Why even go for CELT? Isn't CELT merged into opus? Shouldn't you go
for opus instead? That seems like a pretty interesting move to me
(integrating CELT now).
2016-11-19 2:01 GMT+01:00 pilger :
> Does CELT codec support input voice from file on TF2?
>
>
> _pilger
>
> On 18
Since jessie is stable for a while now I consider this perfectly
understandable, not supporting oldstable isn't a big hit in my
opinion.
2016-03-16 10:41 GMT+01:00 Ross Bemrose :
> Debian 8 ("jessie") should be OK, though. It uses glibc 2.19.
>
>
> On 3/16/2016 5:39 AM, Saint
I would guess the new source 2 supports IPv6, everything else would be
terrifying.
2015-01-17 16:32 GMT+01:00 Kevin Kelker ke...@kelker.info:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hey there,
I've searched around the web
but didn't find any current news about this:
How about IPv6
Is it? Just finished couple of round on ghost_town, canteens working fine
for us. Only bug I (we all) have is that we have only have unknown items in
our inventory's. No names anymore ;)
2013/11/2 Saint K. sai...@specialattack.net
Scrap that, it's not working on *any* MVM map.
Saint K.
At least these 55 servers [1] running on 1.5.5 didn't notice the update.
... but maybe they use it admin only
Since 1.5.8 it adds the correct tags.
[1] http://www.sourcemod.net/stats.php?mod_id=0addon_id=1957
2013/6/19 ics i...@ics-base.net
Some servers even have custom built stuff in
That's not correct.
I would be happy to make IPv6 available for these who already get IPv6
connections (witch are more and more), but without native IPv6 support it
would cost lots of time to configure a IPv6-IPv4 translation (correct my
if I'm wrong, but as far as I know its possible).
So IPv6 is
So only because it isn't available directly2you they shouldn't implement
it? Real freethinker here. 50 years? Yea, in 50 years what should an ipv4
addr. cost? Unpayable in 50 years, at least for us.
2013/5/31 Sam Newsome (Rizla) ri...@tmfgaming.com
I'm with BT and have IPv6
I believe IPv4 is
2013/5/31 Ondřej Hošek ondra.ho...@gmail.com
On Fri, May 31, 2013 at 4:14 AM, Giovanni Harting
chefeification...@gmail.com wrote:
So only because it isn't available directly2you they shouldn't implement
it?
Uhh, you completely misunderstood the point (and followed up with a
personal
Had this yesterday, a restart did the trick.
gz
2013/5/1 Weasel wea...@weaselslair.com
This is under Debian Linux 6 (64-bit).
non-SteamPipe TF2 ran fine previously, and beta SteamPipe didn't throw
that error either.
This sounds rather ominous:
L 04/30/2013 - 17:59:59: Initializing Steam
Actually, '..' is a dir on unix. (the parent dir) If this is causing
the error valve should fix that. Using the .. maybe not the most sommon
way, but it _should_ really work.
2013/4/28 Peter Lindblom i...@teaterljud.se
You should set a dir
+force_install_dir ..
+force_install_dir gearbox
Forgot something: Maybe there are file conflicts within useing the parent
dir, you should try another folder path and see if the error is still
occuring.
2013/4/29 Giovanni Harting chefeification...@gmail.com
Actually, '..' is a dir on unix. (the parent dir) If this is causing
the error
There are some port that the game tries to bound automaticly, maybe there
are some cvars to control that
For all command line specific, look here:
https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Dedicated_Server
2013/2/10 Landon Orr lando...@gmail.com
So that
Same problem here on debian x64. Its only on few servers, they start all
insecure now due missing of this lib
Im still updating with the hldsuptadetool. Have I missed the update that
makes the tf2 linux server avaliable on the new steamcmd only?
2013/2/5 Michael Johansen michs...@live.no
Agree, much more problems with steamcmd, its actually better situated right
were it is on the old hldsupdatetool, believe me!
2012/12/28 Asher Baker asher...@gmail.com
On Fri, Dec 28, 2012 at 8:17 AM, Cameron Munroe
cmun...@cameronmunroe.com wrote:
#Current (New) server lock ups that
Valve time explains all!
2012/12/21 Aaron Thompson rmesc...@gmail.com
Mayans didn't predict leap years. The world should have ended 6 months ago.
On Thu, Dec 20, 2012 at 6:15 PM, Weasel wea...@weaselslair.com wrote:
@Steam_Support Hmmm... new TF2 update released just as it becomes
I have seen this tow days earlier too
2012/11/2 Scipizoa scipi...@aol.com
Really??? I've seen this happen the last couple of updates, for tf2,
it even did it afew times for l4d2
From: Marco Padovan e...@evcz.tk
To: hlds_linux hlds_linux@list.valvesoftware.com
Sent: Friday, November 02,
I think it needs both to do so.
2012/10/27 Cameron Munroe cmun...@cameronmunroe.com
Okay, are you a computer or a person?
On 10/27/2012 8:21 AM, Ourprop wrote:
On 10/27/2012 7:16 AM,
hlds_linux-request@list.**valvesoftware.comhlds_linux-requ...@list.valvesoftware.comwrote:
Send
Stable. Filled after ~ 1 minute
2012/10/27 Marco Padovan e...@evcz.tk
I just put online 2 additional 24slots servers in europe and they were
*instantly* filled...
looks like I can keep putting them online and they keep getting filled
seconds after I get them started...
what's the
, Giovanni Harting ha scritto:
Stable. Filled after ~ 1 minute
2012/10/27 Marco Padovan e...@evcz.tk
I just put online 2 additional 24slots servers in europe and they were
*instantly* filled...
looks like I can keep putting them online and they keep getting filled
seconds after I get them
Fixes the crash. Big thx
2012/10/28 Eric Smith er...@valvesoftware.com
We've released an optional (for dedicated servers) update for Team
Fortress 2. The notes for the update are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a regression
Witch version do you use? Working is latest sm dev snapshot and metamod
1.10 dev snapshot
2012/10/28 Benedict Glover neobened...@hotmail.co.uk
Since Alliedmodders isn't giving me any responce, I'd like to know how
everyone has managed to get sourcemod working but me. I've tried
everything,
Thy the dev snapshot 1.10
2012/10/27 Russell Smith ve...@tinylittlerobots.us
I managed to get it on one. Crashed immediately on player connects though
with the latest MM/SM snapshots though :(
On 26.10.2012 17:28, doc wrote:
Man I had forgotten how terrible it feels to not get the update
Can confirm this
2012/10/27 Peter Reinhold peter_va...@reinhold.dk
After updating to the latest version, all our MvM servers crash when
someone wants to play on them, with the following error
--
GC is requesting us to reserve 6 slots.
Server appears to have room; accepting reservations.
Confirm, this is wokring. GameMe is crashing the server for me, disabeling
the plguin prevent the server for crashing
2012/10/27 Russell Smith ve...@tinylittlerobots.us
Using sourcemod-1.5.0-hg3672 and mmsource-1.10.0-hg809.
On 26.10.2012 17:37, doc wrote:
Using 1.4 or 1.5?
On Fri, Oct
confirmed
2012/10/27 Jason pctool...@gmail.com
I heard if you are running gameme stats this can cause problems
too..confirmed for anyone?
On Fri, Oct 26, 2012 at 9:22 PM, Peter Reinhold peter_va...@reinhold.dk
wrote:
On 27.10.2012 01:52, Peter Reinhold wrote:
My TF2s did not
superlogs is sort of integrated in the gameme plugin i guess, sure. So its
the same problem, only different locations.
2012/10/27 Peter Reinhold peter_va...@reinhold.dk
On 27.10.2012 02:29, Jason wrote:
I heard if you are running gameme stats this can cause problems
too..confirmed for
Sure, try this here:
https://forums.alliedmods.net/showthread.php?p=1007106
And dont get in wrong ways with the name, you can modify by cvars if only
admins are respawned or all players, so it should do the work for you es
exepted if you configure it correctly.
2012/9/25 Saint K.
Same here, but why doest it disturbs you?
2012/8/31 Rudy Bleeker rblee...@gmail.com
Hi all,
I've noticed that when I'm starting a TF2 server in MvM mode, it
automatically sets the cvar mp_tournament to 1 as soon as someone
connects to the server. I was wondering if anyone else had noticed
, Giovanni Harting
chefeification...@gmail.com wrote:
Same here, but why doest it disturbs you?
2012/8/31 Rudy Bleeker rblee...@gmail.com
Hi all,
I've noticed that when I'm starting a TF2 server in MvM mode, it
automatically sets the cvar mp_tournament to 1 as soon
This would be a very nice feature.
At the moment we use voice to coordinate on witch tick we start, and the 3,
2, 1, go. But this isnt a comfortable solution. The possibility to play a
already recorded demo file on a sourcetv server would be such a great thing
for a community request ;) !!
Same here
2012/8/28 Rudy Bleeker rblee...@gmail.com
You don't want to set a timelimit or scorelimit for MvM. I also run my
MvM server with mp_timelimit 0 and mp_maxrounds 0. That way you can
always finish the mission. If you want to restart or change the map,
that's what voting is for.
On
Conform this on 9 TF2 servers on squeeze, all running fine, no crashes on
restart anymore.
2012/8/23 Saint K. sai...@specialattack.net
We've updated our servers as well with the test bin's (Debian/Squeeze).
We're getting clean shutdowns now of the servers instead of crashes.
Will monitor
Third.
2012/8/15 Dr. McKay li...@doctormckay.com
I second this request.
Dr. McKay
http://www.doctormckay.com
On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote:
Is there any chance at all in having this update release before 5PM EST??
The Meet the Pyro update released
/15 Giovanni Harting chefeification...@gmail.com**mailto:
chefeificationful@**gmail.com chefeification...@gmail.com
Third.
2012/8/15 Dr. McKay li...@doctormckay.commailto:**
li...@doctormckay.com li...@doctormckay.com
I second this request.
Dr. McKay
http://www.doctormckay.com
Some of the moments oh, didn't find a mvm server yet in the first few
days are secure
2012/8/14 Erik-jan Riemers riem...@binkey.nl
Would assume it goes automatic once you change the gamemode.
* The CPU usage for a 6 player MvM game is about the same as for a
regular TF server. (Yep,
I'm also interested in some extreme variants of this mode. Sure, they may
be borders ... but 6 players only? About 16 would be niceor 24? Lets
see!
2012/8/14 Frank ad...@gamerscrib.net
Ok so 6 player limit - is that solid cause right now? I stretch like many
others a 24 player server to 32
Can also confirm both crashes. Little bit annoying, TF2 servers in a crash
loop
2012/8/3 Peter Reinhold peter_va...@reinhold.dk
On 03.08.2012 01:37, Jon cooney wrote:
its checking the listening state and crashing from server.cfg aswell here
I can confirm that this is happening for me
And we have new bugs! teleporter animation stops shortly after updating,
seems not really good and i have graphical bugs an top of the lvl3
dispenser (black surface)
2012/8/3 Mart-Jan Reeuwijk mreeu...@yahoo.com
Undocumented changes:
Teleporter Exits now point towards their Entrance.
Helle there,
I moved my servers last Saturday night to a new machine (and new ip).
Since this, its impossible to connect to one of the 5 killing floor servers.
Client is trying to connect, get stuck in connecting to Index.rom and after
some time gets the no connection to server message. No
Agree, geolocation can be tricky (sure, ping in rarest case too).
But like fletcher said, the new quickplay is centraly located, I guess on
some valve systems, so the new quickplay maybe only get the geolocation
from the ip the client is using with some binarys or databases and send the
client
;) Okay Valve, here we go!
2012/7/26 dan needa...@ntlworld.com
On 26/07/2012 14:14, Giovanni Harting wrote:
how should the server know witch ping the client have to the server,
without
checking hundreds of servers with extra steps for client server
communication
The same way that I
Just look right, he is using map lin 2 of the log part
2012/7/22 Nerdboy nerdb...@gmail.com
Are you using map or changelevel?
On Jul 21, 2012 6:05 PM, Alex gonk...@bk.ru wrote:
Hi All
change map on the console results in a crash css server
(vanilla server, os linux 64)
L
Im getting Fatal Error: Steam failed to load:
*SteamStartEngine(0xffb837c0) failed with error 1: Unable to write to the
current Steam application folder. everytime I want to start steamcmd. (and
yes, the folder is writable for the user...)
2012/7/8 Marc.B vg.ha...@gmail.com
hmm, ok my mistake,
Yeah, use this topic to start a flamewar between win and linx, good idea!
Am 14.01.2012 16:16, schrieb Nomaan Ahmad:
Because I can? :) Windows version of srcds is more stable than Linux. Just
my opinion.
On 14 January 2012 15:09, James Puckettjamesrichardpuck...@gmail.comwrote:
Why would you
I got the third client crash in about 5 minutes
Am 23.12.2011 20:24, schrieb Eric Smith:
We've released a mandatory update for Team Fortress 2. The notes for the update
are below.
Thanks.
-Eric
Team Fortress 2
- Fixed a Spy-cicle exploit
-
And about 3/4 of the other players, too.
Am 23.12.2011 21:09, schrieb Giovanni Harting:
I got the third client crash in about 5 minutes
Am 23.12.2011 20:24, schrieb Eric Smith:
We've released a mandatory update for Team Fortress 2. The notes for
the update are below.
Thanks.
-Eric
Sure, I agree, but the things he suggest (the current status of your
registered server for matchmaking) isn't wrong, or? I find it would be a
improvement.
Am 20.11.2011 14:34, schrieb ics:
Registered servers aren't made for freeplay (matchmaking)
specifically. It's just there to show if
Hello,
got this in the console this night during a normaly quit crash:
quit
ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp
956 Assertion Failed: FD_ISSET( fd, (fd_set
Yeah, they should test all mods, scripts, maps, skins and they should
find all bugs before we find them . anything I forgot?
Am 15.09.2011 17:12, schrieb Daniel Nilsson:
But still we need input. Should we disable mods. You can test if top
30 most popular sm and mm mods breaks for example
I´m on tea at the moment :)
Am 15.09.2011 17:14, schrieb Saint K.:
Coffee
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Giovanni Harting
[ch...@oktoberfest-servers.de]
Sent: 15 September 2011
We use SMAC at the moment. Works good, whatever its in beta or not :)
http://forums.alliedmods.net/showthread.php?t=157436
Am 28.07.2011 20:53, schrieb Eric Riemers:
All,
We run a couple of counter strike source servers, are there any plugins or
tools that make my life a bit easier?
At the
Try it with this one:
http://forums.alliedmods.net/showthread.php?p=1519315#post1519315
Am 27.07.2011 02:02, schrieb bl4nk:
You can have a SM plugin made using SteamTools' Steam_RestartRequested
forward to warn your users that the server will restart at the end of the
map.
On Tue, Jul 26,
Am 21.07.2011 20:06, schrieb Saint K.:
What would be the easiest and most reliable way on removing/block those new
laser weapons added last night to TF2? (and would that cause any sv_tags or so
to be set which will remove you from quickplay?).
Saint K.
I had the same problem with Cannot access memory at address 0xf77c38f0
and so on, fixed with Justmans vphysics, thanks for that!
Am 02.07.2011 04:09, schrieb Kyle Sanderson:
I love Friday updates.
On Fri, Jul 1, 2011 at 6:38 PM, Ross Bemroserbemr...@vgmusic.com wrote:
Incidentally, I was on
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