Re: [hlds_linux] L4D actual tickrate

2009-06-07 Thread Nikolay Shopik
I'm running at 2 rate and actually can handle 3, have 8 Mbit link. There no loss at all, thats why I'm surprised to see choke. And from net_graph I see rate not getting even close to 20Kbit/s (12-14 max) from server, so changing to 3 not really do anything. My server connected to

[hlds_linux] Lotus.clan

2009-06-07 Thread D3vilfish
Isn't it time that like Q clan valve stepped in and sorted out lotus clan. Using tactics to fill there servers with fake connections is never going to give the client end user a good gaming experience. Joining a server 25/32 and finding nobody is actually on the server is exactly what the

Re: [hlds_linux] Lotus.clan

2009-06-07 Thread Carl
Its the same way with the XXL Pros servers as well. All empty. D3vilfish wrote: Isn't it time that like Q clan valve stepped in and sorted out lotus clan. Using tactics to fill there servers with fake connections is never going to give the client end user a good gaming experience. Joining a

Re: [hlds_linux] Lotus.clan

2009-06-07 Thread Arg!
what are these things? what are you talking about? On Sun, Jun 7, 2009 at 4:23 PM, D3vilfish priv...@caterhamhill.net wrote: Isn't it time that like Q clan valve stepped in and sorted out lotus clan. Using tactics to fill there servers with fake connections is never going to give the client

Re: [hlds_linux] Lotus.clan

2009-06-07 Thread Octo
Did valve actually kill off the Q Clan? I thought Qosis just got tired of running game servers. Lotus Clan servers show their fake players as ? in hlsw for me. On Sun, Jun 07, 2009 at 07:23:07AM +0100, D3vilfish wrote: Isn't it time that like Q clan valve stepped in and sorted out lotus

Re: [hlds_linux] Lotus.clan

2009-06-07 Thread D3vilfish
Q clans official statement was that they quit while on top but it seems to most that due to Q clan having server/steam issues that it fell inline with valves test on delisting, lets also not forget the money they made by deception and miss use of valve software would be enough for valve to slap a

Re: [hlds_linux] Lotus.clan

2009-06-07 Thread Arg!
I suggest you go post this topic on the steam forums, instead of leaving us confused as to what this has to do with server operation. On Sun, Jun 7, 2009 at 5:15 PM, D3vilfish priv...@caterhamhill.net wrote: Q clans official statement was that they quit while on top but it seems to most that

Re: [hlds_linux] Lotus.clan

2009-06-07 Thread Jake E
I agree with Arg! But if you want my opinion, it's just plain annoying and stupid. My favorite server host (DiG) , for TF2, at least, makes it say theres at least 10 on. no big deal once its ful but if its not itsa nnyoing. On Sun, Jun 7, 2009 at 4:02 AM, Arg! chillic...@gmail.com wrote: I

Re: [hlds_linux] Lotus.clan

2009-06-07 Thread 1nsane
Lotus is awesome. I'm awesome and you clearly suck :D. There's a bunch of servers with fake players that aren't delisted. Remember there's a public fake player plugin that hasn't been broken. Anyone is free to use it: https://forums.alliedmods.net/showthread.php?t=74304 Go around joining some of

Re: [hlds_linux] Lotus.clan

2009-06-07 Thread D3vilfish
Your disillusion of yourself obviously shows with your first statement. As pointed out by members on that thread filling a server with fake clients 1. May get you delisted 2. Doesn't give a good experience for the end user. Hence why you FAIL. Then lets look at your next comment about top ranked

Re: [hlds_linux] Lotus.clan

2009-06-07 Thread Evaldas Žilinskas
Oh... com on... Valve could just remove TF2 SDK ability to use fake players inside plugins or just automatically temporary delist servers, who have players with “BOT” tags. (cracked - STEAM_ID_PENDING, achievement servers – BOT_TAGS). I bet that this would require less resources and could be

Re: [hlds_linux] L4D actual tickrate

2009-06-07 Thread Adam Nowacki
choke = number of updates that were delayed due to rate limit if you see choke then rate setting is too low Nikolay Shopik wrote: I'm running at 2 rate and actually can handle 3, have 8 Mbit link. There no loss at all, thats why I'm surprised to see choke. And from net_graph I see

Re: [hlds_linux] Public rcon_password query. Opens rcon to everyone.

2009-06-07 Thread Brian Rak
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 It's fairly obvious the servers are cracked when I connect to them and do status, and see.. Steam_ID_Cracked, STEAM_666:x:x, or an entire server full of STEAM_ID_PENDING. I'm not going to try to trick whoever is doing this into exploiting my server,

Re: [hlds_linux] Lotus.clan

2009-06-07 Thread gameadmin
There's legitimate reasons why servers may have bots - they could be running an an airshot map, for example. In my community, practice maps like that are run on match servers while there isn't any matches on, but I can see a clan with only one server might run it public some of the time, and

Re: [hlds_linux] Lotus.clan

2009-06-07 Thread Andreas Grimm
Valve use bots in their developer commentary system, too. But the IBotManager interface of the current OrangeBox SDK is broken since the Scout update. *still waiting for a fix* :P -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] L4D actual tickrate

2009-06-07 Thread Cc2iscooL
See the following. http://whisper.ausgamers.com/wiki/index.php/Tickrate#Choke -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sun, Jun 7, 2009 at 9:12 AM, Adam Nowacki no...@xpam.de wrote: choke = number of updates that were delayed due to rate limit if you see choke then rate

Re: [hlds_linux] L4D actual tickrate

2009-06-07 Thread Guy Watkins
What is the value of: sv_maxrate } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki } Sent: Sunday, June 07, 2009 10:12 AM } To: Half-Life dedicated Linux server mailing list } Subject: Re:

Re: [hlds_linux] L4D actual tickrate

2009-06-07 Thread ics
Max bandwidth rate allowed on server, 0 == unlimited Next time, just type the cvar into server console without the value to see that information. -ics Guy Watkins kirjoitti: What is the value of: sv_maxrate } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] L4D actual tickrate

2009-06-07 Thread Guy Watkins
I was asking the value, not the definition! If it is too low you will get choke. But the server control this. } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of ics } Sent: Sunday, June 07, 2009 1:02

Re: [hlds_linux] L4D actual tickrate

2009-06-07 Thread ics
By entering the cvar, you would know that the default value is 0 (anything between 0-3), max is 3. -ics Guy Watkins kirjoitti: I was asking the value, not the definition! If it is too low you will get choke. But the server control this. } -Original Message- } From:

[hlds_linux] Valves VAC, Content, Master and other servers

2009-06-07 Thread Thomas Hjorth
Hi All We are running about 500 srcds and hlds servers behind a NATed firewall which seems to be a problem for VAC, Content, Master or whatever servers at valve. :-( Most of the times the server startup just fine, but more and more often, probably due to more and more gameservers, why either

Re: [hlds_linux] L4D actual tickrate

2009-06-07 Thread Guy Watkins
Yes, but I am not having the problem! I am responding to the issue, not starting a new thread. I guess I need to ask differently. Nikolay Shopik, What is the value of sv_maxrate when you are having your problems? Thanks. } -Original Message- } From:

Re: [hlds_linux] L4D actual tickrate

2009-06-07 Thread Richard Eid
The maximum value for rate in the Source engine is 1048576. 3 seems to be a good maximum to use for L4D, though. -Richard Eid On Sun, Jun 7, 2009 at 1:14 PM, ics i...@ics-base.net wrote: By entering the cvar, you would know that the

Re: [hlds_linux] L4D actual tickrate

2009-06-07 Thread Nikolay Shopik
On 07.06.2009 21:47, Guy Watkins wrote: What is the value of sv_maxrate when you are having your problems? sv_maxrate is 3, but it appears maybe problem is CPU of server I've seen sometimes drop to 20 fps, need to check twice this. ___ To

Re: [hlds_linux] Valves VAC, Content, Master and other servers

2009-06-07 Thread Shane Arnold
Hi Thomas, I ran into a similar situation, but on a much much smaller scale (a few running on the same host behind NAT). Basically the same thing, server would seem to pause after adding the master servers, but not initialise VAC. I'm pretty sure it's a mechanism on VALVe's end of things not

Re: [hlds_linux] Lotus.clan

2009-06-07 Thread HoundDawg
There sure has been a lot of QQ about other servers on these lists lately. Are you guys really that jealous? Is it really worth all of the time and energy whining about de-listing these servers, de-listing those servers, etc? Just run your servers, build your community, and re-route that

Re: [hlds_linux] Lotus.clan

2009-06-07 Thread Carl
You speak as though you haven't ever played a source game. I usually play on servers that have lots of people already on, and sort the server list by occupancy. When multiple clans begin to fake the number of online players, it clutters the server window. There is no easy way to remove