Re: [hlds_linux] seems that its that time again..

2010-11-24 Thread Arg!
Its always good to remind to remind my community about these risks, thanks for the heads up. On Thu, Nov 25, 2010 at 11:13 AM, Eric Riemers riem...@binkey.nl wrote: Enough about this. I'll end it. Your right, I will never do it again. Sigh. -Original Message- From:

Re: [hlds_linux] Team Fortress 2 Update Released

2010-10-29 Thread Arg!
It was working for me the first update... On Fri, Oct 29, 2010 at 6:56 PM, Eric Riemers riem...@binkey.nl wrote: Is it just me or did they fix the status command working normally again? On Thu, 28 Oct 2010 23:57:16 +, Jason Ruymen jas...@valvesoftware.com wrote: A required update

Re: [hlds_linux] status

2010-10-25 Thread Arg!
Yes please, i wrote an ajax servery query doodad for my forums and since the status command seems to fail 75% of the time i dont get the steam id's to link back to forum members etc. On Tue, Oct 26, 2010 at 12:39 AM, Eric Riemers riem...@binkey.nl wrote: Would be really nice if somebody from

Re: [hlds_linux] Server will not send logs to stats server

2010-04-02 Thread Arg!
You should try getting support from the maker of the stats package you are using. On Fri, Apr 2, 2010 at 7:38 PM, Don Luigi lu...@my-don.de wrote: Hi all, I have a CSS server which is hosted by our sponser, and a stats server hosted in another datacenter. The problem is, that the server did

Re: [hlds_linux] Orange Box Engine Update Available

2010-04-02 Thread Arg!
Credit where credit is due, had me going for at least 12 seconds. On Fri, Apr 2, 2010 at 10:03 AM, Kyle Sanderson kyle.l...@gmail.com wrote: jason...@live.com What a cockend. On Thu, Apr 1, 2010 at 3:10 PM, Gene Hardesty geneharde...@gmail.comwrote: and it's Apr 1st.that's the biggest

Re: [hlds_linux] Ongoing issues with OB-engine games like TF2 and DOD:S

2010-03-16 Thread Arg!
neph for srcds security advisor On Wed, Mar 17, 2010 at 10:36 AM, EVAgames Community hlds_li...@evagames.eu wrote: +1 On Wed, 17 Mar 2010 01:00:05 +0200, Nephyrin Zey nephy...@doublezen.net wrote: Speaking of unresolved problems... - Unconnected commands - Basically any invalid

Re: [hlds_linux] TF2 - Servers with bots are reporting false player counts

2010-02-23 Thread Arg!
Can confirm this, im up to 216/24 players. On Wed, Feb 24, 2010 at 11:47 AM, Mike M mdawgm...@hotmail.com wrote: Today's update has broken something in the way Steam is reading the player counts on servers. Two of my TF2 servers, which were running a plugin that automatically adds in the

Re: [hlds_linux] Team Fortress 2 Update Available

2010-01-06 Thread Arg!
apparently there was another unannounced server update which fixes this On Thu, Jan 7, 2010 at 10:17 AM, Fredrik Duprez fredrik.dup...@gmail.comwrote: Anyone tried the show_htmlpage command? I just get Unknown command show_htmlpage I assume you should be able to set this in the server.cfg

Re: [hlds_linux] Server query tool

2009-11-26 Thread Arg!
Have you tried testing this on a different environment/net connection? I had a similar problem with one specific code library but the problem turned out to be a combination of that and my MTU setting. On Thu, Nov 26, 2009 at 11:20 PM, Kaspars kasp...@micro.lv wrote: Hi, I have released some

Re: [hlds_linux] Modern Warfare 2

2009-11-08 Thread Arg!
for their clients on 10/100Mbps links, for communities, private and public matches. Thanks, - Saul. 2009/11/7 Arg! chillic...@gmail.com This is a disturbing trend that seems to be gaining hold with recent and upcomming games; the removal of the dedicated server component

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Arg!
This is a disturbing trend that seems to be gaining hold with recent and upcomming games; the removal of the dedicated server component from multiplayer. I assume they are doing this purely to cut development/maintenance time and therefore cost but it goes a long way to prevent many players from

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Arg!
It really depends where you live, and while some of you may be lucky enough to have progressive telco's, some of us are still stuck with slow connections for home use. The best known solution (a proven solution even) to this is to have dedicated servers. Throw in varying consumer level network

Re: [hlds_linux] IPv6 in Source

2009-08-26 Thread Arg!
surely there'd be no benefit for valve to develop this until at least a large portion of their player base actually has an IPv6 connection On Thu, Aug 27, 2009 at 7:29 AM, Romain Pierre ult...@gmail.com wrote: You can't use address translation? I don't know very well IPv6 but I think you can

Re: [hlds_linux] TF2 player count

2009-08-24 Thread Arg!
I have had this exactly as the OP describes it, ive already notified Valve about it. On Tue, Aug 25, 2009 at 6:27 AM, Saint K. sai...@specialattack.net wrote: Hi, Not exactly as you describe it, but i can reproduce it by switching servers several times while alt+tabbed into windows. At a

Re: [hlds_linux] TF2 player count

2009-08-24 Thread Arg!
PM, Arg! chillic...@gmail.com wrote: I have had this exactly as the OP describes it, ive already notified Valve about it. On Tue, Aug 25, 2009 at 6:27 AM, Saint K. sai...@specialattack.net wrote: Hi, Not exactly as you describe it, but i can reproduce it by switching

Re: [hlds_linux] Lotus.clan

2009-06-07 Thread Arg!
what are these things? what are you talking about? On Sun, Jun 7, 2009 at 4:23 PM, D3vilfish priv...@caterhamhill.net wrote: Isn't it time that like Q clan valve stepped in and sorted out lotus clan. Using tactics to fill there servers with fake connections is never going to give the client

Re: [hlds_linux] Lotus.clan

2009-06-07 Thread Arg!
I suggest you go post this topic on the steam forums, instead of leaving us confused as to what this has to do with server operation. On Sun, Jun 7, 2009 at 5:15 PM, D3vilfish priv...@caterhamhill.net wrote: Q clans official statement was that they quit while on top but it seems to most that

Re: [hlds_linux] New browser engine support for steam?

2009-06-04 Thread Arg!
i imagine it would be quite a lot of work to integrate another engine into the overlay. But it would so be worth it to get rid of IE from my life completely. On Thu, Jun 4, 2009 at 6:47 PM, DontWannaName! ad...@topnotchclan.comwrote: I dont know if they can since they use the hacks that are

Re: [hlds_linux] log msg

2009-06-03 Thread Arg!
when you test it, let us know please. On Wed, Jun 3, 2009 at 10:53 PM, Saint K. sai...@specialattack.net wrote: Does anyone know what the log message is for the spy fake death? Cheers, ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds_linux] Timeout after client connected

2009-06-02 Thread Arg!
the disconnect on map change issue. Quite annoying really. Arg! wrote: if you run sourcemod, update to at least 1.2.1 On Mon, Jun 1, 2009 at 10:33 PM, Nightbox alexandrualexa...@gmail.com wrote: but no, everytime someone connect to server, it crashs 2009/6/1 Nightbox

Re: [hlds_linux] Timeout after client connected

2009-06-01 Thread Arg!
if you run sourcemod, update to at least 1.2.1 On Mon, Jun 1, 2009 at 10:33 PM, Nightbox alexandrualexa...@gmail.comwrote: but no, everytime someone connect to server, it crashs 2009/6/1 Nightbox alexandrualexa...@gmail.com hmm, semms working now 2009/6/1 AnAkIn . anakin...@gmail.com

Re: [hlds_linux] Team Fortress 2 Update Available

2009-05-29 Thread Arg!
Just turn it on then! If you are using RunTeamLogic, you will need to disable it. 2009/5/30 Jordan Toor gamma...@gmail.com When we play arena, people are allowed to choose sides, and I don't have mp_tournament set to 1. I know they added tf_arena_use_queue, does this cause it? If so, I think

Re: [hlds_linux] Do not reply: Team Fortress 2 Update Coming

2009-05-26 Thread Arg!
oh dear. On Wed, May 27, 2009 at 9:28 AM, Rodrigo Peña yo@korrupzion.com wrote: lol ad...@nrl-server.de escribió: Thank you, we just received your mail concerning one of the noRealLife-Servers. It has been stored to be reviewed by an administrator. You will be contacted soon.

Re: [hlds_linux] Lan-Server show SteamID

2009-03-28 Thread Arg!
Is there a particular reason you wish to hide the steam ids of connected players? If i even read that right. On Sat, Mar 28, 2009 at 7:35 PM, soj s...@freenet.de wrote: Hello, My DOD:Source Lan Game Server show the SteamID of the conneted Gamers. I have downloaded the DOD:Source new and it

Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available

2009-03-06 Thread Arg!
more info please for claims of crashes, platform? plugins? On Fri, Mar 6, 2009 at 11:48 PM, Zover Mirklo izvrash...@inbox.lv wrote: Server crashes time to time- even with Tony's plugin enabled (and also nephstats mapchange timeout fix plugin). It happens in middle of map. After servers

Re: [hlds_linux] TF2 Classic

2009-02-27 Thread Arg!
. anakin...@gmail.com wrote: If players in your leagues don't want unlockables, why don't they just restrict it then, instead of waiting for a cvar? 2009/2/27 Arg! chillic...@gmail.com Not all! If there were cvars to set unlockable status for each unlock then it would be used extensively

Re: [hlds_linux] 'netchannel: failed reading message Net_setconvar

2009-02-27 Thread Arg!
you need a maths co-processor :P On Sat, Feb 28, 2009 at 5:04 PM, Reaper rea...@bestgn.net.au wrote: Particles: Missing 'particles/error.pcf' ./srcds_run: line 352: 337 Floating point exception$HL_CMD Getting this loading your script on stock server no MM or SM. Any ideas?

Re: [hlds_linux] TF2 update: chat is borked

2009-02-25 Thread Arg!
im having the same issue, i assume something in the update broke the chat hook for sourcemod. On Wed, Feb 25, 2009 at 7:44 PM, Cc2iscooL cc2isc...@gmail.com wrote: say /help [SM] See console for output. SourceMod Help: Command Information [001] equip - No description available [002]

Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

2009-02-25 Thread Arg!
If your running an administrative mod, disable it and test to make sure its not that causing issues. On Wed, Feb 25, 2009 at 8:29 PM, Flubber flub...@gmail.com wrote: Still got the seg fault error, it's getting ridiculous. 2009/2/25 Ronny Schedel i...@ronny-schedel.de The server was

Re: [hlds_linux] Natasha broken

2009-02-25 Thread Arg!
yup works fine here. On Thu, Feb 26, 2009 at 7:53 AM, SakeFox sake...@kingdomsend.com wrote: works fine on our servers too ics wrote: Works perfectly fine in our servers. -ics Saint K. kirjoitti: Are you sure it actually slowed down people? Because over here it doesn't... It

Re: [hlds_linux] Weapon Exploiters Get Weapons Removed for a Month!

2009-02-18 Thread Arg!
uploaded stats they use for http://www.steampowered.com/status/tf2/tf2_stats.php cross referenced players with kills whilst in specator team. On Thu, Feb 19, 2009 at 1:54 PM, Jonah Hirsch crazydog...@gmail.com wrote: I wonder how they tracked who was using the exploit. Kevin J. Anderson

Re: [hlds_linux] Tf2/l4d updates?

2009-02-16 Thread Arg!
Thats odd, i got notification via mailing list. 2009/2/17 Pawel tra...@gmail.com So mailing list is dead. There is new update. And they only informed about it on main site :/ On Fri, Feb 13, 2009 at 8:20 PM, 1nsane 1nsane...@gmail.com wrote: Ahahhahaha, check out Sourcemod. It has a

Re: [hlds_linux] Those damn reserved slots. [TF2]

2009-02-13 Thread Arg!
agreed that would be very annoying, thankfully theres none of those server in Australia that i know of. On Sat, Feb 14, 2009 at 8:06 AM, Steven Sumichrast packh...@gmail.comwrote: Adding to this annoyance is people who fake player count... server reports 24/28 people online, you get there and

Re: [hlds_linux] Those damn reserved slots. [TF2]

2009-02-12 Thread Arg!
^ awesome extension. I use reserved slots to build my community up, yes people hate it when they get kicked, but it builds a stronger community around the resources i provide them. On Fri, Feb 13, 2009 at 4:43 AM, Flubber flub...@gmail.com wrote: Just use cbaseserver extensions from pRED :

Re: [hlds_linux] Map change still drop everyone for you??

2009-02-08 Thread Arg!
i hate to say it, but this has never been an issue for me. Have had windows and linux servers running sourcemod. Sounds wrong but it seems like a US issue to me since ive heard nothing of the issue from any fellow Australian server ops. On Sun, Feb 8, 2009 at 1:47 PM, JäKë T

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Arg!
I would love to hear from anyone who can work out how to get access to the voice streams using MetaMod:Source or SourceMod, would help immensly for my hlss plugin. On Mon, Feb 2, 2009 at 8:04 PM, Nephyrin Zey nephy...@doublezen.net wrote: TF2 uses speex. Get some MM:S goin. Somewhere deep in

Re: [hlds_linux] OFF TOIPC - Question to GSP's regarding Ventrilo

2009-01-30 Thread Arg!
free software ftw On Sat, Jan 31, 2009 at 6:03 PM, Midnight mido...@gmail.com wrote: And so the Mumble revolution begins... Chris wrote: I, like most people on this list, have used all three servers/clients. While I grew up on vent, their business strategy is not to my liking so I

Re: [hlds_linux] 301 Redirect for map downloads

2009-01-19 Thread Arg!
you want to do this? Why not fill in the correct address in your config? If you want to do this, it's not hlds related :) On Sun, Jan 18, 2009 at 11:56 AM, Arg! chillic...@gmail.com wrote: Hey All, For circumstances out of my control ive tried to do a redirect for my external map

Re: [hlds_linux] 301 Redirect for map downloads

2009-01-19 Thread Arg!
sv_downloadurl. Like a failover URL. If a file is not on sv_downloadurl, then try the failover URL. Hint Valve! :) Guy } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Arg! } Sent: Sunday

Re: [hlds_linux] 301 Redirect for map downloads

2009-01-19 Thread Arg!
want to know how. I need a redirect back to my game server to get missing files! :) But the game is not a web server. :( } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Arg! } Sent: Monday

[hlds_linux] 301 Redirect for map downloads

2009-01-18 Thread Arg!
failing for me at the moment. Game is tf2 on windows server. Regards, Arg! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] TF2 DS: Strange glitch with Soldier and engineer

2009-01-09 Thread Arg!
no honour amongst hackers then :P On Sat, Jan 10, 2009 at 12:06 PM, 1nsane 1nsane...@gmail.com wrote: That sounds nice, hopefully someone will exploit those for fun. On Fri, Jan 9, 2009 at 6:23 PM, LDuke luckyd...@gmail.com wrote: I'd be careful with those. There was a post recently on

Re: [hlds_linux] Marry Christmas, Happy Holidays

2008-12-24 Thread Arg!
Merry holiday season from Australia. On Wed, Dec 24, 2008 at 10:04 PM, Kveri kv...@kveri.com wrote: Marry Christmas to all you guys! :) and Happy new year too. Kveri ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds_linux] Marry Christmas, Happy Holidays

2008-12-24 Thread Arg!
well thats just nasty On Thu, Dec 25, 2008 at 1:13 PM, Patrick Shelley sidest...@gmail.comwrote: it was brown snow O_O On 12/24/08, bliss...@gmail.com bliss...@gmail.com wrote: why? tasted like lemon to me. the best is pink snow. On Wed, Dec 24, 2008 at 9:57 AM, Japje | Jasper Wonnink

Re: [hlds_linux] Marry Christmas, Happy Holidays

2008-12-24 Thread Arg!
and why should I marry her? Anyway, I hope you guys had a happy winter solstice! On Wed, Dec 24, 2008 at 8:03 PM, Arg! chillic...@gmail.com wrote: well thats just nasty On Thu, Dec 25, 2008 at 1:13 PM, Patrick Shelley sidest...@gmail.com wrote: it was brown snow O_O On 12/24/08

[hlds_linux] Upcomming TF2 Update

2008-12-11 Thread Arg!
I noticed on the TF2 Blog (http://www.teamfortress.com/post.php?id=2096) there is an update comming soon, can Valve please make sure the srcds_run -autoupdate fix is implemented in this, and not missed out like it was with the recent L4D update. It would be really great to not have to worry about

Re: [hlds_linux] srcds_run Script

2008-12-07 Thread Arg!
It hasnt happened to me for a while but i can confirm this, when a segfault occurs (linux) it appears to also kill the running of the script and a manual restart of the game server is required. On Fri, Dec 5, 2008 at 11:36 PM, ics [EMAIL PROTECTED] wrote: Usually when it crashes, it starts

Re: [hlds_linux] L4D Linux Group Server Connection Issues(sv_steamgroup)

2008-11-20 Thread Arg!
Ok based on this i think ive worked out 3 options //sv_password xxx sv_allow_lobby_connect_only 0 sv_steamgroup xxx sv_steamgroup_exclusive 1 //sv_search_key mysearchkey (also do not include -nomaster in startup) This config will give you the steam group option, no lobby. search key and

Re: [hlds_linux] L4D Linux Group Server Connection Issues(sv_steamgroup)

2008-11-20 Thread Arg!
just fine, because direct connect ALWAYS opens a lobby now, it doesn't direct connect like on other source engine games. 2008/11/20 Arg! [EMAIL PROTECTED] Ok based on this i think ive worked out 3 options //sv_password xxx sv_allow_lobby_connect_only 0 sv_steamgroup xxx

Re: [hlds_linux] Autoupdate start option

2008-11-19 Thread Arg!
Thanks Milton and Chris, much appreciated. On Thu, Nov 20, 2008 at 11:21 AM, Jeff Sugar [EMAIL PROTECTED] wrote: They could still make it work for Windows boxes, at least. On Wed, Nov 19, 2008 at 4:53 AM, Steve Sumichrast [EMAIL PROTECTED] wrote: Hum -- I think you may have a point here,

Re: [hlds_linux] Steam community group features

2008-11-18 Thread Arg!
Some really strange stuff going on, people from the community group are joining the server, then presumably at a map change, being shipped off to a completely different server! On Mon, Nov 17, 2008 at 6:53 AM, Adam Nowacki [EMAIL PROTECTED] wrote: Here's an idea: When creating a lobby show a

Re: [hlds_linux] What Gives? L4D Still can't connect to group server

2008-11-18 Thread Arg!
So it seems to be that this does not work if you have -nomaster in the startup string. Problem there is, i still have random people joining via the server list. On Wed, Nov 19, 2008 at 3:46 AM, Kveri [EMAIL PROTECTED] wrote: It works for me, but you have to wait until master server refreshs.

Re: [hlds_linux] Autoupdate start option

2008-11-18 Thread Arg!
Especially since srcds_run script gets overwritten on every update. Perhaps this fix could be added into the script that gets updated on valves side so we dont have to fix it each time! Such a simple fix, im really surprised this has not been fixed yet. On Wed, Nov 19, 2008 at 5:19 AM, Steve

Re: [hlds_linux] Left 4 Dead server files

2008-11-17 Thread Arg!
so if we preload 'l4d_full' to a directory, say './left4dead' then when the game type 'left4dead' is release we can just point our update scripts to that game with the same directory? On Mon, Nov 17, 2008 at 11:02 PM, Mike Kent [EMAIL PROTECTED] wrote: l4d_full will preload the full game, I

Re: [hlds_linux] L4D sv_password failing

2008-11-15 Thread Arg!
Just to confirm, after the recent update, sv_password is still failing. Im not getting players joining from the lobbies but it would be nice to have the password applied as configured On Sat, Nov 15, 2008 at 7:25 PM, Arg! [EMAIL PROTECTED] wrote: actually ive had the opposite effect, no-one

[hlds_linux] L4D sv_password failing

2008-11-14 Thread Arg!
I just now updated the server, and without changing any config all of a sudden the sv_password is not being respected. I can join anytime without being prompted for a password even though it is set. Please help me. Server server.cfg below. // this is your server name as shown in the server list

Re: [hlds_linux] Server can't find steam for updating?

2008-11-08 Thread Arg!
thank you indeed, im surprised this has never been fixed. On Sun, Nov 9, 2008 at 6:17 AM, J T [EMAIL PROTECTED] wrote: Thanks. On Sat, Nov 8, 2008 at 12:21 AM, flyflo [EMAIL PROTECTED] wrote: Autoupdate is broken, like in orangebox. You have to modify your srcds_run script. Find :

Re: [hlds_linux] Server can't find steam for updating?

2008-11-07 Thread Arg!
I also have this, would be nice to know whats going on here so i can autoupdate On Sat, Nov 8, 2008 at 4:10 AM, J T [EMAIL PROTECTED] wrote: Could not locate steam binary:./steam, ignoring. I'm assuming its looking in the wrong directory? It's looking inside the l4d_demo folder when it

Re: [hlds_linux] l4d Dedicated server notes

2008-11-05 Thread Arg!
The remote access thing looks excellent! On Thu, Nov 6, 2008 at 12:36 PM, Chris Green [EMAIL PROTECTED]wrote: Linux dedicated server changes for Left4Dead There have been many changes, enhancements, and optimizations with the dedicated server for Linux: * All of the code is now being

Re: [hlds_linux] Annoying timeleft exploit

2008-09-23 Thread Arg!
I suggest switching to sourcemod, that way if there is something like this you dont like, you can simply change it! On Wed, Sep 24, 2008 at 3:40 AM, ics [EMAIL PROTECTED] wrote: Good luck with that. Mani hasnt really been around since.. 2 years ago with exception of making MAP for OB engine.

Re: [hlds_linux] Random map corruption

2008-09-17 Thread Arg!
That sounds promisiing except when an update needs to change the maps. On Thu, Sep 18, 2008 at 12:32 AM, Kveri [EMAIL PROTECTED] wrote: try to set chmod to the maps to read only, if it gets corrupted again you'll know that it's filesystem/hdd error and not server bug. Kveri Saint K. wrote

Re: [hlds_linux] Good Stats Package

2008-09-07 Thread Arg!
I run pshychostats and i cant recommend it enough. On Mon, Sep 8, 2008 at 9:01 AM, Keeper [EMAIL PROTECTED] wrote: Plus this sounds promising... http://www.psychostats.com/forums/index.php?s=570cc3d5561651bfed890776729872

Re: [hlds_linux] cp_dustbowl issues

2008-09-01 Thread Arg!
well well, it would appear winlimit is set to 3! not sure whats setting this, but at least i have something to work with now, thank you! On Mon, Sep 1, 2008 at 8:04 PM, Matt Peel [EMAIL PROTECTED] wrote: Arg! wrote: I've just had the strangest issues on dustbowl (tf2) where either the gates

Re: [hlds_linux] cp_dustbowl issues

2008-08-31 Thread Arg!
A follow up to this issue, i cannot seem to replicate it consistently, but it is still occuring on at least dustbowl, steel and badwater. Has anyone experienced this before? On Sat, Aug 30, 2008 at 5:10 PM, Arg! [EMAIL PROTECTED] wrote: I've just had the strangest issues on dustbowl (tf2

[hlds_linux] cp_dustbowl issues

2008-08-30 Thread Arg!
I've just had the strangest issues on dustbowl (tf2) where either the gates wont open after setup, or on the third cap the map will change. It has appeared this morning and nothing has changed on the server. Its not arena maps coz even restarting the server did not fix it. It also appears to be

Re: [hlds_linux] Mail problem?

2008-08-24 Thread Arg!
there are tumbleweeds On Sun, Aug 24, 2008 at 8:30 PM, Gameserver-Factory.de [EMAIL PROTECTED] wrote: It´s quiet -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Steve! Gesendet: Sonntag, 24. August 2008 12:16 An: Half-Life dedicated