Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread ics
Thats the way we are going at. I think they forgot the fact that people who ran servers, helped their games to be successfull in the past. They have the money and resources so i guess we became redundant. Valve is going to run more and more servers and go with the style of the big companies, th

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Doctor McKay
If there's a TF3, I have no doubts that it'll be like CS:GO (barely any community servers, heavy emphasis on official servers) or Dota 2 (no community servers whatsoever). Dr. McKay www.doctormckay.com On Fri, Jan 24, 2014 at 10:15 PM, Jason wrote: > Fully support what you've been saying Dr.

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Jason
Fully support what you've been saying Dr. McKay many "make fun" for my communities' rules (the main one is simply "Don't be a dick") because they either don't like consequences that happen because of their actions or they just feel they should be able to do or say whatever they want wherever t

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Bottiger
Not sure what this is supposed to mean other than to derail the conversation like you've frequently done but I'll use this opportunity to drive these points home. If community servers did not provide any extra benefit, Valve servers would be at least as full as the top community servers but they w

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Weasels Lair
Hmm ... That gives me some ideas ... Maybe I can get a sex-chat service to sponsor my servers? lol, just kidding (mostly) ___ dan Fri, 24 Jan 2014 17:35:56 -0800 They should get some real live nudes? -- Dan ___ To unsubscribe, edit you

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread dan
On 25/01/2014 00:00, Bottiger wrote: If Valve wants to provide the best experience to players they should let community servers compete on equal footing with official servers. They should get some real live nudes? -- Dan ___ To unsubscribe, edit your

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread dan
On 24/01/2014 23:31, Valentin G. wrote: Then explain how should people remedy this situation? Well, first you have to accept the premise that it probably doesn't matter if your server is full or not to anyone except you. So what "situation" is there? Things that might matter are whether there

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Doctor McKay
There's no way the 1,528 Valve servers are contributing to that. Dr. McKay www.doctormckay.com On Fri, Jan 24, 2014 at 8:09 PM, Gordon Reynolds < thisisgordonsem...@gmail.com> wrote: > I do believe this is the real problem here: we all want our own servers and > there just aren't enough player

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Gordon Reynolds
I created TF2 servers because we [had] a community of people who played together far before TF2 was release. I started my server because I like to run servers, I like the ego trip, and I feel I provided a great place to play TF2. My server is now dead. This could be: - Maybe I didn't run it that w

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Gordon Reynolds
"If new players never leave the QP, Valve-Only system, how are they going to find *your* server in the future I ask you. " They won't. This doesn't matter. I mean it matters to the server operator, but we are a very tiny fraction of the TF2 audience. If the players are happy hitting QP with the V

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Gordon Reynolds
I do believe this is the real problem here: we all want our own servers and there just aren't enough players to accommodate this all. Maybe if some of these server operators shut down 25 of their 30 servers they'd see their other servers stay full, longer. On Fri, Jan 24, 2014 at 5:06 PM, Ilya L

[hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Ilya Larin
Im a new servers owner, however, im glad to see this donations based giants dying (Saigns, Skial, etc.) Not being a hater, but they play unfair and make a wrong impression of the TF2 for new players. There a too many servers online (~4500) for 4-6 players.(~9-13 players per server), so the

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Doctor McKay
Nobody's demonizing any other groups. The point is that eventually we'll be left with just a few to pick from, as opposed to the multitude of options available currently (albeit many don't ever see any players due to Quickplay). Dr. McKay www.doctormckay.com On Fri, Jan 24, 2014 at 7:51 PM, Bot

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Bottiger
It isn't fair to mention us in the same phrase. I think you are well aware of the negative connotations associated with those other groups. We only ever expanded when all of our servers were full all day and our players wanted more. This is not true about any of the groups you lumped us with. We a

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Nerdboy
Maybe you should consider that the game isn't being made for the server operator, but for the player. On 1/24/14, Doctor McKay wrote: > My community's rules are intended to provide the best experience possible > to the players (which is the best way we can grow). But I guess you > wouldn't unders

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Doctor McKay
My community's rules are intended to provide the best experience possible to the players (which is the best way we can grow). But I guess you wouldn't understand that. Dr. McKay www.doctormckay.com On Fri, Jan 24, 2014 at 7:38 PM, Nerdboy wrote: > Maybe you should consider that the game isn't

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Doctor McKay
When did I ever pretend to be small or a newcomer? My servers run as vanilla as possible. If attempting to prevent team stacking is invasive, then I guess I'm guilty as charged. Of course I'm going to be concerned about my own growth. I play TF2 as well and I enjoy having a bunch of well-moderate

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Nerdboy
Maybe you should consider that the game isn't being made for the server operator, but for the player. You'd have caught that point if you weren't dodging it by defending your server's rules. On 1/24/14, Doctor McKay wrote: >> No I mean you, as the big dogs, are part of the problem and should scal

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Nerdboy
McKay, check yourself - you're running 20 servers. Don't pretend to be a small community or any sort of newcomer when many communities have to compete while having only 1 or 2 servers. You're already entering the domain of big server chains, so don't try to play to purity or variety here when your

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Doctor McKay
> No I mean you, as the big dogs, are part of the problem and should scale back your networks if you're concerned about the little guy. I'm concerned about the possibility of future growth of TF2. The fact that Valve is actively trying to cripple community servers is not my fault. I'm not going to

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread dan
On 24/01/2014 21:30, Rick Dunn wrote: Yeah, it was a 2-paragraph distillation of one person's view of the past 4-5 years of this game in his life. I like the bit where you wrote TF2 and Valve stole it the best. Who do you have in mind to play you? Tom Cruise? -- Dan _

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Doctor McKay
Bottiger: I have nothing against you or Lotus, as you seem to think I do. My point was merely that eventually, we'll just be left with the big chains. This means there's much less variety in the servers available to pick from. Nerdboy: You're reading too far into it. It's a big enough number to ma

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Valentin G.
Noone has a right to a full server. But a right to at least have a chance to get something going. It doesn't even have to be fair, I never said that. Nobody expects that anyone can set up 40 servers and instantly have them populated 24/7. I don't have any expectations. I only know that I myself don

Re: [hlds_linux] Latest TF2 update, Valve-only server join option, Quick-Play, etc.

2014-01-24 Thread Yun Huang Yong
Pay a small army of players Steam bucks to review the reports of nefarious servers. Quite seriously, there's a small army of "players" who find it profitable to mine metal, farm Mann Up tours etc. Save them the time -- just give them what they want, and instead of wasting their time trading/f

Re: [hlds_linux] Latest TF2 update, Valve-only server join option, Quick-Play, etc.

2014-01-24 Thread Gordon Reynolds
I would -love- the ability to link my steam group with my server. I know they did this for L4D and there were issues with this, but it would be real beneficial to the community servers, especially as quickplay is being more segregated off. On Fri, Jan 24, 2014 at 4:02 PM, Weasels Lair wrote: > R

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Nerdboy
You didn't say it was an average. You said that 19% of your quickplay connections (of which you receive 47% of your total connections daily) are retained as regular players. That means that daily, 8.93% of your connections become regular players (not including those that saw your network in the ser

[hlds_linux] Latest TF2 update, Valve-only server join option, Quick-Play, etc.

2014-01-24 Thread Weasels Lair
Regarding the latest update from TF2 and the renewed discussion about things like Quick-Play (now being largely re-directed to Valve-operated servers), how this effects game "Communities", etc. I do not think we are going to talk Valve out of any of this. I think all we can hope to do is get them

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Bottiger
McKay, we don't appreciate being categorized with those other groups and it doesn't help the case to restore quickplay. Your own community already has enough servers to be considered a "server chain" yet you do not even have the DDoS protection or custom game modes that we do. We do not have a larg

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Gordon Reynolds
"We" (the TF2 players) have enough servers as it is. There is no expectation that new servers have any "right" to a full and active playerbase. Why would someone want to open a TF2 server if they have: no players, no community, and in the face of thousands of viable, ready to play in, servers? O

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Doctor McKay
I don't think you understand what an average is. We retain *on average* around 19% of Quickplay users. That's in total. In reality, we rely on Quickplay just as much as many others do. We're just fortunate enough to have a fairly large buffer of non-Quickplay players. Dr. McKay www.doctormckay.co

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Nerdboy
I have a feeling your 10% daily growth in the past is going to plenty to keep you afloat in these hard times. On 1/24/14, Doctor McKay wrote: > Except most of Quickplay has just been shut off from us. > > > Dr. McKay > www.doctormckay.com > > > On Fri, Jan 24, 2014 at 6:41 PM, Nerdboy wrote: > >

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Gordon Reynolds
Yes the newcomers need to face the "big dogs" with hundreds of servers. No it's not "fair", but who was making the assumption that running a Team Fortress 2 server must be some fair utopia where we all split the amount of players evenly among ourselves? On Fri, Jan 24, 2014 at 3:40 PM, Doctor

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Valentin G.
It's not the servers (that already exist) are the problem. It's that the already existing playerbase is constantly reduced. I want servers to flourish by using what's available, not by cutting down large server owners. That's backwards logic. On Sat, Jan 25, 2014 at 12:42 AM, Nerdboy wrote: > No

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Gordon Reynolds
Why does it matter if your server is popular though? Is there money to be made? Can your friends not join whatever server you're in? Do you not want to play on other people's servers? There is already a GLUT of TF2 servers out there, there is no reasonable expectation that Valve has to make the se

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Doctor McKay
Except most of Quickplay has just been shut off from us. Dr. McKay www.doctormckay.com On Fri, Jan 24, 2014 at 6:41 PM, Nerdboy wrote: > Ok, but if you have ~50% quickplay traffic, and you're retaining ~20% > of it, you should be set for a while. Just don't buy any more servers > for a bit. >

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Nerdboy
No I mean you, as the big dogs, are part of the problem and should scale back your networks if you're concerned about the little guy. On 1/24/14, Doctor McKay wrote: > So newcomers need to face the "big dogs" with hundreds of servers with > their one server? > > > Dr. McKay > www.doctormckay.com

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Nerdboy
Ok, but if you have ~50% quickplay traffic, and you're retaining ~20% of it, you should be set for a while. Just don't buy any more servers for a bit. On 1/24/14, Doctor McKay wrote: > I log a bunch of stats about all players who connect to my community. I > queried my database. > > This is the p

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Doctor McKay
So newcomers need to face the "big dogs" with hundreds of servers with their one server? Dr. McKay www.doctormckay.com On Fri, Jan 24, 2014 at 6:35 PM, Nerdboy wrote: > An easy solution to allow newcomers to get more traffic would be to > reduce the number of servers you run. That way quickpl

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Doctor McKay
I log a bunch of stats about all players who connect to my community. I queried my database. This is the plugin to log stats: https://forums.alliedmods.net/showthread.php?t=230832 Dr. McKay www.doctormckay.com On Fri, Jan 24, 2014 at 6:26 PM, Nerdboy wrote: > Can you cite your source? > > On

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Nerdboy
An easy solution to allow newcomers to get more traffic would be to reduce the number of servers you run. That way quickplay traffic is distributed more evenly rather than "who bought the most rack space?" On 1/24/14, Valentin G. wrote: > Then explain how should people remedy this situation? > >

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Valentin G.
Then explain how should people remedy this situation? Not every community can retroactively join the master race and suddenly be around for 6 years and have a great playerbase out of thin air. Yes, there are servers that currently rely on quickplay. So what if 50% is QP traffic. That's still 50% o

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Nerdboy
Can you cite your source? On 1/24/14, Doctor McKay wrote: > In my experience, 19% of people who join via Quickplay come back. That's > not an insignificant number. > > > Dr. McKay > www.doctormckay.com > > > On Fri, Jan 24, 2014 at 5:57 PM, Gordon Reynolds < > thisisgordonsem...@gmail.com> wrote:

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Valentin G.
What people don't get: New server communities have no way to establish themselves anymore. Every single time people tout how "Your servers are dead anyway if they rely on quickplay", "My servers don't need quickplay", great. But how exactly are newcomers supposed to get to that stage? New players

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Gordon Reynolds
Maybe there is a point to take from this. Maybe the kind of people who played TF2 pre-F2P era, aren't the same people who want to play TF2 now? Demographics change, if you think the same type of people pick up TF2 today as the ones who paid money to pick it up pre-F2P, you might be in for a bit o

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Doctor McKay
Find me a vanilla server that remains populated without the help of Quickplay. They don't exist. Dr. McKay www.doctormckay.com On Fri, Jan 24, 2014 at 6:07 PM, Gordon Reynolds < thisisgordonsem...@gmail.com> wrote: > So if you've had a server for a few years and you still get 47% quickplay > t

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Doctor McKay
In my experience, 19% of people who join via Quickplay come back. That's not an insignificant number. Dr. McKay www.doctormckay.com On Fri, Jan 24, 2014 at 5:57 PM, Gordon Reynolds < thisisgordonsem...@gmail.com> wrote: > If your players were only in your servers because of quickplay, they > p

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Gordon Reynolds
So if you've had a server for a few years and you still get 47% quickplay traffic doesn't that tell you that you're running a server that might be twice as large as it needs to be? I mean if you pulled regulars from quickplay players wouldn't that number slowly drop (during peak), because of all yo

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Frank
Valve created steam groups, ways for people to join communities and many many people take advantage of this to be a part of something. This act of being a part of something adds depth to the game and that is what communities have to offer. This change Valve did needs to go - period. I'm with the

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Gordon Reynolds
If your players were only in your servers because of quickplay, they probably do not care one iota about your Server (the entity that is the collection of your hardware, admins, regulars, plugins, etc), you were just some hallway that connected them from "not playing TF2" to "playing TF2". When th

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Doctor McKay
For lack of a better word, this is the last stand of community servers. The smaller communities that depend on Quickplay to gain popularity will die out. We'll be left with nothing but the already-large-and-established server chains, like Lotus, Skial, Saigns, and NighTeam. Dr. McKay www.doctorm

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Gordon Reynolds
I'm not sure this is that big of a deal. I've yet to see a single sane suggestion on how they police bad servers other than "have people report them", which sounds like a bad idea for many hopefully obvious reasons. These are just video game servers; you aren't making money off them, if they sit

[hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Game-Over
We've spoken before via Email and as an honest server operator I have followed your directions via email to the letter. So, Fletcher, please justify this ludicrous move you have now made to Quickplay, after all of the support that we (us) genuine server owners have given you in the past year

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Rick Dunn
Yeah, it was a 2-paragraph distillation of one person's view of the past 4-5 years of this game in his life. I'm sure some of the other people that were involved in the larger communities with large mod-bases at the time can back me up on the larger points. Of course the actual happenings were mu

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Abdulrahman Abdulkawi
It is extremely unlikely that Valve will have the box unchecked by default as they want players to know the difference between a official and unofficial server. But the problem still exists. A new player would not know the difference between a Valve and non-valve server. The check-box is simp

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Paul
I think that's a wonderful idea! That's assuming of course Valve are taking an active interest and observation of this discussion. Fingers crossed they are. On 24 January 2014 20:43, Doctor McKay wrote: > Obviously, Valve wants new players to be able to try out the game without > ending up in s

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Doctor McKay
Obviously, Valve wants new players to be able to try out the game without ending up in some pay2win or other bad server. Why not just have popups explaining the game when it's first launched? There's already a popup pointing to the Mann Co. Store button (lol), why not label the other main menu butt

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread dan
On 24/01/2014 19:57, Rick Dunn wrote: Everything you've said is perfectly relevant and 100% besides the point. You are talking to a list of people who have been running TF2 servers since its release. TF2 was built by Valve, came out, and was popular for about a year in its default format. When

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Paul
It's not that they don't read our messages here, but most probably *more that they choose not to respond* to our concerns or complaints as a group that majoritively agrees on the same thing (that this new feature is a big problem for loyal communities). I too am curious to know who the best departm

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Rick Dunn
Everything you've said is perfectly relevant and 100% besides the point. You are talking to a list of people who have been running TF2 servers since its release. TF2 was built by Valve, came out, and was popular for about a year in its default format. When its charm had worn off, communities took

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread ics
They read this list, many of them. -ics chris kirjoitti: What is the email address everyone uses to contact valve? I'd like to voice my opinion in their inbox too since we aren't getting any official responses on the mailing list. Another way to go about this could be: 1. The first time a pl

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Doctor McKay
The problem is that a very large portion of (ignorant) players prefer Valve servers for some asinine reason. Dr. McKay www.doctormckay.com On Fri, Jan 24, 2014 at 2:08 PM, dan wrote: > On 24/01/2014 18:04, thesupremecommander wrote: > >> I actually sent an email to Valve about a week or so ag

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread chris
What is the email address everyone uses to contact valve? I'd like to voice my opinion in their inbox too since we aren't getting any official responses on the mailing list. Another way to go about this could be: 1. The first time a player uses QP prompt them asking if they want to be matched in

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Frank
Unchecking the box by default is the only option aside from remove this added feature. Type up a bunch of a response all you want but my first reply to this is just that - it needs to go. Ohh chocolate cake tastes good and I just made one while running my servers :) __

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread dan
On 24/01/2014 18:04, thesupremecommander wrote: I actually sent an email to Valve about a week or so ago (back when this issue was just bubbling up) asking them to implement a CS:GO Overwatch-type system for TF2 servers. I still think that such a system is the best way to go without requiring Val

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread px
Join the dark side, became non-Steam! /*Trolling*/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/l

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Doctor McKay
You know what would solve the problem for good? Remove the ability for third parties to host TF2 servers. Valve is already heading down that road anyway. Obviously, I don't want this to happen, but if there's one thing that Valve is good at, it's picking the nuclear solution to a problem. On Jan 2

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread thesupremecommander
I actually sent an email to Valve about a week or so ago (back when this issue was just bubbling up) asking them to implement a CS:GO Overwatch-type system for TF2 servers. I still think that such a system is the best way to go without requiring Valve to manually police servers themselves, allowing

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread ics
Well it would be just better for them to care more about our time spent on their game because customer service is lacking a hand here. A rating system doesn't do any good because there are quickplay rules and it's ok to have a crap server obeying them. That's the real problem and i think thats

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread 1nsane
No one cares enough to go to some website and do that. There's already blacklists that people can import and those have no effect on the servers listed there. And on top of that we couldn't expect some third party website like that to be impartial. A system created by valve in the game itself wou

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Jake Forrester
What if one of us made a site specifically for rating TF2 communities and servers? We could quite literally provide a list of crappy servers by name + IP to them once a month. I imagine Valve does want the servers gone as much as we do, but if it's going to waste too much of an employee's time, i

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Jake Forrester
I also wanted to quickly point out that according to McKay's graph (http://i.imgur.com/91xNnU1.png), quickplayers are mostly free-to-play folks. This means that Valve has made absolutely no money on them in regards to TF2. The people who are using the community market and buying things in the Man

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread ics
There are only 2 solutuins where one is good and one is tolerable. The good one would be removing all the crap servers from quickplay but thats too much work for them. The tolerable option, since there is no going back is to take that tick off from the box that makes people search servers amon

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Jake Forrester
I don't generally post to this list, but I would like to add some statistics from my community. McKay already posted some of them, but here are some more numbers. We run 3 dedicated boxes, and about 20 total TF2 servers. Of those, 14 are quickplay. The quickplay servers are mostly vanilla, with

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread dan
On 24/01/2014 15:08, Rudy Bleeker wrote: On Fri, Jan 24, 2014 at 5:27 AM, dan wrote: Why add all the incentives to win MvM and none for the multiplayer and, worse, make those MvM prizes hurt the multiplayer objectives even more? The answer to this is simple. Official MvM mode where you get tho

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread 1nsane
As it has become common now. Instead of actually fixing the underlying problem they go for the nuclear quickfix option. Quickplay was flawed to begin with. A server with a new quickplay id and server ip can get full and stay full soon as it goes up if fake players are used. Such completely new and

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread dan
On 24/01/2014 04:47, Chris Oryschak wrote: We can all just play on valve servers but you are failing to realize that we are the ones that made TF2 better. Playing vanilla with no sense of community, added benefits; stats, incentives, contests that some of us run make TF2 enjoyable to keep coming

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Rudy Bleeker
On Fri, Jan 24, 2014 at 5:27 AM, dan wrote: > Why add all the incentives to win MvM and none for the multiplayer and, > worse, > make those MvM prizes hurt the multiplayer objectives even more? The answer to this is simple. Official MvM mode where you get those prizes, aka Mann-Up, still makes Va

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Frank
I agree with this 100% - WHY?? Having this to start with is a community killer then you tack on having it checked by default. I don't think Valve understands that without the support of communities the player counts for games like TF2 will start to diminish much faster, faster than they can produ

Re: [hlds_linux] Prevent game servers from redirecting players to

2014-01-24 Thread Bjorn Wielens
HaveĀ  we already forgotten the quickplay shenanigans from valve during the most recent Halloween event? This is just more of the same. They've already made their stance abundantly clear to communities. ___ To unsubscribe, edit your list preferences, or

Re: [hlds_linux] Prevent game servers from redirecting players to

2014-01-24 Thread Paul
I completely agree. You're not the only one, there's many complaints/objections over this, but Valve probably will put deaf ears on them (this is normally what has happened in the past with other changes they implemented). I'd be surprised if many QP run communities remain open now, they might chan

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Paul
Unfortunately despite most of us objecting to this change, I doubt Valve will change their stand on it. We've had other objections over changes in the past with Valve not saying a single word in response, I'm almost certain Valve will turn deaf ears on our objections once again, I get the impressio

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Erik-jan Riemers
All my "quickplay" servers died, and i aint exactly tiny, but all my custom servers still do just fine but a "all maps 1" server is never full anymore. Even an x3 map with no quickplay is always full.. i have no clue where they are coming from these days. But as any community i do it for the commun

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Valentin G.
I can't actually believe people are still defending this decision. On Fri, Jan 24, 2014 at 4:31 AM, Mike jons wrote: > I completely agree Dan. I am just a small community with a couple servers, > but the population went straight down the drain after this patch. They > would normally be full thi

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Mike jons
I completely agree Dan. I am just a small community with a couple servers, but the population went straight down the drain after this patch. They would normally be full this time of night. My servers are vanilla and as plain as they almost get besides having sourcemod for admin on there. No extr

Re: [hlds_linux] Prevent game servers from redirecting players to

2014-01-24 Thread Miika Laaksonen
What? This option is actually enabled by default? This is actually going to be really bad for us, I started hosting TF2 servers about two years ago. Since then our community has grown a lot, but not enough to keep stable player counts on our servers when compared to a lot older communities/serve