We had two trading mechanism, one being fast and quite reliable (if we can
use this word for something related to Steam/TF2), while the other allowing
advanced trades (more than 8 items + trading games etc...), but being slow
and failing many times. Now we have only one. I didn't know that removing
For every complaint that gets filed I'd like to vote FOR steam
overlay/inventory trading. I think it's a good thing and more importantly:
haters gotta hate.
On Thu, Feb 16, 2012 at 5:56 PM, Frank wrote:
> To be honest I was expecting a roll-back to at least the Option of having
> in-game trade o
To be honest I was expecting a roll-back to at least the Option of having
in-game trade overlay returned.
Can someone at least reply if this is being looked at after all the
opposition and complaints its gotten?
On another note glad to see the client crashes fixed and the server restart
requests..
We've released a mandatory update to Team Fortress 2. The notes for the update
are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to dynamic model loading
- Fixed dedicated server not receiving restart requests when updates
Perfect! Thank you.
On Thu, Feb 16, 2012 at 8:44 PM, wrote:
> http://api.steampowered.com/ISteamApps/UpToDateCheck/v1/?appid=&version= version>
>
> On 17/02/2012, at 12:40 PM, E3pO wrote:
>
> > I'm working on a server manager for windows that allows me to control all
> > my srcds servers from on
Didrole:
You should now use the webapi for that
eg: http://api.steampowered.com
/ISteamApps/UpToDateCheck/v0001/?appid=440&version=0.0.0.0&format=xml
From: [hlds_linux] Master server issue ?
Kyle.
On Thu, Feb 16, 2012 at 5:42 PM, 1nsane <1nsane...@gmail.com> wrote:
> Check out Neph's script:
>
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1/?appid=&version=
On 17/02/2012, at 12:40 PM, E3pO wrote:
> I'm working on a server manager for windows that allows me to control all
> my srcds servers from one application. It keeps track of their
> responsiveness and allows me to remotely
Check out Neph's script:
http://nephyrin.net/tools/nemrun/latest/srcupdatecheck
On Thu, Feb 16, 2012 at 8:40 PM, E3pO wrote:
> I'm working on a server manager for windows that allows me to control all
> my srcds servers from one application. It keeps track of their
> responsiveness and allows me
I'm working on a server manager for windows that allows me to control all
my srcds servers from one application. It keeps track of their
responsiveness and allows me to remotely close them or make changes to
settings from a http server running from inside the app.
Where is the page that shows the
On 16/02/2012 19:12, Frank wrote:
My servers are built around the in-game trading system - I'm afraid that
they may go to the wayside without support of valve and putting this option
back.
I don't really buy that. There are 3 things you need to trade
- something to trade
- an interface that le
We're working on releasing a mandatory TF2 update. We should have it ready soon.
-Eric
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Ok, your situation makes a little more sense and in the short term I can
see how this might complicate things but you seem to be under the
impression that this is the final word on the change. Valve has shown time
and time again that they like to tweak things and mess with stuff. Just
because it's
You're right, I'm talking events where admins take wagers from the
participants (most often scrap up to a reclaimed per participant, only
sometimes more, but everybody pays up the same per event) or donated by one of
the ppl on the server. The winner
(highest/furthest jumper/last survivor etc)
You and I have an entirely different idea of what constitutes an event.
To me, an event is some special activity the people on my server arranged.
For instance, we regularly switch one of our servers over to either Prop
Hunt or Vs. Saxton Hale. Around Halloween, we have one server running
nothing
well, this will be the end for event servers, for the admins simply are not
going to spend 2-3 minutes or more per person to take on the wagers for a
event, a 20 person event can will take in preparations more then 40 minutes.
at least in-game trading was fast. Allowed quick switching to the ga
I don't understand how a change in the trading system to a trading server
is any different from making engine changes to an actual server. They both
cause instability, but you don't see people threatening to pull servers
because of the changes in the engine that are also forced upon us.
On Thu, Fe
Well I do manage a regular payload server as well, but server is a server
which supports the game, valve and sales thru their Mann Co Store.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Thursda
Oh you run trading servers? For a second I thought we'd lose some actual
game servers. Yeah I can see how you might be opposed so such a change.
On Thu, Feb 16, 2012 at 11:12 AM, Frank wrote:
> The option of steam trade is fine... OPTION
> Don't get me wrong I wasn't against steam trade...I'm ag
The option of steam trade is fine... OPTION
Don't get me wrong I wasn't against steam trade...I'm against the Option of
in-game trade -quick and simple without issues is the reason.
But that's fine you have your opinion and that's good - we need more
discussion about the issue. I say at the very
I'm going to be one of "those guys" and say please Valve do not listen to
this person. Using the steam overlay to do trades right kind of stinks but
it's better than the in-game trading interface when you take into
consideration the flexibility the overlay has. Sometimes I want to be able
to trade
He's commenting to the fact that if you turn off the steam overlay you can
no longer trade, as it uses the steam overlay to preform the trade.
On Tue, Feb 14, 2012 at 11:26 PM, dan wrote:
> On 15/02/2012 03:26, Mart-Jan Reeuwijk wrote:
>
>> And there is a option in steam to disable the steam ove
We just want the data in the packet to be the same data that the Steam
libraries would send. If you need to put a cache in front of the pings to
protect your server, that's fine.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesof
Shouldn't since you're caching your generating your own legitimate replies.
Kyle.
On Feb 16, 2012 10:30 AM, "lwf" wrote:
> Does this forbid the use a cache, like the one mentioned here?
>
> http://wiki.alliedmods.net/SRCDS_Hardening#A2S_INFO_Spam
>
> On Tue, Jan 24, 2012 at 21:08, Fletcher Dunn
Does this forbid the use a cache, like the one mentioned here?
http://wiki.alliedmods.net/SRCDS_Hardening#A2S_INFO_Spam
On Tue, Jan 24, 2012 at 21:08, Fletcher Dunn
wrote:
> Yesterday the Team Fortress team took further action pursuant to the "policy
> of truth" that was announced in December o
Just this morning ran into a post by TonyP over on the official forums that
reads as follows:
"Originally Posted by Tony Paloma View Post
This was never about item dupers. There was an exploit back in November
where you could use both trading systems at the same time to dupe an item,
but that
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