Its been a long while since I touched 4.x.
Regards
Steve
- Original Message -
From: kama [EMAIL PROTECTED]
To: Half-Life dedicated Linux server mailing list
linproc not mounted?
Regards
Steve
- Original Message -
From: kama [EMAIL PROTECTED]
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, October 23, 2008 11:26 PM
Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released
I'm using Centos 4.4 and 5.2 and no crashes
[]'s
Em Qui, 2008-10-23 às 17:17 -0700, Brad Langan escreveu:
Our servers are running on CentOS and have been fully updated. However
several customers are reporting crashes every 10-15 minutes. Anyone have
any insight on this?
Thanks,
Query protocol works fine here, your not using the no a2s version are you?
Docs on the wiki should be pretty up to date.
Regards
Steve
- Original Message -
From: Martin Christophe [EMAIL PROTECTED]
I'am really angry, after all updates there is a problem...
Before this
I am using this:
http://developer.valvesoftware.com/wiki/Source_Server_Query_Protocol
After connection I send A2S_INFO without challenging the server before. The
packet is like described:
FF FF FF FF 54 53 6F 75 72 63 65 20 45 6E 67 69 TSource Engi
6E 65 20 51 75 65 72 79 00
Sure you are doing the connection right then? Using udp to the port the
server is running on works just fine here.
Beside parsing and error handling this is all I do in the php class I've
written.
fsockopen(udp:// . $hostname, $port, $this-errno, $this-error, 5)
$data =
Which packet do you send to get the challenge ID?
A2S_SERVERQUERY_GETCHALLENGE
- Original Message -
From: Joachim Sehlstedt [EMAIL PROTECTED]
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Friday, October 24, 2008 4:33 AM
Subject: Re:
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