Thats the way we are going at. I think they forgot the fact that people
who ran servers, helped their games to be successfull in the past. They
have the money and resources so i guess we became redundant. Valve is
going to run more and more servers and go with the style of the big
companies, th
If there's a TF3, I have no doubts that it'll be like CS:GO (barely any
community servers, heavy emphasis on official servers) or Dota 2 (no
community servers whatsoever).
Dr. McKay
www.doctormckay.com
On Fri, Jan 24, 2014 at 10:15 PM, Jason wrote:
> Fully support what you've been saying Dr.
Fully support what you've been saying Dr. McKay many "make fun" for my
communities' rules (the main one is simply "Don't be a dick") because they
either don't like consequences that happen because of their actions or they
just feel they should be able to do or say whatever they want wherever t
Not sure what this is supposed to mean other than to derail the
conversation like you've frequently done but I'll use this opportunity to
drive these points home.
If community servers did not provide any extra benefit, Valve servers would
be at least as full as the top community servers but they w
Hmm ...
That gives me some ideas ...
Maybe I can get a sex-chat service to sponsor my servers?
lol, just kidding (mostly)
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dan Fri, 24 Jan 2014 17:35:56 -0800
They should get some real live nudes?
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On 25/01/2014 00:00, Bottiger wrote:
If Valve wants to provide the best experience to players they should let
community servers compete on equal footing with official servers.
They should get some real live nudes?
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Dan
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On 24/01/2014 23:31, Valentin G. wrote:
Then explain how should people remedy this situation?
Well, first you have to accept the premise that it probably doesn't matter
if your server is full or not to anyone except you.
So what "situation" is there?
Things that might matter are whether there
There's no way the 1,528 Valve servers are contributing to that.
Dr. McKay
www.doctormckay.com
On Fri, Jan 24, 2014 at 8:09 PM, Gordon Reynolds <
thisisgordonsem...@gmail.com> wrote:
> I do believe this is the real problem here: we all want our own servers and
> there just aren't enough player
I created TF2 servers because we [had] a community of people who played
together far before TF2 was release. I started my server because I like to
run servers, I like the ego trip, and I feel I provided a great place to
play TF2.
My server is now dead. This could be:
- Maybe I didn't run it that w
"If new players never leave the QP, Valve-Only system, how are they going
to find *your* server in the future I ask you. "
They won't. This doesn't matter. I mean it matters to the server operator,
but we are a very tiny fraction of the TF2 audience.
If the players are happy hitting QP with the V
I do believe this is the real problem here: we all want our own servers and
there just aren't enough players to accommodate this all.
Maybe if some of these server operators shut down 25 of their 30 servers
they'd see their other servers stay full, longer.
On Fri, Jan 24, 2014 at 5:06 PM, Ilya L
Im a new servers owner, however, im glad to see this donations based giants
dying (Saigns, Skial, etc.) Not being a hater, but they play unfair and
make a wrong impression of the TF2 for new players. There a too many
servers online (~4500) for 4-6 players.(~9-13 players per server),
so the
Nobody's demonizing any other groups. The point is that eventually we'll be
left with just a few to pick from, as opposed to the multitude of options
available currently (albeit many don't ever see any players due to
Quickplay).
Dr. McKay
www.doctormckay.com
On Fri, Jan 24, 2014 at 7:51 PM, Bot
It isn't fair to mention us in the same phrase. I think you are well aware
of the negative connotations associated with those other groups.
We only ever expanded when all of our servers were full all day and our
players wanted more. This is not true about any of the groups you lumped us
with. We a
Maybe you should consider that the game isn't being made for the
server operator, but for the player.
On 1/24/14, Doctor McKay wrote:
> My community's rules are intended to provide the best experience possible
> to the players (which is the best way we can grow). But I guess you
> wouldn't unders
My community's rules are intended to provide the best experience possible
to the players (which is the best way we can grow). But I guess you
wouldn't understand that.
Dr. McKay
www.doctormckay.com
On Fri, Jan 24, 2014 at 7:38 PM, Nerdboy wrote:
> Maybe you should consider that the game isn't
When did I ever pretend to be small or a newcomer?
My servers run as vanilla as possible. If attempting to prevent team
stacking is invasive, then I guess I'm guilty as charged.
Of course I'm going to be concerned about my own growth. I play TF2 as well
and I enjoy having a bunch of well-moderate
Maybe you should consider that the game isn't being made for the
server operator, but for the player. You'd have caught that point if
you weren't dodging it by defending your server's rules.
On 1/24/14, Doctor McKay wrote:
>> No I mean you, as the big dogs, are part of the problem and should scal
McKay, check yourself - you're running 20 servers. Don't pretend to be
a small community or any sort of newcomer when many communities have
to compete while having only 1 or 2 servers. You're already entering
the domain of big server chains, so don't try to play to purity or
variety here when your
> No I mean you, as the big dogs, are part of the problem and should scale
back your networks if you're concerned about the little guy.
I'm concerned about the possibility of future growth of TF2. The fact that
Valve is actively trying to cripple community servers is not my fault. I'm
not going to
On 24/01/2014 21:30, Rick Dunn wrote:
Yeah, it was a 2-paragraph distillation of one person's view of the past
4-5 years of this game in his life.
I like the bit where you wrote TF2 and Valve stole it the best.
Who do you have in mind to play you? Tom Cruise?
--
Dan
_
Bottiger: I have nothing against you or Lotus, as you seem to think I do.
My point was merely that eventually, we'll just be left with the big
chains. This means there's much less variety in the servers available to
pick from.
Nerdboy: You're reading too far into it. It's a big enough number to ma
Noone has a right to a full server. But a right to at least have a
chance to get something going. It doesn't even have to be fair, I
never said that. Nobody expects that anyone can set up 40 servers and
instantly have them populated 24/7. I don't have any expectations. I
only know that I myself don
Pay a small army of players Steam bucks to review the reports of
nefarious servers.
Quite seriously, there's a small army of "players" who find it
profitable to mine metal, farm Mann Up tours etc. Save them the time --
just give them what they want, and instead of wasting their time
trading/f
I would -love- the ability to link my steam group with my server. I know
they did this for L4D and there were issues with this, but it would be real
beneficial to the community servers, especially as quickplay is being more
segregated off.
On Fri, Jan 24, 2014 at 4:02 PM, Weasels Lair wrote:
> R
You didn't say it was an average. You said that 19% of your quickplay
connections (of which you receive 47% of your total connections daily)
are retained as regular players. That means that daily, 8.93% of your
connections become regular players (not including those that saw your
network in the ser
Regarding the latest update from TF2 and the renewed discussion about
things like Quick-Play (now being largely re-directed to
Valve-operated servers), how this effects game "Communities", etc.
I do not think we are going to talk Valve out of any of this. I think
all we can hope to do is get them
McKay, we don't appreciate being categorized with those other groups and it
doesn't help the case to restore quickplay. Your own community already has
enough servers to be considered a "server chain" yet you do not even have
the DDoS protection or custom game modes that we do. We do not have a larg
"We" (the TF2 players) have enough servers as it is.
There is no expectation that new servers have any "right" to a full and
active playerbase. Why would someone want to open a TF2 server if they
have: no players, no community, and in the face of thousands of viable,
ready to play in, servers?
O
I don't think you understand what an average is. We retain *on average*
around 19% of Quickplay users. That's in total. In reality, we rely on
Quickplay just as much as many others do. We're just fortunate enough to
have a fairly large buffer of non-Quickplay players.
Dr. McKay
www.doctormckay.co
I have a feeling your 10% daily growth in the past is going to plenty
to keep you afloat in these hard times.
On 1/24/14, Doctor McKay wrote:
> Except most of Quickplay has just been shut off from us.
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Fri, Jan 24, 2014 at 6:41 PM, Nerdboy wrote:
>
>
Yes the newcomers need to face the "big dogs" with hundreds of servers.
No it's not "fair", but who was making the assumption that running a Team
Fortress 2 server must be some fair utopia where we all split the amount of
players evenly among ourselves?
On Fri, Jan 24, 2014 at 3:40 PM, Doctor
It's not the servers (that already exist) are the problem. It's that
the already existing playerbase is constantly reduced.
I want servers to flourish by using what's available, not by cutting
down large server owners. That's backwards logic.
On Sat, Jan 25, 2014 at 12:42 AM, Nerdboy wrote:
> No
Why does it matter if your server is popular though?
Is there money to be made?
Can your friends not join whatever server you're in?
Do you not want to play on other people's servers?
There is already a GLUT of TF2 servers out there, there is no reasonable
expectation that Valve has to make the se
Except most of Quickplay has just been shut off from us.
Dr. McKay
www.doctormckay.com
On Fri, Jan 24, 2014 at 6:41 PM, Nerdboy wrote:
> Ok, but if you have ~50% quickplay traffic, and you're retaining ~20%
> of it, you should be set for a while. Just don't buy any more servers
> for a bit.
>
No I mean you, as the big dogs, are part of the problem and should
scale back your networks if you're concerned about the little guy.
On 1/24/14, Doctor McKay wrote:
> So newcomers need to face the "big dogs" with hundreds of servers with
> their one server?
>
>
> Dr. McKay
> www.doctormckay.com
Ok, but if you have ~50% quickplay traffic, and you're retaining ~20%
of it, you should be set for a while. Just don't buy any more servers
for a bit.
On 1/24/14, Doctor McKay wrote:
> I log a bunch of stats about all players who connect to my community. I
> queried my database.
>
> This is the p
So newcomers need to face the "big dogs" with hundreds of servers with
their one server?
Dr. McKay
www.doctormckay.com
On Fri, Jan 24, 2014 at 6:35 PM, Nerdboy wrote:
> An easy solution to allow newcomers to get more traffic would be to
> reduce the number of servers you run. That way quickpl
I log a bunch of stats about all players who connect to my community. I
queried my database.
This is the plugin to log stats:
https://forums.alliedmods.net/showthread.php?t=230832
Dr. McKay
www.doctormckay.com
On Fri, Jan 24, 2014 at 6:26 PM, Nerdboy wrote:
> Can you cite your source?
>
> On
An easy solution to allow newcomers to get more traffic would be to
reduce the number of servers you run. That way quickplay traffic is
distributed more evenly rather than "who bought the most rack space?"
On 1/24/14, Valentin G. wrote:
> Then explain how should people remedy this situation?
>
>
Then explain how should people remedy this situation?
Not every community can retroactively join the master race and
suddenly be around for 6 years and have a great playerbase out of thin
air. Yes, there are servers that currently rely on quickplay. So what
if 50% is QP traffic. That's still 50% o
Can you cite your source?
On 1/24/14, Doctor McKay wrote:
> In my experience, 19% of people who join via Quickplay come back. That's
> not an insignificant number.
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Fri, Jan 24, 2014 at 5:57 PM, Gordon Reynolds <
> thisisgordonsem...@gmail.com> wrote:
What people don't get: New server communities have no way to establish
themselves anymore.
Every single time people tout how "Your servers are dead anyway if
they rely on quickplay", "My servers don't need quickplay", great. But
how exactly are newcomers supposed to get to that stage?
New players
Maybe there is a point to take from this.
Maybe the kind of people who played TF2 pre-F2P era, aren't the same people
who want to play TF2 now?
Demographics change, if you think the same type of people pick up TF2 today
as the ones who paid money to pick it up pre-F2P, you might be in for a bit
o
Find me a vanilla server that remains populated without the help of
Quickplay. They don't exist.
Dr. McKay
www.doctormckay.com
On Fri, Jan 24, 2014 at 6:07 PM, Gordon Reynolds <
thisisgordonsem...@gmail.com> wrote:
> So if you've had a server for a few years and you still get 47% quickplay
> t
In my experience, 19% of people who join via Quickplay come back. That's
not an insignificant number.
Dr. McKay
www.doctormckay.com
On Fri, Jan 24, 2014 at 5:57 PM, Gordon Reynolds <
thisisgordonsem...@gmail.com> wrote:
> If your players were only in your servers because of quickplay, they
> p
So if you've had a server for a few years and you still get 47% quickplay
traffic doesn't that tell you that you're running a server that might be
twice as large as it needs to be? I mean if you pulled regulars from
quickplay players wouldn't that number slowly drop (during peak), because
of all yo
Valve created steam groups, ways for people to join communities and many
many people take advantage of this to be a part of something.
This act of being a part of something adds depth to the game and that is
what communities have to offer.
This change Valve did needs to go - period.
I'm with the
If your players were only in your servers because of quickplay, they
probably do not care one iota about your Server (the entity that is the
collection of your hardware, admins, regulars, plugins, etc), you were just
some hallway that connected them from "not playing TF2" to "playing TF2".
When th
For lack of a better word, this is the last stand of community servers.
The smaller communities that depend on Quickplay to gain popularity will
die out. We'll be left with nothing but the already-large-and-established
server chains, like Lotus, Skial, Saigns, and NighTeam.
Dr. McKay
www.doctorm
I'm not sure this is that big of a deal.
I've yet to see a single sane suggestion on how they police bad servers
other than "have people report them", which sounds like a bad idea for many
hopefully obvious reasons.
These are just video game servers; you aren't making money off them, if
they sit
We've spoken before via Email and as an honest server operator I have
followed your directions via email to the letter.
So, Fletcher, please justify this ludicrous move you have now made to
Quickplay, after all of the support that we (us) genuine server owners
have given you in the past year
Yeah, it was a 2-paragraph distillation of one person's view of the past
4-5 years of this game in his life. I'm sure some of the other people that
were involved in the larger communities with large mod-bases at the time
can back me up on the larger points. Of course the actual happenings were
mu
It is extremely unlikely that Valve will have the box unchecked by
default as they want players to know the difference between a official
and unofficial server.
But the problem still exists. A
new player would not know the difference between a Valve and non-valve
server.
The check-box is simp
I think that's a wonderful idea! That's assuming of course Valve are taking
an active interest and observation of this discussion. Fingers crossed they
are.
On 24 January 2014 20:43, Doctor McKay wrote:
> Obviously, Valve wants new players to be able to try out the game without
> ending up in s
Obviously, Valve wants new players to be able to try out the game without
ending up in some pay2win or other bad server. Why not just have popups
explaining the game when it's first launched? There's already a popup
pointing to the Mann Co. Store button (lol), why not label the other main
menu butt
On 24/01/2014 19:57, Rick Dunn wrote:
Everything you've said is perfectly relevant and 100% besides the point.
You are talking to a list of people who have been running TF2 servers since
its release. TF2 was built by Valve, came out, and was popular for about a
year in its default format. When
It's not that they don't read our messages here, but most probably *more
that they choose not to respond* to our concerns or complaints as a group
that majoritively agrees on the same thing (that this new feature is a big
problem for loyal communities). I too am curious to know who the best
departm
Everything you've said is perfectly relevant and 100% besides the point.
You are talking to a list of people who have been running TF2 servers since
its release. TF2 was built by Valve, came out, and was popular for about a
year in its default format. When its charm had worn off, communities took
They read this list, many of them.
-ics
chris kirjoitti:
What is the email address everyone uses to contact valve? I'd like to
voice my opinion in their inbox too since we aren't getting any official
responses on the mailing list.
Another way to go about this could be:
1. The first time a pl
The problem is that a very large portion of (ignorant) players prefer Valve
servers for some asinine reason.
Dr. McKay
www.doctormckay.com
On Fri, Jan 24, 2014 at 2:08 PM, dan wrote:
> On 24/01/2014 18:04, thesupremecommander wrote:
>
>> I actually sent an email to Valve about a week or so ag
What is the email address everyone uses to contact valve? I'd like to
voice my opinion in their inbox too since we aren't getting any official
responses on the mailing list.
Another way to go about this could be:
1. The first time a player uses QP prompt them asking if they want to be
matched in
Unchecking the box by default is the only option aside from remove this
added feature.
Type up a bunch of a response all you want but my first reply to this is
just that - it needs to go.
Ohh chocolate cake tastes good and I just made one while running my servers
:)
__
On 24/01/2014 18:04, thesupremecommander wrote:
I actually sent an email to Valve about a week or so ago (back when this
issue was just bubbling up) asking them to implement a CS:GO Overwatch-type
system for TF2 servers. I still think that such a system is the best way to
go without requiring Val
Join the dark side, became non-Steam!
/*Trolling*/
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You know what would solve the problem for good? Remove the ability for
third parties to host TF2 servers. Valve is already heading down that road
anyway.
Obviously, I don't want this to happen, but if there's one thing that Valve
is good at, it's picking the nuclear solution to a problem.
On Jan 2
I actually sent an email to Valve about a week or so ago (back when this
issue was just bubbling up) asking them to implement a CS:GO Overwatch-type
system for TF2 servers. I still think that such a system is the best way to
go without requiring Valve to manually police servers themselves, allowing
Well it would be just better for them to care more about our time spent
on their game because customer service is lacking a hand here. A rating
system doesn't do any good because there are quickplay rules and it's ok
to have a crap server obeying them. That's the real problem and i think
thats
No one cares enough to go to some website and do that.
There's already blacklists that people can import and those have no effect
on the servers listed there.
And on top of that we couldn't expect some third party website like that to
be impartial.
A system created by valve in the game itself wou
What if one of us made a site specifically for rating TF2 communities
and servers? We could quite literally provide a list of crappy servers
by name + IP to them once a month. I imagine Valve does want the
servers gone as much as we do, but if it's going to waste too much of an
employee's time, i
I also wanted to quickly point out that according to McKay's graph
(http://i.imgur.com/91xNnU1.png), quickplayers are mostly free-to-play
folks. This means that Valve has made absolutely no money on them in
regards to TF2. The people who are using the community market and
buying things in the Man
There are only 2 solutuins where one is good and one is tolerable.
The good one would be removing all the crap servers from quickplay but
thats too much work for them. The tolerable option, since there is no
going back is to take that tick off from the box that makes people
search servers amon
I don't generally post to this list, but I would like to add some
statistics from my community. McKay already posted some of them, but
here are some more numbers.
We run 3 dedicated boxes, and about 20 total TF2 servers. Of those, 14
are quickplay. The quickplay servers are mostly vanilla, with
On 24/01/2014 15:08, Rudy Bleeker wrote:
On Fri, Jan 24, 2014 at 5:27 AM, dan wrote:
Why add all the incentives to win MvM and none for the multiplayer and,
worse,
make those MvM prizes hurt the multiplayer objectives even more?
The answer to this is simple. Official MvM mode where you get tho
As it has become common now. Instead of actually fixing the underlying
problem they go for the nuclear quickfix option.
Quickplay was flawed to begin with. A server with a new quickplay id and
server ip can get full and stay full soon as it goes up if fake players are
used.
Such completely new and
On 24/01/2014 04:47, Chris Oryschak wrote:
We can all just play on valve servers but you are failing to realize that
we are the ones that made TF2 better. Playing vanilla with no sense of
community, added benefits; stats, incentives, contests that some of us run
make TF2 enjoyable to keep coming
On Fri, Jan 24, 2014 at 5:27 AM, dan wrote:
> Why add all the incentives to win MvM and none for the multiplayer and,
> worse,
> make those MvM prizes hurt the multiplayer objectives even more?
The answer to this is simple. Official MvM mode where you get those
prizes, aka Mann-Up, still makes Va
I agree with this 100% - WHY??
Having this to start with is a community killer then you tack on having it
checked by default.
I don't think Valve understands that without the support of communities the
player counts for games like TF2 will start to diminish much faster, faster
than they can produ
HaveĀ we already forgotten the quickplay shenanigans from valve during the most
recent Halloween event? This is just more of the same. They've already made
their stance abundantly clear to communities.
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I completely agree. You're not the only one, there's many
complaints/objections over this, but Valve probably will put deaf ears on
them (this is normally what has happened in the past with other changes
they implemented). I'd be surprised if many QP run communities remain open
now, they might chan
Unfortunately despite most of us objecting to this change, I doubt Valve
will change their stand on it. We've had other objections over changes in
the past with Valve not saying a single word in response, I'm almost
certain Valve will turn deaf ears on our objections once again, I get the
impressio
All my "quickplay" servers died, and i aint exactly tiny, but all my custom
servers still do just fine but a "all maps 1" server is never full anymore.
Even an x3 map with no quickplay is always full.. i have no clue where they
are coming from these days. But as any community i do it for the commun
I can't actually believe people are still defending this decision.
On Fri, Jan 24, 2014 at 4:31 AM, Mike jons wrote:
> I completely agree Dan. I am just a small community with a couple servers,
> but the population went straight down the drain after this patch. They
> would normally be full thi
I completely agree Dan. I am just a small community with a couple servers, but
the population went straight down the drain after this patch. They would
normally be full this time of night. My servers are vanilla and as plain as
they almost get besides having sourcemod for admin on there. No extr
What? This option is actually enabled by default?
This is actually going to be really bad for us, I started hosting TF2 servers
about two years ago. Since then our
community has grown a lot, but not enough to keep stable player counts on our
servers when compared to a lot
older communities/serve
85 matches
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