Re: [hlds_linux] [hlds_announce] Optional TF2 update released

2016-11-18 Thread Giovanni Harting
Why even go for CELT? Isn't CELT merged into opus? Shouldn't you go for opus instead? That seems like a pretty interesting move to me (integrating CELT now). 2016-11-19 2:01 GMT+01:00 pilger : > Does CELT codec support input voice from file on TF2? > > > _pilger > > On 18

Re: [hlds_linux] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-03-16 Thread Giovanni Harting
Since jessie is stable for a while now I consider this perfectly understandable, not supporting oldstable isn't a big hit in my opinion. 2016-03-16 10:41 GMT+01:00 Ross Bemrose : > Debian 8 ("jessie") should be OK, though. It uses glibc 2.19. > > > On 3/16/2016 5:39 AM, Saint

Re: [hlds_linux] IPv6 on SRCDS

2015-01-17 Thread Giovanni Harting
I would guess the new source 2 supports IPv6, everything else would be terrifying. 2015-01-17 16:32 GMT+01:00 Kevin Kelker ke...@kelker.info: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hey there, I've searched around the web but didn't find any current news about this: How about IPv6

Re: [hlds_linux] Mandatory TF2 update released

2013-11-02 Thread Giovanni Harting
Is it? Just finished couple of round on ghost_town, canteens working fine for us. Only bug I (we all) have is that we have only have unknown items in our inventory's. No names anymore ;) 2013/11/2 Saint K. sai...@specialattack.net Scrap that, it's not working on *any* MVM map. Saint K.

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-19 Thread Giovanni Harting
At least these 55 servers [1] running on 1.5.5 didn't notice the update. ... but maybe they use it admin only Since 1.5.8 it adds the correct tags. [1] http://www.sourcemod.net/stats.php?mod_id=0addon_id=1957 2013/6/19 ics i...@ics-base.net Some servers even have custom built stuff in

Re: [hlds_linux] [HLDS_LINUX] Mandatory TF2 update released

2013-05-30 Thread Giovanni Harting
That's not correct. I would be happy to make IPv6 available for these who already get IPv6 connections (witch are more and more), but without native IPv6 support it would cost lots of time to configure a IPv6-IPv4 translation (correct my if I'm wrong, but as far as I know its possible). So IPv6 is

Re: [hlds_linux] [HLDS_LINUX] Mandatory TF2 update released

2013-05-30 Thread Giovanni Harting
So only because it isn't available directly2you they shouldn't implement it? Real freethinker here. 50 years? Yea, in 50 years what should an ipv4 addr. cost? Unpayable in 50 years, at least for us. 2013/5/31 Sam Newsome (Rizla) ri...@tmfgaming.com I'm with BT and have IPv6 I believe IPv4 is

Re: [hlds_linux] [HLDS_LINUX] Mandatory TF2 update released

2013-05-30 Thread Giovanni Harting
2013/5/31 Ondřej Hošek ondra.ho...@gmail.com On Fri, May 31, 2013 at 4:14 AM, Giovanni Harting chefeification...@gmail.com wrote: So only because it isn't available directly2you they shouldn't implement it? Uhh, you completely misunderstood the point (and followed up with a personal

Re: [hlds_linux] Error on SteamPiped TF2 server: Unable to load Steam support library.

2013-04-30 Thread Giovanni Harting
Had this yesterday, a restart did the trick. gz 2013/5/1 Weasel wea...@weaselslair.com This is under Debian Linux 6 (64-bit). non-SteamPipe TF2 ran fine previously, and beta SteamPipe didn't throw that error either. This sounds rather ominous: L 04/30/2013 - 17:59:59: Initializing Steam

Re: [hlds_linux] Help anyone,

2013-04-29 Thread Giovanni Harting
Actually, '..' is a dir on unix. (the parent dir) If this is causing the error valve should fix that. Using the .. maybe not the most sommon way, but it _should_ really work. 2013/4/28 Peter Lindblom i...@teaterljud.se You should set a dir +force_install_dir .. +force_install_dir gearbox

Re: [hlds_linux] Help anyone,

2013-04-29 Thread Giovanni Harting
Forgot something: Maybe there are file conflicts within useing the parent dir, you should try another folder path and see if the error is still occuring. 2013/4/29 Giovanni Harting chefeification...@gmail.com Actually, '..' is a dir on unix. (the parent dir) If this is causing the error

Re: [hlds_linux] Overlapping port usage when running multiple servers on one machine

2013-02-09 Thread Giovanni Harting
There are some port that the game tries to bound automaticly, maybe there are some cvars to control that For all command line specific, look here: https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Dedicated_Server 2013/2/10 Landon Orr lando...@gmail.com So that

Re: [hlds_linux] daily restarrt manually

2013-02-05 Thread Giovanni Harting
Same problem here on debian x64. Its only on few servers, they start all insecure now due missing of this lib Im still updating with the hldsuptadetool. Have I missed the update that makes the tf2 linux server avaliable on the new steamcmd only? 2013/2/5 Michael Johansen michs...@live.no

Re: [hlds_linux] Once Again Valve Doesn't Care About Server Owners

2012-12-28 Thread Giovanni Harting
Agree, much more problems with steamcmd, its actually better situated right were it is on the old hldsupdatetool, believe me! 2012/12/28 Asher Baker asher...@gmail.com On Fri, Dec 28, 2012 at 8:17 AM, Cameron Munroe cmun...@cameronmunroe.com wrote: #Current (New) server lock ups that

Re: [hlds_linux] TF2 apocalypse?

2012-12-20 Thread Giovanni Harting
Valve time explains all! 2012/12/21 Aaron Thompson rmesc...@gmail.com Mayans didn't predict leap years. The world should have ended 6 months ago. On Thu, Dec 20, 2012 at 6:15 PM, Weasel wea...@weaselslair.com wrote: @Steam_Support Hmmm... new TF2 update released just as it becomes

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Giovanni Harting
I have seen this tow days earlier too 2012/11/2 Scipizoa scipi...@aol.com Really??? I've seen this happen the last couple of updates, for tf2, it even did it afew times for l4d2 From: Marco Padovan e...@evcz.tk To: hlds_linux hlds_linux@list.valvesoftware.com Sent: Friday, November 02,

Re: [hlds_linux] MVM Crash

2012-10-27 Thread Giovanni Harting
I think it needs both to do so. 2012/10/27 Cameron Munroe cmun...@cameronmunroe.com Okay, are you a computer or a person? On 10/27/2012 8:21 AM, Ourprop wrote: On 10/27/2012 7:16 AM, hlds_linux-request@list.**valvesoftware.comhlds_linux-requ...@list.valvesoftware.comwrote: Send

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Giovanni Harting
Stable. Filled after ~ 1 minute 2012/10/27 Marco Padovan e...@evcz.tk I just put online 2 additional 24slots servers in europe and they were *instantly* filled... looks like I can keep putting them online and they keep getting filled seconds after I get them started... what's the

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Giovanni Harting
, Giovanni Harting ha scritto: Stable. Filled after ~ 1 minute 2012/10/27 Marco Padovan e...@evcz.tk I just put online 2 additional 24slots servers in europe and they were *instantly* filled... looks like I can keep putting them online and they keep getting filled seconds after I get them

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Giovanni Harting
Fixes the crash. Big thx 2012/10/28 Eric Smith er...@valvesoftware.com We've released an optional (for dedicated servers) update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a regression

Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else

2012-10-27 Thread Giovanni Harting
Witch version do you use? Working is latest sm dev snapshot and metamod 1.10 dev snapshot 2012/10/28 Benedict Glover neobened...@hotmail.co.uk Since Alliedmodders isn't giving me any responce, I'd like to know how everyone has managed to get sourcemod working but me. I've tried everything,

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Giovanni Harting
Thy the dev snapshot 1.10 2012/10/27 Russell Smith ve...@tinylittlerobots.us I managed to get it on one. Crashed immediately on player connects though with the latest MM/SM snapshots though :( On 26.10.2012 17:28, doc wrote: Man I had forgotten how terrible it feels to not get the update

Re: [hlds_linux] MvM servers crash after update

2012-10-26 Thread Giovanni Harting
Can confirm this 2012/10/27 Peter Reinhold peter_va...@reinhold.dk After updating to the latest version, all our MvM servers crash when someone wants to play on them, with the following error -- GC is requesting us to reserve 6 slots. Server appears to have room; accepting reservations.

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Giovanni Harting
Confirm, this is wokring. GameMe is crashing the server for me, disabeling the plguin prevent the server for crashing 2012/10/27 Russell Smith ve...@tinylittlerobots.us Using sourcemod-1.5.0-hg3672 and mmsource-1.10.0-hg809. On 26.10.2012 17:37, doc wrote: Using 1.4 or 1.5? On Fri, Oct

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Giovanni Harting
confirmed 2012/10/27 Jason pctool...@gmail.com I heard if you are running gameme stats this can cause problems too..confirmed for anyone? On Fri, Oct 26, 2012 at 9:22 PM, Peter Reinhold peter_va...@reinhold.dk wrote: On 27.10.2012 01:52, Peter Reinhold wrote: My TF2s did not

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Giovanni Harting
superlogs is sort of integrated in the gameme plugin i guess, sure. So its the same problem, only different locations. 2012/10/27 Peter Reinhold peter_va...@reinhold.dk On 27.10.2012 02:29, Jason wrote: I heard if you are running gameme stats this can cause problems too..confirmed for

Re: [hlds_linux] TF2 working spawntime changer

2012-09-25 Thread Giovanni Harting
Sure, try this here: https://forums.alliedmods.net/showthread.php?p=1007106 And dont get in wrong ways with the name, you can modify by cvars if only admins are respawned or all players, so it should do the work for you es exepted if you configure it correctly. 2012/9/25 Saint K.

Re: [hlds_linux] mp_tournament 1 on mvm mode

2012-08-31 Thread Giovanni Harting
Same here, but why doest it disturbs you? 2012/8/31 Rudy Bleeker rblee...@gmail.com Hi all, I've noticed that when I'm starting a TF2 server in MvM mode, it automatically sets the cvar mp_tournament to 1 as soon as someone connects to the server. I was wondering if anyone else had noticed

Re: [hlds_linux] mp_tournament 1 on mvm mode

2012-08-31 Thread Giovanni Harting
, Giovanni Harting chefeification...@gmail.com wrote: Same here, but why doest it disturbs you? 2012/8/31 Rudy Bleeker rblee...@gmail.com Hi all, I've noticed that when I'm starting a TF2 server in MvM mode, it automatically sets the cvar mp_tournament to 1 as soon

Re: [hlds_linux] Hosting STV demos as a game

2012-08-29 Thread Giovanni Harting
This would be a very nice feature. At the moment we use voice to coordinate on witch tick we start, and the 3, 2, 1, go. But this isnt a comfortable solution. The possibility to play a already recorded demo file on a sourcetv server would be such a great thing for a community request ;) !!

Re: [hlds_linux] sv_region and MvM automatching

2012-08-28 Thread Giovanni Harting
Same here 2012/8/28 Rudy Bleeker rblee...@gmail.com You don't want to set a timelimit or scorelimit for MvM. I also run my MvM server with mp_timelimit 0 and mp_maxrounds 0. That way you can always finish the mission. If you want to restart or change the map, that's what voting is for. On

Re: [hlds_linux] Update: Test linux steam binaries

2012-08-23 Thread Giovanni Harting
Conform this on 9 TF2 servers on squeeze, all running fine, no crashes on restart anymore. 2012/8/23 Saint K. sai...@specialattack.net We've updated our servers as well with the test bin's (Debian/Squeeze). We're getting clean shutdowns now of the servers instead of crashes. Will monitor

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Giovanni Harting
Third. 2012/8/15 Dr. McKay li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Giovanni Harting
/15 Giovanni Harting chefeification...@gmail.com**mailto: chefeificationful@**gmail.com chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.commailto:** li...@doctormckay.com li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Giovanni Harting
Some of the moments oh, didn't find a mvm server yet in the first few days are secure 2012/8/14 Erik-jan Riemers riem...@binkey.nl Would assume it goes automatic once you change the gamemode. * The CPU usage for a 6 player MvM game is about the same as for a regular TF server. (Yep,

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Giovanni Harting
I'm also interested in some extreme variants of this mode. Sure, they may be borders ... but 6 players only? About 16 would be niceor 24? Lets see! 2012/8/14 Frank ad...@gamerscrib.net Ok so 6 player limit - is that solid cause right now? I stretch like many others a 24 player server to 32

Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2update released

2012-08-03 Thread Giovanni Harting
Can also confirm both crashes. Little bit annoying, TF2 servers in a crash loop 2012/8/3 Peter Reinhold peter_va...@reinhold.dk On 03.08.2012 01:37, Jon cooney wrote: its checking the listening state and crashing from server.cfg aswell here I can confirm that this is happening for me

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread Giovanni Harting
And we have new bugs! teleporter animation stops shortly after updating, seems not really good and i have graphical bugs an top of the lvl3 dispenser (black surface) 2012/8/3 Mart-Jan Reeuwijk mreeu...@yahoo.com Undocumented changes: Teleporter Exits now point towards their Entrance.

[hlds_linux] Killing Floor dedi - cant connect after ip change

2012-08-01 Thread Giovanni Harting
Helle there, I moved my servers last Saturday night to a new machine (and new ip). Since this, its impossible to connect to one of the 5 killing floor servers. Client is trying to connect, get stuck in connecting to Index.rom and after some time gets the no connection to server message. No

Re: [hlds_linux] [hlds] Player count TF2

2012-07-26 Thread Giovanni Harting
Agree, geolocation can be tricky (sure, ping in rarest case too). But like fletcher said, the new quickplay is centraly located, I guess on some valve systems, so the new quickplay maybe only get the geolocation from the ip the client is using with some binarys or databases and send the client

Re: [hlds_linux] [hlds] Player count TF2

2012-07-26 Thread Giovanni Harting
;) Okay Valve, here we go! 2012/7/26 dan needa...@ntlworld.com On 26/07/2012 14:14, Giovanni Harting wrote: how should the server know witch ping the client have to the server, without checking hundreds of servers with extra steps for client server communication The same way that I

Re: [hlds_linux] change map on console = crash server (css)

2012-07-21 Thread Giovanni Harting
Just look right, he is using map lin 2 of the log part 2012/7/22 Nerdboy nerdb...@gmail.com Are you using map or changelevel? On Jul 21, 2012 6:05 PM, Alex gonk...@bk.ru wrote: Hi All change map on the console results in a crash css server (vanilla server, os linux 64) L

Re: [hlds_linux] Killing Floor Dedicated Server Required Update - Version: 1035 Summer Event

2012-07-08 Thread Giovanni Harting
Im getting Fatal Error: Steam failed to load: *SteamStartEngine(0xffb837c0) failed with error 1: Unable to write to the current Steam application folder. everytime I want to start steamcmd. (and yes, the folder is writable for the user...) 2012/7/8 Marc.B vg.ha...@gmail.com hmm, ok my mistake,

Re: [hlds_linux] new tool for management

2012-01-14 Thread Giovanni Harting
Yeah, use this topic to start a flamewar between win and linx, good idea! Am 14.01.2012 16:16, schrieb Nomaan Ahmad: Because I can? :) Windows version of srcds is more stable than Linux. Just my opinion. On 14 January 2012 15:09, James Puckettjamesrichardpuck...@gmail.comwrote: Why would you

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2011-12-23 Thread Giovanni Harting
I got the third client crash in about 5 minutes Am 23.12.2011 20:24, schrieb Eric Smith: We've released a mandatory update for Team Fortress 2. The notes for the update are below. Thanks. -Eric Team Fortress 2 - Fixed a Spy-cicle exploit -

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2011-12-23 Thread Giovanni Harting
And about 3/4 of the other players, too. Am 23.12.2011 21:09, schrieb Giovanni Harting: I got the third client crash in about 5 minutes Am 23.12.2011 20:24, schrieb Eric Smith: We've released a mandatory update for Team Fortress 2. The notes for the update are below. Thanks. -Eric

Re: [hlds_linux] freeplay status?

2011-11-20 Thread Giovanni Harting
Sure, I agree, but the things he suggest (the current status of your registered server for matchmaking) isn't wrong, or? I find it would be a improvement. Am 20.11.2011 14:34, schrieb ics: Registered servers aren't made for freeplay (matchmaking) specifically. It's just there to show if

[hlds_linux] Got something intresting while server crash during restart

2011-10-07 Thread Giovanni Harting
Hello, got this in the console this night during a normaly quit crash: quit ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp 956 Assertion Failed: FD_ISSET( fd, (fd_set

Re: [hlds_linux] Updates coming tomorrow

2011-09-15 Thread Giovanni Harting
Yeah, they should test all mods, scripts, maps, skins and they should find all bugs before we find them . anything I forgot? Am 15.09.2011 17:12, schrieb Daniel Nilsson: But still we need input. Should we disable mods. You can test if top 30 most popular sm and mm mods breaks for example

Re: [hlds_linux] Updates coming tomorrow

2011-09-15 Thread Giovanni Harting
I´m on tea at the moment :) Am 15.09.2011 17:14, schrieb Saint K.: Coffee From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Giovanni Harting [ch...@oktoberfest-servers.de] Sent: 15 September 2011

Re: [hlds_linux] Counterstrike Source anti cheat?

2011-07-28 Thread Giovanni Harting
We use SMAC at the moment. Works good, whatever its in beta or not :) http://forums.alliedmods.net/showthread.php?t=157436 Am 28.07.2011 20:53, schrieb Eric Riemers: All, We run a couple of counter strike source servers, are there any plugins or tools that make my life a bit easier? At the

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-26 Thread Giovanni Harting
Try it with this one: http://forums.alliedmods.net/showthread.php?p=1519315#post1519315 Am 27.07.2011 02:02, schrieb bl4nk: You can have a SM plugin made using SteamTools' Steam_RestartRequested forward to warn your users that the server will restart at the end of the map. On Tue, Jul 26,

Re: [hlds_linux] Removing last updates new weapons

2011-07-21 Thread Giovanni Harting
Am 21.07.2011 20:06, schrieb Saint K.: What would be the easiest and most reliable way on removing/block those new laser weapons added last night to TF2? (and would that cause any sv_tags or so to be set which will remove you from quickplay?). Saint K.

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-01 Thread Giovanni Harting
I had the same problem with Cannot access memory at address 0xf77c38f0 and so on, fixed with Justmans vphysics, thanks for that! Am 02.07.2011 04:09, schrieb Kyle Sanderson: I love Friday updates. On Fri, Jul 1, 2011 at 6:38 PM, Ross Bemroserbemr...@vgmusic.com wrote: Incidentally, I was on