For anyone having problems with SDKHOOKS you can download the latest
here: http://hg.nicholashastings.com/sdkhooks
Just download the latest and copy the sourcemod folder.
On Wed, Jun 27, 2012 at 11:23 PM, E3pO e...@e3po.info wrote:
For anyone having problems with SDKHOOKS you can download
Try removing addons. It seems as though something about EmitSoundToAll
is causing it to crash.
On Thu, Jun 28, 2012 at 12:04 AM, E3pO e...@e3po.info wrote:
Try removing addons. It seems as though something about EmitSoundToAll
is causing it to crash.
On Wed, Jun 27, 2012 at 11:55 PM, Frank ad
By the way.. I just loaded latest snapshot of sourcemod and it updated
all the gamedata for sdkhooks etc... everything is working now.
On Thu, Jun 28, 2012 at 12:09 AM, E3pO e...@e3po.info wrote:
By the way.. I just loaded latest snapshot of sourcemod and it updated
all the gamedata
*:* LISTEN
if i do an nmap llf-vm -p 27018 it says that tcp is open
I've tried -ip 127.0.01 and it makes localhost open but nobody can
connect to it then. If i try ip and the public ip it can't bind to the
address... what should I do!?
Thanks in advance,
E3pO
on
the mailing list)
STEAM_0:0:39228904 / http://www.steamcommunity.com/profiles/76561198038723536
xploit3r/E3pO (the guy who made the vid)
STEAM_0:1:17281511 / http://www.steamcommunity.com/profiles/76561197994828751
Le 5 avril 2012 02:25, Tony Paloma to...@valvesoftware.com a écrit :
Yes
Is that a 3?
On Apr 6, 2012 4:35 PM, Frank ad...@gamerscrib.net wrote:
Yeah they are in Hawaii... must be nice
http://imgur.com/7wsML
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent:
Oh my bad... Hl2 ep 3 derp
On Fri, Apr 6, 2012 at 4:58 PM, E3pO e...@wmclan.net wrote:
Is that a 3?
On Apr 6, 2012 4:35 PM, Frank ad...@gamerscrib.net wrote:
Yeah they are in Hawaii... must be nice
http://imgur.com/7wsML
-Original Message-
From: hlds_linux-boun
http://www.e3po.info/main/2012/01/04/install-source-dedicated-server-on-linux/
Shameful self advertising But hey, best video tutorial I've seen.
On Mar 28, 2012 4:15 AM, Steve steve.gr...@gmail.com wrote:
try srcds.com for information in how to set up a server
On Mar 28, 2012 8:35 AM,
My server has been crashing into a dialog box that says Engine Error,
ED_Alloc: no free edicts. I googled for a possible solution and I came
across this page http://www.gamebanana.com/threads/140329 that says to
add -num_edicts to the command line.. I'm guessing this is only for
clients, not
Update has been released
On Thu, Mar 22, 2012 at 7:36 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on releasing a mandatory TF2 update. We should have it ready
soon.
-Eric
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So i just noticed this in my logs:
Connection to Steam servers successful.
Public IP is xxx.xxx.xxx.xxx
Assigned anonymous gameserver Steam ID [A-1:XX(2891)].
VAC secure mode is activated.
Maybe a soon to come server browser that goes by game server's steam id's
instead of IP address?
Of course! I'll be working on it whenever i have free time which isn't much
right now... Once i have it loading up servers and checking they are
actually up and being able to keep them up and updated i'll release it to
the public. It will be able to update itself so you will always have the
latest
/UpToDateCheck/v0001/?appid=440version=0.0.0.0format=xml
From: [hlds_linux] Master server issue ?
Kyle.
On Thu, Feb 16, 2012 at 5:42 PM, 1nsane 1nsane...@gmail.com wrote:
Check out Neph's script:
http://nephyrin.net/tools/nemrun/latest/srcupdatecheck
On Thu, Feb 16, 2012 at 8:40 PM, E3pO
Maybe a reputation system could be put into place and allow users to seed
their files to other users. imagine if every single steam client was set to
seed You computer finds the closest connections and downloads at
whatever they have their cap setup for. If playing a game have it set low
or
This is why I think it to should be an OPTIONAL service... Just like how
you can let universities borrow your CPU power while you are afk... I mean
heck, it's not being used when you aren't around unless of course you're
running servers or services that take up CPU power. Why not do the same for
I'm working on a server manager for windows that allows me to control all
my srcds servers from one application. It keeps track of their
responsiveness and allows me to remotely close them or make changes to
settings from a http server running from inside the app.
Where is the page that shows the
Perfect! Thank you.
On Thu, Feb 16, 2012 at 8:44 PM, netshr...@gmail.com wrote:
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1/?appid=appidversion=current
version
On 17/02/2012, at 12:40 PM, E3pO wrote:
I'm working on a server manager for windows that allows me to control all
when they rejoin the server...
On Feb 10, 2012 5:00 PM, Russell Smith ve...@tinylittlerobots.us wrote:
How would you report a crash in game if your game crashed?
On 2/10/2012 1:29 PM, Mart-Jan Reeuwijk wrote:
Almost would want a plugin to have a !report to be popping up in their
chat if
try removing all plugins see if it fixes the problem and then remove each
plugin 1 by 1 to find the culprit .
On Jan 30, 2012 8:59 PM, Tres madeinte...@gmail.com wrote:
We recently changed our respawn times to Valve's default. Upon doing so, we
started having random respawn countdown loops. The
I would love to see it take effect for all source games and even include
servers already in players favorites.
That way server administrators can set hostname in their configs and then
when a client refreshes their server browser it changes to the hostname as
the saved favorite and not the ip
Same problem here...
On Thu, Jan 26, 2012 at 11:01 PM, Rodrigo Peña yo@korrupzion.comwrote:
I'm experiencing the same issue, thought it was my bandwidth, I've been
stuck in Updating Installation for 1+ hour :
-Rodrigo
On 26-01-2012 22:57, Bruno Garcia wrote:
I'm still unable to
I support this!
On Jan 25, 2012 5:14 PM, James Puckett jamesrichardpuck...@gmail.com
wrote:
Support this
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I use this app every few hours to check up on my servers ;). It would be
really sweet if it included some kind of widget for the main screen that
updates every so often and a notification system to alert if a server
hasn't responded more then 10 checks or so. I've noticed a server can be
full and
Just got in game warning that update is coming.
On Wed, Jan 11, 2012 at 7:50 PM, Aaron DJ Zyrphon Thompson
rmesc...@gmail.com wrote:
Thank you for the update! Please be sure that it isn't buggy, okay? ;-P
Godspeed!
Sent from my MOTOBLUR™ smartphone on ATT
-Original message-
From:
Getting a few of these a day in my logs.. Just curious what they are.
S3: Client connected with invalid ticket: UserID: d35
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Netchannel: unknown net message (24) from 24.246.163.218:27005.
Tend to get this in server console every once in awhile..
Dono if its some type of dos attempt or if its just usual messages from
faulty client to server code. Maybe a broken query script on a gametracking
website or something.
that same message before, could be aliens.
On Sat, Dec 31, 2011 at 5:27 PM, E3pO e...@wmclan.net wrote:
Netchannel: unknown net message (24) from 24.246.163.218:27005.
Tend to get this in server console every once in awhile..
Dono if its some type of dos attempt or if its just
realize that reverse engineering on your own
empty server was cheating..
But i guess that is life.
-E3pO
On Sat, Dec 24, 2011 at 12:01 PM, ics i...@ics-base.net wrote:
He is banned, just his old account, not the new one.
Quit the bickering about VAC bans, nothing will change despite what we say
Relevant to server administration.
.. Just had to do it.
But anyway these 503 errors are really getting annoying.
On Fri, Dec 23, 2011 at 3:24 PM, doc drga...@gmail.com wrote:
Relevant to server administration.
On Fri, Dec 23, 2011 at 12:20 PM, Drogen Viech
drogenvi...@googlemail.comwrote:
Team Fortress 2
- Added community-created winter items to the drop lists, the craft tables,
and the store
- Added the Spirit of Giving
- Gifts from Secret Saxtons and Piles o' Gifts now have a chance to grant a
gift in addition to whatever item they would have granted normally
- Fixed hearing the
Error 503 Service Unavailable
Service Unavailable
Guru Meditation:
XID: 1795920261
--
Varnish cache server
On Tue, Dec 20, 2011 at 1:16 PM, doc drga...@gmail.com wrote:
I've always wondered the point of these kind of questions. I guess it's
good to bring up your
I have some custom map servers that like to crash out spamming this in the
console over and over and over again.. Any idea why this is happening or
have a way to only alert once and not flood the console with this
spam\cause the server to go down?
ERROR: Replay already recording.
L 12/19/2011 -
Set maxplayers to 24 in your startup command line and add -replay after it.
On Dec 18, 2011 9:24 AM, Steven Linn stevenl...@knights.ucf.edu wrote:
Odd. Mine shows out of 25. Did you try setting maxplayers to 25?
On Dec 18, 2011 9:09 AM, Mike Johansen michs...@live.no wrote:
Hi guys,
There is a scoring penalty having a 32 slot server. If you set maxplayers
to 24 and add -replay you will be fine.
On Dec 18, 2011 11:59 AM, Mike Johansen michs...@live.no wrote:
If i do that, wont there be a scoring penality in Quickplay? Very weird
this. Because on my 32 slot Orange server,
Connection to Steam servers successful.
Public IP is 184.17.237.86.
VAC secure mode is activated.
Received auth challenge; signing into gameserver account...
L 12/17/2011 - 11:21:52: Received auth challenge; signing into gameserver
account...
Failed to update item schema: HTTP status 404
something about reverting back
to fallback or something like that but no longer.
-ics
17.12.2011 18:24, E3pO kirjoitti:
Connection to Steam servers successful.
Public IP is 184.17.237.86.
VAC secure mode is activated.
Received auth challenge; signing into gameserver account...
L 12/17/2011
I take that back, i replied to fast.
On Sat, Dec 17, 2011 at 11:30 AM, E3pO e...@wmclan.net wrote:
Looks like load out in my severs aren't working at all I haven't tried
joining other servers though.
On Sat, Dec 17, 2011 at 11:29 AM, ics i...@ics-base.net wrote:
Got the same error
this morning on our servers. There has been cases like
this while back time to time. Before it said something about reverting back
to fallback or something like that but no longer.
-ics
17.12.2011 18:24, E3pO kirjoitti:
Connection to Steam servers successful.
Public IP is 184.17.237.86
Bummer, i can't even play TF2 through steam. Says the game is
currently unavailable :(. And now the servers are to busy to handle my
request.
steam.inf before update:
PatchVersion=1.1.8.8
ProductName=tf
appID=440
steam.inf after update:
no file can be found!
On Thu, Dec 15, 2011 at 10:56 PM,
My favorite time of the day:
http://www.wmclan.net/i/images/70213795242739373460.png
As soon as these servers update i will be able to confirm the steam.inf
isn't being sent out on multiple boxes
On Thu, Dec 15, 2011 at 11:09 PM, Tony Paloma to...@valvesoftware.comwrote:
This can happen if
After running the command again all my boxes are running fine with the
latest snapshots of sourcemod and metamod source.
On Thu, Dec 15, 2011 at 11:59 PM, John Schoenick nephy...@doublezen.netwrote:
nemrun just calls hldsupdatetool with normal options.
Your princess is in another castle.
just came to say my game crashed and i'm having lots of clients time out.
On Fri, Dec 16, 2011 at 1:05 AM, Ross Bemrose rbemr...@vgmusic.com wrote:
By any chance, does it cause a bunch of players game clients to crash,
because i just had that happen on my server (my own game client included).
CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS Players
Connects
0.52 0.00 0.003885066.610379
show_server_reputation
show_server_reputation
The server reputation is already being requested.
Server reputation request failed with error 16 !
https://twitter.com/steam_support/status/147027038228848640
On Wed, Dec 14, 2011 at 3:52 PM, Juliano mirando...@gmail.com wrote:
DDOS?
Att.
Juliano
On Wed, Dec 14, 2011 at 6:36 PM, Bruno Garcia garcia.bru...@gmail.com
wrote:
It's worldwide
http://store.steampowered.com/stats/
. Just these 'episodes'
are far too frequent and far too prolonged for a system like this.
Chris
On 14/12/2011 20:32, E3pO wrote:
CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS Players
Connects
0.52 0.00 0.003885066.610379
http://www.teamfortress.com/australianchristmas2011/
ETA on when the update will be pushed to servers? I want to be ready and
get a 24-7 foundry up and running!
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STEAMAUTH: Client mipermip123 received failure code 6
STEAMAUTH: Client mipermip123 received failure code 6
L 12/08/2011 - 09:50:01: PLAYERNAME 471STEAM_0:0:REMOVEDUnassigned
disconnected (reason No Steam logon)
Dropped PLAYERNAME from server (No Steam logon)
I've been getting these randomly the
Steam community was also having issues connecting and is working now. Try
again.
On Dec 6, 2011 6:41 PM, PAL-18 pal...@zombiegamer.net wrote:
I'm suddenly getting this (see thread title) on all my servers. I have a
bare minimum of ports opened, did steam increase the range again?
The ports i
I just checked one of my other servers... It shows
You are not banned from the master server.
Your reputation score is 182378
It would be nice if I could reset the -761 server
http://www.wmclan.net/i/images/71987807290957312275.png
On Fri, Nov 25, 2011 at 5:21 AM, Jeff Sugar
Looks to have something to do with ports for sure... The -700 server is on
the same IP as one that is now at +25 after some playing. They are port
27015 and port 27016.
Definitively bound to server ip's port.
On Fri, Nov 25, 2011 at 6:21 AM, Asher Baker asher...@gmail.com wrote:
On Fri, Nov
naturally have more reputation than the ones that just
started. It doesn't really matter anyway, since the reputation is only
there to make sure bad servers get bad rep and eventually banned from
server pool so folks don't go into those bad servers anymore.
-ics
25.11.2011 13:28, E3pO kirjoitti
Is there a way to reset your server reputation to 0 and start fresh? I
think my server rep is so bad because it was a halloween server and people
would come and go often! I tried making a new identity for it but it has
the same server reputation?
On Thu, Nov 24, 2011 at 5:54 PM, Didrole
It would be interesting to compare server reputation from didrole's
http://didrole.com/server_reputation/ plugin with other servers..
Right now one of my servers has a -340 reputation.
An online graph of server locations and their reputations and times of day
would be a cool thing to have
That's a totally different type of ranking system then how the quickplay
system works.
On Thu, Nov 24, 2011 at 2:25 AM, msleeper mslee...@ismsleeperwrong.comwrote:
Go look on game tracker or whatever if you want to know who has the
bestest server.
On Thu, Nov 24, 2011 at 2:09 AM, E3pO e
Anything going into the re sizing of the window? I've noticed when playing
in fullscreen 1920x1080 and then going to a windowed size smaller it messes
up hud elements. Especially if you go from a small window to a larger
window etc..
On Fri, Nov 18, 2011 at 2:45 PM, Eric Riemers
On my windows box i am getting more and more of these every update:
material models/player/items/medic/medic_mirror has a normal map and
$basealphae
nvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/all_halo has a normal map and
$basealphae
use wineconsole or setup a xserver to forward it to... have you guys tried
crossover or even http://www.playonlinux.com/en/
On Wed, Nov 9, 2011 at 7:40 AM, Michael Johansen michs...@live.no wrote:
That was what I was saying, you cannot run .exe on Linux without WINE.
Which is probably
So i've noticed a few things and I have questions about them.
- The server can be full from 8AM to around 10PM and then players start
to just disconnect and then it's empty all night.
- When I'm playing on the server it seems like more people join and stay
online\connect via
I can't start my tf2 server steam connection failed..
On Nov 7, 2011 5:59 PM, Det deton...@helix.net.nz wrote:
On 08/11/11 11:49, Loïc PERY wrote:
ok u updated again to get good steam.inf ...
so im only the one with
version : 1.0.0.68/19 4743 insecure (secure mode enabled, disconnected
I've had gift drops for a few days perfectly fine... After restarting the
server today quickplay has been working fine but no gift drops are
happening? Monoculus is working fine.
On Tue, Nov 1, 2011 at 2:40 PM, Claudio Beretta
beretta.clau...@gmail.comwrote:
that's not something you really want
I've just started noticing this today after trying to setup some new
servers..
] cl_gameserver_create_identity
Request to create a game server account sent--please wait.
It just stalls there and won't send back any information. Any ideas?
though, but you should just try that command
in a short while after.
On Thu, Nov 3, 2011 at 5:48 PM, E3pO e...@wmclan.net wrote:
I've just started noticing this today after trying to setup some new
servers..
] cl_gameserver_create_identity
Request to create a game server account sent
I personally think they need to make a bug zilla type thing that people can
commit bugs to and then have a dev blog that people can rss to check for
upcoming updates or questions. Then people can comment to the blog post.
Keep the existing mailing list but also run a forum powered by the mailing
Initializing Steam libraries for secure Internet server
Failed to load Steam Service
ServiceStart: failed to start
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
I have been getting complaints that my server is crashing right before it
auto team balances everybody. Any ideas?
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bootstrapper version ...
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 270
Checking/Installing 'Team Fortress 2 Materials' version 136
Checking/Installing 'Base Source Shared Materials' version 8
On Mon, Aug 29, 2011 at 6:26 PM, E3pO e...@wmclan.net wrote:
I have been
srcds@nexius:~/srcds_new_surf/orangebox$ screen -r
*** ERROR *** Excessive sizelevel (1065) for element
*** ERROR *** Excessive sizelevel (1066) for element
*** ERROR *** Excessive sizelevel (1067) for element
*** ERROR *** Excessive sizelevel (1068) for element
*** ERROR *** Excessive sizelevel
Some reason I've been getting random crashes that look like this at
the end of console..
ysics! (entity tf_ammo_pack)
*DEAD* CSn| paper bombs: do i get autokicked in spectate?
L 08/17/2011 - 23:52:31: CSn| paper
bombs5STEAM_0:0:36854332Spectator say do i get autokicked in
spectate?
L
Tend to get a bunch of these messages in the console...
DataTable warning: (class player): Out-of-range value (-1499.771606)
in SendPropFloat 'm_vecBaseVelocity', clamping.
DataTable warning: (class player): Out-of-range value (-1499.771606)
in SendPropFloat 'm_vecBaseVelocity', clamping.
, 2011 12:22 AM, E3pO e...@wmclan.net wrote:
Tend to get a bunch of these messages in the console...
DataTable warning: (class player): Out-of-range value (-1499.771606)
in SendPropFloat 'm_vecBaseVelocity', clamping.
DataTable warning: (class player): Out-of-range value (-1499.771606
Try running `strace -p PID` and check what is going on when it is crashed.
I'm interested in seeing what is happening on the 100% cpu bugs and the non
restart bugs.
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I've noticed several of our maps have broken due to the fact that
the trigger_push is not acting the way it used to. I have done tests with
hammer and shown that when a trigger push is pushing you at an upward angle
it will push at the speed of push and then slow you down once you exit the
SetLocalAngles(0.00,3601.493652,0.00) on Toplogo
Bad SetLocalAngles(0.00,3601.493652,0.00) on Toplogo
Bad SetLocalAngles(0.00,3601.493652,0.00) on CTlogo
Bad SetLocalAngles(0.00,3601.493652,0.00) on Toplogo
Bad SetLocalAngles(0.00,3601.493652,0.00) on
Bad SetLocalAngles(0.00,3600.00,0.00) on beamerrotating1
Bad SetLocalAngles(0.00,3600.00,0.00) on beamerrotating9
Bad SetLocalAngles(0.00,3600.00,0.00) on beamerrotating12
Bad SetLocalAngles(0.00,3600.00,0.00) on beamerrotating10
Bad
What's e-mail?
:)
2011/7/29 Björn Rohlén bjorn.roh...@gmail.com
Hey! This e-mail stuff ain't easy!
On Fri, Jul 29, 2011 at 11:58 PM, Andrew Armitage and...@thirdlife.org
wrote:
Could people please start new threads for new problems, rather than
everything being under the Team Fortress
Some people have been requesting this so I setup an unofficial bugzilla for
srcds.
http://bugzilla.lowlagfrag.com/
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Every crash i have been getting ends with
srcds_linux: malloc.c:4628: _int_malloc: Assertion `(unsigned long)(size) =
(unsigned long)(nb)' failed.
PreMinidumpCallback: updating dump comment
On Tue, Jul 26, 2011 at 5:01 AM, Peter Reinhold peter_va...@reinhold.dkwrote:
On Mon, 25 Jul 2011
is there a good way to warn the server that there is an update and needs to
restart instead of just restarting the server and saying WE ARE GOING TO
RESTART FOR UPDATES like a million times?
When you kill the server players clients time out and then get a lost
connection to server. It would be
Infinite origin from vphysics! (entity tf_ammo_pack)
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110727000911_1.dmp
Segmentation fault (core dumped)
BFD: Warning: /home/srcds/srcds_new_test/orangebox/core is truncated:
expected core file
jokiaho daniel.joki...@gmail.comwrote:
how to edit this so i just kill screen x ?
On 22 Jul 2011 00:27, E3pO e...@wmclan.net wrote:
I made the script to check and reload server. I didn't make the rcon
code.
On Jul 21, 2011 2:12 PM, Björn Rohlén bjorn.roh...@gmail.com wrote:
That looks
because valve can possibly put out a patch this evening?
I'm just trying to get my servers to auto-start as i'm going to be out
of
town all weekend and need some automated/fail proof setup for the
servers
crashing.
On Fri, Jul 22, 2011 at 7:27 AM, E3pO e...@wmclan.net wrote
Can we have an exact time of when the update is going to be released so that
we can be ready for it (just in case our servers are crashed and we need to
kill them so they will update).
On Fri, Jul 22, 2011 at 3:21 PM, Michael Johansen michs...@live.no wrote:
Will the update be pushed out
.*
*valvesoftware.com/wiki/Valve_**Timehttp://developer.valvesoftware.co
m/wiki/Valve_Time
In all seriousness, usually the updates arrive 2-5am for me UTC+3
which is
UTC-7 at seattle, 3pm to 6pm.
-ics
22.7.2011 22:25, E3pO kirjoitti:
Can we have an exact time of when the update
Just updated again?
On Jul 22, 2011 3:40 PM, Michael Johansen michs...@live.no wrote:
Try to install a sourcemod plugin removing the weapons? I havent tried it
but since everyone is saying its them causing the crashes its worth a shot.
From: kyle.l...@gmail.com
Date: Fri, 22 Jul 2011 15:09:21
Servers are still crashing like crazy.
Here is the last message in console on crash:
L 07/22/2011 - 22:19:09: World triggered Game_Over reason Reached Time
Limit
L 07/22/2011 - 22:19:09: Team Red final score 0 with 7 players
L 07/22/2011 - 22:19:09: Team Blue final score 0 with 7 players
Valve, quick question.
What is Team Fortress 2 Beta for?
kthxbai.
On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma drunkenf...@hotmail.comwrote:
Yes I crashed again
*** glibc detected *** ./srcds_linux: double free or corruption (!prev):
0x1aeae148 ***
The double free makes more sense.
also, has anybody come up with a way to have the server automatically
restart itself when it gets to a crash that doesn't automatically restart
itself?
It seems to be stuck and i have to kill the process and restart the server,
that's annoying.
On Wed, Jul 20, 2011 at 10:22 PM, 1nsane
YOUR UPDATE IS BROKEN. GO FIX IT.
On Wed, Jul 20, 2011 at 9:02 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2 are now available. The specific
changes include:
- Added the items for Dr. Grordbort's Victory Pack
- Fixed hatless hats not working correctly
battery.c
On Thu, Jul 21, 2011 at 6:37 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:
Oh, don't you know? its for having a stable game... and if memory serves me
well, it doesn't even crash.
From: E3pO e...@wmclan.net
To: Half-Life dedicated Linux server mailing
for beta servers?
On 7/21/2011 7:08 AM, E3pO wrote:
Whoever has the final call on releasing updates needs to be fired. It
is
illogical to release an update for such a widely used application
without
testing and then just walk away from the update station and go to
sleep.
Hell, i'm
After the recent update and the server crashing non stop I made a little php
script so I could go to sleep
?php
define('PACKET_SIZE', '1400');
define('SERVERQUERY_INFO', \xFF\xFF\xFF\xFFTSource Engine Query);
define ('REPLY_INFO', \x49);
define('SERVERQUERY_GETCHALLENGE',
I made the script to check and reload server. I didn't make the rcon code.
On Jul 21, 2011 2:12 PM, Björn Rohlén bjorn.roh...@gmail.com wrote:
That looks a lot like FiDos code. You sure you MADE IT?
-The G
On Thu, Jul 21, 2011 at 9:43 PM, E3pO e...@wmclan.net wrote:
After the recent update
Same... not only do I crash on vphisics error still but the corrupted double
link list.
On Jul 20, 2011 7:42 PM, James Botting bottswan...@googlemail.com wrote:
We also just had a similar crash.
Seriously valve?
On 21 Jul 2011, at 03:20, Tony Paloma drunkenf...@hotmail.com wrote:
Anyone else
I have never enabled replays and the server has crashed once again from link
list.
On Jul 20, 2011 8:45 PM, Sazpaimon sazpai...@x-cult.org wrote:
Try running without replays enabled, my girlfriend tells me she was only
able to play on servers without replays on (they exist, apparently)
tonight.
-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
Sent: Monday, July 18, 2011 2:12 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] My server is still crashing
Okay i set logging on again
down the return key? Why are you doing that?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
Sent: Sunday, July 17, 2011 9:09 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re
to repeat? Also, if you make your shell window taller before
starting
gdb, you won't have to page thru as much.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
Sent: Sunday, July 17, 2011 11:01 PM
For some reason i can not post to this list, keeps saying my message is so
big so i'm starting a new thread.
Core was generated by `./srcds_linux -debug -console -game tf +ip
65.18.168.205 +port 27015 +map surf_'.
Program terminated with signal 11, Segmentation fault.
#0 0x00811602 in
Yeah sorry I tried sending like 8 times.
I CD into /orangebox/ and then type gdb. When it is open I type sym tf
On Jul 17, 2011 7:07 PM, Sazpaimon sazpai...@x-cult.org wrote:
I asked you before how you're running gdb but never got an answer.
On 7/17/2011 9:18 PM, E3pO wrote:
For some reason i
:13 PM, E3pO wrote:
Yeah sorry I tried sending like 8 times.
I CD into /orangebox/ and then type gdb. When it is open I type sym tf
On Jul 17, 2011 7:07 PM,
SazpaimonSazpaimon@x-cult.**orgsazpai...@x-cult.org
wrote:
I asked you before how you're running gdb but never got an answer.
On 7
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