This is only for an AMD64 box.
Maybe you can update the necessary packages for 32 bit, without
upgrading to lenny.
On Mon, Nov 10, 2008 at 7:33 AM, [EMAIL PROTECTED] wrote:
Its a 32bit intel box,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
There is one provider that have 1000fps constantly (with drops down to
500fps sometimes) on their server, or perhaps they are faking the output
of rcon stats.
I have tried asking them, but no luck.
So youre telling me its not possible?
Regards.
Gary Stanley wrote:
At 05:52 AM 11/9/2008,
but with no other services running, like apache mysql etc. Just hlds.
Kveri
xLnT wrote / napísal(a):
There is one provider that have 1000fps constantly (with drops down to
500fps sometimes) on their server, or perhaps they are faking the output
of rcon stats.
I have tried asking them, but
it is possible.
linux hernel 1000Hz, low latency desktop, -pingboost 3, sys_ticrate 1000
xLnT wrote / napísal(a):
There is one provider that have 1000fps constantly (with drops down to
500fps sometimes) on their server, or perhaps they are faking the output
of rcon stats.
I have tried
Any hints as to which packages? New to Linux its proving a steep learning
curve - windows is so much easier :(
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jordy van
Wolferen
Sent: Monday, 10 November 2008 7:22 PM
To: Half-Life dedicated Linux
- Original Message -
From: Crazy Canucks [EMAIL PROTECTED]
My servers are bandwidth challenged. When I switched to Linux I was
able to essentially double the update rate for my servers. I can only
guess that Windows attaches some kind of bulky header to the packets
which Linux
No data is erased, all libraries and programs gets just an update.
Does all the data get erased by doing this upgrade?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jordy van
Wolferen
Sent: Monday, 10 November 2008 9:52 PM
To: Half-Life
If you've managed to get 970+ FPS without constant drops to 500-750 you are
lucky one or linux/HLDS guru :) I belive even CS pro-players won't be able
to feel the drops on your server.
Best example to ensure yourself that stable 1000FPS is possible is to rent
HLDS from www.game-hosting.com (im
I thought I'd post a summery of the current issue's we're experiencing with
L4D as a lot got done in random mails on the list.
Here it goes;
Linux: Can't create more then 4 servers when using normal command line +ip
+port
Linux: Can't rcon query servers when -fork is used and +ip is unset
Linux:
I have no other services running but opensshserver,
Using -pingboost 3 you get a speeded server. And this provider don't
have speeded servers.
Regards.
Kveri wrote:
but with no other services running, like apache mysql etc. Just hlds.
Kveri
xLnT wrote / napísal(a):
There is one
Use sys_ticrate 1000 not 1
Kveri
Sent from my iPhone
On 10 Nov 2008, at 12:43, xLnT [EMAIL PROTECTED] wrote:
I have no other services running but opensshserver,
Using -pingboost 3 you get a speeded server. And this provider don't
have speeded servers.
Regards.
Kveri wrote:
but
how do you remove the LD_PRELOAD paramater?
Just do a export LD_PRELOAD=
LD_PRELOAD overrides a library that is loaded. So you can use this lib
only for the l4d server and not break the rest of your system,
The easiest way to get everything running is to upgrade etch to lenny.
apt-get update
I just updated my server to lenny, because that's a cleaner way to fix this..
The update is very simple:
Change etch to lenny in /etc/apt/sources.list
apt-get update
apt-get dist-upgrade
and answer a few questions.
My update went very smooth, no problems at all.
On Mon, Nov 10, 2008 at 11:27
Nope. This is very basic stuff, go google a bit and learn :)
On Mon, Nov 10, 2008 at 12:04 PM, [EMAIL PROTECTED] wrote:
Does all the data get erased by doing this upgrade?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jordy van
Wolferen
Sent:
Does all the data get erased by doing this upgrade?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jordy van
Wolferen
Sent: Monday, 10 November 2008 9:52 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Left 4 Dead
You can script Windows also for that matter, and setup cron jobs.
Sounds like you just didn't put the time into it on Windows like you did
on Linux.
You might have doubled the update rate, doesn't mean you are getting
double the data. Game data is game data, it's not going to be any
Hi, i'm new to the list. I would like to know if there's any news,
fixes or workarounds on the 'stalled cross-threaded pipe' error that
began to happen after we updated our servers on freebsd. i used to run
a private dod clan server with the old engine without problems.
thanks. kind regards.
I don't get it? Are you advertising that game-hosting.com gives better
performance?
I can has performance?
Use sys_ticrate 1000 not 1, Kveri
?
On Mon, Nov 10, 2008 at 6:47 AM, en3my [EMAIL PROTECTED] wrote:
If you've managed to get 970+ FPS without constant drops to 500-750 you are
I thought I'd post a summery of the current issue's we're experiencing with
L4D as a lot got done in random mails on the list.
Here it goes;
Linux: Can't create more then 4 servers when using normal command line +ip
+port
Linux: Can't rcon query servers when -fork is used and +ip is unset
Linux:
I'm not going to argue with you, you obviously know everything there is
to know about everything, so there wouldn't be much point, now would
there? And you are most certainly entitled to your opinion... ;)
Drek
Midnight wrote:
You can script Windows also for that matter, and setup cron
I've had debian installed for some time and its a great distro. However it
takes longer for versions of specific software to make its way into the
stable branch. And sometimes testing can become pretty unstable.
I'm starting to like ubuntu more.
On Mon, Nov 10, 2008 at 7:37 AM, Kveri [EMAIL
-pingboost 3 only gives speeded servers when used in combination
with sys_ticrate 1.
Using -pingboost 3 with sys_ticrate 1000 will not cause any speed
related problems at all.
On an unrelated, personal and subjective side note, I haven't seen
more than 0.75% CPU usage via rcon stats on any of
Can't help you with your specific problem, and this is a bit ot, but
stick with Linux, you'll be happy you did. I switched from Windows to
Linux, and yes, it was a steep learning curve, but once I started
figuring things out, I was extremely happy I did.
Just an example of the benefits:
I
Well, whatever it is, Windows does something differently, because as I
said, I was able to just about double the update rate for my servers
when I switched to Linux.
Drek
Steven Hartland wrote:
- Original Message -
From: Crazy Canucks [EMAIL PROTECTED]
My servers are bandwidth
try gentoo, everything in testing branch (~) is pretty stable.
Kveri
J T wrote / napísal(a):
I've had debian installed for some time and its a great distro. However it
takes longer for versions of specific software to make its way into the
stable branch. And sometimes testing can become
Hello,
I was just wondering if there is an advantage to running srcds on a
64-bit vs. 32-bit OS right now. I've noticed a lot of people on the
list seem to be running 64-bit distros. I'm running my servers on
32-bit operating systems with kernel support for 4GB of memory.
Thanks,
Nothing but true :).
Sent from my iPhone
On 10 Nov 2008, at 11:04, Crazy Canucks [EMAIL PROTECTED]
wrote:
Can't help you with your specific problem, and this is a bit ot, but
stick with Linux, you'll be happy you did. I switched from Windows to
Linux, and yes, it was a steep learning
Hi.
Just tested one server with -pingboost 3 and +sys_ticrate 1000 on my
1000hz kernel, No Preemt, Tickless.
And it was even worse then with -pingboost 2 and +sys_ticrate 1000.
got about 900fps fairly stable with the pingboost 3 option.
And 980fps stable with -pingboost 2 option.
Wierd.
So I've heard. I remember using gentoo a couple years ago, compiling
everything was the only reason I didn't stay. And apt and .deb packaging is
just awesome, I can recompile if required and push packages to all my
machines. Has gentoo adopted packaging at all?
On Mon, Nov 10, 2008 at 9:22 AM,
2008/11/10 David A. Parker [EMAIL PROTECTED]
Hello,
I was just wondering if there is an advantage to running srcds on a
64-bit vs. 32-bit OS right now. I've noticed a lot of people on the
list seem to be running 64-bit distros. I'm running my servers on
32-bit operating systems with
On the launch line, you can do +exec server_cfg##.cfg. This will cause each
server instance to exec its own unique config file (in this example,
server_cfg01.cfg, server_cfg02.cfg, ... ).
We do this on our internal servers.
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To unsubscribe, edit
Hi,
Thanks for the hint! It's working like a charm! (Tip: Don't forget to remove
your server.cfg, otherwise it will still execute that).
Are there any more tip's 'n tricks with that -fork option?
Cheers
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
First off, thanks to everyone for running servers for the demo. We knew going
into the release that we were going to need to figure out some ways to make it
worth it for server administrators, and now we have a ton of feedback to work
with.
Right now we're looking at ways that server
Hi,
Thanks for the hint! It's working like a charm! (Tip: Don't forget to remove
your server.cfg, otherwise it will still execute that).
Are there any more tip's 'n tricks with that -fork option?
Cheers
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
2 Faustas:
I think if they've hacked the output of stats - fps value, they would not
change the stats - cpu use field. Don't they? :) Any way, not me nor my
friends have a single complain about GH.com servers. That's why i belive the
text i see in stats command and i belive stable 1000 fps is
Hi Chris,
That's fantastic :D Have you been able to reproduce the issue some of us are
having with the Linux server listening on more than one UDP port, which
interferes with running more than a handful of servers on one box?
-Original Message-
From: [EMAIL PROTECTED]
Very good, thank you very much. Valve is listening to their customers,
better than some other companies.
Best regards
Ronny Schedel
First off, thanks to everyone for running servers for the demo. We knew
going into the release that we were going to need to figure out some ways
to make
David A. Parker wrote:
Hello,
I was just wondering if there is an advantage to running srcds on a
64-bit vs. 32-bit OS right now. I've noticed a lot of people on the
list seem to be running 64-bit distros. I'm running my servers on
32-bit operating systems with kernel support for 4GB of
Hrm, tried doing this on our Debian Etch AMD64 installation and I keep
getting the following:
ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
LD_PRELOAD cannot be preloaded: ignored.
Auto detecting CPU
ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
Hi, i'm new to the list. I would like to know if there's any news,
fixes or workarounds on the 'stalled cross-threaded pipe' error that
began to happen after we updated our servers on freebsd. i used to run
a private dod clan server with the old engine without problems.
thanks. kind regards.
That's excellent.
Out of curiosity, will the bandwidth control cvars like sv_maxrate,
sv_minrate, sv_maxupdaterate, sv_minupdaterate, etc., be included in the
final release?
Thanks,
Dave
Erik Johnson wrote:
First off, thanks to everyone for running servers for the demo. We knew
Take it easy :) I didn't say they hacked it.
Since CPU values have been known to be reported incorrectly, there's
no reason why fps values would *always* be reliable and accurate.
In response to OP, try running 1000hz, not tickless kernel. Kveri has
suggested doing so in the past. I think it's
There's no need of sv_maxupdaterate/sv_minupdaterate because the server's
FPS is locked to 30, so the max update rate is 30.
I don't know about sv_maxrate/sv_minrate...there is probably a reason it's
not here.
2008/11/10 David A. Parker [EMAIL PROTECTED]
That's excellent.
Out of curiosity,
Is 500x100 the correct size for the banner?
Thanks,
Dave
Patrick Shelley wrote:
1sane - lol
tom - thanks
On 11/7/08, Tom Leighton [EMAIL PROTECTED] wrote:
You have to put html into motd.txt dont you?
So a meta refresh?
Patrick Shelley wrote:
I have made a banner -
As a note, this only works if you do NOT have a server.cfg file.
I'll do some more testing later to see if the server.cfg only overwrites
the settings contained within the file, or if it ignores the
server_cfg##.cfg files all together.
Chris Green wrote:
On the launch line, you can do +exec
At 1280x1024, the banner is 574x115 pixels. You have to push the image
down and over 1 pixel for it to align properly inside of the space
provided though. This is pretty easy to do, but here's a quick sample on
how to do it with simple html/css:
html
body style=margin:0; padding:1px;
server.cfg is overwriting any settings in server_cfg##.cfg.
Example:
You have in server.cfg:
hostname Test with server.cfg
And in server_cfg01.cfg:
hostname Test with server_cfg01.cfg
rcon_password test
The hostname of the server will be Test with server.cfg, and there
will be an rcon password
Thanks! I wanted to ask the graphic designer in our PR department to
create a banner, but I wasn't exactly sure what size to ask for. This
really helps.
Thanks also for the tip on shifting the image so it is aligned in the
box correctly. Do you put the HTML into the host.txt file?
-
I run it with -fork 12 -port 3 (never got it to work correctly with
##), server port is 3 ... 30011
Saint K. wrote:
Hi,
Thanks for the hint! It's working like a charm! (Tip: Don't forget to remove
your server.cfg, otherwise it will still execute that).
Are there any more tip's 'n
For me - even at 1024x768 it cuts off the end.
dont put the html in the host.txt - just point to html page with the banner
within that.
On 11/10/08, David A. Parker [EMAIL PROTECTED] wrote:
Thanks! I wanted to ask the graphic designer in our PR department to
create a banner, but I wasn't
Marcos Zapata wrote:
Hi, i'm new to the list. I would like to know if there's any news,
fixes or workarounds on the 'stalled cross-threaded pipe' error that
began to happen after we updated our servers on freebsd. i used to run
a private dod clan server with the old engine without problems.
no workaround what so ever? its kind of frustating and installing
linux is out of the question right now. Thanks for the prompt answer.
On Mon, Nov 10, 2008 at 6:18 PM, Petr Jelinek [EMAIL PROTECTED] wrote:
Marcos Zapata wrote:
Hi, i'm new to the list. I would like to know if there's any news,
Well now that we know how to set server configs per forked server, what
is the exact command line we should use to start forked servers?
Also can someone repost the autorestart fix? Mahalo!
mauirixxx
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To unsubscribe, edit your list
Is it possible the set the port number in the config file with fork?
I tried it but it doesn't work. I have 4 servers, but the port numbers
not always the same.
On Mon, Nov 10, 2008 at 10:17 PM, Adam Nowacki [EMAIL PROTECTED] wrote:
I run it with -fork 12 -port 3 (never got it to work
Marcos Zapata wrote:
no workaround what so ever? its kind of frustating and installing
linux is out of the question right now. Thanks for the prompt answer.
I found out that setting CPU_MHZ environmental variable (in script or in
command line) to value lower then the actual frequency of CPU
I have reduced the amount of crashes by setting CPU_MHZ to a lower value
than the CPU's max, that has been suggested before.
I was encounterning up to 70 crashes per server per day. Now its never
over 20 and often below 12.
Its not perfect, but it sure helps me. Never the less, we are hit hard
I seem to be alone in this, but I rather like the matchmaking system for the
client side. It creates a much more user-friendly way to quickly join a
game, as well as an easy way to create a game with a group of friends. The
NAT traversal for local servers has been fantastic. That said, I can
Maybe it will be fixed faster than 1month (up-to 1year), btw CPU_MHZ
doesn't helps me at all, still crashing like hell.
Herk.
On Mon, 10 Nov 2008 23:14:14 +0100 (CET), kama [EMAIL PROTECTED] wrote:
I have reduced the amount of crashes by setting CPU_MHZ to a lower value
than the CPU's max,
Great ideas!
An Advanced-Button will be the best compromise between the easy new system
and the old and good server browser...
I hope that this will make it to the final 'cause it will not be little
coding I guess :/
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL
this is my cpuinfo:
processor : 0
vendor_id : GenuineIntel
cpu family : 6
model : 7
model name : Intel(R) Core(TM)2 CPU 4300 @ 1.80GHz
stepping: 2
processor : 1
vendor_id : GenuineIntel
cpu family : 6
model : 7
model
Is there anyway to log the console for each server?
On Mon, Nov 10, 2008 at 2:08 PM, Jordy van Wolferen [EMAIL PROTECTED]wrote:
Is it possible the set the port number in the config file with fork?
I tried it but it doesn't work. I have 4 servers, but the port numbers
not always the same.
On
Hey,
I know some other people are having trouble running many instances of the
Linux left4dead server on the one box, and I believe I have worked out at
least a partial cause, and a workaround for the same.
When you start up an hlds server, it tries to listen on the following ports:
Hello,
I have the problem, that I dont get this AG-Server to run :(
An easy Valve-Server (Standard Half-life) runs without Problems.
I get the following error while starting the ag-server:
*LoadLibrary failed on ./ag/dlls/ag_i386.so: ./ag/dlls/ag_i386.so:
undefined symbol: pow
Host_Error:
If it works under a default install and not with the mod, you may need to
get support from the developer of the mod rather than from here.
On Mon, Nov 10, 2008 at 5:51 PM, ReQual [EMAIL PROTECTED] wrote:
Hello,
I have the problem, that I dont get this AG-Server to run :(
An easy Valve-Server
Im running steam 32 slot server on ubuntu 9.40. I had no problems before patch.
My hlds is up to date. Buti got this error:
utlmemory.h (322) : Assertion Failed: IsIdxValid(i)
Segmentation fault
Then server restarts.
Any reason for this? Or fix?
Regards
Rasta
You need to create a 'steam_appid.txt' file with 70 in it in the server
folder where the liblist.gam file is located, info is here:
http://forums.steampowered.com/forums/showthread.php?t=739903
- Original Message -
From: Cc2iscooL
To: Half-Life dedicated Linux server mailing list
Marcos Zapata wrote:
cpu MHz : 1802.69
what should i set CPU_MHZ to? i run the servers with sudo and screen.
thank all of you for your help. kind regards.
something like
CPU_MHZ=1700 sudo blabla
you can check if it works by unmounting linux proc because hlds won't
start unless it
A required update for the Left 4 Dead Demo Dedicated Server has been released.
Please run hldsupdatetool to receive the update. The specific changes include:
- Tuned matchmaking to provide better search results
- Added UI to host a game on a local server
- Improvements and performance
You have forgotten me :P!!
I still need help! :P
El dom, 09-11-2008 a las 12:15 -0200, Nevermore escribió:
It's Debian 4.0
debian32:~# uname -a
Linux debian32 2.6.18.8-xenU-32bit-prod-static #3 SMP Wed Aug 27
15:07:53 ART 2008 i686 GNU/Linux
It only happens with Half-Life Deatmatch
That is because an exploit that exists in the new Update, every person
who connect to your server with a modified client (No-Steam for example)
will crash the server. No Fix available for _STEAM SERVERS_. I'm waiting
a fix for steam servers we passed 1 week without response from valve.
gL
Is sv_unreserve no longer working for anyone else after this update?
Running three severs here with sv_unreserve in each config, and I'm
receiving the message Server is reserved only for members of the
joining lobby on connect. Worked fine before the update.
Have you got sv_allow_lobby_connect_only set to 0?
Thats the command you need to be using if you want to allow direct
connects to your server as well as lobby joins.
zshadow wrote:
Is sv_unreserve no longer working for anyone else after this update?
Running three severs here with
Yep, both sv_unreserve and sv_allow_lobby_connect_only 0 are set.
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There's an environment variable you can set for that. Watch the spam just
after the benchmark :)
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Ben
Sent: 11 November 2008 02:16
To: Half-Life dedicated Linux server mailing list
Subject:
One thing I wouldn't mind seeing is for it to cache the benchmark
results to a file that it reads from if it exists, rather than perform
the benchmark everytime the server starts up. With servers that are
multi-CPU/core, running this benchmark (which uses up 90+% CPU on a core
for a few
You don't set sv_unreserve. You don't need it in your config. It is not
a server setting. It's a server _command_ to remove any pending lobby
reservations, should they not be timing out for some reason.
So, for instance, should you be unable to join your server because of that
error, and no
I see. Well, that's odd, because it was never doing this before the update.
Do you know how to enter server commands while using the -fork option?
I'm unable to see any console output when accessing the server through
SSH and cannot enter in commands. I tried setting up telnet access as
You should be able to telnet to each individual server instance at sequential
ports. I am working on some code right now where you can telnet to the parent
process and send it status commands, etc.
Btw, telnet is just the raw way of getting at it - the intention is for people
(especially
The Problem is, the Mod-writer don't program for this since 2004...
I have already copyed the steam_appid.txt to the /ag directory from the
/valve directory.
The Problem is not, the Server isn't displayed in the Serverlists, It
dont starts and put out the dll-load error...
Kevin Ottalini
Hi,
The -fork is now messed up.
It go's like this:
Server 1: 27015
Server 2: 27016
Server 3: 27017
Server 4: 27018
Server 6: 27019 -- cfg for serv 6 assigned to server which is 5th in row
Server 5: 27025 -- still 27020 isn't used but 27025 for the 6th instance.
Cheers,
-Original
Hi,
The -fork is now messed up.
It go's like this:
Server 1: 27015
Server 2: 27016
Server 3: 27017
Server 4: 27018
Server 6: 27019 -- cfg for serv 6 assigned to server which is 5th in row
Server 5: 27025 -- still 27020 isn't used but 27025 for the 6th instance.
Cheers,
-Original
As far as the cfg issue, that may very well be a bug.
The port issue is not a bug. That is to get around the SourceTV port.
On Tue, Nov 11, 2008 at 1:12 AM, Saint K. [EMAIL PROTECTED] wrote:
Hi,
The -fork is now messed up.
It go's like this:
Server 1: 27015
Server 2: 27016
Server 3:
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