I saw someone in a spawn standing still and swinging their melee
weapon over and over again over the course of multiple matches.
Presumably farming for unlocks.
I don't really mind people joining achievement servers to get unlocks,
but it's annoying to have any members of your team sitting in the
i second the motion of having the cap raised to at least 25. I've had to
drop my public slots to 22 in order to have reserved slots (which is how i
pay for the server) and still having even teams when no admins are o
I have to agree with that. My servers are payed for with donations,
and it is
to note that hacking the precompiled dlls shipped with srcds would be
in
breach of the terms of service you accept by using hldsupdatetool and
installing the server, and asking valve to condone this activity does
not make sense.
Bryan Beaudreault wrote
Same here. 2fort is very popular on my server, and it restarts
whenever the server goes to that map. Need a fix asap please! :(
Thanks
On 10/9/07, Nye Liu [EMAIL PROTECTED] wrote:
Same here. btw, it only seems to affect ctf_2fort on my server.
running latest debian unstable libc6 with
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IMHO you would be better off doing a scratch install on the windows machines
along with the mods you want then dragging maps and etc in. I have both a win
and linux box. I find the windows version easier to manage at times. Just make
sure you back up your
PB has that option in its cheat detection system. If you follow the
discussions on the cheater/hackers websites, they put a lot of effort
into either loading a premade clean screenshot or turn the hacks off as
it takes the screen shot. Screen shots are a good option but as with all
things, if its
While it is the wrong listthis is the latest in a series of attempts
by hackers to obtain your account information. They have come on with
the damdest names. I usually tell them to FOAD...
Crazy_One
PS ICS you could have been nicer, layoff the caffinated stuff and you
will return to
yourself.
[EMAIL PROTECTED] kirjoitti:
Hi Bryan, hi folks.
So did we! We have shutdown all CounterStrike1.6 servers so far until
valve
roll back or gives administrator an option to disable ANY advertisement
serverside (so client dont see any advertisement when on their
servers!).
Valve has no costs
much money to valve and the money has to come
somewhere.
Get a life or go fuck yourself.
[EMAIL PROTECTED] kirjoitti:
Hi Bryan, hi folks.
So did we! We have shutdown all CounterStrike1.6 servers so far until
valve
roll back or gives administrator an option to disable ANY advertisement
serverside
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We have made that decision, our CS 1.6 server is down for good. In game
advertising is wrong. Should they push it to CSS then we will shut that server
down as well.
Crazy_One
David Williams wrote:
if you read tyhe TOS it states that valve can change of modify
Just remember its $0.50 a minute on your soap box :) Seriously though
you are right to a large extent, until people stick to their guns and
say NO MORE CS then it will go on.
Crazy_One
John Sheu wrote:
/rant
Quite frankly, I am sick and tired of hearing people whine about thi_. Don't
get me
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From the discussions last night with fellow gamers and server admins last
night, there is going to be a huge backlash against this. I for one have paid
for my HL and CSS WITHOUT adverts. To now tell me as a server owner/admin I
have to let VALVE advertise on a
Here is the OGL RB config with the LO3 imbedded.
// OGL CS 5v5 Server Config V6.0
// http://www.worldogl.com
// Modified 07/31/06 by [EMAIL PROTECTED]
// Remember to put the command LOG ON in your autoexec.cfg for the
// server so it will log the matches
// Alias Settings For LO3 Script
alias
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Please manual reading is for sissies. I have managed to keep out linux box
running for years running a multitude of game servers including CS, CSS, BF2,
many iterations of Quake without RTFM.
Geeze
Crazy_One
PS I do have friends who I would consider Linux
He means well I suppose, we really should let the him out of the
catacombs more often..
Crazy_One
Whisper wrote:
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Please ignore Kyle for the sake of the sanity of the rest of this list
Thanks
On 12/9/06, kyle [EMAIL PROTECTED] wrote:
Are we sure this isn't a amx_mod, admin_mod problem? I have never ever
given out my client info. Steam however said my account was used in 2
different locations and kicked me. It dropped most of the server. Upon
trying to reenter the server it said my steamid was already on the
server! I have
as they are functional characters without. And regex entries should be
always below the steam ids in the users.ini.
Black Knight (Falko Hartmann)
Message: 13
Subject: RE: [hlds_linux] Recent metamod addon modules crashing
Date: Wed, 1 Mar 2006 21:22:39 -0800
From: Bryan Yablonski [EMAIL PROTECTED
at all?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bryan
Yablonski
Sent: Tuesday, February 28, 2006 9:17 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Recent metamod addon modules crashing
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I removed the regex entries from users.ini for my clan name [Better].
In users.ini I had to prefix the ['s with \[. The flood plugin is still
failing. Something in the server seems to have changed.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bryan
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Somehow recently in the last couple weeks someone has been able to crash
parts of my server. I've seen hlguard turned off and adminmod blowing
up. After the suspect user logged in after a fresh
that are complaining about VAC2 not working on your league.
Require that they all record a demo or have a hltv that are recording.
Most of the cheats can be found by looking at demos, its still the fastest
way of detecting a cheater.
/Bjorn
On Thu, 16 Feb 2006, Bryan wrote:
I would like to add
do you know it works? Would you keep such a program? No, we
need to see results. As for delayed banning: think of this Bryan, is it
better for a thief to be afraid he might be caught, or for him to
actually
GET CAUGHT IN THE ACT. If you saw a guy speeding, driving recklessly,
and he
was pulled over
I would like to add a different aspect to this. When cheat programs
actively kicked players from the server for using or turning on thier
cheats it gave the cheaters feedback that their coding wasn't working.
With the delayed banning this can and does give the cheaters a moment to
stop and worry
You could almost do a Thesis on that much information ;)
CO
Ondřej Hošek wrote:
http://www.steampowered.com/index.php?area=faq
Riiight... that's a whole lot more information than I expected.
~~ Ondra
Bart Seghers wrote:
Exactly waht I mean my friend. It's even in the FAQs @
sv_password should be in your server.cfg file.
CO
JCHost.net - Support wrote:
Interesting this was the response:
sv_password
sv_password = loomie ( def. )
notify
- Server password for entry into multiplayer games
Funny thing is I've checked both autoexe3ec.cfg and game.cfg and there is
Oh come now, he hasn't beaten that dead horse enought yet. He has at
least 50 posts remaining before he gives in.
Crazy_One
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visit:
In many ways that will significantly reduce hacks. Up to know they have
relied on the expected return answer by the anti-cheat software to let
them know if or if not their hacks are detected. This is being used on
the BF2 community to great sucess. Many folks are being globally banned
for actions
This is true but other gaming industries are doing global bans. For
example if you are caught doing certain cheats in BF2 your hardware id
is banned. Not only is your ban permenant in BF2, the player is globally
banned in any games supported by PB. It is a start in the right
direction. It at
system. Publicly
humiliating users will only encourage them to keep doing what they
originally got 'banned' for, because they have nothing to lose.
/ges
At 05:27 PM 10/25/2005, Bryan wrote:
This is true but other gaming industries are doing global bans. For
example if you are caught doing
loosing a customer. That doesn't make sense to do
anything like that. Just ensure for all new games the same measures are put
in place to detect cheats in that game and then you'll not loose out.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bryan
Sent
Erik Hollensbe wrote:
On Oct 25, 2005, at 4:28 PM, Bryan wrote:
Well I don't agree with you. If I have learned nothing else in my many
years of gaming it this, anything coded by a human can be hacked by
another human. I can rest assure you that if gamer x was publicly
known
he would be much
Its amazing how much more resources these servers take now days. My first CS
server ran on a PII450...I thought it was great to upgrade to a dual PIII
800 box LOL!
Crazy_One
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon)
Sent: Sunday,
Its amazing how much more resources these servers take now days. My first CS
server ran on a PII450...I thought it was great to upgrade to a dual PIII
800 box LOL!
Crazy_One
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon)
Sent: Sunday,
Do you really need to show us just how big an ass you can be? There is no
need for that here. You could at least be civilized. If you don't want to
read it delete it...
Crazy_One
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Regime
Sent: Saturday,
This sounds like the CS exploit way back whenThe player changed his
model on the fly and the other clients didn't have the model and were
discoed from the server.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Friday, October
Are we starting to see coding targeted at WinX servers and less effort being
towards Linux server coding? There has been a slow but steady erosion of
Linux server coding. My original CS server was a mere PII 450, I thought I
had a dream server when I upgraded to dual P3 800's. We just replaced our
Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.
Bryan nice call man I would have never figured that out. Worked.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, October 01, 2005 2:15 PM
To: hlds_linux
PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Saturday, October 01, 2005 4:19 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.
Bryan nice call man I would have never figured that out. Worked.
-Original Message-
From: [EMAIL PROTECTED
going
on?
Jc
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Saturday, October 01, 2005 4:19 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.
Bryan nice call man I would have never
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I just updated my CS 1.6 server with the latest stuff. Small problem.
It's not reporting a lot of neat info that psychoquery uses to display
its stuff. Stuff like the current map etc. Also the
assuming
its a proxy server? 50% on a 17xx servers is not that high, why do you
think its going to fall over if you set it up different?
Bryan Socha
Accident.
Adam 'Starblazer' Romberg wrote:
I posted this on the forums, and for sake of my santy, I'm posting it
here too.
http://www.steampowered.com
I totally agree. Many of my regular players have expressed similar
concerns. For some reason servers are not being listed properly.
Keep on Keep'n on :)
Bryan
-Original Message-
From: Matt White [mailto:[EMAIL PROTECTED]
Sent: Monday, August 02, 2004 3:16 AM
To: [EMAIL PROTECTED
Color code for solid red is FFFF
From the HLTV Readme:
localmsg text [duration pos x pos y color hex rgba]
- same as msg, but only seen by local clients
--
http://www.ownforever.com
http://www.digital-chaos.net
- Original Message -
From: [EMAIL PROTECTED]
I run RedHat 7.1 on an Intel VC820 P3/933 RIMM memory and Counter-Strike
mod and have seen average 30% cpu when server is full with 24 users with
occasional peaks of 60%. The new engine has lower CPU usage but not as
good as the old days. The good news is no core dumps since 3.1.1.1c1!!
We do
For anyone who is interested you can participate in
http://bitconjurer.org/BitTorrent/download.html and download RedHat 9 and other Linux
distros at lightning speed. One catch you have to give some to get a lot! This is
the best file sharing system I've ever seen. I was able to get a stream
.
But no, no and no, I dont want to download files. I want to know about problem and
things related to HL servers!
So if you really need to post meaningless posts then put the [OT] tag in the subject...
/Oscar
On Sat, 5 Apr 2003 11:55:11 -0800
Bryan R. Yablonski [EMAIL PROTECTED] wrote:
For anyone who
How does one pickup a flashbang?
It's the bug, the kill self bound p buys flashbang and kills self
rendering flash available for pickup. When the flash is picked up BOOM!
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We're working on a fix.
-Eric
This is a good thing. Thanx!!
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As far as I know... It happens on my Win32 box... Haven't
tried it on Linux yet =)
Kevin
The problem happens under Linux and Win32.
BRY
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I can't figure it out what problem make the clients dropping and
crashing.
Are you running statsme with the knifekill.cfg??? That
causes the exact same thing.
This problem with statsme is different. The problem with dropping items
when dead and a live one picking it up definitely crashes
Oops, Yes! Disable rcon and use Adminmod for administration. Plus use
a firewall. That otta do it. Too bad we don't have srcon.
-Original Message-
From: Eric (Deacon) [mailto:[EMAIL PROTECTED]
Sent: Wednesday, February 26, 2003 6:55 PM
To: [EMAIL PROTECTED]
Subject: RE:
Hey now, I am with Valve on this one. Never release ALL the cheats that
you can find and be VERY vague about the ones you can guarantee. Give
the freaking hackers ZERO chance of learning new info directly from the
developers. Great job there Valve. Keep up the good work. Sometimes
I suggest always having a firewall in front of your server. Even simple
software firewalls are enough to thwart the actions of fools that try to
hack! Trust me if a real hacker set their sights on your server you
will certainly loose!
-Original Message-
From: Brian A. Stumm
Really?
-Original Message-
From: Jeremy Brooking [mailto:[EMAIL PROTECTED]
Sent: Tuesday, February 25, 2003 8:03 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] rcon hacking w/out being logged into server?
On Wed, 2003-02-26 at 16:56, Bryan R. Yablonski wrote:
I suggest always
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I just received a false cheat detection. I know there are no cheats or hacks on my
Voodoo 3000 machines but all of them are being detected as having a cheat. I have no
idea what to do except turn
-
From: Bryan Socha [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, November 01, 2001 4:58 PM
Subject: RE: [hlds_linux] Memory Leak?
welcome to hlds.. you'll also notice your pings going up to match the
memory waste... I have a cerimonial reboot to help keep this in control
I'm seeing a 25% increase with 1.1.0.8 and cs1.3
-Original Message-
From: Ryan McCullough [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, October 24, 2001 4:59 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds_linux] Calculation for Max Players
keep in mind that the spreadsheet was written
this a client or server side fix?
-Original Message-
From: Eric Smith [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, October 23, 2001 4:36 PM
To: Half-Life Dedicated Linux Server Mailing List
Cc: Leon Hartwig
Subject: RE: [hlds_linux] what about smoke grenades?
We think we've found the
Myself
and about 10 other people have started a missing to find 32 player maps and
convert the better ones... but the link below will get you
started.. I'm not expecting to be done soon but I will post about it when
we are done.
-Original Message-From: Haste
[mailto:[EMAIL
about a 1/2 rack (18
Us).. Must be able to offer flat rate bandwidth and not those GB per month
places.
Bryan Socha
www.uselessgaming.com
.. if you run phpnuke, I
recommend switching before your users find the security holes in it..
Bryan
-Original Message-
From: Haste [mailto:[EMAIL PROTECTED]]
Sent: Friday, September 28, 2001 2:15 PM
To: [EMAIL PROTECTED]
Subject: Re: DAMN COLO COMPANIES...
Nooo, damn this weak recession
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