Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released

2008-10-23 Thread Alfred Reynolds
We have released an update for the Half-Life 1 engine, run the hldsupdatetool to get the update. This update fixes crashes on startup if you had a banned.cfg and the sv_password state not being displayed properly in the serverbrowser. There is a known bug with servers not listing if you use the

[hlds_linux] HL1 Mods crash with New update

2008-10-23 Thread Paradigm Lozt
I've got lots of HL1 Mod servers that no longer work after this update. Oz, Severian, Sven Coop servers, they all just crash with zero byte logs. I've got windows servers doing the same. Problem occurs on several Linux boxes as well as several of my Windows 2003 boxes. Is anyone aware/doing

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Alfred Reynolds
Run: rm ~/.steam/ClientRegistry.blob To reset the hldsupdatetool state and then try updating again, that should help. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Joachim Sehlstedt Sent: Wednesday, October 22, 2008 9:23 PM To:

[hlds_linux] HLTV not starting after last update

2008-10-23 Thread Taavi Sannik
Hi! I'm having trouble running HLTVs on linux with this new update, as it throws segfault on startup. I've tested this so far on 32bit CentOS 4 and 5 machines. Had no trouble running the updated counter-strike 1.6 gameservers on these machines. GDB output: (gdb) run Starting program:

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread StRaT0
Hello Alfred, After updatin to the lastest version of HLDS i`m receiving two messages when i`m trying to start the server back. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. and registry.cpp (216) : Assertion Failed:

Re: [hlds_linux] HLTV not starting after last update

2008-10-23 Thread StRaT0
Hello Taavi, I have the same problem. Didn`t managed to resolv it yet. Thursday, October 23, 2008, 9:51:13 AM, you wrote: Hi! I'm having trouble running HLTVs on linux with this new update, as it throws segfault on startup. I've tested this so far on 32bit CentOS 4 and 5 machines. Had

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread crow
Hi! All of our servers are constantly crashing after the last update (AMD Opteron, Kernel 2.6.21 #1 SMP PREEMPT). Please fix it asap. GDB output: Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Auto-restarting the server on crash Console initialized. scandir

Re: [hlds_linux] Counter-Strike 1.6 Beta Update

2008-10-23 Thread Evaldas Žilinskas
Today I've reinstalled the beta again. Debug log shows and these files are in place, but I still get the same error. -- CRASH: Thu Oct 23 12:10:48 EEST 2008 Start Line: ./hlds_i686 -game cstrike_beta +port 27016 +map de_dust2 +ip 193.189.86.177 -debug

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Tomasz Formanowski
Hello Jason, JR A new set of Steamworks features have been released for all JR Half-Life 1 engine multiplayer games: Counter-Strike 1.6, JR Condition Zero, Team Fortress Classic, Deathmatch Classic, JR Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update JR includes Steamworks features

[hlds_linux] HLDS : high load on etch

2008-10-23 Thread J.Miribel
Hi everyone, Just for you to know, it seems my machines load skyrockets since the last HL update. Every HL instance is @ 10% CPU usage on a e8400 test box ! Box' OS setup is debian 4.0 / 2.6.26-rc9 With libc6 2.3.6.ds1-13etch2 my syslog outputs nice errors: kernel: hlds_i686[3337]: segfault at

[hlds_linux] Counter-Strike 1.6 server crashes after newest update

2008-10-23 Thread Nander Paardekooper
Hi there, I'm having major problems with my gameservers. Since the new update all servers crashed (i use autoupdate). They give the following error: [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. ./hlds_run: line 342: 7736

[hlds_linux] CS 1.6 linux crash on FC9

2008-10-23 Thread Gerardo Jose Bueno Jimenez
Hi! This night my CS 1.6 server was updated and now it crash when I execute it: [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. ./hlds_run: line 342: 32330 Segmentation fault $HL_CMD Inside /var/log/messages I found: Oct 23

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Pawel
What a update! Server are running 5 minutes, 100% CPU, and crash! Fucking update, what are you doing valve. On Thu, Oct 23, 2008 at 10:57 AM, crow [EMAIL PROTECTED] wrote: Hi! All of our servers are constantly crashing after the last update (AMD Opteron, Kernel 2.6.21 #1 SMP PREEMPT).

[hlds_linux] Counter-Strike 1.6 server crashes after newest update

2008-10-23 Thread Nander Paardekooper
Machine where it all works: [EMAIL PROTECTED] ~]# cat /etc/issue.net CentOS release 4.7 (Final) Kernel \r on an \m [EMAIL PROTECTED] ~]# glibc.x86_64 - 2.3.4-2.41 Does not work: [EMAIL PROTECTED] ~]# cat /etc/issue.net CentOS release 5.2 (Final) Kernel \r on an \m [EMAIL PROTECTED] ~]#

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread StRaT0
__ Information from ESET Smart Security, version of virus signature database 3548 (20081023) __ The message was checked by ESET Smart Security. http://www.eset.com -- Best regards, StRaT0mailto:[EMAIL PROTECTED

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Tomasz Formanowski
Hello StRaT0, S Only if the servers have removed the -nomaster parameter. Then it S might work. S Thursday, October 23, 2008, 12:41:02 PM, you wrote: Hello Jason, JR A new set of Steamworks features have been released for all JR Half-Life 1 engine multiplayer games: Counter-Strike 1.6, JR

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Tomasz Formanowski
JR A new set of Steamworks features have been released for all JR Half-Life 1 engine multiplayer games: Counter-Strike 1.6, JR Condition Zero, Team Fortress Classic, Deathmatch Classic, JR Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update JR includes Steamworks features such as

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Kveri
same here, vanilla server installed with ./steam -command update -game cstrike -dir . chmod +x hlds_run ./hlds_run -game cstrike +map de_dust2 -maxplayers 12 -port 27033 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. ./hlds_run:

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Patrick Merz
I have -autoupdate in my startparameters But it didnt work. What a update! Server are running 5 minutes, 100% CPU, and crash! Fucking update, what are you doing valve. On Thu, Oct 23, 2008 at 10:57 AM, crow [EMAIL PROTECTED] wrote: Hi! All of our servers are constantly

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread J.Miribel
None of our servers has -nomaster set. it seems the api for querying servers changed. Looks like the getchallenge part of the query is now obsolete ... can anyone from valve confirm if this is going to stay this way ? best wishes tomek Same here, can't get the server rules from qstat

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Pawel
Valve should make page with changes in HL engine for developers. On Thu, Oct 23, 2008 at 1:39 PM, Tomasz Formanowski [EMAIL PROTECTED]wrote: Hello StRaT0, S Only if the servers have removed the -nomaster parameter. Then it S might work. S Thursday, October 23, 2008, 12:41:02 PM, you

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Crazy Canucks
I haven't noticed any stability problems, but my cpu load went up by what appears to be around 20 - 30% Drek Kveri wrote: same here, vanilla server installed with ./steam -command update -game cstrike -dir . chmod +x hlds_run ./hlds_run -game cstrike +map de_dust2 -maxplayers 12 -port

[hlds_linux] Increased CPU system usage since last HL1 update

2008-10-23 Thread Ronny Schedel
Hello, we see an increased system CPU usage since the last HL1 update. Look at these graphs: http://ronny-schedel.de/inc_cpu1.jpg http://ronny-schedel.de/inc_cpu2.jpg The red graph, which represents the system usage, is doubled. This is a Quad Core Intel Q6600 with Debian Etch. Best regards

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread kama
$ ./steam Checking bootstrapper version ... Getting version 34 of Steam HLDS Update Tool Downloading. . . . . . . . . . .Steam Linux Client updated, please retry the command $ ./steam Illegal instruction (core dumped) $ This is under FreeBSD 4.x, which have operated as a downloadserver for steam

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Kveri
Hello, same here, same error. Kveri Mark wrote / napísal(a): Well, this appears to have broken my Deathmatch Classic servers /hlds_run: line 342: 3057 Segmentation fault $HL_CMD The previous version runs so I replaced files one at a time, seems like the engine_amd.so is corrupted

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Kveri
Hello, crashing at startup even with export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH ./hlds_i686 -game cstrike -port 27032 +map de_dust2 Kveri Kveri wrote / napísal(a): same here, vanilla server installed with ./steam -command update -game cstrike -dir . chmod +x hlds_run ./hlds_run -game

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Info Whiskyhörnan
Are there more out there that do not get sv_visiblemaxplayers to work anymore? We are trying to hide our reserved slots, which worked before, but now it reports that 24 slots are open even if it is set to 20 or 22. Bug or feature ? =) // Per Jason Ruymen skrev: A new set of Steamworks

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Mark T
So it looks like we can no longer run custom dmc_i386.so's on our servers? All I get is cannot get dll API from dmc_i386.so if I try to run a custom one :-( No more DMC CTF or other custom mods? that sux :-( DMC was already dead enough, oh and metamod doesn't work anymore either on DMC. sigh

Re: [hlds_linux] Increased CPU system usage since last HL1 update

2008-10-23 Thread J.Miribel
Ronny Schedel a écrit : Hello, we see an increased system CPU usage since the last HL1 update. Look at these graphs: http://ronny-schedel.de/inc_cpu1.jpg http://ronny-schedel.de/inc_cpu2.jpg The red graph, which represents the system usage, is doubled. This is a Quad Core Intel Q6600

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Ryan Devonshire
Arguably we have the weirdest outcome of this: We updated a 1.6 server to v48 - customer quickly reports back claiming that his server is now advertising itself as CSS/HL2. Investigated it, and he was right - the server is displaying itself as CSS - the files are 100% HLDS.. but HLSW

Re: [hlds_linux] Counter-Strike 1.6 server crashes after newest update

2008-10-23 Thread Kveri
Hello, same here Machine where it doesn't work: Linux ultimate 2.6.24-gentoo-r3 #1 SMP Wed Mar 5 08:41:51 CET 2008 x86_64 2x Intel(R) Xeon(R) CPU E5335 @ 2.00GHz GenuineIntel GNU/Linux glibc: [ebuild R ] sys-libs/glibc-2.8_p20080602 x86_64 Machine where it works: no, since I'm using

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Steve
Lemme guess you seeing this through HLSW or a web script?? Alfred said earlier that the server queries have been updated to the source style so any tool or script that queries the GS will think it's a source based server. Arguably we have the weirdest outcome of this: We updated a 1.6 server

[hlds_linux] Why Valve want to break HL1 engine after each updates...

2008-10-23 Thread Martin Christophe
I'am really angry, after all updates there is a problem... Before this update one hlds process use 5-10% of the CPU, since the update of the protocol 48, the CPU grow up to 40% for ONE process... UDP query will require reverse engeenering as usual... ( because HL SDK is outdated ) And, in

Re: [hlds_linux] Increased CPU system usage since last HL1 update

2008-10-23 Thread Crazy Canucks
I'm not getting any of those errors, only increased cpu load. As I said in another thread, 20% - 30% increase in cpu load, maybe more. Drek J.Miribel wrote: Ronny Schedel a écrit : Hello, we see an increased system CPU usage since the last HL1 update. Look at these graphs:

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Alfred Reynolds
Delete ~/.steam/ClientRegistry.blob and try updating again. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of kama Sent: Thursday, October 23, 2008 8:12 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux]

Re: [hlds_linux] New 1.6 update and steam server browser

2008-10-23 Thread Valtteri Kiviniemi
Hi, I'm using -nomaster startup parameter in all of my CS 1.6 servers and they don't appear to be up if you put the server ip for example to favorites. HLSW shows a timeout too. But if you connect via console you can access the server. What's the problem? I want to use -nomaster because I

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Alfred Reynolds
You can ignore those two messages. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of StRaT0 Sent: Thursday, October 23, 2008 12:43 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Engine Update

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread extendhost.de
but HLSW connecting is claiming it to be HL2/CSS try using HLSW v1.3.0.3 ... its showing hl1 servers as hl1 servers. regards mike Ryan Devonshire schrieb: Arguably we have the weirdest outcome of this: We updated a 1.6 server to v48 - customer quickly reports back claiming that

[hlds_linux] HLDS Linux Debian

2008-10-23 Thread Emil Wennerdahl
Hello! I got a problem with my server. When i start it its no problem , but after a wile when players is connecting and it about 10 players on the server it start to sound werry mutch and the CPu usage going up to 100%. And thats not good for it i think :). And this start after my server whas

Re: [hlds_linux] hlds_linux Digest, Vol 8, Issue 44

2008-10-23 Thread Hawk
signature database 3548 (20081023) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlds_linux] Increased CPU system usage since last HL1 update

2008-10-23 Thread J.Miribel
Might be a kernel debug output that I enabled last time I compiled the kernel that you don't have... Would be really great to know what libc6 version they used so we can at least try their version and see if that solves all our issues... julian Crazy Canucks a écrit : I'm not getting any of

Re: [hlds_linux] Why Valve want to break HL1 engine after each updates...

2008-10-23 Thread Richard Eid
If I'm not mistaken, reverse engineering the code violates the SSA and is also against the law. -Richard Eid On Thu, Oct 23, 2008 at 1:07 PM, Martin Christophe [EMAIL PROTECTED] wrote: I'am really angry, after all updates there is a

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Pawel
yep but nextmap and timelimit is showing bad :/ On Thu, Oct 23, 2008 at 7:36 PM, extendhost.de [EMAIL PROTECTED] wrote: but HLSW connecting is claiming it to be HL2/CSS try using HLSW v1.3.0.3 ... its showing hl1 servers as hl1 servers. regards mike Ryan Devonshire schrieb:

[hlds_linux] Someone has full ChangeLog, what valve has changed?

2008-10-23 Thread Pawel
Hi, Is there any info = ChangeLog what VALVE has changed in HL 1 engine? *- Locked down several engine cvars to prevent malicious script exploits * What cvars? There should more info for developers, certainly plugin developers for HL1 mods*. *A lot of stuff in amxx don't work for me due to this

Re: [hlds_linux] HLDS Linux Debian

2008-10-23 Thread Pawel
Disable all 3drparty plugins on your server. On Thu, Oct 23, 2008 at 7:52 PM, Emil Wennerdahl [EMAIL PROTECTED] wrote: Hello! I got a problem with my server. When i start it its no problem , but after a wile when players is connecting and it about 10 players on the server it start to sound

[hlds_linux] (no subject)

2008-10-23 Thread Emil Wennerdahl
When i disable all the 3drparty plugins i got this Auto detecting CPU Using Pentium II Optimised binary. Auto-restarting the server on crash Console initialized. scandir failed:/home/wedwey/hlds/./valve/SAVE scandir failed:/home/wedwey/hlds/./platform/SAVE Protocol version 48 Exe

Re: [hlds_linux] Increased CPU system usage since last HL1 update

2008-10-23 Thread Alfred Reynolds
We compile against glibc-2.2.5 (mainly to support the FreeBSD folk) and run testing on 2.2.5, 2.3.2 and 2.8. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of J.Miribel Sent: Thursday, October 23, 2008 11:12 AM To: Half-Life dedicated

Re: [hlds_linux] Why Valve want to break HL1 engine after each updates...

2008-10-23 Thread Ferenc Kovacs
2008/10/23 Richard Eid [EMAIL PROTECTED] If I'm not mistaken, reverse engineering the code violates the SSA and is also against the law. -Richard Eid On Thu, Oct 23, 2008 at 1:07 PM, Martin Christophe [EMAIL PROTECTED] wrote: I'am

Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released

2008-10-23 Thread Alfred Reynolds
We have released an update to the Half-Life 1 engine, run the hldsupdatetool to get the update. This update fixes the Assert( IsIdxValid(i) ) and then crash error when running a server and fixes a crash on startup under linux if you had virtual interfaces. Known bugs that are still being worked

Re: [hlds_linux] Why Valve want to break HL1 engine after each updates...

2008-10-23 Thread Gary Stanley
At 02:14 PM 10/23/2008, Richard Eid wrote: If I'm not mistaken, reverse engineering the code violates the SSA and is also against the law. -Richard Eid First part yes, last part no. G. Stanley IP Engineering (AS36352) Velocity Servers, INC

[hlds_linux] hlds update 23/10: forcing cl_updaterate to 20?

2008-10-23 Thread Marcel
Some players complain about bad ping. I saw that the cl_updaterate will be forced to 20 if they chose a higher value than the server's sv_maxupdaterate. example server: sv_maxupdaterate 100 player: cl_cmdrate 101 Results in forcing player to cl_cmdrate 20 Is there any way to avoid this but

Re: [hlds_linux] Increased CPU system usage since last HL1 update

2008-10-23 Thread Gary Stanley
At 02:12 PM 10/23/2008, J.Miribel wrote: Might be a kernel debug output that I enabled last time I compiled the kernel that you don't have... Would be really great to know what libc6 version they used so we can at least try their version and see if that solves all our issues... julian It's not

Re: [hlds_linux] Why Valve want to break HL1 engine after each updates...

2008-10-23 Thread Gary Stanley
At 02:14 PM 10/23/2008, Richard Eid wrote: If I'm not mistaken, reverse engineering the code violates the SSA and is also against the law. -Richard Eid First part yes, last part no. G. Stanley IP Engineering (AS36352) Velocity Servers, INC

Re: [hlds_linux] Increased CPU system usage since last HL1 update

2008-10-23 Thread Gary Stanley
At 02:12 PM 10/23/2008, J.Miribel wrote: Might be a kernel debug output that I enabled last time I compiled the kernel that you don't have... Would be really great to know what libc6 version they used so we can at least try their version and see if that solves all our issues... julian It's not

Re: [hlds_linux] hlds_linux Digest, Vol 8, Issue 44

2008-10-23 Thread Hans Vos
Hello, Problems after cs 1.6 server update (protocol 48) - hight cpu usage ( empty servers are consuming 10%) I see more CPU usage on server where we host CS 1.6 but I think that has to do with that more people are playing on our publics because not all servers have been updated yet. -

Re: [hlds_linux] Why Valve want to break HL1 engine after each updates...

2008-10-23 Thread Tom Leighton
I think he meant reverse engineer the query packet format. Richard Eid wrote: If I'm not mistaken, reverse engineering the code violates the SSA and is also against the law. -Richard Eid On Thu, Oct 23, 2008 at 1:07 PM, Martin Christophe

Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released

2008-10-23 Thread Pawel
i don't understand you deleted this cvar 4ever? *sv_visiblemaxplayers no longer being used.* On Thu, Oct 23, 2008 at 9:21 PM, Alfred Reynolds [EMAIL PROTECTED]wrote: We have released an update to the Half-Life 1 engine, run the hldsupdatetool to get the update. This update fixes the Assert(

Re: [hlds_linux] hlds update 23/10: forcing cl_updaterate to 20?

2008-10-23 Thread Richard Eid
101 isn't a real value for cl_cmdrate and cl_updaterate. 100 is the maximum value for these CVars. I'm not sure what you mean by 'orbital value', but there isn't, and has never been, any reason to set this above 100. Most GoldSource server admins out there don't even change the sv_maxupdaterate

[hlds_linux] Why Valve want to break HL1 engine after each updates...

2008-10-23 Thread Martin Christophe
Of course it's for the query packet format !!! But i see it's the same query protocol than source's protocol... And i don't understand why you attack me, i'am just talking about a game, that game i have paid. And like a customer i said : valve must upgrade the game and not downgrade, that's

Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released

2008-10-23 Thread Alfred Reynolds
You misunderstood, the bug is that is it ignore, it should still be used. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Pawel Sent: Thursday, October 23, 2008 1:26 PM To: Half-Life dedicated Linux server mailing list Subject:

Re: [hlds_linux] hlds update 23/10: forcing cl_updaterate to 20?

2008-10-23 Thread Wiktor Deresz
Set it to 100. Anything above 100 makes it reset to 20. On Thu, Oct 23, 2008 at 9:27 PM, Marcel [EMAIL PROTECTED] wrote: Some players complain about bad ping. I saw that the cl_updaterate will be forced to 20 if they chose a higher value than the server's sv_maxupdaterate. example server:

Re: [hlds_linux] Why Valve want to break HL1 engine after each updates...

2008-10-23 Thread Ferenc Kovacs
2008/10/23 Tom Leighton [EMAIL PROTECTED] I think he meant reverse engineer the query packet format. Richard Eid wrote: If I'm not mistaken, reverse engineering the code violates the SSA and is also against the law. -Richard Eid

Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released

2008-10-23 Thread Joachim Sehlstedt
No they are fixing so that it will work again cause right now it doesn't Pawel wrote: i don't understand you deleted this cvar 4ever? *sv_visiblemaxplayers no longer being used.* On Thu, Oct 23, 2008 at 9:21 PM, Alfred Reynolds [EMAIL PROTECTED]wrote: We have released an update to the

Re: [hlds_linux] hlds update 23/10: forcing cl_updaterate to 20?

2008-10-23 Thread Ferenc Kovacs
2008/10/23 Wiktor Deresz [EMAIL PROTECTED] Set it to 100. Anything above 100 makes it reset to 20. On Thu, Oct 23, 2008 at 9:27 PM, Marcel [EMAIL PROTECTED] wrote: Some players complain about bad ping. I saw that the cl_updaterate will be forced to 20 if they chose a higher value than the

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread kama
Does not help... $ rm ~/.steam/ClientRegistry.blob $ ./steam Checking bootstrapper version ... Getting version 34 of Steam HLDS Update Tool Downloading. . . . . . . . . . .Steam Linux Client updated, please retry the command $ rm ~/.steam/ClientRegistry.blob $ ./steam Illegal instruction (core

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread kama
The servers are crashing with the latest update. $ ./hlds_run -game cstrike +map de_dust Auto detecting CPU Using Pentium II Optimised binary. Auto-restarting the server on crash Console initialized. scandir failed:/games/steam-cont/./platform/SAVE Protocol version 48 Exe version 1.1.2.6/Stdio

Re: [hlds_linux] Increased CPU system usage since last HL1 update

2008-10-23 Thread Faustas Buškevičius
Servers start up fine with glibc 2.3.4, 2.3.6 and 2.5. Initially Slackware 8, manually updated to 12. 2.6.16.2 kernel P4. On Thu, Oct 23, 2008 at 8:34 PM, Gary Stanley [EMAIL PROTECTED] wrote: At 02:12 PM 10/23/2008, J.Miribel wrote: Might be a kernel debug output that I enabled last time I

[hlds_linux] Servers Crashing Every 10-15 Minutes

2008-10-23 Thread Brad Langan
Our servers are running on CentOS and have been fully updated. However several customers are reporting crashes every 10-15 minutes. Anyone have any insight on this? Thanks, Brad ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Steven Hartland
Fine here under 7.0 as well :) If your running 4 you need a kernel option to enable 686 support or something like that? Its been a long while since I touched 4.x. Regards Steve - Original Message - From: kama [EMAIL PROTECTED] To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Steven Hartland
linproc not mounted? Regards Steve - Original Message - From: kama [EMAIL PROTECTED] To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, October 23, 2008 11:26 PM Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released

Re: [hlds_linux] Servers Crashing Every 10-15 Minutes

2008-10-23 Thread Marcos Dias
I'm using Centos 4.4 and 5.2 and no crashes []'s Em Qui, 2008-10-23 às 17:17 -0700, Brad Langan escreveu: Our servers are running on CentOS and have been fully updated. However several customers are reporting crashes every 10-15 minutes. Anyone have any insight on this? Thanks,

Re: [hlds_linux] Why Valve want to break HL1 engine after eachupdates...

2008-10-23 Thread Steven Hartland
Query protocol works fine here, your not using the no a2s version are you? Docs on the wiki should be pretty up to date. Regards Steve - Original Message - From: Martin Christophe [EMAIL PROTECTED] I'am really angry, after all updates there is a problem... Before this

Re: [hlds_linux] Why Valve want to break HL1 engine aftereachupdates...

2008-10-23 Thread Ronny Schedel
I am using this: http://developer.valvesoftware.com/wiki/Source_Server_Query_Protocol After connection I send A2S_INFO without challenging the server before. The packet is like described: FF FF FF FF 54 53 6F 75 72 63 65 20 45 6E 67 69 TSource Engi 6E 65 20 51 75 65 72 79 00

Re: [hlds_linux] Why Valve want to break HL1 engine aftereachupdates...

2008-10-23 Thread Joachim Sehlstedt
Sure you are doing the connection right then? Using udp to the port the server is running on works just fine here. Beside parsing and error handling this is all I do in the php class I've written. fsockopen(udp:// . $hostname, $port, $this-errno, $this-error, 5) $data =

Re: [hlds_linux] Why Valve want to break HL1engine aftereachupdates...

2008-10-23 Thread Ronny Schedel
Which packet do you send to get the challenge ID? A2S_SERVERQUERY_GETCHALLENGE - Original Message - From: Joachim Sehlstedt [EMAIL PROTECTED] To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Friday, October 24, 2008 4:33 AM Subject: Re: