Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-16 Thread hlds
We had two trading mechanism, one being fast and quite reliable (if we can use this word for something related to Steam/TF2), while the other allowing advanced trades (more than 8 items + trading games etc...), but being slow and failing many times. Now we have only one. I didn't know that removing

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-16 Thread doc
For every complaint that gets filed I'd like to vote FOR steam overlay/inventory trading. I think it's a good thing and more importantly: haters gotta hate. On Thu, Feb 16, 2012 at 5:56 PM, Frank wrote: > To be honest I was expecting a roll-back to at least the Option of having > in-game trade o

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-16 Thread Frank
To be honest I was expecting a roll-back to at least the Option of having in-game trade overlay returned. Can someone at least reply if this is being looked at after all the opposition and complaints its gotten? On another note glad to see the client crashes fixed and the server restart requests..

[hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-16 Thread Eric Smith
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a client crash related to dynamic model loading - Fixed dedicated server not receiving restart requests when updates

Re: [hlds_linux] Server manager utility for windows (WIP)

2012-02-16 Thread E3pO
Perfect! Thank you. On Thu, Feb 16, 2012 at 8:44 PM, wrote: > http://api.steampowered.com/ISteamApps/UpToDateCheck/v1/?appid=&version= version> > > On 17/02/2012, at 12:40 PM, E3pO wrote: > > > I'm working on a server manager for windows that allows me to control all > > my srcds servers from on

Re: [hlds_linux] Server manager utility for windows (WIP)

2012-02-16 Thread Kyle Sanderson
Didrole: You should now use the webapi for that eg: http://api.steampowered.com /ISteamApps/UpToDateCheck/v0001/?appid=440&version=0.0.0.0&format=xml From: [hlds_linux] Master server issue ? Kyle. On Thu, Feb 16, 2012 at 5:42 PM, 1nsane <1nsane...@gmail.com> wrote: > Check out Neph's script: >

Re: [hlds_linux] Server manager utility for windows (WIP)

2012-02-16 Thread netshroud
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1/?appid=&version= On 17/02/2012, at 12:40 PM, E3pO wrote: > I'm working on a server manager for windows that allows me to control all > my srcds servers from one application. It keeps track of their > responsiveness and allows me to remotely

Re: [hlds_linux] Server manager utility for windows (WIP)

2012-02-16 Thread 1nsane
Check out Neph's script: http://nephyrin.net/tools/nemrun/latest/srcupdatecheck On Thu, Feb 16, 2012 at 8:40 PM, E3pO wrote: > I'm working on a server manager for windows that allows me to control all > my srcds servers from one application. It keeps track of their > responsiveness and allows me

[hlds_linux] Server manager utility for windows (WIP)

2012-02-16 Thread E3pO
I'm working on a server manager for windows that allows me to control all my srcds servers from one application. It keeps track of their responsiveness and allows me to remotely close them or make changes to settings from a http server running from inside the app. Where is the page that shows the

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread dan
On 16/02/2012 19:12, Frank wrote: My servers are built around the in-game trading system - I'm afraid that they may go to the wayside without support of valve and putting this option back. I don't really buy that. There are 3 things you need to trade - something to trade - an interface that le

[hlds_linux] Mandatory TF2 update coming

2012-02-16 Thread Eric Smith
We're working on releasing a mandatory TF2 update. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread doc
Ok, your situation makes a little more sense and in the short term I can see how this might complicate things but you seem to be under the impression that this is the final word on the change. Valve has shown time and time again that they like to tweak things and mess with stuff. Just because it's

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Mart-Jan Reeuwijk
You're right, I'm talking events where admins take wagers from the participants (most often scrap up to a reclaimed per participant, only sometimes more, but everybody pays up the same per event) or donated by one of the ppl on the server. The winner (highest/furthest jumper/last survivor etc)

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Ross Bemrose
You and I have an entirely different idea of what constitutes an event. To me, an event is some special activity the people on my server arranged. For instance, we regularly switch one of our servers over to either Prop Hunt or Vs. Saxton Hale. Around Halloween, we have one server running nothing

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Mart-Jan Reeuwijk
well, this will be the end for event servers, for the admins simply are not going to spend 2-3 minutes or more per person to take on the wagers for a event, a 20 person event can will take in preparations more then 40 minutes. at least in-game trading was fast. Allowed quick switching to the ga

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Nerdboy
I don't understand how a change in the trading system to a trading server is any different from making engine changes to an actual server. They both cause instability, but you don't see people threatening to pull servers because of the changes in the engine that are also forced upon us. On Thu, Fe

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Frank
Well I do manage a regular payload server as well, but server is a server which supports the game, valve and sales thru their Mann Co Store. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc Sent: Thursda

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread doc
Oh you run trading servers? For a second I thought we'd lose some actual game servers. Yeah I can see how you might be opposed so such a change. On Thu, Feb 16, 2012 at 11:12 AM, Frank wrote: > The option of steam trade is fine... OPTION > Don't get me wrong I wasn't against steam trade...I'm ag

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Frank
The option of steam trade is fine... OPTION Don't get me wrong I wasn't against steam trade...I'm against the Option of in-game trade -quick and simple without issues is the reason. But that's fine you have your opinion and that's good - we need more discussion about the issue. I say at the very

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread doc
I'm going to be one of "those guys" and say please Valve do not listen to this person. Using the steam overlay to do trades right kind of stinks but it's better than the in-game trading interface when you take into consideration the flexibility the overlay has. Sometimes I want to be able to trade

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-16 Thread doc
He's commenting to the fact that if you turn off the steam overlay you can no longer trade, as it uses the steam overlay to preform the trade. On Tue, Feb 14, 2012 at 11:26 PM, dan wrote: > On 15/02/2012 03:26, Mart-Jan Reeuwijk wrote: > >> And there is a option in steam to disable the steam ove

Re: [hlds_linux] The policy of truth is still in effect

2012-02-16 Thread Fletcher Dunn
We just want the data in the packet to be the same data that the Steam libraries would send. If you need to put a cache in front of the pings to protect your server, that's fine. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesof

Re: [hlds_linux] The policy of truth is still in effect

2012-02-16 Thread Kyle Sanderson
Shouldn't since you're caching your generating your own legitimate replies. Kyle. On Feb 16, 2012 10:30 AM, "lwf" wrote: > Does this forbid the use a cache, like the one mentioned here? > > http://wiki.alliedmods.net/SRCDS_Hardening#A2S_INFO_Spam > > On Tue, Jan 24, 2012 at 21:08, Fletcher Dunn

Re: [hlds_linux] The policy of truth is still in effect

2012-02-16 Thread lwf
Does this forbid the use a cache, like the one mentioned here? http://wiki.alliedmods.net/SRCDS_Hardening#A2S_INFO_Spam On Tue, Jan 24, 2012 at 21:08, Fletcher Dunn wrote: > Yesterday the Team Fortress team took further action pursuant to the "policy > of truth" that was announced in December o

[hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Frank
Just this morning ran into a post by TonyP over on the official forums that reads as follows: "Originally Posted by Tony Paloma View Post This was never about item dupers. There was an exploit back in November where you could use both trading systems at the same time to dupe an item, but that