Hi!
All of our servers are constantly crashing after the last
update (AMD Opteron, Kernel 2.6.21 #1 SMP PREEMPT).
Please fix it asap.
GDB output:
Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode
Auto-restarting the server on crash
Console initialized.
scandir failed:/usr/loca
e and then try updating again, that
> should help.
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:hlds_linux-
>> [EMAIL PROTECTED] On Behalf Of Joachim Sehlstedt
>> Sent: Wednesday, October 22, 2008 9:23 PM
>> To: Half-Life dedicated Linux serve
22, 2008 9:23 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released
>
> Jason Ruymen wrote:
> > A new set of Steamworks features have been released for all
Half-Life
> 1 engine multiplayer games: Counter-Strike 1
Jason Ruymen wrote:
> A new set of Steamworks features have been released for all Half-Life 1
> engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress
> Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1
> Deathmatch. The update includes Steamworks features
d, 22 Oct 2008 19:43:57 -0700
> Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released
>
> Well, this appears to have broken my Deathmatch Classic servers
>
> /hlds_run: line 342: 3057 Segmentation fault $HL_CMD
>
> The previous version runs so I replaced files
: [hlds_linux] Half-Life 1 Engine Update Released
A new set of Steamworks features have been released for all Half-Life 1
engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress
Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1
Deathmatch. The update includes Steamworks
A new set of Steamworks features have been released for all Half-Life 1 engine
multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic,
Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The
update includes Steamworks features such as player avatars in t
--
On Thu, 6 Oct 2005 15:27:25 -0700
"Alfred Reynolds" <[EMAIL PROTECTED]> bubbled:
> We have released an update to the Half-Life 1 engine. Run the
> hldsupdatetool to get this update.
>
> The update is optional and applies to ALL mods that run under the
> Half-Life 1 engine.
>
> This update fixes
We have released an update to the Half-Life 1 engine. Run the
hldsupdatetool to get this update.
The update is optional and applies to ALL mods that run under the
Half-Life 1 engine.
This update fixes a crash on launch caused by a particular generation of
GLIBC.
- Alfred
___
linux] Half-Life
1: Engine update released
> On Wed, 5 Oct 2005, Alfred Reynolds wrote:
>
> Hi Alfred,
>
> > We are working on debugging the crash problems some people are
> > having. In the mean time you can roll back to the previous version
> > by adding "-be
I think they already do that as I have seen Alfred suggest using the
same command line in the past after other problem updates. Anyone
else confirm this?
-sb
On 10/5/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> On Wed, 5 Oct 2005, Alfred Reynolds wrote:
>
> Hi Alfred,
>
> > We are workin
On Wed, 5 Oct 2005, Alfred Reynolds wrote:
Hi Alfred,
We are working on debugging the crash problems some people are having.
In the mean time you can roll back to the previous version by adding
"-beta betalinux" to the command line of the hldsupdatetool.
- Alfred
Would it be possible to alw
TECTED] On Behalf Of
JCHost.net - Support Sent: Monday, October 03, 2005 10:33 PM To:
hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Half-Life
1: Engine update released
> I can't stand seg faults. I had this problem once, removing the
> ClientRegistry.blob file seemed to tempora
On Wed, 5 Oct 2005 [EMAIL PROTECTED] wrote:
I have mirrored the v20 server engine files on our linux box to help out
with bandwidth
http://195.242.238.15/patches/update20.tar.bz2
just in case anyone has probs.
Thanks, I saw this posted on steampowered forums earlier. Maybe you should
send t
I have mirrored the v20 server engine files on our linux box to help out
with bandwidth
http://195.242.238.15/patches/update20.tar.bz2
just in case anyone has probs.
I would suggest you navigate to your root game server folder.
ie /home/hlds
then type wget http://195.242.238.15/patches/updat
Try a newer glibc (2.3.5) to see if it still segfaults.
At 08:58 AM 10/5/2005, [EMAIL PROTECTED] wrote:
On Tue, 4 Oct 2005 [EMAIL PROTECTED] wrote:
yes. one of my servers died and now isnt restarting, segfaults instead. I
killed another one to test, and it has the same segfaulting issue. Debia
On Wed, 5 Oct 2005 [EMAIL PROTECTED] wrote:
On Tue, 4 Oct 2005 [EMAIL PROTECTED] wrote:
yes. one of my servers died and now isnt restarting, segfaults instead. I
killed another one to test, and it has the same segfaulting issue. Debian
3.1. gcc 3.3.5, kernel is 2.6.10.
glibc is 2.3.2. Is an
On Tue, 4 Oct 2005 [EMAIL PROTECTED] wrote:
yes. one of my servers died and now isnt restarting, segfaults instead. I
killed another one to test, and it has the same segfaulting issue. Debian
3.1. gcc 3.3.5, kernel is 2.6.10.
glibc is 2.3.2. Is anyone else seeing this problem? My server is sti
says both was updated. Hl1 and a source update
>> - Original Message -
>> From: "Michael McKoy" <[EMAIL PROTECTED]>
>> To:
>> Sent: Tuesday, October 04, 2005 2:31 AM
>> Subject: Re: [hlds_linux] Half-Life 1: Engine update released
>
linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Half-Life 1: Engine update released
How do you roll it back? I'm getting the same thing?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kingsley
Foreman
Sent: Tuesday, October 04, 2005
was updated. Hl1 and a source update
>> - Original Message -
>> From: "Michael McKoy" <[EMAIL PROTECTED]>
>> To:
>> Sent: Tuesday, October 04, 2005 2:31 AM
>> Subject: Re: [hlds_linux] Half-Life 1: Engine update released
>>
>>
>>
esday, October 04, 2005 2:31 AM
Subject: Re: [hlds_linux] Half-Life 1: Engine update released
Half-life 1? ... Steam is updated HL2..
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Monday, October 03, 2005 8:0
of crash report
--
Dean
Erling K. Sæterdal wrote:
Steampowered says both was updated. Hl1 and a source update
- Original Message -
From: "Michael McKoy" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, October 04, 2005 2:31 AM
Subject: Re: [hlds_linux] Half
Steampowered says both was updated. Hl1 and a source update
- Original Message -
From: "Michael McKoy" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, October 04, 2005 2:31 AM
Subject: Re: [hlds_linux] Half-Life 1: Engine update released
Half-life 1? ... Steam is updated HL2..
Half-life 1? ... Steam is updated HL2..
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Monday, October 03, 2005 8:08 PM
Subject: [hlds_linux] Half-Life 1: Engine update released
We have released an update to t
We have released an update to the Half-Life 1: Engine. Run the
hldsupdatetool to get this update.
The update is optional and fixes a name exploit that could cause a
client crash.
- Alfred
___
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gt; > > > Linux has
> > > > > > > integrated some threading support directly into the kernel, see
> > > > > > > http://en.wikipedia.org/wiki/Native_POSIX_Thread_Library and
> > > > > > > http://linuxdevices.com/articles/AT6753699
LIBC or upgrading your kernel (the 2.6.x series in Linux
> > > > > > has
> > > > > > integrated some threading support directly into the kernel, see
> > > > > > http://en.wikipedia.org/wiki/Native_POSIX_Thread_Library and
> > > > > > http://linuxdevices.com/
32.html ).
> > > > >
> > > > > SRCDS doesn't have this issue because it is not running the latest VAC
> > > > > client (it will soon however).
> > > > >
> > > > > We are looking into other solutions (for example rewriting the c
On Tue, 16 Aug 2005, m0gely wrote:
> kama wrote:
>
> > Hmm, I looked at our admin mailbox and it seems that I also gets a lot of
> > crashes with the latest version of hlds. (30-50 per day) I'll try to
> > upgrade to a newer glibc tomorrow and see if that will fixes the crash
> > problem.
>
> I'm
kama wrote:
Hmm, I looked at our admin mailbox and it seems that I also gets a lot of
crashes with the latest version of hlds. (30-50 per day) I'll try to
upgrade to a newer glibc tomorrow and see if that will fixes the crash
problem.
I'm guessing this is on your 4.9 machines?
--
- m0gely
htt
ggering the library bug) but we have no
> > > > solid dates for an update. In the meantime you can upgrade your
> > > > library/kernel versions to those reported to work by others on this
> > > > list.
> > > >
> > > > - Alfred
> > > >
>
Disregard that last question about linux_base-8 and glibc. Brain freeze.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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visit:
http://list.valvesof
kama wrote:
FreeBSD 4.9-STABLE #0: Mon Apr 26 00:23:33 CEST 2004
kern.clockrate: { hz = 1000, tick = 1000, tickadj = 1, profhz = 1024, stathz =
128 }
linux_base-8-8.0_4
glibc-2.3.2
FreeBSD 4.9-STABLE #1: Tue Dec 14 10:41:28 CET 2004
kern.clockrate: { hz = 1000, tick = 1000, tickadj = 1, profhz
bility of triggering the library bug) but we have no
> > > solid dates for an update. In the meantime you can upgrade your
> > > library/kernel versions to those reported to work by others on this
> > > list.
> > >
> > > - Alfred
> > >
> >
005 11:21 AM To:
hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Half-Life
1: Engine update released
> The problem appears to be a bug in the threading library exposed when
> two threads wait on two different condition variables at the same
> time.
> Depending on your OS and pa
upgrade your
> library/kernel versions to those reported to work by others on this
> list.
>
> - Alfred
>
> Original Message
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of m0gely
> Sent: Sunday, August 14, 2005 11:05 PM To:
> hlds_linux@
sage
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of m0gely
> Sent: Sunday, August 14, 2005 11:05 PM To:
> hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life
> 1: Engine update released
>
> > Gary wrote:
> >
> > > Pe
EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: Sunday, August 14, 2005 11:05 PM To:
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life
1: Engine update released
> Gary wrote:
>
> > Personally, I would make every effort to run 5, because as some
>
Gary wrote:
Personally, I would make every effort to run 5, because as some
others have said, it's not supported anymore, and has more fixes to
the kernel (mpsafe net, more linux fixes etc)
SRCDS runs fine though. I don't understand the problem here because I
can get different results dependi
I can't even get the steam update script to work.
I'm a Linux newbie so updating glibc scares the hell out of me. Not to
mention the fact that I wouldn't know how to do it anyway. lol
-James
Joachim Sehlstedt wrote:
Hi,
What I did find out is that the server will only crash when running
gl
Hi,
What I did find out is that the server will only crash when running
glibc 2.3.2 on Linux kernel 2.6.12.1, running kernel 2.6.8 works without
no problem. I have not tested the kernels between those two. Upgrading
to glibc 2.3.5 on kernel 2.6.12.1 made the problem go away. I've also
talked a bi
Personally, I would make every effort to run 5, because as some
others have said, it's not supported anymore, and has more fixes to
the kernel (mpsafe net, more linux fixes etc)
-G
At 01:33 AM 8/14/2005, m0gely wrote:
m0gely wrote:
But it's not crashing at least in the last few minutes.
Ne
m0gely wrote:
But it's not crashing at least in the last few minutes.
Nevermind, it is crashing excessivly still:
steamclient.cpp (258) : Stalled cross-thread pipe
steamclient.cpp (258) : Fatal assert failed:
../clientdll/steamclient.cpp, line 258. Application exiting.
*sigh*
--
- m0
My bad would help if when I tested I loaded a map :P
There's a few suspect calls to the ABI:
linux_socketcall(0xe,0xbfbeddf0) ERR#55 'No buffer space
available'
linux_socketcall(0xe,0xbfbeddf0) ERR#55 'No buffer space
available'
Would need to add some extra proc
Wrong. I get them on 3 of my releng_5 servers.
At 07:54 PM 8/13/2005, Steven Hartland wrote:
They dont happen on 5.4 and I doubt u'll get it pr back to 4.x
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visit:
h
They dont happen on 5.4 and I doubt u'll get it pr back to 4.x
Steve / K
- Original Message -
From: "Gary" <[EMAIL PROTECTED]>
Those seem to be harmless warnings. I'll debug it and maybe submit a
pr-report with a patch.
At 06:45 PM 8/13/2005, m0gely wrote:
Gary wrote:
I removed
Those seem to be harmless warnings. I'll debug it and maybe submit a
pr-report with a patch.
-G
At 06:45 PM 8/13/2005, m0gely wrote:
Gary wrote:
I removed linux_base-8 (glibc 2.3.2) and used the suse 9.3 base
(glibc 2.3.4) and I don't have any problems.
That worked. What Alfred told me (o
Gary wrote:
I removed linux_base-8 (glibc 2.3.2) and used the suse 9.3 base
(glibc 2.3.4) and I don't have any problems.
That worked. What Alfred told me (off list) indicated that 2.3.5 was
more the target so I didn't try SUSE 9.3. I am still getting the:
net.cpp (860) : Assertion Failed:
Here's what I've found for BSD users (linux users might want to
read). I believe glibc 2.3.2 and 2.3.3 are buggy (and old, 2.3.2 is
from 2001 era)..
VERY old glibc's, linux_base is redhat-6 :)
[EMAIL PROTECTED] egrep -r glibc-2.2 linux_*
linux_base/Makefile: glibc-2.2.5-44.legacy.3.i386.rpm:lega
Hi!!
It occur some problem with the steam servers?
In last hours I get the same error in all cstrike 1.6 servers!
Auto detecting CPU
Using Pentium II Optimised binary.
Console initialized.
Protocol version 47
Exe version 1.1.2.5/Stdio (cstrike)
Exe build: 00:51:04 Aug 11 2005 (3213)
STEAM Auth
All major leagues in europe changed from Cheating-Death to VAC again.
What about the people running 64bit machines and using the 64bit binaries?
Is it still the truth, that running 64bit binaries implicates running the old
VAC1? How can people check, which VAC is running on an opponents server?
>
solution is found we will post a message here.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joachim
Sehlstedt Sent: Friday, August 12, 2005 10:32 PM To:
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life
1: Engine update
Hi!
After this release all my servers just crashes, it happens right after
all cvars are printed to the console for logging. Tried removing the
metamod and just running a plain server, same problem. Server is fully
updated and verified with -verify_all, operating system is Linux 2.6.x.y
and glibc
Good job. It works :-)
- Marcel
| -Original Message-
| From: [EMAIL PROTECTED] [mailto:hlds_linux-
| [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
| Sent: Saturday, August 13, 2005 1:38 AM
| To: hlds_linux@list.valvesoftware.com
| Subject: [hlds_linux] Half-Life 1: Engine update
We have released an update to the Half-Life 1: Engine. Run the
hldsupdatetool to get this update.
The update fixes a couple crashes on startup related to bad network
configurations.
This update supersedes the beta release from last night.
- Alfred
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